mirror of
https://github.com/lubosz/overte.git
synced 2025-04-14 17:26:16 +02:00
Merge branch 'fix/render_config' into android
This commit is contained in:
commit
361b767586
60 changed files with 828 additions and 464 deletions
|
@ -17,6 +17,7 @@ ListModel {
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id: root;
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property string sortColumnName: "";
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property bool isSortingDescending: true;
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property bool valuesAreNumerical: false;
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function swap(a, b) {
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if (a < b) {
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@ -29,26 +30,51 @@ ListModel {
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}
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function partition(begin, end, pivot) {
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var piv = get(pivot)[sortColumnName];
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swap(pivot, end - 1);
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var store = begin;
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if (valuesAreNumerical) {
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var piv = get(pivot)[sortColumnName];
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swap(pivot, end - 1);
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var store = begin;
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for (var i = begin; i < end - 1; ++i) {
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if (isSortingDescending) {
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if (get(i)[sortColumnName] < piv) {
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swap(store, i);
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++store;
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}
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} else {
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if (get(i)[sortColumnName] > piv) {
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swap(store, i);
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++store;
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for (var i = begin; i < end - 1; ++i) {
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var currentElement = get(i)[sortColumnName];
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if (isSortingDescending) {
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if (currentElement < piv) {
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swap(store, i);
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++store;
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}
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} else {
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if (currentElement > piv) {
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swap(store, i);
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++store;
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}
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}
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}
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}
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swap(end - 1, store);
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swap(end - 1, store);
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return store;
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return store;
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} else {
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var piv = get(pivot)[sortColumnName].toLowerCase();
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swap(pivot, end - 1);
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var store = begin;
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for (var i = begin; i < end - 1; ++i) {
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var currentElement = get(i)[sortColumnName].toLowerCase();
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if (isSortingDescending) {
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if (currentElement < piv) {
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swap(store, i);
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++store;
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}
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} else {
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if (currentElement > piv) {
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swap(store, i);
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++store;
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}
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}
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}
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swap(end - 1, store);
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return store;
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}
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}
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function qsort(begin, end) {
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@ -677,7 +677,7 @@ Rectangle {
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}
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}
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if (sameItemCount !== tempPurchasesModel.count) {
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if (sameItemCount !== tempPurchasesModel.count || filterBar.text !== "") {
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filteredPurchasesModel.clear();
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for (var i = 0; i < tempPurchasesModel.count; i++) {
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filteredPurchasesModel.append(tempPurchasesModel.get(i));
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@ -193,7 +193,7 @@ Item {
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color: hifi.colors.white;
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}
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// "Change Passphrase" button
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// "Change Security Pic" button
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HifiControlsUit.Button {
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id: changeSecurityImageButton;
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color: hifi.buttons.blue;
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@ -34,13 +34,11 @@ Item {
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securityImageChangePageSecurityImage.source = "image://security/securityImage";
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if (exists) { // Success submitting new security image
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if (root.justSubmitted) {
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root.resetSubmitButton();
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sendSignalToWallet({method: "walletSecurity_changeSecurityImageSuccess"});
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root.justSubmitted = false;
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}
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} else if (root.justSubmitted) {
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// Error submitting new security image.
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root.resetSubmitButton();
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root.justSubmitted = false;
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}
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}
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@ -180,7 +178,8 @@ Item {
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// "Submit" button
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HifiControlsUit.Button {
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id: securityImageSubmitButton;
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enabled: securityImageSelection.currentIndex !== -1;
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text: root.justSubmitted ? "Submitting..." : "Submit";
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enabled: securityImageSelection.currentIndex !== -1 && !root.justSubmitted;
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color: hifi.buttons.blue;
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colorScheme: hifi.colorSchemes.dark;
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anchors.top: parent.top;
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@ -188,11 +187,8 @@ Item {
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anchors.right: parent.right;
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anchors.rightMargin: 20;
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width: 150;
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text: "Submit";
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onClicked: {
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root.justSubmitted = true;
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securityImageSubmitButton.text = "Submitting...";
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securityImageSubmitButton.enabled = false;
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var securityImagePath = securityImageSelection.getImagePathFromImageID(securityImageSelection.getSelectedImageIndex())
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Commerce.chooseSecurityImage(securityImagePath);
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}
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@ -205,11 +201,6 @@ Item {
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signal sendSignalToWallet(var msg);
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function resetSubmitButton() {
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securityImageSubmitButton.enabled = true;
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securityImageSubmitButton.text = "Submit";
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}
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function initModel() {
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securityImageSelection.initModel();
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}
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@ -24,7 +24,7 @@ Item {
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HifiConstants { id: hifi; }
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id: root;
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property int currentIndex: securityImageGrid.currentIndex;
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property alias currentIndex: securityImageGrid.currentIndex;
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// This will cause a bug -- if you bring up security image selection in HUD mode while
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// in HMD while having HMD preview enabled, then move, then finish passphrase selection,
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@ -98,6 +98,11 @@ Item {
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function initModel() {
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gridModel.initModel();
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securityImageGrid.currentIndex = -1;
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}
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function resetSelection() {
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securityImageGrid.currentIndex = -1;
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}
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//
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// FUNCTION DEFINITIONS END
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@ -348,6 +348,7 @@ Item {
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width: 200;
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text: "Back"
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onClicked: {
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securityImageSelection.resetSelection();
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root.activeView = "step_1";
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}
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}
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@ -516,6 +517,7 @@ Item {
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width: 200;
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text: "Back"
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onClicked: {
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securityImageSelection.resetSelection();
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root.lastPage = "step_3";
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root.activeView = "step_2";
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}
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@ -0,0 +1,29 @@
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//
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// AdvancedPreferencesDialog.qml
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//
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// Created by Brad Hefta-Gaub on 20 Jan 2018
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// Copyright 2018 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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import QtQuick 2.5
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import Qt.labs.settings 1.0
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import "../../dialogs"
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PreferencesDialog {
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id: root
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objectName: "AdvancedPreferencesDialog"
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title: "Advanced Settings"
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showCategories: ["Advanced UI" ]
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property var settings: Settings {
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category: root.objectName
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property alias x: root.x
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property alias y: root.y
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property alias width: root.width
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property alias height: root.height
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}
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}
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@ -17,7 +17,7 @@ PreferencesDialog {
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id: root
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objectName: "GeneralPreferencesDialog"
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title: "General Settings"
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showCategories: ["UI", "Snapshots", "Scripts", "Privacy", "Octree", "HMD", "Game Controller", "Sixense Controllers", "Perception Neuron", "Kinect", "Leap Motion"]
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showCategories: ["UI", "Snapshots", "Privacy", "HMD", "Game Controller", "Sixense Controllers", "Perception Neuron", "Kinect", "Leap Motion"]
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property var settings: Settings {
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category: root.objectName
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property alias x: root.x
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|
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@ -41,14 +41,14 @@ QSpinBox, QDoubleSpinBox {
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QDoubleSpinBox::up-arrow,
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QSpinBox::up-arrow {
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background-image: url(styles/up.svg);
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background-image: url(:/styles/up.svg);
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background-repeat: no-repeat;
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background-position: center center;
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}
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QDoubleSpinBox::down-arrow,
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QSpinBox::down-arrow {
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background-image: url(styles/down.svg);
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background-image: url(:/styles/down.svg);
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background-repeat: no-repeat;
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background-position: center center;
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}
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@ -88,7 +88,7 @@ QSlider {
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QSlider::groove:horizontal {
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border: none;
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background-image: url(styles/slider-bg.svg);
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background-image: url(:/styles/slider-bg.svg);
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background-repeat: no-repeat;
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background-position: center center;
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}
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@ -96,7 +96,7 @@ QSlider::groove:horizontal {
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QSlider::handle:horizontal {
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width: 18px;
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height: 18px;
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background-image: url(styles/slider-handle.svg);
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background-image: url(:/styles/slider-handle.svg);
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background-repeat: no-repeat;
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background-position: center center;
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}
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@ -107,7 +107,7 @@ QPushButton#closeButton {
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border-width: 1px;
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border-radius: 0;
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background-color: #fff;
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background-image: url(styles/close.svg);
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background-image: url(:/styles/close.svg);
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background-repeat: no-repeat;
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background-position: center center;
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}
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|
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@ -63,17 +63,17 @@ QPushButton#cancelButton {
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}
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#backButton {
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background-image: url(icons/backButton.svg);
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background-image: url(:/icons/backButton.svg);
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border-radius: 0px;
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}
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#forwardButton {
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background-image: url(icons/forwardButton.svg);
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background-image: url(:/icons/forwardButton.svg);
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border-radius: 0px;
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}
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#toParentButton {
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background-image: url(icons/toParentButton.svg);
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background-image: url(:/icons/toParentButton.svg);
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border-radius: 0px;
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}
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|
|
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@ -22,7 +22,7 @@ QLineEdit {
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}
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QPushButton#searchButton {
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background: url(styles/search.svg);
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background: url(:/styles/search.svg);
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background-repeat: none;
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background-position: left center;
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background-origin: content;
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@ -55,7 +55,7 @@ QPushButton#searchPrevButton {
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QPushButton#revealLogButton {
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font-family: Helvetica, Arial, sans-serif;
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background: url(styles/txt-file.svg);
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background: url(:/styles/txt-file.svg);
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background-repeat: none;
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background-position: left center;
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background-origin: content;
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@ -86,11 +86,11 @@ QCheckBox {
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}
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|
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QCheckBox::indicator:unchecked {
|
||||
image: url(styles/unchecked.svg);
|
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image: url(:/styles/unchecked.svg);
|
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}
|
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|
||||
QCheckBox::indicator:checked {
|
||||
image: url(styles/checked.svg);
|
||||
image: url(:/styles/checked.svg);
|
||||
}
|
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|
||||
QComboBox {
|
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|
@ -110,6 +110,6 @@ QComboBox::drop-down {
|
|||
}
|
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|
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QComboBox::down-arrow {
|
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image: url(styles/filter.png);
|
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image: url(:/styles/filter.png);
|
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border-width: 0px;
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}
|
|
@ -352,7 +352,7 @@ static const float MIRROR_FULLSCREEN_DISTANCE = 0.389f;
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static const quint64 TOO_LONG_SINCE_LAST_SEND_DOWNSTREAM_AUDIO_STATS = 1 * USECS_PER_SECOND;
|
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|
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static const QString INFO_EDIT_ENTITIES_PATH = "html/edit-commands.html";
|
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static const QString INFO_HELP_PATH = "../../../html/tabletHelp.html";
|
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static const QString INFO_HELP_PATH = "html/tabletHelp.html";
|
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|
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static const unsigned int THROTTLED_SIM_FRAMERATE = 15;
|
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static const int THROTTLED_SIM_FRAME_PERIOD_MS = MSECS_PER_SECOND / THROTTLED_SIM_FRAMERATE;
|
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|
@ -1441,8 +1441,9 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo
|
|||
userInputMapper->registerDevice(_touchscreenVirtualPadDevice->getInputDevice());
|
||||
}
|
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|
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// force the model the look at the correct directory (weird order of operations issue)
|
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scriptEngines->setScriptsLocation(scriptEngines->getScriptsLocation());
|
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// this will force the model the look at the correct directory (weird order of operations issue)
|
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scriptEngines->reloadLocalFiles();
|
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|
||||
// do this as late as possible so that all required subsystems are initialized
|
||||
// If we've overridden the default scripts location, just load default scripts
|
||||
// otherwise, load 'em all
|
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|
@ -2731,7 +2732,8 @@ void Application::showHelp() {
|
|||
queryString.addQueryItem("defaultTab", defaultTab);
|
||||
auto tabletScriptingInterface = DependencyManager::get<TabletScriptingInterface>();
|
||||
TabletProxy* tablet = dynamic_cast<TabletProxy*>(tabletScriptingInterface->getTablet(SYSTEM_TABLET));
|
||||
tablet->gotoWebScreen(INFO_HELP_PATH + "?" + queryString.toString());
|
||||
tablet->gotoWebScreen(PathUtils::resourcesUrl() + INFO_HELP_PATH + "?" + queryString.toString());
|
||||
DependencyManager::get<HMDScriptingInterface>()->openTablet();
|
||||
//InfoView::show(INFO_HELP_PATH, false, queryString.toString());
|
||||
}
|
||||
|
||||
|
|
|
@ -756,6 +756,13 @@ Menu::Menu() {
|
|||
// Developer > Stats
|
||||
addCheckableActionToQMenuAndActionHash(developerMenu, MenuOption::Stats);
|
||||
|
||||
// Developer > Advanced Settings...
|
||||
action = addActionToQMenuAndActionHash(developerMenu, "Advanced Preferences...");
|
||||
connect(action, &QAction::triggered, [] {
|
||||
qApp->showDialog(QString("hifi/dialogs/AdvancedPreferencesDialog.qml"),
|
||||
QString("hifi/tablet/AdvancedPreferencesDialog.qml"), "AdvancedPreferencesDialog");
|
||||
});
|
||||
|
||||
// Developer > API Debugger
|
||||
action = addActionToQMenuAndActionHash(developerMenu, "API Debugger");
|
||||
connect(action, &QAction::triggered, [] {
|
||||
|
|
|
@ -591,8 +591,8 @@ void Wallet::chooseSecurityImage(const QString& filename) {
|
|||
if (_securityImage) {
|
||||
delete _securityImage;
|
||||
}
|
||||
QString path = qApp->applicationDirPath();
|
||||
path.append("/resources/qml/hifi/commerce/wallet/");
|
||||
QString path = PathUtils::resourcesPath();
|
||||
path.append("/qml/hifi/commerce/wallet/");
|
||||
path.append(filename);
|
||||
|
||||
// now create a new security image pixmap
|
||||
|
|
|
@ -39,7 +39,6 @@ BaseLogDialog::BaseLogDialog(QWidget* parent) : QDialog(parent, Qt::Window) {
|
|||
|
||||
QFile styleSheet(PathUtils::resourcesPath() + "styles/log_dialog.qss");
|
||||
if (styleSheet.open(QIODevice::ReadOnly)) {
|
||||
QDir::setCurrent(PathUtils::resourcesPath());
|
||||
setStyleSheet(styleSheet.readAll());
|
||||
}
|
||||
|
||||
|
|
|
@ -82,19 +82,42 @@ void setupPreferences() {
|
|||
preference->setMax(500);
|
||||
preferences->addPreference(preference);
|
||||
}
|
||||
{
|
||||
auto getter = []()->float { return qApp->getDesktopTabletScale(); };
|
||||
auto setter = [](float value) { qApp->setDesktopTabletScale(value); };
|
||||
auto preference = new SpinnerPreference(UI_CATEGORY, "Desktop Tablet Scale %", getter, setter);
|
||||
preference->setMin(20);
|
||||
preference->setMax(500);
|
||||
preferences->addPreference(preference);
|
||||
}
|
||||
|
||||
|
||||
{
|
||||
auto getter = []()->bool { return qApp->getPreferStylusOverLaser(); };
|
||||
auto setter = [](bool value) { qApp->setPreferStylusOverLaser(value); };
|
||||
preferences->addPreference(new CheckPreference(UI_CATEGORY, "Prefer Stylus Over Laser", getter, setter));
|
||||
}
|
||||
|
||||
static const QString ADVANCED_UI_CATEGORY { "Advanced UI" };
|
||||
{
|
||||
auto getter = []()->float { return qApp->getDesktopTabletScale(); };
|
||||
auto setter = [](float value) { qApp->setDesktopTabletScale(value); };
|
||||
auto preference = new SpinnerPreference(ADVANCED_UI_CATEGORY, "Desktop Tablet Scale %", getter, setter);
|
||||
preference->setMin(20);
|
||||
preference->setMax(500);
|
||||
preferences->addPreference(preference);
|
||||
}
|
||||
{
|
||||
auto getter = [=]()->float { return myAvatar->getRealWorldFieldOfView(); };
|
||||
auto setter = [=](float value) { myAvatar->setRealWorldFieldOfView(value); };
|
||||
auto preference = new SpinnerPreference(ADVANCED_UI_CATEGORY, "Real world vertical field of view (angular size of monitor)", getter, setter);
|
||||
preference->setMin(1);
|
||||
preference->setMax(180);
|
||||
preferences->addPreference(preference);
|
||||
}
|
||||
{
|
||||
auto getter = []()->float { return qApp->getFieldOfView(); };
|
||||
auto setter = [](float value) { qApp->setFieldOfView(value); };
|
||||
auto preference = new SpinnerPreference(ADVANCED_UI_CATEGORY, "Vertical field of view", getter, setter);
|
||||
preference->setMin(1);
|
||||
preference->setMax(180);
|
||||
preference->setStep(1);
|
||||
preferences->addPreference(preference);
|
||||
}
|
||||
|
||||
|
||||
// FIXME: Remove setting completely or make available through JavaScript API?
