IMproving the probe system and cleaning the engine script

This commit is contained in:
Sam Gateau 2015-06-19 10:41:40 +02:00
parent b09991d75b
commit 31633eca10
8 changed files with 81 additions and 65 deletions

View file

@ -10,25 +10,7 @@
Script.include("cookies.js");
var panel = new Panel(10, 400);
panel.newCheckbox("Enable Cull Opaque",
function(value) { Scene.setEngineCullOpaque((value != 0)); },
function() { return Scene.doEngineCullOpaque(); },
function(value) { return (value); }
);
panel.newCheckbox("Enable Sort Opaque",
function(value) { Scene.setEngineSortOpaque((value != 0)); },
function() { return Scene.doEngineSortOpaque(); },
function(value) { return (value); }
);
panel.newCheckbox("Enable Render Opaque",
function(value) { Scene.setEngineRenderOpaque((value != 0)); },
function() { return Scene.doEngineRenderOpaque(); },
function(value) { return (value); }
);
var panel = new Panel(10, 800);
panel.newSlider("Num Feed Opaques", 0, 1000,
function(value) { },
@ -48,24 +30,6 @@ panel.newSlider("Max Drawn Opaques", -1, 1000,
function(value) { return (value); }
);
panel.newCheckbox("Enable Cull Transparent",
function(value) { Scene.setEngineCullTransparent((value != 0)); },
function() { return Scene.doEngineCullTransparent(); },
function(value) { return (value); }
);
panel.newCheckbox("Enable Sort Transparent",
function(value) { Scene.setEngineSortTransparent((value != 0)); },
function() { return Scene.doEngineSortTransparent(); },
function(value) { return (value); }
);
panel.newCheckbox("Enable Render Transparent",
function(value) { Scene.setEngineRenderTransparent((value != 0)); },
function() { return Scene.doEngineRenderTransparent(); },
function(value) { return (value); }
);
panel.newSlider("Num Feed Transparents", 0, 100,
function(value) { },
function() { return Scene.getEngineNumFeedTransparentItems(); },
@ -84,6 +48,24 @@ panel.newSlider("Max Drawn Transparents", -1, 100,
function(value) { return (value); }
);
panel.newSlider("Num Feed Overlay3Ds", 0, 100,
function(value) { },
function() { return Scene.getEngineNumFeedOverlay3DItems(); },
function(value) { return (value); }
);
panel.newSlider("Num Drawn Overlay3Ds", 0, 100,
function(value) { },
function() { return Scene.getEngineNumDrawnOverlay3DItems(); },
function(value) { return (value); }
);
panel.newSlider("Max Drawn Overlay3Ds", -1, 100,
function(value) { Scene.setEngineMaxDrawnOverlay3DItems(value); },
function() { return Scene.getEngineMaxDrawnOverlay3DItems(); },
function(value) { return (value); }
);
var tickTackPeriod = 500;
function updateCounters() {
@ -91,6 +73,8 @@ function updateCounters() {
panel.set("Num Drawn Opaques", panel.get("Num Drawn Opaques"));
panel.set("Num Feed Transparents", panel.get("Num Feed Transparents"));
panel.set("Num Drawn Transparents", panel.get("Num Drawn Transparents"));
panel.set("Num Feed Overlay3Ds", panel.get("Num Feed Overlay3Ds"));
panel.set("Num Drawn Overlay3Ds", panel.get("Num Drawn Overlay3Ds"));
}
Script.setInterval(updateCounters, tickTackPeriod);

View file

@ -3541,6 +3541,7 @@ void Application::displaySide(RenderArgs* renderArgs, Camera& theCamera, bool se
renderContext._maxDrawnOpaqueItems = sceneInterface->getEngineMaxDrawnOpaqueItems();
renderContext._maxDrawnTransparentItems = sceneInterface->getEngineMaxDrawnTransparentItems();
renderContext._maxDrawnOverlay3DItems = sceneInterface->getEngineMaxDrawnOverlay3DItems();
renderArgs->_shouldRender = LODManager::shouldRender;
@ -3557,7 +3558,9 @@ void Application::displaySide(RenderArgs* renderArgs, Camera& theCamera, bool se
sceneInterface->setEngineFeedTransparentItems(engineRC->_numFeedTransparentItems);
sceneInterface->setEngineDrawnTransparentItems(engineRC->_numDrawnTransparentItems);
sceneInterface->setEngineFeedOverlay3DItems(engineRC->_numFeedOverlay3DItems);
sceneInterface->setEngineDrawnOverlay3DItems(engineRC->_numDrawnOverlay3DItems);
}
//Render the sixense lasers
if (Menu::getInstance()->isOptionChecked(MenuOption::SixenseLasers)) {

