mirror of
https://github.com/lubosz/overte.git
synced 2025-08-13 03:54:43 +02:00
Merge pull request #10609 from 1P-Cusack/21317
WL21317 helper functions for getting into avatar coordinate space
This commit is contained in:
commit
321e307c9f
4 changed files with 341 additions and 0 deletions
|
@ -794,6 +794,77 @@ controller::Pose MyAvatar::getRightHandTipPose() const {
|
||||||
return pose;
|
return pose;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
glm::vec3 MyAvatar::worldToJointPoint(const glm::vec3& position, const int jointIndex) const {
|
||||||
|
glm::vec3 jointPos = getPosition();//default value if no or invalid joint specified
|
||||||
|
glm::quat jointRot = getRotation();//default value if no or invalid joint specified
|
||||||
|
if (jointIndex != -1) {
|
||||||
|
if (_skeletonModel->getJointPositionInWorldFrame(jointIndex, jointPos)) {
|
||||||
|
_skeletonModel->getJointRotationInWorldFrame(jointIndex, jointRot);
|
||||||
|
} else {
|
||||||
|
qWarning() << "Invalid joint index specified: " << jointIndex;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
glm::vec3 modelOffset = position - jointPos;
|
||||||
|
glm::vec3 jointSpacePosition = glm::inverse(jointRot) * modelOffset;
|
||||||
|
|
||||||
|
return jointSpacePosition;
|
||||||
|
}
|
||||||
|
|
||||||
|
glm::vec3 MyAvatar::worldToJointDirection(const glm::vec3& worldDir, const int jointIndex) const {
|
||||||
|
glm::quat jointRot = getRotation();//default value if no or invalid joint specified
|
||||||
|
if ((jointIndex != -1) && (!_skeletonModel->getJointRotationInWorldFrame(jointIndex, jointRot))) {
|
||||||
|
qWarning() << "Invalid joint index specified: " << jointIndex;
|
||||||
|
}
|
||||||
|
|
||||||
|
glm::vec3 jointSpaceDir = glm::inverse(jointRot) * worldDir;
|
||||||
|
return jointSpaceDir;
|
||||||
|
}
|
||||||
|
|
||||||
|
glm::quat MyAvatar::worldToJointRotation(const glm::quat& worldRot, const int jointIndex) const {
|
||||||
|
glm::quat jointRot = getRotation();//default value if no or invalid joint specified
|
||||||
|
if ((jointIndex != -1) && (!_skeletonModel->getJointRotationInWorldFrame(jointIndex, jointRot))) {
|
||||||
|
qWarning() << "Invalid joint index specified: " << jointIndex;
|
||||||
|
}
|
||||||
|
glm::quat jointSpaceRot = glm::inverse(jointRot) * worldRot;
|
||||||
|
return jointSpaceRot;
|
||||||
|
}
|
||||||
|
|
||||||
|
glm::vec3 MyAvatar::jointToWorldPoint(const glm::vec3& jointSpacePos, const int jointIndex) const {
|
||||||
|
glm::vec3 jointPos = getPosition();//default value if no or invalid joint specified
|
||||||
|
glm::quat jointRot = getRotation();//default value if no or invalid joint specified
|
||||||
|
|
||||||
|
if (jointIndex != -1) {
|
||||||
|
if (_skeletonModel->getJointPositionInWorldFrame(jointIndex, jointPos)) {
|
||||||
|
_skeletonModel->getJointRotationInWorldFrame(jointIndex, jointRot);
|
||||||
|
} else {
|
||||||
|
qWarning() << "Invalid joint index specified: " << jointIndex;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
glm::vec3 worldOffset = jointRot * jointSpacePos;
|
||||||
|