|
||||
/*
|
||||
{
|
||||
|
@ -128,21 +151,13 @@ void setupPreferences() {
|
|||
preferences->addPreference(preference);
|
||||
}
|
||||
|
||||
// Scripts
|
||||
{
|
||||
auto getter = []()->QString { return DependencyManager::get<ScriptEngines>()->getScriptsLocation(); };
|
||||
auto setter = [](const QString& value) { DependencyManager::get<ScriptEngines>()->setScriptsLocation(value); };
|
||||
preferences->addPreference(new BrowsePreference("Scripts", "Load scripts from this directory", getter, setter));
|
||||
}
|
||||
|
||||
preferences->addPreference(new ButtonPreference("Scripts", "Load Default Scripts", [] {
|
||||
DependencyManager::get<ScriptEngines>()->loadDefaultScripts();
|
||||
}));
|
||||
|
||||
{
|
||||
auto getter = []()->bool { return !Menu::getInstance()->isOptionChecked(MenuOption::DisableActivityLogger); };
|
||||
auto setter = [](bool value) { Menu::getInstance()->setIsOptionChecked(MenuOption::DisableActivityLogger, !value); };
|
||||
preferences->addPreference(new CheckPreference("Privacy", "Send data", getter, setter));
|
||||
preferences->addPreference(new CheckPreference("Privacy", "Send data - High Fidelity uses information provided by your "
|
||||
"client to improve the product through the logging of errors, tracking of usage patterns, "
|
||||
"installation and system details, and crash events. By allowing High Fidelity to collect "
|
||||
"this information you are helping to improve the product. ", getter, setter));
|
||||
}
|
||||
|
||||
static const QString LOD_TUNING("Level of Detail Tuning");
|
||||
|
@ -167,23 +182,6 @@ void setupPreferences() {
|
|||
}
|
||||
|
||||
static const QString AVATAR_TUNING { "Avatar Tuning" };
|
||||
{
|
||||
auto getter = [=]()->float { return myAvatar->getRealWorldFieldOfView(); };
|
||||
auto setter = [=](float value) { myAvatar->setRealWorldFieldOfView(value); };
|
||||
auto preference = new SpinnerPreference(AVATAR_TUNING, "Real world vertical field of view (angular size of monitor)", getter, setter);
|
||||
preference->setMin(1);
|
||||
preference->setMax(180);
|
||||
preferences->addPreference(preference);
|
||||
}
|
||||
{
|
||||
auto getter = []()->float { return qApp->getFieldOfView(); };
|
||||
auto setter = [](float value) { qApp->setFieldOfView(value); };
|
||||
auto preference = new SpinnerPreference(AVATAR_TUNING, "Vertical field of view", getter, setter);
|
||||
preference->setMin(1);
|
||||
preference->setMax(180);
|
||||
preference->setStep(1);
|
||||
preferences->addPreference(preference);
|
||||
}
|
||||
{
|
||||
auto getter = [=]()->QString { return myAvatar->getDominantHand(); };
|
||||
auto setter = [=](const QString& value) { myAvatar->setDominantHand(value); };
|
||||
|
@ -297,26 +295,6 @@ void setupPreferences() {
|
|||
}
|
||||
#endif
|
||||
|
||||
{
|
||||
auto getter = []()->float { return qApp->getMaxOctreePacketsPerSecond(); };
|
||||
auto setter = [](float value) { qApp->setMaxOctreePacketsPerSecond(value); };
|
||||
auto preference = new SpinnerPreference("Octree", "Max packets sent each second", getter, setter);
|
||||
preference->setMin(60);
|
||||
preference->setMax(6000);
|
||||
preference->setStep(10);
|
||||
preferences->addPreference(preference);
|
||||
}
|
||||
|
||||
|
||||
{
|
||||
auto getter = []()->float { return qApp->getApplicationCompositor().getHmdUIAngularSize(); };
|
||||
auto setter = [](float value) { qApp->getApplicationCompositor().setHmdUIAngularSize(value); };
|
||||
auto preference = new SpinnerPreference("HMD", "UI horizontal angular size (degrees)", getter, setter);
|
||||
preference->setMin(30);
|
||||
preference->setMax(160);
|
||||
preference->setStep(1);
|
||||
preferences->addPreference(preference);
|
||||
}
|
||||
|
||||
{
|
||||
static const QString RENDER("Graphics");
|
||||
|
@ -342,7 +320,7 @@ void setupPreferences() {
|
|||
}
|
||||
}
|
||||
{
|
||||
static const QString RENDER("Networking");
|
||||
static const QString NETWORKING("Networking");
|
||||
|
||||
auto nodelist = DependencyManager::get<NodeList>();
|
||||
{
|
||||
|
@ -350,10 +328,21 @@ void setupPreferences() {
|
|||
static const int MAX_PORT_NUMBER { 65535 };
|
||||
auto getter = [nodelist] { return static_cast<int>(nodelist->getSocketLocalPort()); };
|
||||
auto setter = [nodelist](int preset) { nodelist->setSocketLocalPort(static_cast<quint16>(preset)); };
|
||||
auto preference = new IntSpinnerPreference(RENDER, "Listening Port", getter, setter);
|
||||
auto preference = new IntSpinnerPreference(NETWORKING, "Listening Port", getter, setter);
|
||||
preference->setMin(MIN_PORT_NUMBER);
|
||||
preference->setMax(MAX_PORT_NUMBER);
|
||||
preferences->addPreference(preference);
|
||||
}
|
||||
|
||||
{
|
||||
auto getter = []()->float { return qApp->getMaxOctreePacketsPerSecond(); };
|
||||
auto setter = [](float value) { qApp->setMaxOctreePacketsPerSecond(value); };
|
||||
auto preference = new SpinnerPreference(NETWORKING, "Max entities packets sent each second", getter, setter);
|
||||
preference->setMin(60);
|
||||
preference->setMax(6000);
|
||||
preference->setStep(10);
|
||||
preferences->addPreference(preference);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
@ -168,7 +168,7 @@ bool ContextOverlayInterface::createOrDestroyContextOverlay(const EntityItemID&
|
|||
_contextOverlay->setColorPulse(CONTEXT_OVERLAY_UNHOVERED_COLORPULSE);
|
||||
_contextOverlay->setIgnoreRayIntersection(false);
|
||||
_contextOverlay->setDrawInFront(true);
|
||||
_contextOverlay->setURL(PathUtils::resourcesPath() + "images/inspect-icon.png");
|
||||
_contextOverlay->setURL(PathUtils::resourcesUrl() + "images/inspect-icon.png");
|
||||
_contextOverlay->setIsFacingAvatar(true);
|
||||
_contextOverlayID = qApp->getOverlays().addOverlay(_contextOverlay);
|
||||
}
|
||||
|
|
|
@ -427,28 +427,11 @@ AudioInjectorPointer AudioInjector::playSound(SharedSoundPointer sound, const fl
|
|||
options.stereo = sound->isStereo();
|
||||
options.position = position;
|
||||
options.volume = volume;
|
||||
options.pitch = 1.0f / stretchFactor;
|
||||
|
||||
QByteArray samples = sound->getByteArray();
|
||||
if (stretchFactor == 1.0f) {
|
||||
return playSoundAndDelete(samples, options);
|
||||
}
|
||||
|
||||
const int standardRate = AudioConstants::SAMPLE_RATE;
|
||||
const int resampledRate = standardRate * stretchFactor;
|
||||
const int channelCount = sound->isStereo() ? 2 : 1;
|
||||
|
||||
AudioSRC resampler(standardRate, resampledRate, channelCount);
|
||||
|
||||
const int nInputFrames = samples.size() / (channelCount * sizeof(int16_t));
|
||||
const int maxOutputFrames = resampler.getMaxOutput(nInputFrames);
|
||||
QByteArray resampled(maxOutputFrames * channelCount * sizeof(int16_t), '\0');
|
||||
|
||||
int nOutputFrames = resampler.render(reinterpret_cast<const int16_t*>(samples.data()),
|
||||
reinterpret_cast<int16_t*>(resampled.data()),
|
||||
nInputFrames);
|
||||
|
||||
Q_UNUSED(nOutputFrames);
|
||||
return playSoundAndDelete(resampled, options);
|
||||
return playSoundAndDelete(samples, options);
|
||||
}
|
||||
|
||||
AudioInjectorPointer AudioInjector::playSoundAndDelete(const QByteArray& buffer, const AudioInjectorOptions options) {
|
||||
|
@ -461,12 +444,40 @@ AudioInjectorPointer AudioInjector::playSoundAndDelete(const QByteArray& buffer,
|
|||
return sound;
|
||||
}
|
||||
|
||||
|
||||
AudioInjectorPointer AudioInjector::playSound(const QByteArray& buffer, const AudioInjectorOptions options) {
|
||||
AudioInjectorPointer injector = AudioInjectorPointer::create(buffer, options);
|
||||
|
||||
if (!injector->inject(&AudioInjectorManager::threadInjector)) {
|
||||
qWarning() << "AudioInjector::playSound failed to thread injector";
|
||||
if (options.pitch == 1.0f) {
|
||||
|
||||
AudioInjectorPointer injector = AudioInjectorPointer::create(buffer, options);
|
||||
|
||||
if (!injector->inject(&AudioInjectorManager::threadInjector)) {
|
||||
qWarning() << "AudioInjector::playSound failed to thread injector";
|
||||
}
|
||||
return injector;
|
||||
|
||||
} else {
|
||||
|
||||
const int standardRate = AudioConstants::SAMPLE_RATE;
|
||||
const int resampledRate = AudioConstants::SAMPLE_RATE / glm::clamp(options.pitch, 1/16.0f, 16.0f); // limit to 4 octaves
|
||||
const int numChannels = options.ambisonic ? AudioConstants::AMBISONIC :
|
||||
(options.stereo ? AudioConstants::STEREO : AudioConstants::MONO);
|
||||
|
||||
AudioSRC resampler(standardRate, resampledRate, numChannels);
|
||||
|
||||
// create a resampled buffer that is guaranteed to be large enough
|
||||
const int nInputFrames = buffer.size() / (numChannels * sizeof(int16_t));
|
||||
const int maxOutputFrames = resampler.getMaxOutput(nInputFrames);
|
||||
QByteArray resampledBuffer(maxOutputFrames * numChannels * sizeof(int16_t), '\0');
|
||||
|
||||
resampler.render(reinterpret_cast<const int16_t*>(buffer.data()),
|
||||
reinterpret_cast<int16_t*>(resampledBuffer.data()),
|
||||
nInputFrames);
|
||||
|
||||
AudioInjectorPointer injector = AudioInjectorPointer::create(resampledBuffer, options);
|
||||
|
||||
if (!injector->inject(&AudioInjectorManager::threadInjector)) {
|
||||
qWarning() << "AudioInjector::playSound failed to thread pitch-shifted injector";
|
||||
}
|
||||
return injector;
|
||||
}
|
||||
return injector;
|
||||
}
|
||||
|
|
|
@ -26,7 +26,8 @@ AudioInjectorOptions::AudioInjectorOptions() :
|
|||
ambisonic(false),
|
||||
ignorePenumbra(false),
|
||||
localOnly(false),
|
||||
secondOffset(0.0f)
|
||||
secondOffset(0.0f),
|
||||
pitch(1.0f)
|
||||
{
|
||||
|
||||
}
|
||||
|
@ -40,6 +41,7 @@ QScriptValue injectorOptionsToScriptValue(QScriptEngine* engine, const AudioInje
|
|||
obj.setProperty("ignorePenumbra", injectorOptions.ignorePenumbra);
|
||||
obj.setProperty("localOnly", injectorOptions.localOnly);
|
||||
obj.setProperty("secondOffset", injectorOptions.secondOffset);
|
||||
obj.setProperty("pitch", injectorOptions.pitch);
|
||||
return obj;
|
||||
}
|
||||
|
||||
|
@ -87,6 +89,12 @@ void injectorOptionsFromScriptValue(const QScriptValue& object, AudioInjectorOpt
|
|||
} else {
|
||||
qCWarning(audio) << "Audio injector options: secondOffset is not a number";
|
||||
}
|
||||
} else if (it.name() == "pitch") {
|
||||
if (it.value().isNumber()) {
|
||||
injectorOptions.pitch = it.value().toNumber();
|
||||
} else {
|
||||
qCWarning(audio) << "Audio injector options: pitch is not a number";
|
||||
}
|
||||
} else {
|
||||
qCWarning(audio) << "Unknown audio injector option:" << it.name();
|
||||
}
|
||||
|
|
|
@ -29,6 +29,7 @@ public:
|
|||
bool ignorePenumbra;
|
||||
bool localOnly;
|
||||
float secondOffset;
|
||||
float pitch; // multiplier, where 2.0f shifts up one octave
|
||||
};
|
||||
|
||||
Q_DECLARE_METATYPE(AudioInjectorOptions);
|
||||
|
|
|
@ -53,8 +53,6 @@ public:
|
|||
|
||||
bool calculateRayUICollisionPoint(const glm::vec3& position, const glm::vec3& direction, glm::vec3& result) const;
|
||||
|
||||
float getHmdUIAngularSize() const { return _hmdUIAngularSize; }
|
||||
void setHmdUIAngularSize(float hmdUIAngularSize) { _hmdUIAngularSize = hmdUIAngularSize; }
|
||||
bool isHMD() const;
|
||||
bool fakeEventActive() const { return _fakeMouseEvent; }
|
||||
|
||||
|
@ -140,7 +138,6 @@ private:
|
|||
//quint64 _hoverItemEnterUsecs { 0 };
|
||||
|
||||
bool _isOverDesktop { true };
|
||||
float _hmdUIAngularSize { glm::degrees(VIRTUAL_UI_TARGET_FOV.y) };
|
||||
float _textureFov { VIRTUAL_UI_TARGET_FOV.y };
|
||||
float _textureAspectRatio { VIRTUAL_UI_ASPECT_RATIO };
|
||||
|
||||
|
|
|
@ -1733,8 +1733,18 @@ FBXGeometry* FBXReader::extractFBXGeometry(const QVariantHash& mapping, const QS
|
|||
qCDebug(modelformat) << "Joint not in model list: " << jointID;
|
||||
fbxCluster.jointIndex = 0;
|
||||
}
|
||||
|
||||
fbxCluster.inverseBindMatrix = glm::inverse(cluster.transformLink) * modelTransform;
|
||||
|
||||
// slam bottom row to (0, 0, 0, 1), we KNOW this is not a perspective matrix and
|
||||
// sometimes floating point fuzz can be introduced after the inverse.