View file

@ -38,22 +38,35 @@ void ResolveDeferred::run(const SceneContextPointer& sceneContext, const RenderC
}
RenderDeferredTask::RenderDeferredTask() : Task() {
_jobs.push_back(Job(new PrepareDeferred::JobModel("PrepareDeferred")));
_jobs.push_back(Job(new DrawBackground::JobModel("DrawBackground")));
_jobs.push_back(Job(new FetchItems::JobModel("FetchOpaque", FetchItems())));
_jobs.push_back(Job(new CullItems::JobModel("CullOpaque", _jobs.back().getOutput())));
_jobs.push_back(Job(new DepthSortItems::JobModel("DepthSortOpaque", _jobs.back().getOutput())));
_jobs.push_back(Job(new DrawOpaqueDeferred::JobModel("DrawOpaqueDeferred", _jobs.back().getOutput())));
_jobs.push_back(Job(new DrawLight::JobModel("DrawLight")));
_jobs.push_back(Job(new ResetGLState::JobModel()));
_jobs.push_back(Job(new RenderDeferred::JobModel("RenderDeferred")));
_jobs.push_back(Job(new ResolveDeferred::JobModel("ResolveDeferred")));
_jobs.push_back(Job(new FetchItems::JobModel("FetchTransparent", FetchItems(ItemFilter::Builder::transparentShape().withoutLayered()))));
_jobs.push_back(Job(new CullItems::JobModel("CullTransparent", _jobs.back().getOutput())));
_jobs.push_back(Job(new DepthSortItems::JobModel("DepthSortTransparent", _jobs.back().getOutput(), DepthSortItems(false))));
_jobs.push_back(Job(new DrawTransparentDeferred::JobModel("TransparentDeferred", _jobs.back().getOutput())));
_jobs.push_back(Job(new DrawOverlay3D::JobModel("DrawOverlay3D")));
_jobs.push_back(Job(new ResetGLState::JobModel()));
_jobs.push_back(Job(new PrepareDeferred::JobModel("PrepareDeferred")));
_jobs.push_back(Job(new DrawBackground::JobModel("DrawBackground")));
_jobs.push_back(Job(new FetchItems::JobModel("FetchOpaque",
FetchItems(
[] (const RenderContextPointer& context, int count) {
context->_numFeedOpaqueItems = count;
}
)
)));
_jobs.push_back(Job(new CullItems::JobModel("CullOpaque", _jobs.back().getOutput())));
_jobs.push_back(Job(new DepthSortItems::JobModel("DepthSortOpaque", _jobs.back().getOutput())));
_jobs.push_back(Job(new DrawOpaqueDeferred::JobModel("DrawOpaqueDeferred", _jobs.back().getOutput())));
_jobs.push_back(Job(new DrawLight::JobModel("DrawLight")));
_jobs.push_back(Job(new ResetGLState::JobModel()));
_jobs.push_back(Job(new RenderDeferred::JobModel("RenderDeferred")));
_jobs.push_back(Job(new ResolveDeferred::JobModel("ResolveDeferred")));
_jobs.push_back(Job(new FetchItems::JobModel("FetchTransparent",
FetchItems(
ItemFilter::Builder::transparentShape().withoutLayered(),
[] (const RenderContextPointer& context, int count) {
context->_numFeedTransparentItems = count;
}
)
)));
_jobs.push_back(Job(new CullItems::JobModel("CullTransparent", _jobs.back().getOutput())));
_jobs.push_back(Job(new DepthSortItems::JobModel("DepthSortTransparent", _jobs.back().getOutput(), DepthSortItems(false))));
_jobs.push_back(Job(new DrawTransparentDeferred::JobModel("TransparentDeferred", _jobs.back().getOutput())));
_jobs.push_back(Job(new DrawOverlay3D::JobModel("DrawOverlay3D")));
_jobs.push_back(Job(new ResetGLState::JobModel()));
}
RenderDeferredTask::~RenderDeferredTask() {
@ -191,7 +204,9 @@ void DrawOverlay3D::run(const SceneContextPointer& sceneContext, const RenderCon
inItems.emplace_back(id);
}
}
renderContext->_numFeedOverlay3DItems = inItems.size();
renderContext->_numDrawnOverlay3DItems = inItems.size();
RenderArgs* args = renderContext->args;
gpu::Batch batch;
args->_batch = &batch;
@ -212,7 +227,7 @@ void DrawOverlay3D::run(const SceneContextPointer& sceneContext, const RenderCon
if (!inItems.empty()) {
batch.clearFramebuffer(gpu::Framebuffer::BUFFER_DEPTH, glm::vec4(), 1.f, 0);
renderItems(sceneContext, renderContext, inItems);
renderItems(sceneContext, renderContext, inItems, renderContext->_maxDrawnOverlay3DItems);
}
// Before rendering the batch make sure we re in sync with gl state

