Fix occasional crashes switching from the Oculus plugin

This commit is contained in:
Bradley Austin Davis 2015-12-08 15:35:43 -08:00
parent 1356fb15aa
commit 2604b49650
2 changed files with 32 additions and 9 deletions

View file

@ -54,6 +54,7 @@ public:
}
virtual void run() override {
OpenGLDisplayPlugin* currentPlugin{ nullptr };
Q_ASSERT(_context);
while (!_shutdown) {
if (_pendingMainThreadOperation) {
@ -81,12 +82,13 @@ public:
// Check if we have a new plugin to activate
if (_newPlugin != nullptr) {
// Deactivate the old plugin
if (_activePlugin != nullptr) {
_activePlugin->uncustomizeContext();
if (currentPlugin != nullptr) {
currentPlugin->uncustomizeContext();
currentPlugin->enableDeactivate();
}
_newPlugin->customizeContext();
_activePlugin = _newPlugin;
currentPlugin = _newPlugin;
_newPlugin = nullptr;
}
_context->doneCurrent();
@ -94,20 +96,21 @@ public:
}
// If there's no active plugin, just sleep
if (_activePlugin == nullptr) {
if (currentPlugin == nullptr) {
QThread::usleep(100);
continue;
}
// take the latest texture and present it
_context->makeCurrent();
_activePlugin->present();
currentPlugin->present();
_context->doneCurrent();
}
_context->makeCurrent();
if (_activePlugin) {
_activePlugin->uncustomizeContext();
if (currentPlugin) {
currentPlugin->uncustomizeContext();
currentPlugin->enableDeactivate();
}
_context->doneCurrent();
_context->moveToThread(qApp->thread());
@ -147,7 +150,6 @@ private:
bool _finishedMainThreadOperation { false };
QThread* _mainThread { nullptr };
OpenGLDisplayPlugin* _newPlugin { nullptr };
OpenGLDisplayPlugin* _activePlugin { nullptr };
QGLContext* _context { nullptr };
};
@ -208,11 +210,16 @@ void OpenGLDisplayPlugin::stop() {
}
void OpenGLDisplayPlugin::deactivate() {
{
Lock lock(_mutex);
_deactivateWait.wait(lock, [&]{ return _uncustomized; });
}
_timer.stop();
DisplayPlugin::deactivate();
}
void OpenGLDisplayPlugin::customizeContext() {
_uncustomized = false;
auto presentThread = DependencyManager::get<PresentThread>();
Q_ASSERT(thread() == presentThread->thread());
@ -233,6 +240,7 @@ void OpenGLDisplayPlugin::uncustomizeContext() {
_plane.reset();
}
// Pressing Alt (and Meta) key alone activates the menubar because its style inherits the
// SHMenuBarAltKeyNavigation from QWindowsStyle. This makes it impossible for a scripts to
// receive keyPress events for the Alt (and Meta) key in a reliable manner.
@ -380,3 +388,9 @@ QImage OpenGLDisplayPlugin::getScreenshot() const {
});
return result;
}
void OpenGLDisplayPlugin::enableDeactivate() {
Lock lock(_mutex);
_uncustomized = true;
_deactivateWait.notify_one();
}

View file

@ -9,6 +9,8 @@
#include "DisplayPlugin.h"
#include <condition_variable>
#include <QtCore/QTimer>
#include <GLMHelpers.h>
@ -18,8 +20,9 @@
class OpenGLDisplayPlugin : public DisplayPlugin {
protected:
using Mutex = std::recursive_mutex;
using Mutex = std::mutex;
using Lock = std::unique_lock<Mutex>;
using Condition = std::condition_variable;
public:
OpenGLDisplayPlugin();
virtual void activate() override;
@ -82,6 +85,12 @@ protected:
GLTextureEscrow _sceneTextureEscrow;
bool _vsyncSupported { false };
private:
void enableDeactivate();
Condition _deactivateWait;
bool _uncustomized{ false };
};