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coding standards

This commit is contained in:
Howard Stearns 2015-12-09 15:22:44 -08:00
parent 32e4967ee0
commit 270cfe8af7

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@ -1400,7 +1400,7 @@ void Application::paintGL() {
// Some LOD-like controls need to know a smoothly varying "potential" frame rate that doesn't
// include time waiting for sync, and which can report a number above target if we've got the headroom.
// In my tests, the following is mostly less than 0.5ms, and never more than 3ms. I don't think its worth measuring during runtime.
static const float paintWaitAndQTTimerAllowance = 0.001; // seconds
const float paintWaitAndQTTimerAllowance = 0.001f; // seconds
// Store both values now for use by next cycle.
_lastInstantaneousFps = instantaneousFps;
_lastUnsynchronizedFps = 1.0f / (((usecTimestampNow() - now) / (float)USECS_PER_SECOND) + paintWaitAndQTTimerAllowance);