remove use of "radius" property for entities

use "dimensions" instead
This commit is contained in:
Andrew Meadows 2015-01-05 18:13:50 -08:00
parent 0a8437a578
commit 278be3d31b

View file

@ -4,21 +4,21 @@
// Creates a red 0.2 meter diameter ball right in front of your avatar that lives for 60 seconds // Creates a red 0.2 meter diameter ball right in front of your avatar that lives for 60 seconds
// //
var radius = 0.1; var diameter = 0.2;
var position = Vec3.sum(MyAvatar.position, Quat.getFront(MyAvatar.orientation)); var position = Vec3.sum(MyAvatar.position, Quat.getFront(MyAvatar.orientation));
var properties = { var properties = {
type: "Sphere", type: "Sphere",
position: position, position: position,
velocity: { x: 0, y: 0, z: 0}, velocity: { x: 0, y: 0, z: 0},
gravity: { x: 0, y: -0.05, z: 0}, gravity: { x: 0, y: -0.05, z: 0},
radius: radius, dimensions: { x: diameter, y: diameter, z: diameter };
damping: 0.00001, damping: 0.00001,
color: { red: 200, green: 0, blue: 0 }, color: { red: 200, green: 0, blue: 0 },
lifetime: 60 lifetime: 60
}; };
var newEntity = Entities.addEntity(properties); var newEntity = Entities.addEntity(properties);
position.x -= radius * 1.0; position.x -= 0.5 * diameter;
properties.position = position; properties.position = position;
var newEntityTwo = Entities.addEntity(properties); var newEntityTwo = Entities.addEntity(properties);