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working teleporter in huffmans build
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b0494ec9d5
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1 changed files with 45 additions and 134 deletions
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@ -104,17 +104,10 @@ function Teleporter() {
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this.createTargetOverlay = function() {
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print('creating target overlay')
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var cameraEuler = Quat.safeEulerAngles(Camera.orientation);
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var towardsMe = Quat.angleAxis(cameraEuler.y + 180, {
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x: 0,
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y: 1,
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z: 0
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});
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var targetOverlayProps = {
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url: TARGET_MODEL_URL,
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position: MyAvatar.position,
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rotation: towardsMe,
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dimensions: TARGET_MODEL_DIMENSIONS,
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visible: true,
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};
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@ -122,6 +115,15 @@ function Teleporter() {
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_this.targetOverlay = Overlays.addOverlay("model", targetOverlayProps);
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};
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this.rotateTargetTorwardMe = function() {
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var cameraEuler = Quat.safeEulerAngles(Camera.orientation);
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var towardsMe = Quat.angleAxis(cameraEuler.y + 180, {
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x: 0,
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y: 1,
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z: 0
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});
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}
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this.createMappings = function() {
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print('jbp create mappings internal');
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@ -157,37 +159,45 @@ function Teleporter() {
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return midpoint
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};
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this.updateOrCreateStretchyBeam = function(handPosition, intersection, rotation, direction, noIntersection) {
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this.createStretchyBeam = function(handPosition, intersection, rotation) {
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if (_this.stretchyBeam === null) {
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var beamProps = {
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url: BEAM_MODEL_URL,
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position: MyAvatar.position,
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var beamProps = {
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url: BEAM_MODEL_URL,
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position: _this.findMidpoint(handPosition, intersection),
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dimensions: {
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x: STRETCHY_BEAM_DIMENSIONS_X,
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y: STRETCHY_BEAM_DIMENSIONS_Y,
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z: 0.1
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},
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ignoreRayIntersection: true,
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};
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};
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_this.stretchyBeam = Overlays.addOverlay("model", beamProps);
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};
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_this.stretchyBeam = Overlays.addOverlay("model", beamProps);
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}
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this.updateStretchyBeam = function(handPosition, intersection, rotation) {
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var dimensions = {
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x: STRETCHY_BEAM_DIMENSIONS_X,
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y: STRETCHY_BEAM_DIMENSIONS_Y,
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z: Vec3.distance(handPosition, intersection.intersection)
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z: intersection !== null ? Vec3.distance(handPosition, intersection.intersection) : STRETCHY_BEAM_DIMENSIONS_Z_NO_INTESECTION
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};
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var position;
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if (noIntersection === true) {
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this.deleteTargetOverlay();
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print('no intersection')
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position = Vec3.sum(handPosition, Vec3.multiply(STRETCHY_BEAM_DIMENSIONS_Z_NO_INTESECTION/2 , direction));
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} else {
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print('intersection, find midpoint')
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position = _this.findMidpoint(handPosition, intersection);
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}
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print('rotation: ' + JSON.stringify(rotation));
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print('position: ' + JSON.stringify(position));
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print('dimensions: ' + JSON.stringify(dimensions));
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var position = _this.findMidpoint(handPosition, intersection);
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Overlays.editOverlay(_this.stretchyBeam, {
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dimensions: dimensions,
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position: position,
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rotation: Quat.multiply(rotation, Quat.angleAxis(180, {
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rotation: Quat.multiply(rotation, Quat.angleAxis(180, {
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x: 0,
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y: 1,
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z: 0
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@ -203,82 +213,6 @@ function Teleporter() {
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}
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};
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this.createNoIntersectionStretchyBeam = function(handPosition, direction, rotation) {
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var howBig = STRETCHY_BEAM_DIMENSIONS_Z_NO_INTESECTION;
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var ahead = Vec3.sum(handPosition, Vec3.multiply(howBig, direction));
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var midpoint = this.findMidpoint(handPosition, {
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intersection: ahead
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});
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var dimensions = {
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x: 0.04,
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y: 0.04,
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z: 0.1
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};
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var finalRotation = Quat.multiply(rotation, Quat.angleAxis(180, {
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x: 0,
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y: 1,
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z: 0
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}));
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var beamProps = {
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// dimensions: dimensions,
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url: BEAM_MODEL_URL_NO_INTERSECTION,
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position: midpoint,
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rotation: finalRotation,
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ignoreRayIntersection: true,
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};
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this.noIntersectionStretchyBeam = Overlays.addOverlay("model", beamProps);
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};
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this.updateNoIntersectionStretchyBeam = function(handPosition, direction, rotation) {
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var howBig = STRETCHY_BEAM_DIMENSIONS_Z_NO_INTESECTION;
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var ahead = Vec3.sum(handPosition, Vec3.multiply(howBig, direction));
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var midpoint = this.findMidpoint(handPosition, {
