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Update after merge changes to NetworkGeometry.
Also cleaned up API for ModelMeshPartPayload::updateTransformForSkinnedMesh() to pass a QVector const ref, instead of a raw pointer and a size.
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3 changed files with 7 additions and 9 deletions
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@ -354,15 +354,14 @@ void ModelMeshPartPayload::notifyLocationChanged() {
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}
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void ModelMeshPartPayload::updateTransformForSkinnedMesh(const Transform& transform, const Transform& offsetTransform, const glm::mat4* clusterMatrices, size_t numClusterMatrices) {
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void ModelMeshPartPayload::updateTransformForSkinnedMesh(const Transform& transform, const Transform& offsetTransform, const QVector<glm::mat4>& clusterMatrices) {
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ModelMeshPartPayload::updateTransform(transform, offsetTransform);
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if (numClusterMatrices > 0) {
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if (clusterMatrices.size() > 0) {
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_worldBound = AABox();
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for (size_t i = 0; i < numClusterMatrices; i++) {
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for (auto& clusterMatrix : clusterMatrices) {
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AABox clusterBound = _localBound;
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clusterBound.transform(clusterMatrices[i]);
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clusterBound.transform(clusterMatrix);
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_worldBound += clusterBound;
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}
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@ -79,7 +79,7 @@ public:
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typedef Payload::DataPointer Pointer;
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void notifyLocationChanged() override;
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void updateTransformForSkinnedMesh(const Transform& transform, const Transform& offsetTransform, const glm::mat4* clusterMatrices, size_t numClusterMatrices);
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void updateTransformForSkinnedMesh(const Transform& transform, const Transform& offsetTransform, const QVector<glm::mat4>& clusterMatrices);
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// Render Item interface
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render::ItemKey getKey() const override;
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@ -151,7 +151,7 @@ void Model::enqueueLocationChange() {
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modelTransform.setRotation(self->_rotation);
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Transform modelMeshOffset;
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if (self->_geometry && self->_geometry->isLoaded()) {
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if (self->isLoaded()) {
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// includes model offset and unitScale.
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modelMeshOffset = Transform(self->_rig->getGeometryToRigTransform());
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} else {
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@ -171,8 +171,7 @@ void Model::enqueueLocationChange() {
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// update the model transform and bounding box for this render item.
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const Model::MeshState& state = data._model->_meshStates.at(data._meshIndex);
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size_t numClusterMatrices = data._model->getGeometry()->getFBXGeometry().meshes.at(data._meshIndex).clusters.size();
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data.updateTransformForSkinnedMesh(modelTransform, modelMeshOffset, &state.clusterMatrices[0], numClusterMatrices);
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data.updateTransformForSkinnedMesh(modelTransform, modelMeshOffset, state.clusterMatrices);
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});
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}
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