more conflict resolutions for broken build after pull

This commit is contained in:
Stephen Birarda 2013-04-15 18:37:25 -07:00
parent 861c8e76ee
commit 288a259ac1
2 changed files with 2 additions and 38 deletions

View file

@ -1169,42 +1169,6 @@ void Head::renderBody() {
}
// Transmit data to agents requesting it
// called on me just prior to sending data to others (continuasly called)
int Head::getBroadcastData(char* data) {
// Copy data for transmission to the buffer, return length of data
sprintf(data, "H%f,%f,%f,%f,%f,%f,%f,%f,%f,%f,%f",
getRenderPitch() + Pitch, -getRenderYaw() + 180 -Yaw, Roll,
//avatar.yaw, avatar.pitch, avatar.roll,
bodyPosition.x + leanSideways, bodyPosition.y, bodyPosition.z + leanForward,
loudness, averageLoudness,
//hand->getPos().x, hand->getPos().y, hand->getPos().z); //previous to Ventrella change
bone[ AVATAR_BONE_RIGHT_HAND ].position.x,
bone[ AVATAR_BONE_RIGHT_HAND ].position.y,
bone[ AVATAR_BONE_RIGHT_HAND ].position.z );
return strlen(data);
}
//called on the other agents - assigns it to my views of the others
void Head::parseData(void *data, int size) {
sscanf
(
(char *)data, "H%f,%f,%f,%f,%f,%f,%f,%f,%f,%f,%f",
&Pitch, &Yaw, &Roll,
//&avatar.yaw, &avatar.pitch, &avatar.roll,
&bodyPosition.x, &bodyPosition.y, &bodyPosition.z,
&loudness, &averageLoudness,
&bone[ AVATAR_BONE_RIGHT_HAND ].position.x,
&bone[ AVATAR_BONE_RIGHT_HAND ].position.y,
&bone[ AVATAR_BONE_RIGHT_HAND ].position.z
);
handBeingMoved = true;
}
void Head::SetNewHeadTarget(float pitch, float yaw) {
PitchTarget = pitch;
YawTarget = yaw;

View file

@ -696,7 +696,7 @@ void display(void)
//-----------------------------------------------
// set the camera to looking at my own face
//-----------------------------------------------
myCamera.setTargetPosition ( myAvatar.getPos() );
myCamera.setTargetPosition ( myAvatar.getBodyPosition() );
myCamera.setYaw ( - myAvatar.getBodyYaw() );
myCamera.setPitch ( 0.0 );
myCamera.setRoll ( 0.0 );
@ -708,7 +708,7 @@ void display(void)
//----------------------------------------------------
// set the camera to third-person view behind my av
//----------------------------------------------------
myCamera.setTargetPosition ( myAvatar.getPos() );
myCamera.setTargetPosition ( myAvatar.getBodyPosition() );
myCamera.setYaw ( 180.0 - myAvatar.getBodyYaw() );
myCamera.setPitch ( 10.0 );
myCamera.setRoll ( 0.0 );