new pink noise generator audio source object

This commit is contained in:
Craig Hansen-Sturm 2014-09-06 02:16:00 -07:00
parent c6911274f6
commit 3a9a4a6402
2 changed files with 124 additions and 0 deletions

View file

@ -0,0 +1,21 @@
//
// AudioSourceNoise.cpp
// hifi
//
// Created by Craig Hansen-Sturm on 8/10/14.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <assert.h>
#include <math.h>
#include <SharedUtil.h>
#include "AudioRingBuffer.h"
#include "AudioFormat.h"
#include "AudioBuffer.h"
#include "AudioSourceNoise.h"
template<>
uint32_t AudioSourcePinkNoise::_randomSeed = 1974; // a truly random number

View file

@ -0,0 +1,103 @@
//
// AudioSourceNoise.h
// hifi
//
// Created by Craig Hansen-Sturm on 9/1/14.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
// Adapted from code by Phil Burk http://www.firstpr.com.au/dsp/pink-noise/
//
#ifndef hifi_AudioSourceNoise_h
#define hifi_AudioSourceNoise_h
template< const uint16_t N = 30>
class AudioSourceNoise
{
static const uint16_t _randomRows = N;
static const uint16_t _randomBits = 24;
static const uint16_t _randomShift = (sizeof(int32_t) * 8) - _randomBits;
static uint32_t _randomSeed;
int32_t _rows[_randomRows];
int32_t _runningSum; // used to optimize summing of generators.
uint16_t _index; // incremented each sample.
uint16_t _indexMask; // index wrapped by ANDing with this mask.
float32_t _scale; // used to scale within range of -1.0 to +1.0
static uint32_t generateRandomNumber() {
_randomSeed = (_randomSeed * 196314165) + 907633515;
return _randomSeed >> _randomShift;
}
public:
AudioSourceNoise() {
initialize();
}
~AudioSourceNoise() {
finalize();
}
void initialize() {
std::memset(_rows, 0, _randomRows * sizeof(int32_t));
_runningSum = 0;
_index = 0;
_indexMask = (1 << _randomRows) - 1;
_scale = 1.0f / ((_randomRows + 1) * (1 << (_randomBits - 1)));
}
void finalize() {
}
void reset() {
initialize();
}
void setParameters(void) {
}
void getParameters(void) {
}
void render(AudioBufferFloat32& frameBuffer) {
uint32_t randomNumber;
float32_t** samples = frameBuffer.getFrameData();
for (uint16_t i = 0; i < frameBuffer.getFrameCount(); ++i) {
for (uint16_t j = 0; j < frameBuffer.getChannelCount(); ++j) {
_index = (_index + 1) & _indexMask; // increment and mask index.
if (_index != 0) { // if index is zero, don't update any random values.
uint32_t numZeros = 0; // determine how many trailing zeros in _index
uint32_t tmp = _index;
while ((tmp & 1) == 0) {
tmp >>= 1;
numZeros++;
}
// replace the indexed _rows random value. subtract and add back to _runningSum instead
// of adding all the random values together. only one value changes each time.
_runningSum -= _rows[numZeros];
randomNumber = generateRandomNumber();
_runningSum += randomNumber;
_rows[numZeros] = randomNumber;
}
// add extra white noise value and scale between -1.0 and +1.0
samples[j][i] = (_runningSum + generateRandomNumber()) * _scale;
}
}
}
};
typedef AudioSourceNoise<> AudioSourcePinkNoise;
#endif // AudioSourceNoise_h