Merge branch 'bloom' of github.com:SamGondelman/hifi into bloom

This commit is contained in:
SamGondelman 2018-08-08 09:30:22 -07:00
commit 397ff6fb3b
11 changed files with 434 additions and 125 deletions

View file

@ -0,0 +1,18 @@
//
// Bloom.cpp
// libraries/graphics/src/graphics
//
// Created by Sam Gondelman on 8/7/2018
// Copyright 2018 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "Bloom.h"
using namespace graphics;
const float Bloom::INITIAL_BLOOM_INTENSITY { 0.25f };
const float Bloom::INITIAL_BLOOM_THRESHOLD { 0.7f };
const float Bloom::INITIAL_BLOOM_SIZE { 0.9f };

View file

@ -0,0 +1,44 @@
//
// Bloom.h
// libraries/graphics/src/graphics
//
// Created by Sam Gondelman on 8/7/2018
// Copyright 2018 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_model_Bloom_h
#define hifi_model_Bloom_h
#include <memory>
namespace graphics {
class Bloom {
public:
// Initial values
static const float INITIAL_BLOOM_INTENSITY;
static const float INITIAL_BLOOM_THRESHOLD;
static const float INITIAL_BLOOM_SIZE;
Bloom() {}
void setBloomIntensity(const float bloomIntensity) { _bloomIntensity = bloomIntensity; }
void setBloomThreshold(const float bloomThreshold) { _bloomThreshold = bloomThreshold; }
void setBloomSize(const float bloomSize) { _bloomSize = bloomSize; }
void setBloomActive(const bool isBloomActive) { _isBloomActive = isBloomActive; }
float getBloomIntensity() { return _bloomIntensity; }
float getBloomThreshold() { return _bloomThreshold; }
float getBloomSize() { return _bloomSize; }
bool getBloomActive() { return _isBloomActive; }
private:
bool _isBloomActive { false };
float _bloomIntensity { INITIAL_BLOOM_INTENSITY };
float _bloomThreshold {INITIAL_BLOOM_THRESHOLD };
float _bloomSize { INITIAL_BLOOM_SIZE };
};
using BloomPointer = std::shared_ptr<Bloom>;
}
#endif // hifi_model_Bloom_h

