Merge pull request #4664 from samcake/orange

Teaching Project, Cleaning the interface for the default Sun light properties and more
This commit is contained in:
Brad Hefta-Gaub 2015-04-19 09:57:04 -07:00
commit 29971a5c59
13 changed files with 475 additions and 29 deletions

View file

@ -41,7 +41,8 @@ panel.newSlider("Year Time", 0, 364,
);
panel.newSlider("Day Time", 0, 24,
function(value) { Scene.setStageDayTime(value); },
function(value) { Scene.setStageDayTime(value); panel.update("Light Direction"); },
function() { return Scene.getStageDayTime(); },
function(value) {
var hour = Math.floor(value);
@ -72,12 +73,36 @@ function runStageTime() {
}
Script.setInterval(runStageTime, tickTackPeriod);
panel.newCheckbox("Enable Earth Sun Model",
function(value) { Scene.setStageEarthSunModelEnable((value != 0)); },
function() { return Scene.isStageEarthSunModelEnabled(); },
function(value) { return (value); }
);
panel.newDirectionBox("Light Direction",
function(value) { Scene.setSunDirection(value); },
function() { return Scene.getSunDirection(); },
function(value) { return value.x.toFixed(2) + "," + value.y.toFixed(2) + "," + value.z.toFixed(2); }
);
panel.newSlider("Light Intensity", 0.0, 5,
function(value) { Scene.setSunIntensity(value); },
function() { return Scene.getSunIntensity(); },
function(value) { return (value).toFixed(2); }
);
panel.newSlider("Ambient Light Intensity", 0.0, 1.0,
function(value) { Scene.setSunAmbientIntensity(value); },
function() { return Scene.getSunAmbientIntensity(); },
function(value) { return (value).toFixed(2); }
);
panel.newColorBox("Light Color",
function(value) { Scene.setSunColor(value); },
function() { return Scene.getSunColor(); },
function(value) { return (value); } // "(" + value.x + "," = value.y + "," + value.z + ")"; }
);
Controller.mouseMoveEvent.connect(function panelMouseMoveEvent(event) { return panel.mouseMoveEvent(event); });
Controller.mousePressEvent.connect( function panelMousePressEvent(event) { return panel.mousePressEvent(event); });
Controller.mouseReleaseEvent.connect(function(event) { return panel.mouseReleaseEvent(event); });

