fixed roll rotation added to azimuth in MySkeletonModel.cpp

This commit is contained in:
amantley 2018-08-28 11:25:42 -07:00
parent 89b508251e
commit 3c792a04c1
4 changed files with 38 additions and 417 deletions

View file

@ -447,12 +447,12 @@ void MyAvatar::reset(bool andRecenter, bool andReload, bool andHead) {
void MyAvatar::update(float deltaTime) {
// update moving average of HMD facing in xz plane.
const float HMD_FACING_TIMESCALE = getRotationRecenterFilterLength();
const float PERCENTAGE_WEIGHT_SHOULDERS_VS_HEAD_AZIMUTH = 0.0f; // 100 percent shoulders
const float PERCENTAGE_WEIGHT_HEAD_VS_SHOULDERS_AZIMUTH = 0.0f; // 100 percent shoulders
float tau = deltaTime / HMD_FACING_TIMESCALE;
// put the spine facing in sensor space.
// then mix it with head facing to determine rotation recenter
// put the average hand azimuth into sensor space.
// then mix it with head facing direction to determine rotation recenter
if (getControllerPoseInAvatarFrame(controller::Action::LEFT_HAND).isValid() && getControllerPoseInAvatarFrame(controller::Action::RIGHT_HAND).isValid()) {
glm::vec3 handHipAzimuthWorldSpace = transformVectorFast(getTransform().getMatrix(), glm::vec3(_hipToHandController.x, 0.0f, _hipToHandController.y));
glm::mat4 sensorToWorldMat = getSensorToWorldMatrix();
@ -462,7 +462,7 @@ void MyAvatar::update(float deltaTime) {
if (glm::length(glm::vec2(handHipAzimuthSensorSpace.x, handHipAzimuthSensorSpace.z)) > 0.0f) {
normedHandHipAzimuthSensorSpace = glm::normalize(glm::vec2(handHipAzimuthSensorSpace.x, handHipAzimuthSensorSpace.z));
}
glm::vec2 headFacingPlusHandHipAzimuthMix = lerp(normedHandHipAzimuthSensorSpace, _headControllerFacing, PERCENTAGE_WEIGHT_SHOULDERS_VS_HEAD_AZIMUTH);
glm::vec2 headFacingPlusHandHipAzimuthMix = lerp(normedHandHipAzimuthSensorSpace, _headControllerFacing, PERCENTAGE_WEIGHT_HEAD_VS_SHOULDERS_AZIMUTH);
_headControllerFacingMovingAverage = lerp(_headControllerFacingMovingAverage, headFacingPlusHandHipAzimuthMix, tau);
} else {
_headControllerFacingMovingAverage = _headControllerFacing;
@ -497,7 +497,7 @@ void MyAvatar::update(float deltaTime) {
if (_goToPending) {
setWorldPosition(_goToPosition);
setWorldOrientation(_goToOrientation);
setWorldOrientation(_goToOrientation);
_headControllerFacingMovingAverage = _headControllerFacing;
_goToPending = false;
// updateFromHMDSensorMatrix (called from paintGL) expects that the sensorToWorldMatrix is updated for any position changes
@ -834,15 +834,14 @@ void MyAvatar::computeHandAzimuth() {
if ((glm::length(glm::vec2(rightHandPoseAvatarSpace.translation.x, rightHandPoseAvatarSpace.translation.z)) > 0.0f) && (glm::length(glm::vec2(leftHandPoseAvatarSpace.translation.x, leftHandPoseAvatarSpace.translation.z)) > 0.0f)) {
_hipToHandController = lerp(glm::normalize(glm::vec2(rightHandPoseAvatarSpace.translation.x, rightHandPoseAvatarSpace.translation.z)), glm::normalize(glm::vec2(leftHandPoseAvatarSpace.translation.x, leftHandPoseAvatarSpace.translation.z)), HALFWAY);
} else {
_hipToHandController = glm::vec2(0.0f, 1.0f);
_hipToHandController = glm::vec2(0.0f, -1.0f);
}
// check the angular distance from forward and back
float cosForwardAngle = glm::dot(_hipToHandController, oldAzimuthReading);
float cosBackwardAngle = glm::dot(_hipToHandController, -oldAzimuthReading);
// if we are now closer to the 180 flip of the previous chest forward
// then we negate our computed _hipToHandController to keep the chest in the same direction.