View file

@ -25,11 +25,7 @@ BloomThreshold::BloomThreshold(unsigned int downsamplingFactor) {
_parameters.edit()._sampleCount = downsamplingFactor;
}
void BloomThreshold::configure(const Config& config) {
if (_parameters.get()._threshold != config.threshold) {
_parameters.edit()._threshold = config.threshold;
}
}
void BloomThreshold::configure(const Config& config) {}
void BloomThreshold::run(const render::RenderContextPointer& renderContext, const Inputs& inputs, Outputs& outputs) {
assert(renderContext->args);
@ -39,6 +35,7 @@ void BloomThreshold::run(const render::RenderContextPointer& renderContext, cons
const auto frameTransform = inputs.get0();
const auto inputFrameBuffer = inputs.get1();
const auto bloom = inputs.get2();
assert(inputFrameBuffer->hasColor());
@ -68,6 +65,28 @@ void BloomThreshold::run(const render::RenderContextPointer& renderContext, cons
glm::ivec4 viewport{ 0, 0, bufferSize.x, bufferSize.y };
if (!bloom || !bloom->getBloomActive()) {
outputs = _outputBuffer;
return;
}
_parameters.edit()._threshold = bloom->getBloomThreshold();
//{
// std::string blurName { "BloomBlurN" };
// auto sigma = 0.5f + bloom->getBloomSize() * 3.5f;
// auto task = static_cast<render::Task::TaskConcept*>(this);
// for (auto i = 0; i < BLOOM_BLUR_LEVEL_COUNT; i++) {
// blurName.back() = '0' + i;
// auto blurJobIt = task->editJob(blurName);
// assert(blurJobIt != task->_jobs.end());
// auto& gaussianBlur = blurJobIt->edit<render::BlurGaussian>();
// auto gaussianBlurParams = gaussianBlur.getParameters();
// gaussianBlurParams->setFilterGaussianTaps(9, sigma);
// }
//}
gpu::doInBatch("BloomThreshold::run", args->_context, [&](gpu::Batch& batch) {
batch.enableStereo(false);
@ -90,16 +109,7 @@ BloomApply::BloomApply() {
}
void BloomApply::configure(const Config& config) {
const auto newIntensity = config.intensity / 3.0f;
if (_parameters.get()._intensities.x != newIntensity) {
auto& parameters = _parameters.edit();
parameters._intensities.x = newIntensity;
parameters._intensities.y = newIntensity;
parameters._intensities.z = newIntensity;
}
}
void BloomApply::configure(const Config& config) {}
void BloomApply::run(const render::RenderContextPointer& renderContext, const Inputs& inputs) {
assert(renderContext->args);
@ -123,8 +133,19 @@ void BloomApply::run(const render::RenderContextPointer& renderContext, const In
const auto blur0FB = inputs.get1();
const auto blur1FB = inputs.get2();
const auto blur2FB = inputs.get3();
const auto bloom = inputs.get4();
const glm::ivec4 viewport{ 0, 0, framebufferSize.x, framebufferSize.y };
if (!bloom || !bloom->getBloomActive()) {
return;
}
const auto newIntensity = bloom->getBloomIntensity() / 3.0f;
auto& parameters = _parameters.edit();
parameters._intensities.x = newIntensity;
parameters._intensities.y = newIntensity;
parameters._intensities.z = newIntensity;
gpu::doInBatch("BloomApply::run", args->_context, [&](gpu::Batch& batch) {
batch.enableStereo(false);
@ -266,43 +287,9 @@ void DebugBloom::run(const render::RenderContextPointer& renderContext, const In
});
}
void BloomConfig::setIntensity(float value) {
auto task = static_cast<render::Task::TaskConcept*>(_task);
auto blurJobIt = task->editJob("BloomApply");
assert(blurJobIt != task->_jobs.end());
blurJobIt->getConfiguration()->setProperty("intensity", value);
}
BloomEffect::BloomEffect() {}
float BloomConfig::getIntensity() const {
auto task = static_cast<render::Task::TaskConcept*>(_task);
auto blurJobIt = task->getJob("BloomApply");
assert(blurJobIt != task->_jobs.end());
return blurJobIt->getConfiguration()->property("intensity").toFloat();
}
void BloomConfig::setSize(float value) {
std::string blurName{ "BloomBlurN" };
auto sigma = 0.5f+value*3.5f;
auto task = static_cast<render::Task::TaskConcept*>(_task);
for (auto i = 0; i < BLOOM_BLUR_LEVEL_COUNT; i++) {
blurName.back() = '0' + i;
auto blurJobIt = task->editJob(blurName);
assert(blurJobIt != task->_jobs.end());
auto& gaussianBlur = blurJobIt->edit<render::BlurGaussian>();
auto gaussianBlurParams = gaussianBlur.getParameters();
gaussianBlurParams->setFilterGaussianTaps(9, sigma);
}
auto blurJobIt = task->getJob("BloomApply");
assert(blurJobIt != task->_jobs.end());
blurJobIt->getConfiguration()->setProperty("sigma", sigma);
}
Bloom::Bloom() {
}
void Bloom::configure(const Config& config) {
void BloomEffect::configure(const Config& config) {
std::string blurName{ "BloomBlurN" };
for (auto i = 0; i < BLOOM_BLUR_LEVEL_COUNT; i++) {
@ -312,7 +299,7 @@ void Bloom::configure(const Config& config) {
}
}
void Bloom::build(JobModel& task, const render::Varying& inputs, render::Varying& outputs) {
void BloomEffect::build(JobModel& task, const render::Varying& inputs, render::Varying& outputs) {
// Start by computing threshold of color buffer input at quarter resolution
const auto bloomInputBuffer = task.addJob<BloomThreshold>("BloomThreshold", inputs, 4U);
@ -325,7 +312,7 @@ void Bloom::build(JobModel& task, const render::Varying& inputs, render::Varying
const auto& frameBuffer = input[1];
// Mix all blur levels at quarter resolution
const auto applyInput = BloomApply::Inputs(bloomInputBuffer, blurFB0, blurFB1, blurFB2).asVarying();
const auto applyInput = BloomApply::Inputs(bloomInputBuffer, blurFB0, blurFB1, blurFB2, input.get2()).asVarying();
task.addJob<BloomApply>("BloomApply", applyInput);
// And then blend result in additive manner on top of final color buffer
const auto drawInput = BloomDraw::Inputs(frameBuffer, bloomInputBuffer).asVarying();