View file

@ -12,6 +12,129 @@
// The Slider class
Slider = function(x,y,width,thumbSize) {
this.background = Overlays.addOverlay("text", {
backgroundColor: { red: 125, green: 125, blue: 255 },
x: x,
y: y,
width: width,
height: thumbSize,
alpha: 1.0,
backgroundAlpha: 0.5,
visible: true
});
this.thumb = Overlays.addOverlay("text", {
backgroundColor: { red: 255, green: 255, blue: 255 },
x: x,
y: y,
width: thumbSize,
height: thumbSize,
alpha: 1.0,
backgroundAlpha: 1.0,
visible: true
});
this.thumbSize = thumbSize;
this.thumbHalfSize = 0.5 * thumbSize;
this.minThumbX = x + this.thumbHalfSize;
this.maxThumbX = x + width - this.thumbHalfSize;
this.thumbX = this.minThumbX;
this.minValue = 0.0;
this.maxValue = 1.0;
this.clickOffsetX = 0;
this.isMoving = false;
this.updateThumb = function() {
thumbTruePos = this.thumbX - 0.5 * this.thumbSize;
Overlays.editOverlay(this.thumb, { x: thumbTruePos } );
};
this.isClickableOverlayItem = function(item) {
return (item == this.thumb) || (item == this.background);
};
this.onMouseMoveEvent = function(event) {
if (this.isMoving) {
newThumbX = event.x - this.clickOffsetX;
if (newThumbX < this.minThumbX) {
newThumbX = this.minThumbX;
}
if (newThumbX > this.maxThumbX) {
newThumbX = this.maxThumbX;
}
this.thumbX = newThumbX;
this.updateThumb();
this.onValueChanged(this.getValue());
}
};
this.onMousePressEvent = function(event, clickedOverlay) {
if (!this.isClickableOverlayItem(clickedOverlay)) {
this.isMoving = false;
return;
}
this.isMoving = true;
var clickOffset = event.x - this.thumbX;
if ((clickOffset > -this.thumbHalfSize) && (clickOffset < this.thumbHalfSize)) {
this.clickOffsetX = clickOffset;
} else {
this.clickOffsetX = 0;
this.thumbX = event.x;
this.updateThumb();
this.onValueChanged(this.getValue());
}
};
this.onMouseReleaseEvent = function(event) {
this.isMoving = false;
};
// Public members:
this.setNormalizedValue = function(value) {
if (value < 0.0) {
this.thumbX = this.minThumbX;
} else if (value > 1.0) {
this.thumbX = this.maxThumbX;
} else {
this.thumbX = value * (this.maxThumbX - this.minThumbX) + this.minThumbX;
}
this.updateThumb();
};
this.getNormalizedValue = function() {
return (this.thumbX - this.minThumbX) / (this.maxThumbX - this.minThumbX);
};
this.setValue = function(value) {
var normValue = (value - this.minValue) / (this.maxValue - this.minValue);
this.setNormalizedValue(normValue);
};
this.getValue = function() {
return this.getNormalizedValue() * (this.maxValue - this.minValue) + this.minValue;
};
this.onValueChanged = function(value) {};
this.destroy = function() {
Overlays.deleteOverlay(this.background);
Overlays.deleteOverlay(this.thumb);
};
this.setThumbColor = function(color) {
Overlays.editOverlay(this.thumb, {backgroundColor: { red: color.x*255, green: color.y*255, blue: color.z*255 }});
};
this.setBackgroundColor = function(color) {
Overlays.editOverlay(this.background, {backgroundColor: { red: color.x*255, green: color.y*255, blue: color.z*255 }});
};
}
// The Checkbox class
Checkbox = function(x,y,width,thumbSize) {
this.thumb = Overlays.addOverlay("text", {
backgroundColor: { red: 255, green: 255, blue: 255 },
@ -52,6 +175,10 @@ Slider = function(x,y,width,thumbSize) {
Overlays.editOverlay(this.thumb, { x: thumbTruePos } );
};
this.isClickableOverlayItem = function(item) {
return item == this.background;
};
this.onMouseMoveEvent = function(event) {
if (this.isMoving) {
newThumbX = event.x - this.clickOffsetX;
@ -67,7 +194,11 @@ Slider = function(x,y,width,thumbSize) {
}
};
this.onMousePressEvent = function(event) {
this.onMousePressEvent = function(event, clickedOverlay) {
if (this.background != clickedOverlay) {
this.isMoving = false;
return;
}
this.isMoving = true;
var clickOffset = event.x - this.thumbX;
if ((clickOffset > -this.thumbHalfSize) && (clickOffset < this.thumbHalfSize)) {
