working teleporter in huffmans build

This commit is contained in:
James B. Pollack 2016-07-06 12:31:03 -07:00
parent b0494ec9d5
commit 2d073cc99c

View file

@ -104,17 +104,10 @@ function Teleporter() {
this.createTargetOverlay = function() {
print('creating target overlay')
var cameraEuler = Quat.safeEulerAngles(Camera.orientation);
var towardsMe = Quat.angleAxis(cameraEuler.y + 180, {
x: 0,
y: 1,
z: 0
});
var targetOverlayProps = {
url: TARGET_MODEL_URL,
position: MyAvatar.position,
rotation: towardsMe,
dimensions: TARGET_MODEL_DIMENSIONS,
visible: true,
};
@ -122,6 +115,15 @@ function Teleporter() {
_this.targetOverlay = Overlays.addOverlay("model", targetOverlayProps);
};
this.rotateTargetTorwardMe = function() {
var cameraEuler = Quat.safeEulerAngles(Camera.orientation);
var towardsMe = Quat.angleAxis(cameraEuler.y + 180, {
x: 0,
y: 1,
z: 0
});
}
this.createMappings = function() {
print('jbp create mappings internal');
@ -157,37 +159,45 @@ function Teleporter() {
return midpoint
};
this.updateOrCreateStretchyBeam = function(handPosition, intersection, rotation, direction, noIntersection) {
this.createStretchyBeam = function(handPosition, intersection, rotation) {
if (_this.stretchyBeam === null) {
var beamProps = {
url: BEAM_MODEL_URL,
position: MyAvatar.position,
var beamProps = {
url: BEAM_MODEL_URL,
position: _this.findMidpoint(handPosition, intersection),
dimensions: {
x: STRETCHY_BEAM_DIMENSIONS_X,
y: STRETCHY_BEAM_DIMENSIONS_Y,
z: 0.1
},
ignoreRayIntersection: true,
};
};
_this.stretchyBeam = Overlays.addOverlay("model", beamProps);
};
_this.stretchyBeam = Overlays.addOverlay("model", beamProps);
}
this.updateStretchyBeam = function(handPosition, intersection, rotation) {
var dimensions = {
x: STRETCHY_BEAM_DIMENSIONS_X,
y: STRETCHY_BEAM_DIMENSIONS_Y,
z: Vec3.distance(handPosition, intersection.intersection)
z: intersection !== null ? Vec3.distance(handPosition, intersection.intersection) : STRETCHY_BEAM_DIMENSIONS_Z_NO_INTESECTION
};
var position;
if (noIntersection === true) {
this.deleteTargetOverlay();
print('no intersection')
position = Vec3.sum(handPosition, Vec3.multiply(STRETCHY_BEAM_DIMENSIONS_Z_NO_INTESECTION/2 , direction));
} else {
print('intersection, find midpoint')
position = _this.findMidpoint(handPosition, intersection);
}
print('rotation: ' + JSON.stringify(rotation));
print('position: ' + JSON.stringify(position));
print('dimensions: ' + JSON.stringify(dimensions));
var position = _this.findMidpoint(handPosition, intersection);
Overlays.editOverlay(_this.stretchyBeam, {
dimensions: dimensions,
position: position,
rotation: Quat.multiply(rotation, Quat.angleAxis(180, {
rotation: Quat.multiply(rotation, Quat.angleAxis(180, {
x: 0,
y: 1,
z: 0
@ -203,82 +213,6 @@ function Teleporter() {
}
};
this.createNoIntersectionStretchyBeam = function(handPosition, direction, rotation) {
var howBig = STRETCHY_BEAM_DIMENSIONS_Z_NO_INTESECTION;
var ahead = Vec3.sum(handPosition, Vec3.multiply(howBig, direction));
var midpoint = this.findMidpoint(handPosition, {
intersection: ahead
});
var dimensions = {
x: 0.04,
y: 0.04,
z: 0.1
};
var finalRotation = Quat.multiply(rotation, Quat.angleAxis(180, {
x: 0,
y: 1,
z: 0
}));
var beamProps = {
// dimensions: dimensions,
url: BEAM_MODEL_URL_NO_INTERSECTION,
position: midpoint,
rotation: finalRotation,
ignoreRayIntersection: true,
};
this.noIntersectionStretchyBeam = Overlays.addOverlay("model", beamProps);
};
this.updateNoIntersectionStretchyBeam = function(handPosition, direction, rotation) {
var howBig = STRETCHY_BEAM_DIMENSIONS_Z_NO_INTESECTION;
var ahead = Vec3.sum(handPosition, Vec3.multiply(howBig, direction));
var midpoint = this.findMidpoint(handPosition, {
intersection: ahead
});
var dimensions = {
x: STRETCHY_BEAM_DIMENSIONS_X,
y: STRETCHY_BEAM_DIMENSIONS_Y,