View file

@ -14,42 +14,21 @@
#include <render/Engine.h>
#include "graphics/Bloom.h"
#include "DeferredFrameTransform.h"
class BloomConfig : public render::Task::Config {
Q_OBJECT
Q_PROPERTY(float intensity READ getIntensity WRITE setIntensity NOTIFY dirty)
Q_PROPERTY(float size MEMBER size WRITE setSize NOTIFY dirty)
public:
BloomConfig() : render::Task::Config(false) {}
float size{ 0.7f };
void setIntensity(float value);
float getIntensity() const;
void setSize(float value);
signals:
void dirty();
};
class BloomThresholdConfig : public render::Job::Config {
Q_OBJECT
Q_PROPERTY(float threshold MEMBER threshold NOTIFY dirty)
public:
float threshold{ 0.9f };
signals:
void dirty();
};
class BloomThreshold {
public:
using Inputs = render::VaryingSet2<DeferredFrameTransformPointer, gpu::FramebufferPointer>;
using Inputs = render::VaryingSet3<DeferredFrameTransformPointer, gpu::FramebufferPointer, graphics::BloomPointer>;
using Outputs = gpu::FramebufferPointer;
using Config = BloomThresholdConfig;
using JobModel = render::Job::ModelIO<BloomThreshold, Inputs, Outputs, Config>;
@ -71,21 +50,11 @@ private:
class BloomApplyConfig : public render::Job::Config {
Q_OBJECT
Q_PROPERTY(float intensity MEMBER intensity NOTIFY dirty)
Q_PROPERTY(float sigma MEMBER sigma NOTIFY dirty)
public:
float intensity{ 0.25f };
float sigma{ 1.0f };
signals:
void dirty();
};
class BloomApply {
public:
using Inputs = render::VaryingSet4<gpu::FramebufferPointer, gpu::FramebufferPointer, gpu::FramebufferPointer, gpu::FramebufferPointer>;
using Inputs = render::VaryingSet5<gpu::FramebufferPointer, gpu::FramebufferPointer, gpu::FramebufferPointer, gpu::FramebufferPointer, graphics::BloomPointer>;
using Config = BloomApplyConfig;
using JobModel = render::Job::ModelI<BloomApply, Inputs, Config>;
@ -118,7 +87,7 @@ private:
class DebugBloomConfig : public render::Job::Config {
Q_OBJECT
Q_PROPERTY(int mode MEMBER mode NOTIFY dirty)
Q_PROPERTY(int mode MEMBER mode NOTIFY dirty)
public:
@ -155,13 +124,13 @@ private:
DebugBloomConfig::Mode _mode;
};
class Bloom {
class BloomEffect {
public:
using Inputs = render::VaryingSet2<DeferredFrameTransformPointer, gpu::FramebufferPointer>;
using Inputs = render::VaryingSet3<DeferredFrameTransformPointer, gpu::FramebufferPointer, graphics::BloomPointer>;
using Config = BloomConfig;
using JobModel = render::Task::ModelI<Bloom, Inputs, Config>;
using JobModel = render::Task::ModelI<BloomEffect, Inputs, Config>;
Bloom();
BloomEffect();
void configure(const Config& config);
void build(JobModel& task, const render::Varying& inputs, render::Varying& outputs);

