Merge branch 'master' of https://github.com/highfidelity/hifi into daft

This commit is contained in:
Sam Gateau 2015-07-09 11:19:45 -07:00
commit 2968286779
5 changed files with 37 additions and 13 deletions

25
examples/example/games/airHockey.js Normal file → Executable file
View file

@ -83,6 +83,30 @@ var puck_name_index = 2;
var light_name_index = 3;
var floor_name_index = 4;
//Create Spawn and Del. Button Vars.
function updateButtonPosition() {
Overlays.editOverlay(spawnButton, {
x: screenSize.x / 2 + PADDING,
y: screenSize.y - (BUTTON_SIZE * 2 + PADDING),
});
Overlays.editOverlay(deleteButton, {
x: screenSize.x / 2 - BUTTON_SIZE,
y: screenSize.y - (BUTTON_SIZE * 2 + PADDING),
});
}
function onScriptUpdate() {
var oldScreenSize = screenSize;
screenSize = Controller.getViewportDimensions();
if (screenSize.x !== oldScreenSize.x || screenSize.y !== oldScreenSize.y) {
updateButtonPosition();
}
}
screenSize = Controller.getViewportDimensions();
var deleteButton = Overlays.addOverlay("image", {
x: screenSize.x / 2 - BUTTON_SIZE,
@ -112,6 +136,7 @@ var spawnButton = Overlays.addOverlay("image", {
alpha: 1
});
Script.update.connect(onScriptUpdate);
var floor, edge1, edge2, edge3a, edge3b, edge4a, edge4b, light;

View file

@ -3387,14 +3387,6 @@ void Application::displaySide(RenderArgs* renderArgs, Camera& theCamera, bool se
// load the view frustum
loadViewFrustum(theCamera, _displayViewFrustum);
// flip x if in mirror mode (also requires reversing winding order for backface culling)
if (theCamera.getMode() == CAMERA_MODE_MIRROR) {
//glScalef(-1.0f, 1.0f, 1.0f);
//glFrontFace(GL_CW);
} else {
glFrontFace(GL_CCW);
}
// transform view according to theCamera
// could be myCamera (if in normal mode)
// or could be viewFrustumOffsetCamera if in offset mode
@ -3412,9 +3404,6 @@ void Application::displaySide(RenderArgs* renderArgs, Camera& theCamera, bool se
Transform viewTransform;
viewTransform.setTranslation(theCamera.getPosition());
viewTransform.setRotation(rotation);
if (theCamera.getMode() == CAMERA_MODE_MIRROR) {
// viewTransform.setScale(Transform::Vec3(-1.0f, 1.0f, 1.0f));
}
if (renderArgs->_renderSide != RenderArgs::MONO) {
glm::mat4 invView = glm::inverse(_untranslatedViewMatrix);

View file

@ -119,7 +119,7 @@ void DrawOpaqueDeferred::run(const SceneContextPointer& sceneContext, const Rend
args->_viewFrustum->evalProjectionMatrix(projMat);
args->_viewFrustum->evalViewTransform(viewMat);
if (args->_renderMode == RenderArgs::MIRROR_RENDER_MODE) {
viewMat.postScale(glm::vec3(-1.0f, 1.0f, 1.0f));
viewMat.preScale(glm::vec3(-1.0f, 1.0f, 1.0f));
}
batch.setProjectionTransform(projMat);
batch.setViewTransform(viewMat);

View file

@ -493,7 +493,7 @@ void ScriptEngine::evaluate() {
QScriptValue result = evaluate(_scriptContents);
// TODO: why do we check this twice? It seems like the call to clearExcpetions() in the lower level evaluate call
// TODO: why do we check this twice? It seems like the call to clearExceptions() in the lower level evaluate call
// will cause this code to never actually run...
if (hasUncaughtException()) {
int line = uncaughtExceptionLineNumber();

View file

@ -97,6 +97,8 @@ public:
const Vec3& getScale() const;
void setScale(float scale);
void setScale(const Vec3& scale); // [new this] = [this.translation] * [this.rotation] * [scale]
void preScale(float scale);
void preScale(const Vec3& scale);
void postScale(float scale); // [new this] = [this] * [scale] equivalent to glScale
void postScale(const Vec3& scale); // [new this] = [this] * [scale] equivalent to glScale
@ -322,6 +324,14 @@ inline void Transform::setScale(const Vec3& scale) {
}
}
inline void Transform::preScale(float scale) {
setScale(getScale() * scale);
}
inline void Transform::preScale(const Vec3& scale) {
setScale(getScale() * scale);
}
inline void Transform::postScale(float scale) {
if (!isValidScale(scale) || scale == 1.0f) {
return;