// then we negate our computed _hipToHandController to keep the chest from flipping.
if (cosBackwardAngle > cosForwardAngle) {
// this means we have lost continuity with the current chest position
_hipToHandController = -_hipToHandController;
}
}
@ -3375,12 +3374,10 @@ glm::mat4 MyAvatar::deriveBodyFromHMDSensor() const {
glm::mat4 MyAvatar::getSpine2RotationRigSpace() const {
static const glm::quat RIG_CHANGE_OF_BASIS = Quaternions::Y_180;
// RIG_CHANGE_OF_BASIS * INITIAL_RIG_ROTATION * Quaternions::IDENTITY(explicit rig rotation) * inverse(RIG_CHANGE_OF_BASIS) = Quaternions::Y_180(avatar Space);
// INITIAL_RIG_ROTATION = Quaternions::Y_180;
static const glm::quat INITIAL_RIG_ROTATION = Quaternions::Y_180;
glm::quat avatarToRigSpace = INITIAL_RIG_ROTATION * Quaternions::IDENTITY;
glm::vec3 hipToHandRigSpace = avatarToRigSpace * glm::vec3(_hipToHandController.x, 0.0f, _hipToHandController.y);
// static const glm::quat RIG_CHANGE_OF_BASIS = Quaternions::Y_180;
// RIG_CHANGE_OF_BASIS * AVATAR_TO_RIG_ROTATION * inverse(RIG_CHANGE_OF_BASIS) = Quaternions::Y_180; //avatar Space;
const glm::quat AVATAR_TO_RIG_ROTATION = Quaternions::Y_180;
glm::vec3 hipToHandRigSpace = AVATAR_TO_RIG_ROTATION * glm::vec3(_hipToHandController.x, 0.0f, _hipToHandController.y);
glm::vec3 u, v, w;
generateBasisVectors(glm::vec3(0.0f,1.0f,0.0f), hipToHandRigSpace, u, v, w);
@ -3971,7 +3968,7 @@ bool MyAvatar::FollowHelper::shouldActivateHorizontalCG(MyAvatar& myAvatar) cons
glm::vec3 currentHeadPosition = currentHeadPose.getTranslation();
float anatomicalHeadToHipsDistance = glm::length(defaultHeadPosition - defaultHipsPosition);
if (!isActive(Horizontal) &&
(glm::length(currentHeadPosition - defaultHipsPosition) > (anatomicalHeadToHipsDistance + (DEFAULT_AVATAR_SPINE_STRETCH_LIMIT * anatomicalHeadToHipsDistance * myAvatar.getAvatarScale())))) {
(glm::length(currentHeadPosition - defaultHipsPosition) > (anatomicalHeadToHipsDistance + (DEFAULT_AVATAR_SPINE_STRETCH_LIMIT * anatomicalHeadToHipsDistance)))) {
myAvatar.setResetMode(true);
stepDetected = true;
}
@ -3995,14 +3992,14 @@ void MyAvatar::FollowHelper::prePhysicsUpdate(MyAvatar& myAvatar, const glm::mat
qApp->getCamera().getMode() != CAMERA_MODE_MIRROR) {
if (!isActive(Rotation) && (shouldActivateRotation(myAvatar, desiredBodyMatrix, currentBodyMatrix) || hasDriveInput)) {
activate(Rotation);
myAvatar.setHeadControllerFacingMovingAverage(myAvatar._headControllerFacing);
myAvatar.setHeadControllerFacingMovingAverage(myAvatar.getHeadControllerFacing());
}
if (myAvatar.getCenterOfGravityModelEnabled()) {
if (!isActive(Horizontal) && (shouldActivateHorizontalCG(myAvatar) || hasDriveInput)) {
activate(Horizontal);
if (myAvatar.getEnableStepResetRotation()) {
activate(Rotation);
myAvatar.setHeadControllerFacingMovingAverage(myAvatar._headControllerFacing);
myAvatar.setHeadControllerFacingMovingAverage(myAvatar.getHeadControllerFacing());
}
}
} else {
@ -4010,7 +4007,7 @@ void MyAvatar::FollowHelper::prePhysicsUpdate(MyAvatar& myAvatar, const glm::mat
activate(Horizontal);
if (myAvatar.getEnableStepResetRotation()) {
activate(Rotation);
myAvatar.setHeadControllerFacingMovingAverage(myAvatar._headControllerFacing);