View file

@ -0,0 +1,80 @@
//
// BloomStage.cpp
//
// Created by Sam Gondelman on 8/7/2018
// Copyright 2018 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "BloomStage.h"
#include "DeferredLightingEffect.h"
#include <gpu/Context.h>
std::string BloomStage::_stageName { "BLOOM_STAGE"};
const BloomStage::Index BloomStage::INVALID_INDEX { render::indexed_container::INVALID_INDEX };
FetchBloomStage::FetchBloomStage() {
_bloom = std::make_shared<graphics::Bloom>();
}
void FetchBloomStage::configure(const Config& config) {
_bloom->setBloomIntensity(config.bloomIntensity);
_bloom->setBloomThreshold(config.bloomThreshold);
_bloom->setBloomSize(config.bloomSize);
_bloom->setBloomActive(config.isBloomActive);
}
BloomStage::Index BloomStage::findBloom(const BloomPointer& bloom) const {
auto found = _bloomMap.find(bloom);
if (found != _bloomMap.end()) {
return INVALID_INDEX;
} else {
return (*found).second;
}
}
BloomStage::Index BloomStage::addBloom(const BloomPointer& bloom) {
auto found = _bloomMap.find(bloom);
if (found == _bloomMap.end()) {
auto bloomId = _blooms.newElement(bloom);
// Avoid failing to allocate a bloom, just pass
if (bloomId != INVALID_INDEX) {
// Insert the bloom and its index in the reverse map
_bloomMap.insert(BloomMap::value_type(bloom, bloomId));
}
return bloomId;
} else {
return (*found).second;
}
}
BloomStage::BloomPointer BloomStage::removeBloom(Index index) {
BloomPointer removed = _blooms.freeElement(index);
if (removed) {
_bloomMap.erase(removed);
}
return removed;
}
BloomStageSetup::BloomStageSetup() {}
void BloomStageSetup::run(const render::RenderContextPointer& renderContext) {
auto stage = renderContext->_scene->getStage(BloomStage::getName());
if (!stage) {
renderContext->_scene->resetStage(BloomStage::getName(), std::make_shared<BloomStage>());
}
}
void FetchBloomStage::run(const render::RenderContextPointer& renderContext, graphics::BloomPointer& bloom) {
auto bloomStage = renderContext->_scene->getStage<BloomStage>();
assert(bloomStage);
bloom = nullptr;
if (bloomStage->_currentFrame._blooms.size() != 0) {
auto bloomId = bloomStage->_currentFrame._blooms.front();
bloom = bloomStage->getBloom(bloomId);
}
}

View file

@ -0,0 +1,122 @@
//
// BloomStage.h
// Created by Sam Gondelman on 8/7/2018
// Copyright 2018 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_render_utils_BloomStage_h
#define hifi_render_utils_BloomStage_h
#include <graphics/Stage.h>
#include <set>
#include <unordered_map>
#include <render/IndexedContainer.h>
#include <render/Stage.h>
#include <render/Forward.h>
#include <render/DrawTask.h>
#include <graphics/Bloom.h>
// Bloom stage to set up bloom-related rendering tasks
class BloomStage : public render::Stage {
public:
static std::string _stageName;
static const std::string& getName() { return _stageName; }
using Index = render::indexed_container::Index;
static const Index INVALID_INDEX;
static bool isIndexInvalid(Index index) { return index == INVALID_INDEX; }
using BloomPointer = graphics::BloomPointer;
using Blooms = render::indexed_container::IndexedPointerVector<graphics::Bloom>;
using BloomMap = std::unordered_map<BloomPointer, Index>;
using BloomIndices = std::vector<Index>;
Index findBloom(const BloomPointer& bloom) const;
Index addBloom(const BloomPointer& bloom);
BloomPointer removeBloom(Index index);
bool checkBloomId(Index index) const { return _blooms.checkIndex(index); }
Index getNumBlooms() const { return _blooms.getNumElements(); }
Index getNumFreeBlooms() const { return _blooms.getNumFreeIndices(); }
Index getNumAllocatedBlooms() const { return _blooms.getNumAllocatedIndices(); }
BloomPointer getBloom(Index bloomId) const {
return _blooms.get(bloomId);
}
Blooms _blooms;
BloomMap _bloomMap;
class Frame {
public:
Frame() {}
void clear() { _blooms.clear(); }
void pushBloom(BloomStage::Index index) { _blooms.emplace_back(index); }
BloomStage::BloomIndices _blooms;
};
Frame _currentFrame;
};
using BloomStagePointer = std::shared_ptr<BloomStage>;
class BloomStageSetup {
public:
using JobModel = render::Job::Model<BloomStageSetup>;
BloomStageSetup();
void run(const render::RenderContextPointer& renderContext);
protected:
};
class FetchBloomConfig : public render::Job::Config {
Q_OBJECT
Q_PROPERTY(float bloomIntensity MEMBER bloomIntensity WRITE setBloomIntensity NOTIFY dirty);
Q_PROPERTY(float bloomThreshold MEMBER bloomThreshold WRITE setBloomThreshold NOTIFY dirty);
Q_PROPERTY(float bloomSize MEMBER bloomSize WRITE setBloomSize NOTIFY dirty);
Q_PROPERTY(bool isBloomActive MEMBER isBloomActive WRITE setBloomActive NOTIFY dirty);
public:
FetchBloomConfig() : render::Job::Config() {}
float bloomIntensity { graphics::Bloom::INITIAL_BLOOM_INTENSITY };
float bloomThreshold { graphics::Bloom::INITIAL_BLOOM_THRESHOLD };
float bloomSize { graphics::Bloom::INITIAL_BLOOM_SIZE };
bool isBloomActive { false };
public slots:
void setBloomIntensity(const float value) { bloomIntensity = value; emit dirty(); }
void setBloomThreshold(const float value) { bloomThreshold = value; emit dirty(); }
void setBloomSize(const float value) { bloomSize = value; emit dirty(); }
void setBloomActive(const bool active) { isBloomActive = active; emit dirty(); }
signals:
void dirty();
};
class FetchBloomStage {
public:
using Config = FetchBloomConfig;
using JobModel = render::Job::ModelO<FetchBloomStage, graphics::BloomPointer, Config>;
FetchBloomStage();
void configure(const Config& config);
void run(const render::RenderContextPointer& renderContext, graphics::BloomPointer& bloom);
private:
graphics::BloomPointer _bloom;
};
#endif

