update how nodes are initially parsed

This commit is contained in:
raveenajain 2019-04-15 20:27:54 +01:00
parent c970a58715
commit 3c84a46cba
2 changed files with 69 additions and 75 deletions

View file

@ -751,43 +751,25 @@ void GLTFSerializer::getSkinInverseBindMatrices(std::vector<std::vector<float>>&
}
}
void GLTFSerializer::getNodeQueueByDepthFirstChildren(std::vector<int>& children, int stride, bool addChildrenInReverseOrder, std::vector<int>& result) {
int startingIndex = 0;
int finalIndex = (int)children.size();
if (stride == -1 || addChildrenInReverseOrder) {
startingIndex = (int)children.size() - 1;
finalIndex = -1;
stride = -1;
}
for (int index = startingIndex; index != finalIndex; index += stride) {
int c = children[index];
result.push_back(c);
std::vector<int> nested = _file.nodes[c].children.toStdVector();
if (nested.size() != 0) {
std::sort(nested.begin(), nested.end());
for (int r : nested) {
if (result.end() == std::find(result.begin(), result.end(), r)) {
getNodeQueueByDepthFirstChildren(nested, stride, addChildrenInReverseOrder, result);
}
}
}
}
}
bool GLTFSerializer::buildGeometry(HFMModel& hfmModel, const hifi::URL& url) {
int numNodes = _file.nodes.size();
bool skinnedModel = !_file.skins.isEmpty();
//Build dependencies
QVector<QVector<int>> nodeDependencies(numNodes);
QVector<int> parents;
QVector<int> nodesToSort = _file.scenes[_file.scene].nodes;
parents.fill(-1, numNodes);
nodesToSort.reserve(numNodes);
int nodecount = 0;
bool parentGreaterThanChild = false;
foreach(auto &node, _file.nodes) {
//nodes_transforms.push_back(getModelTransform(node));
foreach(int child, node.children) {
nodeDependencies[child].push_back(nodecount);
parentGreaterThanChild |= nodecount > child;
parents[child] = nodecount;
}
if (!nodesToSort.contains(nodecount)) {
nodesToSort.push_back(nodecount);
}
nodecount++;
}
@ -806,47 +788,62 @@ bool GLTFSerializer::buildGeometry(HFMModel& hfmModel, const hifi::URL& url) {
} else break;
}
}
nodecount++;
}
// initialize order in which nodes will be parsed
std::vector<int> nodeQueue;
nodeQueue.reserve(numNodes);
int rootNode = 0;
int finalNode = numNodes;
for (int sceneNode : _file.scenes[_file.scene].nodes) {
// reverse the order in which the nodes are initialized
if (!_file.nodes[sceneNode].defined["camera"] && sceneNode != 0) {
rootNode = numNodes - 1;
finalNode = -1;
break;
QVector<int> originalToNewNodeIndexMap;
QVector<bool> hasBeenSorted;
originalToNewNodeIndexMap.fill(-1, numNodes);
hasBeenSorted.fill(false, numNodes);
nodeQueue = _file.scenes[_file.scene].nodes.toStdVector();
for (int sceneNodeCount = 0; sceneNodeCount < _file.scenes[_file.scene].nodes.size(); sceneNodeCount++) {
int sceneNode = nodeQueue[sceneNodeCount];
originalToNewNodeIndexMap[sceneNode] = sceneNodeCount;
nodesToSort[nodesToSort.indexOf(sceneNode)] = nodesToSort.back();
nodesToSort.pop_back();
hasBeenSorted[sceneNode] = true;
for (int child : _file.nodes[sceneNode].children.toStdVector()) {
nodesToSort[nodesToSort.indexOf(child)] = nodesToSort.back();
nodesToSort.pop_back();
}
}
bool rootAtStartOfList = rootNode < finalNode;
int nodeListStride = 1;
if (!rootAtStartOfList) { nodeListStride = -1; }
QVector<int> initialSceneNodes = _file.scenes[_file.scene].nodes;
std::sort(initialSceneNodes.begin(), initialSceneNodes.end());
for (int child : _file.nodes[sceneNode].children) {
originalToNewNodeIndexMap[child] = nodeQueue.size();
nodeQueue.push_back(child);
hasBeenSorted[child] = true;
int sceneRootNode = 0;
int sceneFinalNode = initialSceneNodes.size();
if (!rootAtStartOfList) {
sceneRootNode = initialSceneNodes.size() - 1;
sceneFinalNode = -1;
}
// this is an edge case where, for a skinned model, there is a parent who's index is greater than it's child's index
// when the opposite is expected
// in this case, we want the order of the children to be reversed, even if the root node is 0
bool addChildrenInReverseOrder = rootAtStartOfList && parentGreaterThanChild && skinnedModel;
for (int index = sceneRootNode; index != sceneFinalNode; index += nodeListStride) {
int i = initialSceneNodes[index];
nodeQueue.push_back(i);
std::vector<int> children = _file.nodes[i].children.toStdVector();
std::sort(children.begin(), children.end());
getNodeQueueByDepthFirstChildren(children, nodeListStride, addChildrenInReverseOrder, nodeQueue);
