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Clean up comments
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@ -70,7 +70,7 @@ void DeferredLightingEffect::init(AbstractViewStateInterface* viewState) {
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loadLightProgram(point_light_frag, true, _pointLight, _pointLightLocations);
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loadLightProgram(spot_light_frag, true, _spotLight, _spotLightLocations);
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// Allocate 2 global lights representing the GLobal Directional light casting shadow (the sun) and the ambient light
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// Allocate a global light representing the Global Directional light casting shadow (the sun) and the ambient light
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_globalLights.push_back(0);
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_allocatedLights.push_back(model::LightPointer(new model::Light()));
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