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fix indentation
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1 changed files with 2 additions and 2 deletions
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@ -116,8 +116,8 @@ btConvexHullShape* ShapeFactory::createConvexHull(const QVector<glm::vec3>& poin
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uint32_t numPoints = (uint32_t)hull->getNumPoints();
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if (numPoints > MAX_HULL_POINTS) {
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// we have too many points, so we compute point projections along canonical unit vectors
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// and keep the those that project the farthest
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// we have too many points, so we compute point projections along canonical unit vectors
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// and keep the those that project the farthest
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btVector3 btCenter = glmToBullet(center);
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btVector3* shapePoints = hull->getUnscaledPoints();
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std::vector<uint32_t> finalIndices;
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