|
||||
fbxCluster.inverseBindMatrix[0][3] = 0.0f;
|
||||
fbxCluster.inverseBindMatrix[1][3] = 0.0f;
|
||||
fbxCluster.inverseBindMatrix[2][3] = 0.0f;
|
||||
fbxCluster.inverseBindMatrix[3][3] = 1.0f;
|
||||
|
||||
fbxCluster.inverseBindTransform = Transform(fbxCluster.inverseBindMatrix);
|
||||
|
||||
extracted.mesh.clusters.append(fbxCluster);
|
||||
|
||||
// override the bind rotation with the transform link
|
||||
|
@ -1836,13 +1846,13 @@ FBXGeometry* FBXReader::extractFBXGeometry(const QVariantHash& mapping, const QS
|
|||
}
|
||||
|
||||
// now that we've accumulated the most relevant weights for each vertex
|
||||
// normalize and compress to 8-bits
|
||||
// normalize and compress to 16-bits
|
||||
extracted.mesh.clusterWeights.fill(0, numClusterIndices);
|
||||
int numVertices = extracted.mesh.vertices.size();
|
||||
for (int i = 0; i < numVertices; ++i) {
|
||||
int j = i * WEIGHTS_PER_VERTEX;
|
||||
|
||||
// normalize weights into uint8_t
|
||||
// normalize weights into uint16_t
|
||||
float totalWeight = weightAccumulators[j];
|
||||
for (int k = j + 1; k < j + WEIGHTS_PER_VERTEX; ++k) {
|
||||
totalWeight += weightAccumulators[k];
|
||||
|
|
|
@ -56,10 +56,10 @@ Light getLight(int index) {
|
|||
}
|
||||
|
||||
<@else@>
|
||||
uniform lightBuffer {
|
||||
uniform keyLightBuffer {
|
||||
Light light;
|
||||
};
|
||||
Light getLight() {
|
||||
Light getKeyLight() {
|
||||
return light;
|
||||
}
|
||||
|
||||
|
|
|
@ -21,21 +21,25 @@
|
|||
<@include LightDirectional.slh@>
|
||||
|
||||
|
||||
<@func prepareGlobalLight(isScattering)@>
|
||||
// prepareGlobalLight
|
||||
// Transform directions to worldspace
|
||||
vec3 fragNormal = vec3((normal));
|
||||
vec3 fragEyeVector = vec3(invViewMat * vec4(-1.0*position, 0.0));
|
||||
vec3 fragEyeDir = normalize(fragEyeVector);
|
||||
|
||||
<@func fetchGlobalLight()@>
|
||||
// Get light
|
||||
Light light = getLight();
|
||||
Light light = getKeyLight();
|
||||
LightAmbient lightAmbient = getLightAmbient();
|
||||
|
||||
vec3 lightDirection = getLightDirection(light);
|
||||
vec3 lightIrradiance = getLightIrradiance(light);
|
||||
|
||||
vec3 color = vec3(0.0);
|
||||
<@endfunc@>
|
||||
|
||||
<@func prepareGlobalLight(isScattering)@>
|
||||
// prepareGlobalLight
|
||||
// Transform directions to worldspace
|
||||
vec3 fragNormal = vec3((normal));
|
||||
vec3 fragEyeVector = vec3(invViewMat * vec4(-position, 0.0));
|
||||
vec3 fragEyeDir = normalize(fragEyeVector);
|
||||
|
||||
<$fetchGlobalLight()$>
|
||||
|
||||
<@endfunc@>
|
||||
|
||||
|
@ -147,7 +151,7 @@ vec3 evalSkyboxGlobalColor(mat4 invViewMat, float shadowAttenuation, float obscu
|
|||
|
||||
<@func declareEvalLightmappedColor()@>
|
||||
vec3 evalLightmappedColor(mat4 invViewMat, float shadowAttenuation, float obscurance, vec3 normal, vec3 albedo, vec3 lightmap) {
|
||||
Light light = getLight();
|
||||
Light light = getKeyLight();
|
||||
LightAmbient ambient = getLightAmbient();
|
||||
|
||||
// Catch normals perpendicular to the projection plane, hence the magic number for the threshold
|
||||
|
@ -175,11 +179,12 @@ vec3 evalLightmappedColor(mat4 invViewMat, float shadowAttenuation, float obscur
|
|||
<$declareLightingAmbient(1, 1, 1)$>
|
||||
<$declareLightingDirectional()$>
|
||||
|
||||
vec3 evalGlobalLightingAlphaBlended(mat4 invViewMat, float shadowAttenuation, float obscurance, vec3 position, vec3 normal, vec3 albedo, vec3 fresnel, float metallic, vec3 emissive, float roughness, float opacity) {
|
||||
vec3 evalGlobalLightingAlphaBlended(mat4 invViewMat, float shadowAttenuation, float obscurance, vec3 position, vec3 normal, vec3 albedo, vec3 fresnel, float metallic, vec3 emissive, float roughness, float opacity, vec3 prevLighting) {
|
||||
<$prepareGlobalLight()$>
|
||||
|
||||
SurfaceData surface = initSurfaceData(roughness, fragNormal, fragEyeDir);
|
||||
|
||||
color = prevLighting;
|
||||
color += emissive * isEmissiveEnabled();
|
||||
|
||||
// Ambient
|
||||
|
@ -238,6 +243,44 @@ vec3 evalGlobalLightingAlphaBlendedWithHaze(
|
|||
|
||||
return color;
|
||||
}
|
||||
|
||||
vec3 evalGlobalLightingAlphaBlendedWithHaze(
|
||||
mat4 invViewMat, float shadowAttenuation, float obscurance, vec3 position,
|
||||
vec3 albedo, vec3 fresnel, float metallic, vec3 emissive, SurfaceData surface, float opacity, vec3 prevLighting)
|
||||
{
|
||||
<$fetchGlobalLight()$>
|
||||
|
||||
color = prevLighting;
|
||||
color += emissive * isEmissiveEnabled();
|
||||
|
||||
// Ambient
|
||||
vec3 ambientDiffuse;
|
||||
vec3 ambientSpecular;
|
||||
evalLightingAmbient(ambientDiffuse, ambientSpecular, lightAmbient, surface, metallic, fresnel, albedo, obscurance);
|
||||
|
||||
// Directional
|
||||
vec3 directionalDiffuse;
|
||||
vec3 directionalSpecular;
|
||||
evalLightingDirectional(directionalDiffuse, directionalSpecular, lightDirection, lightIrradiance, surface, metallic, fresnel, albedo, shadowAttenuation);
|
||||
|
||||
color += ambientDiffuse + directionalDiffuse;
|
||||
color += (ambientSpecular + directionalSpecular) / opacity;
|
||||
|
||||
// Haze
|
||||
if ((hazeParams.hazeMode & HAZE_MODE_IS_ACTIVE) == HAZE_MODE_IS_ACTIVE) {
|
||||
vec4 colorV4 = computeHazeColor(
|
||||
vec4(color, 1.0), // fragment original color
|
||||
position, // fragment position in eye coordinates
|
||||
surface.eyeDir, // fragment eye vector in world coordinates
|
||||
invViewMat[3].y, // eye height in world coordinates
|
||||
lightDirection // keylight direction vector
|
||||
);
|
||||
|
||||
color = colorV4.rgb;
|
||||
}
|
||||
|
||||
return color;
|
||||
}
|
||||
<@endfunc@>
|
||||
|
||||
|
||||
|
|
|
@ -45,6 +45,7 @@ using namespace render;
|
|||
|
||||
struct LightLocations {
|
||||
int radius{ -1 };
|
||||
int keyLightBufferUnit{ -1 };
|
||||
int lightBufferUnit{ -1 };
|
||||
int ambientBufferUnit { -1 };
|
||||
int lightIndexBufferUnit { -1 };
|
||||
|
@ -147,6 +148,29 @@ void DeferredLightingEffect::unsetKeyLightBatch(gpu::Batch& batch, int lightBuff
|
|||
}
|
||||
}
|
||||
|
||||
void DeferredLightingEffect::setupLocalLightsBatch(gpu::Batch& batch,
|
||||
int clusterGridBufferUnit, int clusterContentBufferUnit, int frustumGridBufferUnit,
|
||||
const LightClustersPointer& lightClusters) {
|
||||
// Bind the global list of lights and the visible lights this frame
|
||||
batch.setUniformBuffer(_localLightLocations->lightBufferUnit, lightClusters->_lightStage->getLightArrayBuffer());
|
||||
|
||||
batch.setUniformBuffer(frustumGridBufferUnit, lightClusters->_frustumGridBuffer);
|
||||
batch.setUniformBuffer(clusterGridBufferUnit, lightClusters->_clusterGridBuffer);
|
||||
batch.setUniformBuffer(clusterContentBufferUnit, lightClusters->_clusterContentBuffer);
|
||||
}
|
||||
|
||||
void DeferredLightingEffect::unsetLocalLightsBatch(gpu::Batch& batch, int clusterGridBufferUnit, int clusterContentBufferUnit, int frustumGridBufferUnit) {
|
||||
if (clusterGridBufferUnit >= 0) {
|
||||
batch.setUniformBuffer(clusterGridBufferUnit, nullptr);
|
||||
}
|
||||
if (clusterContentBufferUnit >= 0) {
|
||||
batch.setUniformBuffer(clusterContentBufferUnit, nullptr);
|
||||
}
|
||||
if (frustumGridBufferUnit >= 0) {
|
||||
batch.setUniformBuffer(frustumGridBufferUnit, nullptr);
|
||||
}
|
||||
}
|
||||
|
||||
static gpu::ShaderPointer makeLightProgram(const char* vertSource, const char* fragSource, LightLocationsPtr& locations) {
|
||||
auto VS = gpu::Shader::createVertex(std::string(vertSource));
|
||||
auto PS = gpu::Shader::createPixel(std::string(fragSource));
|
||||
|
@ -189,6 +213,7 @@ static gpu::ShaderPointer makeLightProgram(const char* vertSource, const char* f
|
|||
|
||||
locations->texcoordFrameTransform = program->getUniforms().findLocation("texcoordFrameTransform");
|
||||
|
||||
locations->keyLightBufferUnit = program->getUniformBuffers().findLocation("keyLightBuffer");
|
||||
locations->lightBufferUnit = program->getUniformBuffers().findLocation("lightBuffer");
|
||||
locations->ambientBufferUnit = program->getUniformBuffers().findLocation("lightAmbientBuffer");
|
||||
locations->lightIndexBufferUnit = program->getUniformBuffers().findLocation("lightIndexBuffer");
|
||||
|
@ -561,7 +586,7 @@ void RenderDeferredSetup::run(const render::RenderContextPointer& renderContext,
|
|||
batch._glUniform4fv(locations->texcoordFrameTransform, 1, reinterpret_cast< const float* >(&textureFrameTransform));
|
||||
|
||||
// Setup the global lighting
|
||||
deferredLightingEffect->setupKeyLightBatch(args, batch, locations->lightBufferUnit, locations->ambientBufferUnit, SKYBOX_MAP_UNIT);
|
||||
deferredLightingEffect->setupKeyLightBatch(args, batch, locations->keyLightBufferUnit, locations->ambientBufferUnit, SKYBOX_MAP_UNIT);
|
||||
|
||||
// Haze
|
||||
if (haze) {
|
||||
|
@ -570,7 +595,7 @@ void RenderDeferredSetup::run(const render::RenderContextPointer& renderContext,
|
|||
|
||||
batch.draw(gpu::TRIANGLE_STRIP, 4);
|
||||
|
||||
deferredLightingEffect->unsetKeyLightBatch(batch, locations->lightBufferUnit, locations->ambientBufferUnit, SKYBOX_MAP_UNIT);
|
||||
deferredLightingEffect->unsetKeyLightBatch(batch, locations->keyLightBufferUnit, locations->ambientBufferUnit, SKYBOX_MAP_UNIT);
|
||||
|
||||
for (auto i = 0; i < SHADOW_CASCADE_MAX_COUNT; i++) {
|
||||
batch.setResourceTexture(SHADOW_MAP_UNIT+i, nullptr);
|
||||
|
@ -625,12 +650,8 @@ void RenderDeferredLocals::run(const render::RenderContextPointer& renderContext
|
|||
|
||||
auto& lightIndices = lightClusters->_visibleLightIndices;
|
||||
if (!lightIndices.empty() && lightIndices[0] > 0) {
|
||||
// Bind the global list of lights and the visible lights this frame
|
||||
batch.setUniformBuffer(deferredLightingEffect->_localLightLocations->lightBufferUnit, lightClusters->_lightStage->getLightArrayBuffer());
|
||||
|
||||
batch.setUniformBuffer(LIGHT_CLUSTER_GRID_FRUSTUM_GRID_SLOT, lightClusters->_frustumGridBuffer);
|
||||
batch.setUniformBuffer(LIGHT_CLUSTER_GRID_CLUSTER_GRID_SLOT, lightClusters->_clusterGridBuffer);
|
||||
batch.setUniformBuffer(LIGHT_CLUSTER_GRID_CLUSTER_CONTENT_SLOT, lightClusters->_clusterContentBuffer);
|
||||
deferredLightingEffect->setupLocalLightsBatch(batch, LIGHT_CLUSTER_GRID_CLUSTER_GRID_SLOT, LIGHT_CLUSTER_GRID_CLUSTER_CONTENT_SLOT, LIGHT_CLUSTER_GRID_FRUSTUM_GRID_SLOT,
|
||||
lightClusters);
|
||||
|
||||
// Local light pipeline
|
||||
batch.setPipeline(deferredLightingEffect->_localLight);
|
||||
|
|
|
@ -51,6 +51,9 @@ public:
|
|||
void setupKeyLightBatch(const RenderArgs* args, gpu::Batch& batch, int lightBufferUnit, int ambientBufferUnit, int skyboxCubemapUnit);
|
||||
void unsetKeyLightBatch(gpu::Batch& batch, int lightBufferUnit, int ambientBufferUnit, int skyboxCubemapUnit);
|
||||
|
||||
void setupLocalLightsBatch(gpu::Batch& batch, int clusterGridBufferUnit, int clusterContentBufferUnit, int frustumGridBufferUnit, const LightClustersPointer& lightClusters);
|
||||
void unsetLocalLightsBatch(gpu::Batch& batch, int clusterGridBufferUnit, int clusterContentBufferUnit, int frustumGridBufferUnit);
|
||||
|
||||
void setShadowMapEnabled(bool enable) { _shadowMapEnabled = enable; };
|
||||
