From ca776fb9b4db3708116e0f2e397e1ac434529aff Mon Sep 17 00:00:00 2001 From: Olivier Prat Date: Mon, 15 Jan 2018 11:36:52 +0100 Subject: [PATCH 01/29] Added LightLocal.slh to centralize shading with local lights --- libraries/render-utils/src/LightLocal.slh | 48 +++++++++++++++++++ .../render-utils/src/local_lights_shading.slf | 36 +------------- 2 files changed, 50 insertions(+), 34 deletions(-) create mode 100644 libraries/render-utils/src/LightLocal.slh diff --git a/libraries/render-utils/src/LightLocal.slh b/libraries/render-utils/src/LightLocal.slh new file mode 100644 index 0000000000..69563d4985 --- /dev/null +++ b/libraries/render-utils/src/LightLocal.slh @@ -0,0 +1,48 @@ +// Generated on <$_SCRIBE_DATE$> +// +// Created by Olivier Prat on 15/01/18. +// Copyright 2018 High Fidelity, Inc. +// +// Distributed under the Apache License, Version 2.0. +// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html +// + +// Everything about light +<@include model/Light.slh@> +<$declareLightBuffer(256)$> +<@include LightingModel.slh@> + + +<@include LightPoint.slh@> +<$declareLightingPoint(supportScattering)$> +<@include LightSpot.slh@> +<$declareLightingSpot(supportScattering)$> + +<@include LightClusterGrid.slh@> + +<@func fetchClusterInfo(fragPos)@> + + // From frag world pos find the cluster + vec4 clusterEyePos = frustumGrid_worldToEye(<$fragPos$>); + ivec3 clusterPos = frustumGrid_eyeToClusterPos(clusterEyePos.xyz); + + ivec3 cluster = clusterGrid_getCluster(frustumGrid_clusterToIndex(clusterPos)); + int numLights = cluster.x + cluster.y; + if (numLights <= 0) { + discard; + } + int lightClusterOffset = cluster.z; + + ivec3 dims = frustumGrid.dims.xyz; + if (clusterPos.x < 0 || clusterPos.x >= dims.x) { + discard; + } + + if (clusterPos.y < 0 || clusterPos.y >= dims.y) { + discard; + } + if (clusterPos.z < 0 || clusterPos.z > dims.z) { + discard; + } + +<@endfunc@> \ No newline at end of file diff --git a/libraries/render-utils/src/local_lights_shading.slf b/libraries/render-utils/src/local_lights_shading.slf index c6310cb079..3968ec9077 100644 --- a/libraries/render-utils/src/local_lights_shading.slf +++ b/libraries/render-utils/src/local_lights_shading.slf @@ -17,18 +17,7 @@ <$declareDeferredCurvature()$> -// Everything about light -<@include model/Light.slh@> -<$declareLightBuffer(256)$> -<@include LightingModel.slh@> - - -<@include LightPoint.slh@> -<$declareLightingPoint(supportScattering)$> -<@include LightSpot.slh@> -<$declareLightingSpot(supportScattering)$> - -<@include LightClusterGrid.slh@> +<@include LightLocal.slh@> in vec2 _texCoord0; out vec4 _fragColor; @@ -51,28 +40,7 @@ void main(void) { mat4 invViewMat = getViewInverse(); vec4 fragPos = invViewMat * fragPosition; - // From frag world pos find the cluster - vec4 clusterEyePos = frustumGrid_worldToEye(fragPos); - ivec3 clusterPos = frustumGrid_eyeToClusterPos(clusterEyePos.xyz); - - ivec3 cluster = clusterGrid_getCluster(frustumGrid_clusterToIndex(clusterPos)); - int numLights = cluster.x + cluster.y; - if (numLights <= 0) { - discard; - } - int lightClusterOffset = cluster.z; - - ivec3 dims = frustumGrid.dims.xyz; - if (clusterPos.x < 0 || clusterPos.x >= dims.x) { - discard; - } - - if (clusterPos.y < 0 || clusterPos.y >= dims.y) { - discard; - } - if (clusterPos.z < 0 || clusterPos.z > dims.z) { - discard; - } + <$fetchClusterInfo(fragPos)$>; vec4 midNormalCurvature; vec4 lowNormalCurvature; From 6af6b5fe41839f8155a468bd69f4e5edee02e554 Mon Sep 17 00:00:00 2001 From: Olivier Prat Date: Mon, 15 Jan 2018 12:02:29 +0100 Subject: [PATCH 02/29] evalLocalLighting function created in LightLocal.slh --- libraries/render-utils/src/LightLocal.slh | 123 +++++++++++++++++- .../render-utils/src/local_lights_shading.slf | 114 +--------------- 2 files changed, 124 insertions(+), 113 deletions(-) diff --git a/libraries/render-utils/src/LightLocal.slh b/libraries/render-utils/src/LightLocal.slh index 69563d4985..dac5f74bc8 100644 --- a/libraries/render-utils/src/LightLocal.slh +++ b/libraries/render-utils/src/LightLocal.slh @@ -20,10 +20,10 @@ <@include LightClusterGrid.slh@> -<@func fetchClusterInfo(fragPos)@> +<@func fetchClusterInfo(fragWorldPos)@> // From frag world pos find the cluster - vec4 clusterEyePos = frustumGrid_worldToEye(<$fragPos$>); + vec4 clusterEyePos = frustumGrid_worldToEye(<$fragWorldPos$>); ivec3 clusterPos = frustumGrid_eyeToClusterPos(clusterEyePos.xyz); ivec3 cluster = clusterGrid_getCluster(frustumGrid_clusterToIndex(clusterPos)); @@ -31,7 +31,6 @@ if (numLights <= 0) { discard; } - int lightClusterOffset = cluster.z; ivec3 dims = frustumGrid.dims.xyz; if (clusterPos.x < 0 || clusterPos.x >= dims.x) { @@ -45,4 +44,120 @@ discard; } -<@endfunc@> \ No newline at end of file +<@endfunc@> + +vec4 evalLocalLighting(ivec3 cluster, int numLights, vec3 fragWorldPos, vec3 fragNormal, vec3 fragEyeDir, + vec4 midNormalCurvature, vec4 lowNormalCurvature, + float fragRoughness, float fragScattering, float fragMetallic, vec3 fragFresnel, vec3 fragAlbedo) { + vec4 _fragColor = vec4(0.0); + int lightClusterOffset = cluster.z; + + // Compute the rougness into gloss2 once: + float fragGloss2 = pow(fragRoughness + 0.001, 4.0); + bool withScattering = (fragScattering * isScatteringEnabled() > 0.0); + + int numLightTouching = 0; + for (int i = 0; i < cluster.x; i++) { + // Need the light now + int theLightIndex = clusterGrid_getClusterLightId(i, lightClusterOffset); + Light light = getLight(theLightIndex); + + // Clip againgst the light volume and Make the Light vector going from fragment to light center in world space + vec4 fragLightVecLen2; + vec4 fragLightDirLen; + + if (!lightVolume_clipFragToLightVolumePoint(light.volume, fragWorldPos.xyz, fragLightVecLen2)) { + continue; + } + + // Allright we re in the light sphere volume + fragLightDirLen.w = length(fragLightVecLen2.xyz); + fragLightDirLen.xyz = fragLightVecLen2.xyz / fragLightDirLen.w; + if (dot(fragNormal, fragLightDirLen.xyz) < 0.0) { + continue; + } + + numLightTouching++; + + vec3 diffuse = vec3(1.0); + vec3 specular = vec3(0.1); + + // Allright we re valid in the volume + float fragLightDistance = fragLightDirLen.w; + vec3 fragLightDir = fragLightDirLen.xyz; + + // Eval attenuation + float radialAttenuation = lightIrradiance_evalLightAttenuation(light.irradiance, fragLightDistance); + vec3 lightEnergy = radialAttenuation * getLightIrradiance(light); + + // Eval shading + if (withScattering) { + evalFragShadingScattering(diffuse, specular, fragNormal, fragLightDir, fragEyeDir, fragMetallic, fragFresnel, fragRoughness, fragAlbedo + ,fragScattering, midNormalCurvature, lowNormalCurvature ); + } else { + evalFragShadingGloss(diffuse, specular, fragNormal, fragLightDir, fragEyeDir, fragMetallic, fragFresnel, fragGloss2, fragAlbedo); + } + + diffuse *= lightEnergy * isDiffuseEnabled(); + specular *= lightEnergy * isSpecularEnabled(); + + _fragColor.rgb += diffuse; + _fragColor.rgb += specular; + } + + for (int i = cluster.x; i < numLights; i++) { + // Need the light now + int theLightIndex = clusterGrid_getClusterLightId(i, lightClusterOffset); + Light light = getLight(theLightIndex); + + // Clip againgst the light volume and Make the Light vector going from fragment to light center in world space + vec4 fragLightVecLen2; + vec4 fragLightDirLen; + float cosSpotAngle; + + if (!lightVolume_clipFragToLightVolumePoint(light.volume, fragWorldPos.xyz, fragLightVecLen2)) { + continue; + } + + // Allright we re in the light sphere volume + fragLightDirLen.w = length(fragLightVecLen2.xyz); + fragLightDirLen.xyz = fragLightVecLen2.xyz / fragLightDirLen.w; + if (dot(fragNormal, fragLightDirLen.xyz) < 0.0) { + continue; + } + + // Check spot + if (!lightVolume_clipFragToLightVolumeSpotSide(light.volume, fragLightDirLen, cosSpotAngle)) { + continue; + } + + numLightTouching++; + + vec3 diffuse = vec3(1.0); + vec3 specular = vec3(0.1); + + // Allright we re valid in the volume + float fragLightDistance = fragLightDirLen.w; + vec3 fragLightDir = fragLightDirLen.xyz; + + // Eval attenuation + float radialAttenuation = lightIrradiance_evalLightAttenuation(light.irradiance, fragLightDistance); + float angularAttenuation = lightIrradiance_evalLightSpotAttenuation(light.irradiance, cosSpotAngle); + vec3 lightEnergy = radialAttenuation * angularAttenuation * getLightIrradiance(light); + + // Eval shading + if (withScattering) { + evalFragShadingScattering(diffuse, specular, fragNormal, fragLightDir, fragEyeDir, fragMetallic, fragFresnel, fragRoughness, fragAlbedo + ,fragScattering, midNormalCurvature, lowNormalCurvature ); + } else { + evalFragShadingGloss(diffuse, specular, fragNormal, fragLightDir, fragEyeDir, fragMetallic, fragFresnel, fragGloss2, fragAlbedo); + } + + diffuse *= lightEnergy * isDiffuseEnabled(); + specular *= lightEnergy * isSpecularEnabled(); + + _fragColor.rgb += diffuse; + _fragColor.rgb += specular; + } + return _fragColor; +} \ No newline at end of file diff --git a/libraries/render-utils/src/local_lights_shading.slf b/libraries/render-utils/src/local_lights_shading.slf index 3968ec9077..f302c6daba 100644 --- a/libraries/render-utils/src/local_lights_shading.slf +++ b/libraries/render-utils/src/local_lights_shading.slf @@ -38,9 +38,9 @@ void main(void) { // Frag pos in world mat4 invViewMat = getViewInverse(); - vec4 fragPos = invViewMat * fragPosition; + vec4 fragWorldPos = invViewMat * fragPosition; - <$fetchClusterInfo(fragPos)$>; + <$fetchClusterInfo(fragWorldPos)$>; vec4 midNormalCurvature; vec4 lowNormalCurvature; @@ -53,113 +53,9 @@ void main(void) { vec4 fragEyeVector = invViewMat * vec4(-frag.position.xyz, 0.0); vec3 fragEyeDir = normalize(fragEyeVector.xyz); - // Compute the rougness into gloss2 once: - float fragGloss2 = pow(frag.roughness + 0.001, 4.0); - bool withScattering = (frag.scattering * isScatteringEnabled() > 0.0); - - int numLightTouching = 0; - for (int i = 0; i < cluster.x; i++) { - // Need the light now - int theLightIndex = clusterGrid_getClusterLightId(i, lightClusterOffset); - Light light = getLight(theLightIndex); - - // Clip againgst the light volume and Make the Light vector going from fragment to light center in world space - vec4 fragLightVecLen2; - vec4 fragLightDirLen; - - if (!lightVolume_clipFragToLightVolumePoint(light.volume, fragPos.xyz, fragLightVecLen2)) { - continue; - } - - // Allright we re in the light sphere volume - fragLightDirLen.w = length(fragLightVecLen2.xyz); - fragLightDirLen.xyz = fragLightVecLen2.xyz / fragLightDirLen.w; - if (dot(frag.normal, fragLightDirLen.xyz) < 0.0) { - continue; - } - - numLightTouching++; - - vec3 diffuse = vec3(1.0); - vec3 specular = vec3(0.1); - - // Allright we re valid in the volume - float fragLightDistance = fragLightDirLen.w; - vec3 fragLightDir = fragLightDirLen.xyz; - - // Eval attenuation - float radialAttenuation = lightIrradiance_evalLightAttenuation(light.irradiance, fragLightDistance); - vec3 lightEnergy = radialAttenuation * getLightIrradiance(light); - - // Eval shading - if (withScattering) { - evalFragShadingScattering(diffuse, specular, frag.normal, fragLightDir, fragEyeDir, frag.metallic, frag.fresnel, frag.roughness, frag.albedo - ,frag.scattering, midNormalCurvature, lowNormalCurvature ); - } else { - evalFragShadingGloss(diffuse, specular, frag.normal, fragLightDir, fragEyeDir, frag.metallic, frag.fresnel, fragGloss2, frag.albedo); - } - - diffuse *= lightEnergy * isDiffuseEnabled(); - specular *= lightEnergy * isSpecularEnabled(); - - _fragColor.rgb += diffuse; - _fragColor.rgb += specular; - } - - for (int i = cluster.x; i < numLights; i++) { - // Need the light now - int theLightIndex = clusterGrid_getClusterLightId(i, lightClusterOffset); - Light light = getLight(theLightIndex); - - // Clip againgst the light volume and Make the Light vector going from fragment to light center in world space - vec4 fragLightVecLen2; - vec4 fragLightDirLen; - float cosSpotAngle; - - if (!lightVolume_clipFragToLightVolumePoint(light.volume, fragPos.xyz, fragLightVecLen2)) { - continue; - } - - // Allright we re in the light sphere volume - fragLightDirLen.w = length(fragLightVecLen2.xyz); - fragLightDirLen.xyz = fragLightVecLen2.xyz / fragLightDirLen.w; - if (dot(frag.normal, fragLightDirLen.xyz) < 0.0) { - continue; - } - - // Check spot - if (!lightVolume_clipFragToLightVolumeSpotSide(light.volume, fragLightDirLen, cosSpotAngle)) { - continue; - } - - numLightTouching++; - - vec3 diffuse = vec3(1.0); - vec3 specular = vec3(0.1); - - // Allright we re valid in the volume - float fragLightDistance = fragLightDirLen.w; - vec3 fragLightDir = fragLightDirLen.xyz; - - // Eval attenuation - float radialAttenuation = lightIrradiance_evalLightAttenuation(light.irradiance, fragLightDistance); - float angularAttenuation = lightIrradiance_evalLightSpotAttenuation(light.irradiance, cosSpotAngle); - vec3 lightEnergy = radialAttenuation * angularAttenuation * getLightIrradiance(light); - - // Eval shading - if (withScattering) { - evalFragShadingScattering(diffuse, specular, frag.normal, fragLightDir, fragEyeDir, frag.metallic, frag.fresnel, frag.roughness, frag.albedo - ,frag.scattering, midNormalCurvature, lowNormalCurvature ); - } else { - evalFragShadingGloss(diffuse, specular, frag.normal, fragLightDir, fragEyeDir, frag.metallic, frag.fresnel, fragGloss2, frag.albedo); - } - - diffuse *= lightEnergy * isDiffuseEnabled(); - specular *= lightEnergy * isSpecularEnabled(); - - _fragColor.rgb += diffuse; - _fragColor.rgb += specular; - } + _fragColor = evalLocalLighting(cluster, numLights, fragWorldPos.xyz, frag.normal, fragEyeDir, + midNormalCurvature, lowNormalCurvature, frag.roughness, frag.scattering, + frag.metallic, frag.fresnel, frag.albedo); } From a3e50689cbf27d45a705385879e4012542abc715 Mon Sep 17 00:00:00 2001 From: Olivier Prat Date: Mon, 15 Jan 2018 12:18:22 +0100 Subject: [PATCH 03/29] Modified light outline shader to use some factorized code --- .../render-utils/src/LightClusterGrid.slh | 27 +++++++++++++++++++ libraries/render-utils/src/LightLocal.slh | 26 ------------------ .../src/local_lights_drawOutline.slf | 24 ++--------------- 3 files changed, 29 insertions(+), 48 deletions(-) diff --git a/libraries/render-utils/src/LightClusterGrid.slh b/libraries/render-utils/src/LightClusterGrid.slh index 722d37814d..d2eb213c71 100644 --- a/libraries/render-utils/src/LightClusterGrid.slh +++ b/libraries/render-utils/src/LightClusterGrid.slh @@ -86,4 +86,31 @@ int clusterGrid_getClusterLightId(int index, int offset) { return (((elementIndex & 0x00000001) == 1) ? (element >> 16) : element) & 0x0000FFFF; } + +<@func fetchClusterInfo(fragWorldPos)@> + + // From frag world pos find the cluster + vec4 clusterEyePos = frustumGrid_worldToEye(<$fragWorldPos$>); + ivec3 clusterPos = frustumGrid_eyeToClusterPos(clusterEyePos.xyz); + + ivec3 cluster = clusterGrid_getCluster(frustumGrid_clusterToIndex(clusterPos)); + int numLights = cluster.x + cluster.y; + if (numLights <= 0) { + discard; + } + + ivec3 dims = frustumGrid.dims.xyz; + if (clusterPos.x < 0 || clusterPos.x >= dims.x) { + discard; + } + + if (clusterPos.y < 0 || clusterPos.y >= dims.y) { + discard; + } + if (clusterPos.z < 0 || clusterPos.z > dims.z) { + discard; + } + +<@endfunc@> + <@endif@> diff --git a/libraries/render-utils/src/LightLocal.slh b/libraries/render-utils/src/LightLocal.slh index dac5f74bc8..d9980b1fa6 100644 --- a/libraries/render-utils/src/LightLocal.slh +++ b/libraries/render-utils/src/LightLocal.slh @@ -20,32 +20,6 @@ <@include LightClusterGrid.slh@> -<@func fetchClusterInfo(fragWorldPos)@> - - // From frag world pos find the cluster - vec4 clusterEyePos = frustumGrid_worldToEye(<$fragWorldPos$>); - ivec3 clusterPos = frustumGrid_eyeToClusterPos(clusterEyePos.xyz); - - ivec3 cluster = clusterGrid_getCluster(frustumGrid_clusterToIndex(clusterPos)); - int numLights = cluster.x + cluster.y; - if (numLights <= 0) { - discard; - } - - ivec3 dims = frustumGrid.dims.xyz; - if (clusterPos.x < 0 || clusterPos.x >= dims.x) { - discard; - } - - if (clusterPos.y < 0 || clusterPos.y >= dims.y) { - discard; - } - if (clusterPos.z < 0 || clusterPos.z > dims.z) { - discard; - } - -<@endfunc@> - vec4 evalLocalLighting(ivec3 cluster, int numLights, vec3 fragWorldPos, vec3 fragNormal, vec3 fragEyeDir, vec4 midNormalCurvature, vec4 lowNormalCurvature, float fragRoughness, float fragScattering, float fragMetallic, vec3 fragFresnel, vec3 fragAlbedo) { diff --git a/libraries/render-utils/src/local_lights_drawOutline.slf b/libraries/render-utils/src/local_lights_drawOutline.slf index 3aa210a241..f7527d0542 100644 --- a/libraries/render-utils/src/local_lights_drawOutline.slf +++ b/libraries/render-utils/src/local_lights_drawOutline.slf @@ -54,34 +54,14 @@ void main(void) { mat4 invViewMat = getViewInverse(); vec4 fragPos = invViewMat * fragPosition; - // From frag world pos find the cluster - vec4 clusterEyePos = frustumGrid_worldToEye(fragPos); - ivec3 clusterPos = frustumGrid_eyeToClusterPos(clusterEyePos.xyz); - - ivec3 cluster = clusterGrid_getCluster(frustumGrid_clusterToIndex(clusterPos)); - int numLights = cluster.x + cluster.y; - if (numLights <= 0) { - discard; - } - int lightClusterOffset = cluster.z; - - ivec3 dims = frustumGrid.dims.xyz; - if (clusterPos.x < 0 || clusterPos.x >= dims.x) { - discard; - } - - if (clusterPos.y < 0 || clusterPos.y >= dims.y) { - discard; - } - if (clusterPos.z < 0 || clusterPos.z > dims.z) { - discard; - } + <$fetchClusterInfo(fragPos)$>; // Frag to eye vec vec4 fragEyeVector = invViewMat * vec4(-frag.position.xyz, 0.0); vec3 fragEyeDir = normalize(fragEyeVector.xyz); int numLightTouching = 0; + int lightClusterOffset = cluster.z; for (int i = 0; i < cluster.x; i++) { // Need the light now int theLightIndex = clusterGrid_getClusterLightId(i, lightClusterOffset); From 54eab1c878d1e5ccb534d1d605b9808254c9b6c2 Mon Sep 17 00:00:00 2001 From: Olivier Prat Date: Mon, 15 Jan 2018 17:49:55 +0100 Subject: [PATCH 04/29] First working local lights on transparent objects --- libraries/model/src/model/Light.slh | 4 +- .../render-utils/src/DeferredGlobalLight.slh | 4 +- .../src/DeferredLightingEffect.cpp | 37 ++++++++++++---- .../render-utils/src/DeferredLightingEffect.h | 3 ++ libraries/render-utils/src/DrawHaze.cpp | 2 +- .../render-utils/src/ForwardGlobalLight.slh | 4 +- libraries/render-utils/src/Haze.slf | 2 +- .../render-utils/src/RenderDeferredTask.cpp | 19 +++++++- .../render-utils/src/RenderDeferredTask.h | 3 +- .../render-utils/src/RenderPipelines.cpp | 30 ++++++++----- .../render-utils/src/SubsurfaceScattering.cpp | 2 +- libraries/render-utils/src/ZoneRenderer.cpp | 2 +- .../render-utils/src/model_translucent.slf | 13 ++++++ .../render-utils/src/model_translucent.slv | 44 +++++++++++++++++++ .../src/model_translucent_fade.slf | 12 +++++ libraries/render-utils/src/overlay3D.slf | 2 +- .../src/overlay3D_translucent.slf | 2 +- .../subsurfaceScattering_drawScattering.slf | 4 +- .../render-utils/src/zone_drawKeyLight.slf | 2 +- libraries/render/src/render/ShapePipeline.cpp | 20 ++++++++- libraries/render/src/render/ShapePipeline.h | 9 ++++ 21 files changed, 181 insertions(+), 39 deletions(-) create mode 100644 libraries/render-utils/src/model_translucent.slv diff --git a/libraries/model/src/model/Light.slh b/libraries/model/src/model/Light.slh index 093a87adc8..a7960e473e 100644 --- a/libraries/model/src/model/Light.slh +++ b/libraries/model/src/model/Light.slh @@ -56,10 +56,10 @@ Light getLight(int index) { } <@else@> -uniform lightBuffer { +uniform keyLightBuffer { Light light; }; -Light getLight() { +Light getKeyLight() { return light; } diff --git a/libraries/render-utils/src/DeferredGlobalLight.slh b/libraries/render-utils/src/DeferredGlobalLight.slh index de2d41be6b..8406e4a0c5 100644 --- a/libraries/render-utils/src/DeferredGlobalLight.slh +++ b/libraries/render-utils/src/DeferredGlobalLight.slh @@ -29,7 +29,7 @@ vec3 fragEyeDir = normalize(fragEyeVector); // Get light - Light light = getLight(); + Light light = getKeyLight(); LightAmbient lightAmbient = getLightAmbient(); vec3 lightDirection = getLightDirection(light); @@ -143,7 +143,7 @@ vec3 evalSkyboxGlobalColor(mat4 invViewMat, float shadowAttenuation, float obscu <@func declareEvalLightmappedColor()@> vec3 evalLightmappedColor(mat4 invViewMat, float shadowAttenuation, float obscurance, vec3 normal, vec3 albedo, vec3 lightmap) { - Light light = getLight(); + Light light = getKeyLight(); LightAmbient ambient = getLightAmbient(); // Catch normals perpendicular to the projection plane, hence the magic number for the threshold diff --git a/libraries/render-utils/src/DeferredLightingEffect.cpp b/libraries/render-utils/src/DeferredLightingEffect.cpp index 81a33f17e3..227c1ce339 100644 --- a/libraries/render-utils/src/DeferredLightingEffect.cpp +++ b/libraries/render-utils/src/DeferredLightingEffect.cpp @@ -42,6 +42,7 @@ using namespace render; struct LightLocations { int radius{ -1 }; + int keyLightBufferUnit{ -1 }; int lightBufferUnit{ -1 }; int ambientBufferUnit { -1 }; int lightIndexBufferUnit { -1 }; @@ -144,6 +145,29 @@ void DeferredLightingEffect::unsetKeyLightBatch(gpu::Batch& batch, int lightBuff } } +void DeferredLightingEffect::setupLocalLightsBatch(gpu::Batch& batch, + int clusterGridBufferUnit, int clusterContentBufferUnit, int frustumGridBufferUnit, + const LightClustersPointer& lightClusters) { + // Bind the global list of lights and the visible lights this frame + batch.setUniformBuffer(_localLightLocations->lightBufferUnit, lightClusters->_lightStage->getLightArrayBuffer()); + + batch.setUniformBuffer(frustumGridBufferUnit, lightClusters->_frustumGridBuffer); + batch.setUniformBuffer(clusterGridBufferUnit, lightClusters->_clusterGridBuffer); + batch.setUniformBuffer(clusterContentBufferUnit, lightClusters->_clusterContentBuffer); +} + +void DeferredLightingEffect::unsetLocalLightsBatch(gpu::Batch& batch, int clusterGridBufferUnit, int clusterContentBufferUnit, int frustumGridBufferUnit) { + if (clusterGridBufferUnit >= 0) { + batch.setUniformBuffer(clusterGridBufferUnit, nullptr); + } + if (clusterContentBufferUnit >= 0) { + batch.setUniformBuffer(clusterContentBufferUnit, nullptr); + } + if (frustumGridBufferUnit >= 0) { + batch.setUniformBuffer(frustumGridBufferUnit, nullptr); + } +} + static gpu::ShaderPointer makeLightProgram(const char* vertSource, const char* fragSource, LightLocationsPtr& locations) { auto VS = gpu::Shader::createVertex(std::string(vertSource)); auto PS = gpu::Shader::createPixel(std::string(fragSource)); @@ -186,6 +210,7 @@ static gpu::ShaderPointer makeLightProgram(const char* vertSource, const char* f locations->texcoordFrameTransform = program->getUniforms().findLocation("texcoordFrameTransform"); + locations->keyLightBufferUnit = program->getUniformBuffers().findLocation("keyLightBuffer"); locations->lightBufferUnit = program->getUniformBuffers().findLocation("lightBuffer"); locations->ambientBufferUnit = program->getUniformBuffers().findLocation("lightAmbientBuffer"); locations->lightIndexBufferUnit = program->getUniformBuffers().findLocation("lightIndexBuffer"); @@ -558,7 +583,7 @@ void RenderDeferredSetup::run(const render::RenderContextPointer& renderContext, batch._glUniform4fv(locations->texcoordFrameTransform, 1, reinterpret_cast< const float* >(&textureFrameTransform)); // Setup the global lighting - deferredLightingEffect->setupKeyLightBatch(args, batch, locations->lightBufferUnit, locations->ambientBufferUnit, SKYBOX_MAP_UNIT); + deferredLightingEffect->setupKeyLightBatch(args, batch, locations->keyLightBufferUnit, locations->ambientBufferUnit, SKYBOX_MAP_UNIT); // Haze if (haze) { @@ -567,7 +592,7 @@ void RenderDeferredSetup::run(const render::RenderContextPointer& renderContext, batch.draw(gpu::TRIANGLE_STRIP, 4); - deferredLightingEffect->unsetKeyLightBatch(batch, locations->lightBufferUnit, locations->ambientBufferUnit, SKYBOX_MAP_UNIT); + deferredLightingEffect->unsetKeyLightBatch(batch, locations->keyLightBufferUnit, locations->ambientBufferUnit, SKYBOX_MAP_UNIT); for (auto i = 0; i < SHADOW_CASCADE_MAX_COUNT; i++) { batch.setResourceTexture(SHADOW_MAP_UNIT+i, nullptr); @@ -622,12 +647,8 @@ void RenderDeferredLocals::run(const render::RenderContextPointer& renderContext auto& lightIndices = lightClusters->_visibleLightIndices; if (!lightIndices.empty() && lightIndices[0] > 0) { - // Bind the global list of lights and the visible lights this frame - batch.setUniformBuffer(deferredLightingEffect->_localLightLocations->lightBufferUnit, lightClusters->_lightStage->getLightArrayBuffer()); - - batch.setUniformBuffer(LIGHT_CLUSTER_GRID_FRUSTUM_GRID_SLOT, lightClusters->_frustumGridBuffer); - batch.setUniformBuffer(LIGHT_CLUSTER_GRID_CLUSTER_GRID_SLOT, lightClusters->_clusterGridBuffer); - batch.setUniformBuffer(LIGHT_CLUSTER_GRID_CLUSTER_CONTENT_SLOT, lightClusters->_clusterContentBuffer); + deferredLightingEffect->setupLocalLightsBatch(batch, LIGHT_CLUSTER_GRID_CLUSTER_GRID_SLOT, LIGHT_CLUSTER_GRID_CLUSTER_CONTENT_SLOT, LIGHT_CLUSTER_GRID_FRUSTUM_GRID_SLOT, + lightClusters); // Local light pipeline batch.setPipeline(deferredLightingEffect->_localLight); diff --git a/libraries/render-utils/src/DeferredLightingEffect.h b/libraries/render-utils/src/DeferredLightingEffect.h index 212d17db12..1607cb2c85 100644 --- a/libraries/render-utils/src/DeferredLightingEffect.h +++ b/libraries/render-utils/src/DeferredLightingEffect.h @@ -51,6 +51,9 @@ public: void setupKeyLightBatch(const RenderArgs* args, gpu::Batch& batch, int lightBufferUnit, int ambientBufferUnit, int skyboxCubemapUnit); void unsetKeyLightBatch(gpu::Batch& batch, int lightBufferUnit, int ambientBufferUnit, int skyboxCubemapUnit); + void setupLocalLightsBatch(gpu::Batch& batch, int clusterGridBufferUnit, int clusterContentBufferUnit, int frustumGridBufferUnit, const LightClustersPointer& lightClusters); + void unsetLocalLightsBatch(gpu::Batch& batch, int clusterGridBufferUnit, int clusterContentBufferUnit, int frustumGridBufferUnit); + void setShadowMapEnabled(bool enable) { _shadowMapEnabled = enable; }; void setAmbientOcclusionEnabled(bool enable) { _ambientOcclusionEnabled = enable; } bool isAmbientOcclusionEnabled() const { return _ambientOcclusionEnabled; } diff --git a/libraries/render-utils/src/DrawHaze.cpp b/libraries/render-utils/src/DrawHaze.cpp index da07f5bd9b..783dadba7c 100644 --- a/libraries/render-utils/src/DrawHaze.cpp +++ b/libraries/render-utils/src/DrawHaze.cpp @@ -147,7 +147,7 @@ void DrawHaze::run(const render::RenderContextPointer& renderContext, const Inpu slotBindings.insert(gpu::Shader::Binding(std::string("deferredFrameTransformBuffer"), HazeEffect_TransformBufferSlot)); slotBindings.insert(gpu::Shader::Binding(std::string("colorMap"), HazeEffect_ColorMapSlot)); slotBindings.insert(gpu::Shader::Binding(std::string("linearDepthMap"), HazeEffect_LinearDepthMapSlot)); - slotBindings.insert(gpu::Shader::Binding(std::string("lightBuffer"), HazeEffect_LightingMapSlot)); + slotBindings.insert(gpu::Shader::Binding(std::string("keyLightBuffer"), HazeEffect_LightingMapSlot)); gpu::Shader::makeProgram(*program, slotBindings); _hazePipeline = gpu::PipelinePointer(gpu::Pipeline::create(program, state)); diff --git a/libraries/render-utils/src/ForwardGlobalLight.slh b/libraries/render-utils/src/ForwardGlobalLight.slh index aba0498ef5..cde37e0ba7 100644 --- a/libraries/render-utils/src/ForwardGlobalLight.slh +++ b/libraries/render-utils/src/ForwardGlobalLight.slh @@ -29,7 +29,7 @@ vec3 fragEyeDir = normalize(fragEyeVector); // Get light - Light light = getLight(); + Light light = getKeyLight(); LightAmbient lightAmbient = getLightAmbient(); vec3 lightDirection = getLightDirection(light); @@ -139,7 +139,7 @@ vec3 evalSkyboxGlobalColor(mat4 invViewMat, float shadowAttenuation, float obscu <@func declareEvalLightmappedColor()@> vec3 evalLightmappedColor(mat4 invViewMat, float shadowAttenuation, float obscurance, vec3 normal, vec3 albedo, vec3 lightmap) { - Light light = getLight(); + Light light = getKeyLight(); LightAmbient ambient = getLightAmbient(); // Catch normals perpendicular to the projection plane, hence the magic number for the threshold diff --git a/libraries/render-utils/src/Haze.slf b/libraries/render-utils/src/Haze.slf index 0270aa58f0..b3b1e6d979 100644 --- a/libraries/render-utils/src/Haze.slf +++ b/libraries/render-utils/src/Haze.slf @@ -53,7 +53,7 @@ void main(void) { vec4 worldFragPos = viewInverse * eyeFragPos; vec4 worldEyePos = viewInverse[3]; - Light light = getLight(); + Light light = getKeyLight(); vec3 lightDirection = getLightDirection(light); outFragColor = computeHazeColor(fragColor, eyeFragPos.xyz, worldFragPos.xyz, worldEyePos.y, lightDirection); diff --git a/libraries/render-utils/src/RenderDeferredTask.cpp b/libraries/render-utils/src/RenderDeferredTask.cpp index f860c0494e..3aa8538fbc 100644 --- a/libraries/render-utils/src/RenderDeferredTask.cpp +++ b/libraries/render-utils/src/RenderDeferredTask.cpp @@ -12,6 +12,8 @@ #include "RenderDeferredTask.h" +#include + #include #include #include @@ -167,7 +169,7 @@ void RenderDeferredTask::build(JobModel& task, const render::Varying& input, ren task.addJob("DrawHazeDeferred", drawHazeInputs); // Render transparent objects forward in LightingBuffer - const auto transparentsInputs = DrawDeferred::Inputs(transparents, lightingModel).asVarying(); + const auto transparentsInputs = DrawDeferred::Inputs(transparents, lightingModel, lightClusters).asVarying(); task.addJob("DrawTransparentDeferred", transparentsInputs, shapePlumber); // Light Cluster Grid Debuging job @@ -314,6 +316,8 @@ void DrawDeferred::run(const RenderContextPointer& renderContext, const Inputs& const auto& inItems = inputs.get0(); const auto& lightingModel = inputs.get1(); + const auto& lightClusters = inputs.get2(); + auto deferredLightingEffect = DependencyManager::get(); RenderArgs* args = renderContext->args; @@ -335,7 +339,13 @@ void DrawDeferred::run(const RenderContextPointer& renderContext, const Inputs& // Setup lighting model for all items; batch.setUniformBuffer(render::ShapePipeline::Slot::LIGHTING_MODEL, lightingModel->getParametersBuffer()); - // Setup haze iff curretn zone has haze + deferredLightingEffect->setupLocalLightsBatch(batch, + render::ShapePipeline::Slot::LIGHT_CLUSTER_GRID_CLUSTER_GRID_SLOT, + render::ShapePipeline::Slot::LIGHT_CLUSTER_GRID_CLUSTER_CONTENT_SLOT, + render::ShapePipeline::Slot::LIGHT_CLUSTER_GRID_FRUSTUM_GRID_SLOT, + lightClusters); + + // Setup haze if current zone has haze auto hazeStage = args->_scene->getStage(); if (hazeStage && hazeStage->_currentFrame._hazes.size() > 0) { model::HazePointer hazePointer = hazeStage->getHaze(hazeStage->_currentFrame._hazes.front()); @@ -355,6 +365,11 @@ void DrawDeferred::run(const RenderContextPointer& renderContext, const Inputs& args->_batch = nullptr; args->_globalShapeKey = 0; + + deferredLightingEffect->unsetLocalLightsBatch(batch, + render::ShapePipeline::Slot::LIGHT_CLUSTER_GRID_CLUSTER_GRID_SLOT, + render::ShapePipeline::Slot::LIGHT_CLUSTER_GRID_CLUSTER_CONTENT_SLOT, + render::ShapePipeline::Slot::LIGHT_CLUSTER_GRID_FRUSTUM_GRID_SLOT); }); config->setNumDrawn((int)inItems.size()); diff --git a/libraries/render-utils/src/RenderDeferredTask.h b/libraries/render-utils/src/RenderDeferredTask.h index e41b7edc77..7e439a547f 100644 --- a/libraries/render-utils/src/RenderDeferredTask.h +++ b/libraries/render-utils/src/RenderDeferredTask.h @@ -15,6 +15,7 @@ #include #include #include "LightingModel.h" +#include "LightClusters.h" class BeginGPURangeTimer { public: @@ -65,7 +66,7 @@ protected: class DrawDeferred { public: - using Inputs = render::VaryingSet2 ; + using Inputs = render::VaryingSet3 ; using Config = DrawConfig; using JobModel = render::Job::ModelI; diff --git a/libraries/render-utils/src/RenderPipelines.cpp b/libraries/render-utils/src/RenderPipelines.cpp index 7f644add72..668d524018 100644 --- a/libraries/render-utils/src/RenderPipelines.cpp +++ b/libraries/render-utils/src/RenderPipelines.cpp @@ -29,6 +29,7 @@ #include "model_lightmap_fade_vert.h" #include "model_lightmap_normal_map_fade_vert.h" +#include "model_translucent_vert.h" #include "skin_model_fade_vert.h" #include "skin_model_normal_map_fade_vert.h" @@ -188,6 +189,7 @@ void initDeferredPipelines(render::ShapePlumber& plumber, const render::ShapePip auto modelNormalMapVertex = gpu::Shader::createVertex(std::string(model_normal_map_vert)); auto modelLightmapVertex = gpu::Shader::createVertex(std::string(model_lightmap_vert)); auto modelLightmapNormalMapVertex = gpu::Shader::createVertex(std::string(model_lightmap_normal_map_vert)); + auto modelTranslucentVertex = gpu::Shader::createVertex(std::string(model_translucent_vert)); auto modelShadowVertex = gpu::Shader::createVertex(std::string(model_shadow_vert)); auto skinModelVertex = gpu::Shader::createVertex(std::string(skin_model_vert)); auto skinModelNormalMapVertex = gpu::Shader::createVertex(std::string(skin_model_normal_map_vert)); @@ -196,9 +198,13 @@ void initDeferredPipelines(render::ShapePlumber& plumber, const render::ShapePip auto modelLightmapNormalMapFadeVertex = gpu::Shader::createVertex(std::string(model_lightmap_normal_map_fade_vert)); auto skinModelFadeVertex = gpu::Shader::createVertex(std::string(skin_model_fade_vert)); auto skinModelNormalMapFadeVertex = gpu::Shader::createVertex(std::string(skin_model_normal_map_fade_vert)); + auto skinModelTranslucentVertex = skinModelFadeVertex; // We use the same because it ouputs world position per vertex + auto skinModelNormalMapTranslucentVertex = skinModelNormalMapFadeVertex; // We use the same because it ouputs world position per vertex auto modelFadeVertex = gpu::Shader::createVertex(std::string(model_fade_vert)); + auto modelTranslucentFadeVertex = modelTranslucentVertex; // We use the same because it ouputs world position per vertex auto modelNormalMapFadeVertex = gpu::Shader::createVertex(std::string(model_normal_map_fade_vert)); + auto modelNormalMapTranslucentVertex = modelNormalMapFadeVertex; // We use the same because it ouputs world position per vertex auto simpleFadeVertex = gpu::Shader::createVertex(std::string(simple_fade_vert)); auto modelShadowFadeVertex = gpu::Shader::createVertex(std::string(model_shadow_fade_vert)); auto skinModelShadowFadeVertex = gpu::Shader::createVertex(std::string(skin_model_shadow_fade_vert)); @@ -289,7 +295,7 @@ void initDeferredPipelines(render::ShapePlumber& plumber, const render::ShapePip // Translucents addPipeline( Key::Builder().withMaterial().withTranslucent(), - modelVertex, modelTranslucentPixel, nullptr, nullptr); + modelTranslucentVertex, modelTranslucentPixel, nullptr, nullptr); addPipeline( Key::Builder().withTranslucent(), simpleVertex, simpleTranslucentPixel, nullptr, nullptr); @@ -301,21 +307,21 @@ void initDeferredPipelines(render::ShapePlumber& plumber, const render::ShapePip