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remove some debug cruft
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@ -444,9 +444,6 @@ void EntityMotionState::sendUpdate(OctreeEditPacketSender* packetSender, uint32_
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_numInactiveUpdates++;
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} else {
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glm::vec3 gravity = _entity->getGravity();
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glm::vec3 error = _measuredAcceleration - gravity;
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float errorLength = glm::length(error);
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int numSteps = (int)(step - _lastStep);
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// if this entity has been accelerated at close to gravity for a certain number of simulation-steps, let
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// the entity server's estimates include gravity.
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