@ -118,6 +249,167 @@ Slider = function(x,y,width,thumbSize) {
};
}
// The ColorBox class
ColorBox = function(x,y,width,thumbSize) {
var self = this;
var slideHeight = thumbSize / 3;
var sliderWidth = width;
this.red = new Slider(x, y, width, slideHeight);
this.green = new Slider(x, y + slideHeight, width, slideHeight);
this.blue = new Slider(x, y + 2 * slideHeight, width, slideHeight);
this.red.setBackgroundColor({x: 1, y: 0, z: 0});
this.green.setBackgroundColor({x: 0, y: 1, z: 0});
this.blue.setBackgroundColor({x: 0, y: 0, z: 1});
this.isClickableOverlayItem = function(item) {
return this.red.isClickableOverlayItem(item)
|| this.green.isClickableOverlayItem(item)
|| this.blue.isClickableOverlayItem(item);
};
this.onMouseMoveEvent = function(event) {
this.red.onMouseMoveEvent(event);
this.green.onMouseMoveEvent(event);
this.blue.onMouseMoveEvent(event);
};
this.onMousePressEvent = function(event, clickedOverlay) {
this.red.onMousePressEvent(event, clickedOverlay);
if (this.red.isMoving) {
return;
}
this.green.onMousePressEvent(event, clickedOverlay);
if (this.green.isMoving) {
return;
}
this.blue.onMousePressEvent(event, clickedOverlay);
};
this.onMouseReleaseEvent = function(event) {
this.red.onMouseReleaseEvent(event);
this.green.onMouseReleaseEvent(event);
this.blue.onMouseReleaseEvent(event);
};
this.setterFromWidget = function(value) {
var color = self.getValue();
self.onValueChanged(color);
self.updateRGBSliders(color);
};
this.red.onValueChanged = this.setterFromWidget;
this.green.onValueChanged = this.setterFromWidget;
this.blue.onValueChanged = this.setterFromWidget;
this.updateRGBSliders = function(color) {
this.red.setThumbColor({x: color.x, y: 0, z: 0});
this.green.setThumbColor({x: 0, y: color.y, z: 0});
this.blue.setThumbColor({x: 0, y: 0, z: color.z});
};
// Public members:
this.setValue = function(value) {
this.red.setValue(value.x);
this.green.setValue(value.y);
this.blue.setValue(value.z);
this.updateRGBSliders(value);
};
this.getValue = function() {
var value = {x:this.red.getValue(), y:this.green.getValue(),z:this.blue.getValue()};
return value;
};
this.destroy = function() {
this.red.destroy();
this.green.destroy();
this.blue.destroy();
};
this.onValueChanged = function(value) {};
}
// The DirectionBox class
DirectionBox = function(x,y,width,thumbSize) {
var self = this;
var slideHeight = thumbSize / 2;
var sliderWidth = width;
this.yaw = new Slider(x, y, width, slideHeight);
this.pitch = new Slider(x, y + slideHeight, width, slideHeight);
this.yaw.setThumbColor({x: 1, y: 0, z: 0});
this.yaw.minValue = -180;
this.yaw.maxValue = +180;
this.pitch.setThumbColor({x: 0, y: 0, z: 1});
this.pitch.minValue = -1;
this.pitch.maxValue = +1;
this.isClickableOverlayItem = function(item) {
return this.yaw.isClickableOverlayItem(item)
|| this.pitch.isClickableOverlayItem(item);
};
this.onMouseMoveEvent = function(event) {
this.yaw.onMouseMoveEvent(event);
this.pitch.onMouseMoveEvent(event);
};
this.onMousePressEvent = function(event, clickedOverlay) {
this.yaw.onMousePressEvent(event, clickedOverlay);
if (this.yaw.isMoving) {
return;
}
this.pitch.onMousePressEvent(event, clickedOverlay);
};
this.onMouseReleaseEvent = function(event) {
this.yaw.onMouseReleaseEvent(event);
this.pitch.onMouseReleaseEvent(event);
};
this.setterFromWidget = function(value) {
var yawPitch = self.getValue();
self.onValueChanged(yawPitch);
};
this.yaw.onValueChanged = this.setterFromWidget;
this.pitch.onValueChanged = this.setterFromWidget;
// Public members:
this.setValue = function(direction) {
var flatXZ = Math.sqrt(direction.x * direction.x + direction.z * direction.z);
if (flatXZ > 0.0) {
var flatX = direction.x / flatXZ;
var flatZ = direction.z / flatXZ;
var yaw = Math.acos(flatX) * 180 / Math.PI;
if (flatZ < 0) {
yaw = -yaw;
}
this.yaw.setValue(yaw);
}
this.pitch.setValue(direction.y);
};
this.getValue = function() {
