repair collision info mismatch

This commit is contained in:
ZappoMan 2014-12-08 10:52:53 -08:00
parent 36311c3007
commit 27bc394bed
9 changed files with 45 additions and 17 deletions

View file

@ -42,7 +42,7 @@ function draw(deltaTime) {
var colorGreen = { red: 0, green: 255, blue: 0 };
var startPosition = {
x: 2,
y: 0,
y: 1,
z: 2 };
var largeRadius = 0.5;
var verySlow = {
@ -55,9 +55,10 @@ function draw(deltaTime) {
collisionsWillMove: true,
position: startPosition,
dimensions: {x: largeRadius, y: largeRadius, z: largeRadius},
registrationPoint: { x: 0.5, y: 0.5, z: 0.5 },
color: colorGreen,
velocity: verySlow,
gravity: gravity,
//velocity: verySlow,
//gravity: gravity,
damping: damping,
lifetime: 20
};
@ -71,7 +72,7 @@ function draw(deltaTime) {
var center = {
x: 0,
y: 0,
y: 1,
z: 0 };
var entitySize = 0.1;
@ -97,9 +98,10 @@ function draw(deltaTime) {
collisionsWillMove: true,
position: center,
dimensions: {x: entitySize, y: entitySize, z: entitySize},
registrationPoint: { x: 0.5, y: 0.5, z: 0.5 },
color: color,
velocity: velocity,
gravity: gravity,
//gravity: gravity,
damping: damping,
lifetime: 20
};

View file

@ -2019,6 +2019,13 @@ void Application::init() {
connect(&_entityCollisionSystem, &EntityCollisionSystem::entityCollisionWithEntity,
ScriptEngine::getEntityScriptingInterface(), &EntityScriptingInterface::entityCollisionWithEntity);
// connect the _entityCollisionSystem to our EntityTreeRenderer since that's what handles running entity scripts
connect(&_entityCollisionSystem, &EntityCollisionSystem::entityCollisionWithVoxel,
&_entities, &EntityTreeRenderer::entityCollisionWithVoxel);
connect(&_entityCollisionSystem, &EntityCollisionSystem::entityCollisionWithEntity,
&_entities, &EntityTreeRenderer::entityCollisionWithEntity);
// connect the _entities (EntityTreeRenderer) to our script engine's EntityScriptingInterface for firing
// of events related clicking, hovering over, and entering entities
_entities.connectSignalsToSlots(ScriptEngine::getEntityScriptingInterface());

View file

@ -884,3 +884,15 @@ void EntityTreeRenderer::changingEntityID(const EntityItemID& oldEntityID, const
}
}
void EntityTreeRenderer::entityCollisionWithVoxel(const EntityItemID& entityID, const VoxelDetail& voxel,
const Collision& collision) {
qDebug() << "EntityTreeRenderer::entityCollisionWithVoxel()... ";
}
void EntityTreeRenderer::entityCollisionWithEntity(const EntityItemID& idA, const EntityItemID& idB,
const Collision& collision) {
qDebug() << "EntityTreeRenderer::entityCollisionWithEntity()... ";
qDebug() << " idA:" << idA;
qDebug() << " idB:" << idB;
}

View file

@ -106,6 +106,9 @@ public slots:
void deletingEntity(const EntityItemID& entityID);
void changingEntityID(const EntityItemID& oldEntityID, const EntityItemID& newEntityID);
void entitySciptChanging(const EntityItemID& entityID);
void entityCollisionWithVoxel(const EntityItemID& entityID, const VoxelDetail& voxel, const Collision& collision);
void entityCollisionWithEntity(const EntityItemID& idA, const EntityItemID& idB, const Collision& collision);
protected:
virtual Octree* createTree() { return new EntityTree(true); }

