3
0
Fork 0
mirror of https://github.com/lubosz/overte.git synced 2025-04-27 13:15:45 +02:00

Merge pull request from ctrlaltdavid/feature/inspect

inspect.js improvements
This commit is contained in:
Marcus Llewellyn 2020-01-14 12:35:35 -06:00 committed by GitHub
commit 2a3b117f5d
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
2 changed files with 119 additions and 60 deletions
scripts/system

View file

@ -5,13 +5,16 @@
// Created by Clément Brisset on March 20, 2014
// Copyright 2014 High Fidelity, Inc.
//
// Allows you to inspect non moving objects (Voxels or Avatars) using Atl, Control (Command on Mac) and Shift
// Enables you to inspect entities and avatars using Alt and key combinations:
// - Alt + mouse up/down zooms in/out.
// - Alt + mouse left/right orbits left/right.
// - Alt + Ctrl + mouse up/down/left/right: orbits over / under / left / right.
// - Alt + Ctrl + Shift + mouse up/down/left/right: pans down / up / right / left.
//
// radial mode = hold ALT
// orbit mode = hold ALT + CONTROL
// pan mode = hold ALT + CONTROL + SHIFT
// Once you are in a mode left click on the object to inspect and hold the click
// Dragging the mouse will move your camera according to the mode you are in.
// Your camera stays where it is when you release the Alt key, enabling you to Alt + left - click on another entity or
// avatar to further move your view.
//
// Press Esc or move your avatar to revert back to your default view.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
@ -25,6 +28,9 @@ var ALTITUDE_RATE = 200.0;
var RADIUS_RATE = 1.0 / 100.0;
var PAN_RATE = 250.0;
var AVATAR_POSITION_SLOP = 0.1;
var AVATAR_ROTATION_SLOP = 0.09; // 5 degrees
var Y_AXIS = {
x: 0,
y: 1,
@ -36,7 +42,7 @@ var X_AXIS = {
z: 0
};
var LOOK_AT_TIME = 500;
var LOOK_AT_TIME = 100; // ms
var alt = false;
var shift = false;
@ -53,6 +59,29 @@ var detachedMode = 4;
var mode = noMode;
var isAwayEnabled = true;
var EDIT_CAMERA_MANAGER_CHANNEL = "Edit-Camera-Manager-Channel";
var isEditUsingCamera = false;
Messages.messageReceived.connect(function (channel, data, senderID, localOnly) {
if (channel === EDIT_CAMERA_MANAGER_CHANNEL && senderID === MyAvatar.sessionUUID && localOnly) {
var message;
try {
message = JSON.parse(data);
isEditUsingCamera = message.enabled;
} catch (e) {
// Ignore.
}
}
});
var pick = Picks.createPick(PickType.Ray, {
filter: Picks.PICK_DOMAIN_ENTITIES | Picks.PICK_AVATAR_ENTITIES | Picks.PICK_AVATARS | Picks.INCLUDE_VISIBLE
| Picks.PICK_INCLUDE_COLLIDABLE | Picks.PICK_INCLUDE_NONCOLLIDABLE | Picks.PICK_PRECISE,
joint: "Mouse",
enabled: false
});
var mouseLastX = 0;
var mouseLastY = 0;
@ -144,6 +173,14 @@ function handlePanMode(dx, dy) {
Camera.setOrientation(orientationOf(vector));
}
function enableAway(enable) {
if (enable !== isAwayEnabled) {
var CHANNEL_AWAY_ENABLE = "Hifi-Away-Enable";
Messages.sendMessage(CHANNEL_AWAY_ENABLE, enable ? "enable" : "disable", true);
}
isAwayEnabled = enable;
}
function saveCameraState() {
oldMode = Camera.mode;
oldPosition = Camera.getPosition();
@ -160,7 +197,11 @@ function restoreCameraState() {
}
function handleModes() {
var newMode = (mode == noMode) ? noMode : detachedMode;
if (isEditUsingCamera) {
return;
}
var newMode = (mode === noMode) ? noMode : detachedMode;
if (alt) {
if (control) {
if (shift) {
