fix crash when bouncing to escotology, which may or may not be related

This commit is contained in:
Brad Hefta-Gaub 2016-09-30 17:43:26 -07:00
parent 4c5bf3119e
commit 2cba3db2b6

View file

@ -377,8 +377,10 @@ void GeometryResource::deleter() {
}
void GeometryResource::setTextures() {
for (const FBXMaterial& material : _fbxGeometry->materials) {
_materials.push_back(std::make_shared<NetworkMaterial>(material, _textureBaseUrl));
if (_fbxGeometry) {
for (const FBXMaterial& material : _fbxGeometry->materials) {
_materials.push_back(std::make_shared<NetworkMaterial>(material, _textureBaseUrl));
}
}
}
@ -457,7 +459,9 @@ model::TextureMapPointer NetworkMaterial::fetchTextureMap(const QUrl& baseUrl, c
_textures[channel] = Texture { fbxTexture.name, texture };
auto map = std::make_shared<model::TextureMap>();
map->setTextureSource(texture->_textureSource);
if (texture) {
map->setTextureSource(texture->_textureSource);
}
map->setTextureTransform(fbxTexture.transform);
return map;