glm::vec3 worldPos = jointPos + worldOffset;
|
||||||
|
|
||||||
|
return worldPos;
|
||||||
|
}
|
||||||
|
|
||||||
|
glm::vec3 MyAvatar::jointToWorldDirection(const glm::vec3& jointSpaceDir, const int jointIndex) const {
|
||||||
|
glm::quat jointRot = getRotation();//default value if no or invalid joint specified
|
||||||
|
if ((jointIndex != -1) && (!_skeletonModel->getJointRotationInWorldFrame(jointIndex, jointRot))) {
|
||||||
|
qWarning() << "Invalid joint index specified: " << jointIndex;
|
||||||
|
}
|
||||||
|
glm::vec3 worldDir = jointRot * jointSpaceDir;
|
||||||
|
return worldDir;
|
||||||
|
}
|
||||||
|
|
||||||
|
glm::quat MyAvatar::jointToWorldRotation(const glm::quat& jointSpaceRot, const int jointIndex) const {
|
||||||
|
glm::quat jointRot = getRotation();//default value if no or invalid joint specified
|
||||||
|
if ((jointIndex != -1) && (!_skeletonModel->getJointRotationInWorldFrame(jointIndex, jointRot))) {
|
||||||
|
qWarning() << "Invalid joint index specified: " << jointIndex;
|
||||||
|
}
|
||||||
|
glm::quat worldRot = jointRot * jointSpaceRot;
|
||||||
|
return worldRot;
|
||||||
|
}
|
||||||
|
|
||||||
// virtual
|
// virtual
|
||||||
void MyAvatar::render(RenderArgs* renderArgs) {
|
void MyAvatar::render(RenderArgs* renderArgs) {
|
||||||
// don't render if we've been asked to disable local rendering
|
// don't render if we've been asked to disable local rendering
|
||||||
|
|
|
@ -378,6 +378,15 @@ public:
|
||||||
Q_INVOKABLE controller::Pose getLeftHandTipPose() const;
|
Q_INVOKABLE controller::Pose getLeftHandTipPose() const;
|
||||||
Q_INVOKABLE controller::Pose getRightHandTipPose() const;
|
Q_INVOKABLE controller::Pose getRightHandTipPose() const;
|
||||||
|
|
||||||
|
// world-space to avatar-space rigconversion functions
|
||||||
|
Q_INVOKABLE glm::vec3 worldToJointPoint(const glm::vec3& position, const int jointIndex = -1) const;
|
||||||
|
Q_INVOKABLE glm::vec3 worldToJointDirection(const glm::vec3& direction, const int jointIndex = -1) const;
|
||||||
|
Q_INVOKABLE glm::quat worldToJointRotation(const glm::quat& rotation, const int jointIndex = -1) const;
|
||||||
|
|
||||||
|
Q_INVOKABLE glm::vec3 jointToWorldPoint(const glm::vec3& position, const int jointIndex = -1) const;
|
||||||
|
Q_INVOKABLE glm::vec3 jointToWorldDirection(const glm::vec3& direction, const int jointIndex = -1) const;
|
||||||
|
Q_INVOKABLE glm::quat jointToWorldRotation(const glm::quat& rotation, const int jointIndex = -1) const;
|
||||||
|
|
||||||
AvatarWeakPointer getLookAtTargetAvatar() const { return _lookAtTargetAvatar; }
|
AvatarWeakPointer getLookAtTargetAvatar() const { return _lookAtTargetAvatar; }
|
||||||
void updateLookAtTargetAvatar();
|
void updateLookAtTargetAvatar();
|
||||||
void clearLookAtTargetAvatar();
|
void clearLookAtTargetAvatar();
|
||||||
|
|
127
scripts/developer/tests/avatarToWorldTests.js
Normal file
127
scripts/developer/tests/avatarToWorldTests.js
Normal file
|
@ -0,0 +1,127 @@
|
||||||
|
var AVATAR_SELF_ID = "{00000000-0000-0000-0000-000000000001}";
|
||||||
|
|
||||||
|