myAvatar.setHeadControllerFacingMovingAverage(myAvatar.getHeadControllerFacing());
}
}
}
@ -4020,7 +4017,7 @@ void MyAvatar::FollowHelper::prePhysicsUpdate(MyAvatar& myAvatar, const glm::mat
} else {
if (!isActive(Rotation) && getForceActivateRotation()) {
activate(Rotation);
myAvatar.setHeadControllerFacingMovingAverage(myAvatar._headControllerFacing);
myAvatar.setHeadControllerFacingMovingAverage(myAvatar.getHeadControllerFacing());
setForceActivateRotation(false);
}
if (!isActive(Horizontal) && getForceActivateHorizontal()) {

View file

@ -914,6 +914,8 @@ public:
virtual void rebuildCollisionShape() override;
const glm::vec2& getHipToHandController() const { return _hipToHandController; }
void setHipToHandController(glm::vec2 currentHipToHandController) { _hipToHandController = currentHipToHandController; }
const glm::vec2& getHeadControllerFacing() const { return _headControllerFacing; }
void setHeadControllerFacing(glm::vec2 currentHeadControllerFacing) { _headControllerFacing = currentHeadControllerFacing; }
const glm::vec2& getHeadControllerFacingMovingAverage() const { return _headControllerFacingMovingAverage; }

View file

@ -239,21 +239,28 @@ void MySkeletonModel::updateRig(float deltaTime, glm::mat4 parentTransform) {
params.primaryControllerFlags[Rig::PrimaryControllerType_Hips] = (uint8_t)Rig::ControllerFlags::Enabled | (uint8_t)Rig::ControllerFlags::Estimated;
// set spine2 if we have hand controllers
AnimPose currentPose;
bool ret = _rig.getAbsoluteJointPoseInRigFrame(_rig.indexOfJoint("Spine2"),currentPose);
AnimPose rigSpaceYaw(myAvatar->getSpine2RotationRigSpace());
glm::vec3 u, v, w;
glm::vec3 fwd = rigSpaceYaw.rot() * glm::vec3(0.0f, 0.0f, 1.0f);
glm::vec3 up = currentPose.rot() * glm::vec3(0.0f, 1.0f, 0.0f);
generateBasisVectors(up, fwd, u, v, w);
AnimPose newSpinePose(glm::mat4(glm::vec4(w, 0.0f), glm::vec4(u, 0.0f), glm::vec4(v, 0.0f), glm::vec4(glm::vec3(0.0f, 0.0f, 0.0f), 1.0f)));
if (myAvatar->getControllerPoseInAvatarFrame(controller::Action::RIGHT_HAND).isValid() && myAvatar->getControllerPoseInAvatarFrame(controller::Action::LEFT_HAND).isValid()) {
AnimPose newSpinePose(myAvatar->getSpine2RotationRigSpace());
currentPose.rot() = newSpinePose.rot();
AnimPose currentSpine2Pose;
AnimPose currentHeadPose;
AnimPose currentHipsPose;
bool ret = _rig.getAbsoluteJointPoseInRigFrame(_rig.indexOfJoint("Spine2"), currentSpine2Pose);
bool ret1 = _rig.getAbsoluteJointPoseInRigFrame(_rig.indexOfJoint("Head"), currentHeadPose);
bool ret2 = _rig.getAbsoluteJointPoseInRigFrame(_rig.indexOfJoint("Hips"), currentHipsPose);
AnimPose rigSpaceYaw(myAvatar->getSpine2RotationRigSpace());
glm::vec3 u, v, w;
glm::vec3 fwd = rigSpaceYaw.rot() * glm::vec3(0.0f, 0.0f, 1.0f);
glm::vec3 up = currentHeadPose.trans() - currentHipsPose.trans();
if (glm::length(up) > 0.0f) {
up = glm::normalize(up);
} else {
up = glm::vec3(0.0f, 1.0f, 0.0f);
}
generateBasisVectors(up, fwd, u, v, w);
AnimPose newSpinePose(glm::mat4(glm::vec4(w, 0.0f), glm::vec4(u, 0.0f), glm::vec4(v, 0.0f), glm::vec4(glm::vec3(0.0f, 0.0f, 0.0f), 1.0f)));
currentSpine2Pose.rot() = newSpinePose.rot();
params.primaryControllerPoses[Rig::PrimaryControllerType_Spine2] = currentSpine2Pose;