var dirZ = this.pitch.getValue();
var yaw = this.yaw.getValue() * Math.PI / 180;
var cosY = Math.sqrt(1 - dirZ*dirZ);
var value = {x:cosY * Math.cos(yaw), y:dirZ, z: cosY * Math.sin(yaw)};
return value;
};
this.destroy = function() {
this.yaw.destroy();
this.pitch.destroy();
};
this.onValueChanged = function(value) {};
}
var textFontSize = 16;
@ -167,7 +459,12 @@ function PanelItem(name, setter, getter, displayer, x, y, textWidth, valueWidth,
};
this.setterFromWidget = function(value) {
setter(value);
Overlays.editOverlay(this.value, {text: this.displayer(getter())});
// ANd loop back the value after the final setter has been called
var value = getter();
if (this.widget) {
this.widget.setValue(value);
}
Overlays.editOverlay(this.value, {text: this.displayer(value)});
};
@ -219,9 +516,9 @@ Panel = function(x, y) {
for (var i in this.items) {
var widget = this.items[i].widget;
if (clickedOverlay == widget.background) {
if (widget.isClickableOverlayItem(clickedOverlay)) {
this.activeWidget = widget;
this.activeWidget.onMousePressEvent(event);
this.activeWidget.onMousePressEvent(event, clickedOverlay);
// print("clicked... widget=" + i);
break;
}
@ -237,21 +534,63 @@ Panel = function(x, y) {
this.newSlider = function(name, minValue, maxValue, setValue, getValue, displayValue) {
var sliderItem = new PanelItem(name, setValue, getValue, displayValue, this.x, this.nextY, textWidth, valueWidth, rawHeight);
var item = new PanelItem(name, setValue, getValue, displayValue, this.x, this.nextY, textWidth, valueWidth, rawHeight);
var slider = new Slider(this.widgetX, this.nextY, widgetWidth, rawHeight);
slider.minValue = minValue;
slider.maxValue = maxValue;
slider.onValueChanged = function(value) { sliderItem.setterFromWidget(value); };
sliderItem.widget = slider;
sliderItem.setter(getValue());
this.items[name] = sliderItem;
item.widget = slider;
item.widget.onValueChanged = function(value) { item.setterFromWidget(value); };
item.setter(getValue());
this.items[name] = item;
this.nextY += rawYDelta;
// print("created Item... slider=" + name);
};
this.newCheckbox = function(name, setValue, getValue, displayValue) {
var item = new PanelItem(name, setValue, getValue, displayValue, this.x, this.nextY, textWidth, valueWidth, rawHeight);
var checkbox = new Checkbox(this.widgetX, this.nextY, widgetWidth, rawHeight);
item.widget = checkbox;
item.widget.onValueChanged = function(value) { item.setterFromWidget(value); };
item.setter(getValue());
this.items[name] = item;
this.nextY += rawYDelta;
// print("created Item... slider=" + name);
};
this.newColorBox = function(name, setValue, getValue, displayValue) {
var item = new PanelItem(name, setValue, getValue, displayValue, this.x, this.nextY, textWidth, valueWidth, rawHeight);
var colorBox = new ColorBox(this.widgetX, this.nextY, widgetWidth, rawHeight);
item.widget = colorBox;
item.widget.onValueChanged = function(value) { item.setterFromWidget(value); };
item.setter(getValue());
this.items[name] = item;
this.nextY += rawYDelta;
// print("created Item... colorBox=" + name);
};
this.newDirectionBox= function(name, setValue, getValue, displayValue) {
var item = new PanelItem(name, setValue, getValue, displayValue, this.x, this.nextY, textWidth, valueWidth, rawHeight);
var directionBox = new DirectionBox(this.widgetX, this.nextY, widgetWidth, rawHeight);
item.widget = directionBox;
item.widget.onValueChanged = function(value) { item.setterFromWidget(value); };
item.setter(getValue());
this.items[name] = item;
this.nextY += rawYDelta;
// print("created Item... directionBox=" + name);
};
this.destroy = function() {
for (var i in this.items) {
this.items[i].destroy();
@ -273,6 +612,15 @@ Panel = function(x, y) {
}
return null;
}
this.update = function(name) {
var item = this.items[name];
if (item != null) {
return item.setter(item.getter());
}
return null;
}
};

