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https://github.com/lubosz/overte.git
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more work on simple renderable
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parent
806ee88f1f
commit
2fba5a0928
12 changed files with 62 additions and 61 deletions
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@ -3406,7 +3406,7 @@ void Application::displaySide(RenderArgs* renderArgs, Camera& theCamera, bool se
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}
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}
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render::Scene::PendingChanges pendingChanges;
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render::PendingChanges pendingChanges;
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// Make sure the WorldBox is in the scene
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if (WorldBoxRenderData::_item == 0) {
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@ -67,7 +67,7 @@ void AvatarManager::init() {
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auto avatarPayloadPointer = Avatar::PayloadPointer(avatarPayload);
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static_cast<Avatar*>(_myAvatar.get())->_renderItemID = scene->allocateID();
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render::Scene::PendingChanges pendingChanges;
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render::PendingChanges pendingChanges;
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pendingChanges.resetItem(static_cast<Avatar*>(_myAvatar.get())->_renderItemID, avatarPayloadPointer);
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scene->enqueuePendingChanges(pendingChanges);
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@ -152,7 +152,7 @@ AvatarSharedPointer AvatarManager::addAvatar(const QUuid& sessionUUID, const QWe
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auto avatarPayloadPointer = Avatar::PayloadPointer(avatarPayload);
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static_cast<Avatar*>(avatar.get())->_renderItemID = scene->allocateID();
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render::Scene::PendingChanges pendingChanges;
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render::PendingChanges pendingChanges;
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pendingChanges.resetItem(static_cast<Avatar*>(avatar.get())->_renderItemID, avatarPayloadPointer);
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scene->enqueuePendingChanges(pendingChanges);
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@ -186,7 +186,7 @@ void AvatarManager::removeAvatar(const QUuid& sessionUUID) {
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}
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render::ScenePointer scene = Application::getInstance()->getMain3DScene();
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render::Scene::PendingChanges pendingChanges;
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render::PendingChanges pendingChanges;
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pendingChanges.removeItem(avatar->_renderItemID);
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scene->enqueuePendingChanges(pendingChanges);
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}
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@ -97,9 +97,11 @@ void EntityTreeRenderer::clear() {
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_entityScripts.clear();
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auto scene = _viewState->getMain3DScene();
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render::PendingChanges pendingChanges;
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foreach(auto entity, _entitiesInScene) {
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entity->removeFromScene(entity, scene);
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entity->removeFromScene(entity, scene, pendingChanges);
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}
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scene->enqueuePendingChanges(pendingChanges);
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_entitiesInScene.clear();
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}
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@ -1067,8 +1069,10 @@ void EntityTreeRenderer::deletingEntity(const EntityItemID& entityID) {
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// here's where we remove the entity payload from the scene
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auto entity = static_cast<EntityTree*>(_tree)->findEntityByID(entityID);
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if (entity && _entitiesInScene.contains(entity)) {
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render::PendingChanges pendingChanges;
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auto scene = _viewState->getMain3DScene();
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entity->removeFromScene(entity, scene);
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entity->removeFromScene(entity, scene, pendingChanges);
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scene->enqueuePendingChanges(pendingChanges);
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_entitiesInScene.remove(entity);
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}
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}
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@ -1079,10 +1083,12 @@ void EntityTreeRenderer::addingEntity(const EntityItemID& entityID) {
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// here's where we add the entity payload to the scene
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auto entity = static_cast<EntityTree*>(_tree)->findEntityByID(entityID);
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if (entity && entity->canRenderInScene()) {
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render::PendingChanges pendingChanges;
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auto scene = _viewState->getMain3DScene();
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if (entity->addToScene(entity, scene)) {
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if (entity->addToScene(entity, scene, pendingChanges)) {
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_entitiesInScene.insert(entity);
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}
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scene->enqueuePendingChanges(pendingChanges);
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}
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}
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@ -26,11 +26,7 @@ public:
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virtual void render(RenderArgs* args);
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virtual bool canRenderInScene() { return true; } // we use our _renderHelper to render in scene
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virtual bool addToScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene) { return _renderHelper.addToScene(self, scene); }
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virtual void removeFromScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene) { _renderHelper.removeFromScene(self, scene); }
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private:
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SingleRenderableEntityItem _renderHelper;
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SIMPLE_RENDERABLE()
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};
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@ -32,10 +32,9 @@ namespace render {
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}
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// Mixin class for implementing basic single item rendering
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class SingleRenderableEntityItem {
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class SimpleRenderableEntityItem {
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public:
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bool addToScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene) {
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render::Scene::PendingChanges pendingChanges;
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bool addToScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene, render::PendingChanges& pendingChanges) {
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_myItem = scene->allocateID();
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auto renderData = RenderableEntityItemProxy::Pointer(new RenderableEntityItemProxy(self));
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@ -43,14 +42,11 @@ public:
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pendingChanges.resetItem(_myItem, renderPayload);
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scene->enqueuePendingChanges(pendingChanges);
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return true;
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}
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void removeFromScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene) {
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render::Scene::PendingChanges pendingChanges;
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void removeFromScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene, render::PendingChanges& pendingChanges) {
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pendingChanges.removeItem(_myItem);
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scene->enqueuePendingChanges(pendingChanges);
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}
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private:
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@ -58,4 +54,14 @@ private:
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};
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#define SIMPLE_RENDERABLE() \
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public: \
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virtual bool canRenderInScene() { return true; } \
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virtual bool addToScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene, render::PendingChanges& pendingChanges) { return _renderHelper.addToScene(self, scene, pendingChanges); } \
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virtual void removeFromScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene, render::PendingChanges& pendingChanges) { _renderHelper.removeFromScene(self, scene, pendingChanges); } \
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private: \
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SimpleRenderableEntityItem _renderHelper;
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#endif // hifi_RenderableEntityItem_h
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@ -25,11 +25,7 @@ public:
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virtual void render(RenderArgs* args);
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virtual bool canRenderInScene() { return true; } // we use our _renderHelper to render in scene
