fix comments in shaders

This commit is contained in:
ZappoMan 2013-09-26 17:05:04 -07:00
parent 07515d1c5f
commit 3ab92a592a

View file

@ -8,9 +8,7 @@
// GL_POINTS
// Assumes vertex shader has not transformed coordinates
// Each gl_PositionIn is the corner of voxel
//
// Second dataset (? similar to how voxel avatars pass in bones??)
// which is the voxel size
// varying voxelSize - which is the voxel size
//
// Note: In vertex shader doesn't do any transform. Therefore passing the 3D world coordinates xyz to us
//