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removed some unhelpful comments
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@ -125,12 +125,10 @@ private:
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glm::vec3 _environmentGravity;
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float _distanceToNearestAvatar; // How close is the nearest avatar?
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// old motion stuff
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bool _wasPushing;
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bool _isPushing;
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glm::vec3 _thrust; // final acceleration from outside sources for the current frame
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// new motion stuff
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glm::vec3 _motorVelocity; // intended velocity of avatar motion
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float _motorTimescale; // timescale for avatar motor to achieve its desired velocity
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float _maxMotorSpeed;
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