@ -174,54 +215,62 @@ function handleModes() {
}
// if entering detachMode
if (newMode == detachedMode && mode != detachedMode) {
if (newMode === detachedMode && mode !== detachedMode) {
avatarPosition = MyAvatar.position;
avatarOrientation = MyAvatar.orientation;
}
// if leaving detachMode
if (mode == detachedMode && newMode == detachedMode &&
(avatarPosition.x != MyAvatar.position.x ||
avatarPosition.y != MyAvatar.position.y ||
avatarPosition.z != MyAvatar.position.z ||
avatarOrientation.x != MyAvatar.orientation.x ||
avatarOrientation.y != MyAvatar.orientation.y ||
avatarOrientation.z != MyAvatar.orientation.z ||
avatarOrientation.w != MyAvatar.orientation.w)) {
if (mode === detachedMode && newMode === detachedMode && (
Vec3.length(Vec3.subtract(avatarPosition, MyAvatar.position)) > AVATAR_POSITION_SLOP
|| Vec3.length(Vec3.subtract(Quat.getFront(avatarOrientation), Quat.getFront(MyAvatar.orientation)))
> AVATAR_ROTATION_SLOP)) {
newMode = noMode;
}
if (mode == noMode && newMode != noMode && Camera.mode == "independent") {
if (mode === noMode && newMode !== noMode && Camera.mode === "independent") {
newMode = noMode;
}
// if leaving noMode
if (mode == noMode && newMode != noMode) {
if (mode === noMode && newMode !== noMode) {
saveCameraState();
}
// if entering noMode
if (newMode == noMode && mode != noMode) {
if (newMode === noMode && mode !== noMode) {
restoreCameraState();
}
mode = newMode;
enableAway(mode === noMode);
}
function keyPressEvent(event) {
var changed = false;
if (event.text == "ALT") {
if (event.text === "ALT") {
if (isEditUsingCamera) {
return;
}
alt = true;
changed = true;
Picks.enablePick(pick);
}
if (event.text == "CONTROL") {
if (event.text === "CONTROL") {
control = true;
changed = true;
}
if (event.text == "SHIFT") {
if (event.text === "SHIFT") {
shift = true;
changed = true;
}
if (mode !== noMode && !alt && !control && !shift && /^ESC|LEFT|RIGHT|UP|DOWN|[wasdWASD]$/.test(event.text)) {
mode = noMode;
restoreCameraState();
changed = true;
}
if (changed) {
handleModes();
}
@ -230,17 +279,16 @@ function keyPressEvent(event) {
function keyReleaseEvent(event) {
var changed = false;
if (event.text == "ALT") {
if (event.text === "ALT") {
alt = false;
changed = true;
mode = noMode;
restoreCameraState();
Picks.disablePick(pick);
}
if (event.text == "CONTROL") {
if (event.text === "CONTROL") {
control = false;
changed = true;
}
if (event.text == "SHIFT") {
if (event.text === "SHIFT") {
shift = false;
changed = true;
}
@ -255,34 +303,32 @@ function mousePressEvent(event) {
mouseLastX = event.x;
mouseLastY = event.y;
// Compute trajectories related values
var pickRay = Camera.computePickRay(mouseLastX, mouseLastY);
var modelIntersection = Entities.findRayIntersection(pickRay, true);
var avatarIntersection = AvatarList.findRayIntersection(pickRay);
position = Camera.position;
position = Camera.getPosition();
if (avatarIntersection.intersects || (modelIntersection.intersects && modelIntersection.accurate)) {
if (avatarIntersection.intersects) {
center = avatarIntersection.intersection;
} else {
center = modelIntersection.intersection;
}
// We've selected our target, now orbit towards it automatically
rotatingTowardsTarget = true;
// calculate our target cam rotation
Script.setTimeout(function () {
rotatingTowardsTarget = false;
}, LOOK_AT_TIME);
vector = Vec3.subtract(position, center);
