fix indentation

This commit is contained in:
Andrew Meadows 2016-06-03 09:50:14 -07:00
parent f17330ea82
commit 3280a2b967

View file

@ -116,8 +116,8 @@ btConvexHullShape* ShapeFactory::createConvexHull(const QVector<glm::vec3>& poin
uint32_t numPoints = (uint32_t)hull->getNumPoints();
if (numPoints > MAX_HULL_POINTS) {
// we have too many points, so we compute point projections along canonical unit vectors
// and keep the those that project the farthest
// we have too many points, so we compute point projections along canonical unit vectors
// and keep the those that project the farthest
btVector3 btCenter = glmToBullet(center);
btVector3* shapePoints = hull->getUnscaledPoints();
std::vector<uint32_t> finalIndices;