params.primaryControllerFlags[Rig::PrimaryControllerType_Spine2] = (uint8_t)Rig::ControllerFlags::Enabled | (uint8_t)Rig::ControllerFlags::Estimated;
}
params.primaryControllerPoses[Rig::PrimaryControllerType_Spine2] = currentPose;
params.primaryControllerFlags[Rig::PrimaryControllerType_Spine2] = (uint8_t)Rig::ControllerFlags::Enabled | (uint8_t)Rig::ControllerFlags::Estimated;
} else {
_prevHipsValid = false;

View file

@ -1,385 +0,0 @@
/* global Script, Vec3, MyAvatar, Tablet, Messages, Quat,
DebugDraw, Mat4, Entities, Xform, Controller, Camera, console, document*/
Script.registerValue("ROTATEAPP", true);
var TABLET_BUTTON_NAME = "ROTATE";
var CHANGE_OF_BASIS_ROTATION = { x: 0, y: 1, z: 0, w: 0 };
var DEFAULT_HEAD_TURN_THRESHOLD = 0.5333;
var DEFAULT_HEAD_TURN_FILTER_LENGTH = 4.0;
var LOADING_DELAY = 2000;
var AVERAGING_RATE = 0.03;
var INCREASING = 1.0;
var DECREASING = -1.0;
var DEGREES_PER_PI_RADIANS = 180.0;
var FILTER_FUDGE_RANGE = 0.9;
var activated = false;
var documentLoaded = false;
var sciptLoaded = false;
var headPoseAverageOrientation = { x: 0, y: 0, z: 0, w: 1 };
var hipToLeftHandAverage = 0.0; // { x: 0, y: 0, z: 0, w: 1 };
var hipToRightHandAverage = 0.0; // { x: 0, y: 0, z: 0, w: 1 };
var averageAzimuth = 0.0;
var hipsPositionRigSpace = { x: 0, y: 0, z: 0 };
var spine2PositionRigSpace = { x: 0, y: 0, z: 0 };
var hipsRotationRigSpace = { x: 0, y: 0, z: 0, w: 1 };
var spine2RotationRigSpace = { x: 0, y: 0, z: 0, w: 1 };
var spine2Rotation = { x: 0, y: 0, z: 0, w: 1 };
var hipToLHandAverage = { x: 0, y: 0, z: 0, w: 1 };
var hipToRHandAverage = { x: 0, y: 0, z: 0, w: 1 };
/*
var ikTypes = {
RotationAndPosition: 0,
RotationOnly: 1,
HmdHead: 2,
HipsRelativeRotationAndPosition: 3,
Spline: 4,
Unknown: 5
};
var ANIM_VARS = [
//"headType",
"spine2Type",
//"hipsType",
"spine2Position",
"spine2Rotation"
//"hipsPosition",
//"hipsRotation"
];
var handlerId = MyAvatar.addAnimationStateHandler(function (props) {
//print("in callback");
//print("props spine2 pos: " + props.spine2Position.x + " " + props.spine2Position.y + " " + props.spine2Position.z);
//print("props hip pos: " + props.hipsPosition.x + " " + props.hipsPosition.y + " " + props.hipsPosition.z);
var result = {};
//{x:0,y:0,z:0}
//result.headType = ikTypes.HmdHead;
//result.hipsType = ikTypes.RotationAndPosition;
//result.hipsPosition = hipsPositionRigSpace; // { x: 0, y: 0, z: 0 };
//result.hipsRotation = hipsRotationRigSpace;//{ x: 0, y: 0, z: 0, w: 1 }; //
result.spine2Type = ikTypes.Spline;
result.spine2Position = spine2PositionRigSpace; // { x: 0, y: 1.3, z: 0 };
result.spine2Rotation = spine2Rotation;
return result;
}, ANIM_VARS);
*/
// define state readings constructor
function StateReading(headPose, rhandPose, lhandPose, diffFromAverageEulers) {
this.headPose = headPose;
this.rhandPose = rhandPose;
this.lhandPose = lhandPose;
this.diffFromAverageEulers = diffFromAverageEulers;
}
// define current state readings object for holding tracker readings and current differences from averages
var currentStateReadings = new StateReading(Controller.getPoseValue(Controller.Standard.Head),
Controller.getPoseValue(Controller.Standard.RightHand),
Controller.getPoseValue(Controller.Standard.LeftHand),
{ x: 0, y: 0, z: 0 });
