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removed _ballColor from Hand since it was never actually used
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2 changed files with 0 additions and 11 deletions
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@ -29,7 +29,6 @@ Hand::Hand(Avatar* owningAvatar) :
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_owningAvatar(owningAvatar),
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_renderAlpha(1.0),
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_ballColor(0.0, 0.0, 0.4),
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_collisionCenter(0,0,0),
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_collisionAge(0),
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_collisionDuration(0)
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@ -37,13 +36,6 @@ Hand::Hand(Avatar* owningAvatar) :
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}
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void Hand::init() {
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// Different colors for my hand and others' hands
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if (_owningAvatar && _owningAvatar->isMyAvatar()) {
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_ballColor = glm::vec3(0.0, 0.4, 0.0);
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}
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else {
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_ballColor = glm::vec3(0.0, 0.0, 0.4);
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}
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}
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void Hand::reset() {
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@ -351,7 +343,6 @@ void Hand::renderLeapHands(bool isMine) {
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const float alpha = 1.0f;
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//const glm::vec3 handColor = _ballColor;
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const glm::vec3 handColor(1.0, 0.84, 0.66); // use the skin color
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glEnable(GL_DEPTH_TEST);
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@ -51,7 +51,6 @@ public:
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void reset();
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void simulate(float deltaTime, bool isMine);
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void render(bool isMine);
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void setBallColor (glm::vec3 ballColor ) { _ballColor = ballColor; }
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// getters
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const glm::vec3& getLeapFingerTipBallPosition (int ball) const { return _leapFingerTipBalls [ball].position;}
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@ -69,7 +68,6 @@ private:
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Avatar* _owningAvatar;
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float _renderAlpha;
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glm::vec3 _ballColor;
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std::vector<HandBall> _leapFingerTipBalls;
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std::vector<HandBall> _leapFingerRootBalls;
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