Fixing build warnings

This commit is contained in:
Andrew Meadows 2014-03-04 09:54:34 -08:00
parent d0ac8eec74
commit 3d426a24f1

View file

@ -21,9 +21,9 @@ using namespace std;
Model::Model(QObject* parent) :
QObject(parent),
_shapesAreDirty(true),
_lodDistance(0.0f),
_pupilDilation(0.0f),
_shapesAreDirty(true) {
_pupilDilation(0.0f) {
// we may have been created in the network thread, but we live in the main thread
moveToThread(Application::getInstance()->thread());
}
@ -741,7 +741,6 @@ void Model::renderCollisionProxies(float alpha) {
glPushMatrix();
Application::getInstance()->loadTranslatedViewMatrix(_translation);
updateShapePositions();
float uniformScale = extractUniformScale(_scale);
const int BALL_SUBDIVISIONS = 10;
glm::quat inverseRotation = glm::inverse(_rotation);
for (int i = 0; i < _shapes.size(); i++) {
@ -763,9 +762,6 @@ void Model::renderCollisionProxies(float alpha) {
} else if (shape->getType() == Shape::CAPSULE_SHAPE) {
CapsuleShape* capsule = static_cast<CapsuleShape*>(shape);
// translate to capsule center
glm::vec3 point = inverseRotation * (capsule->getPosition() - _translation);
// draw a blue sphere at the capsule endpoint
glm::vec3 endPoint;
capsule->getEndPoint(endPoint);