void setAmbientOcclusionEnabled(bool enable) { _ambientOcclusionEnabled = enable; }
|
||||
bool isAmbientOcclusionEnabled() const { return _ambientOcclusionEnabled; }
|
||||
|
|
|
@ -147,7 +147,7 @@ void DrawHaze::run(const render::RenderContextPointer& renderContext, const Inpu
|
|||
slotBindings.insert(gpu::Shader::Binding(std::string("deferredFrameTransformBuffer"), HazeEffect_TransformBufferSlot));
|
||||
slotBindings.insert(gpu::Shader::Binding(std::string("colorMap"), HazeEffect_ColorMapSlot));
|
||||
slotBindings.insert(gpu::Shader::Binding(std::string("linearDepthMap"), HazeEffect_LinearDepthMapSlot));
|
||||
slotBindings.insert(gpu::Shader::Binding(std::string("lightBuffer"), HazeEffect_LightingMapSlot));
|
||||
slotBindings.insert(gpu::Shader::Binding(std::string("keyLightBuffer"), HazeEffect_LightingMapSlot));
|
||||
gpu::Shader::makeProgram(*program, slotBindings);
|
||||
|
||||
_hazePipeline = gpu::PipelinePointer(gpu::Pipeline::create(program, state));
|
||||
|
|
|
@ -29,7 +29,7 @@
|
|||
vec3 fragEyeDir = normalize(fragEyeVector);
|
||||
|
||||
// Get light
|
||||
Light light = getLight();
|
||||
Light light = getKeyLight();
|
||||
LightAmbient lightAmbient = getLightAmbient();
|
||||
|
||||
vec3 lightDirection = getLightDirection(light);
|
||||
|
@ -146,7 +146,7 @@ vec3 evalSkyboxGlobalColor(mat4 invViewMat, float shadowAttenuation, float obscu
|
|||
|
||||
<@func declareEvalLightmappedColor()@>
|
||||
vec3 evalLightmappedColor(mat4 invViewMat, float shadowAttenuation, float obscurance, vec3 normal, vec3 albedo, vec3 lightmap) {
|
||||
Light light = getLight();
|
||||
Light light = getKeyLight();
|
||||
LightAmbient ambient = getLightAmbient();
|
||||
|
||||
// Catch normals perpendicular to the projection plane, hence the magic number for the threshold
|
||||
|
|
|
@ -53,7 +53,7 @@ void main(void) {
|
|||
vec4 worldFragPos = viewInverse * eyeFragPos;
|
||||
vec4 worldEyePos = viewInverse[3];
|
||||
|
||||
Light light = getLight();
|
||||
Light light = getKeyLight();
|
||||
vec3 lightDirection = getLightDirection(light);
|
||||
|
||||
outFragColor = computeHazeColor(fragColor, eyeFragPos.xyz, worldFragPos.xyz, worldEyePos.y, lightDirection);
|
||||
|
|
|
@ -86,4 +86,24 @@ int clusterGrid_getClusterLightId(int index, int offset) {
|
|||
return (((elementIndex & 0x00000001) == 1) ? (element >> 16) : element) & 0x0000FFFF;
|
||||
}
|
||||
|
||||
|
||||
<@func fetchClusterInfo(fragWorldPos)@>
|
||||
|
||||
// From frag world pos find the cluster
|
||||
vec4 clusterEyePos = frustumGrid_worldToEye(<$fragWorldPos$>);
|
||||
ivec3 clusterPos = frustumGrid_eyeToClusterPos(clusterEyePos.xyz);
|
||||
|
||||
ivec3 cluster = clusterGrid_getCluster(frustumGrid_clusterToIndex(clusterPos));
|
||||
int numLights = cluster.x + cluster.y;
|
||||
ivec3 dims = frustumGrid.dims.xyz;
|
||||
|
||||
<@endfunc@>
|
||||
|
||||
bool hasLocalLights(int numLights, ivec3 clusterPos, ivec3 dims) {
|
||||
return numLights>0
|
||||
&& all(greaterThanEqual(clusterPos, ivec3(0)))
|
||||
&& all(lessThan(clusterPos.xy, dims.xy))
|
||||
&& clusterPos.z <= dims.z;
|
||||
}
|
||||
|
||||
<@endif@>
|
||||
|
|
148
libraries/render-utils/src/LightLocal.slh
Normal file
148
libraries/render-utils/src/LightLocal.slh
Normal file
|
@ -0,0 +1,148 @@
|
|||
// Generated on <$_SCRIBE_DATE$>
|
||||
//
|
||||
// Created by Olivier Prat on 15/01/18.
|
||||
// Copyright 2018 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
// Everything about light
|
||||
<@include graphics/Light.slh@>
|
||||
<$declareLightBuffer(256)$>
|
||||
<@include LightingModel.slh@>
|
||||
|
||||
|
||||
<@include LightPoint.slh@>
|
||||
<$declareLightingPoint(supportScattering)$>
|
||||
<@include LightSpot.slh@>
|
||||
<$declareLightingSpot(supportScattering)$>
|
||||
|
||||
<@include LightClusterGrid.slh@>
|
||||
|
||||
vec4 evalLocalLighting(ivec3 cluster, int numLights, vec3 fragWorldPos, SurfaceData surface,
|
||||
float fragMetallic, vec3 fragFresnel, vec3 fragAlbedo, float fragScattering,
|
||||
vec4 midNormalCurvature, vec4 lowNormalCurvature, float opacity) {
|
||||
vec4 fragColor = vec4(0.0);
|
||||
vec3 fragSpecular = vec3(0.0);
|
||||
vec3 fragDiffuse = vec3(0.0);
|
||||
int lightClusterOffset = cluster.z;
|
||||
|
||||
// Compute the rougness into gloss2 once:
|
||||
bool withScattering = (fragScattering * isScatteringEnabled() > 0.0);
|
||||
|
||||
int numLightTouching = 0;
|
||||
for (int i = 0; i < cluster.x; i++) {
|
||||
// Need the light now
|
||||
int theLightIndex = clusterGrid_getClusterLightId(i, lightClusterOffset);
|
||||
Light light = getLight(theLightIndex);
|
||||
|
||||
// Clip againgst the light volume and Make the Light vector going from fragment to light center in world space
|
||||
vec4 fragLightVecLen2;
|
||||
vec4 fragLightDirLen;
|
||||
|
||||
if (!lightVolume_clipFragToLightVolumePoint(light.volume, fragWorldPos.xyz, fragLightVecLen2)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Allright we re in the light sphere volume
|
||||
fragLightDirLen.w = length(fragLightVecLen2.xyz);
|
||||
fragLightDirLen.xyz = fragLightVecLen2.xyz / fragLightDirLen.w;
|
||||
if (dot(surface.normal, fragLightDirLen.xyz) < 0.0) {
|
||||
continue;
|
||||
}
|
||||
|
||||
numLightTouching++;
|
||||
|
||||
vec3 diffuse = vec3(1.0);
|
||||
vec3 specular = vec3(0.1);
|
||||
|
||||
// Allright we re valid in the volume
|
||||
float fragLightDistance = fragLightDirLen.w;
|
||||
vec3 fragLightDir = fragLightDirLen.xyz;
|
||||
|
||||
updateSurfaceDataWithLight(surface, fragLightDir);
|
||||
|
||||
// Eval attenuation
|
||||
float radialAttenuation = lightIrradiance_evalLightAttenuation(light.irradiance, fragLightDistance);
|
||||
vec3 lightEnergy = radialAttenuation * getLightIrradiance(light);
|
||||
|
||||
// Eval shading
|
||||
if (withScattering) {
|
||||
evalFragShadingScattering(diffuse, specular, fragMetallic, fragFresnel, surface, fragAlbedo,
|
||||
fragScattering, midNormalCurvature, lowNormalCurvature );
|
||||
} else {
|
||||
evalFragShadingGloss(diffuse, specular, fragMetallic, fragFresnel, surface, fragAlbedo);
|
||||
}
|
||||
|
||||
diffuse *= lightEnergy;
|
||||
specular *= lightEnergy;
|
||||
|
||||
fragDiffuse.rgb += diffuse;
|
||||
fragSpecular.rgb += specular;
|
||||
}
|
||||
|
||||
for (int i = cluster.x; i < numLights; i++) {
|
||||
// Need the light now
|
||||
int theLightIndex = clusterGrid_getClusterLightId(i, lightClusterOffset);
|
||||
Light light = getLight(theLightIndex);
|
||||
|
||||
// Clip againgst the light volume and Make the Light vector going from fragment to light center in world space
|
||||
vec4 fragLightVecLen2;
|
||||
vec4 fragLightDirLen;
|
||||
float cosSpotAngle;
|
||||
|
||||
if (!lightVolume_clipFragToLightVolumePoint(light.volume, fragWorldPos.xyz, fragLightVecLen2)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Allright we re in the light sphere volume
|
||||
fragLightDirLen.w = length(fragLightVecLen2.xyz);
|
||||
fragLightDirLen.xyz = fragLightVecLen2.xyz / fragLightDirLen.w;
|
||||
if (dot(surface.normal, fragLightDirLen.xyz) < 0.0) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Check spot
|
||||
if (!lightVolume_clipFragToLightVolumeSpotSide(light.volume, fragLightDirLen, cosSpotAngle)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
numLightTouching++;
|
||||
|
||||
vec3 diffuse = vec3(1.0);
|
||||
vec3 specular = vec3(0.1);
|
||||
|
||||
// Allright we re valid in the volume
|
||||
float fragLightDistance = fragLightDirLen.w;
|
||||
vec3 fragLightDir = fragLightDirLen.xyz;
|
||||
|
||||
updateSurfaceDataWithLight(surface, fragLightDir);
|
||||
|
||||
// Eval attenuation
|
||||
float radialAttenuation = lightIrradiance_evalLightAttenuation(light.irradiance, fragLightDistance);
|
||||
float angularAttenuation = lightIrradiance_evalLightSpotAttenuation(light.irradiance, cosSpotAngle);
|
||||
vec3 lightEnergy = radialAttenuation * angularAttenuation * getLightIrradiance(light);
|
||||
|
||||
// Eval shading
|
||||
if (withScattering) {
|
||||
evalFragShadingScattering(diffuse, specular, fragMetallic, fragFresnel, surface, fragAlbedo,
|
||||
fragScattering, midNormalCurvature, lowNormalCurvature );
|
||||
} else {
|
||||
evalFragShadingGloss(diffuse, specular, fragMetallic, fragFresnel, surface, fragAlbedo);
|
||||
}
|
||||
|
||||
diffuse *= lightEnergy;
|
||||
specular *= lightEnergy;
|
||||
|
||||
fragDiffuse.rgb += diffuse;
|
||||
fragSpecular.rgb += specular;
|
||||
}
|
||||
|
||||
fragDiffuse *= isDiffuseEnabled();
|
||||
fragSpecular *= isSpecularEnabled();
|
||||
|
||||
fragColor.rgb += fragDiffuse;
|
||||
fragColor.rgb += fragSpecular / opacity;
|
||||
return fragColor;
|
||||
}
|
|
@ -289,9 +289,8 @@ void evalFragShading(out vec3 diffuse, out vec3 specular,
|
|||
|
||||
|
||||
void evalFragShadingScattering(out vec3 diffuse, out vec3 specular,
|
||||
float metallic, vec3 fresnel, SurfaceData surface, vec3 albedo
|
||||
,float scattering, vec4 midNormalCurvature, vec4 lowNormalCurvature
|
||||
) {
|
||||
float metallic, vec3 fresnel, SurfaceData surface, vec3 albedo,
|
||||
float scattering, vec4 midNormalCurvature, vec4 lowNormalCurvature) {
|
||||
vec3 brdf = evalSkinBRDF(surface.lightDir, surface.normal, midNormalCurvature.xyz, lowNormalCurvature.xyz, lowNormalCurvature.w);
|
||||
float NdotL = surface.ndotl;
|
||||
diffuse = mix(vec3(NdotL), brdf, scattering);
|
||||
|
@ -305,8 +304,7 @@ void evalFragShadingScattering(out vec3 diffuse, out vec3 specular,
|
|||
}
|
||||
|
||||
void evalFragShadingGloss(out vec3 diffuse, out vec3 specular,
|
||||
float metallic, vec3 fresnel, SurfaceData surface, vec3 albedo
|
||||
) {
|
||||
float metallic, vec3 fresnel, SurfaceData surface, vec3 albedo) {
|
||||
vec4 shading = evalPBRShading(metallic, fresnel, surface);
|
||||
diffuse = vec3(shading.w);
|
||||
diffuse *= mix(vec3(1.0), albedo, isAlbedoEnabled());
|
||||
|
|
|
@ -12,6 +12,8 @@
|
|||
|
||||
#include "RenderDeferredTask.h"
|
||||
|
||||
#include <DependencyManager.h>
|
||||
|
||||
#include <PerfStat.h>
|
||||
#include <PathUtils.h>
|
||||
#include <ViewFrustum.h>
|
||||
|
@ -168,7 +170,7 @@ void RenderDeferredTask::build(JobModel& task, const render::Varying& input, ren
|
|||
task.addJob<DrawHaze>("DrawHazeDeferred", drawHazeInputs);
|
||||
|
||||
// Render transparent objects forward in LightingBuffer
|
||||
const auto transparentsInputs = DrawDeferred::Inputs(transparents, lightingModel).asVarying();
|
||||
const auto transparentsInputs = DrawDeferred::Inputs(transparents, lightingModel, lightClusters).asVarying();
|
||||
task.addJob<DrawDeferred>("DrawTransparentDeferred", transparentsInputs, shapePlumber);
|
||||
|
||||
// Light Cluster Grid Debuging job
|
||||
|
@ -298,6 +300,8 @@ void DrawDeferred::run(const RenderContextPointer& renderContext, const Inputs&
|
|||
|
||||
const auto& inItems = inputs.get0();
|
||||
const auto& lightingModel = inputs.get1();
|
||||
const auto& lightClusters = inputs.get2();
|
||||
auto deferredLightingEffect = DependencyManager::get<DeferredLightingEffect>();
|
||||
|
||||
RenderArgs* args = renderContext->args;
|
||||
|
||||
|
@ -319,7 +323,13 @@ void DrawDeferred::run(const RenderContextPointer& renderContext, const Inputs&
