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Cleanup gpu shader constants
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1 changed files with 0 additions and 4 deletions
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@ -40,8 +40,6 @@
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// OSX seems to have an issue using 14 as an attribute location for passing from the vertex to the fragment shader
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#define GPU_ATTR_V2F_STEREO_SIDE 8
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#define GPU_UNIFORM_COLOR 101
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#define GPU_UNIFORM_TEXCOORD_RECT 102
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#define GPU_UNIFORM_EXTRA0 110
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#define GPU_UNIFORM_EXTRA1 111
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#define GPU_UNIFORM_EXTRA2 112
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@ -98,8 +96,6 @@ enum Attribute {
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namespace uniform {
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enum Uniform {
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Color = GPU_UNIFORM_COLOR,
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TexCoordRect = GPU_UNIFORM_TEXCOORD_RECT,
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Extra0 = GPU_UNIFORM_EXTRA0,
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Extra1 = GPU_UNIFORM_EXTRA1,
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Extra2 = GPU_UNIFORM_EXTRA2,
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