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virtual bool addToScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene) { return _renderHelper.addToScene(self, scene); }
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virtual void removeFromScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene) { _renderHelper.removeFromScene(self, scene); }
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private:
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SingleRenderableEntityItem _renderHelper;
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SIMPLE_RENDERABLE()
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};
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@ -23,11 +23,7 @@ public:
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void updateQuads(RenderArgs* args, bool textured);
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virtual bool canRenderInScene() { return true; } // we use our _renderHelper to render in scene
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virtual bool addToScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene) { return _renderHelper.addToScene(self, scene); }
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virtual void removeFromScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene) { _renderHelper.removeFromScene(self, scene); }
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private:
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SingleRenderableEntityItem _renderHelper;
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SIMPLE_RENDERABLE()
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protected:
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@ -26,11 +26,7 @@ public:
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virtual void render(RenderArgs* args);
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virtual bool canRenderInScene() { return true; } // we use our _renderHelper to render in scene
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virtual bool addToScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene) { return _renderHelper.addToScene(self, scene); }
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virtual void removeFromScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene) { _renderHelper.removeFromScene(self, scene); }
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private:
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SingleRenderableEntityItem _renderHelper;
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SIMPLE_RENDERABLE()
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};
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@ -14,3 +14,4 @@ target_include_directories(${TARGET_NAME} SYSTEM PRIVATE ${BULLET_INCLUDE_DIRS})
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target_link_libraries(${TARGET_NAME} ${BULLET_LIBRARIES})
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link_hifi_libraries(avatars shared octree gpu model fbx networking animation environment)
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include_hifi_library_headers(render)
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@ -36,6 +36,7 @@ class EntityTreeElementExtraEncodeData;
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namespace render {
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class Scene;
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class PendingChanges;
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}
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// these thesholds determine what updates will be ignored (client and server)
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@ -157,8 +158,10 @@ public:
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{ return 0; }
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virtual bool canRenderInScene() { return false; } // does your entity property render using Render Items and Payloads
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virtual bool addToScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene) { return false; } // by default entity items don't add to scene
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virtual void removeFromScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene) { } // by default entity items don't add to scene
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virtual bool addToScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene,
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render::PendingChanges& pendingChanges) { return false; } // by default entity items don't add to scene
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virtual void removeFromScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene,
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render::PendingChanges& pendingChanges) { } // by default entity items don't add to scene
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virtual void render(RenderArgs* args) { } // by default entity items don't know how to render
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static int expectedBytes();
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@ -68,21 +68,21 @@ void Item::move() {
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}
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void Scene::PendingChanges::resetItem(ItemID id, const PayloadPointer& payload) {
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void PendingChanges::resetItem(ItemID id, const PayloadPointer& payload) {
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_resetItems.push_back(id);
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_resetPayloads.push_back(payload);
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}
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void Scene::PendingChanges::removeItem(ItemID id) {
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void PendingChanges::removeItem(ItemID id) {
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_removedItems.push_back(id);
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}
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void Scene::PendingChanges::moveItem(ItemID id) {
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void PendingChanges::moveItem(ItemID id) {
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_movedItems.push_back(id);
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}
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void Scene::PendingChanges::merge(PendingChanges& changes) {
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void PendingChanges::merge(PendingChanges& changes) {
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_resetItems.insert(_resetItems.end(), changes._resetItems.begin(), changes._resetItems.end());
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_resetPayloads.insert(_resetPayloads.end(), changes._resetPayloads.begin(), changes._resetPayloads.end());
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_removedItems.insert(_removedItems.end(), changes._removedItems.begin(), changes._removedItems.end());
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@ -106,7 +106,7 @@ void Scene::enqueuePendingChanges(const PendingChanges& pendingChanges) {
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_changeQueueMutex.unlock();
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}
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void consolidateChangeQueue(Scene::PendingChangesQueue& queue, Scene::PendingChanges& singleBatch) {
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void consolidateChangeQueue(PendingChangesQueue& queue, PendingChanges& singleBatch) {
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while (!queue.empty()) {
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auto pendingChanges = queue.front();
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singleBatch.merge(pendingChanges);
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@ -303,6 +303,27 @@ public:
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class Engine;
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class Observer;
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class PendingChanges {
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public:
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PendingChanges() {}
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~PendingChanges() {}
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void resetItem(ItemID id, const PayloadPointer& payload);
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void removeItem(ItemID id);
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void moveItem(ItemID id);
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void merge(PendingChanges& changes);
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Payloads _resetPayloads;
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ItemIDs _resetItems;
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ItemIDs _removedItems;
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ItemIDs _movedItems;
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protected:
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};
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typedef std::queue<PendingChanges> PendingChangesQueue;
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// Scene is a container for Items
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// Items are introduced, modified or erased in the scene through PendingChanges
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// Once per Frame, the PendingChanges are all flushed
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typedef std::shared_ptr< Observer > ObserverPointer;
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typedef std::vector< ObserverPointer > Observers;
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class PendingChanges {
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public:
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PendingChanges() {}
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~PendingChanges() {}
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void resetItem(ItemID id, const PayloadPointer& payload);
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void removeItem(ItemID id);
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void moveItem(ItemID id);
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void merge(PendingChanges& changes);
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Payloads _resetPayloads;
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ItemIDs _resetItems;
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ItemIDs _removedItems;
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ItemIDs _movedItems;
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protected:
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};
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typedef std::queue<PendingChanges> PendingChangesQueue;
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Scene();
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~Scene() {}
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