// declare the checkbox constructor
function AppCheckbox(type,id,eventType,isChecked) {
this.type = type;
this.id = id;
this.eventType = eventType;
this.data = {value: isChecked};
}
var usingStepResetRotationDirection = new AppCheckbox("checkboxtick", "stepReset", "onStepResetCheckBox", false);
var usingDrawAverageFacing = new AppCheckbox("checkboxtick", "drawAverage", "onDrawAverageFacingCheckBox", false);
var checkBoxArray = new Array(usingStepResetRotationDirection, usingDrawAverageFacing);
// declare the html slider constructor
function AppProperty(name, type, eventType, signalType, setFunction, initValue, convertToThreshold, convertToSlider, signalOn) {
this.name = name;
this.type = type;
this.eventType = eventType;
this.signalType = signalType;
this.setValue = setFunction;
this.value = initValue;
this.get = function () {
return this.value;
};
this.convertToThreshold = convertToThreshold;
this.convertToSlider = convertToSlider;
}
// var HTML_URL = Script.resolvePath("file:///c:/dev/hifi_fork/hifi/scripts/developer/rotateRecenterApp.html");
var HTML_URL = Script.resolvePath("http://hifi-content.s3.amazonaws.com/angus/stepApp/rotateRecenterApp.html");
var tablet = Tablet.getTablet("com.highfidelity.interface.tablet.system");
// define the sliders
var filterLengthProperty = new AppProperty("#filterLength-slider", "slider", "onFilterLengthSlider", "filterSignal",
setFilterLength, DEFAULT_HEAD_TURN_FILTER_LENGTH, function (num) {
var base = 5;
var shift = 0;
return convertExponential(base, num, INCREASING, shift);
}, function (num) {
var base = 5;
var shift = 0;
return convertLog(base, num, INCREASING, shift);
}, true);
var angleThresholdProperty = new AppProperty("#angleThreshold-slider", "slider", "onAngleThresholdSlider", "angleSignal",
setAngleThreshold, DEFAULT_HEAD_TURN_THRESHOLD, function (num) {
return convertToRadians(num);
}, function (num) {
return convertToDegrees(num);
}, true);
var propArray = new Array(filterLengthProperty, angleThresholdProperty);
function setFilterLength(num) {
filterLengthProperty.value = num;
MyAvatar.rotationRecenterFilterLength = filterLengthProperty.value;
}
function setAngleThreshold(num) {
angleThresholdProperty.value = num;
MyAvatar.rotationThreshold = angleThresholdProperty.value;
}
function convertToRadians(num) {
return (num / DEGREES_PER_PI_RADIANS) * Math.PI;
}
function convertToDegrees(num) {
return (num / Math.PI) * DEGREES_PER_PI_RADIANS;
}
function getLog(x, y) {
return Math.log(y) / Math.log(x);
}
function convertLog(base, num, direction, shift) {
return direction * getLog(base, (num + FILTER_FUDGE_RANGE)) + shift;
}
function convertExponential(base, num, direction, shift) {
return Math.pow(base, (direction * num + shift)) - FILTER_FUDGE_RANGE;
}
function manageClick() {
if (activated) {
tablet.gotoHomeScreen();
} else {
tablet.gotoWebScreen(HTML_URL);
}
}
var tabletButton = tablet.addButton({
text: TABLET_BUTTON_NAME,
icon: Script.resolvePath("http://hifi-content.s3.amazonaws.com/angus/stepApp/foot.svg"),
activeIcon: Script.resolvePath("http://hifi-content.s3.amazonaws.com/angus/stepApp/foot.svg")
});
function onKeyPress(event) {
if (event.text === "'") {
// when the sensors are reset, then reset the mode.