|
|||
// Setup lighting model for all items;
|
||||
batch.setUniformBuffer(render::ShapePipeline::Slot::LIGHTING_MODEL, lightingModel->getParametersBuffer());
|
||||
|
||||
// Setup haze iff current zone has haze
|
||||
deferredLightingEffect->setupLocalLightsBatch(batch,
|
||||
render::ShapePipeline::Slot::LIGHT_CLUSTER_GRID_CLUSTER_GRID_SLOT,
|
||||
render::ShapePipeline::Slot::LIGHT_CLUSTER_GRID_CLUSTER_CONTENT_SLOT,
|
||||
render::ShapePipeline::Slot::LIGHT_CLUSTER_GRID_FRUSTUM_GRID_SLOT,
|
||||
lightClusters);
|
||||
|
||||
// Setup haze if current zone has haze
|
||||
auto hazeStage = args->_scene->getStage<HazeStage>();
|
||||
if (hazeStage && hazeStage->_currentFrame._hazes.size() > 0) {
|
||||
graphics::HazePointer hazePointer = hazeStage->getHaze(hazeStage->_currentFrame._hazes.front());
|
||||
|
@ -341,6 +351,11 @@ void DrawDeferred::run(const RenderContextPointer& renderContext, const Inputs&
|
|||
|
||||
args->_batch = nullptr;
|
||||
args->_globalShapeKey = 0;
|
||||
|
||||
deferredLightingEffect->unsetLocalLightsBatch(batch,
|
||||
render::ShapePipeline::Slot::LIGHT_CLUSTER_GRID_CLUSTER_GRID_SLOT,
|
||||
render::ShapePipeline::Slot::LIGHT_CLUSTER_GRID_CLUSTER_CONTENT_SLOT,
|
||||
render::ShapePipeline::Slot::LIGHT_CLUSTER_GRID_FRUSTUM_GRID_SLOT);
|
||||
});
|
||||
|
||||
config->setNumDrawn((int)inItems.size());
|
||||
|
|
|
@ -15,6 +15,7 @@
|
|||
#include <gpu/Pipeline.h>
|
||||
#include <render/RenderFetchCullSortTask.h>
|
||||
#include "LightingModel.h"
|
||||
#include "LightClusters.h"
|
||||
|
||||
class DrawDeferredConfig : public render::Job::Config {
|
||||
Q_OBJECT
|
||||
|
@ -40,7 +41,7 @@ protected:
|
|||
|
||||
class DrawDeferred {
|
||||
public:
|
||||
using Inputs = render::VaryingSet2<render::ItemBounds, LightingModelPointer>;
|
||||
using Inputs = render::VaryingSet3 <render::ItemBounds, LightingModelPointer, LightClustersPointer>;
|
||||
using Config = DrawDeferredConfig;
|
||||
using JobModel = render::Job::ModelI<DrawDeferred, Inputs, Config>;
|
||||
|
||||
|
|
|
@ -29,6 +29,8 @@
|
|||
|
||||
#include "model_lightmap_fade_vert.h"
|
||||
#include "model_lightmap_normal_map_fade_vert.h"
|
||||
#include "model_translucent_vert.h"
|
||||
#include "model_translucent_fade_vert.h"
|
||||
#include "skin_model_fade_vert.h"
|
||||
#include "skin_model_normal_map_fade_vert.h"
|
||||
|
||||
|
@ -189,6 +191,8 @@ void initDeferredPipelines(render::ShapePlumber& plumber, const render::ShapePip
|
|||
auto modelNormalMapVertex = gpu::Shader::createVertex(std::string(model_normal_map_vert));
|
||||
auto modelLightmapVertex = gpu::Shader::createVertex(std::string(model_lightmap_vert));
|
||||
auto modelLightmapNormalMapVertex = gpu::Shader::createVertex(std::string(model_lightmap_normal_map_vert));
|
||||
auto modelTranslucentVertex = gpu::Shader::createVertex(std::string(model_translucent_vert));
|
||||
auto modelTranslucentFadeVertex = gpu::Shader::createVertex(std::string(model_translucent_fade_vert));
|
||||
auto modelShadowVertex = gpu::Shader::createVertex(std::string(model_shadow_vert));
|
||||
auto skinModelVertex = gpu::Shader::createVertex(std::string(skin_model_vert));
|
||||
auto skinModelNormalMapVertex = gpu::Shader::createVertex(std::string(skin_model_normal_map_vert));
|
||||
|
@ -197,6 +201,8 @@ void initDeferredPipelines(render::ShapePlumber& plumber, const render::ShapePip
|
|||
auto modelLightmapNormalMapFadeVertex = gpu::Shader::createVertex(std::string(model_lightmap_normal_map_fade_vert));
|
||||
auto skinModelFadeVertex = gpu::Shader::createVertex(std::string(skin_model_fade_vert));
|
||||
auto skinModelNormalMapFadeVertex = gpu::Shader::createVertex(std::string(skin_model_normal_map_fade_vert));
|
||||
auto skinModelTranslucentVertex = skinModelFadeVertex; // We use the same because it ouputs world position per vertex
|
||||
auto skinModelNormalMapTranslucentVertex = skinModelNormalMapFadeVertex; // We use the same because it ouputs world position per vertex
|
||||
|
||||
auto modelFadeVertex = gpu::Shader::createVertex(std::string(model_fade_vert));
|
||||
auto modelNormalMapFadeVertex = gpu::Shader::createVertex(std::string(model_normal_map_fade_vert));
|
||||
|
@ -290,7 +296,7 @@ void initDeferredPipelines(render::ShapePlumber& plumber, const render::ShapePip
|
|||
// Translucents
|
||||
addPipeline(
|
||||
Key::Builder().withMaterial().withTranslucent(),
|
||||
modelVertex, modelTranslucentPixel, nullptr, nullptr);
|
||||
modelTranslucentVertex, modelTranslucentPixel, nullptr, nullptr);
|
||||
addPipeline(
|
||||
Key::Builder().withTranslucent(),
|
||||
simpleVertex, simpleTranslucentPixel, nullptr, nullptr);
|
||||
|
@ -302,21 +308,21 @@ void initDeferredPipelines(render::ShapePlumber& plumber, const render::ShapePip
|
|||
simpleVertex, simpleTranslucentUnlitPixel, nullptr, nullptr);
|
||||
addPipeline(
|
||||
Key::Builder().withMaterial().withTranslucent().withTangents(),
|
||||
modelNormalMapVertex, modelTranslucentPixel, nullptr, nullptr);
|
||||
modelTranslucentVertex, modelTranslucentPixel, nullptr, nullptr);
|
||||
addPipeline(
|
||||
Key::Builder().withMaterial().withTranslucent().withSpecular(),
|
||||
modelVertex, modelTranslucentPixel, nullptr, nullptr);
|
||||
modelTranslucentVertex, modelTranslucentPixel, nullptr, nullptr);
|
||||
addPipeline(
|
||||
Key::Builder().withMaterial().withTranslucent().withTangents().withSpecular(),
|
||||
modelNormalMapVertex, modelTranslucentPixel, nullptr, nullptr);
|
||||
modelTranslucentVertex, modelTranslucentPixel, nullptr, nullptr);
|
||||
addPipeline(
|
||||
// FIXME: Ignore lightmap for translucents meshpart
|
||||
Key::Builder().withMaterial().withTranslucent().withLightmap(),
|
||||
modelVertex, modelTranslucentPixel, nullptr, nullptr);
|
||||
modelTranslucentVertex, modelTranslucentPixel, nullptr, nullptr);
|
||||
// Same thing but with Fade on
|
||||
addPipeline(
|
||||
Key::Builder().withMaterial().withTranslucent().withFade(),
|
||||
modelFadeVertex, modelTranslucentFadePixel, batchSetter, itemSetter);
|
||||
modelTranslucentFadeVertex, modelTranslucentFadePixel, batchSetter, itemSetter);
|
||||
addPipeline(
|
||||
Key::Builder().withTranslucent().withFade(),
|
||||
simpleFadeVertex, simpleTranslucentFadePixel, batchSetter, itemSetter);
|
||||
|
@ -397,16 +403,16 @@ void initDeferredPipelines(render::ShapePlumber& plumber, const render::ShapePip
|
|||
// Skinned and Translucent
|
||||
addPipeline(
|
||||
Key::Builder().withMaterial().withSkinned().withTranslucent(),
|
||||
skinModelVertex, modelTranslucentPixel, nullptr, nullptr);
|
||||
skinModelTranslucentVertex, modelTranslucentPixel, nullptr, nullptr);
|
||||
addPipeline(
|
||||
Key::Builder().withMaterial().withSkinned().withTranslucent().withTangents(),
|
||||
skinModelNormalMapVertex, modelTranslucentPixel, nullptr, nullptr);
|
||||
skinModelNormalMapTranslucentVertex, modelTranslucentPixel, nullptr, nullptr);
|
||||
addPipeline(
|
||||
Key::Builder().withMaterial().withSkinned().withTranslucent().withSpecular(),
|
||||
skinModelVertex, modelTranslucentPixel, nullptr, nullptr);
|
||||
skinModelTranslucentVertex, modelTranslucentPixel, nullptr, nullptr);
|
||||
addPipeline(
|
||||
Key::Builder().withMaterial().withSkinned().withTranslucent().withTangents().withSpecular(),
|
||||
skinModelNormalMapVertex, modelTranslucentPixel, nullptr, nullptr);
|
||||
skinModelNormalMapTranslucentVertex, modelTranslucentPixel, nullptr, nullptr);
|
||||
// Same thing but with Fade on
|
||||
addPipeline(
|
||||
Key::Builder().withMaterial().withSkinned().withTranslucent().withFade(),
|
||||
|
@ -591,9 +597,9 @@ void lightBatchSetter(const ShapePipeline& pipeline, gpu::Batch& batch, RenderAr
|
|||
batchSetter(pipeline, batch, args);
|
||||
|
||||
// Set the light
|
||||
if (pipeline.locations->lightBufferUnit >= 0) {
|
||||
if (pipeline.locations->keyLightBufferUnit >= 0) {
|
||||
DependencyManager::get<DeferredLightingEffect>()->setupKeyLightBatch(args, batch,
|
||||
pipeline.locations->lightBufferUnit,
|
||||
pipeline.locations->keyLightBufferUnit,
|
||||
pipeline.locations->lightAmbientBufferUnit,
|
||||
pipeline.locations->lightAmbientMapUnit);
|
||||
}
|
||||
|
|
|
@ -463,7 +463,7 @@ gpu::PipelinePointer DebugSubsurfaceScattering::getScatteringPipeline() {
|
|||
gpu::Shader::BindingSet slotBindings;
|
||||
slotBindings.insert(gpu::Shader::Binding(std::string("deferredFrameTransformBuffer"), ScatteringTask_FrameTransformSlot));
|
||||
slotBindings.insert(gpu::Shader::Binding(std::string("scatteringParamsBuffer"), ScatteringTask_ParamSlot));
|
||||
slotBindings.insert(gpu::Shader::Binding(std::string("lightBuffer"), ScatteringTask_LightSlot));
|
||||
slotBindings.insert(gpu::Shader::Binding(std::string("keyLightBuffer"), ScatteringTask_LightSlot));
|
||||
|
||||
slotBindings.insert(gpu::Shader::Binding(std::string("scatteringLUT"), ScatteringTask_ScatteringTableSlot));
|
||||
slotBindings.insert(gpu::Shader::Binding(std::string("curvatureMap"), ScatteringTask_CurvatureMapSlot));
|
||||
|
|
|
@ -83,7 +83,7 @@ const gpu::PipelinePointer& DebugZoneLighting::getKeyLightPipeline() {
|
|||
|
||||
gpu::Shader::BindingSet slotBindings;
|
||||
slotBindings.insert(gpu::Shader::Binding(std::string("deferredFrameTransformBuffer"), ZONE_DEFERRED_TRANSFORM_BUFFER));
|
||||
slotBindings.insert(gpu::Shader::Binding(std::string("lightBuffer"), ZONE_KEYLIGHT_BUFFER));
|
||||
slotBindings.insert(gpu::Shader::Binding(std::string("keyLightBuffer"), ZONE_KEYLIGHT_BUFFER));
|
||||
|
||||
gpu::Shader::makeProgram(*program, slotBindings);
|
||||
|
||||
|
|
|
@ -54,26 +54,8 @@ void main(void) {
|
|||
mat4 invViewMat = getViewInverse();
|
||||
vec4 fragPos = invViewMat * fragPosition;
|
||||
|
||||
// From frag world pos find the cluster
|
||||
vec4 clusterEyePos = frustumGrid_worldToEye(fragPos);
|
||||
ivec3 clusterPos = frustumGrid_eyeToClusterPos(clusterEyePos.xyz);
|
||||
|
||||
ivec3 cluster = clusterGrid_getCluster(frustumGrid_clusterToIndex(clusterPos));
|
||||
int numLights = cluster.x + cluster.y;
|
||||
if (numLights <= 0) {
|
||||
discard;
|
||||
}
|
||||
int lightClusterOffset = cluster.z;
|
||||
|
||||
ivec3 dims = frustumGrid.dims.xyz;
|
||||
if (clusterPos.x < 0 || clusterPos.x >= dims.x) {
|
||||
discard;
|
||||
}
|
||||
|
||||
if (clusterPos.y < 0 || clusterPos.y >= dims.y) {
|
||||
discard;
|
||||
}
|
||||
if (clusterPos.z < 0 || clusterPos.z > dims.z) {
|
||||
<$fetchClusterInfo(fragPos)$>;
|
||||
if (!hasLocalLights(numLights, clusterPos, dims)) {
|
||||
discard;
|
||||
}
|
||||
|
||||
|
@ -82,6 +64,7 @@ void main(void) {
|
|||
vec3 fragEyeDir = normalize(fragEyeVector.xyz);
|
||||
|
||||
int numLightTouching = 0;
|
||||
int lightClusterOffset = cluster.z;
|
||||
for (int i = 0; i < cluster.x; i++) {
|
||||
// Need the light now
|
||||
int theLightIndex = clusterGrid_getClusterLightId(i, lightClusterOffset);
|
||||
|
|
|
@ -17,18 +17,7 @@
|
|||
|
||||
<$declareDeferredCurvature()$>
|
||||
|
||||
// Everything about light
|
||||
<@include graphics/Light.slh@>
|
||||
<$declareLightBuffer(256)$>
|
||||
<@include LightingModel.slh@>