simpleVertex, simpleTranslucentUnlitPixel, nullptr, nullptr); addPipeline( Key::Builder().withMaterial().withTranslucent().withTangents(), - modelNormalMapVertex, modelTranslucentPixel, nullptr, nullptr); + modelNormalMapTranslucentVertex, modelTranslucentPixel, nullptr, nullptr); addPipeline( Key::Builder().withMaterial().withTranslucent().withSpecular(), - modelVertex, modelTranslucentPixel, nullptr, nullptr); + modelTranslucentVertex, modelTranslucentPixel, nullptr, nullptr); addPipeline( Key::Builder().withMaterial().withTranslucent().withTangents().withSpecular(), - modelNormalMapVertex, modelTranslucentPixel, nullptr, nullptr); + modelNormalMapTranslucentVertex, modelTranslucentPixel, nullptr, nullptr); addPipeline( // FIXME: Ignore lightmap for translucents meshpart Key::Builder().withMaterial().withTranslucent().withLightmap(), - modelVertex, modelTranslucentPixel, nullptr, nullptr); + modelTranslucentVertex, modelTranslucentPixel, nullptr, nullptr); // Same thing but with Fade on addPipeline( Key::Builder().withMaterial().withTranslucent().withFade(), - modelFadeVertex, modelTranslucentFadePixel, batchSetter, itemSetter); + modelTranslucentFadeVertex, modelTranslucentFadePixel, batchSetter, itemSetter); addPipeline( Key::Builder().withTranslucent().withFade(), simpleFadeVertex, simpleTranslucentFadePixel, batchSetter, itemSetter); @@ -396,16 +402,16 @@ void initDeferredPipelines(render::ShapePlumber& plumber, const render::ShapePip // Skinned and Translucent addPipeline( Key::Builder().withMaterial().withSkinned().withTranslucent(), - skinModelVertex, modelTranslucentPixel, nullptr, nullptr); + skinModelTranslucentVertex, modelTranslucentPixel, nullptr, nullptr); addPipeline( Key::Builder().withMaterial().withSkinned().withTranslucent().withTangents(), - skinModelNormalMapVertex, modelTranslucentPixel, nullptr, nullptr); + skinModelNormalMapTranslucentVertex, modelTranslucentPixel, nullptr, nullptr); addPipeline( Key::Builder().withMaterial().withSkinned().withTranslucent().withSpecular(), - skinModelVertex, modelTranslucentPixel, nullptr, nullptr); + skinModelTranslucentVertex, modelTranslucentPixel, nullptr, nullptr); addPipeline( Key::Builder().withMaterial().withSkinned().withTranslucent().withTangents().withSpecular(), - skinModelNormalMapVertex, modelTranslucentPixel, nullptr, nullptr); + skinModelNormalMapTranslucentVertex, modelTranslucentPixel, nullptr, nullptr); // Same thing but with Fade on addPipeline( Key::Builder().withMaterial().withSkinned().withTranslucent().withFade(), @@ -565,9 +571,9 @@ void lightBatchSetter(const ShapePipeline& pipeline, gpu::Batch& batch, RenderAr batchSetter(pipeline, batch, args); // Set the light - if (pipeline.locations->lightBufferUnit >= 0) { + if (pipeline.locations->keyLightBufferUnit >= 0) { DependencyManager::get()->setupKeyLightBatch(args, batch, - pipeline.locations->lightBufferUnit, + pipeline.locations->keyLightBufferUnit, pipeline.locations->lightAmbientBufferUnit, pipeline.locations->lightAmbientMapUnit); } diff --git a/libraries/render-utils/src/SubsurfaceScattering.cpp b/libraries/render-utils/src/SubsurfaceScattering.cpp index 1786898e57..2183f95565 100644 --- a/libraries/render-utils/src/SubsurfaceScattering.cpp +++ b/libraries/render-utils/src/SubsurfaceScattering.cpp @@ -463,7 +463,7 @@ gpu::PipelinePointer DebugSubsurfaceScattering::getScatteringPipeline() { gpu::Shader::BindingSet slotBindings; slotBindings.insert(gpu::Shader::Binding(std::string("deferredFrameTransformBuffer"), ScatteringTask_FrameTransformSlot)); slotBindings.insert(gpu::Shader::Binding(std::string("scatteringParamsBuffer"), ScatteringTask_ParamSlot)); - slotBindings.insert(gpu::Shader::Binding(std::string("lightBuffer"), ScatteringTask_LightSlot)); + slotBindings.insert(gpu::Shader::Binding(std::string("keyLightBuffer"), ScatteringTask_LightSlot)); slotBindings.insert(gpu::Shader::Binding(std::string("scatteringLUT"), ScatteringTask_ScatteringTableSlot)); slotBindings.insert(gpu::Shader::Binding(std::string("curvatureMap"), ScatteringTask_CurvatureMapSlot)); diff --git a/libraries/render-utils/src/ZoneRenderer.cpp b/libraries/render-utils/src/ZoneRenderer.cpp index c0d01c2eaf..ce2957dc9f 100644 --- a/libraries/render-utils/src/ZoneRenderer.cpp +++ b/libraries/render-utils/src/ZoneRenderer.cpp @@ -83,7 +83,7 @@ const gpu::PipelinePointer& DebugZoneLighting::getKeyLightPipeline() { gpu::Shader::BindingSet slotBindings; slotBindings.insert(gpu::Shader::Binding(std::string("deferredFrameTransformBuffer"), ZONE_DEFERRED_TRANSFORM_BUFFER)); - slotBindings.insert(gpu::Shader::Binding(std::string("lightBuffer"), ZONE_KEYLIGHT_BUFFER)); + slotBindings.insert(gpu::Shader::Binding(std::string("keyLightBuffer"), ZONE_KEYLIGHT_BUFFER)); gpu::Shader::makeProgram(*program, slotBindings); diff --git a/libraries/render-utils/src/model_translucent.slf b/libraries/render-utils/src/model_translucent.slf index 38f162fdc3..5f61aea889 100644 --- a/libraries/render-utils/src/model_translucent.slf +++ b/libraries/render-utils/src/model_translucent.slf @@ -18,6 +18,8 @@ <$declareEvalGlobalLightingAlphaBlended()$> +<@include LightLocal.slh@> + <@include gpu/Transform.slh@> <$declareStandardCameraTransform()$> @@ -27,6 +29,7 @@ in vec2 _texCoord0; in vec2 _texCoord1; in vec4 _position; +in vec4 _worldPosition; in vec3 _normal; in vec3 _color; in float _alpha; @@ -66,6 +69,16 @@ void main(void) { TransformCamera cam = getTransformCamera(); + <$fetchClusterInfo(_worldPosition)$>; + + vec3 fragEyeVector = vec3(cam._viewInverse * vec4(-fragPosition, 0.0)); + vec3 fragEyeDir = normalize(fragEyeVector); + + vec4 localLighting = evalLocalLighting(cluster, numLights, _worldPosition.xyz, fragNormal, fragEyeDir, + vec4(0), vec4(0), roughness, 0.0, + metallic, fresnel, albedo); + emissive += localLighting.rgb; + _fragColor = vec4(evalGlobalLightingAlphaBlendedWithHaze( cam._viewInverse, 1.0, diff --git a/libraries/render-utils/src/model_translucent.slv b/libraries/render-utils/src/model_translucent.slv new file mode 100644 index 0000000000..2fe4c511f0 --- /dev/null +++ b/libraries/render-utils/src/model_translucent.slv @@ -0,0 +1,44 @@ +<@include gpu/Config.slh@> +<$VERSION_HEADER$> +// Generated on <$_SCRIBE_DATE$> +// model_translucent.slv +// vertex shader +// +// Created by Olivier Prat on 15/01/18. +// Copyright 2018 High Fidelity, Inc. +// +// Distributed under the Apache License, Version 2.0. +// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html +// + +<@include gpu/Inputs.slh@> +<@include gpu/Color.slh@> +<@include gpu/Transform.slh@> +<$declareStandardTransform()$> + +<@include MaterialTextures.slh@> +<$declareMaterialTexMapArrayBuffer()$> + +out float _alpha; +out vec2 _texCoord0; +out vec2 _texCoord1; +out vec4 _position; +out vec4 _worldPosition; +out vec3 _normal; +out vec3 _color; + +void main(void) { + _color = colorToLinearRGB(inColor.xyz); + _alpha = inColor.w; + + TexMapArray texMapArray = getTexMapArray(); + <$evalTexMapArrayTexcoord0(texMapArray, inTexCoord0, _texCoord0)$> + <$evalTexMapArrayTexcoord1(texMapArray, inTexCoord0, _texCoord1)$> + + // standard transform + TransformCamera cam = getTransformCamera(); + TransformObject obj = getTransformObject(); + <$transformModelToEyeAndClipPos(cam, obj, inPosition, _position, gl_Position)$> + <$transformModelToWorldPos(obj, inPosition, _worldPosition)$> + <$transformModelToEyeDir(cam, obj, inNormal.xyz, _normal)$> +} diff --git a/libraries/render-utils/src/model_translucent_fade.slf b/libraries/render-utils/src/model_translucent_fade.slf index 9d5477304c..e07730a07e 100644 --- a/libraries/render-utils/src/model_translucent_fade.slf +++ b/libraries/render-utils/src/model_translucent_fade.slf @@ -18,6 +18,8 @@ <$declareEvalGlobalLightingAlphaBlended()$> +<@include LightLocal.slh@> + <@include gpu/Transform.slh@> <$declareStandardCameraTransform()$> @@ -76,6 +78,16 @@ void main(void) { TransformCamera cam = getTransformCamera(); + <$fetchClusterInfo(_worldPosition)$>; + + vec3 fragEyeVector = vec3(cam._viewInverse * vec4(-fragPosition, 0.0)); + vec3 fragEyeDir = normalize(fragEyeVector); + + vec4 localLighting = evalLocalLighting(cluster, numLights, _worldPosition.xyz, fragNormal, fragEyeDir, + vec4(0), vec4(0), roughness, 0.0, + metallic, fresnel, albedo); + emissive += localLighting.rgb; + _fragColor = vec4(evalGlobalLightingAlphaBlendedWithHaze( cam._viewInverse, 1.0, diff --git a/libraries/render-utils/src/overlay3D.slf b/libraries/render-utils/src/overlay3D.slf index 0cb3340845..683e1420bc 100644 --- a/libraries/render-utils/src/overlay3D.slf +++ b/libraries/render-utils/src/overlay3D.slf @@ -27,7 +27,7 @@ vec4 evalGlobalColor(float shadowAttenuation, vec3 position, vec3 normal, vec3 albedo, float metallic, vec3 fresnel, float roughness, float opacity) { // Need the light now - Light light = getLight(); + Light light = getKeyLight(); vec3 lightDirection = getLightDirection(light); vec3 lightIrradiance = getLightIrradiance(light); diff --git a/libraries/render-utils/src/overlay3D_translucent.slf b/libraries/render-utils/src/overlay3D_translucent.slf index 9bdac2d21f..c39d4b0c3b 100644 --- a/libraries/render-utils/src/overlay3D_translucent.slf +++ b/libraries/render-utils/src/overlay3D_translucent.slf @@ -27,7 +27,7 @@ vec4 evalGlobalColor(float shadowAttenuation, vec3 position, vec3 normal, vec3 albedo, float metallic, vec3 fresnel, float roughness, float opacity) { // Need the light now - Light light = getLight(); + Light light = getKeyLight(); vec3 lightDirection = getLightDirection(light); vec3 lightIrradiance = getLightIrradiance(light); diff --git a/libraries/render-utils/src/subsurfaceScattering_drawScattering.slf b/libraries/render-utils/src/subsurfaceScattering_drawScattering.slf index 981993615c..6f52e02040 100644 --- a/libraries/render-utils/src/subsurfaceScattering_drawScattering.slf +++ b/libraries/render-utils/src/subsurfaceScattering_drawScattering.slf @@ -42,7 +42,7 @@ vec3 evalScatteringBRDF(vec2 texcoord) { vec3 fragNormal = vec3((normal)); // Get light - Light light = getLight(); + Light light = getKeyLight(); vec3 fresnel = vec3(0.028); // Default Di-electric fresnel value for skin float metallic = 0.0; @@ -65,7 +65,7 @@ vec3 drawScatteringTableUV(vec2 cursor, vec2 texcoord) { float curvature = unpackCurvature(diffusedCurvature.w); // Get light - Light light = getLight(); + Light light = getKeyLight(); vec3 fresnel = vec3(0.028); // Default Di-electric fresnel value for skin vec3 fragLightDir = -normalize(getLightDirection(light)); diff --git a/libraries/render-utils/src/zone_drawKeyLight.slf b/libraries/render-utils/src/zone_drawKeyLight.slf index e96239b6dc..f7caf9b44a 100644 --- a/libraries/render-utils/src/zone_drawKeyLight.slf +++ b/libraries/render-utils/src/zone_drawKeyLight.slf @@ -25,7 +25,7 @@ void main(void) { <$evalGlobeWidget()$> - Light light = getLight(); + Light light = getKeyLight(); vec3 lightDirection = normalize(getLightDirection(light)); vec3 lightIrradiance = getLightIrradiance(light); vec3 color = vec3(0.0); diff --git a/libraries/render/src/render/ShapePipeline.cpp b/libraries/render/src/render/ShapePipeline.cpp index 4254280fa1..27fe6604ff 100644 --- a/libraries/render/src/render/ShapePipeline.cpp +++ b/libraries/render/src/render/ShapePipeline.cpp @@ -70,6 +70,8 @@ void ShapePlumber::addPipeline(const Key& key, const gpu::ShaderPointer& program void ShapePlumber::addPipeline(const Filter& filter, const gpu::ShaderPointer& program, const gpu::StatePointer& state, BatchSetter batchSetter, ItemSetter itemSetter) { + ShapeKey key{ filter._flags }; + gpu::Shader::BindingSet slotBindings; slotBindings.insert(gpu::Shader::Binding(std::string("lightingModelBuffer"), Slot::BUFFER::LIGHTING_MODEL)); slotBindings.insert(gpu::Shader::Binding(std::string("skinClusterBuffer"), Slot::BUFFER::SKINNING)); @@ -82,6 +84,7 @@ void ShapePlumber::addPipeline(const Filter& filter, const gpu::ShaderPointer& p slotBindings.insert(gpu::Shader::Binding(std::string("emissiveMap"), Slot::MAP::EMISSIVE_LIGHTMAP)); slotBindings.insert(gpu::Shader::Binding(std::string("occlusionMap"), Slot::MAP::OCCLUSION)); slotBindings.insert(gpu::Shader::Binding(std::string("scatteringMap"), Slot::MAP::SCATTERING)); + slotBindings.insert(gpu::Shader::Binding(std::string("keyLightBuffer"), Slot::BUFFER::KEY_LIGHT)); slotBindings.insert(gpu::Shader::Binding(std::string("lightBuffer"), Slot::BUFFER::LIGHT)); slotBindings.insert(gpu::Shader::Binding(std::string("lightAmbientBuffer"), Slot::BUFFER::LIGHT_AMBIENT_BUFFER)); slotBindings.insert(gpu::Shader::Binding(std::string("skyboxMap"), Slot::MAP::LIGHT_AMBIENT)); @@ -89,6 +92,12 @@ void ShapePlumber::addPipeline(const Filter& filter, const gpu::ShaderPointer& p slotBindings.insert(gpu::Shader::Binding(std::string("fadeParametersBuffer"), Slot::BUFFER::FADE_PARAMETERS)); slotBindings.insert(gpu::Shader::Binding(std::string("hazeParametersBuffer"), Slot::BUFFER::HAZE_MODEL)); + if (key.isTranslucent()) { + slotBindings.insert(gpu::Shader::Binding(std::string("clusterGridBuffer"), Slot::BUFFER::LIGHT_CLUSTER_GRID_CLUSTER_GRID_SLOT)); + slotBindings.insert(gpu::Shader::Binding(std::string("clusterContentBuffer"), Slot::BUFFER::LIGHT_CLUSTER_GRID_CLUSTER_CONTENT_SLOT)); + slotBindings.insert(gpu::Shader::Binding(std::string("frustumGridBuffer"), Slot::BUFFER::LIGHT_CLUSTER_GRID_FRUSTUM_GRID_SLOT)); + } + gpu::Shader::makeProgram(*program, slotBindings); auto locations = std::make_shared(); @@ -103,14 +112,23 @@ void ShapePlumber::addPipeline(const Filter& filter, const gpu::ShaderPointer& p locations->skinClusterBufferUnit = program->getUniformBuffers().findLocation("skinClusterBuffer"); locations->materialBufferUnit = program->getUniformBuffers().findLocation("materialBuffer"); locations->texMapArrayBufferUnit = program->getUniformBuffers().findLocation("texMapArrayBuffer"); + locations->keyLightBufferUnit = program->getUniformBuffers().findLocation("keyLightBuffer"); locations->lightBufferUnit = program->getUniformBuffers().findLocation("lightBuffer"); locations->lightAmbientBufferUnit = program->getUniformBuffers().findLocation("lightAmbientBuffer"); locations->lightAmbientMapUnit = program->getTextures().findLocation("skyboxMap"); locations->fadeMaskTextureUnit = program->getTextures().findLocation("fadeMaskMap"); locations->fadeParameterBufferUnit = program->getUniformBuffers().findLocation("fadeParametersBuffer"); locations->hazeParameterBufferUnit = program->getUniformBuffers().findLocation("hazeParametersBuffer"); + if (key.isTranslucent()) { + locations->lightClusterGridBufferUnit = program->getUniformBuffers().findLocation("clusterGridBuffer"); + locations->lightClusterContentBufferUnit = program->getUniformBuffers().findLocation("clusterContentBuffer"); + locations->lightClusterFrustumBufferUnit = program->getUniformBuffers().findLocation("frustumGridBuffer"); + } else { + locations->lightClusterGridBufferUnit = -1; + locations->lightClusterContentBufferUnit = -1; + locations->lightClusterFrustumBufferUnit = -1; + } - ShapeKey key{filter._flags}; auto gpuPipeline = gpu::Pipeline::create(program, state); auto shapePipeline = std::make_shared(gpuPipeline, locations, batchSetter, itemSetter); addPipelineHelper(filter, key, 0, shapePipeline); diff --git a/libraries/render/src/render/ShapePipeline.h b/libraries/render/src/render/ShapePipeline.h index be77e2f95e..c84f7efba5 100644 --- a/libraries/render/src/render/ShapePipeline.h +++ b/libraries/render/src/render/ShapePipeline.h @@ -235,10 +235,15 @@ public: MATERIAL, TEXMAPARRAY, LIGHTING_MODEL, + KEY_LIGHT, LIGHT, LIGHT_AMBIENT_BUFFER, HAZE_MODEL, FADE_PARAMETERS, + LIGHT_CLUSTER_GRID_FRUSTUM_GRID_SLOT, + LIGHT_CLUSTER_GRID_CLUSTER_GRID_SLOT, + LIGHT_CLUSTER_GRID_CLUSTER_CONTENT_SLOT, + }; enum MAP { @@ -266,12 +271,16 @@ public: int skinClusterBufferUnit; int materialBufferUnit; int texMapArrayBufferUnit; + int keyLightBufferUnit; int lightBufferUnit; int lightAmbientBufferUnit; int lightAmbientMapUnit; int fadeMaskTextureUnit; int fadeParameterBufferUnit; int hazeParameterBufferUnit; + int lightClusterGridBufferUnit; + int lightClusterContentBufferUnit; + int lightClusterFrustumBufferUnit; }; using LocationsPointer = std::shared_ptr; From 32445a566017b9c59cf499e6cda2e67b25a08bb8 Mon Sep 17 00:00:00 2001 From: Olivier Prat Date: Mon, 15 Jan 2018 18:18:13 +0100 Subject: [PATCH 05/29] Updated pipelines --- .../render-utils/src/RenderPipelines.cpp | 8 ++-- .../src/model_translucent_fade.slv | 44 +++++++++++++++++++ 2 files changed, 48 insertions(+), 4 deletions(-) create mode 100644 libraries/render-utils/src/model_translucent_fade.slv diff --git a/libraries/render-utils/src/RenderPipelines.cpp b/libraries/render-utils/src/RenderPipelines.cpp index 668d524018..e9b1b59016 100644 --- a/libraries/render-utils/src/RenderPipelines.cpp +++ b/libraries/render-utils/src/RenderPipelines.cpp @@ -30,6 +30,7 @@ #include "model_lightmap_fade_vert.h" #include "model_lightmap_normal_map_fade_vert.h" #include "model_translucent_vert.h" +#include "model_translucent_fade_vert.h" #include "skin_model_fade_vert.h" #include "skin_model_normal_map_fade_vert.h" @@ -190,6 +191,7 @@ void initDeferredPipelines(render::ShapePlumber& plumber, const render::ShapePip auto modelLightmapVertex = gpu::Shader::createVertex(std::string(model_lightmap_vert)); auto modelLightmapNormalMapVertex = gpu::Shader::createVertex(std::string(model_lightmap_normal_map_vert)); auto modelTranslucentVertex = gpu::Shader::createVertex(std::string(model_translucent_vert)); + auto modelTranslucentFadeVertex = gpu::Shader::createVertex(std::string(model_translucent_fade_vert)); auto modelShadowVertex = gpu::Shader::createVertex(std::string(model_shadow_vert)); auto skinModelVertex = gpu::Shader::createVertex(std::string(skin_model_vert)); auto skinModelNormalMapVertex = gpu::Shader::createVertex(std::string(skin_model_normal_map_vert)); @@ -202,9 +204,7 @@ void initDeferredPipelines(render::ShapePlumber& plumber, const render::ShapePip auto skinModelNormalMapTranslucentVertex = skinModelNormalMapFadeVertex; // We use the same because it ouputs world position per vertex auto modelFadeVertex = gpu::Shader::createVertex(std::string(model_fade_vert)); - auto modelTranslucentFadeVertex = modelTranslucentVertex; // We use the same because it ouputs world position per vertex auto modelNormalMapFadeVertex = gpu::Shader::createVertex(std::string(model_normal_map_fade_vert)); - auto modelNormalMapTranslucentVertex = modelNormalMapFadeVertex; // We use the same because it ouputs world position per vertex auto simpleFadeVertex = gpu::Shader::createVertex(std::string(simple_fade_vert)); auto modelShadowFadeVertex = gpu::Shader::createVertex(std::string(model_shadow_fade_vert)); auto skinModelShadowFadeVertex = gpu::Shader::createVertex(std::string(skin_model_shadow_fade_vert)); @@ -307,13 +307,13 @@ void initDeferredPipelines(render::ShapePlumber& plumber, const render::ShapePip simpleVertex, simpleTranslucentUnlitPixel, nullptr, nullptr); addPipeline( Key::Builder().withMaterial().withTranslucent().withTangents(), - modelNormalMapTranslucentVertex, modelTranslucentPixel, nullptr, nullptr); + modelTranslucentVertex, modelTranslucentPixel, nullptr, nullptr); addPipeline( Key::Builder().withMaterial().withTranslucent().withSpecular(), modelTranslucentVertex, modelTranslucentPixel, nullptr, nullptr); addPipeline( Key::Builder().withMaterial().withTranslucent().withTangents().withSpecular(), - modelNormalMapTranslucentVertex, modelTranslucentPixel, nullptr, nullptr); + modelTranslucentVertex, modelTranslucentPixel, nullptr, nullptr); addPipeline( // FIXME: Ignore lightmap for translucents meshpart Key::Builder().withMaterial().withTranslucent().withLightmap(), diff --git a/libraries/render-utils/src/model_translucent_fade.slv b/libraries/render-utils/src/model_translucent_fade.slv new file mode 100644 index 0000000000..eaabdd27e8 --- /dev/null +++ b/libraries/render-utils/src/model_translucent_fade.slv @@ -0,0 +1,44 @@ +<@include gpu/Config.slh@> +<$VERSION_HEADER$> +// Generated on <$_SCRIBE_DATE$> +// model_translucent_fade.slv +// vertex shader +// +// Created by Olivier Prat on 15/01/18. +// Copyright 2018 High Fidelity, Inc. +// +// Distributed under the Apache License, Version 2.0. +// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html +// + +<@include gpu/Inputs.slh@> +<@include gpu/Color.slh@> +<@include gpu/Transform.slh@> +<$declareStandardTransform()$> + +<@include MaterialTextures.slh@> +<$declareMaterialTexMapArrayBuffer()$> + +out float _alpha; +out vec2 _texCoord0; +out vec2 _texCoord1; +out vec4 _position; +out vec4 _worldPosition; +out vec3 _normal; +out vec3 _color; + +void main(void) { + _color = colorToLinearRGB(inColor.xyz); + _alpha = inColor.w; + + TexMapArray texMapArray = getTexMapArray(); + <$evalTexMapArrayTexcoord0(texMapArray, inTexCoord0, _texCoord0)$> + <$evalTexMapArrayTexcoord1(texMapArray, inTexCoord0, _texCoord1)$> + + // standard transform + TransformCamera cam = getTransformCamera(); + TransformObject obj = getTransformObject(); + <$transformModelToEyeAndClipPos(cam, obj, inPosition, _position, gl_Position)$> + <$transformModelToWorldPos(obj, inPosition, _worldPosition)$> + <$transformModelToEyeDir(cam, obj, inNormal.xyz, _normal)$> +} From 3382a35c3fff97c3897b4e39eff413eb6abff96a Mon Sep 17 00:00:00 2001 From: Olivier Prat Date: Tue, 16 Jan 2018 12:13:45 +0100 Subject: [PATCH 06/29] Fixed bug due to incorrect discard of fragments with no local lights --- .../render-utils/src/DeferredGlobalLight.slh | 15 +++++--- .../render-utils/src/LightClusterGrid.slh | 38 ++++++++++++------- libraries/render-utils/src/LightLocal.slh | 31 +++++++++------ .../src/local_lights_drawOutline.slf | 3 ++ .../render-utils/src/local_lights_shading.slf | 5 ++- .../render-utils/src/model_translucent.slf | 17 +++++---- .../src/model_translucent_fade.slf | 17 +++++---- .../src/overlay3D_model_translucent.slf | 2 +- .../src/simple_transparent_textured.slf | 2 +- .../src/simple_transparent_textured_fade.slf | 2 +- 10 files changed, 81 insertions(+), 51 deletions(-) diff --git a/libraries/render-utils/src/DeferredGlobalLight.slh b/libraries/render-utils/src/DeferredGlobalLight.slh index 8406e4a0c5..02ab97b825 100644 --- a/libraries/render-utils/src/DeferredGlobalLight.slh +++ b/libraries/render-utils/src/DeferredGlobalLight.slh @@ -171,9 +171,11 @@ vec3 evalLightmappedColor(mat4 invViewMat, float shadowAttenuation, float obscur <$declareLightingAmbient(1, 1, 1)$> <$declareLightingDirectional()$> -vec3 evalGlobalLightingAlphaBlended(mat4 invViewMat, float shadowAttenuation, float obscurance, vec3 position, vec3 normal, vec3 albedo, vec3 fresnel, float metallic, vec3 emissive, float roughness, float opacity) { +vec3 evalGlobalLightingAlphaBlended(mat4 invViewMat, float shadowAttenuation, float obscurance, vec3 position, vec3 normal, vec3 albedo, vec3 fresnel, float metallic, vec3 emissive, float roughness, float opacity, vec3 prevLighting) { <$prepareGlobalLight()$> + color = prevLighting; + color += emissive * isEmissiveEnabled(); // Ambient @@ -195,25 +197,26 @@ vec3 evalGlobalLightingAlphaBlended(mat4 invViewMat, float shadowAttenuation, fl vec3 evalGlobalLightingAlphaBlendedWithHaze( mat4 invViewMat, float shadowAttenuation, float obscurance, vec3 position, vec3 normal, - vec3 albedo, vec3 fresnel, float metallic, vec3 emissive, float roughness, float opacity) + vec3 albedo, vec3 fresnel, float metallic, vec3 emissive, float roughness, float opacity, vec3 prevLighting) { <$prepareGlobalLight()$> + color = prevLighting; + color += emissive * isEmissiveEnabled(); // Ambient vec3 ambientDiffuse; vec3 ambientSpecular; evalLightingAmbient(ambientDiffuse, ambientSpecular, lightAmbient, fragEyeDir, fragNormal, roughness, metallic, fresnel, albedo, obscurance); - color += ambientDiffuse; - color += ambientSpecular / opacity; // Directional vec3 directionalDiffuse; vec3 directionalSpecular; evalLightingDirectional(directionalDiffuse, directionalSpecular, lightDirection, lightIrradiance, fragEyeDir, fragNormal, roughness, metallic, fresnel, albedo, shadowAttenuation); - color += directionalDiffuse; - color += directionalSpecular / opacity; + + color += ambientDiffuse + directionalDiffuse; + color += (ambientSpecular + directionalSpecular) / opacity; // Haze if ((hazeParams.hazeMode & HAZE_MODE_IS_ACTIVE) == HAZE_MODE_IS_ACTIVE) { diff --git a/libraries/render-utils/src/LightClusterGrid.slh b/libraries/render-utils/src/LightClusterGrid.slh index d2eb213c71..60daa520a3 100644 --- a/libraries/render-utils/src/LightClusterGrid.slh +++ b/libraries/render-utils/src/LightClusterGrid.slh @@ -95,22 +95,32 @@ int clusterGrid_getClusterLightId(int index, int offset) { ivec3 cluster = clusterGrid_getCluster(frustumGrid_clusterToIndex(clusterPos)); int numLights = cluster.x + cluster.y; - if (numLights <= 0) { - discard; - } - ivec3 dims = frustumGrid.dims.xyz; - if (clusterPos.x < 0 || clusterPos.x >= dims.x) { - discard; - } - - if (clusterPos.y < 0 || clusterPos.y >= dims.y) { - discard; - } - if (clusterPos.z < 0 || clusterPos.z > dims.z) { - discard; - } <@endfunc@> +bool hasLocalLights(int numLights, ivec3 clusterPos, ivec3 dims) { +/* + if (numLights <= 0) { + return false; + } + + if (clusterPos.x < 0 || clusterPos.x >= dims.x) { + return false; + } + + if (clusterPos.y < 0 || clusterPos.y >= dims.y) { + return false; + } + if (clusterPos.z < 0 || clusterPos.z > dims.z) { + return false; + } + return true; +*/ + return numLights>0 + && all(greaterThanEqual(clusterPos, ivec3(0))) + && all(lessThan(clusterPos.xy, dims.xy)) + && clusterPos.z <= dims.z; +} + <@endif@> diff --git a/libraries/render-utils/src/LightLocal.slh b/libraries/render-utils/src/LightLocal.slh index d9980b1fa6..895955269d 100644 --- a/libraries/render-utils/src/LightLocal.slh +++ b/libraries/render-utils/src/LightLocal.slh @@ -22,8 +22,11 @@ vec4 evalLocalLighting(ivec3 cluster, int numLights, vec3 fragWorldPos, vec3 fragNormal, vec3 fragEyeDir, vec4 midNormalCurvature, vec4 lowNormalCurvature, - float fragRoughness, float fragScattering, float fragMetallic, vec3 fragFresnel, vec3 fragAlbedo) { - vec4 _fragColor = vec4(0.0); + float fragRoughness, float fragScattering, float fragMetallic, vec3 fragFresnel, vec3 fragAlbedo, + float opacity) { + vec4 fragColor = vec4(0.0); + vec3 fragSpecular = vec3(0.0); + vec3 fragDiffuse = vec3(0.0); int lightClusterOffset = cluster.z; // Compute the rougness into gloss2 once: @@ -72,11 +75,11 @@ vec4 evalLocalLighting(ivec3 cluster, int numLights, vec3 fragWorldPos, vec3 fra evalFragShadingGloss(diffuse, specular, fragNormal, fragLightDir, fragEyeDir, fragMetallic, fragFresnel, fragGloss2, fragAlbedo); } - diffuse *= lightEnergy * isDiffuseEnabled(); - specular *= lightEnergy * isSpecularEnabled(); + diffuse *= lightEnergy; + specular *= lightEnergy; - _fragColor.rgb += diffuse; - _fragColor.rgb += specular; + fragDiffuse.rgb += diffuse; + fragSpecular.rgb += specular; } for (int i = cluster.x; i < numLights; i++) { @@ -127,11 +130,17 @@ vec4 evalLocalLighting(ivec3 cluster, int numLights, vec3 fragWorldPos, vec3 fra evalFragShadingGloss(diffuse, specular, fragNormal, fragLightDir, fragEyeDir, fragMetallic, fragFresnel, fragGloss2, fragAlbedo); } - diffuse *= lightEnergy * isDiffuseEnabled(); - specular *= lightEnergy * isSpecularEnabled(); + diffuse *= lightEnergy; + specular *= lightEnergy; - _fragColor.rgb += diffuse; - _fragColor.rgb += specular; + fragDiffuse.rgb += diffuse; + fragSpecular.rgb += specular; } - return _fragColor; + + fragDiffuse *= isDiffuseEnabled(); + fragSpecular *= isSpecularEnabled(); + + fragColor.rgb += fragDiffuse; + fragColor.rgb += fragSpecular / opacity; + return fragColor; } \ No newline at end of file diff --git a/libraries/render-utils/src/local_lights_drawOutline.slf b/libraries/render-utils/src/local_lights_drawOutline.slf index f7527d0542..de49478eba 100644 --- a/libraries/render-utils/src/local_lights_drawOutline.slf +++ b/libraries/render-utils/src/local_lights_drawOutline.slf @@ -55,6 +55,9 @@ void main(void) { vec4 fragPos = invViewMat * fragPosition; <$fetchClusterInfo(fragPos)$>; + if (!hasLocalLights(numLights, clusterPos, dims)) { + discard; + } // Frag to eye vec vec4 fragEyeVector = invViewMat * vec4(-frag.position.xyz, 0.0); diff --git a/libraries/render-utils/src/local_lights_shading.slf b/libraries/render-utils/src/local_lights_shading.slf index f302c6daba..b9c57b82cb 100644 --- a/libraries/render-utils/src/local_lights_shading.slf +++ b/libraries/render-utils/src/local_lights_shading.slf @@ -41,6 +41,9 @@ void main(void) { vec4 fragWorldPos = invViewMat * fragPosition; <$fetchClusterInfo(fragWorldPos)$>; + if (!hasLocalLights(numLights, clusterPos, dims)) { + discard; + } vec4 midNormalCurvature; vec4 lowNormalCurvature; @@ -55,7 +58,7 @@ void main(void) { _fragColor = evalLocalLighting(cluster, numLights, fragWorldPos.xyz, frag.normal, fragEyeDir, midNormalCurvature, lowNormalCurvature, frag.roughness, frag.scattering, - frag.metallic, frag.fresnel, frag.albedo); + frag.metallic, frag.fresnel, frag.albedo, 1.0); } diff --git a/libraries/render-utils/src/model_translucent.slf b/libraries/render-utils/src/model_translucent.slf index 5f61aea889..c054a5c096 100644 --- a/libraries/render-utils/src/model_translucent.slf +++ b/libraries/render-utils/src/model_translucent.slf @@ -68,16 +68,17 @@ void main(void) { vec3 fragNormal = normalize(_normal); TransformCamera cam = getTransformCamera(); + vec4 localLighting = vec4(0.0); <$fetchClusterInfo(_worldPosition)$>; + if (hasLocalLights(numLights, clusterPos, dims)) { + vec3 fragEyeVector = vec3(cam._viewInverse * vec4(-fragPosition, 0.0)); + vec3 fragEyeDir = normalize(fragEyeVector); - vec3 fragEyeVector = vec3(cam._viewInverse * vec4(-fragPosition, 0.0)); - vec3 fragEyeDir = normalize(fragEyeVector); - - vec4 localLighting = evalLocalLighting(cluster, numLights, _worldPosition.xyz, fragNormal, fragEyeDir, - vec4(0), vec4(0), roughness, 0.0, - metallic, fresnel, albedo); - emissive += localLighting.rgb; + localLighting = evalLocalLighting(cluster, numLights, _worldPosition.xyz, fragNormal, fragEyeDir, + vec4(0), vec4(0), roughness, 0.0, + metallic, fresnel, albedo, opacity); + } _fragColor = vec4(evalGlobalLightingAlphaBlendedWithHaze( cam._viewInverse, @@ -89,6 +90,6 @@ void main(void) { fresnel, metallic, emissive, - roughness, opacity), + roughness, opacity, localLighting.rgb), opacity); } diff --git a/libraries/render-utils/src/model_translucent_fade.slf b/libraries/render-utils/src/model_translucent_fade.slf index e07730a07e..c6bfd1659d 100644 --- a/libraries/render-utils/src/model_translucent_fade.slf +++ b/libraries/render-utils/src/model_translucent_fade.slf @@ -77,16 +77,17 @@ void main(void) { vec3 fragNormal = normalize(_normal); TransformCamera cam = getTransformCamera(); + vec4 localLighting = vec4(0.0); <$fetchClusterInfo(_worldPosition)$>; + if (hasLocalLights(numLights, clusterPos, dims)) { + vec3 fragEyeVector = vec3(cam._viewInverse * vec4(-fragPosition, 0.0)); + vec3 fragEyeDir = normalize(fragEyeVector); - vec3 fragEyeVector = vec3(cam._viewInverse * vec4(-fragPosition, 0.0)); - vec3 fragEyeDir = normalize(fragEyeVector); - - vec4 localLighting = evalLocalLighting(cluster, numLights, _worldPosition.xyz, fragNormal, fragEyeDir, - vec4(0), vec4(0), roughness, 0.0, - metallic, fresnel, albedo); - emissive += localLighting.rgb; + localLighting = evalLocalLighting(cluster, numLights, _worldPosition.xyz, fragNormal, fragEyeDir, + vec4(0), vec4(0), roughness, 0.0, + metallic, fresnel, albedo, opacity); + } _fragColor = vec4(evalGlobalLightingAlphaBlendedWithHaze( cam._viewInverse, @@ -98,6 +99,6 @@ void main(void) { fresnel, metallic, emissive+fadeEmissive, - roughness, opacity), + roughness, opacity, localLighting.rgb), opacity); } diff --git a/libraries/render-utils/src/overlay3D_model_translucent.slf b/libraries/render-utils/src/overlay3D_model_translucent.slf index b26e70f465..18f40a37b4 100644 --- a/libraries/render-utils/src/overlay3D_model_translucent.slf +++ b/libraries/render-utils/src/overlay3D_model_translucent.slf @@ -75,7 +75,7 @@ void main(void) { fresnel, metallic, emissive, - roughness, opacity), + roughness, opacity, vec3(0)), opacity); // Apply standard tone mapping diff --git a/libraries/render-utils/src/simple_transparent_textured.slf b/libraries/render-utils/src/simple_transparent_textured.slf index b16b19c8b4..5068b59e89 100644 --- a/libraries/render-utils/src/simple_transparent_textured.slf +++ b/libraries/render-utils/src/simple_transparent_textured.slf @@ -56,7 +56,7 @@ void main(void) { 0.0, vec3(0.0f), DEFAULT_ROUGHNESS, - opacity), + opacity, vec3(0)), opacity); } \ No newline at end of file diff --git a/libraries/render-utils/src/simple_transparent_textured_fade.slf b/libraries/render-utils/src/simple_transparent_textured_fade.slf index ad260210a7..2fff00849f 100644 --- a/libraries/render-utils/src/simple_transparent_textured_fade.slf +++ b/libraries/render-utils/src/simple_transparent_textured_fade.slf @@ -68,7 +68,7 @@ void main(void) { 0.0f, fadeEmissive, DEFAULT_ROUGHNESS, - opacity), + opacity, vec3(0)), opacity); } \ No newline at end of file From 8fb863e98c259ac16a7cc4dbaaa695229b38ee24 Mon Sep 17 00:00:00 2001 From: Olivier Prat Date: Tue, 16 Jan 2018 15:57:05 +0100 Subject: [PATCH 07/29] Added SurfaceData mechanism to evalGlobalLight --- .../render-utils/src/DeferredGlobalLight.slh | 60 ++++++++++++++++--- .../render-utils/src/model_translucent.slf | 4 +- .../render-utils/src/model_translucent.slv | 2 +- .../src/model_translucent_fade.slf | 4 +- .../src/model_translucent_fade.slv | 2 +- .../src/overlay3D_model_translucent.slf | 2 +- .../src/simple_transparent_textured.slf | 2 +- .../src/simple_transparent_textured_fade.slf | 2 +- 8 files changed, 60 insertions(+), 18 deletions(-) diff --git a/libraries/render-utils/src/DeferredGlobalLight.slh b/libraries/render-utils/src/DeferredGlobalLight.slh index ab26f95482..7750b62430 100644 --- a/libraries/render-utils/src/DeferredGlobalLight.slh +++ b/libraries/render-utils/src/DeferredGlobalLight.slh @@ -21,13 +21,7 @@ <@include LightDirectional.slh@> -<@func prepareGlobalLight(isScattering)@> - // prepareGlobalLight - // Transform directions to worldspace - vec3 fragNormal = vec3((normal)); - vec3 fragEyeVector = vec3(invViewMat * vec4(-1.0*position, 0.0)); - vec3 fragEyeDir = normalize(fragEyeVector); - +<@func fetchGlobalLight()@> // Get light Light light = getKeyLight(); LightAmbient lightAmbient = getLightAmbient(); @@ -36,6 +30,16 @@ vec3 lightIrradiance = getLightIrradiance(light); vec3 color = vec3(0.0); +<@endfunc@> + +<@func prepareGlobalLight(isScattering)@> + // prepareGlobalLight + // Transform directions to worldspace + vec3 fragNormal = vec3((normal)); + vec3 fragEyeVector = vec3(invViewMat * vec4(-position, 0.0)); + vec3 fragEyeDir = normalize(fragEyeVector); + + <$fetchGlobalLight()$> <@endfunc@> @@ -202,12 +206,50 @@ vec3 evalGlobalLightingAlphaBlended(mat4 invViewMat, float shadowAttenuation, fl vec3 evalGlobalLightingAlphaBlendedWithHaze( mat4 invViewMat, float shadowAttenuation, float obscurance, vec3 position, vec3 normal, - vec3 albedo, vec3 fresnel, float metallic, vec3 emissive, float roughness, float opacity, vec3 prevLighting) + vec3 albedo, vec3 fresnel, float metallic, vec3 emissive, float roughness, float opacity) { <$prepareGlobalLight()$> SurfaceData surface = initSurfaceData(roughness, fragNormal, fragEyeDir); + color += emissive * isEmissiveEnabled(); + + // Ambient + vec3 ambientDiffuse; + vec3 ambientSpecular; + evalLightingAmbient(ambientDiffuse, ambientSpecular, lightAmbient, surface, metallic, fresnel, albedo, obscurance); + color += ambientDiffuse; + color += ambientSpecular / opacity; + + // Directional + vec3 directionalDiffuse; + vec3 directionalSpecular; + evalLightingDirectional(directionalDiffuse, directionalSpecular, lightDirection, lightIrradiance, surface, metallic, fresnel, albedo, shadowAttenuation); + color += directionalDiffuse; + color += directionalSpecular / opacity; + + // Haze + if ((hazeParams.hazeMode & HAZE_MODE_IS_ACTIVE) == HAZE_MODE_IS_ACTIVE) { + vec4 colorV4 = computeHazeColor( + vec4(color, 1.0), // fragment original color + position, // fragment position in eye coordinates + fragEyeVector, // fragment position in world coordinates + invViewMat[3].y, // eye height in world coordinates + lightDirection // keylight direction vector + ); + + color = colorV4.rgb; + } + + return color; +} + +vec3 evalGlobalLightingAlphaBlendedWithHaze( + mat4 invViewMat, float shadowAttenuation, float obscurance, vec3 position, + vec3 albedo, vec3 fresnel, float metallic, vec3 emissive, SurfaceData surface, float opacity, vec3 prevLighting) +{ + <$fetchGlobalLight()$> + color = prevLighting; color += emissive * isEmissiveEnabled(); @@ -229,7 +271,7 @@ vec3 evalGlobalLightingAlphaBlendedWithHaze( vec4 colorV4 = computeHazeColor( vec4(color, 1.0), // fragment original color position, // fragment position in eye coordinates - fragEyeVector, // fragment position in world coordinates + surface.eyeDir, // fragment eye vector in world coordinates invViewMat[3].y, // eye height in world coordinates lightDirection // keylight direction vector ); diff --git a/libraries/render-utils/src/model_translucent.slf b/libraries/render-utils/src/model_translucent.slf index 9b6913fe1c..6b3fe5991b 100644 --- a/libraries/render-utils/src/model_translucent.slf +++ b/libraries/render-utils/src/model_translucent.slf @@ -59,6 +59,7 @@ void main(void) { <$evalMaterialEmissive(emissiveTex, emissive, matKey, emissive)$>; vec3 fragPosition = _position.xyz; + // Lighting is done in world space vec3 fragNormal = normalize(_normal); TransformCamera cam = getTransformCamera(); @@ -80,11 +81,10 @@ void main(void) { 1.0, occlusionTex, fragPosition, - fragNormal, albedo, fresnel, metallic, emissive, - roughness, opacity, localLighting.rgb), + surface, opacity, localLighting.rgb), opacity); } diff --git a/libraries/render-utils/src/model_translucent.slv b/libraries/render-utils/src/model_translucent.slv index 2fe4c511f0..305aba06c3 100644 --- a/libraries/render-utils/src/model_translucent.slv +++ b/libraries/render-utils/src/model_translucent.slv @@ -40,5 +40,5 @@ void main(void) { TransformObject obj = getTransformObject(); <$transformModelToEyeAndClipPos(cam, obj, inPosition, _position, gl_Position)$> <$transformModelToWorldPos(obj, inPosition, _worldPosition)$> - <$transformModelToEyeDir(cam, obj, inNormal.xyz, _normal)$> + <$transformModelToWorldDir(cam, obj, inNormal.xyz, _normal)$> } diff --git a/libraries/render-utils/src/model_translucent_fade.slf b/libraries/render-utils/src/model_translucent_fade.slf index ea8774fd4e..46eac17cf7 100644 --- a/libraries/render-utils/src/model_translucent_fade.slf +++ b/libraries/render-utils/src/model_translucent_fade.slf @@ -68,6 +68,7 @@ void main(void) { <$evalMaterialEmissive(emissiveTex, emissive, matKey, emissive)$>; vec3 fragPosition = _position.xyz; + // Lighting is done in world space vec3 fragNormal = normalize(_normal); TransformCamera cam = getTransformCamera(); @@ -89,11 +90,10 @@ void main(void) { 1.0, occlusionTex, fragPosition, - fragNormal, albedo, fresnel, metallic, emissive+fadeEmissive, - roughness, opacity, localLighting.rgb), + surface, opacity, localLighting.rgb), opacity); } diff --git a/libraries/render-utils/src/model_translucent_fade.slv b/libraries/render-utils/src/model_translucent_fade.slv index eaabdd27e8..3fb9ad2cb4 100644 --- a/libraries/render-utils/src/model_translucent_fade.slv +++ b/libraries/render-utils/src/model_translucent_fade.slv @@ -40,5 +40,5 @@ void main(void) { TransformObject obj = getTransformObject(); <$transformModelToEyeAndClipPos(cam, obj, inPosition, _position, gl_Position)$> <$transformModelToWorldPos(obj, inPosition, _worldPosition)$> - <$transformModelToEyeDir(cam, obj, inNormal.xyz, _normal)$> + <$transformModelToWorldDir(cam, obj, inNormal.xyz, _normal)$> } diff --git a/libraries/render-utils/src/overlay3D_model_translucent.slf b/libraries/render-utils/src/overlay3D_model_translucent.slf index 6f1d34926e..b6ae8eb75e 100644 --- a/libraries/render-utils/src/overlay3D_model_translucent.slf +++ b/libraries/render-utils/src/overlay3D_model_translucent.slf @@ -69,7 +69,7 @@ void main(void) { fresnel, metallic, emissive, - roughness, opacity, vec3(0)), + roughness, opacity), opacity); // Apply standard tone mapping diff --git a/libraries/render-utils/src/simple_transparent_textured.slf b/libraries/render-utils/src/simple_transparent_textured.slf index 5068b59e89..b16b19c8b4 100644 --- a/libraries/render-utils/src/simple_transparent_textured.slf +++ b/libraries/render-utils/src/simple_transparent_textured.slf @@ -56,7 +56,7 @@ void main(void) { 0.0, vec3(0.0f), DEFAULT_ROUGHNESS, - opacity, vec3(0)), + opacity), opacity); } \ No newline at end of file diff --git a/libraries/render-utils/src/simple_transparent_textured_fade.slf b/libraries/render-utils/src/simple_transparent_textured_fade.slf index 2fff00849f..ad260210a7 100644 --- a/libraries/render-utils/src/simple_transparent_textured_fade.slf +++ b/libraries/render-utils/src/simple_transparent_textured_fade.slf @@ -68,7 +68,7 @@ void main(void) { 0.0f, fadeEmissive, DEFAULT_ROUGHNESS, - opacity, vec3(0)), + opacity), opacity); } \ No newline at end of file From a421ba7649d4ba9853ad81d21b88e26645a1f1ba Mon Sep 17 00:00:00 2001 From: Ken Cooke Date: Fri, 19 Jan 2018 14:50:51 -0800 Subject: [PATCH 08/29] Add "pitch" parameter to scriptable audio injector options. Used in playSound() to pitch-shift the audio when injector is created. --- libraries/audio/src/AudioInjector.cpp | 37 +++++++++++++++++--- libraries/audio/src/AudioInjectorOptions.cpp | 10 +++++- libraries/audio/src/AudioInjectorOptions.h | 1 + 3 files changed, 43 insertions(+), 5 deletions(-) diff --git a/libraries/audio/src/AudioInjector.cpp b/libraries/audio/src/AudioInjector.cpp index 9f32372a8e..d4ca6093f0 100644 --- a/libraries/audio/src/AudioInjector.cpp +++ b/libraries/audio/src/AudioInjector.cpp @@ -463,10 +463,39 @@ AudioInjectorPointer AudioInjector::playSoundAndDelete(const QByteArray& buffer, AudioInjectorPointer AudioInjector::playSound(const QByteArray& buffer, const AudioInjectorOptions options) { - AudioInjectorPointer injector = AudioInjectorPointer::create(buffer, options); - if (!injector->inject(&AudioInjectorManager::threadInjector)) { - qWarning() << "AudioInjector::playSound failed to thread injector"; + if (options.pitch == 1.0f) { + + AudioInjectorPointer injector = AudioInjectorPointer::create(buffer, options); + + if (!injector->inject(&AudioInjectorManager::threadInjector)) { + qWarning() << "AudioInjector::playSound failed to thread injector"; + } + return injector; + + } else { + + const int standardRate = AudioConstants::SAMPLE_RATE; + const int resampledRate = AudioConstants::SAMPLE_RATE / glm::clamp(options.pitch, 1/16.0f, 16.0f); // limit to 4 octaves + const int numChannels = options.ambisonic ? AudioConstants::AMBISONIC : + (options.stereo ? AudioConstants::STEREO : AudioConstants::MONO); + + AudioSRC resampler(standardRate, resampledRate, numChannels); + + // create a resampled buffer that is guaranteed to be large enough + const int nInputFrames = buffer.size() / (numChannels * sizeof(int16_t)); + const int maxOutputFrames = resampler.getMaxOutput(nInputFrames); + QByteArray resampledBuffer(maxOutputFrames * numChannels * sizeof(int16_t), '\0'); + + resampler.render(reinterpret_cast(buffer.data()), + reinterpret_cast(resampledBuffer.data()), + nInputFrames); + + AudioInjectorPointer injector = AudioInjectorPointer::create(resampledBuffer, options); + + if (!injector->inject(&AudioInjectorManager::threadInjector)) { + qWarning() << "AudioInjector::playSound failed to thread pitch-shifted injector"; + } + return injector; } - return injector; } diff --git a/libraries/audio/src/AudioInjectorOptions.cpp b/libraries/audio/src/AudioInjectorOptions.cpp index 0af74a796c..2f82cae137 100644 --- a/libraries/audio/src/AudioInjectorOptions.cpp +++ b/libraries/audio/src/AudioInjectorOptions.cpp @@ -26,7 +26,8 @@ AudioInjectorOptions::AudioInjectorOptions() : ambisonic(false), ignorePenumbra(false), localOnly(false), - secondOffset(0.0f) + secondOffset(0.0f), + pitch(1.0f) { } @@ -40,6 +41,7 @@ QScriptValue injectorOptionsToScriptValue(QScriptEngine* engine, const AudioInje obj.setProperty("ignorePenumbra", injectorOptions.ignorePenumbra); obj.setProperty("localOnly", injectorOptions.localOnly); obj.setProperty("secondOffset", injectorOptions.secondOffset); + obj.setProperty("pitch", injectorOptions.pitch); return obj; } @@ -87,6 +89,12 @@ void injectorOptionsFromScriptValue(const QScriptValue& object, AudioInjectorOpt } else { qCWarning(audio) << "Audio injector options: secondOffset is not a number"; } + } else if (it.name() == "pitch") { + if (it.value().isNumber()) { + injectorOptions.pitch = it.value().toNumber(); + } else { + qCWarning(audio) << "Audio injector options: pitch is not a number"; + } } else { qCWarning(audio) << "Unknown audio injector option:" << it.name(); } diff --git a/libraries/audio/src/AudioInjectorOptions.h b/libraries/audio/src/AudioInjectorOptions.h index 40a3f343bd..4dd38ce915 100644 --- a/libraries/audio/src/AudioInjectorOptions.h +++ b/libraries/audio/src/AudioInjectorOptions.h @@ -29,6 +29,7 @@ public: bool ignorePenumbra; bool localOnly; float secondOffset; + float pitch; // multiplier, where 2.0f shifts up one octave }; Q_DECLARE_METATYPE(AudioInjectorOptions); From e2e4e7f423a12cebf94cc59bfb2c7b5715b3d0ea Mon Sep 17 00:00:00 2001 From: Ken Cooke Date: Fri, 19 Jan 2018 16:03:59 -0800 Subject: [PATCH 09/29] Re-implement collision sound pitch shifting --- libraries/audio/src/AudioInjector.cpp | 22 ++-------------------- 1 file changed, 2 insertions(+), 20 deletions(-) diff --git a/libraries/audio/src/AudioInjector.cpp b/libraries/audio/src/AudioInjector.cpp index d4ca6093f0..d1b919292a 100644 --- a/libraries/audio/src/AudioInjector.cpp +++ b/libraries/audio/src/AudioInjector.cpp @@ -427,28 +427,11 @@ AudioInjectorPointer AudioInjector::playSound(SharedSoundPointer sound, const fl options.stereo = sound->isStereo(); options.position = position; options.volume = volume; + options.pitch = 1.0f / stretchFactor; QByteArray samples = sound->getByteArray(); - if (stretchFactor == 1.0f) { - return playSoundAndDelete(samples, options); - } - const int standardRate = AudioConstants::SAMPLE_RATE; - const int resampledRate = standardRate * stretchFactor; - const int channelCount = sound->isStereo() ? 2 : 1; - - AudioSRC resampler(standardRate, resampledRate, channelCount); - - const int nInputFrames = samples.size() / (channelCount * sizeof(int16_t)); - const int maxOutputFrames = resampler.getMaxOutput(nInputFrames); - QByteArray resampled(maxOutputFrames * channelCount * sizeof(int16_t), '\0'); - - int nOutputFrames = resampler.render(reinterpret_cast(samples.data()), - reinterpret_cast(resampled.data()), - nInputFrames); - - Q_UNUSED(nOutputFrames); - return playSoundAndDelete(resampled, options); + return playSoundAndDelete(samples, options); } AudioInjectorPointer AudioInjector::playSoundAndDelete(const QByteArray& buffer, const AudioInjectorOptions options) { @@ -461,7 +444,6 @@ AudioInjectorPointer AudioInjector::playSoundAndDelete(const QByteArray& buffer, return sound; } - AudioInjectorPointer AudioInjector::playSound(const QByteArray& buffer, const AudioInjectorOptions options) { if (options.pitch == 1.0f) { From 027a1e69f478693ddec6763a41f05c4300b691c4 Mon Sep 17 00:00:00 2001 From: ZappoMan Date: Sat, 20 Jan 2018 00:08:06 -0800 Subject: [PATCH 10/29] some settings cleanup, adding description to Send Data --- interface/src/ui/PreferencesDialog.cpp | 40 ++++++++----------- .../src/display-plugins/CompositorHelper.h | 3 -- 2 files changed, 17 insertions(+), 26 deletions(-) diff --git a/interface/src/ui/PreferencesDialog.cpp b/interface/src/ui/PreferencesDialog.cpp index 1a09af07ab..1bd6ef5889 100644 --- a/interface/src/ui/PreferencesDialog.cpp +++ b/interface/src/ui/PreferencesDialog.cpp @@ -142,7 +142,10 @@ void setupPreferences() { { auto getter = []()->bool { return !Menu::getInstance()->isOptionChecked(MenuOption::DisableActivityLogger); }; auto setter = [](bool value) { Menu::getInstance()->setIsOptionChecked(MenuOption::DisableActivityLogger, !value); }; - preferences->addPreference(new CheckPreference("Privacy", "Send data", getter, setter)); + preferences->addPreference(new CheckPreference("Privacy", "Send data - High Fidelity uses information provided by your " + "client to improve the product through the logging of errors and tracking of usage patterns, " + "installation and system details, and crash events. By allowing High Fidelity to collect " + "this information you are helping to improve the product. ", getter, setter)); } static const QString LOD_TUNING("Level of Detail Tuning"); @@ -297,26 +300,6 @@ void setupPreferences() { } #endif - { - auto getter = []()->float { return qApp->getMaxOctreePacketsPerSecond(); }; - auto setter = [](float value) { qApp->setMaxOctreePacketsPerSecond(value); }; - auto preference = new SpinnerPreference("Octree", "Max packets sent each second", getter, setter); - preference->setMin(60); - preference->setMax(6000); - preference->setStep(10); - preferences->addPreference(preference); - } - - - { - auto getter = []()->float { return qApp->getApplicationCompositor().getHmdUIAngularSize(); }; - auto setter = [](float value) { qApp->getApplicationCompositor().setHmdUIAngularSize(value); }; - auto preference = new SpinnerPreference("HMD", "UI horizontal angular size (degrees)", getter, setter); - preference->setMin(30); - preference->setMax(160); - preference->setStep(1); - preferences->addPreference(preference); - } { static const QString RENDER("Graphics"); @@ -342,7 +325,7 @@ void setupPreferences() { } } { - static const QString RENDER("Networking"); + static const QString NETWORKING("Networking"); auto nodelist = DependencyManager::get(); { @@ -350,10 +333,21 @@ void setupPreferences() { static const int MAX_PORT_NUMBER { 65535 }; auto getter = [nodelist] { return static_cast(nodelist->getSocketLocalPort()); }; auto setter = [nodelist](int preset) { nodelist->setSocketLocalPort(static_cast(preset)); }; - auto preference = new IntSpinnerPreference(RENDER, "Listening Port", getter, setter); + auto preference = new IntSpinnerPreference(NETWORKING, "Listening Port", getter, setter); preference->setMin(MIN_PORT_NUMBER); preference->setMax(MAX_PORT_NUMBER); preferences->addPreference(preference); } + + { + auto getter = []()->float { return qApp->getMaxOctreePacketsPerSecond(); }; + auto setter = [](float value) { qApp->setMaxOctreePacketsPerSecond(value); }; + auto preference = new SpinnerPreference(NETWORKING, "Max entities packets sent each second", getter, setter); + preference->setMin(60); + preference->setMax(6000); + preference->setStep(10); + preferences->addPreference(preference); + } + } } diff --git a/libraries/display-plugins/src/display-plugins/CompositorHelper.h b/libraries/display-plugins/src/display-plugins/CompositorHelper.h index f448375f0d..6c2acb7e62 100644 --- a/libraries/display-plugins/src/display-plugins/CompositorHelper.h +++ b/libraries/display-plugins/src/display-plugins/CompositorHelper.h @@ -53,8 +53,6 @@ public: bool calculateRayUICollisionPoint(const glm::vec3& position, const glm::vec3& direction, glm::vec3& result) const; - float getHmdUIAngularSize() const { return _hmdUIAngularSize; } - void setHmdUIAngularSize(float hmdUIAngularSize) { _hmdUIAngularSize = hmdUIAngularSize; } bool isHMD() const; bool fakeEventActive() const { return _fakeMouseEvent; } @@ -139,7 +137,6 @@ private: //quint64 _hoverItemEnterUsecs { 0 }; bool _isOverDesktop { true }; - float _hmdUIAngularSize { glm::degrees(VIRTUAL_UI_TARGET_FOV.y) }; float _textureFov { VIRTUAL_UI_TARGET_FOV.y }; float _textureAspectRatio { VIRTUAL_UI_ASPECT_RATIO }; From ab9041bcab20c61468b83bd51202bba98df39c7f Mon Sep 17 00:00:00 2001 From: ZappoMan Date: Sat, 20 Jan 2018 00:14:44 -0800 Subject: [PATCH 11/29] remove LOAD DEFAULT SCRIPTS from General Preferences, since it already exists on Running Scripts --- interface/src/ui/PreferencesDialog.cpp | 4 ---- 1 file changed, 4 deletions(-) diff --git a/interface/src/ui/PreferencesDialog.cpp b/interface/src/ui/PreferencesDialog.cpp index 1bd6ef5889..1d4d6f94b2 100644 --- a/interface/src/ui/PreferencesDialog.cpp +++ b/interface/src/ui/PreferencesDialog.cpp @@ -135,10 +135,6 @@ void setupPreferences() { preferences->addPreference(new BrowsePreference("Scripts", "Load scripts from this directory", getter, setter)); } - preferences->addPreference(new ButtonPreference("Scripts", "Load Default Scripts", [] { - DependencyManager::get()->loadDefaultScripts(); - })); - { auto getter = []()->bool { return !Menu::getInstance()->isOptionChecked(MenuOption::DisableActivityLogger); }; auto setter = [](bool