}
}
function onWebEventReceived(msg) {
var message = JSON.parse(msg);
print(" we have a message from html dialog " + message.type);
propArray.forEach(function (prop) {
if (prop.eventType === message.type) {
prop.setValue(prop.convertToThreshold(message.data.value));
print("message from " + prop.name);
// break;
}
});
checkBoxArray.forEach(function(cbox) {
if (cbox.eventType === message.type) {
cbox.data.value = message.data.value;
if (cbox.id === "stepReset") {
MyAvatar.enableStepResetRotation = cbox.data.value;
}
if (cbox.id === "drawAverage") {
MyAvatar.enableDrawAverageFacing = cbox.data.value;
}
// break;
}
});
if (message.type === "onCreateRotateApp") {
print("document loaded");
documentLoaded = true;
Script.setTimeout(initAppForm, LOADING_DELAY);
}
}
function initAppForm() {
print("step app is loaded: " + documentLoaded);
if (documentLoaded === true) {
propArray.forEach(function (prop) {
print(prop.name);
tablet.emitScriptEvent(JSON.stringify({
"type": "slider",
"id": prop.name,
"data": { "value": prop.convertToSlider(prop.value) }
}));
});
checkBoxArray.forEach(function (cbox) {
tablet.emitScriptEvent(JSON.stringify({
"type": "checkboxtick",
"id": cbox.id,
"data": { value: cbox.data.value }
}));
});
}
}
function onScreenChanged(type, url) {
print("Screen changed");
if (type === "Web" && url === HTML_URL) {
if (!activated) {
// hook up to event bridge
tablet.webEventReceived.connect(onWebEventReceived);
print("after connect web event");
MyAvatar.hmdLeanRecenterEnabled = true;
}
activated = true;
} else {
if (activated) {
// disconnect from event bridge
tablet.webEventReceived.disconnect(onWebEventReceived);
documentLoaded = false;
}
activated = false;
}
}
function limitAngle(angle) {
return (angle + 180) % 360 - 180;
}
function computeHandAzimuths(timeElapsed) {
// var leftHandPositionRigSpace = Vec3.multiplyQbyV(Quat.inverse(CHANGE_OF_BASIS_ROTATION), currentStateReadings.lhandPose.translation);
// var rightHandPositionRigSpace = Vec3.multiplyQbyV(Quat.inverse(CHANGE_OF_BASIS_ROTATION), currentStateReadings.rhandPose.translation);
// var hipToLeftHand = Quat.lookAtSimple({ x: 0, y: 0, z: 0 }, { x: leftHandPositionRigSpace.x, y: 0, z: leftHandPositionRigSpace.z });
// var hipToRightHand = Quat.lookAtSimple({ x: 0, y: 0, z: 0 }, { x: rightHandPositionRigSpace.x, y: 0, z: rightHandPositionRigSpace.z });
// var hipToHandHalfway = Quat.slerp(hipToLeftHand, hipToRightHand, 0.5);
var leftHand = currentStateReadings.lhandPose.translation;
var rightHand = currentStateReadings.rhandPose.translation;
var head = currentStateReadings.headPose.translation;
var lHandMinusHead = Vec3.subtract(leftHand, head);
lHandMinusHead.y = 0.0;
var rHandMinusHead = Vec3.subtract(rightHand, head);
rHandMinusHead.y = 0.0;
//print(JSON.stringify(leftHand));
//print(JSON.stringify(head));
var avatarZAxis = { x: 0.0, y: 0.0, z: 1.0 };
var hipToLHand = Quat.lookAtSimple({ x: 0, y: 0, z: 0 }, lHandMinusHead);
var hipToRHand = Quat.lookAtSimple({ x: 0, y: 0, z: 0 }, rHandMinusHead);
var tau = timeElapsed / filterLengthProperty.value;
hipToLHandAverage = Quat.slerp(hipToLHandAverage, hipToLHand, tau);
hipToRHandAverage = Quat.slerp(hipToRHandAverage, hipToRHand, tau);
// var angleToLeft = limitAngle(Quat.safeEulerAngles(hipToLHandAverage).y);
// var angleToRight = limitAngle(Quat.safeEulerAngles(hipToRHandAverage).y);
var leftRightMidpoint = (Quat.safeEulerAngles(hipToLHand).y + Quat.safeEulerAngles(hipToRHand).y) / 2.0;
var leftRightMidpointAverage = (Quat.safeEulerAngles(hipToLHandAverage).y + Quat.safeEulerAngles(hipToRHandAverage).y) / 2.0;
// limit the angle because we are flipped by 180, fix this tomorrow.