|
||||
|
||||
|
||||
<@include LightPoint.slh@>
|
||||
<$declareLightingPoint(supportScattering)$>
|
||||
<@include LightSpot.slh@>
|
||||
<$declareLightingSpot(supportScattering)$>
|
||||
|
||||
<@include LightClusterGrid.slh@>
|
||||
<@include LightLocal.slh@>
|
||||
|
||||
in vec2 _texCoord0;
|
||||
out vec4 _fragColor;
|
||||
|
@ -49,28 +38,10 @@ void main(void) {
|
|||
|
||||
// Frag pos in world
|
||||
mat4 invViewMat = getViewInverse();
|
||||
vec4 fragPos = invViewMat * fragPosition;
|
||||
vec4 fragWorldPos = invViewMat * fragPosition;
|
||||
|
||||
// From frag world pos find the cluster
|
||||
vec4 clusterEyePos = frustumGrid_worldToEye(fragPos);
|
||||
ivec3 clusterPos = frustumGrid_eyeToClusterPos(clusterEyePos.xyz);
|
||||
|
||||
ivec3 cluster = clusterGrid_getCluster(frustumGrid_clusterToIndex(clusterPos));
|
||||
int numLights = cluster.x + cluster.y;
|
||||
if (numLights <= 0) {
|
||||
discard;
|
||||
}
|
||||
int lightClusterOffset = cluster.z;
|
||||
|
||||
ivec3 dims = frustumGrid.dims.xyz;
|
||||
if (clusterPos.x < 0 || clusterPos.x >= dims.x) {
|
||||
discard;
|
||||
}
|
||||
|
||||
if (clusterPos.y < 0 || clusterPos.y >= dims.y) {
|
||||
discard;
|
||||
}
|
||||
if (clusterPos.z < 0 || clusterPos.z > dims.z) {
|
||||
<$fetchClusterInfo(fragWorldPos)$>;
|
||||
if (!hasLocalLights(numLights, clusterPos, dims)) {
|
||||
discard;
|
||||
}
|
||||
|
||||
|
@ -84,117 +55,11 @@ void main(void) {
|
|||
// Frag to eye vec
|
||||
vec4 fragEyeVector = invViewMat * vec4(-frag.position.xyz, 0.0);
|
||||
vec3 fragEyeDir = normalize(fragEyeVector.xyz);
|
||||
|
||||
SurfaceData surface = initSurfaceData(frag.roughness, frag.normal, fragEyeDir);
|
||||
bool withScattering = (frag.scattering * isScatteringEnabled() > 0.0);
|
||||
|
||||
int numLightTouching = 0;
|
||||
for (int i = 0; i < cluster.x; i++) {
|
||||
// Need the light now
|
||||
int theLightIndex = clusterGrid_getClusterLightId(i, lightClusterOffset);
|
||||
Light light = getLight(theLightIndex);
|
||||
|
||||
// Clip againgst the light volume and Make the Light vector going from fragment to light center in world space
|
||||
vec4 fragLightVecLen2;
|
||||
vec4 fragLightDirLen;
|
||||
|
||||
if (!lightVolume_clipFragToLightVolumePoint(light.volume, fragPos.xyz, fragLightVecLen2)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Allright we re in the light sphere volume
|
||||
fragLightDirLen.w = length(fragLightVecLen2.xyz);
|
||||
fragLightDirLen.xyz = fragLightVecLen2.xyz / fragLightDirLen.w;
|
||||
if (dot(frag.normal, fragLightDirLen.xyz) < 0.0) {
|
||||
continue;
|
||||
}
|
||||
|
||||
numLightTouching++;
|
||||
|
||||
vec3 diffuse = vec3(1.0);
|
||||
vec3 specular = vec3(0.1);
|
||||
|
||||
// Allright we re valid in the volume
|
||||
float fragLightDistance = fragLightDirLen.w;
|
||||
vec3 fragLightDir = fragLightDirLen.xyz;
|
||||
|
||||
updateSurfaceDataWithLight(surface, fragLightDir);
|
||||
|
||||
// Eval attenuation
|
||||
float radialAttenuation = lightIrradiance_evalLightAttenuation(light.irradiance, fragLightDistance);
|
||||
vec3 lightEnergy = radialAttenuation * getLightIrradiance(light);
|
||||
|
||||
// Eval shading
|
||||
if (withScattering) {
|
||||
evalFragShadingScattering(diffuse, specular, frag.metallic, frag.fresnel, surface, frag.albedo
|
||||
,frag.scattering, midNormalCurvature, lowNormalCurvature );
|
||||
} else {
|
||||
evalFragShadingGloss(diffuse, specular, frag.metallic, frag.fresnel, surface, frag.albedo);
|
||||
}
|
||||
|
||||
diffuse *= lightEnergy * isDiffuseEnabled();
|
||||
specular *= lightEnergy * isSpecularEnabled();
|
||||
|
||||
_fragColor.rgb += diffuse;
|
||||
_fragColor.rgb += specular;
|
||||
}
|
||||
|
||||
for (int i = cluster.x; i < numLights; i++) {
|
||||
// Need the light now
|
||||
int theLightIndex = clusterGrid_getClusterLightId(i, lightClusterOffset);
|
||||
Light light = getLight(theLightIndex);
|
||||
|
||||
// Clip againgst the light volume and Make the Light vector going from fragment to light center in world space
|
||||
vec4 fragLightVecLen2;
|
||||
vec4 fragLightDirLen;
|
||||
float cosSpotAngle;
|
||||
|
||||
if (!lightVolume_clipFragToLightVolumePoint(light.volume, fragPos.xyz, fragLightVecLen2)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Allright we re in the light sphere volume
|
||||
fragLightDirLen.w = length(fragLightVecLen2.xyz);
|
||||
fragLightDirLen.xyz = fragLightVecLen2.xyz / fragLightDirLen.w;
|
||||
if (dot(frag.normal, fragLightDirLen.xyz) < 0.0) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Check spot
|
||||
if (!lightVolume_clipFragToLightVolumeSpotSide(light.volume, fragLightDirLen, cosSpotAngle)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
numLightTouching++;
|
||||
|
||||
vec3 diffuse = vec3(1.0);
|
||||
vec3 specular = vec3(0.1);
|
||||
|
||||
// Allright we re valid in the volume
|
||||
float fragLightDistance = fragLightDirLen.w;
|
||||
vec3 fragLightDir = fragLightDirLen.xyz;
|
||||
|
||||
updateSurfaceDataWithLight(surface, fragLightDir);
|
||||
|
||||
// Eval attenuation
|
||||
float radialAttenuation = lightIrradiance_evalLightAttenuation(light.irradiance, fragLightDistance);
|
||||
float angularAttenuation = lightIrradiance_evalLightSpotAttenuation(light.irradiance, cosSpotAngle);
|
||||
vec3 lightEnergy = radialAttenuation * angularAttenuation * getLightIrradiance(light);
|
||||
|
||||
// Eval shading
|
||||
if (withScattering) {
|
||||
evalFragShadingScattering(diffuse, specular, frag.metallic, frag.fresnel, surface, frag.albedo
|
||||
,frag.scattering, midNormalCurvature, lowNormalCurvature );
|
||||
} else {
|
||||
evalFragShadingGloss(diffuse, specular, frag.metallic, frag.fresnel, surface, frag.albedo);
|
||||
}
|
||||
|
||||
diffuse *= lightEnergy * isDiffuseEnabled();
|
||||
specular *= lightEnergy * isSpecularEnabled();
|
||||
|
||||
_fragColor.rgb += diffuse;
|
||||
_fragColor.rgb += specular;
|
||||
}
|
||||
_fragColor = evalLocalLighting(cluster, numLights, fragWorldPos.xyz, surface,
|
||||
frag.metallic, frag.fresnel, frag.albedo, frag.scattering,
|
||||
midNormalCurvature, lowNormalCurvature, 1.0);
|
||||
|
||||
}
|
||||
|
||||
|
|
|
@ -18,6 +18,8 @@
|
|||
|
||||
<$declareEvalGlobalLightingAlphaBlended()$>
|
||||
|
||||
<@include LightLocal.slh@>
|
||||
|
||||
<@include gpu/Transform.slh@>
|
||||
<$declareStandardCameraTransform()$>
|
||||
|
||||
|
@ -27,6 +29,7 @@
|
|||
in vec2 _texCoord0;
|
||||
in vec2 _texCoord1;
|
||||
in vec4 _position;
|
||||
in vec4 _worldPosition;
|
||||
in vec3 _normal;
|
||||
in vec3 _color;
|
||||
in float _alpha;
|
||||
|
@ -56,20 +59,32 @@ void main(void) {
|
|||
<$evalMaterialEmissive(emissiveTex, emissive, matKey, emissive)$>;
|
||||
|
||||
vec3 fragPosition = _position.xyz;
|
||||
// Lighting is done in world space
|
||||
vec3 fragNormal = normalize(_normal);
|
||||
|
||||
TransformCamera cam = getTransformCamera();
|
||||
vec3 fragEyeVector = vec3(cam._viewInverse * vec4(-fragPosition, 0.0));
|
||||
vec3 fragEyeDir = normalize(fragEyeVector);
|
||||
SurfaceData surface = initSurfaceData(roughness, fragNormal, fragEyeDir);
|
||||
|
||||
vec4 localLighting = vec4(0.0);
|
||||
|
||||
<$fetchClusterInfo(_worldPosition)$>;
|
||||
if (hasLocalLights(numLights, clusterPos, dims)) {
|
||||
localLighting = evalLocalLighting(cluster, numLights, _worldPosition.xyz, surface,
|
||||
metallic, fresnel, albedo, 0.0,
|
||||
vec4(0), vec4(0), opacity);
|
||||
}
|
||||
|
||||
_fragColor = vec4(evalGlobalLightingAlphaBlendedWithHaze(
|
||||
cam._viewInverse,
|
||||
1.0,
|
||||
occlusionTex,
|
||||
fragPosition,
|
||||
fragNormal,
|
||||
albedo,
|
||||
fresnel,
|
||||
metallic,
|
||||
emissive,
|
||||
roughness, opacity),
|
||||
surface, opacity, localLighting.rgb),
|
||||
opacity);
|
||||
}
|
||||
|
|
44
libraries/render-utils/src/model_translucent.slv
Normal file
44
libraries/render-utils/src/model_translucent.slv
Normal file
|
@ -0,0 +1,44 @@
|
|||
<@include gpu/Config.slh@>
|
||||
<$VERSION_HEADER$>
|
||||
// Generated on <$_SCRIBE_DATE$>
|
||||
// model_translucent.slv
|
||||
// vertex shader
|
||||
//
|
||||
// Created by Olivier Prat on 15/01/18.
|
||||
// Copyright 2018 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
<@include gpu/Inputs.slh@>
|
||||
<@include gpu/Color.slh@>
|
||||
<@include gpu/Transform.slh@>
|
||||
<$declareStandardTransform()$>
|
||||
|
||||
<@include MaterialTextures.slh@>
|
||||
<$declareMaterialTexMapArrayBuffer()$>
|
||||
|
||||
out float _alpha;
|
||||
out vec2 _texCoord0;
|
||||
out vec2 _texCoord1;
|
||||
out vec4 _position;
|
||||
out vec4 _worldPosition;
|
||||
out vec3 _normal;
|
||||
out vec3 _color;
|
||||
|
||||
void main(void) {
|
||||
_color = colorToLinearRGB(inColor.xyz);
|
||||
_alpha = inColor.w;
|
||||
|
||||
TexMapArray texMapArray = getTexMapArray();
|
||||
<$evalTexMapArrayTexcoord0(texMapArray, inTexCoord0, _texCoord0)$>
|
||||
<$evalTexMapArrayTexcoord1(texMapArray, inTexCoord0, _texCoord1)$>
|
||||
|
||||
// standard transform
|
||||
TransformCamera cam = getTransformCamera();
|
||||
TransformObject obj = getTransformObject();
|
||||
<$transformModelToEyeAndClipPos(cam, obj, inPosition, _position, gl_Position)$>
|
||||
<$transformModelToWorldPos(obj, inPosition, _worldPosition)$>
|
||||
<$transformModelToWorldDir(cam, obj, inNormal.xyz, _normal)$>
|
||||
}
|
|
@ -18,6 +18,8 @@
|
|||
|
||||
<$declareEvalGlobalLightingAlphaBlended()$>
|
||||
|
||||
<@include LightLocal.slh@>
|
||||
|
||||
<@include gpu/Transform.slh@>
|
||||
<$declareStandardCameraTransform()$>
|
||||
|
||||
|
@ -66,20 +68,32 @@ void main(void) {
|
|||
<$evalMaterialEmissive(emissiveTex, emissive, matKey, emissive)$>;
|
||||
|
||||
vec3 fragPosition = _position.xyz;
|
||||
// Lighting is done in world space
|
||||
vec3 fragNormal = normalize(_normal);
|
||||
|
||||
TransformCamera cam = getTransformCamera();
|
||||
vec3 fragEyeVector = vec3(cam._viewInverse * vec4(-fragPosition, 0.0));
|
||||
vec3 fragEyeDir = normalize(fragEyeVector);
|
||||
SurfaceData surface = initSurfaceData(roughness, fragNormal, fragEyeDir);
|
||||
|
||||
vec4 localLighting = vec4(0.0);
|
||||
|
||||
<$fetchClusterInfo(_worldPosition)$>;
|
||||
if (hasLocalLights(numLights, clusterPos, dims)) {
|
||||
localLighting = evalLocalLighting(cluster, numLights, _worldPosition.xyz, surface,
|
||||
metallic, fresnel, albedo, 0.0,
|
||||
vec4(0), vec4(0), opacity);
|
||||
}
|
||||
|
||||
_fragColor = vec4(evalGlobalLightingAlphaBlendedWithHaze(
|
||||
cam._viewInverse,
|
||||
1.0,
|
||||
occlusionTex,
|
||||
fragPosition,
|
||||
fragNormal,
|
||||
albedo,
|
||||
fresnel,
|
||||
metallic,
|
||||
emissive+fadeEmissive,
|
||||
roughness, opacity),
|
||||
surface, opacity, localLighting.rgb),
|
||||
opacity);
|
||||
}
|
||||
|
|
44
libraries/render-utils/src/model_translucent_fade.slv
Normal file
44
libraries/render-utils/src/model_translucent_fade.slv
Normal file
|
@ -0,0 +1,44 @@
|
|||
<@include gpu/Config.slh@>
|
||||
<$VERSION_HEADER$>
|
||||
// Generated on <$_SCRIBE_DATE$>
|
||||
// model_translucent_fade.slv
|
||||
// vertex shader
|
||||
//
|
||||
// Created by Olivier Prat on 15/01/18.