View file

@ -163,6 +163,5 @@ public:
private:
graphics::HazePointer _haze;
gpu::PipelinePointer _hazePipeline;
};
#endif

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@ -45,6 +45,7 @@
#include "TextureCache.h"
#include "ZoneRenderer.h"
#include "FadeEffect.h"
#include "BloomStage.h"
#include "RenderUtilsLogging.h"
#include "AmbientOcclusionEffect.h"
@ -171,7 +172,7 @@ void RenderDeferredTask::build(JobModel& task, const render::Varying& input, ren
const auto velocityBufferOutputs = task.addJob<VelocityBufferPass>("VelocityBuffer", velocityBufferInputs);
const auto velocityBuffer = velocityBufferOutputs.getN<VelocityBufferPass::Outputs>(0);
// Clear Light, Haze and Skybox Stages and render zones from the general metas bucket
// Clear Light, Haze, Bloom, and Skybox Stages and render zones from the general metas bucket
const auto zones = task.addJob<ZoneRendererTask>("ZoneRenderer", metas);
// Draw Lights just add the lights to the current list of lights to deal with. NOt really gpu job for now.
@ -240,8 +241,9 @@ void RenderDeferredTask::build(JobModel& task, const render::Varying& input, ren
task.addJob<Antialiasing>("Antialiasing", antialiasingInputs);
// Add bloom
const auto bloomInputs = Bloom::Inputs(deferredFrameTransform, lightingFramebuffer).asVarying();
task.addJob<Bloom>("Bloom", bloomInputs);
const auto bloomModel = task.addJob<FetchBloomStage>("BloomModel");
const auto bloomInputs = BloomEffect::Inputs(deferredFrameTransform, lightingFramebuffer, bloomModel).asVarying();
task.addJob<BloomEffect>("Bloom", bloomInputs);
// Lighting Buffer ready for tone mapping
const auto toneMappingInputs = ToneMappingDeferred::Inputs(lightingFramebuffer, scaledPrimaryFramebuffer).asVarying();