// print(leftRightMidpointAverage/180.0);
// print("threshold value " + angleThresholdProperty.value);
var raySpineRotation = Quat.fromVec3Degrees({ x: 0, y: leftRightMidpointAverage, z: 0 });
var zAxisSpineRotation = Vec3.multiplyQbyV(raySpineRotation, { x: 0, y: 0, z: -1 });
var zAxisWorldSpace = Vec3.multiplyQbyV(MyAvatar.orientation, zAxisSpineRotation);
// DebugDraw.drawRay(MyAvatar.position, Vec3.sum(MyAvatar.position, zAxisWorldSpace), { x: 1, y: 0, z: 0, w: 1 });
//print(leftRightMidpoint);
var headPoseRigSpace = Quat.multiply(CHANGE_OF_BASIS_ROTATION, currentStateReadings.head.rotation);
headPoseAverageOrientation = Quat.slerp(headPoseAverageOrientation, headPoseRigSpace, tau);
var headPoseAverageEulers = Quat.safeEulerAngles(headPoseAverageOrientation);
// get it into radians too!!
// average head and hands 50/50
// print("hands azimuth " + leftRightMidpointAverage + " head azimuth " + headPoseAverageEulers.y);
var headPlusHands = (leftRightMidpointAverage + headPoseAverageEulers.y) / 2.0;
if ((Math.abs(headPlusHands / 180.0) * Math.PI) > angleThresholdProperty.value) {
//print("recenter the feet under the head");
// MyAvatar.triggerRotationRecenter();
hipToLHandAverage = { x: 0, y: 0, z: 0, w: 1 };
hipToRHandAverage = { x: 0, y: 0, z: 0, w: 1 };
headPoseAverageOrientation = { x: 0, y: 0, z: 0, w: 1 };
}
// put a hard max on this easing function.
var rotateAngle = ((Math.cos((leftRightMidpoint / 180.0) * Math.PI) + 2.0)/3.0) * leftRightMidpoint;
//print("rotate angle " + rotateAngle);
return Quat.fromVec3Degrees({ x: 0, y: rotateAngle, z: 0 });
}
function update(dt) {
//update state readings
currentStateReadings.head = Controller.getPoseValue(Controller.Standard.Head);
currentStateReadings.rhandPose = Controller.getPoseValue(Controller.Standard.RightHand);
currentStateReadings.lhandPose = Controller.getPoseValue(Controller.Standard.LeftHand);
//print(JSON.stringify(currentStateReadings.head));
var latestSpineRotation = computeHandAzimuths(dt);
spine2Rotation = latestSpineRotation;
var spine2Pos = MyAvatar.getAbsoluteJointTranslationInObjectFrame(MyAvatar.getJointIndex("Spine2"));
spine2PositionRigSpace = Vec3.multiplyQbyV(CHANGE_OF_BASIS_ROTATION, spine2Pos);
/*
if (HMD.active && !scriptLoaded) {
//Script.load("rotateApp.js");
scriptLoaded = true;
}
if (!HMD.active) {
scriptLoaded = false;
}
*/
// handle the azimuth of the arms
}
function shutdownTabletApp() {
tablet.removeButton(tabletButton);
if (activated) {
tablet.webEventReceived.disconnect(onWebEventReceived);
tablet.gotoHomeScreen();
}
tablet.screenChanged.disconnect(onScreenChanged);
}
Script.setTimeout(function () {
tabletButton.clicked.connect(manageClick);
tablet.screenChanged.connect(onScreenChanged);
Script.update.connect(update);
Controller.keyPressEvent.connect(onKeyPress);
}, (LOADING_DELAY));
Script.scriptEnding.connect(function () {
// if (handlerId) {
// print("removing animation state handler");
// handlerId = MyAvatar.removeAnimationStateHandler(handlerId);
// }
MyAvatar.hmdLeanRecenterEnabled = true;
Script.update.disconnect(update);
shutdownTabletApp();
});