|
||||
// Copyright 2018 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
<@include gpu/Inputs.slh@>
|
||||
<@include gpu/Color.slh@>
|
||||
<@include gpu/Transform.slh@>
|
||||
<$declareStandardTransform()$>
|
||||
|
||||
<@include MaterialTextures.slh@>
|
||||
<$declareMaterialTexMapArrayBuffer()$>
|
||||
|
||||
out float _alpha;
|
||||
out vec2 _texCoord0;
|
||||
out vec2 _texCoord1;
|
||||
out vec4 _position;
|
||||
out vec4 _worldPosition;
|
||||
out vec3 _normal;
|
||||
out vec3 _color;
|
||||
|
||||
void main(void) {
|
||||
_color = colorToLinearRGB(inColor.xyz);
|
||||
_alpha = inColor.w;
|
||||
|
||||
TexMapArray texMapArray = getTexMapArray();
|
||||
<$evalTexMapArrayTexcoord0(texMapArray, inTexCoord0, _texCoord0)$>
|
||||
<$evalTexMapArrayTexcoord1(texMapArray, inTexCoord0, _texCoord1)$>
|
||||
|
||||
// standard transform
|
||||
TransformCamera cam = getTransformCamera();
|
||||
TransformObject obj = getTransformObject();
|
||||
<$transformModelToEyeAndClipPos(cam, obj, inPosition, _position, gl_Position)$>
|
||||
<$transformModelToWorldPos(obj, inPosition, _worldPosition)$>
|
||||
<$transformModelToWorldDir(cam, obj, inNormal.xyz, _normal)$>
|
||||
}
|
|
@ -27,7 +27,7 @@
|
|||
vec4 evalGlobalColor(float shadowAttenuation, vec3 position, vec3 normal, vec3 albedo, float metallic, vec3 fresnel, float roughness, float opacity) {
|
||||
|
||||
// Need the light now
|
||||
Light light = getLight();
|
||||
Light light = getKeyLight();
|
||||
vec3 lightDirection = getLightDirection(light);
|
||||
vec3 lightIrradiance = getLightIrradiance(light);
|
||||
|
||||
|
|
|
@ -27,7 +27,7 @@
|
|||
vec4 evalGlobalColor(float shadowAttenuation, vec3 position, vec3 normal, vec3 albedo, float metallic, vec3 fresnel, float roughness, float opacity) {
|
||||
|
||||
// Need the light now
|
||||
Light light = getLight();
|
||||
Light light = getKeyLight();
|
||||
vec3 lightDirection = getLightDirection(light);
|
||||
vec3 lightIrradiance = getLightIrradiance(light);
|
||||
|
||||
|
|
|
@ -42,7 +42,7 @@ vec3 evalScatteringBRDF(vec2 texcoord) {
|
|||
vec3 fragNormal = vec3((normal));
|
||||
|
||||
// Get light
|
||||
Light light = getLight();
|
||||
Light light = getKeyLight();
|
||||
vec3 fresnel = vec3(0.028); // Default Di-electric fresnel value for skin
|
||||
float metallic = 0.0;
|
||||
|
||||
|
@ -65,7 +65,7 @@ vec3 drawScatteringTableUV(vec2 cursor, vec2 texcoord) {
|
|||
float curvature = unpackCurvature(diffusedCurvature.w);
|
||||
|
||||
// Get light
|
||||
Light light = getLight();
|
||||
Light light = getKeyLight();
|
||||
vec3 fresnel = vec3(0.028); // Default Di-electric fresnel value for skin
|
||||
|
||||
vec3 fragLightDir = -normalize(getLightDirection(light));
|
||||
|
|
|
@ -25,7 +25,7 @@ void main(void) {
|
|||
|
||||
<$evalGlobeWidget()$>
|
||||
|
||||
Light light = getLight();
|
||||
Light light = getKeyLight();
|
||||
vec3 lightDirection = normalize(getLightDirection(light));
|
||||
vec3 lightIrradiance = getLightIrradiance(light);
|
||||
vec3 color = vec3(0.0);
|
||||
|
|
|
@ -45,8 +45,8 @@ void Engine::load() {
|
|||
auto config = getConfiguration();
|
||||
const QString configFile= "config/render.json";
|
||||
|
||||
QUrl path(PathUtils::resourcesPath() + configFile);
|
||||
QFile file(path.toString());
|
||||
QString path(PathUtils::resourcesPath() + configFile);
|
||||
QFile file(path);
|
||||
if (!file.exists()) {
|
||||
qWarning() << "Engine configuration file" << path << "does not exist";
|
||||
} else if (!file.open(QIODevice::ReadOnly | QIODevice::Text)) {
|
||||
|
|
|
@ -70,6 +70,8 @@ void ShapePlumber::addPipeline(const Key& key, const gpu::ShaderPointer& program
|
|||
|
||||
void ShapePlumber::addPipeline(const Filter& filter, const gpu::ShaderPointer& program, const gpu::StatePointer& state,
|
||||
BatchSetter batchSetter, ItemSetter itemSetter) {
|
||||
ShapeKey key{ filter._flags };
|
||||
|
||||
gpu::Shader::BindingSet slotBindings;
|
||||
slotBindings.insert(gpu::Shader::Binding(std::string("lightingModelBuffer"), Slot::BUFFER::LIGHTING_MODEL));
|
||||
slotBindings.insert(gpu::Shader::Binding(std::string("skinClusterBuffer"), Slot::BUFFER::SKINNING));
|
||||
|
@ -82,6 +84,7 @@ void ShapePlumber::addPipeline(const Filter& filter, const gpu::ShaderPointer& p
|
|||
slotBindings.insert(gpu::Shader::Binding(std::string("emissiveMap"), Slot::MAP::EMISSIVE_LIGHTMAP));
|
||||
slotBindings.insert(gpu::Shader::Binding(std::string("occlusionMap"), Slot::MAP::OCCLUSION));
|
||||
slotBindings.insert(gpu::Shader::Binding(std::string("scatteringMap"), Slot::MAP::SCATTERING));
|
||||
slotBindings.insert(gpu::Shader::Binding(std::string("keyLightBuffer"), Slot::BUFFER::KEY_LIGHT));
|
||||
slotBindings.insert(gpu::Shader::Binding(std::string("lightBuffer"), Slot::BUFFER::LIGHT));
|
||||
slotBindings.insert(gpu::Shader::Binding(std::string("lightAmbientBuffer"), Slot::BUFFER::LIGHT_AMBIENT_BUFFER));
|
||||
slotBindings.insert(gpu::Shader::Binding(std::string("skyboxMap"), Slot::MAP::LIGHT_AMBIENT));
|
||||
|
@ -89,6 +92,12 @@ void ShapePlumber::addPipeline(const Filter& filter, const gpu::ShaderPointer& p
|
|||
slotBindings.insert(gpu::Shader::Binding(std::string("fadeParametersBuffer"), Slot::BUFFER::FADE_PARAMETERS));
|
||||
slotBindings.insert(gpu::Shader::Binding(std::string("hazeBuffer"), Slot::BUFFER::HAZE_MODEL));
|
||||
|
||||
if (key.isTranslucent()) {
|
||||
slotBindings.insert(gpu::Shader::Binding(std::string("clusterGridBuffer"), Slot::BUFFER::LIGHT_CLUSTER_GRID_CLUSTER_GRID_SLOT));
|
||||
slotBindings.insert(gpu::Shader::Binding(std::string("clusterContentBuffer"), Slot::BUFFER::LIGHT_CLUSTER_GRID_CLUSTER_CONTENT_SLOT));
|
||||
slotBindings.insert(gpu::Shader::Binding(std::string("frustumGridBuffer"), Slot::BUFFER::LIGHT_CLUSTER_GRID_FRUSTUM_GRID_SLOT));
|
||||
}
|
||||
|
||||
gpu::Shader::makeProgram(*program, slotBindings);
|
||||
|
||||
auto locations = std::make_shared<Locations>();
|
||||
|
@ -103,14 +112,23 @@ void ShapePlumber::addPipeline(const Filter& filter, const gpu::ShaderPointer& p
|
|||
locations->skinClusterBufferUnit = program->getUniformBuffers().findLocation("skinClusterBuffer");
|
||||
locations->materialBufferUnit = program->getUniformBuffers().findLocation("materialBuffer");
|
||||
locations->texMapArrayBufferUnit = program->getUniformBuffers().findLocation("texMapArrayBuffer");
|
||||
locations->keyLightBufferUnit = program->getUniformBuffers().findLocation("keyLightBuffer");
|
||||
locations->lightBufferUnit = program->getUniformBuffers().findLocation("lightBuffer");
|
||||
locations->lightAmbientBufferUnit = program->getUniformBuffers().findLocation("lightAmbientBuffer");
|
||||
locations->lightAmbientMapUnit = program->getTextures().findLocation("skyboxMap");
|
||||
locations->fadeMaskTextureUnit = program->getTextures().findLocation("fadeMaskMap");
|
||||
locations->fadeParameterBufferUnit = program->getUniformBuffers().findLocation("fadeParametersBuffer");
|
||||
locations->hazeParameterBufferUnit = program->getUniformBuffers().findLocation("hazeParametersBuffer");
|
||||
if (key.isTranslucent()) {
|
||||
locations->lightClusterGridBufferUnit = program->getUniformBuffers().findLocation("clusterGridBuffer");
|
||||
locations->lightClusterContentBufferUnit = program->getUniformBuffers().findLocation("clusterContentBuffer");
|
||||
locations->lightClusterFrustumBufferUnit = program->getUniformBuffers().findLocation("frustumGridBuffer");
|
||||
} else {
|
||||
locations->lightClusterGridBufferUnit = -1;
|
||||
locations->lightClusterContentBufferUnit = -1;
|
||||
locations->lightClusterFrustumBufferUnit = -1;
|
||||
}
|
||||
|
||||
ShapeKey key{filter._flags};
|
||||
auto gpuPipeline = gpu::Pipeline::create(program, state);
|
||||
auto shapePipeline = std::make_shared<Pipeline>(gpuPipeline, locations, batchSetter, itemSetter);
|
||||
addPipelineHelper(filter, key, 0, shapePipeline);
|
||||
|
|
|
@ -235,10 +235,15 @@ public:
|
|||
MATERIAL,
|
||||
TEXMAPARRAY,
|
||||
LIGHTING_MODEL,
|
||||
KEY_LIGHT,
|
||||
LIGHT,
|
||||
LIGHT_AMBIENT_BUFFER,
|
||||
HAZE_MODEL,
|
||||
FADE_PARAMETERS,
|
||||
LIGHT_CLUSTER_GRID_FRUSTUM_GRID_SLOT,
|
||||
LIGHT_CLUSTER_GRID_CLUSTER_GRID_SLOT,
|
||||
LIGHT_CLUSTER_GRID_CLUSTER_CONTENT_SLOT,
|
||||
|
||||
};
|
||||
|
||||
enum MAP {
|
||||
|
@ -266,12 +271,16 @@ public:
|
|||
int skinClusterBufferUnit;
|
||||
int materialBufferUnit;
|
||||
int texMapArrayBufferUnit;
|
||||
int keyLightBufferUnit;
|
||||
int lightBufferUnit;
|
||||
int lightAmbientBufferUnit;
|
||||
int lightAmbientMapUnit;
|
||||
int fadeMaskTextureUnit;
|
||||
int fadeParameterBufferUnit;
|
||||
int hazeParameterBufferUnit;
|
||||
int lightClusterGridBufferUnit;
|
||||
int lightClusterContentBufferUnit;
|
||||
int lightClusterFrustumBufferUnit;
|
||||
};
|
||||
using LocationsPointer = std::shared_ptr<Locations>;
|
||||
|
||||
|
|
|
@ -62,8 +62,7 @@ void ScriptEngines::onErrorLoadingScript(const QString& url) {
|
|||
}
|
||||
|
||||
ScriptEngines::ScriptEngines(ScriptEngine::Context context)
|
||||
: _context(context),
|
||||
_scriptsLocationHandle("scriptsLocation", DESKTOP_LOCATION)
|
||||
: _context(context)
|
||||
{
|
||||
_scriptsModelFilter.setSourceModel(&_scriptsModel);
|
||||
_scriptsModelFilter.sort(0, Qt::AscendingOrder);
|
||||
|
@ -429,13 +428,8 @@ bool ScriptEngines::stopScript(const QString& rawScriptURL, bool restart) {
|
|||
return stoppedScript;
|
||||
}
|
||||
|
||||
QString ScriptEngines::getScriptsLocation() const {
|
||||
return _scriptsLocationHandle.get();
|
||||
}
|
||||
|
||||
void ScriptEngines::setScriptsLocation(const QString& scriptsLocation) {
|
||||
_scriptsLocationHandle.set(scriptsLocation);
|
||||
_scriptsModel.updateScriptsLocation(scriptsLocation);
|
||||
void ScriptEngines::reloadLocalFiles() {
|
||||
_scriptsModel.reloadLocalFiles();
|
||||
}
|
||||
|
||||
void ScriptEngines::reloadAllScripts() {
|
||||
|
|
|
@ -45,9 +45,9 @@ public:
|
|||
QString getDebugScriptUrl() { return _debugScriptUrl; };
|
||||
void setDebugScriptUrl(const QString& url) { _debugScriptUrl = url; };
|
||||
|
||||
QString getScriptsLocation() const;
|
||||
void loadDefaultScripts();
|
||||
void setScriptsLocation(const QString& scriptsLocation);
|
||||
void reloadLocalFiles();
|
||||
|
||||
QStringList getRunningScripts();
|
||||
ScriptEnginePointer getScriptEngine(const QUrl& scriptHash);
|
||||
|
||||
|
@ -115,7 +115,6 @@ protected:
|
|||
QSet<ScriptEnginePointer> _allKnownScriptEngines;
|
||||
QMutex _allScriptsMutex;
|
||||
std::list<ScriptInitializer> _scriptInitializers;
|
||||
mutable Setting::Handle<QString> _scriptsLocationHandle;
|
||||
ScriptsModel _scriptsModel;
|
||||
ScriptsModelFilter _scriptsModelFilter;
|
||||
std::atomic<bool> _isStopped { false };
|
||||
|
|
|
@ -100,6 +100,7 @@ QVariant ScriptsModel::data(const QModelIndex& index, int role) const {
|
|||
return QVariant();
|
||||
}
|
||||
if (node->getType() == TREE_NODE_TYPE_SCRIPT) {
|
||||
|
||||
TreeNodeScript* script = static_cast<TreeNodeScript*>(node);
|
||||
if (role == Qt::DisplayRole) {
|
||||
return QVariant(script->getName() + (script->getOrigin() == SCRIPT_ORIGIN_LOCAL ? " (local)" : ""));
|
||||
|
@ -133,7 +134,6 @@ void ScriptsModel::updateScriptsLocation(const QString& newPath) {
|
|||
_fsWatcher.addPath(_localDirectory.absolutePath());
|
||||
}
|
||||
}
|
||||
|
||||
reloadLocalFiles();
|
||||
}
|
||||
|
||||
|
@ -305,6 +305,7 @@ void ScriptsModel::rebuildTree() {
|
|||
_treeNodes.removeAt(i);
|
||||
}
|
||||
}
|
||||
|
||||
QHash<QString, TreeNodeFolder*> folders;
|
||||
for (int i = 0; i < _treeNodes.size(); i++) {
|
||||
TreeNodeBase* node = _treeNodes.at(i);
|
||||
|
|
|
@ -12,14 +12,14 @@
|
|||
#ifndef hifi_BitVectorHelpers_h
|
||||
#define hifi_BitVectorHelpers_h
|
||||
|
||||
size_t calcBitVectorSize(int numBits) {
|
||||
int calcBitVectorSize(int numBits) {
|
||||
return ((numBits - 1) >> 3) + 1;
|
||||
}
|
||||
|
||||
// func should be of type bool func(int index)
|
||||
template <typename F>
|
||||
size_t writeBitVector(uint8_t* destinationBuffer, int numBits, const F& func) {
|
||||
size_t totalBytes = ((numBits - 1) >> 3) + 1;
|
||||
int writeBitVector(uint8_t* destinationBuffer, int numBits, const F& func) {
|
||||
int totalBytes = calcBitVectorSize(numBits);
|
||||
uint8_t* cursor = destinationBuffer;