var debugSphereBaseProperties = {
|
||||||
|
type: "Sphere",
|
||||||
|
dimensions: { x: 0.2, y: 0.2, z: 0.2 },
|
||||||
|
dynamic: false,
|
||||||
|
collisionless: true,
|
||||||
|
gravity: { x: 0, y: 0, z: 0 },
|
||||||
|
lifetime: 10.0,
|
||||||
|
userData: "{ \"grabbableKey\": { \"grabbable\": false, \"kinematic\": false } }"
|
||||||
|
};
|
||||||
|
|
||||||
|
var debugBoxBaseProperties = {
|
||||||
|
type: "Box",
|
||||||
|
dimensions: { x: 0.2, y: 0.2, z: 0.2 },
|
||||||
|
dynamic: false,
|
||||||
|
collisionless: true,
|
||||||
|
gravity: { x: 0, y: 0, z: 0 },
|
||||||
|
lifetime: 10.0,
|
||||||
|
userData: "{ \"grabbableKey\": { \"grabbable\": false, \"kinematic\": false } }"
|
||||||
|
};
|
||||||
|
|
||||||
|
//jointToWorldPoint
|
||||||
|
// create sphere for finger on left hand
|
||||||
|
// each frame, calculate world position of finger, with some offset
|
||||||
|
// update sphere to match this position
|
||||||
|
var jointToWorldPointTest_sphereEntity;
|
||||||
|
function jointToWorldPointTest() {
|
||||||
|
var jointIndex = MyAvatar.getJointIndex("LeftHandPinky4");
|
||||||
|
var jointOffset_WorldSpace = { x: 0.1, y: 0, z: 0 };
|
||||||
|
var worldPos = MyAvatar.jointToWorldPoint(jointOffset_WorldSpace, jointIndex);
|
||||||
|
|
||||||
|
var jointSphereProps = Object.create(debugSphereBaseProperties);
|
||||||
|
jointSphereProps.name = "jointToWorldPointTest_Sphere";
|
||||||
|
jointSphereProps.color = { blue: 240, green: 150, red: 150 };
|
||||||
|
jointSphereProps.position = worldPos;
|
||||||
|
jointToWorldPointTest_sphereEntity = Entities.addEntity(jointSphereProps);
|
||||||
|
}
|
||||||
|
function jointToWorldPointTest_update(deltaTime) {
|
||||||
|
var jointIndex = MyAvatar.getJointIndex("LeftHandPinky4");
|
||||||
|
var jointOffset_WorldSpace = { x: 0.1, y: 0, z: 0 };
|
||||||
|
var worldPos = MyAvatar.jointToWorldPoint(jointOffset_WorldSpace, jointIndex);
|
||||||
|
var newProperties = { position: worldPos };
|
||||||
|
Entities.editEntity(jointToWorldPointTest_sphereEntity, newProperties);
|
||||||
|
}
|
||||||
|
|
||||||
|
//jointToWorldDirection
|
||||||
|
// create line in world space
|
||||||
|
// each frame calculate world space direction of players head z axis
|
||||||
|
// update line to match
|
||||||
|
var jointToWorldDirectionTest_lineEntity;
|
||||||
|
function jointToWorldDirectionTest() {
|
||||||
|
var jointIndex = MyAvatar.getJointIndex("Head");
|
||||||
|
var avatarPos = MyAvatar.getJointPosition(jointIndex);
|
||||||
|
|
||||||
|
var jointDir = { x: 1, y: 0, z: 1 };
|
||||||
|
var worldDir = MyAvatar.jointToWorldDirection(jointDir, jointIndex);
|
||||||
|
print(worldDir.x);
|
||||||
|
print(worldDir.y);
|
||||||
|
print(worldDir.z);
|
||||||
|
jointToWorldDirectionTest_lineEntity = Entities.addEntity({
|
||||||
|
type: "Line",
|
||||||
|
color: {red: 250, green: 0, blue: 0},
|
||||||
|
dimensions: {x: 5, y: 5, z: 5},
|
||||||
|
lifetime: 10.0,
|
||||||
|
linePoints: [{
|
||||||
|
x: 0,
|
||||||
|
y: 0,
|
||||||
|
z: 0
|
||||||
|
}, worldDir
|
||||||
|
],
|
||||||
|
position : avatarPos,
|
||||||
|
});
