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https://github.com/lubosz/overte.git
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added paint.js and line rider script. Users can paint lines with hydra or mouse, and then go on a ride over the line they just created.
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117
examples/lineRider.js
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117
examples/lineRider.js
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//
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// lineRider.js
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// examples
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//
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// Created by Eric Levin on 6/4/15.
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// Copyright 2014 High Fidelity, Inc.
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//
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// Takes the avatar on a line ride. Meant to be used in conjunction with paint.js
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// Paint a line and then click on roller coaster icon to start!
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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LineRider = function() {
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HIFI_PUBLIC_BUCKET = "http://s3.amazonaws.com/hifi-public/";
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var screenSize = Controller.getViewportDimensions();
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var BUTTON_SIZE = 32;
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var PADDING = 3;
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this.buttonOffColor = {
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red: 250,
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green: 10,
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blue: 10
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};
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this.buttonOnColor = {
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red: 10,
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green: 200,
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blue: 100
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};
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this.riding = false;
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this.startButton = Overlays.addOverlay("image", {
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x: screenSize.x / 2 - BUTTON_SIZE + PADDING * 2,
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y: screenSize.y - (BUTTON_SIZE + PADDING),
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width: BUTTON_SIZE,
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height: BUTTON_SIZE,
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imageURL: HIFI_PUBLIC_BUCKET + "images/coaster.png?v2",
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color: this.buttonOffColor,
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alpha: 1
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});
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this.currentPoint = 0;
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this.shouldUpdate = false;
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this.moveIntervalTime = 50;
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}
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LineRider.prototype.move = function() {
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if (!this.shouldMove) {
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return;
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}
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MyAvatar.position = this.points[this.currentPoint++];
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if (this.currentPoint === this.points.length) {
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this.currentPoint = 0;
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}
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var self = this;
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Script.setTimeout(function() {
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self.move();
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}, this.moveIntervalTime);
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}
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LineRider.prototype.setPath = function(points) {
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this.points = points;
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}
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LineRider.prototype.addStartHandler = function(callback) {
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this.onStart = callback;
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}
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LineRider.prototype.mousePressEvent = function(event) {
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var clickedOverlay = Overlays.getOverlayAtPoint({
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x: event.x,
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y: event.y
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});
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if (clickedOverlay == this.startButton) {
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this.toggleRide();
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}
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}
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LineRider.prototype.toggleRide = function() {
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this.riding = !this.riding;
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if (this.riding === true) {
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Overlays.editOverlay(this.startButton, {
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color: this.buttonOnColor
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});
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if (this.onStart) {
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this.onStart();
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//make sure we actually have a path
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if (this.points.length > 2) {
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this.shouldMove = true;
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}
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var self = this;
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Script.setTimeout(function() {
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self.move();
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}, this.moveIntervalTime);
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}
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} else {
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Overlays.editOverlay(this.startButton, {
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color: this.buttonOffColor
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})
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this.shouldMove = false;
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}
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}
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LineRider.prototype.startRide = function() {
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this.shouldUpdate = true;
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}
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LineRider.prototype.cleanup = function() {
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Overlays.deleteOverlay(this.startButton);
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}
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478
examples/paint.js
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examples/paint.js
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//
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// paint.js
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// examples
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//
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// Created by Eric Levin on 6/4/15.
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// Copyright 2014 High Fidelity, Inc.
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//
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// This script allows you to paint with the hydra or mouse!