View file

@ -21,11 +21,12 @@
#include "StencilMaskPass.h"
#include "DeferredLightingEffect.h"
#include "render-utils/ShaderConstants.h"
#include "StencilMaskPass.h"
#include "DeferredLightingEffect.h"
#include "BloomStage.h"
namespace ru {
using render_utils::slot::texture::Texture;
using render_utils::slot::buffer::Buffer;
@ -63,7 +64,7 @@ void ZoneRendererTask::build(JobModel& task, const Varying& input, Varying& oupu
}
void SetupZones::run(const RenderContextPointer& context, const Inputs& inputs) {
// Grab light, background and haze stages and clear them
// Grab light, background, haze, and bloom stages and clear them
auto lightStage = context->_scene->getStage<LightStage>();
assert(lightStage);
lightStage->_currentFrame.clear();
@ -76,6 +77,10 @@ void SetupZones::run(const RenderContextPointer& context, const Inputs& inputs)
assert(hazeStage);
hazeStage->_currentFrame.clear();
auto bloomStage = context->_scene->getStage<BloomStage>();
assert(bloomStage);
bloomStage->_currentFrame.clear();
// call render over the zones to grab their components in the correct order first...
render::renderItems(context, inputs);
@ -84,6 +89,7 @@ void SetupZones::run(const RenderContextPointer& context, const Inputs& inputs)
lightStage->_currentFrame.pushAmbientLight(lightStage->getDefaultLight());
backgroundStage->_currentFrame.pushBackground(0);
hazeStage->_currentFrame.pushHaze(0);
bloomStage->_currentFrame.pushBloom(0);
}
const gpu::PipelinePointer& DebugZoneLighting::getKeyLightPipeline() {

View file

@ -678,6 +678,52 @@
</div>
</fieldset-->
</fieldset>
<fieldset class="minor">
<legend class="sub-section-header zone-group zone-section">
Bloom
</legend>
<form>
<input type="radio" name="bloomMode" value="inherit" id="property-zone-bloom-mode-inherit" checked> Inherit
<input type="radio" name="bloomMode" value="disabled" id="property-zone-bloom-mode-disabled"> Off
<input type="radio" name="bloomMode" value="enabled" id="property-zone-bloom-mode-enabled"> On
</form>
<fieldset class="zone-group zone-section bloom-section property gen fstuple">
<div class="tuple">
<div>
<br>
<table>
<td><label>Bloom Intensity&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0</label></td>
<td><input type="range" class="slider" id="property-zone-bloom-intensity" min="0" max="1" step="0.01"></td>
<td><label>1</label>
</table>
</div>
</div>
</fieldset>
<fieldset class="zone-group zone-section bloom-section property gen fstuple">
<div class="tuple">
<div>
<br>
<table>
<td><label>Bloom Threshold&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0</label></td>
<td><input type="range" class="slider" id="property-zone-bloom-threshold" min="0" max="1" step="0.01"></td>
<td><label>1</label>
</table>
</div>
</div>
</fieldset>
<fieldset class="zone-group zone-section bloom-section property gen fstuple">
<div class="tuple">
<div>
<br>
<table>
<td><label>Bloom Size&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0</label></td>
<td><input type="range" class="slider" id="property-zone-bloom-size" min="0" max="2" step="0.01"></td>
<td><label>2</label>
</table>
</div>
</div>
</fieldset>
</fieldset>
</fieldset>
<fieldset id="text" class="major">
<legend class="section-header text-group text-section">