|
||||||
|
}
|
||||||
|
function jointToWorldDirection_update(deltaTime) {
|
||||||
|
var jointIndex = MyAvatar.getJointIndex("Head");
|
||||||
|
var avatarPos = MyAvatar.getJointPosition(jointIndex);
|
||||||
|
var jointDir = { x: 1, y: 0, z: 0 };
|
||||||
|
var worldDir = MyAvatar.jointToWorldDirection(jointDir, jointIndex);
|
||||||
|
var newProperties = {
|
||||||
|
linePoints: [{
|
||||||
|
x: 0,
|
||||||
|
y: 0,
|
||||||
|
z: 0
|
||||||
|
}, worldDir
|
||||||
|
],
|
||||||
|
position : avatarPos
|
||||||
|
};
|
||||||
|
|
||||||
|
Entities.editEntity(jointToWorldDirectionTest_lineEntity, newProperties);
|
||||||
|
}
|
||||||
|
|
||||||
|
//jointToWorldRotation
|
||||||
|
// create box in world space
|
||||||
|
// each frame calculate world space rotation of players head
|
||||||
|
// update box rotation to match
|
||||||
|
var jointToWorldRotationTest_boxEntity;
|
||||||
|
function jointToWorldRotationTest() {
|
||||||
|
var jointIndex = MyAvatar.getJointIndex("Head");
|
||||||
|
var jointPosition_WorldSpace = MyAvatar.getJointPosition(jointIndex);
|
||||||
|
var jointRot = MyAvatar.getJointRotation(jointIndex);
|
||||||
|
var jointRot_WorldSpace = MyAvatar.jointToWorldRotation(jointRot, jointIndex);
|
||||||
|
|
||||||
|
var boxProps = Object.create(debugBoxBaseProperties);
|
||||||
|
boxProps.name = "jointToWorldRotationTest_Box";
|
||||||
|
boxProps.color = { blue: 250, green: 250, red: 250 };
|
||||||
|
boxProps.position = jointPosition_WorldSpace;
|
||||||
|
boxProps.rotation = jointRot_WorldSpace;
|
||||||
|
jointToWorldRotationTest_boxEntity = Entities.addEntity(boxProps);
|
||||||
|
}
|
||||||
|
function jointToWorldRotationTest_update(deltaTime) {
|
||||||
|
var jointIndex = MyAvatar.getJointIndex("Head");
|
||||||
|
var jointPosition_WorldSpace = MyAvatar.getJointPosition(jointIndex);
|
||||||
|
var jointRot = MyAvatar.getJointRotation(jointIndex);
|
||||||
|
var jointRot_WorldSpace = MyAvatar.jointToWorldRotation(jointRot, jointIndex);
|
||||||
|
var newProperties = { position: jointPosition_WorldSpace, rotation: jointRot_WorldSpace };
|
||||||
|
Entities.editEntity(jointToWorldRotationTest_boxEntity, newProperties);
|
||||||
|
}
|
||||||
|
|
||||||
|
jointToWorldPointTest();
|
||||||
|
Script.update.connect(jointToWorldPointTest_update);
|
||||||
|
|
||||||
|
jointToWorldDirectionTest();
|
||||||
|
Script.update.connect(jointToWorldDirection_update);
|
||||||
|
|
||||||
|
jointToWorldRotationTest();
|
||||||
|
Script.update.connect(jointToWorldRotationTest_update);
|
134
scripts/developer/tests/worldToAvatarTests.js
Normal file
134
scripts/developer/tests/worldToAvatarTests.js
Normal file
|
@ -0,0 +1,134 @@
|
||||||
|
var AVATAR_SELF_ID = "{00000000-0000-0000-0000-000000000001}";
|
||||||
|
|
||||||
|
var debugSphereBaseProperties = {
|
||||||
|
type: "Sphere",
|
||||||
|
dimensions: { x: 0.2, y: 0.2, z: 0.2 },
|
||||||
|
dynamic: false,
|
||||||
|
collisionless: true,
|
||||||
|
gravity: { x: 0, y: 0, z: 0 },
|
||||||
|
lifetime: 10.0,
|
||||||
|
userData: "{ \"grabbableKey\": { \"grabbable\": false, \"kinematic\": false } }"