View file

@ -107,13 +107,12 @@ void FetchItems::run(const SceneContextPointer& sceneContext, const RenderContex
outItems.reserve(items.size());
for (auto id : items) {
auto& item = scene->getItem(id);
/* AABox bound;
{
// PerformanceTimer perfTimer("getBound");
bound = item.getBound();
}*/
outItems.emplace_back(ItemIDAndBounds(id, item.getBound()));
}
if (_probeNumItems) {
_probeNumItems(renderContext, outItems.size());
}
}
void CullItems::run(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext, const ItemIDsBounds& inItems, ItemIDsBounds& outItems) {

View file

@ -195,11 +195,12 @@ void renderItems(const SceneContextPointer& sceneContext, const RenderContextPoi
class FetchItems {
public:
FetchItems() {}
FetchItems(const ItemFilter& filter): _filter(filter) {}
typedef std::function<void (const RenderContextPointer& context, int count)> ProbeNumItems;
FetchItems(const ProbeNumItems& probe): _probeNumItems(probe) {}
FetchItems(const ItemFilter& filter, const ProbeNumItems& probe): _filter(filter), _probeNumItems(probe) {}
ItemFilter _filter = ItemFilter::Builder::opaqueShape().withoutLayered();
ProbeNumItems _probeNumItems;
void run(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext, ItemIDsBounds& outItems);

View file

@ -45,6 +45,10 @@ public:
int _numDrawnTransparentItems = 0;
int _maxDrawnTransparentItems = -1;
int _numFeedOverlay3DItems = 0;
int _numDrawnOverlay3DItems = 0;
int _maxDrawnOverlay3DItems = -1;
RenderContext() {}
};
typedef std::shared_ptr<RenderContext> RenderContextPointer;

View file

@ -159,4 +159,6 @@ void SceneScriptingInterface::clearEngineCounters() {
_numDrawnOpaqueItems = 0;
_numFeedTransparentItems = 0;
_numDrawnTransparentItems = 0;
_numFeedOverlay3DItems = 0;
_numDrawnOverlay3DItems = 0;
}

View file

@ -90,17 +90,22 @@ public:
Q_INVOKABLE int getEngineNumDrawnOpaqueItems() { return _numDrawnOpaqueItems; }
void setEngineDrawnTransparentItems(int count) { _numDrawnTransparentItems = count; }
Q_INVOKABLE int getEngineNumDrawnTransparentItems() { return _numDrawnTransparentItems; }
void setEngineDrawnOverlay3DItems(int count) { _numDrawnOverlay3DItems = count; }
Q_INVOKABLE int getEngineNumDrawnOverlay3DItems() { return _numDrawnOverlay3DItems; }
void setEngineFeedOpaqueItems(int count) { _numFeedOpaqueItems = count; }
Q_INVOKABLE int getEngineNumFeedOpaqueItems() { return _numFeedOpaqueItems; }
void setEngineFeedTransparentItems(int count) { _numFeedTransparentItems = count; }
Q_INVOKABLE int getEngineNumFeedTransparentItems() { return _numFeedTransparentItems; }
void setEngineFeedOverlay3DItems(int count) { _numFeedOverlay3DItems = count; }
Q_INVOKABLE int getEngineNumFeedOverlay3DItems() { return _numFeedOverlay3DItems; }
Q_INVOKABLE void setEngineMaxDrawnOpaqueItems(int count) { _maxDrawnOpaqueItems = count; }
Q_INVOKABLE int getEngineMaxDrawnOpaqueItems() { return _maxDrawnOpaqueItems; }
Q_INVOKABLE void setEngineMaxDrawnTransparentItems(int count) { _maxDrawnTransparentItems = count; }
Q_INVOKABLE int getEngineMaxDrawnTransparentItems() { return _maxDrawnTransparentItems; }
Q_INVOKABLE void setEngineMaxDrawnOverlay3DItems(int count) { _maxDrawnOverlay3DItems = count; }
Q_INVOKABLE int getEngineMaxDrawnOverlay3DItems() { return _maxDrawnOverlay3DItems; }
signals:
void shouldRenderAvatarsChanged(bool shouldRenderAvatars);
void shouldRenderEntitiesChanged(bool shouldRenderEntities);
@ -124,9 +129,12 @@ protected:
int _numDrawnOpaqueItems = 0;
int _numFeedTransparentItems = 0;
int _numDrawnTransparentItems = 0;
int _numFeedOverlay3DItems = 0;
int _numDrawnOverlay3DItems = 0;
int _maxDrawnOpaqueItems = -1;
int _maxDrawnTransparentItems = -1;
int _maxDrawnOverlay3DItems = -1;
};