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//
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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Script.include('lineRider.js')
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var MAX_POINTS_PER_LINE = 30;
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var DRAWING_DISTANCE = 5;
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var colorPalette = [{
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red: 236,
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green: 208,
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blue: 120
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}, {
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red: 217,
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green: 91,
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blue: 67
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}, {
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red: 192,
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green: 41,
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blue: 66
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}, {
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red: 84,
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green: 36,
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blue: 55
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}, {
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red: 83,
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green: 119,
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blue: 122
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}];
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var currentColorIndex = 0;
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var currentColor = colorPalette[currentColorIndex];
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if (hydraCheck() === true) {
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HydraPaint();
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} else {
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MousePaint();
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}
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function cycleColor() {
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currentColor = colorPalette[++currentColorIndex];
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if (currentColorIndex === colorPalette.length - 1) {
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currentColorIndex = -1;
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}
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}
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function hydraCheck() {
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var numberOfButtons = Controller.getNumberOfButtons();
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var numberOfTriggers = Controller.getNumberOfTriggers();
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var numberOfSpatialControls = Controller.getNumberOfSpatialControls();
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var controllersPerTrigger = numberOfSpatialControls / numberOfTriggers;
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hydrasConnected = (numberOfButtons == 12 && numberOfTriggers == 2 && controllersPerTrigger == 2);
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return hydrasConnected; //hydrasConnected;
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}
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function MousePaint() {
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var lines = [];
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var isDrawing = false;
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var path = [];
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var lineRider = new LineRider();
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lineRider.addStartHandler(function() {
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var points = [];
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//create points array from list of all points in path
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path.forEach(function(point) {
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points.push(point);
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});
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lineRider.setPath(points);
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});
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var LINE_WIDTH = 7;
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var line;
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var points = [];
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var BRUSH_SIZE = 0.08;
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var brush = Entities.addEntity({
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type: 'Sphere',
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position: {
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x: 0,
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y: 0,
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z: 0
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},
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color: currentColor,
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dimensions: {
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x: BRUSH_SIZE,
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y: BRUSH_SIZE,
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z: BRUSH_SIZE
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}
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});
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function newLine(point) {
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line = Entities.addEntity({
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position: MyAvatar.position,
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type: "Line",
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color: currentColor,
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dimensions: {
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x: 10,
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y: 10,
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z: 10
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},
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lineWidth: LINE_WIDTH
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});
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points = [];
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if (point) {
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points.push(point);
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path.push(point);
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}
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lines.push(line);
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}
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function mouseMoveEvent(event) {
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if (!isDrawing) {
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return;
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}
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var pickRay = Camera.computePickRay(event.x, event.y);
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var addVector = Vec3.multiply(Vec3.normalize(pickRay.direction), DRAWING_DISTANCE);
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var point = Vec3.sum(Camera.getPosition(), addVector);
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points.push(point);
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Entities.editEntity(line, {
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linePoints: points
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});
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Entities.editEntity(brush, {
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position: point
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});
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path.push(point);
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if (points.length === MAX_POINTS_PER_LINE) {
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//We need to start a new line!
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newLine(point);
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}
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}
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function mousePressEvent(event) {
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lineRider.mousePressEvent(event);
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path = [];
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newLine();
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isDrawing = true;
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}
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function mouseReleaseEvent() {
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isDrawing = false;
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}
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function keyPressEvent(event) {