|
||||||
|
};
|
||||||
|
|
||||||
|
var debugBoxBaseProperties = {
|
||||||
|
type: "Box",
|
||||||
|
dimensions: { x: 0.2, y: 0.2, z: 0.2 },
|
||||||
|
dynamic: false,
|
||||||
|
collisionless: true,
|
||||||
|
gravity: { x: 0, y: 0, z: 0 },
|
||||||
|
lifetime: 10.0,
|
||||||
|
userData: "{ \"grabbableKey\": { \"grabbable\": false, \"kinematic\": false } }"
|
||||||
|
};
|
||||||
|
|
||||||
|
//worldToJointPoint
|
||||||
|
// calculate position offset from joint using getJointPosition
|
||||||
|
// pass through worldToJointPoint to get offset in joint space of players joint
|
||||||
|
// create a blue sphere and attach it to players joint using the joint space offset
|
||||||
|
// The two spheres should appear in the same place, but the blue sphere will follow the avatar
|
||||||
|
function worldToJointPointTest() {
|
||||||
|
var jointIndex = MyAvatar.getJointIndex("LeftHandPinky4");
|
||||||
|
var avatarPos = MyAvatar.position;
|
||||||
|
|
||||||
|
var jointPosition_WorldSpace = MyAvatar.getJointPosition(jointIndex);
|
||||||
|
var jointOffset_WorldSpace = { x: 0.1, y: 0, z: 0 };
|
||||||
|
var jointPosition_WorldSpaceOffset = Vec3.sum(jointPosition_WorldSpace, jointOffset_WorldSpace);
|
||||||
|
var jointPosition_JointSpaceOffset = MyAvatar.worldToJointPoint(jointPosition_WorldSpaceOffset, jointIndex);
|
||||||
|
|
||||||
|
var jointSphereProps = Object.create(debugSphereBaseProperties);
|
||||||
|
jointSphereProps.name = "worldToJointPointTest_Joint";
|
||||||
|
jointSphereProps.color = { blue: 240, green: 150, red: 150 };
|
||||||
|
jointSphereProps.localPosition = jointPosition_JointSpaceOffset;
|
||||||
|
jointSphereProps.parentID = AVATAR_SELF_ID;
|
||||||
|
jointSphereProps.parentJointIndex = jointIndex;
|
||||||
|
Entities.addEntity(jointSphereProps);
|
||||||
|
|
||||||
|
var worldSphereProps = Object.create(debugSphereBaseProperties);
|
||||||
|
worldSphereProps.name = "worldToJointPointTest_World";
|
||||||
|
worldSphereProps.color = { blue: 150, green: 250, red: 150 };
|
||||||
|
worldSphereProps.position = jointPosition_WorldSpaceOffset;
|
||||||
|
Entities.addEntity(worldSphereProps);
|
||||||
|
}
|
||||||
|
|
||||||
|
//worldToJointDirection
|
||||||
|
// create line and attach to avatars head
|
||||||
|
// each frame calculate direction of world x axis in joint space of players head
|
||||||
|
// update arrow orientation to match
|
||||||
|
var worldToJointDirectionTest_lineEntity;
|
||||||
|
function worldToJointDirectionTest() {
|
||||||
|
var jointIndex = MyAvatar.getJointIndex("Head");
|
||||||
|
|
||||||
|
var jointPosition_WorldSpace = MyAvatar.getJointPosition(jointIndex);
|
||||||
|
var jointOffset_WorldSpace = { x: 0, y: 0, z: 0 };
|
||||||
|
var jointPosition_WorldSpaceOffset = Vec3.sum(jointPosition_WorldSpace, jointOffset_WorldSpace);
|
||||||
|
var jointPosition_JointSpaceOffset = MyAvatar.worldToJointPoint(jointPosition_WorldSpaceOffset, jointIndex);
|
||||||
|
|
||||||
|
var worldDir = { x: 1, y: 0, z: 0 };
|
||||||
|
var avatarDir = MyAvatar.worldToJointDirection(worldDir, jointIndex);