if (!_file.nodes[child].children.isEmpty() && nodeQueue.size() < numNodes) {
int newSize = nodesToSort.size();
while (!nodesToSort.isEmpty()) {
int i = 0;
while (i < nodesToSort.size()) {
int nodeIndex = nodesToSort[i];
int parentIndex = parents[nodeIndex];
newSize = nodesToSort.size();
if ((parentIndex == -1 || hasBeenSorted[parentIndex])) {
originalToNewNodeIndexMap[nodeIndex] = nodeQueue.size();
nodeQueue.push_back(nodeIndex);
hasBeenSorted[nodeIndex] = true;
// copy back and pop
nodesToSort[i] = nodesToSort.back();
nodesToSort.pop_back();
} else { // skip
i++;
}
}
// if the end of nodesToSort is reached without removing any nodes, break to move onto the next child
if (newSize == nodesToSort.size() && i == nodesToSort.size()) {
break;
}
}
}
}
}
@ -861,13 +858,13 @@ bool GLTFSerializer::buildGeometry(HFMModel& hfmModel, const hifi::URL& url) {
joint.parentIndex = -1;
if (!_file.scenes[_file.scene].nodes.contains(nodeIndex)) {
joint.parentIndex = std::distance(nodeQueue.begin(), std::find(nodeQueue.begin(), nodeQueue.end(), nodeDependencies[nodeIndex][0]));
joint.parentIndex = originalToNewNodeIndexMap[parents[nodeIndex]];
}
joint.transform = node.transforms.first();
joint.translation = extractTranslation(joint.transform);
joint.rotation = glmExtractRotation(joint.transform);
glm::vec3 scale = extractScale(joint.transform);
joint.postTransform = glm::scale(glm::mat4(), scale);
joint.postTransform = glm::scale(glm::mat4(), scale);
joint.name = node.name;
joint.isSkeletonJoint = false;
@ -882,20 +879,19 @@ bool GLTFSerializer::buildGeometry(HFMModel& hfmModel, const hifi::URL& url) {
std::vector<std::vector<float>> inverseBindValues;
getSkinInverseBindMatrices(inverseBindValues);
int jointIndex = finalNode;
while (jointIndex != rootNode) {
rootAtStartOfList ? jointIndex-- : jointIndex++;
int jOffset = nodeQueue[jointIndex];
for (int jointIndex = 0; jointIndex < numNodes; jointIndex++) {
int nodeIndex = nodeQueue[jointIndex];
auto joint = hfmModel.joints[jointIndex];
hfmModel.hasSkeletonJoints = true;
for (int s = 0; s < _file.skins.size(); s++) {
auto skin = _file.skins[s];
joint.isSkeletonJoint = skin.joints.contains(jOffset);
const auto& skin = _file.skins[s];
int matrixIndex = skin.joints.indexOf(nodeIndex);
joint.isSkeletonJoint = skin.joints.contains(nodeIndex);
if (joint.isSkeletonJoint) {
std::vector<float> value = inverseBindValues[s];
int matrixCount = 16 * skin.joints.indexOf(jOffset);
std::vector<float>& value = inverseBindValues[s];
int matrixCount = 16 * matrixIndex;
jointInverseBindTransforms[jointIndex] =
glm::mat4(value[matrixCount], value[matrixCount + 1], value[matrixCount + 2], value[matrixCount + 3],
value[matrixCount + 4], value[matrixCount + 5], value[matrixCount + 6], value[matrixCount + 7],
@ -932,7 +928,7 @@ bool GLTFSerializer::buildGeometry(HFMModel& hfmModel, const hifi::URL& url) {
// Build meshes
nodecount = 0;
for (int nodeIndex = rootNode; nodeIndex != finalNode; nodeIndex += nodeListStride) {
for (int nodeIndex : nodeQueue) {
auto& node = _file.nodes[nodeIndex];
if (node.defined["mesh"]) {
@ -947,7 +943,7 @@ bool GLTFSerializer::buildGeometry(HFMModel& hfmModel, const hifi::URL& url) {
cluster.inverseBindTransform = Transform(cluster.inverseBindMatrix);
mesh.clusters.append(cluster);
} else {
for (int j = rootNode; j != finalNode; j += nodeListStride) {
for (int j : nodeQueue) {
HFMCluster cluster;
cluster.jointIndex = j;
cluster.inverseBindMatrix = jointInverseBindTransforms[j];
@ -956,7 +952,7 @@ bool GLTFSerializer::buildGeometry(HFMModel& hfmModel, const hifi::URL& url) {
}
}
HFMCluster root;
root.jointIndex = rootNode;
root.jointIndex = nodeQueue[0];
if (root.jointIndex == -1) {
root.jointIndex = 0;
}
@ -1181,7 +1177,6 @@ bool GLTFSerializer::buildGeometry(HFMModel& hfmModel, const hifi::URL& url) {
nodecount++;
}
return true;
}

View file

@ -713,7 +713,6 @@ private:
glm::mat4 getModelTransform(const GLTFNode& node);
void getSkinInverseBindMatrices(std::vector<std::vector<float>>& inverseBindMatrixValues);
void getNodeQueueByDepthFirstChildren(std::vector<int>& children, int stride, bool addChildrenInReverseOrder, std::vector<int>& result);
bool buildGeometry(HFMModel& hfmModel, const hifi::URL& url);
bool parseGLTF(const hifi::ByteArray& data);