View file

@ -839,7 +839,7 @@ function loaded() {
var elZoneHazeModeInherit = document.getElementById("property-zone-haze-mode-inherit");
var elZoneHazeModeDisabled = document.getElementById("property-zone-haze-mode-disabled");
var elZoneHazeModeEnabled = document.getElementById("property-zone-haze-mode-enabled");
var elZoneHazeRange = document.getElementById("property-zone-haze-range");
var elZoneHazeColor = document.getElementById("property-zone-haze-color");
var elZoneHazeColorRed = document.getElementById("property-zone-haze-color-red");
@ -858,6 +858,15 @@ function loaded() {
var elZoneHazeBackgroundBlend = document.getElementById("property-zone-haze-background-blend");
// Bloom
var elZoneBloomModeInherit = document.getElementById("property-zone-bloom-mode-inherit");
var elZoneBloomModeDisabled = document.getElementById("property-zone-bloom-mode-disabled");
var elZoneBloomModeEnabled = document.getElementById("property-zone-bloom-mode-enabled");
var elZoneBloomIntensity = document.getElementById("property-zone-bloom-intensity");
var elZoneBloomThreshold = document.getElementById("property-zone-bloom-threshold");
var elZoneBloomSize = document.getElementById("property-zone-bloom-size");
var elZoneSkyboxColor = document.getElementById("property-zone-skybox-color");
var elZoneSkyboxColorRed = document.getElementById("property-zone-skybox-color-red");
var elZoneSkyboxColorGreen = document.getElementById("property-zone-skybox-color-green");
@ -914,19 +923,19 @@ function loaded() {
deleteJSONMaterialEditor();
}
}
elTypeIcon.style.display = "none";
elType.innerHTML = "<i>No selection</i>";
elPropertiesList.className = '';
elID.value = "";
elName.value = "";
elLocked.checked = false;
elVisible.checked = false;
elParentID.value = "";
elParentJointIndex.value = "";
elColorRed.value = "";
elColorGreen.value = "";
elColorBlue.value = "";
@ -935,15 +944,15 @@ function loaded() {
elPositionX.value = "";
elPositionY.value = "";
elPositionZ.value = "";
elRotationX.value = "";
elRotationY.value = "";
elRotationZ.value = "";
elDimensionsX.value = "";
elDimensionsY.value = "";
elDimensionsZ.value = "";
elRegistrationX.value = "";
elRegistrationY.value = "";
elRegistrationZ.value = "";
@ -965,14 +974,14 @@ function loaded() {
elAccelerationX.value = "";
elAccelerationY.value = "";
elAccelerationZ.value = "";
elRestitution.value = "";
elFriction.value = "";
elDensity.value = "";
elCollisionless.checked = false;
elDynamic.checked = false;
elCollideStatic.checked = false;
elCollideKinematic.checked = false;
elCollideDynamic.checked = false;
@ -989,27 +998,27 @@ function loaded() {
elCloneableGroup.style.display = "none";
elCloneableLimit.value = "";
elCloneableLifetime.value = "";
showElements(document.getElementsByClassName('can-cast-shadow-section'), true);
showElements(document.getElementsByClassName('can-cast-shadow-section'), true);
elCanCastShadow.checked = false;
elCollisionSoundURL.value = "";
elLifetime.value = "";
elScriptURL.value = "";
elServerScripts.value = "";
elHyperlinkHref.value = "";
elDescription.value = "";
deleteJSONEditor();
elUserData.value = "";
showUserDataTextArea();
showSaveUserDataButton();
showNewJSONEditorButton();
// Shape Properties
elShape.value = "Cube";
setDropdownText(elShape);
// Light Properties
elLightSpotLight.checked = false;
elLightColor.style.backgroundColor = "rgb(" + 0 + "," + 0 + "," + 0 + ")";
@ -1020,7 +1029,7 @@ function loaded() {
elLightFalloffRadius.value = "";
elLightExponent.value = "";
elLightCutoff.value = "";
// Model Properties
elModelURL.value = "";
elCompoundShapeURL.value = "";
@ -1037,7 +1046,7 @@ function loaded() {
elModelAnimationAllowTranslation.checked = false;
elModelTextures.value = "";
elModelOriginalTextures.value = "";
// Zone Properties
elZoneFlyingAllowed.checked = false;
elZoneGhostingAllowed.checked = false;
@ -1067,6 +1076,9 @@ function loaded() {
elZoneHazeAltitudeEffect.checked = false;