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if (event.text === "SPACE") {
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cycleColor();
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Entities.editEntity(brush, {
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color: currentColor
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});
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}
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}
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function cleanup() {
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lines.forEach(function(line) {
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Entities.deleteEntity(line);
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});
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Entities.deleteEntity(brush);
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}
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Controller.mousePressEvent.connect(mousePressEvent);
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Controller.mouseReleaseEvent.connect(mouseReleaseEvent);
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Controller.mouseMoveEvent.connect(mouseMoveEvent);
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Script.scriptEnding.connect(cleanup);
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function randFloat(low, high) {
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return Math.floor(low + Math.random() * (high - low));
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}
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function randInt(low, high) {
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return Math.floor(randFloat(low, high));
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}
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Controller.keyPressEvent.connect(keyPressEvent);
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}
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//*****************HYDRA PAINT *******************************************
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function HydraPaint() {
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var lineRider = new LineRider();
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lineRider.addStartHandler(function() {
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var points = [];
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//create points array from list of all points in path
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rightController.path.forEach(function(point) {
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points.push(point);
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});
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lineRider.setPath(points);
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});
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var LEFT = 0;
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var RIGHT = 1;
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var currentTime = 0;
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var DISTANCE_FROM_HAND = 2;
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var minBrushSize = .02;
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var maxBrushSize = .04
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var minLineWidth = 5;
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var maxLineWidth = 10;
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var currentLineWidth = minLineWidth;
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var MIN_PAINT_TRIGGER_THRESHOLD = .01;
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var LINE_LIFETIME = 20;
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var COLOR_CHANGE_TIME_FACTOR = 0.1;
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var RIGHT_BUTTON_1 = 7
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var RIGHT_BUTTON_2 = 8
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var RIGHT_BUTTON_3 = 9;
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var RIGHT_BUTTON_4 = 10
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var LEFT_BUTTON_1 = 1;
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var LEFT_BUTTON_2 = 2;
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var LEFT_BUTTON_3 = 3;
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var LEFT_BUTTON_4 = 4;
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var STROKE_SMOOTH_FACTOR = 1;
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var MIN_DRAW_DISTANCE = 1;
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var MAX_DRAW_DISTANCE = 2;
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function controller(side, undoButton, redoButton, cycleColorButton, startRideButton) {
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this.triggerHeld = false;
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this.triggerThreshold = 0.9;
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this.side = side;
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this.palm = 2 * side;
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this.tip = 2 * side + 1;
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this.trigger = side;
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this.lines = [];
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this.deletedLines = [] //just an array of properties objects
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this.isPainting = false;
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this.undoButton = undoButton;
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this.undoButtonPressed = false;
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this.prevUndoButtonPressed = false;
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this.redoButton = redoButton;
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this.redoButtonPressed = false;
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this.prevRedoButtonPressed = false;
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this.cycleColorButton = cycleColorButton;
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this.cycleColorButtonPressed = false;
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this.prevColorCycleButtonPressed = false;
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this.startRideButton = startRideButton;
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this.startRideButtonPressed = false;
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this.prevStartRideButtonPressed = false;
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this.strokeCount = 0;
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this.currentBrushSize = minBrushSize;
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this.points = [];
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this.path = [];
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this.brush = Entities.addEntity({
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type: 'Sphere',
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position: {
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x: 0,
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y: 0,
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z: 0
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},
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color: currentColor,
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dimensions: {
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x: minBrushSize,
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y: minBrushSize,
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z: minBrushSize
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}
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});
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this.newLine = function(point) {
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this.line = Entities.addEntity({
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position: MyAvatar.position,
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type: "Line",
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color: currentColor,
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dimensions: {
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x: 10,
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y: 10,
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z: 10
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},
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lineWidth: 5,
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// lifetime: LINE_LIFETIME
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});
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this.points = [];
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if (point) {
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this.points.push(point);
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this.path.push(point);
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}
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this.lines.push(this.line);
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}