|
||||||
|
|
||||||
|
worldToJointDirectionTest_lineEntity = Entities.addEntity({
|
||||||
|
type: "Line",
|
||||||
|
color: {red: 200, green: 250, blue: 0},
|
||||||
|
dimensions: {x: 5, y: 5, z: 5},
|
||||||
|
lifetime: 10.0,
|
||||||
|
linePoints: [{
|
||||||
|
x: 0,
|
||||||
|
y: 0,
|
||||||
|
z: 0
|
||||||
|
}, avatarDir
|
||||||
|
],
|
||||||
|
localPosition : jointOffset_WorldSpace,
|
||||||
|
parentID : AVATAR_SELF_ID,
|
||||||
|
parentJointIndex : jointIndex
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
function worldToJointDirectionTest_update(deltaTime) {
|
||||||
|
var jointIndex = MyAvatar.getJointIndex("Head");
|
||||||
|
var worldDir = { x: 1, y: 0, z: 0 };
|
||||||
|
var avatarDir = MyAvatar.worldToJointDirection(worldDir, jointIndex);
|
||||||
|
var newProperties = { linePoints: [{
|
||||||
|
x: 0,
|
||||||
|
y: 0,
|
||||||
|
z: 0
|
||||||
|
}, avatarDir
|
||||||
|
]};
|
||||||
|
|
||||||
|
Entities.editEntity(worldToJointDirectionTest_lineEntity, newProperties);
|
||||||
|
}
|
||||||
|
|
||||||
|
//worldToJointRotation
|
||||||
|
// create box and parent to some player joint
|
||||||
|
// convert world identity rotation to joint space rotation
|
||||||
|
// each frame, update box with new orientation
|
||||||
|
var worldToJointRotationTest_boxEntity;
|
||||||
|
function worldToJointRotationTest() {
|
||||||
|
var jointIndex = MyAvatar.getJointIndex("RightHandPinky4");
|
||||||
|
var avatarPos = MyAvatar.position;
|
||||||
|
|
||||||
|
var jointPosition_WorldSpace = MyAvatar.getJointPosition(jointIndex);
|
||||||
|
var jointOffset_WorldSpace = { x: 0.0, y: 0, z: 0 };
|
||||||
|
var jointPosition_WorldSpaceOffset = Vec3.sum(jointPosition_WorldSpace, jointOffset_WorldSpace);
|
||||||
|
var jointPosition_JointSpaceOffset = MyAvatar.worldToJointPoint(jointPosition_WorldSpaceOffset, jointIndex);
|
||||||
|
|
||||||
|
var jointBoxProps = Object.create(debugBoxBaseProperties);
|
||||||
|
jointBoxProps.name = "worldToJointRotationTest_Box";
|
||||||
|
jointBoxProps.color = { blue: 0, green: 0, red: 250 };
|
||||||
|
jointBoxProps.localPosition = jointPosition_JointSpaceOffset;
|
||||||
|
jointBoxProps.parentID = AVATAR_SELF_ID;
|
||||||
|
jointBoxProps.parentJointIndex = jointIndex;
|
||||||
|
worldToJointRotationTest_boxEntity = Entities.addEntity(jointBoxProps);
|
||||||
|
}
|
||||||
|
function worldToJointRotationTest_update(deltaTime) {
|
||||||
|
var jointIndex = MyAvatar.getJointIndex("RightHandPinky4");
|
||||||
|
var worldRot = Quat.fromPitchYawRollDegrees(0,0,0);
|
||||||
|
var avatarRot = MyAvatar.worldToJointRotation(worldRot, jointIndex);
|
||||||
|
var newProperties = { localRotation: avatarRot };
|
||||||
|
Entities.editEntity(worldToJointRotationTest_boxEntity, newProperties);
|
||||||
|
}
|
||||||
|
|
||||||
|
worldToJointPointTest();
|
||||||
|
worldToJointDirectionTest();
|
||||||
|
worldToJointRotationTest();
|
||||||
|
|
||||||
|
Script.update.connect(worldToJointDirectionTest_update);
|
||||||
|
Script.update.connect(worldToJointRotationTest_update);
|
Loading…
Reference in a new issue