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include NLPacket in AudioInjector for unique_ptr
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@ -20,13 +20,14 @@
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#include <glm/glm.hpp>
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#include <glm/gtx/quaternion.hpp>
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#include <NLPacket.h>
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#include "AudioInjectorLocalBuffer.h"
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#include "AudioInjectorOptions.h"
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#include "Sound.h"
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class AbstractAudioInterface;
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class AudioInjectorManager;
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class NLPacket;
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// In order to make scripting cleaner for the AudioInjector, the script now holds on to the AudioInjector object
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// until it dies.
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