z: Vec3.distance(handPosition, ahead)
};
dimensions = Vec3.multiply(10, dimensions)
print('dimensions in update:: ' + JSON.stringify(dimensions));
var finalRotation = Quat.multiply(rotation, Quat.angleAxis(180, {
x: 0,
y: 1,
z: 0
}));
var goodEdit = Overlays.editOverlay(_this.noIntersectionStretchyBeam, {
dimensions: dimensions,
position: midpoint,
rotation: rotation
})
};
this.deleteNoIntersectionStretchyBeam = function() {
if (_this.noIntersectionStretchyBeam !== null) {
Overlays.deleteOverlay(_this.noIntersectionStretchyBeam);
_this.noIntersectionStretchyBeam = null;
}
};
this.createFadeSphere = function(avatarHead) {
var sphereProps = {
@ -364,7 +298,6 @@ function Teleporter() {
this.updateConnected = null;
this.disableMappings();
this.deleteStretchyBeam();
this.deleteNoIntersectionStretchyBeam();
this.deleteTargetOverlay();
this.enableGrab();
Script.setTimeout(function() {
@ -417,27 +350,17 @@ function Teleporter() {
var rightIntersection = Entities.findRayIntersection(teleporter.rightPickRay, true, [], [this.targetEntity]);
if (rightIntersection.intersects) {
this.deleteNoIntersectionStretchyBeam();
if (this.targetOverlay !== null) {
this.updateTargetOverlay(rightIntersection);
} else {
this.createTargetOverlay();
}
if (this.stretchyBeam !== null) {
this.updateStretchyBeam(rightPickRay.origin, rightIntersection, rightFinal);
} else {
this.createStretchyBeam(rightPickRay.origin, rightIntersection, rightFinal);
}
this.updateOrCreateStretchyBeam(rightPickRay.origin, rightIntersection, rightFinal, rightPickRay.direction, false);
} else {
this.deleteTargetOverlay();
this.deleteStretchyBeam();
if (this.noIntersectionStretchyBeam !== null) {
this.updateNoIntersectionStretchyBeam(rightPickRay.origin, rightPickRay.direction, rightFinal);
} else {
this.createNoIntersectionStretchyBeam(rightPickRay.origin, rightPickRay.direction, rightFinal);
}
this.updateOrCreateStretchyBeam(rightPickRay.origin, null, rightFinal, rightPickRay.direction, true);
}
}
@ -452,7 +375,6 @@ function Teleporter() {
direction: Quat.getUp(leftRotation),
};
var leftFinal = Quat.multiply(leftRotation, Quat.angleAxis(90, {
x: 1,
y: 0,
@ -466,28 +388,18 @@ function Teleporter() {
var leftIntersection = Entities.findRayIntersection(teleporter.leftPickRay, true, [], [this.targetEntity]);
if (leftIntersection.intersects) {
this.deleteNoIntersectionStretchyBeam();
if (this.targetOverlay !== null) {
this.updateTargetOverlay(leftIntersection);
} else {
this.createTargetOverlay();
}
if (this.stretchyBeam !== null) {
this.updateStretchyBeam(leftPickRay.origin, leftIntersection, leftFinal);
} else {
this.createStretchyBeam(leftPickRay.origin, leftIntersection, leftFinal);
}
this.updateOrCreateStretchyBeam(leftPickRay.origin, leftIntersection, leftFinal, leftPickRay.direction, false);
} else {
this.deleteTargetOverlay();
this.deleteStretchyBeam();
if (this.noIntersectionStretchyBeam !== null) {
this.updateNoIntersectionStretchyBeam(leftPickRay.origin, leftPickRay.direction, leftFinal);
} else {
this.createNoIntersectionStretchyBeam(leftPickRay.origin, leftPickRay.direction, leftFinal);
}
this.updateOrCreateStretchyBeam(leftPickRay.origin, null, leftFinal, leftPickRay.direction, true);
}
};
@ -496,7 +408,7 @@ function Teleporter() {
this.intersection = intersection;
var position = {
x: intersection.intersection.x,
y: intersection.intersection.y + TARGET_MODEL_DIMENSIONS.y + 0.1,
y: intersection.intersection.y + TARGET_MODEL_DIMENSIONS.y/2,
z: intersection.intersection.z
}
Overlays.editOverlay(this.targetOverlay, {
@ -611,7 +523,6 @@ function cleanup() {
teleporter.disableMappings();
teleporter.deleteStretchyBeam();
teleporter.deleteTargetOverlay();
teleporter.deleteNoIntersectionStretchyBeam();
if (teleporter.updateConnected !== null) {
Script.update.disconnect(teleporter.update);
}