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Fix particles emitter rendering not updating when edit textures URL
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1 changed files with 2 additions and 1 deletions
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@ -97,7 +97,8 @@ bool operator==(const Properties& a, const Properties& b) {
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(a.maxParticles == b.maxParticles) &&
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(a.emission == b.emission) &&
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(a.polar == b.polar) &&
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(a.azimuth == b.azimuth);
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(a.azimuth == b.azimuth) &&
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(a.textures == b.textures);
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}
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bool operator!=(const Properties& a, const Properties& b) {
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