value) { Menu::getInstance()->setIsOptionChecked(MenuOption::DisableActivityLogger, !value); }; From 4ad5d34a1078aabaf04743d607ebc1b0698117fb Mon Sep 17 00:00:00 2001 From: ZappoMan Date: Sat, 20 Jan 2018 17:20:42 -0800 Subject: [PATCH 12/29] more preferences cleanup, removing some dead code from ScriptEngines/ScriptModel --- .../dialogs/AdvancedPreferencesDialog.qml | 29 +++++++++ .../hifi/dialogs/GeneralPreferencesDialog.qml | 2 +- interface/src/Application.cpp | 5 +- interface/src/Menu.cpp | 7 ++ interface/src/ui/PreferencesDialog.cpp | 65 +++++++++---------- libraries/script-engine/src/ScriptEngines.cpp | 12 +--- libraries/script-engine/src/ScriptEngines.h | 5 +- libraries/script-engine/src/ScriptsModel.cpp | 3 +- 8 files changed, 79 insertions(+), 49 deletions(-) create mode 100644 interface/resources/qml/hifi/dialogs/AdvancedPreferencesDialog.qml diff --git a/interface/resources/qml/hifi/dialogs/AdvancedPreferencesDialog.qml b/interface/resources/qml/hifi/dialogs/AdvancedPreferencesDialog.qml new file mode 100644 index 0000000000..2d80a1c330 --- /dev/null +++ b/interface/resources/qml/hifi/dialogs/AdvancedPreferencesDialog.qml @@ -0,0 +1,29 @@ +// +// AdvancedPreferencesDialog.qml +// +// Created by Brad Hefta-Gaub on 20 Jan 2018 +// Copyright 2018 High Fidelity, Inc. +// +// Distributed under the Apache License, Version 2.0. +// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html +// + +import QtQuick 2.5 +import Qt.labs.settings 1.0 + +import "../../dialogs" + +PreferencesDialog { + id: root + objectName: "AdvancedPreferencesDialog" + title: "Advanced Settings" + showCategories: ["Advanced UI" ] + property var settings: Settings { + category: root.objectName + property alias x: root.x + property alias y: root.y + property alias width: root.width + property alias height: root.height + } +} + diff --git a/interface/resources/qml/hifi/dialogs/GeneralPreferencesDialog.qml b/interface/resources/qml/hifi/dialogs/GeneralPreferencesDialog.qml index 94665794d6..6f5798e2b2 100644 --- a/interface/resources/qml/hifi/dialogs/GeneralPreferencesDialog.qml +++ b/interface/resources/qml/hifi/dialogs/GeneralPreferencesDialog.qml @@ -17,7 +17,7 @@ PreferencesDialog { id: root objectName: "GeneralPreferencesDialog" title: "General Settings" - showCategories: ["UI", "Snapshots", "Scripts", "Privacy", "Octree", "HMD", "Game Controller", "Sixense Controllers", "Perception Neuron", "Kinect", "Leap Motion"] + showCategories: ["UI", "Snapshots", "Privacy", "HMD", "Game Controller", "Sixense Controllers", "Perception Neuron", "Kinect", "Leap Motion"] property var settings: Settings { category: root.objectName property alias x: root.x diff --git a/interface/src/Application.cpp b/interface/src/Application.cpp index f3c41565f8..cf5b83aafd 100644 --- a/interface/src/Application.cpp +++ b/interface/src/Application.cpp @@ -1375,8 +1375,9 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo userInputMapper->registerDevice(_touchscreenDevice->getInputDevice()); } - // force the model the look at the correct directory (weird order of operations issue) - scriptEngines->setScriptsLocation(scriptEngines->getScriptsLocation()); + // this will force the model the look at the correct directory (weird order of operations issue) + scriptEngines->reloadLocalFiles(); + // do this as late as possible so that all required subsystems are initialized // If we've overridden the default scripts location, just load default scripts // otherwise, load 'em all diff --git a/interface/src/Menu.cpp b/interface/src/Menu.cpp index d295e96867..50142d6a3c 100644 --- a/interface/src/Menu.cpp +++ b/interface/src/Menu.cpp @@ -758,6 +758,13 @@ Menu::Menu() { // Developer > Stats addCheckableActionToQMenuAndActionHash(developerMenu, MenuOption::Stats); + // Developer > Advanced Settings... + action = addActionToQMenuAndActionHash(developerMenu, "Advanced Preferences..."); + connect(action, &QAction::triggered, [] { + qApp->showDialog(QString("hifi/dialogs/AdvancedPreferencesDialog.qml"), + QString("hifi/tablet/AdvancedPreferencesDialog.qml"), "AdvancedPreferencesDialog"); + }); + #if 0 /// -------------- REMOVED FOR NOW -------------- addDisabledActionAndSeparator(navigateMenu, "History"); diff --git a/interface/src/ui/PreferencesDialog.cpp b/interface/src/ui/PreferencesDialog.cpp index 1d4d6f94b2..48b56c7ced 100644 --- a/interface/src/ui/PreferencesDialog.cpp +++ b/interface/src/ui/PreferencesDialog.cpp @@ -82,19 +82,42 @@ void setupPreferences() { preference->setMax(500); preferences->addPreference(preference); } - { - auto getter = []()->float { return qApp->getDesktopTabletScale(); }; - auto setter = [](float value) { qApp->setDesktopTabletScale(value); }; - auto preference = new SpinnerPreference(UI_CATEGORY, "Desktop Tablet Scale %", getter, setter); - preference->setMin(20); - preference->setMax(500); - preferences->addPreference(preference); - } + + { auto getter = []()->bool { return qApp->getPreferStylusOverLaser(); }; auto setter = [](bool value) { qApp->setPreferStylusOverLaser(value); }; preferences->addPreference(new CheckPreference(UI_CATEGORY, "Prefer Stylus Over Laser", getter, setter)); } + + static const QString ADVANCED_UI_CATEGORY { "Advanced UI" }; + { + auto getter = []()->float { return qApp->getDesktopTabletScale(); }; + auto setter = [](float value) { qApp->setDesktopTabletScale(value); }; + auto preference = new SpinnerPreference(ADVANCED_UI_CATEGORY, "Desktop Tablet Scale %", getter, setter); + preference->setMin(20); + preference->setMax(500); + preferences->addPreference(preference); + } + { + auto getter = [=]()->float { return myAvatar->getRealWorldFieldOfView(); }; + auto setter = [=](float value) { myAvatar->setRealWorldFieldOfView(value); }; + auto preference = new SpinnerPreference(ADVANCED_UI_CATEGORY, "Real world vertical field of view (angular size of monitor)", getter, setter); + preference->setMin(1); + preference->setMax(180); + preferences->addPreference(preference); + } + { + auto getter = []()->float { return qApp->getFieldOfView(); }; + auto setter = [](float value) { qApp->setFieldOfView(value); }; + auto preference = new SpinnerPreference(ADVANCED_UI_CATEGORY, "Vertical field of view", getter, setter); + preference->setMin(1); + preference->setMax(180); + preference->setStep(1); + preferences->addPreference(preference); + } + + // FIXME: Remove setting completely or make available through JavaScript API? /* { @@ -128,18 +151,11 @@ void setupPreferences() { preferences->addPreference(preference); } - // Scripts - { - auto getter = []()->QString { return DependencyManager::get()->getScriptsLocation(); }; - auto setter = [](const QString& value) { DependencyManager::get()->setScriptsLocation(value); }; - preferences->addPreference(new BrowsePreference("Scripts", "Load scripts from this directory", getter, setter)); - } - { auto getter = []()->bool { return !Menu::getInstance()->isOptionChecked(MenuOption::DisableActivityLogger); }; auto setter = [](bool value) { Menu::getInstance()->setIsOptionChecked(MenuOption::DisableActivityLogger, !value); }; preferences->addPreference(new CheckPreference("Privacy", "Send data - High Fidelity uses information provided by your " - "client to improve the product through the logging of errors and tracking of usage patterns, " + "client to improve the product through the logging of errors, tracking of usage patterns, " "installation and system details, and crash events. By allowing High Fidelity to collect " "this information you are helping to improve the product. ", getter, setter)); } @@ -166,23 +182,6 @@ void setupPreferences() { } static const QString AVATAR_TUNING { "Avatar Tuning" }; - { - auto getter = [=]()->float { return myAvatar->getRealWorldFieldOfView(); }; - auto setter = [=](float value) { myAvatar->setRealWorldFieldOfView(value); }; - auto preference = new SpinnerPreference(AVATAR_TUNING, "Real world vertical field of view (angular size of monitor)", getter, setter); - preference->setMin(1); - preference->setMax(180); - preferences->addPreference(preference); - } - { - auto getter = []()->float { return qApp->getFieldOfView(); }; - auto setter = [](float value) { qApp->setFieldOfView(value); }; - auto preference = new SpinnerPreference(AVATAR_TUNING, "Vertical field of view", getter, setter); - preference->setMin(1); - preference->setMax(180); - preference->setStep(1); - preferences->addPreference(preference); - } { auto getter = [=]()->QString { return myAvatar->getDominantHand(); }; auto setter = [=](const QString& value) { myAvatar->setDominantHand(value); }; diff --git a/libraries/script-engine/src/ScriptEngines.cpp b/libraries/script-engine/src/ScriptEngines.cpp index 6cfa678652..78cb05fa0d 100644 --- a/libraries/script-engine/src/ScriptEngines.cpp +++ b/libraries/script-engine/src/ScriptEngines.cpp @@ -62,8 +62,7 @@ void ScriptEngines::onErrorLoadingScript(const QString& url) { } ScriptEngines::ScriptEngines(ScriptEngine::Context context) - : _context(context), - _scriptsLocationHandle("scriptsLocation", DESKTOP_LOCATION) + : _context(context) { _scriptsModelFilter.setSourceModel(&_scriptsModel); _scriptsModelFilter.sort(0, Qt::AscendingOrder); @@ -429,13 +428,8 @@ bool ScriptEngines::stopScript(const QString& rawScriptURL, bool restart) { return stoppedScript; } -QString ScriptEngines::getScriptsLocation() const { - return _scriptsLocationHandle.get(); -} - -void ScriptEngines::setScriptsLocation(const QString& scriptsLocation) { - _scriptsLocationHandle.set(scriptsLocation); - _scriptsModel.updateScriptsLocation(scriptsLocation); +void ScriptEngines::reloadLocalFiles() { + _scriptsModel.reloadLocalFiles(); } void ScriptEngines::reloadAllScripts() { diff --git a/libraries/script-engine/src/ScriptEngines.h b/libraries/script-engine/src/ScriptEngines.h index f2b0105be1..265902143f 100644 --- a/libraries/script-engine/src/ScriptEngines.h +++ b/libraries/script-engine/src/ScriptEngines.h @@ -41,9 +41,9 @@ public: void loadScripts(); void saveScripts(); - QString getScriptsLocation() const; void loadDefaultScripts(); - void setScriptsLocation(const QString& scriptsLocation); + void reloadLocalFiles(); + QStringList getRunningScripts(); ScriptEnginePointer getScriptEngine(const QUrl& scriptHash); @@ -111,7 +111,6 @@ protected: QSet _allKnownScriptEngines; QMutex _allScriptsMutex; std::list _scriptInitializers; - mutable Setting::Handle _scriptsLocationHandle; ScriptsModel _scriptsModel; ScriptsModelFilter _scriptsModelFilter; std::atomic _isStopped { false }; diff --git a/libraries/script-engine/src/ScriptsModel.cpp b/libraries/script-engine/src/ScriptsModel.cpp index 9b7a367773..5f30033bf9 100644 --- a/libraries/script-engine/src/ScriptsModel.cpp +++ b/libraries/script-engine/src/ScriptsModel.cpp @@ -100,6 +100,7 @@ QVariant ScriptsModel::data(const QModelIndex& index, int role) const { return QVariant(); } if (node->getType() == TREE_NODE_TYPE_SCRIPT) { + TreeNodeScript* script = static_cast(node); if (role == Qt::DisplayRole) { return QVariant(script->getName() + (script->getOrigin() == SCRIPT_ORIGIN_LOCAL ? " (local)" : "")); @@ -133,7 +134,6 @@ void ScriptsModel::updateScriptsLocation(const QString& newPath) { _fsWatcher.addPath(_localDirectory.absolutePath()); } } - reloadLocalFiles(); } @@ -305,6 +305,7 @@ void ScriptsModel::rebuildTree() { _treeNodes.removeAt(i); } } + QHash folders; for (int i = 0; i < _treeNodes.size(); i++) { TreeNodeBase* node = _treeNodes.at(i); From 43f7bb5f56e9dbd72939a54e2cc1f63821ba2fa8 Mon Sep 17 00:00:00 2001 From: Olivier Prat Date: Mon, 22 Jan 2018 16:50:03 +0100 Subject: [PATCH 13/29] Fixed compilation error due to really long shader --- libraries/render-utils/src/LightClusterGrid.slh | 17 ----------------- 1 file changed, 17 deletions(-) diff --git a/libraries/render-utils/src/LightClusterGrid.slh b/libraries/render-utils/src/LightClusterGrid.slh index 60daa520a3..709e8c0f70 100644 --- a/libraries/render-utils/src/LightClusterGrid.slh +++ b/libraries/render-utils/src/LightClusterGrid.slh @@ -100,23 +100,6 @@ int clusterGrid_getClusterLightId(int index, int offset) { <@endfunc@> bool hasLocalLights(int numLights, ivec3 clusterPos, ivec3 dims) { -/* - if (numLights <= 0) { - return false; - } - - if (clusterPos.x < 0 || clusterPos.x >= dims.x) { - return false; - } - - if (clusterPos.y < 0 || clusterPos.y >= dims.y) { - return false; - } - if (clusterPos.z < 0 || clusterPos.z > dims.z) { - return false; - } - return true; -*/ return numLights>0 && all(greaterThanEqual(clusterPos, ivec3(0))) && all(lessThan(clusterPos.xy, dims.xy)) From 6d6950decafc9a80b83ec907d8065f1b9680a5c4 Mon Sep 17 00:00:00 2001 From: luiscuenca Date: Mon, 22 Jan 2018 16:25:58 -0700 Subject: [PATCH 14/29] Fix Interface first launch should show help --- interface/src/Application.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/interface/src/Application.cpp b/interface/src/Application.cpp index ffe2f781db..7534aec947 100644 --- a/interface/src/Application.cpp +++ b/interface/src/Application.cpp @@ -334,7 +334,7 @@ static const float MIRROR_FULLSCREEN_DISTANCE = 0.389f; static const quint64 TOO_LONG_SINCE_LAST_SEND_DOWNSTREAM_AUDIO_STATS = 1 * USECS_PER_SECOND; static const QString INFO_EDIT_ENTITIES_PATH = "html/edit-commands.html"; -static const QString INFO_HELP_PATH = "../../../html/tabletHelp.html"; +static const QString INFO_HELP_PATH = "html/tabletHelp.html"; static const unsigned int THROTTLED_SIM_FRAMERATE = 15; static const int THROTTLED_SIM_FRAME_PERIOD_MS = MSECS_PER_SECOND / THROTTLED_SIM_FRAMERATE; @@ -2660,7 +2660,8 @@ void Application::showHelp() { queryString.addQueryItem("defaultTab", defaultTab); auto tabletScriptingInterface = DependencyManager::get(); TabletProxy* tablet = dynamic_cast(tabletScriptingInterface->getTablet(SYSTEM_TABLET)); - tablet->gotoWebScreen(INFO_HELP_PATH + "?" + queryString.toString()); + tablet->gotoWebScreen(PathUtils::resourcesPath() + INFO_HELP_PATH + "?" + queryString.toString()); + DependencyManager::get()->openTablet(); //InfoView::show(INFO_HELP_PATH, false, queryString.toString()); } From 86ce9766f3ff8b5d746c5b437c8084b8b2c8fc12 Mon Sep 17 00:00:00 2001 From: Zach Fox Date: Tue, 23 Jan 2018 10:10:09 -0800 Subject: [PATCH 15/29] Fix security image index clear after back nav --- .../qml/hifi/commerce/wallet/SecurityImageSelection.qml | 4 ++++ interface/resources/qml/hifi/commerce/wallet/WalletSetup.qml | 2 ++ 2 files changed, 6 insertions(+) diff --git a/interface/resources/qml/hifi/commerce/wallet/SecurityImageSelection.qml b/interface/resources/qml/hifi/commerce/wallet/SecurityImageSelection.qml index 1f5e67eaa5..c6c6056605 100644 --- a/interface/resources/qml/hifi/commerce/wallet/SecurityImageSelection.qml +++ b/interface/resources/qml/hifi/commerce/wallet/SecurityImageSelection.qml @@ -99,6 +99,10 @@ Item { function initModel() { gridModel.initModel(); } + + function resetSelection() { + securityImageGrid.currentIndex = -1; + } // // FUNCTION DEFINITIONS END // diff --git a/interface/resources/qml/hifi/commerce/wallet/WalletSetup.qml b/interface/resources/qml/hifi/commerce/wallet/WalletSetup.qml index 21da38def0..fd74b07465 100644 --- a/interface/resources/qml/hifi/commerce/wallet/WalletSetup.qml +++ b/interface/resources/qml/hifi/commerce/wallet/WalletSetup.qml @@ -348,6 +348,7 @@ Item { width: 200; text: "Back" onClicked: { + securityImageSelection.resetSelection(); root.activeView = "step_1"; } } @@ -516,6 +517,7 @@ Item { width: 200; text: "Back" onClicked: { + securityImageSelection.resetSelection(); root.lastPage = "step_3"; root.activeView = "step_2"; } From 1920bedaf3342d47f9da5fece8c44557b8852699 Mon Sep 17 00:00:00 2001 From: Zach Fox Date: Tue, 23 Jan 2018 13:41:15 -0800 Subject: [PATCH 16/29] Fix the text filter in My Purchases --- .../commerce/common/SortableListModel.qml | 58 ++++++++++++++----- .../qml/hifi/commerce/purchases/Purchases.qml | 2 +- 2 files changed, 43 insertions(+), 17 deletions(-) diff --git a/interface/resources/qml/hifi/commerce/common/SortableListModel.qml b/interface/resources/qml/hifi/commerce/common/SortableListModel.qml index 2d82e42ddb..0951d25950 100644 --- a/interface/resources/qml/hifi/commerce/common/SortableListModel.qml +++ b/interface/resources/qml/hifi/commerce/common/SortableListModel.qml @@ -17,6 +17,7 @@ ListModel { id: root; property string sortColumnName: ""; property bool isSortingDescending: true; + property bool valuesAreNumerical: false; function swap(a, b) { if (a < b) { @@ -29,26 +30,51 @@ ListModel { } function partition(begin, end, pivot) { - var piv = get(pivot)[sortColumnName]; - swap(pivot, end - 1); - var store = begin; + if (valuesAreNumerical) { + var piv = get(pivot)[sortColumnName]; + swap(pivot, end - 1); + var store = begin; - for (var i = begin; i < end - 1; ++i) { - if (isSortingDescending) { - if (get(i)[sortColumnName] < piv) { - swap(store, i); - ++store; - } - } else { - if (get(i)[sortColumnName] > piv) { - swap(store, i); - ++store; + for (var i = begin; i < end - 1; ++i) { + var currentElement = get(i)[sortColumnName]; + if (isSortingDescending) { + if (currentElement < piv) { + swap(store, i); + ++store; + } + } else { + if (currentElement > piv) { + swap(store, i); + ++store; + } } } - } - swap(end - 1, store); + swap(end - 1, store); - return store; + return store; + } else { + var piv = get(pivot)[sortColumnName].toLowerCase(); + swap(pivot, end - 1); + var store = begin; + + for (var i = begin; i < end - 1; ++i) { + var currentElement = get(i)[sortColumnName].toLowerCase(); + if (isSortingDescending) { + if (currentElement < piv) { + swap(store, i); + ++store; + } + } else { + if (currentElement > piv) { + swap(store, i); + ++store; + } + } + } + swap(end - 1, store); + + return store; + } } function qsort(begin, end) { diff --git a/interface/resources/qml/hifi/commerce/purchases/Purchases.qml b/interface/resources/qml/hifi/commerce/purchases/Purchases.qml index 87b784bc4e..a9961dc17e 100644 --- a/interface/resources/qml/hifi/commerce/purchases/Purchases.qml +++ b/interface/resources/qml/hifi/commerce/purchases/Purchases.qml @@ -677,7 +677,7 @@ Rectangle { } } - if (sameItemCount !