From 3b1b64b057dd743e9f0d1da15bc0ab09df88c779 Mon Sep 17 00:00:00 2001 From: Andrew Meadows Date: Tue, 2 Oct 2018 18:25:40 -0700 Subject: [PATCH] fix logic in readyToAnimate() --- libraries/entities-renderer/src/RenderableModelEntityItem.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/libraries/entities-renderer/src/RenderableModelEntityItem.cpp b/libraries/entities-renderer/src/RenderableModelEntityItem.cpp index 5f96692416..c6337dc872 100644 --- a/libraries/entities-renderer/src/RenderableModelEntityItem.cpp +++ b/libraries/entities-renderer/src/RenderableModelEntityItem.cpp @@ -1078,7 +1078,7 @@ void RenderableModelEntityItem::copyAnimationJointDataToModel() { bool RenderableModelEntityItem::readyToAnimate() const { return resultWithReadLock([&] { float firstFrame = _animationProperties.getFirstFrame(); - return (firstFrame <= 0.0f) || (firstFrame <= _animationProperties.getLastFrame()); + return (firstFrame >= 0.0f) && (firstFrame <= _animationProperties.getLastFrame()); }); }