Merge pull request #6577 from Atlante45/master

Fix UNIX warnings
This commit is contained in:
Brad Hefta-Gaub 2015-12-07 09:50:00 -08:00
commit 3240c1dbfe
5 changed files with 11 additions and 10 deletions

View file

@ -45,7 +45,7 @@
#include <QtNetwork/QNetworkDiskCache>
#include <gl/Config.h>
#include <QtGui/QOpenGLContext>
#include <QOpenGLContextWrapper.h>
#include <AccountManager.h>
#include <AddressManager.h>
@ -1397,13 +1397,13 @@ void Application::paintGL() {
_lockedFramebufferMap[finalTexture] = scratchFramebuffer;
uint64_t displayStart = usecTimestampNow();
Q_ASSERT(QOpenGLContext::currentContext() == _offscreenContext->getContext());
Q_ASSERT(isCurrentContext(_offscreenContext->getContext()));
{
PROFILE_RANGE(__FUNCTION__ "/pluginSubmitScene");
PerformanceTimer perfTimer("pluginSubmitScene");
displayPlugin->submitSceneTexture(_frameCount, finalTexture, toGlm(size));
}
Q_ASSERT(QOpenGLContext::currentContext() == _offscreenContext->getContext());
Q_ASSERT(isCurrentContext(_offscreenContext->getContext()));
uint64_t displayEnd = usecTimestampNow();
const float displayPeriodUsec = (float)(displayEnd - displayStart); // usecs

View file

@ -14,7 +14,6 @@
#include <QtCore/QTimer>
#include <QtOpenGL/QGLWidget>
#include <QtGui/QOpenGLContext>
#include <QtGui/QImage>
#include <gl/GLWidget.h>
@ -46,7 +45,6 @@ public:
// Extra code because of the widget 'wrapper' context
_context = context;
_context->moveToThread(this);
_context->contextHandle()->moveToThread(this);
}
virtual void run() override {
@ -57,7 +55,6 @@ public:
Lock lock(_mutex);
// Move the context to the main thread
_context->moveToThread(qApp->thread());
_context->contextHandle()->moveToThread(qApp->thread());
_pendingMainThreadOperation = false;
// Release the main thread to do it's action
_condition.notify_one();
@ -104,7 +101,6 @@ public:
_context->doneCurrent();
_context->moveToThread(qApp->thread());
_context->contextHandle()->moveToThread(qApp->thread());
}
void withMainThreadContext(std::function<void()> f) {
@ -120,7 +116,6 @@ public:
// Move the context back to the presentation thread
_context->moveToThread(this);
_context->contextHandle()->moveToThread(this);
// restore control of the context to the presentation thread and signal
// the end of the operation

View file

@ -68,8 +68,8 @@ public:
virtual bool contains(const glm::vec3& point) const override;
// these are in the frame of this object
virtual glm::quat getJointRotation(int index) const;
virtual glm::vec3 getJointTranslation(int index) const;
virtual glm::quat getJointRotation(int index) const override;
virtual glm::vec3 getJointTranslation(int index) const override;
private:
void remapTextures();

View file

@ -37,4 +37,8 @@ bool QOpenGLContextWrapper::makeCurrent(QSurface* surface) {
void QOpenGLContextWrapper::doneCurrent() {
_context->doneCurrent();
}
bool isCurrentContext(QOpenGLContext* context) {
return QOpenGLContext::currentContext() == context;
}

View file

@ -30,4 +30,6 @@ private:
QOpenGLContext* _context { nullptr };
};
bool isCurrentContext(QOpenGLContext* context);
#endif // hifi_QOpenGLContextWrapper_h