== tempPurchasesModel.count) { + if (sameItemCount !== tempPurchasesModel.count || filterBar.text !== "") { filteredPurchasesModel.clear(); for (var i = 0; i < tempPurchasesModel.count; i++) { filteredPurchasesModel.append(tempPurchasesModel.get(i)); From 991ba7f1951db5043dd8fbf73ba6403b193f38eb Mon Sep 17 00:00:00 2001 From: "Anthony J. Thibault" Date: Tue, 23 Jan 2018 16:05:43 -0800 Subject: [PATCH 17/29] Bug fix for twisted knees on some avatars. The FBXReader inverse bind pose calculation can sometimes introduce floating point fuzz into the bottom row of the matrix. The Transform class checks this bottom row before doing decomposition into translation, rotation and scale. If it detects that this row is not exactly (0, 0, 0, 1) it aborts. And returns identity. To guarantee that it preforms the decomposition correctly slam the row to (0, 0, 0, 1), before conversion to a Transform instance. --- libraries/fbx/src/FBXReader.cpp | 14 ++++++++++++-- libraries/render-utils/src/Skinning.slh | 4 ++-- 2 files changed, 14 insertions(+), 4 deletions(-) diff --git a/libraries/fbx/src/FBXReader.cpp b/libraries/fbx/src/FBXReader.cpp index 4bc5eb1b6d..171fc88443 100644 --- a/libraries/fbx/src/FBXReader.cpp +++ b/libraries/fbx/src/FBXReader.cpp @@ -1733,8 +1733,18 @@ FBXGeometry* FBXReader::extractFBXGeometry(const QVariantHash& mapping, const QS qCDebug(modelformat) << "Joint not in model list: " << jointID; fbxCluster.jointIndex = 0; } + fbxCluster.inverseBindMatrix = glm::inverse(cluster.transformLink) * modelTransform; + + // slam bottom row to (0, 0, 0, 1), we KNOW this is not a perspective matrix and + // sometimes floating point fuzz can be introduced after the inverse. + fbxCluster.inverseBindMatrix[0][3] = 0.0f; + fbxCluster.inverseBindMatrix[1][3] = 0.0f; + fbxCluster.inverseBindMatrix[2][3] = 0.0f; + fbxCluster.inverseBindMatrix[3][3] = 1.0f; + fbxCluster.inverseBindTransform = Transform(fbxCluster.inverseBindMatrix); + extracted.mesh.clusters.append(fbxCluster); // override the bind rotation with the transform link @@ -1836,13 +1846,13 @@ FBXGeometry* FBXReader::extractFBXGeometry(const QVariantHash& mapping, const QS } // now that we've accumulated the most relevant weights for each vertex - // normalize and compress to 8-bits + // normalize and compress to 16-bits extracted.mesh.clusterWeights.fill(0, numClusterIndices); int numVertices = extracted.mesh.vertices.size(); for (int i = 0; i < numVertices; ++i) { int j = i * WEIGHTS_PER_VERTEX; - // normalize weights into uint8_t + // normalize weights into uint16_t float totalWeight = weightAccumulators[j]; for (int k = j + 1; k < j + WEIGHTS_PER_VERTEX; ++k) { totalWeight += weightAccumulators[k]; diff --git a/libraries/render-utils/src/Skinning.slh b/libraries/render-utils/src/Skinning.slh index 49d0df3d2c..e85ee75c58 100644 --- a/libraries/render-utils/src/Skinning.slh +++ b/libraries/render-utils/src/Skinning.slh @@ -39,12 +39,12 @@ mat4 dualQuatToMat4(vec4 real, vec4 dual) { twoRealXZ - twoRealYW, 0.0); vec4 col1 = vec4(twoRealXY - twoRealZW, - 1 - twoRealXSq - twoRealZSq, + 1.0 - twoRealXSq - twoRealZSq, twoRealYZ + twoRealXW, 0.0); vec4 col2 = vec4(twoRealXZ + twoRealYW, twoRealYZ - twoRealXW, - 1 - twoRealXSq - twoRealYSq, + 1.0 - twoRealXSq - twoRealYSq, 0.0); vec4 col3 = vec4(2.0 * (-dual.w * real.x + dual.x * real.w - dual.y * real.z + dual.z * real.y), 2.0 * (-dual.w * real.y + dual.x * real.z + dual.y * real.w - dual.z * real.x), From 6bb325f6a2d82006b3d82a4c22fdac16309f337c Mon Sep 17 00:00:00 2001 From: Nissim Hadar Date: Tue, 23 Jan 2018 17:25:02 -0800 Subject: [PATCH 18/29] Implemented new recursive functionality. --- tools/auto-tester/src/Test.cpp | 88 ++++------------------------------ tools/auto-tester/src/Test.h | 2 +- 2 files changed, 10 insertions(+), 80 deletions(-) diff --git a/tools/auto-tester/src/Test.cpp b/tools/auto-tester/src/Test.cpp index 6c637ab404..a1662730c8 100644 --- a/tools/auto-tester/src/Test.cpp +++ b/tools/auto-tester/src/Test.cpp @@ -306,8 +306,8 @@ void Test::evaluateTestsRecursively(bool interactiveMode, QProgressBar* progress zipAndDeleteTestResultsFolder(); } -void Test::importTest(QTextStream& textStream, const QString& testPathname, int testNumber) { - textStream << "var test" << testNumber << " = Script.require(\"" << "file:///" << testPathname + "\");" << endl; +void Test::importTest(QTextStream& textStream, const QString& testPathname) { + textStream << "Script.include(\"" << "file:///" << testPathname + "\");" << endl; } // Creates a single script in a user-selected folder. @@ -330,12 +330,14 @@ void Test::createRecursiveScript() { } QTextStream textStream(&allTestsFilename); - textStream << "// This is an automatically generated file, created by auto-tester" << endl; + textStream << "// This is an automatically generated file, created by auto-tester" << endl << endl; + + textStream << "var autoTester = Script.require(\"https://github.com/highfidelity/hifi_tests/blob/master/tests/utils/autoTester.js\");" << endl; + textStream << "autoTester.enableRecursive();" << endl << endl; // The main will call each test after the previous test is completed // This is implemented with an interval timer that periodically tests if a // running test has increment a testNumber variable that it received as an input. - int testNumber = 1; QVector testPathnames; // First test if top-level folder has a test.js file @@ -343,8 +345,7 @@ void Test::createRecursiveScript() { QFileInfo fileInfo(testPathname); if (fileInfo.exists()) { // Current folder contains a test - importTest(textStream, testPathname, testNumber); - ++testNumber; + importTest(textStream, testPathname); testPathnames << testPathname; } @@ -363,8 +364,7 @@ void Test::createRecursiveScript() { QFileInfo fileInfo(testPathname); if (fileInfo.exists()) { // Current folder contains a test - importTest(textStream, testPathname, testNumber); - ++testNumber; + importTest(textStream, testPathname); testPathnames << testPathname; } @@ -377,79 +377,9 @@ void Test::createRecursiveScript() { } textStream << endl; - - // Define flags for each test - for (int i = 1; i <= testPathnames.length(); ++i) { - textStream << "var test" << i << "HasNotStarted = true;" << endl; - } - - // Leave a blank line in the main - textStream << endl; - - const int TEST_PERIOD = 1000; // in milliseconds - const QString tab = " "; - - textStream << "// Check every second if the current test is complete and the next test can be run" << endl; - textStream << "var testTimer = Script.setInterval(" << endl; - textStream << tab << "function() {" << endl; - - const QString testFunction = "test"; - for (int i = 1; i <= testPathnames.length(); ++i) { - // First test starts immediately, all other tests wait for the previous test to complete. - // The script produced will look as follows: - // if (test1HasNotStarted) { - // test1HasNotStarted = false; - // test1.test("auto"); - // print("******started test 1******"); - // } - // | - // | - // if (test5.complete && test6HasNotStarted) { - // test6HasNotStarted = false; - // test7.test(); - // print("******started test 6******"); - // } - // | - // | - // if (test12.complete) { - // print("******stopping******"); - // Script.stop(); - // } - // - if (i == 1) { - textStream << tab << tab << "if (test1HasNotStarted) {" << endl; - } else { - textStream << tab << tab << "if (test" << i - 1 << ".complete && test" << i << "HasNotStarted) {" << endl; - } - textStream << tab << tab << tab << "test" << i << "HasNotStarted = false;" << endl; - textStream << tab << tab << tab << "test" << i << "." << testFunction << "(\"auto\");" << endl; - textStream << tab << tab << tab << "print(\"******started test " << i << "******\");" << endl; - - textStream << tab << tab << "}" << endl << endl; - - } - - // Add extra step to stop the script - textStream << tab << tab << "if (test" << testPathnames.length() << ".complete) {" << endl; - textStream << tab << tab << tab << "print(\"******stopping******\");" << endl; - textStream << tab << tab << tab << "Script.stop();" << endl; - textStream << tab << tab << "}" << endl << endl; - - textStream << tab << "}," << endl; - textStream << endl; - textStream << tab << TEST_PERIOD << endl; - textStream << ");" << endl << endl; - - textStream << "// Stop the timer and clear the module cache" << endl; - textStream << "Script.scriptEnding.connect(" << endl; - textStream << tab << "function() {" << endl; - textStream << tab << tab << "Script.clearInterval(testTimer);" << endl; - textStream << tab << tab << "Script.require.cache = {};" << endl; - textStream << tab << "}" << endl; - textStream << ");" << endl; + textStream << "autoTester.runRecursive();" << endl; allTestsFilename.close(); - messageBox.information(0, "Success", "Script has been created"); } diff --git a/tools/auto-tester/src/Test.h b/tools/auto-tester/src/Test.h index aa1346fa2a..3177df4d47 100644 --- a/tools/auto-tester/src/Test.h +++ b/tools/auto-tester/src/Test.h @@ -36,7 +36,7 @@ public: bool isInSnapshotFilenameFormat(QString filename); bool isInExpectedImageFilenameFormat(QString filename); - void importTest(QTextStream& textStream, const QString& testPathname, int testNumber); + void importTest(QTextStream& textStream, const QString& testPathname); void appendTestResultsToFile(QString testResultsFolderPath, TestFailure testFailure, QPixmap comparisonImage); From f9e0c724ce9962b74d78046747596300482ae206 Mon Sep 17 00:00:00 2001 From: Nissim Hadar Date: Tue, 23 Jan 2018 18:09:45 -0800 Subject: [PATCH 19/29] Added '?raw=true' suffices where needed. --- tools/auto-tester/src/Test.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/tools/auto-tester/src/Test.cpp b/tools/auto-tester/src/Test.cpp index a1662730c8..816eac7fbd 100644 --- a/tools/auto-tester/src/Test.cpp +++ b/tools/auto-tester/src/Test.cpp @@ -307,7 +307,7 @@ void Test::evaluateTestsRecursively(bool interactiveMode, QProgressBar* progress } void Test::importTest(QTextStream& textStream, const QString& testPathname) { - textStream << "Script.include(\"" << "file:///" << testPathname + "\");" << endl; + textStream << "Script.include(\"" << "file:///" << testPathname + "?raw=true\");" << endl; } // Creates a single script in a user-selected folder. @@ -332,7 +332,7 @@ void Test::createRecursiveScript() { QTextStream textStream(&allTestsFilename); textStream << "// This is an automatically generated file, created by auto-tester" << endl << endl; - textStream << "var autoTester = Script.require(\"https://github.com/highfidelity/hifi_tests/blob/master/tests/utils/autoTester.js\");" << endl; + textStream << "var autoTester = Script.require(\"https://github.com/highfidelity/hifi_tests/blob/master/tests/utils/autoTester.js?raw=true\");" << endl; textStream << "autoTester.enableRecursive();" << endl << endl; // The main will call each test after the previous test is completed From 64a55f139383644dfb81514e0ed4d74b5d745569 Mon Sep 17 00:00:00 2001 From: Seth Alves Date: Tue, 23 Jan 2018 20:36:11 -0800 Subject: [PATCH 20/29] fix asan build --- tests/gl/CMakeLists.txt | 1 + 1 file changed, 1 insertion(+) diff --git a/tests/gl/CMakeLists.txt b/tests/gl/CMakeLists.txt index 2b2b79d8b2..40bb64be1c 100644 --- a/tests/gl/CMakeLists.txt +++ b/tests/gl/CMakeLists.txt @@ -1,6 +1,7 @@ set(TARGET_NAME gl-test) # This is not a testcase -- just set it up as a regular hifi project setup_hifi_project(Quick Gui OpenGL) +setup_memory_debugger() set_target_properties(${TARGET_NAME} PROPERTIES FOLDER "Tests/manual-tests/") link_hifi_libraries(shared gl) package_libraries_for_deployment() From 94e1c425ab618bf8b8105214d7928c38e029c527 Mon Sep 17 00:00:00 2001 From: Zach Fox Date: Wed, 24 Jan 2018 17:03:16 -0800 Subject: [PATCH 21/29] Fix MacOS Security Pic visibility; fix incorrect button state when changing pic --- .../resources/qml/hifi/commerce/wallet/Security.qml | 2 +- .../hifi/commerce/wallet/SecurityImageChange.qml | 13 ++----------- .../hifi/commerce/wallet/SecurityImageSelection.qml | 3 ++- interface/src/commerce/Wallet.cpp | 4 ++-- 4 files changed, 7 insertions(+), 15 deletions(-) diff --git a/interface/resources/qml/hifi/commerce/wallet/Security.qml b/interface/resources/qml/hifi/commerce/wallet/Security.qml index d825196655..634a68d117 100644 --- a/interface/resources/qml/hifi/commerce/wallet/Security.qml +++ b/interface/resources/qml/hifi/commerce/wallet/Security.qml @@ -193,7 +193,7 @@ Item { color: hifi.colors.white; } - // "Change Passphrase" button + // "Change Security Pic" button HifiControlsUit.Button { id: changeSecurityImageButton; color: hifi.buttons.blue; diff --git a/interface/resources/qml/hifi/commerce/wallet/SecurityImageChange.qml b/interface/resources/qml/hifi/commerce/wallet/SecurityImageChange.qml index 2ad2b75553..86a4220b74 100644 --- a/interface/resources/qml/hifi/commerce/wallet/SecurityImageChange.qml +++ b/interface/resources/qml/hifi/commerce/wallet/SecurityImageChange.qml @@ -34,13 +34,11 @@ Item { securityImageChangePageSecurityImage.source = "image://security/securityImage"; if (exists) { // Success submitting new security image if (root.justSubmitted) { - root.resetSubmitButton(); sendSignalToWallet({method: "walletSecurity_changeSecurityImageSuccess"}); root.justSubmitted = false; } } else if (root.justSubmitted) { // Error submitting new security image. - root.resetSubmitButton(); root.justSubmitted = false; } } @@ -180,7 +178,8 @@ Item { // "Submit" button HifiControlsUit.Button { id: securityImageSubmitButton; - enabled: securityImageSelection.currentIndex !== -1; + text: root.justSubmitted ? "Submitting..." : "Submit"; + enabled: securityImageSelection.currentIndex !== -1 && !root.justSubmitted; color: hifi.buttons.blue; colorScheme: hifi.colorSchemes.dark; anchors.top: parent.top; @@ -188,11 +187,8 @@ Item { anchors.right: parent.right; anchors.rightMargin: 20; width: 150; - text: "Submit"; onClicked: { root.justSubmitted = true; - securityImageSubmitButton.text = "Submitting..."; - securityImageSubmitButton.enabled = false; var securityImagePath = securityImageSelection.getImagePathFromImageID(securityImageSelection.getSelectedImageIndex()) Commerce.chooseSecurityImage(securityImagePath); } @@ -205,11 +201,6 @@ Item { signal sendSignalToWallet(var msg); - function resetSubmitButton() { - securityImageSubmitButton.enabled = true; - securityImageSubmitButton.text = "Submit"; - } - function initModel() { securityImageSelection.initModel(); } diff --git a/interface/resources/qml/hifi/commerce/wallet/SecurityImageSelection.qml b/interface/resources/qml/hifi/commerce/wallet/SecurityImageSelection.qml index c6c6056605..56b78c5865 100644 --- a/interface/resources/qml/hifi/commerce/wallet/SecurityImageSelection.qml +++ b/interface/resources/qml/hifi/commerce/wallet/SecurityImageSelection.qml @@ -24,7 +24,7 @@ Item { HifiConstants { id: hifi; } id: root; - property int currentIndex: securityImageGrid.currentIndex; + property alias currentIndex: securityImageGrid.currentIndex; // This will cause a bug -- if you bring up security image selection in HUD mode while // in HMD while having HMD preview enabled, then move, then finish passphrase selection, @@ -98,6 +98,7 @@ Item { function initModel() { gridModel.initModel(); + securityImageGrid.currentIndex = -1; } function resetSelection() { diff --git a/interface/src/commerce/Wallet.cpp b/interface/src/commerce/Wallet.cpp index 8b73042ada..9599af827f 100644 --- a/interface/src/commerce/Wallet.cpp +++ b/interface/src/commerce/Wallet.cpp @@ -591,8 +591,8 @@ void Wallet::chooseSecurityImage(const QString& filename) { if (_securityImage) { delete _securityImage; } - QString path = qApp->applicationDirPath(); - path.append("/resources/qml/hifi/commerce/wallet/"); + QString path = PathUtils::resourcesPath(); + path.append("/qml/hifi/commerce/wallet/"); path.append(filename); // now create a new security image pixmap From a252e90f969e85503f2a83380a6e101026732783 Mon Sep 17 00:00:00 2001 From: "Anthony J. Thibault" Date: Wed, 24 Jan 2018 18:58:08 -0800 Subject: [PATCH 22/29] Bug fix for incorrect positioned eyes on other peoples avatars There was a bug in writeBitVector(), where the last byte was not consistantly written into the destination buffer. A unit test was added to verify that writeBitVector() and readBitVector() are correct. --- libraries/shared/src/BitVectorHelpers.h | 16 +++-- tests/shared/src/BitVectorHelperTests.cpp | 80 +++++++++++++++++++++++ tests/shared/src/BitVectorHelperTests.h | 23 +++++++ 3 files changed, 114 insertions(+), 5 deletions(-) create mode 100644 tests/shared/src/BitVectorHelperTests.cpp create mode 100644 tests/shared/src/BitVectorHelperTests.h diff --git a/libraries/shared/src/BitVectorHelpers.h b/libraries/shared/src/BitVectorHelpers.h index 71826036eb..9f5af0c380 100644 --- a/libraries/shared/src/BitVectorHelpers.h +++ b/libraries/shared/src/BitVectorHelpers.h @@ -12,14 +12,14 @@ #ifndef hifi_BitVectorHelpers_h #define hifi_BitVectorHelpers_h -size_t calcBitVectorSize(int numBits) { +int calcBitVectorSize(int numBits) { return ((numBits - 1) >> 3) + 1; } // func should be of