View file

@ -70,13 +70,13 @@ void EntityCollisionSystem::checkEntity(EntityItem* entity) {
}
void EntityCollisionSystem::emitGlobalEntityCollisionWithVoxel(EntityItem* entity,
VoxelDetail* voxelDetails, const CollisionInfo& collision) {
VoxelDetail* voxelDetails, const Collision& collision) {
EntityItemID entityItemID = entity->getEntityItemID();
emit entityCollisionWithVoxel(entityItemID, *voxelDetails, collision);
}
void EntityCollisionSystem::emitGlobalEntityCollisionWithEntity(EntityItem* entityA,
EntityItem* entityB, const CollisionInfo& collision) {
EntityItem* entityB, const Collision& collision) {
EntityItemID idA = entityA->getEntityItemID();
EntityItemID idB = entityB->getEntityItemID();
@ -104,7 +104,8 @@ void EntityCollisionSystem::updateCollisionWithVoxels(EntityItem* entity) {
// the results to systems outside of this octree reference frame.
collisionInfo._contactPoint = (float)TREE_SCALE * (entity->getPosition() + entity->getRadius() * glm::normalize(collisionInfo._penetration));
// let the global script run their collision scripts for Entities if they have them
emitGlobalEntityCollisionWithVoxel(entity, voxelDetails, collisionInfo);
Collision collision(collisionInfo._contactPoint, collisionInfo._penetration);
emitGlobalEntityCollisionWithVoxel(entity, voxelDetails, collision);
// we must scale back down to the octree reference frame before updating the Entity properties
collisionInfo._penetration /= (float)(TREE_SCALE);
@ -169,10 +170,10 @@ void EntityCollisionSystem::updateCollisionWithEntities(EntityItem* entityA) {
quint64 now = usecTimestampNow();
CollisionInfo collision;
collision._penetration = penetration;
Collision collision;
collision.penetration = penetration;
// for now the contactPoint is the average between the the two paricle centers
collision._contactPoint = (0.5f * (float)TREE_SCALE) * (entityA->getPosition() + entityB->getPosition());
collision.contactPoint = (0.5f * (float)TREE_SCALE) * (entityA->getPosition() + entityB->getPosition());
emitGlobalEntityCollisionWithEntity(entityA, entityB, collision);
glm::vec3 axis = glm::normalize(penetration);

View file

@ -53,15 +53,15 @@ public:
void updateCollisionSound(EntityItem* Entity, const glm::vec3 &penetration, float frequency);
signals:
void entityCollisionWithVoxel(const EntityItemID& entityItemID, const VoxelDetail& voxel, const CollisionInfo& penetration);
void entityCollisionWithEntity(const EntityItemID& idA, const EntityItemID& idB, const CollisionInfo& penetration);
void entityCollisionWithVoxel(const EntityItemID& entityItemID, const VoxelDetail& voxel, const Collision& collision);
void entityCollisionWithEntity(const EntityItemID& idA, const EntityItemID& idB, const Collision& collision);
private:
void applyHardCollision(EntityItem* entity, const CollisionInfo& collisionInfo);
static bool updateOperation(OctreeElement* element, void* extraData);
void emitGlobalEntityCollisionWithVoxel(EntityItem* Entity, VoxelDetail* voxelDetails, const CollisionInfo& penetration);
void emitGlobalEntityCollisionWithEntity(EntityItem* entityA, EntityItem* entityB, const CollisionInfo& penetration);
void emitGlobalEntityCollisionWithVoxel(EntityItem* Entity, VoxelDetail* voxelDetails, const Collision& penetration);
void emitGlobalEntityCollisionWithEntity(EntityItem* entityA, EntityItem* entityB, const Collision& penetration);
EntityEditPacketSender* _packetSender;
VoxelTree* _voxels;

View file

@ -102,8 +102,8 @@ public slots:
Q_INVOKABLE void dumpTree() const;
signals:
void entityCollisionWithVoxel(const EntityItemID& entityID, const VoxelDetail& voxel, const CollisionInfo& collision);
void entityCollisionWithEntity(const EntityItemID& idA, const EntityItemID& idB, const CollisionInfo& collision);
void entityCollisionWithVoxel(const EntityItemID& entityID, const VoxelDetail& voxel, const Collision& collision);
void entityCollisionWithEntity(const EntityItemID& idA, const EntityItemID& idB, const Collision& collision);
void mousePressOnEntity(const EntityItemID& entityItemID, const MouseEvent& event);
void mouseMoveOnEntity(const EntityItemID& entityItemID, const MouseEvent& event);

View file

@ -26,6 +26,7 @@ static int xColorMetaTypeId = qRegisterMetaType<xColor>();
static int pickRayMetaTypeId = qRegisterMetaType<PickRay>();
static int collisionMetaTypeId = qRegisterMetaType<Collision>();
void registerMetaTypes(QScriptEngine* engine) {
qScriptRegisterMetaType(engine, vec4toScriptValue, vec4FromScriptValue);
qScriptRegisterMetaType(engine, vec3toScriptValue, vec3FromScriptValue);

View file

@ -68,6 +68,8 @@ void pickRayFromScriptValue(const QScriptValue& object, PickRay& pickRay);
class Collision {
public:
Collision() : contactPoint(0.0f), penetration(0.0f) { }
Collision(const glm::vec3& contactPoint, const glm::vec3& penetration) :
contactPoint(contactPoint), penetration(penetration) { }
glm::vec3 contactPoint;
glm::vec3 penetration;
};