targetCamOrientation = orientationOf(vector);
radius = Vec3.length(vector);
azimuth = Math.atan2(vector.z, vector.x);
altitude = Math.asin(vector.y / Vec3.length(vector));
isActive = true;
var pickResult = Picks.getPrevPickResult(pick);
if (pickResult.intersects) {
// Orbit about intersection.
center = pickResult.intersection;
} else {
// Orbit about point in space.
var ORBIT_DISTANCE = 10.0;
center = Vec3.sum(position, Vec3.multiply(ORBIT_DISTANCE, pickResult.searchRay.direction));
}
// We've selected our target, now orbit towards it automatically
rotatingTowardsTarget = true;
// calculate our target cam rotation
Script.setTimeout(function () {
rotatingTowardsTarget = false;
}, LOOK_AT_TIME);
vector = Vec3.subtract(position, center);
targetCamOrientation = orientationOf(vector);
radius = Vec3.length(vector);
azimuth = Math.atan2(vector.z, vector.x);
altitude = Math.asin(vector.y / Vec3.length(vector));
isActive = true;
}
}
@ -293,14 +339,14 @@ function mouseReleaseEvent(event) {
}
function mouseMoveEvent(event) {
if (isActive && mode != noMode && !rotatingTowardsTarget) {
if (mode == radialMode) {
if (isActive && mode !== noMode && !rotatingTowardsTarget) {
if (mode === radialMode) {
handleRadialMode(event.x - mouseLastX, event.y - mouseLastY);
}
if (mode == orbitMode) {
if (mode === orbitMode) {
handleOrbitMode(event.x - mouseLastX, event.y - mouseLastY);
}
if (mode == panningMode) {
if (mode === panningMode) {
handlePanMode(event.x - mouseLastX, event.y - mouseLastY);
}
}
@ -308,6 +354,11 @@ function mouseMoveEvent(event) {
mouseLastY = event.y;
}
function onCameraModeUpdated(newMode) {
mode = noMode;
handleModes();
}
function update() {
handleModes();
if (rotatingTowardsTarget) {
@ -316,13 +367,15 @@ function update() {
}
function rotateTowardsTarget() {
var newOrientation = Quat.mix(Camera.getOrientation(), targetCamOrientation, 0.1);
var MIX_FACTOR = 0.1;
var newOrientation = Quat.mix(Camera.getOrientation(), targetCamOrientation, MIX_FACTOR);
Camera.setOrientation(newOrientation);
}
function scriptEnding() {
if (mode != noMode) {
if (mode !== noMode) {
restoreCameraState();
enableAway(true);
}
}
@ -333,5 +386,7 @@ Controller.mousePressEvent.connect(mousePressEvent);
Controller.mouseReleaseEvent.connect(mouseReleaseEvent);
Controller.mouseMoveEvent.connect(mouseMoveEvent);
Camera.modeUpdated.connect(onCameraModeUpdated);
Script.update.connect(update);
Script.scriptEnding.connect(scriptEnding);

View file

@ -68,6 +68,8 @@ CameraManager = function() {
that.enabled = false;
that.mode = MODE_INACTIVE;
var EDIT_CAMERA_MANAGER_CHANNEL = "Edit-Camera-Manager-Channel";
Messages.sendLocalMessage(EDIT_CAMERA_MANAGER_CHANNEL, JSON.stringify({ enabled: false }));
var actions = {
orbitLeft: 0,
@ -153,6 +155,7 @@ CameraManager = function() {
that.enabled = true;
that.mode = MODE_INACTIVE;
Messages.sendLocalMessage(EDIT_CAMERA_MANAGER_CHANNEL, JSON.stringify({ enabled: true }));
// Pick a point INITIAL_ZOOM_DISTANCE in front of the camera to use as a focal point
that.zoomDistance = INITIAL_ZOOM_DISTANCE;
@ -193,6 +196,7 @@ CameraManager = function() {
that.enabled = false;
that.mode = MODE_INACTIVE;
Messages.sendLocalMessage(EDIT_CAMERA_MANAGER_CHANNEL, JSON.stringify({ enabled: false }));
if (!ignoreCamera) {
Camera.mode = that.previousCameraMode;