type bool func(int index) template -size_t writeBitVector(uint8_t* destinationBuffer, int numBits, const F& func) { - size_t totalBytes = ((numBits - 1) >> 3) + 1; +int writeBitVector(uint8_t* destinationBuffer, int numBits, const F& func) { + int totalBytes = calcBitVectorSize(numBits); uint8_t* cursor = destinationBuffer; uint8_t byte = 0; uint8_t bit = 0; @@ -34,13 +34,19 @@ size_t writeBitVector(uint8_t* destinationBuffer, int numBits, const F& func) { bit = 0; } } + // write the last byte, if necessary + if (bit != 0) { + *cursor++ = byte; + } + + assert((int)(cursor - destinationBuffer) == totalBytes); return totalBytes; } // func should be of type 'void func(int index, bool value)' template -size_t readBitVector(const uint8_t* sourceBuffer, int numBits, const F& func) { - size_t totalBytes = ((numBits - 1) >> 3) + 1; +int readBitVector(const uint8_t* sourceBuffer, int numBits, const F& func) { + int totalBytes = calcBitVectorSize(numBits); const uint8_t* cursor = sourceBuffer; uint8_t bit = 0; diff --git a/tests/shared/src/BitVectorHelperTests.cpp b/tests/shared/src/BitVectorHelperTests.cpp new file mode 100644 index 0000000000..070e90eec7 --- /dev/null +++ b/tests/shared/src/BitVectorHelperTests.cpp @@ -0,0 +1,80 @@ +// +// BitVectorHelperTests.cpp +// tests/shared/src +// +// Copyright 2018 High Fidelity, Inc. +// +// Distributed under the Apache License, Version 2.0. +// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html +// + +#include "BitVectorHelperTests.h" + +#include + +#include "../QTestExtensions.h" +#include +#include +#include +#include + +QTEST_MAIN(BitVectorHelperTests) + +const int BITS_IN_BYTE = 8; + +void BitVectorHelperTests::sizeTest() { + std::vector sizes = {0, 6, 7, 8, 30, 31, 32, 33, 87, 88, 89, 90, 90, 91, 92, 93}; + for (auto& size : sizes) { + const int oldWay = (int)ceil((float)size / (float)BITS_IN_BYTE); + const int newWay = (int)calcBitVectorSize(size); + QCOMPARE(oldWay, newWay); + } +} + +static void readWriteHelper(const std::vector& src) { + + int numBits = (int)src.size(); + int numBytes = calcBitVectorSize(numBits); + uint8_t* bytes = new uint8_t[numBytes]; + memset(bytes, numBytes, sizeof(uint8_t)); + int numBytesWritten = writeBitVector(bytes, numBits, [&](int i) { + return src[i]; + }); + QCOMPARE(numBytesWritten, numBytes); + + std::vector dst; + int numBytesRead = readBitVector(bytes, numBits, [&](int i, bool value) { + dst.push_back(value); + }); + QCOMPARE(numBytesRead, numBytes); + + QCOMPARE(numBits, (int)src.size()); + QCOMPARE(numBits, (int)dst.size()); + for (int i = 0; i < numBits; i++) { + bool a = src[i]; + bool b = dst[i]; + QCOMPARE(a, b); + } +} + +void BitVectorHelperTests::readWriteTest() { + std::vector sizes = {0, 6, 7, 8, 30, 31, 32, 33, 87, 88, 89, 90, 90, 91, 92, 93}; + + for (auto& size : sizes) { + std::vector allTrue(size, true); + std::vector allFalse(size, false); + std::vector evenSet; + evenSet.reserve(size); + std::vector oddSet; + oddSet.reserve(size); + for (int i = 0; i < size; i++) { + bool isOdd = (i & 0x1) > 0; + evenSet.push_back(!isOdd); + oddSet.push_back(isOdd); + } + readWriteHelper(allTrue); + readWriteHelper(allFalse); + readWriteHelper(evenSet); + readWriteHelper(oddSet); + } +} diff --git a/tests/shared/src/BitVectorHelperTests.h b/tests/shared/src/BitVectorHelperTests.h new file mode 100644 index 0000000000..1f52ba1ac9 --- /dev/null +++ b/tests/shared/src/BitVectorHelperTests.h @@ -0,0 +1,23 @@ +// +// BitVectorHelperTests.h +// tests/shared/src +// +// Copyright 2018 High Fidelity, Inc. +// +// Distributed under the Apache License, Version 2.0. +// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html +// + +#ifndef hifi_BitVectorHelperTests_h +#define hifi_BitVectorHelperTests_h + +#include + +class BitVectorHelperTests : public QObject { + Q_OBJECT +private slots: + void sizeTest(); + void readWriteTest(); +}; + +#endif // hifi_BitVectorHelperTests_h From 3915a2d4ba12249d74f9d39e738703ce9c0fa31b Mon Sep 17 00:00:00 2001 From: Brad Davis Date: Thu, 25 Jan 2018 11:07:39 -0800 Subject: [PATCH 23/29] Fix resource loading from source tree --- libraries/shared/src/PathUtils.cpp | 16 +++++++++++----- 1 file changed, 11 insertions(+), 5 deletions(-) diff --git a/libraries/shared/src/PathUtils.cpp b/libraries/shared/src/PathUtils.cpp index 35d7554f39..41db7281ac 100644 --- a/libraries/shared/src/PathUtils.cpp +++ b/libraries/shared/src/PathUtils.cpp @@ -29,7 +29,6 @@ #include #endif - #include "shared/GlobalAppProperties.h" #include "SharedUtil.h" @@ -41,8 +40,15 @@ QString TEMP_DIR_FORMAT { "%1-%2-%3" }; #if defined(Q_OS_OSX) static bool USE_SOURCE_TREE_RESOURCES = true; #else -static const QString USE_SOURCE_TREE_RESOURCES_FLAG("HIFI_USE_SOURCE_TREE_RESOURCES"); -static bool USE_SOURCE_TREE_RESOURCES = QProcessEnvironment::systemEnvironment().contains(USE_SOURCE_TREE_RESOURCES_FLAG); +static bool USE_SOURCE_TREE_RESOURCES() { + static bool result = false; + static std::once_flag once; + std::call_once(once, [&] { + const QString USE_SOURCE_TREE_RESOURCES_FLAG("HIFI_USE_SOURCE_TREE_RESOURCES"); + result = QProcessEnvironment::systemEnvironment().contains(USE_SOURCE_TREE_RESOURCES_FLAG); + }); + return result; +} #endif #endif @@ -77,7 +83,7 @@ const QString& PathUtils::resourcesPath() { #endif #if !defined(Q_OS_ANDROID) && defined(DEV_BUILD) - if (USE_SOURCE_TREE_RESOURCES) { + if (USE_SOURCE_TREE_RESOURCES()) { // For dev builds, optionally load content from the Git source tree staticResourcePath = projectRootPath() + "/interface/resources/"; } @@ -100,7 +106,7 @@ const QString& PathUtils::resourcesUrl() { #endif #if !defined(Q_OS_ANDROID) && defined(DEV_BUILD) - if (USE_SOURCE_TREE_RESOURCES) { + if (USE_SOURCE_TREE_RESOURCES()) { // For dev builds, optionally load content from the Git source tree staticResourcePath = QUrl::fromLocalFile(projectRootPath() + "/interface/resources/").toString(); } From afc71a5ac5090487961273f678a02b7363555cf8 Mon Sep 17 00:00:00 2001 From: Zach Fox Date: Thu, 25 Jan 2018 12:17:34 -0800 Subject: [PATCH 24/29] Fix Purchases sorting (again); Fix (i) icon loading --- .../hifi/commerce/common/SortableListModel.qml | 16 +++++++++------- .../qml/hifi/commerce/purchases/Purchases.qml | 8 ++++++-- .../src/ui/overlays/ContextOverlayInterface.cpp | 2 +- 3 files changed, 16 insertions(+), 10 deletions(-) diff --git a/interface/resources/qml/hifi/commerce/common/SortableListModel.qml b/interface/resources/qml/hifi/commerce/common/SortableListModel.qml index 0951d25950..cfdd4abe04 100644 --- a/interface/resources/qml/hifi/commerce/common/SortableListModel.qml +++ b/interface/resources/qml/hifi/commerce/common/SortableListModel.qml @@ -22,7 +22,7 @@ ListModel { function swap(a, b) { if (a < b) { move(a, b, 1); - move (b - 1, a, 1); + move(b - 1, a, 1); } else if (a > b) { move(b, a, 1); move(a - 1, b, 1); @@ -34,16 +34,17 @@ ListModel { var piv = get(pivot)[sortColumnName]; swap(pivot, end - 1); var store = begin; + var i; - for (var i = begin; i < end - 1; ++i) { + for (i = begin; i < end - 1; ++i) { var currentElement = get(i)[sortColumnName]; if (isSortingDescending) { - if (currentElement < piv) { + if (currentElement > piv) { swap(store, i); ++store; } } else { - if (currentElement > piv) { + if (currentElement < piv) { swap(store, i); ++store; } @@ -56,16 +57,17 @@ ListModel { var piv = get(pivot)[sortColumnName].toLowerCase(); swap(pivot, end - 1); var store = begin; + var i; - for (var i = begin; i < end - 1; ++i) { + for (i = begin; i < end - 1; ++i) { var currentElement = get(i)[sortColumnName].toLowerCase(); if (isSortingDescending) { - if (currentElement < piv) { + if (currentElement > piv) { swap(store, i); ++store; } } else { - if (currentElement > piv) { + if (currentElement < piv) { swap(store, i); ++store; } diff --git a/interface/resources/qml/hifi/commerce/purchases/Purchases.qml b/interface/resources/qml/hifi/commerce/purchases/Purchases.qml index a9961dc17e..2743677683 100644 --- a/interface/resources/qml/hifi/commerce/purchases/Purchases.qml +++ b/interface/resources/qml/hifi/commerce/purchases/Purchases.qml @@ -317,6 +317,7 @@ Rectangle { HifiControlsUit.TextField { id: filterBar; + property string previousText: ""; colorScheme: hifi.colorSchemes.faintGray; hasClearButton: true; hasRoundedBorder: true; @@ -329,6 +330,8 @@ Rectangle { onTextChanged: { buildFilteredPurchasesModel(); + purchasesContentsList.positionViewAtIndex(0, ListView.Beginning) + filterBar.previousText = filterBar.text; } onAccepted: { @@ -647,7 +650,8 @@ Rectangle { function sortByDate() { filteredPurchasesModel.sortColumnName = "purchase_date"; - filteredPurchasesModel.isSortingDescending = false; + filteredPurchasesModel.isSortingDescending = true; + filteredPurchasesModel.valuesAreNumerical = true; filteredPurchasesModel.quickSort(); } @@ -677,7 +681,7 @@ Rectangle { } } - if (sameItemCount !== tempPurchasesModel.count || filterBar.text !== "") { + if (sameItemCount !== tempPurchasesModel.count || filterBar.text !== filterBar.previousText) { filteredPurchasesModel.clear(); for (var i = 0; i < tempPurchasesModel.count; i++) { filteredPurchasesModel.append(tempPurchasesModel.get(i)); diff --git a/interface/src/ui/overlays/ContextOverlayInterface.cpp b/interface/src/ui/overlays/ContextOverlayInterface.cpp index d690880f99..58a77883d8 100644 --- a/interface/src/ui/overlays/ContextOverlayInterface.cpp +++ b/interface/src/ui/overlays/ContextOverlayInterface.cpp @@ -168,8 +168,8 @@ bool ContextOverlayInterface::createOrDestroyContextOverlay(const EntityItemID& _contextOverlay->setColorPulse(CONTEXT_OVERLAY_UNHOVERED_COLORPULSE); _contextOverlay->setIgnoreRayIntersection(false); _contextOverlay->setDrawInFront(true); - _contextOverlay->setURL(PathUtils::resourcesPath() + "images/inspect-icon.png"); _contextOverlay->setIsFacingAvatar(true); + _contextOverlay->setURL(PathUtils::resourcesUrl() + "images/inspect-icon.png"); _contextOverlayID = qApp->getOverlays().addOverlay(_contextOverlay); } _contextOverlay->setWorldPosition(contextOverlayPosition); From bde5282541cbd039183758521baf080cee509dba Mon Sep 17 00:00:00 2001 From: Brad Davis Date: Thu, 25 Jan 2018 12:43:49 -0800 Subject: [PATCH 25/29] Fix loading of the render config JSON --- libraries/render/src/render/Engine.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/libraries/render/src/render/Engine.cpp b/libraries/render/src/render/Engine.cpp index 5f67d40d17..463b45451b 100644 --- a/libraries/render/src/render/Engine.cpp +++ b/libraries/render/src/render/Engine.cpp @@ -45,8 +45,8 @@ void Engine::load() { auto config = getConfiguration(); const QString configFile= "config/render.json"; - QUrl path(PathUtils::resourcesPath() + configFile); - QFile file(path.toString()); + QString path(PathUtils::resourcesPath() + configFile); + QFile file(path); if (!file.exists()) { qWarning() << "Engine configuration file" << path << "does not exist"; } else if (!file.open(QIODevice::ReadOnly | QIODevice::Text)) { From ac94327ec72edec08cdc5b188fd5d3028d574a3d Mon Sep 17 00:00:00 2001 From: Brad Davis Date: Thu, 25 Jan 2018 12:44:55 -0800 Subject: [PATCH 26/29] Fix loading of the context overlay information icon --- interface/src/ui/overlays/ContextOverlayInterface.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/interface/src/ui/overlays/ContextOverlayInterface.cpp b/interface/src/ui/overlays/ContextOverlayInterface.cpp index d690880f99..d4138941ae 100644 --- a/interface/src/ui/overlays/ContextOverlayInterface.cpp +++ b/interface/src/ui/overlays/ContextOverlayInterface.cpp @@ -168,7 +168,7 @@ bool ContextOverlayInterface::createOrDestroyContextOverlay(const EntityItemID& _contextOverlay->setColorPulse(CONTEXT_OVERLAY_UNHOVERED_COLORPULSE); _contextOverlay->setIgnoreRayIntersection(false); _contextOverlay->setDrawInFront(true); - _contextOverlay->setURL(PathUtils::resourcesPath() + "images/inspect-icon.png"); + _contextOverlay->setURL(PathUtils::resourcesUrl() + "images/inspect-icon.png"); _contextOverlay->setIsFacingAvatar(true); _contextOverlayID = qApp->getOverlays().addOverlay(_contextOverlay); } From d4aef1ea8803c1e4213f96741b7efae060f746ab Mon Sep 17 00:00:00 2001 From: Brad Davis Date: Thu, 25 Jan 2018 13:03:42 -0800 Subject: [PATCH 27/29] Fix URLs in QSS files to use QRC base path --- interface/resources/styles/global.qss | 10 +++++----- interface/resources/styles/import_dialog.qss | 6 +++--- interface/resources/styles/log_dialog.qss | 10 +++++----- 3 files changed, 13 insertions(+), 13 deletions(-) diff --git a/interface/resources/styles/global.qss b/interface/resources/styles/global.qss index 2554f3b2c9..778e5759b3 100644 --- a/interface/resources/styles/global.qss +++ b/interface/resources/styles/global.qss @@ -41,14 +41,14 @@ QSpinBox, QDoubleSpinBox { QDoubleSpinBox::up-arrow, QSpinBox::up-arrow { - background-image: url(styles/up.svg); + background-image: url(:/styles/up.svg); background-repeat: no-repeat; background-position: center center; } QDoubleSpinBox::down-arrow, QSpinBox::down-arrow { - background-image: url(styles/down.svg); + background-image: url(:/styles/down.svg); background-repeat: no-repeat; background-position: center center; } @@ -88,7 +88,7 @@ QSlider { QSlider::groove:horizontal { border: none; - background-image: url(styles/slider-bg.svg); + background-image: url(:/styles/slider-bg.svg); background-repeat: no-repeat; background-position: center center; } @@ -96,7 +96,7 @@ QSlider::groove:horizontal { QSlider::handle:horizontal { width: 18px; height: 18px; - background-image: url(styles/slider-handle.svg); + background-image: url(:/styles/slider-handle.svg); background-repeat: no-repeat; background-position: center center; } @@ -107,7 +107,7 @@ QPushButton#closeButton { border-width: 1px; border-radius: 0; background-color: #fff; - background-image: url(styles/close.svg); + background-image: url(:/styles/close.svg); background-repeat: no-repeat; background-position: center center; } diff --git a/interface/resources/styles/import_dialog.qss b/interface/resources/styles/import_dialog.qss index 8fe04ae1b7..3c2dbdcce9 100644 --- a/interface/resources/styles/import_dialog.qss +++ b/interface/resources/styles/import_dialog.qss @@ -63,17 +63,17 @@ QPushButton#cancelButton { } #backButton { - background-image: url(icons/backButton.svg); + background-image: url(:/icons/backButton.svg); border-radius: 0px; } #forwardButton { - background-image: url(icons/forwardButton.svg); + background-image: url(:/icons/forwardButton.svg); border-radius: 0px; } #toParentButton { - background-image: url(icons/toParentButton.svg); + background-image: url(:/icons/toParentButton.svg); border-radius: 0px; } diff --git a/interface/resources/styles/log_dialog.qss b/interface/resources/styles/log_dialog.qss index 33473d2903..e0ec17549d 100644 --- a/interface/resources/styles/log_dialog.qss +++ b/interface/resources/styles/log_dialog.qss @@ -22,7 +22,7 @@ QLineEdit { } QPushButton#searchButton { - background: url(styles/search.svg); + background: url(:/styles/search.svg); background-repeat: none; background-position: left center; background-origin: content; @@ -55,7 +55,7 @@ QPushButton#searchPrevButton { QPushButton#revealLogButton { font-family: Helvetica, Arial, sans-serif; - background: url(styles/txt-file.svg); + background: url(:/styles/txt-file.svg); background-repeat: none; background-position: left center; background-origin: content; @@ -86,11 +86,11 @@ QCheckBox { } QCheckBox::indicator:unchecked { - image: url(styles/unchecked.svg); + image: url(:/styles/unchecked.svg); } QCheckBox::indicator:checked { - image: url(styles/checked.svg); + image: url(:/styles/checked.svg); } QComboBox { @@ -110,6 +110,6 @@ QComboBox::drop-down { } QComboBox::down-arrow { - image: url(styles/filter.png); + image: url(:/styles/filter.png); border-width: 0px; } \ No newline at end of file From 867bb99b51bde9f36eb9e69ebd5ec5bed7b707d6 Mon Sep 17 00:00:00 2001 From: Brad Davis Date: Thu, 25 Jan 2018 13:04:08 -0800 Subject: [PATCH 28/29] Fix help screen URL --- interface/src/Application.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/interface/src/Application.cpp b/interface/src/Application.cpp index c2b22b3772..9379c85fdd 100644 --- a/interface/src/Application.cpp +++ b/interface/src/Application.cpp @@ -2724,7 +2724,7 @@ void Application::showHelp() { queryString.addQueryItem("defaultTab", defaultTab); auto tabletScriptingInterface = DependencyManager::get(); TabletProxy* tablet = dynamic_cast(tabletScriptingInterface->getTablet(SYSTEM_TABLET)); - tablet->gotoWebScreen(PathUtils::resourcesPath() + INFO_HELP_PATH + "?" + queryString.toString()); + tablet->gotoWebScreen(PathUtils::resourcesUrl() + INFO_HELP_PATH + "?" + queryString.toString()); DependencyManager::get()->openTablet(); //InfoView::show(INFO_HELP_PATH, false, queryString.toString()); } From ab4e2d99f1939b2e5b6e7281ad69dfeea4e92850 Mon Sep 17 00:00:00 2001 From: Brad Davis Date: Thu, 25 Jan 2018 13:04:54 -0800 Subject: [PATCH 29/29] Don't try to set the current directory to a QRC path --- interface/src/ui/BaseLogDialog.cpp | 1 - 1 file changed, 1 deletion(-) diff --git a/interface/src/ui/BaseLogDialog.cpp b/interface/src/ui/BaseLogDialog.cpp index 6830de6e35..969f9895de 100644 --- a/interface/src/ui/BaseLogDialog.cpp +++ b/interface/src/ui/BaseLogDialog.cpp @@ -39,7 +39,6 @@ BaseLogDialog::BaseLogDialog(QWidget* parent) : QDialog(parent, Qt::Window) { QFile styleSheet(PathUtils::resourcesPath() + "styles/log_dialog.qss"); if (styleSheet.open(QIODevice::ReadOnly)) { - QDir::setCurrent(PathUtils::resourcesPath()); setStyleSheet(styleSheet.readAll()); }