View file

@ -3048,7 +3048,7 @@ void Application::displaySide(Camera& theCamera, bool selfAvatarOnly, RenderArgs
{
DependencyManager::get<DeferredLightingEffect>()->setAmbientLightMode(getRenderAmbientLight());
auto skyStage = DependencyManager::get<SceneScriptingInterface>()->getSkyStage();
DependencyManager::get<DeferredLightingEffect>()->setGlobalLight(skyStage->getSunLight()->getDirection(), skyStage->getSunLight()->getColor(), skyStage->getSunLight()->getIntensity());
DependencyManager::get<DeferredLightingEffect>()->setGlobalLight(skyStage->getSunLight()->getDirection(), skyStage->getSunLight()->getColor(), skyStage->getSunLight()->getIntensity(), skyStage->getSunLight()->getAmbientIntensity());
DependencyManager::get<DeferredLightingEffect>()->setGlobalAtmosphere(skyStage->getAtmosphere());
PROFILE_RANGE("DeferredLighting");

View file

@ -64,6 +64,10 @@ void Light::setIntensity(float intensity) {
editSchema()._intensity = intensity;
}
void Light::setAmbientIntensity(float intensity) {
editSchema()._ambientIntensity = intensity;
}
void Light::setMaximumRadius(float radius) {
if (radius <= 0.f) {
radius = 1.0f;

View file

@ -244,6 +244,10 @@ public:
void setShowContour(float show);
float getShowContour() const { return getSchema()._control.w; }
// If the light has an ambient (Indirect) component, then the Ambientintensity can be used to control its contribution to the lighting
void setAmbientIntensity(float intensity);
float getAmbientIntensity() const { return getSchema()._ambientIntensity; }
// Spherical Harmonics storing the Ambien lighting approximation used for the Sun typed light
void setAmbientSphere(const SphericalHarmonics& sphere) { _ambientSphere = sphere; }
const SphericalHarmonics& getAmbientSphere() const { return _ambientSphere; }
@ -254,14 +258,14 @@ public:
public:
Vec4 _position{0.0f, 0.0f, 0.0f, 1.0f};
Vec3 _direction{0.0f, 0.0f, -1.0f};
float _spare0{0.0f};
float _ambientIntensity{0.0f};
Color _color{1.0f};
float _intensity{1.0f};
Vec4 _attenuation{1.0f};
Vec4 _spot{0.0f, 0.0f, 0.0f, 3.0f};
Vec4 _shadow{0.0f};
Vec4 _control{0.0f};
Vec4 _control{0.0f, 0.0f, 0.0f, 0.0f};
Schema() {}
};

View file

@ -27,6 +27,7 @@ vec3 getLightDirection(Light l) { return l._direction.xyz; } // direction is -Z
vec3 getLightColor(Light l) { return l._color.rgb; }
float getLightIntensity(Light l) { return l._color.w; }
float getLightAmbientIntensity(Light l) { return l._direction.w; }
float evalLightAttenuation(Light l, float r) {
float d = max(r - l._attenuation.x, 0.0);