elZoneHazeBaseRef.value = "";
elZoneHazeCeiling.value = "";
elZoneBloomIntensity.value = "";
elZoneBloomThreshold.value = "";
elZoneBloomSize.value = "";
elZoneSkyboxColor.style.backgroundColor = "rgb(" + 0 + "," + 0 + "," + 0 + ")";
elZoneSkyboxColorRed.value = "";
elZoneSkyboxColorGreen.value = "";
@ -1076,7 +1088,8 @@ function loaded() {
showElements(document.getElementsByClassName('skybox-section'), true);
showElements(document.getElementsByClassName('ambient-section'), true);
showElements(document.getElementsByClassName('haze-section'), true);
showElements(document.getElementsByClassName('bloom-section'), true);
// Text Properties
elTextText.value = "";
elTextLineHeight.value = "";
@ -1089,14 +1102,14 @@ function loaded() {
elTextBackgroundColorRed.value = "";
elTextBackgroundColorGreen.value = "";
elTextBackgroundColorBlue.value = "";
// Image Properties
elImageURL.value = "";
// Web Properties
elWebSourceURL.value = "";
elWebDPI.value = "";
// Material Properties
elMaterialURL.value = "";
elParentMaterialNameNumber.value = "";
@ -1107,13 +1120,13 @@ function loaded() {
elMaterialMappingScaleX.value = "";
elMaterialMappingScaleY.value = "";
elMaterialMappingRot.value = "";
deleteJSONMaterialEditor();
elMaterialData.value = "";
showMaterialDataTextArea();
showSaveMaterialDataButton();
showNewJSONMaterialEditorButton();
disableProperties();
} else if (data.selections.length > 1) {
deleteJSONEditor();
@ -1250,7 +1263,7 @@ function loaded() {
elCloneableGroup.style.display = elCloneable.checked ? "block": "none";
elCloneableLimit.value = properties.cloneLimit;
elCloneableLifetime.value = properties.cloneLifetime;
var grabbablesSet = false;
var parsedUserData = {};
try {
@ -1476,6 +1489,14 @@ function loaded() {
elZoneHazeBaseRef.value = properties.haze.hazeBaseRef.toFixed(0);
elZoneHazeCeiling.value = properties.haze.hazeCeiling.toFixed(0);
elZoneBloomModeInherit.checked = (properties.bloomMode === 'inherit');
elZoneBloomModeDisabled.checked = (properties.bloomMode === 'disabled');
elZoneBloomModeEnabled.checked = (properties.bloomMode === 'enabled');
elZoneBloomIntensity.value = properties.bloom.bloomIntensity.toFixed(2);
elZoneBloomThreshold.value = properties.bloom.bloomThreshold.toFixed(2);
elZoneBloomSize.value = properties.bloom.bloomSize.toFixed(2);
elShapeType.value = properties.shapeType;
elCompoundShapeURL.value = properties.compoundShapeURL;
@ -1502,6 +1523,9 @@ function loaded() {
showElements(document.getElementsByClassName('haze-section'),
elZoneHazeModeEnabled.checked);
showElements(document.getElementsByClassName('bloom-section'),
elZoneBloomModeEnabled.checked);
} else if (properties.type === "PolyVox") {
elVoxelVolumeSizeX.value = properties.voxelVolumeSize.x.toFixed(2);
elVoxelVolumeSizeY.value = properties.voxelVolumeSize.y.toFixed(2);
@ -2067,6 +2091,18 @@ function loaded() {
elZoneHazeBackgroundBlend.addEventListener('change',
createEmitGroupNumberPropertyUpdateFunction('haze', 'hazeBackgroundBlend'));
// Bloom
var bloomModeChanged = createZoneComponentModeChangedFunction('bloomMode',
elZoneBloomModeInherit, elZoneBloomModeDisabled, elZoneBloomModeEnabled);
elZoneBloomModeInherit.addEventListener('change', bloomModeChanged);
elZoneBloomModeDisabled.addEventListener('change', bloomModeChanged);
elZoneBloomModeEnabled.addEventListener('change', bloomModeChanged);
elZoneBloomIntensity.addEventListener('change', createEmitGroupNumberPropertyUpdateFunction('bloom', 'bloomIntensity'));
elZoneBloomThreshold.addEventListener('change', createEmitGroupNumberPropertyUpdateFunction('bloom', 'bloomThreshold'));
elZoneBloomSize.addEventListener('change', createEmitGroupNumberPropertyUpdateFunction('bloom', 'bloomSize'));
var zoneSkyboxColorChangeFunction = createEmitGroupColorPropertyUpdateFunction('skybox', 'color',
elZoneSkyboxColorRed, elZoneSkyboxColorGreen, elZoneSkyboxColorBlue);
elZoneSkyboxColorRed.addEventListener('change', zoneSkyboxColorChangeFunction);