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intersection: ahead
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});
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var dimensions = {
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x: STRETCHY_BEAM_DIMENSIONS_X,
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y: STRETCHY_BEAM_DIMENSIONS_Y,
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z: Vec3.distance(handPosition, ahead)
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};
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dimensions = Vec3.multiply(10, dimensions)
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print('dimensions in update:: ' + JSON.stringify(dimensions));
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var finalRotation = Quat.multiply(rotation, Quat.angleAxis(180, {
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x: 0,
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y: 1,
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z: 0
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}));
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var goodEdit = Overlays.editOverlay(_this.noIntersectionStretchyBeam, {
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dimensions: dimensions,
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position: midpoint,
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rotation: rotation
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})
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};
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this.deleteNoIntersectionStretchyBeam = function() {
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if (_this.noIntersectionStretchyBeam !== null) {
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Overlays.deleteOverlay(_this.noIntersectionStretchyBeam);
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_this.noIntersectionStretchyBeam = null;
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}
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};
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this.createFadeSphere = function(avatarHead) {
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var sphereProps = {
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@ -364,7 +298,6 @@ function Teleporter() {
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this.updateConnected = null;
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this.disableMappings();
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this.deleteStretchyBeam();
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this.deleteNoIntersectionStretchyBeam();
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this.deleteTargetOverlay();
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this.enableGrab();
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Script.setTimeout(function() {
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@ -417,27 +350,17 @@ function Teleporter() {
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var rightIntersection = Entities.findRayIntersection(teleporter.rightPickRay, true, [], [this.targetEntity]);
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if (rightIntersection.intersects) {
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this.deleteNoIntersectionStretchyBeam();
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if (this.targetOverlay !== null) {
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this.updateTargetOverlay(rightIntersection);
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} else {
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this.createTargetOverlay();
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}
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if (this.stretchyBeam !== null) {
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this.updateStretchyBeam(rightPickRay.origin, rightIntersection, rightFinal);
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} else {
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this.createStretchyBeam(rightPickRay.origin, rightIntersection, rightFinal);
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}
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this.updateOrCreateStretchyBeam(rightPickRay.origin, rightIntersection, rightFinal, rightPickRay.direction, false);
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} else {
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this.deleteTargetOverlay();
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this.deleteStretchyBeam();
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if (this.noIntersectionStretchyBeam !== null) {
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this.updateNoIntersectionStretchyBeam(rightPickRay.origin, rightPickRay.direction, rightFinal);
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} else {
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this.createNoIntersectionStretchyBeam(rightPickRay.origin, rightPickRay.direction, rightFinal);
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}
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this.updateOrCreateStretchyBeam(rightPickRay.origin, null, rightFinal, rightPickRay.direction, true);
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}
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}
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@ -452,7 +375,6 @@ function Teleporter() {
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direction: Quat.getUp(leftRotation),
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};
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var leftFinal = Quat.multiply(leftRotation, Quat.angleAxis(90, {
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x: 1,
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y: 0,
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@ -466,28 +388,18 @@ function Teleporter() {
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var leftIntersection = Entities.findRayIntersection(teleporter.leftPickRay, true, [], [this.targetEntity]);
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if (leftIntersection.intersects) {
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this.deleteNoIntersectionStretchyBeam();
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if (this.targetOverlay !== null) {
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this.updateTargetOverlay(leftIntersection);
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} else {
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this.createTargetOverlay();
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}
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if (this.stretchyBeam !== null) {
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this.updateStretchyBeam(leftPickRay.origin, leftIntersection, leftFinal);
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} else {
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this.createStretchyBeam(leftPickRay.origin, leftIntersection, leftFinal);
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}
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this.updateOrCreateStretchyBeam(leftPickRay.origin, leftIntersection, leftFinal, leftPickRay.direction, false);
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} else {
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this.deleteTargetOverlay();
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this.deleteStretchyBeam();
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if (this.noIntersectionStretchyBeam !== null) {
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this.updateNoIntersectionStretchyBeam(leftPickRay.origin, leftPickRay.direction, leftFinal);
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} else {
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this.createNoIntersectionStretchyBeam(leftPickRay.origin, leftPickRay.direction, leftFinal);
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}
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this.updateOrCreateStretchyBeam(leftPickRay.origin, null, leftFinal, leftPickRay.direction, true);
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}
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};
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@ -496,7 +408,7 @@ function Teleporter() {
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this.intersection = intersection;
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var position = {
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x: intersection.intersection.x,
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y: intersection.intersection.y + TARGET_MODEL_DIMENSIONS.y + 0.1,
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y: intersection.intersection.y + TARGET_MODEL_DIMENSIONS.y/2,
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z: intersection.intersection.z
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}
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Overlays.editOverlay(this.targetOverlay, {
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@ -611,7 +523,6 @@ function cleanup() {
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teleporter.disableMappings();
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teleporter.deleteStretchyBeam();
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teleporter.deleteTargetOverlay();
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teleporter.deleteNoIntersectionStretchyBeam();
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if (teleporter.updateConnected !== null) {
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Script.update.disconnect(teleporter.update);
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}
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