View file

@ -203,6 +203,7 @@ SunSkyStage::SunSkyStage() :
_sunLight->setType(Light::SUN);
setSunIntensity(1.0f);
setSunAmbientIntensity(0.5f);
setSunColor(Vec3(1.0f, 1.0f, 1.0f));
// Default origin location is a special place in the world...
@ -249,12 +250,26 @@ void SunSkyStage::setOriginLocation(float longitude, float latitude, float altit
invalidate();
}
void SunSkyStage::setEarthSunModelEnable(bool isEnabled) {
_earthSunModelEnable = isEnabled;
invalidate();
}
void SunSkyStage::setSunColor(const Vec3& color) {
_sunLight->setColor(color);
}
void SunSkyStage::setSunIntensity(float intensity) {
_sunLight->setIntensity(intensity);
}
void SunSkyStage::setSunAmbientIntensity(float intensity) {
_sunLight->setAmbientIntensity(intensity);
}
void SunSkyStage::setSunDirection(const Vec3& direction) {
if (!isEarthSunModelEnabled()) {
_sunLight->setDirection(direction);
}
}
// THe sun declinaison calculus is taken from https://en.wikipedia.org/wiki/Position_of_the_Sun
double evalSunDeclinaison(double dayNumber) {
@ -271,19 +286,19 @@ void SunSkyStage::updateGraphicsObject() const {
// And update the sunLAtitude as the declinaison depending of the time of the year
_earthSunModel.setSunLatitude(evalSunDeclinaison(_yearTime));
Vec3d sunLightDir = -_earthSunModel.getSurfaceSunDir();
_sunLight->setDirection(Vec3(sunLightDir.x, sunLightDir.y, sunLightDir.z));
if (isEarthSunModelEnabled()) {
Vec3d sunLightDir = -_earthSunModel.getSurfaceSunDir();
_sunLight->setDirection(Vec3(sunLightDir.x, sunLightDir.y, sunLightDir.z));
double originAlt = _earthSunModel.getAltitude();
_sunLight->setPosition(Vec3(0.0f, originAlt, 0.0f));
double originAlt = _earthSunModel.getAltitude();
_sunLight->setPosition(Vec3(0.0f, originAlt, 0.0f));
}
static int firstTime = 0;
if (firstTime == 0) {
firstTime++;
gpu::Shader::makeProgram(*(_skyPipeline->getProgram()));
}
}
void SunSkyStage::setSkybox(const SkyboxPointer& skybox) {

View file

@ -203,12 +203,22 @@ public:
float getOriginLongitude() const { return _earthSunModel.getLongitude(); }
float getOriginSurfaceAltitude() const { return _earthSunModel.getAltitude(); }
// Enable / disable the effect of the time and location on the sun direction and color
void setEarthSunModelEnable(bool isEnabled);
bool isEarthSunModelEnabled() const { return _earthSunModelEnable; }
// Sun properties
void setSunColor(const Vec3& color);
const Vec3& getSunColor() const { return getSunLight()->getColor(); }
void setSunIntensity(float intensity);
float getSunIntensity() const { return getSunLight()->getIntensity(); }
void setSunAmbientIntensity(float intensity);
float getSunAmbientIntensity() const { return getSunLight()->getAmbientIntensity(); }
// The sun direction is expressed in the world space
void setSunDirection(const Vec3& direction);
const Vec3& getSunDirection() const { return getSunLight()->getDirection(); }
LightPointer getSunLight() const { valid(); return _sunLight; }
AtmospherePointer getAtmosphere() const { valid(); return _atmosphere; }
@ -223,10 +233,10 @@ protected:
gpu::PipelinePointer _skyPipeline;
float _dayTime;
int _yearTime;
float _dayTime = 12.0f;
int _yearTime = 0;
mutable EarthSunModel _earthSunModel;
bool _earthSunModelEnable = true;
mutable bool _invalid = true;
void invalidate() const { _invalid = true; }

View file

@ -66,7 +66,7 @@ vec3 evalAmbienGlobalColor(float shadowAttenuation, vec3 position, vec3 normal,
vec4 fragEyeVector = invViewMat * vec4(-position, 0.0);
vec3 fragEyeDir = normalize(fragEyeVector.xyz);
vec3 color = diffuse.rgb * getLightColor(light) * 0.5;
vec3 color = diffuse.rgb * getLightColor(light) * getLightAmbientIntensity(light);
vec4 shading = evalFragShading(fragNormal, -getLightDirection(light), fragEyeDir, specular, gloss);
@ -83,7 +83,7 @@ vec3 evalAmbienSphereGlobalColor(float shadowAttenuation, vec3 position, vec3 no
vec3 fragEyeDir = normalize(fragEyeVector.xyz);
vec3 ambientNormal = fragNormal.xyz;
vec3 color = diffuse.rgb * 0.5 * evalSphericalLight(ambientSphere, ambientNormal).xyz;
vec3 color = diffuse.rgb * evalSphericalLight(ambientSphere, ambientNormal).xyz * getLightAmbientIntensity(light);
vec4 shading = evalFragShading(fragNormal, -getLightDirection(light), fragEyeDir, specular, gloss);
@ -112,7 +112,7 @@ vec3 evalLightmappedColor(float shadowAttenuation, vec3 normal, vec3 diffuse, ve
vec3 diffuseLight = lightAttenuation * lightmap;
// ambient is a tiny percentage of the lightmap and only when in the shadow
vec3 ambientLight = (1 - lightAttenuation) * 0.5 * lightmap;
vec3 ambientLight = (1 - lightAttenuation) * lightmap * getLightAmbientIntensity(light);
return diffuse * (ambientLight + diffuseLight);
}

