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fix comments in shaders
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1 changed files with 1 additions and 3 deletions
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@ -8,9 +8,7 @@
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// GL_POINTS
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// Assumes vertex shader has not transformed coordinates
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// Each gl_PositionIn is the corner of voxel
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//
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// Second dataset (? similar to how voxel avatars pass in bones??)
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// which is the voxel size
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// varying voxelSize - which is the voxel size
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//
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// Note: In vertex shader doesn't do any transform. Therefore passing the 3D world coordinates xyz to us
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//
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