|
||||
uint8_t byte = 0;
|
||||
uint8_t bit = 0;
|
||||
|
@ -34,13 +34,19 @@ size_t writeBitVector(uint8_t* destinationBuffer, int numBits, const F& func) {
|
|||
bit = 0;
|
||||
}
|
||||
}
|
||||
// write the last byte, if necessary
|
||||
if (bit != 0) {
|
||||
*cursor++ = byte;
|
||||
}
|
||||
|
||||
assert((int)(cursor - destinationBuffer) == totalBytes);
|
||||
return totalBytes;
|
||||
}
|
||||
|
||||
// func should be of type 'void func(int index, bool value)'
|
||||
template <typename F>
|
||||
size_t readBitVector(const uint8_t* sourceBuffer, int numBits, const F& func) {
|
||||
size_t totalBytes = ((numBits - 1) >> 3) + 1;
|
||||
int readBitVector(const uint8_t* sourceBuffer, int numBits, const F& func) {
|
||||
int totalBytes = calcBitVectorSize(numBits);
|
||||
const uint8_t* cursor = sourceBuffer;
|
||||
uint8_t bit = 0;
|
||||
|
||||
|
|
|
@ -29,7 +29,6 @@
|
|||
#include <mach-o/dyld.h>
|
||||
#endif
|
||||
|
||||
|
||||
#include "shared/GlobalAppProperties.h"
|
||||
#include "SharedUtil.h"
|
||||
|
||||
|
@ -41,8 +40,15 @@ QString TEMP_DIR_FORMAT { "%1-%2-%3" };
|
|||
#if defined(Q_OS_OSX)
|
||||
static bool USE_SOURCE_TREE_RESOURCES = true;
|
||||
#else
|
||||
static const QString USE_SOURCE_TREE_RESOURCES_FLAG("HIFI_USE_SOURCE_TREE_RESOURCES");
|
||||
static bool USE_SOURCE_TREE_RESOURCES = QProcessEnvironment::systemEnvironment().contains(USE_SOURCE_TREE_RESOURCES_FLAG);
|
||||
static bool USE_SOURCE_TREE_RESOURCES() {
|
||||
static bool result = false;
|
||||
static std::once_flag once;
|
||||
std::call_once(once, [&] {
|
||||
const QString USE_SOURCE_TREE_RESOURCES_FLAG("HIFI_USE_SOURCE_TREE_RESOURCES");
|
||||
result = QProcessEnvironment::systemEnvironment().contains(USE_SOURCE_TREE_RESOURCES_FLAG);
|
||||
});
|
||||
return result;
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
|
||||
|
@ -77,7 +83,7 @@ const QString& PathUtils::resourcesPath() {
|
|||
#endif
|
||||
|
||||
#if !defined(Q_OS_ANDROID) && defined(DEV_BUILD)
|
||||
if (USE_SOURCE_TREE_RESOURCES) {
|
||||
if (USE_SOURCE_TREE_RESOURCES()) {
|
||||
// For dev builds, optionally load content from the Git source tree
|
||||
staticResourcePath = projectRootPath() + "/interface/resources/";
|
||||
}
|
||||
|
@ -100,7 +106,7 @@ const QString& PathUtils::resourcesUrl() {
|
|||
#endif
|
||||
|
||||
#if !defined(Q_OS_ANDROID) && defined(DEV_BUILD)
|
||||
if (USE_SOURCE_TREE_RESOURCES) {
|
||||
if (USE_SOURCE_TREE_RESOURCES()) {
|
||||
// For dev builds, optionally load content from the Git source tree
|
||||
staticResourcePath = QUrl::fromLocalFile(projectRootPath() + "/interface/resources/").toString();
|
||||
}
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
set(TARGET_NAME gl-test)
|
||||
# This is not a testcase -- just set it up as a regular hifi project
|
||||
setup_hifi_project(Quick Gui OpenGL)
|
||||
setup_memory_debugger()
|
||||
set_target_properties(${TARGET_NAME} PROPERTIES FOLDER "Tests/manual-tests/")
|
||||
link_hifi_libraries(shared gl)
|
||||
package_libraries_for_deployment()
|
||||
|
|
80
tests/shared/src/BitVectorHelperTests.cpp
Normal file
80
tests/shared/src/BitVectorHelperTests.cpp
Normal file
|
@ -0,0 +1,80 @@
|
|||
//
|
||||
// BitVectorHelperTests.cpp
|
||||
// tests/shared/src
|
||||
//
|
||||
// Copyright 2018 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#include "BitVectorHelperTests.h"
|
||||
|
||||
#include <SharedLogging.h>
|
||||
|
||||
#include "../QTestExtensions.h"
|
||||
#include <QtCore/QDebug>
|
||||
#include <StreamUtils.h>
|
||||
#include <glm/glm.hpp>
|
||||
#include <BitVectorHelpers.h>
|
||||
|
||||
QTEST_MAIN(BitVectorHelperTests)
|
||||
|
||||
const int BITS_IN_BYTE = 8;
|
||||
|
||||
void BitVectorHelperTests::sizeTest() {
|
||||
std::vector<int> sizes = {0, 6, 7, 8, 30, 31, 32, 33, 87, 88, 89, 90, 90, 91, 92, 93};
|
||||
for (auto& size : sizes) {
|
||||
const int oldWay = (int)ceil((float)size / (float)BITS_IN_BYTE);
|
||||
const int newWay = (int)calcBitVectorSize(size);
|
||||
QCOMPARE(oldWay, newWay);
|
||||
}
|
||||
}
|
||||
|
||||
static void readWriteHelper(const std::vector<bool>& src) {
|
||||
|
||||
int numBits = (int)src.size();
|
||||
int numBytes = calcBitVectorSize(numBits);
|
||||
uint8_t* bytes = new uint8_t[numBytes];
|
||||
memset(bytes, numBytes, sizeof(uint8_t));
|
||||
int numBytesWritten = writeBitVector(bytes, numBits, [&](int i) {
|
||||
return src[i];
|
||||
});
|
||||
QCOMPARE(numBytesWritten, numBytes);
|
||||
|
||||
std::vector<bool> dst;
|
||||
int numBytesRead = readBitVector(bytes, numBits, [&](int i, bool value) {
|
||||
dst.push_back(value);
|
||||
});
|
||||
QCOMPARE(numBytesRead, numBytes);
|
||||
|
||||
QCOMPARE(numBits, (int)src.size());
|
||||
QCOMPARE(numBits, (int)dst.size());
|
||||
for (int i = 0; i < numBits; i++) {
|
||||
bool a = src[i];
|
||||
bool b = dst[i];
|
||||
QCOMPARE(a, b);
|
||||
}
|
||||
}
|
||||
|
||||
void BitVectorHelperTests::readWriteTest() {
|
||||
std::vector<int> sizes = {0, 6, 7, 8, 30, 31, 32, 33, 87, 88, 89, 90, 90, 91, 92, 93};
|
||||
|
||||
for (auto& size : sizes) {
|
||||
std::vector<bool> allTrue(size, true);
|
||||
std::vector<bool> allFalse(size, false);
|
||||
std::vector<bool> evenSet;
|
||||
evenSet.reserve(size);
|
||||
std::vector<bool> oddSet;
|
||||
oddSet.reserve(size);
|
||||
for (int i = 0; i < size; i++) {
|
||||
bool isOdd = (i & 0x1) > 0;
|
||||
evenSet.push_back(!isOdd);
|
||||
oddSet.push_back(isOdd);
|
||||
}
|
||||
readWriteHelper(allTrue);
|
||||
readWriteHelper(allFalse);
|
||||
readWriteHelper(evenSet);
|
||||
readWriteHelper(oddSet);
|
||||
}
|
||||
}
|
23
tests/shared/src/BitVectorHelperTests.h
Normal file
23
tests/shared/src/BitVectorHelperTests.h
Normal file
|
@ -0,0 +1,23 @@
|
|||
//
|
||||
// BitVectorHelperTests.h
|
||||
// tests/shared/src
|
||||
//
|
||||
// Copyright 2018 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#ifndef hifi_BitVectorHelperTests_h
|
||||
#define hifi_BitVectorHelperTests_h
|
||||
|
||||
#include <QtTest/QtTest>
|
||||
|
||||
class BitVectorHelperTests : public QObject {
|
||||
Q_OBJECT
|
||||
private slots:
|
||||
void sizeTest();
|
||||
void readWriteTest();
|
||||
};
|
||||
|
||||
#endif // hifi_BitVectorHelperTests_h
|
|
@ -306,8 +306,8 @@ void Test::evaluateTestsRecursively(bool interactiveMode, QProgressBar* progress
|
|||
zipAndDeleteTestResultsFolder();
|
||||
}
|
||||
|
||||
void Test::importTest(QTextStream& textStream, const QString& testPathname, int testNumber) {
|
||||
textStream << "var test" << testNumber << " = Script.require(\"" << "file:///" << testPathname + "\");" << endl;
|
||||
void Test::importTest(QTextStream& textStream, const QString& testPathname) {
|
||||
textStream << "Script.include(\"" << "file:///" << testPathname + "?raw=true\");" << endl;
|
||||
}
|
||||
|
||||
// Creates a single script in a user-selected folder.
|
||||
|
@ -330,12 +330,14 @@ void Test::createRecursiveScript() {
|
|||
}
|
||||
|
||||
QTextStream textStream(&allTestsFilename);
|
||||
textStream << "// This is an automatically generated file, created by auto-tester" << endl;
|
||||
textStream << "// This is an automatically generated file, created by auto-tester" << endl << endl;
|
||||
|
||||
textStream << "var autoTester = Script.require(\"https://github.com/highfidelity/hifi_tests/blob/master/tests/utils/autoTester.js?raw=true\");" << endl;
|
||||
textStream << "autoTester.enableRecursive();" << endl << endl;
|
||||
|
||||
// The main will call each test after the previous test is completed
|
||||
// This is implemented with an interval timer that periodically tests if a
|
||||
// running test has increment a testNumber variable that it received as an input.
|
||||
int testNumber = 1;
|
||||
QVector<QString> testPathnames;
|
||||
|
||||
// First test if top-level folder has a test.js file
|
||||
|
@ -343,8 +345,7 @@ void Test::createRecursiveScript() {
|
|||
QFileInfo fileInfo(testPathname);
|
||||
if (fileInfo.exists()) {
|
||||
// Current folder contains a test
|
||||
importTest(textStream, testPathname, testNumber);
|
||||
++testNumber;
|
||||
importTest(textStream, testPathname);
|
||||
|
||||
testPathnames << testPathname;
|
||||
}
|
||||
|
@ -363,8 +364,7 @@ void Test::createRecursiveScript() {
|
|||
QFileInfo fileInfo(testPathname);
|
||||
if (fileInfo.exists()) {
|
||||
// Current folder contains a test
|
||||
importTest(textStream, testPathname, testNumber);
|
||||
++testNumber;
|
||||
importTest(textStream, testPathname);
|
||||
|
||||
testPathnames << testPathname;
|
||||
}
|
||||
|
@ -377,79 +377,9 @@ void Test::createRecursiveScript() {
|
|||
}
|
||||
|
||||
textStream << endl;
|
||||
|
||||
// Define flags for each test
|
||||
for (int i = 1; i <= testPathnames.length(); ++i) {
|
||||
textStream << "var test" << i << "HasNotStarted = true;" << endl;
|
||||
}
|
||||
|
||||
// Leave a blank line in the main
|
||||
textStream << endl;
|
||||
|
||||
const int TEST_PERIOD = 1000; // in milliseconds
|
||||
const QString tab = " ";
|
||||
|
||||
textStream << "// Check every second if the current test is complete and the next test can be run" << endl;
|
||||
textStream << "var testTimer = Script.setInterval(" << endl;
|
||||
textStream << tab << "function() {" << endl;
|
||||
|
||||
const QString testFunction = "test";
|
||||
for (int i = 1; i <= testPathnames.length(); ++i) {
|
||||
// First test starts immediately, all other tests wait for the previous test to complete.
|
||||
// The script produced will look as follows:
|
||||
// if (test1HasNotStarted) {
|
||||
// test1HasNotStarted = false;
|
||||
// test1.test("auto");
|
||||
// print("******started test 1******");
|
||||
// }
|
||||
// |
|
||||
// |
|
||||
// if (test5.complete && test6HasNotStarted) {
|
||||
// test6HasNotStarted = false;
|
||||
// test7.test();
|
||||
// print("******started test 6******");
|
||||
// }
|
||||
// |
|
||||
// |
|
||||
// if (test12.complete) {
|
||||
// print("******stopping******");
|
||||
// Script.stop();
|
||||
// }
|
||||
//
|
||||
if (i == 1) {
|
||||
textStream << tab << tab << "if (test1HasNotStarted) {" << endl;
|
||||
} else {
|
||||
textStream << tab << tab << "if (test" << i - 1 << ".complete && test" << i << "HasNotStarted) {" << endl;
|
||||
}
|
||||
textStream << tab << tab << tab << "test" << i << "HasNotStarted = false;" << endl;
|
||||
textStream << tab << tab << tab << "test" << i << "." << testFunction << "(\"auto\");" << endl;
|
||||
textStream << tab << tab << tab << "print(\"******started test " << i << "******\");" << endl;
|
||||
|
||||
textStream << tab << tab << "}" << endl << endl;
|
||||
|
||||
}
|
||||
|
||||
// Add extra step to stop the script
|
||||
textStream << tab << tab << "if (test" << testPathnames.length() << ".complete) {" << endl;
|
||||
textStream << tab << tab << tab << "print(\"******stopping******\");" << endl;
|
||||
textStream << tab << tab << tab << "Script.stop();" << endl;
|
||||
textStream << tab << tab << "}" << endl << endl;
|
||||
|
||||
textStream << tab << "}," << endl;
|
||||
textStream << endl;
|
||||
textStream << tab << TEST_PERIOD << endl;
|
||||
textStream << ");" << endl << endl;
|
||||
|
||||
textStream << "// Stop the timer and clear the module cache" << endl;
|
||||
textStream << "Script.scriptEnding.connect(" << endl;
|
||||
textStream << tab << "function() {" << endl;
|
||||
textStream << tab << tab << "Script.clearInterval(testTimer);" << endl;
|
||||
textStream << tab << tab << "Script.require.cache = {};" << endl;
|
||||
textStream << tab << "}" << endl;
|
||||
textStream << ");" << endl;
|
||||
textStream << "autoTester.runRecursive();" << endl;
|
||||
|
||||
allTestsFilename.close();
|
||||
|
||||
messageBox.information(0, "Success", "Script has been created");
|
||||
}
|
||||
|
||||
|
|
|
@ -36,7 +36,7 @@ public:
|
|||
bool isInSnapshotFilenameFormat(QString filename);
|
||||
bool isInExpectedImageFilenameFormat(QString filename);
|
||||
|
||||
void importTest(QTextStream& textStream, const QString& testPathname, int testNumber);
|
||||
void importTest(QTextStream& textStream, const QString& testPathname);
|
||||
|
||||
void appendTestResultsToFile(QString testResultsFolderPath, TestFailure testFailure, QPixmap comparisonImage);
|
||||
|
||||
|
|
Loading…
Reference in a new issue