View file

@ -554,11 +554,12 @@ void DeferredLightingEffect::setAmbientLightMode(int preset) {
}
}
void DeferredLightingEffect::setGlobalLight(const glm::vec3& direction, const glm::vec3& diffuse, float intensity) {
void DeferredLightingEffect::setGlobalLight(const glm::vec3& direction, const glm::vec3& diffuse, float intensity, float ambientIntensity) {
auto light = _allocatedLights.front();
light->setDirection(direction);
light->setColor(diffuse);
light->setIntensity(intensity);
light->setAmbientIntensity(ambientIntensity);
}
void DeferredLightingEffect::setGlobalSkybox(const model::SkyboxPointer& skybox) {

View file

@ -73,7 +73,7 @@ public:
// update global lighting
void setAmbientLightMode(int preset);
void setGlobalLight(const glm::vec3& direction, const glm::vec3& diffuse, float intensity);
void setGlobalLight(const glm::vec3& direction, const glm::vec3& diffuse, float intensity, float ambientIntensity);
void setGlobalAtmosphere(const model::AtmospherePointer& atmosphere) { _atmosphere = atmosphere; }
void setGlobalSkybox(const model::SkyboxPointer& skybox);

View file

@ -50,7 +50,7 @@ void SceneScriptingInterface::setSunColor(const glm::vec3& color) {
_skyStage->setSunColor(color);
}
const glm::vec3& SceneScriptingInterface::getSunColor() const {
glm::vec3 SceneScriptingInterface::getSunColor() const {
return _skyStage->getSunColor();
}
@ -62,6 +62,30 @@ float SceneScriptingInterface::getSunIntensity() const {
return _skyStage->getSunIntensity();
}
void SceneScriptingInterface::setSunAmbientIntensity(float intensity) {
_skyStage->setSunAmbientIntensity(intensity);
}
float SceneScriptingInterface::getSunAmbientIntensity() const {
return _skyStage->getSunAmbientIntensity();
}
void SceneScriptingInterface::setSunDirection(const glm::vec3& direction) {
_skyStage->setSunDirection(direction);
}
glm::vec3 SceneScriptingInterface::getSunDirection() const {
return _skyStage->getSunDirection();
}
void SceneScriptingInterface::setStageEarthSunModelEnable(bool isEnabled) {
_skyStage->setEarthSunModelEnable(isEnabled);
}
bool SceneScriptingInterface::isStageEarthSunModelEnabled() const {
return _skyStage->isEarthSunModelEnabled();
}
model::SunSkyStagePointer SceneScriptingInterface::getSkyStage() const {
return _skyStage;
}

View file

@ -38,10 +38,24 @@ public:
Q_INVOKABLE void setStageYearTime(int day);
Q_INVOKABLE int getStageYearTime() const;
Q_INVOKABLE void setStageEarthSunModelEnable(bool isEnabled);
Q_INVOKABLE bool isStageEarthSunModelEnabled() const;
Q_INVOKABLE void setSunColor(const glm::vec3& color);
Q_INVOKABLE const glm::vec3& getSunColor() const;
Q_INVOKABLE glm::vec3 getSunColor() const;
Q_INVOKABLE void setSunIntensity(float intensity);
Q_INVOKABLE float getSunIntensity() const;
Q_INVOKABLE void setSunAmbientIntensity(float intensity);
Q_INVOKABLE float getSunAmbientIntensity() const;
// Only valid if stage Earth Sun model is disabled
Q_INVOKABLE void setSunDirection(const glm::vec3& direction);
Q_INVOKABLE glm::vec3 getSunDirection() const;
model::SunSkyStagePointer getSkyStage() const;