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this.update = function(deltaTime) {
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this.updateControllerState();
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this.avatarPalmOffset = Vec3.subtract(this.palmPosition, MyAvatar.position);
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this.projectedForwardDistance = Vec3.dot(Quat.getFront(Camera.getOrientation()), this.avatarPalmOffset);
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this.mappedPalmOffset = map(this.projectedForwardDistance, -.5, .5, MIN_DRAW_DISTANCE, MAX_DRAW_DISTANCE);
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this.tipDirection = Vec3.normalize(Vec3.subtract(this.tipPosition, this.palmPosition));
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this.offsetVector = Vec3.multiply(this.mappedPalmOffset, this.tipDirection);
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this.drawPoint = Vec3.sum(this.palmPosition, this.offsetVector);
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this.currentBrushSize = map(this.triggerValue, 0, 1, minBrushSize, maxBrushSize);
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Entities.editEntity(this.brush, {
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position: this.drawPoint,
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dimensions: {
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x: this.currentBrushSize,
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y: this.currentBrushSize,
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z: this.currentBrushSize
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},
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color: currentColor
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});
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if (this.triggerValue > MIN_PAINT_TRIGGER_THRESHOLD) {
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if (!this.isPainting) {
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this.isPainting = true;
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this.newLine();
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this.path = [];
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}
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if (this.strokeCount % STROKE_SMOOTH_FACTOR === 0) {
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this.paint(this.drawPoint);
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}
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this.strokeCount++;
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} else if (this.triggerValue < MIN_PAINT_TRIGGER_THRESHOLD && this.isPainting) {
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this.releaseTrigger();
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}
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this.oldPalmPosition = this.palmPosition;
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this.oldTipPosition = this.tipPosition;
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}
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this.releaseTrigger = function() {
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this.isPainting = false;
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}
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this.updateControllerState = function() {
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this.undoButtonPressed = Controller.isButtonPressed(this.undoButton);
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this.redoButtonPressed = Controller.isButtonPressed(this.redoButton);
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this.cycleColorButtonPressed = Controller.isButtonPressed(this.cycleColorButton);
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this.startRideButtonPressed = Controller.isButtonPressed(this.startRideButton);
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//This logic gives us button release
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if (this.prevUndoButtonPressed === true && this.undoButtonPressed === false) {
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//User released undo button, so undo
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this.undoStroke();
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}
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if (this.prevRedoButtonPressed === true && this.redoButtonPressed === false) {
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this.redoStroke();
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}
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if (this.prevCycleColorButtonPressed === true && this.cycleColorButtonPressed === false) {
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cycleColor();
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Entities.editEntity(this.brush, {
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color: currentColor
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});
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}
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if (this.prevStartRideButtonPressed === true && this.startRideButtonPressed === false) {
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lineRider.toggleRide();
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}
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this.prevRedoButtonPressed = this.redoButtonPressed;
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this.prevUndoButtonPressed = this.undoButtonPressed;
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this.prevCycleColorButtonPressed = this.cycleColorButtonPressed;
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this.prevStartRideButtonPressed = this.startRideButtonPressed;
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this.palmPosition = Controller.getSpatialControlPosition(this.palm);
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this.tipPosition = Controller.getSpatialControlPosition(this.tip);
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this.triggerValue = Controller.getTriggerValue(this.trigger);
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}
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this.undoStroke = function() {
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var deletedLine = this.lines.pop();
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var deletedLineProps = Entities.getEntityProperties(deletedLine);
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this.deletedLines.push(deletedLineProps);
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Entities.deleteEntity(deletedLine);
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}
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this.redoStroke = function() {
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var restoredLine = Entities.addEntity(this.deletedLines.pop());
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Entities.addEntity(restoredLine);
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this.lines.push(restoredLine);
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}
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this.paint = function(point) {
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|
||||
currentLineWidth = map(this.triggerValue, 0, 1, minLineWidth, maxLineWidth);
|
||||
this.points.push(point);
|
||||
this.path.push(point);
|
||||
Entities.editEntity(this.line, {
|
||||
linePoints: this.points,
|
||||
lineWidth: currentLineWidth,
|
||||
color: this.rgbColor
|
||||
});
|
||||
if (this.points.length > MAX_POINTS_PER_LINE) {
|
||||
this.newLine(point);
|
||||
}
|
||||
}
|
||||
|
||||
this.cleanup = function() {
|
||||
Entities.deleteEntity(this.brush);
|
||||
this.lines.forEach(function(line) {
|
||||
Entities.deleteEntity(line);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
function update(deltaTime) {
|
||||
rightController.update(deltaTime);
|
||||
leftController.update(deltaTime);
|
||||
currentTime += deltaTime;
|
||||
}
|
||||
|
||||
function scriptEnding() {
|
||||
rightController.cleanup();
|
||||
leftController.cleanup();
|
||||
lineRider.cleanup();
|
||||
}
|
||||
|
||||
function mousePressEvent(event) {
|
||||
lineRider.mousePressEvent(event);
|
||||
}
|
||||
|
||||
function vectorIsZero(v) {
|
||||
return v.x === 0 && v.y === 0 && v.z === 0;
|
||||
}
|
||||
|
||||
|
||||
var rightController = new controller(RIGHT, RIGHT_BUTTON_3, RIGHT_BUTTON_4, RIGHT_BUTTON_1, RIGHT_BUTTON_2);
|
||||
var leftController = new controller(LEFT, LEFT_BUTTON_3, LEFT_BUTTON_4, LEFT_BUTTON_1, LEFT_BUTTON_2);
|
||||
|
||||
Script.update.connect(update);
|
||||
Script.scriptEnding.connect(scriptEnding);
|
||||
Controller.mousePressEvent.connect(mousePressEvent);
|
||||
|
||||
function map(value, min1, max1, min2, max2) {
|
||||
return min2 + (max2 - min2) * ((value - min1) / (max1 - min1));
|
||||
}
|
||||
|
||||
function randFloat(low, high) {
|
||||
return Math.floor(low + Math.random() * (high - low));
|
||||
}
|
||||
|
||||
|
||||
function randInt(low, high) {
|
||||
return Math.floor(randFloat(low, high));
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue