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Merge pull request #11082 from highfidelity/RC-49-591-HOTFIX
Build 49.3 Hotfix: Fix crash on double tap of stylus
This commit is contained in:
commit
2331822394
4 changed files with 94 additions and 102 deletions
35
BUILD_WIN.md
35
BUILD_WIN.md
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@ -1,42 +1,45 @@
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This is a stand-alone guide for creating your first High Fidelity build for Windows 64-bit.
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## Building High Fidelity
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Note: We are now using Visual Studio 2017 and Qt 5.9.1. If you are upgrading from Visual Studio 2013 and Qt 5.6.2, do a clean uninstall of those versions before going through this guide.
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### Step 1. Installing Visual Studio 2013
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Note: The prerequisites will require about 10 GB of space on your drive.
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If you don't already have the Community or Professional edition of Visual Studio 2013, download and install [Visual Studio Community 2013](https://www.visualstudio.com/en-us/news/releasenotes/vs2013-community-vs). You do not need to install any of the optional components when going through the installer.
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### Step 1. Visual Studio 2017
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Note: Newer versions of Visual Studio are not yet compatible.
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If you don’t have Community or Professional edition of Visual Studio 2017, download [Visual Studio Community 2017](https://www.visualstudio.com/downloads/).
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When selecting components, check "Desktop development with C++." Also check "Windows 8.1 SDK and UCRT SDK" and "VC++ 2015.3 v140 toolset (x86,x64)" on the Summary toolbar on the right.
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### Step 2. Installing CMake
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Download and install the [CMake 3.8.0 win64-x64 Installer](https://cmake.org/files/v3.8/cmake-3.8.0-win64-x64.msi). Make sure "Add CMake to system PATH for all users" is checked when going through the installer.
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Download and install the latest version of CMake 3.9. Download the file named win64-x64 Installer from the [CMake Website](https://cmake.org/download/). Make sure to check "Add CMake to system PATH for all users" when prompted during installation.
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### Step 3. Installing Qt
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Download and install the [Qt 5.6.2 for Windows 64-bit (VS 2013)](http://download.qt.io/official_releases/qt/5.6/5.6.2/qt-opensource-windows-x86-msvc2013_64-5.6.2.exe).
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Download and install the [Qt Online Installer](https://www.qt.io/download-open-source/?hsCtaTracking=f977210e-de67-475f-a32b-65cec207fd03%7Cd62710cd-e1db-46aa-8d4d-2f1c1ffdacea). While installing, you only need to have the following components checked under Qt 5.9.1: "msvc2017 64-bit", "Qt WebEngine", and "Qt Script (Deprecated)".
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Keep the default components checked when going through the installer.
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Note: Installing the Sources is optional but recommended if you have room for them (~2GB).
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### Step 4. Setting Qt Environment Variable
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Go to `Control Panel > System > Advanced System Settings > Environment Variables > New...` (or search “Environment Variables” in Start Search).
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* Set "Variable name": `QT_CMAKE_PREFIX_PATH`
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* Set "Variable value": `%QT_DIR%\5.6\msvc2013_64\lib\cmake`
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* Set "Variable value": `C:\Qt\5.9.1\msvc2017_64\lib\cmake`
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### Step 5. Installing OpenSSL
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Download and install the [Win64 OpenSSL v1.0.2L Installer](https://slproweb.com/download/Win64OpenSSL-1_0_2L.exe).
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Download and install the Win64 OpenSSL v1.0.2 Installer[https://slproweb.com/products/Win32OpenSSL.html].
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### Step 6. Running CMake to Generate Build Files
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Run Command Prompt from Start and run the following commands:
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````
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```
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cd "%HIFI_DIR%"
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mkdir build
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cd build
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cmake .. -G "Visual Studio 12 Win64"
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````
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cmake .. -G "Visual Studio 15 Win64"
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```
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Where `%HIFI_DIR%` is the directory for the highfidelity repository.
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@ -72,14 +75,6 @@ For any problems after Step #6, first try this:
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Remove `CMakeCache.txt` found in the `%HIFI_DIR%\build` directory.
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#### nmake cannot be found
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Make sure nmake.exe is located at the following path:
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C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin
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If not, add the directory where nmake is located to the PATH environment variable.
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#### Qt is throwing an error
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Make sure you have the correct version (5.6.2) installed and `QT_CMAKE_PREFIX_PATH` environment variable is set correctly.
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Make sure you have the correct version (5.9.1) installed and `QT_CMAKE_PREFIX_PATH` environment variable is set correctly.
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@ -248,7 +248,7 @@ void Web3DOverlay::render(RenderArgs* args) {
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if (!self) {
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return;
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}
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if (self->_pressed && overlayID == selfOverlayID) {
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if (overlayID == selfOverlayID && (self->_pressed || (!self->_activeTouchPoints.empty() && self->_touchBeginAccepted))) {
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PointerEvent endEvent(PointerEvent::Release, event.getID(), event.getPos2D(), event.getPos3D(), event.getNormal(), event.getDirection(),
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event.getButton(), event.getButtons(), event.getKeyboardModifiers());
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forwardPointerEvent(overlayID, event);
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@ -349,19 +349,68 @@ void Web3DOverlay::handlePointerEventAsTouch(const PointerEvent& event) {
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return;
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}
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glm::vec2 windowPos = event.getPos2D() * (METERS_TO_INCHES * _dpi);
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QPointF windowPoint(windowPos.x, windowPos.y);
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if (event.getType() == PointerEvent::Press && event.getButton() == PointerEvent::PrimaryButton) {
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this->_pressed = true;
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} else if (event.getType() == PointerEvent::Release && event.getButton() == PointerEvent::PrimaryButton) {
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this->_pressed = false;
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//do not send secondary button events to tablet
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if (event.getButton() == PointerEvent::SecondaryButton ||
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//do not block composed events
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event.getButtons() == PointerEvent::SecondaryButton) {
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return;
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}
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QEvent::Type touchType;
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Qt::TouchPointState touchPointState;
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QEvent::Type mouseType;
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QPointF windowPoint;
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{
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glm::vec2 windowPos = event.getPos2D() * (METERS_TO_INCHES * _dpi);
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windowPoint = QPointF(windowPos.x, windowPos.y);
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}
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Qt::TouchPointState state = Qt::TouchPointStationary;
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if (event.getType() == PointerEvent::Press && event.getButton() == PointerEvent::PrimaryButton) {
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state = Qt::TouchPointPressed;
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} else if (event.getType() == PointerEvent::Release) {
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state = Qt::TouchPointReleased;
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} else if (_activeTouchPoints.count(event.getID()) && windowPoint != _activeTouchPoints[event.getID()].pos()) {
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state = Qt::TouchPointMoved;
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}
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QEvent::Type touchType = QEvent::TouchUpdate;
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if (_activeTouchPoints.empty()) {
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// If the first active touch point is being created, send a begin
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touchType = QEvent::TouchBegin;
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} if (state == Qt::TouchPointReleased && _activeTouchPoints.size() == 1 && _activeTouchPoints.count(event.getID())) {
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// If the last active touch point is being released, send an end
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touchType = QEvent::TouchEnd;
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}
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{
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QTouchEvent::TouchPoint point;
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point.setId(event.getID());
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point.setState(state);
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point.setPos(windowPoint);
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point.setScreenPos(windowPoint);
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_activeTouchPoints[event.getID()] = point;
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}
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QTouchEvent touchEvent(touchType, &_touchDevice, event.getKeyboardModifiers());
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{
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QList<QTouchEvent::TouchPoint> touchPoints;
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Qt::TouchPointStates touchPointStates;
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for (const auto& entry : _activeTouchPoints) {
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touchPointStates |= entry.second.state();
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touchPoints.push_back(entry.second);
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}
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touchEvent.setWindow(_webSurface->getWindow());
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touchEvent.setTarget(_webSurface->getRootItem());
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touchEvent.setTouchPoints(touchPoints);
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touchEvent.setTouchPointStates(touchPointStates);
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}
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// Send mouse events to the Web surface so that HTML dialog elements work with mouse press and hover.
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// FIXME: Scroll bar dragging is a bit unstable in the tablet (content can jump up and down at times).
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// This may be improved in Qt 5.8. Release notes: "Cleaned up touch and mouse event delivery".
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//
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// In Qt 5.9 mouse events must be sent before touch events to make sure some QtQuick components will
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// receive mouse events
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Qt::MouseButton button = Qt::NoButton;
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Qt::MouseButtons buttons = Qt::NoButton;
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if (event.getButton() == PointerEvent::PrimaryButton) {
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buttons |= Qt::LeftButton;
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}
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switch (event.getType()) {
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case PointerEvent::Press:
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touchType = QEvent::TouchBegin;
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touchPointState = Qt::TouchPointPressed;
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mouseType = QEvent::MouseButtonPress;
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break;
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case PointerEvent::Release:
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touchType = QEvent::TouchEnd;
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touchPointState = Qt::TouchPointReleased;
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mouseType = QEvent::MouseButtonRelease;
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break;
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case PointerEvent::Move:
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touchType = QEvent::TouchUpdate;
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touchPointState = Qt::TouchPointMoved;
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mouseType = QEvent::MouseMove;
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if (((event.getButtons() & PointerEvent::PrimaryButton) > 0) != this->_pressed) {
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// Mouse was pressed/released while off the overlay; convert touch and mouse events to press/release to reflect
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// current mouse/touch status.
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this->_pressed = !this->_pressed;
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if (this->_pressed) {
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touchType = QEvent::TouchBegin;
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touchPointState = Qt::TouchPointPressed;
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mouseType = QEvent::MouseButtonPress;
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} else {
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touchType = QEvent::TouchEnd;
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touchPointState = Qt::TouchPointReleased;
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mouseType = QEvent::MouseButtonRelease;
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}
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button = Qt::LeftButton;
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buttons |= Qt::LeftButton;
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}
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break;
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default:
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return;
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}
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//do not send secondary button events to tablet
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if (event.getButton() == PointerEvent::SecondaryButton ||
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//do not block composed events
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event.getButtons() == PointerEvent::SecondaryButton) {
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return;
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}
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QTouchEvent::TouchPoint point;
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point.setId(event.getID());
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point.setState(touchPointState);
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point.setPos(windowPoint);
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point.setScreenPos(windowPoint);
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QList<QTouchEvent::TouchPoint> touchPoints;
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touchPoints.push_back(point);
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QTouchEvent touchEvent(touchType, &_touchDevice, event.getKeyboardModifiers());
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touchEvent.setWindow(_webSurface->getWindow());
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touchEvent.setTarget(_webSurface->getRootItem());
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touchEvent.setTouchPoints(touchPoints);
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touchEvent.setTouchPointStates(touchPointState);
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// Send mouse events to the Web surface so that HTML dialog elements work with mouse press and hover.
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// FIXME: Scroll bar dragging is a bit unstable in the tablet (content can jump up and down at times).
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// This may be improved in Qt 5.8. Release notes: "Cleaned up touch and mouse event delivery".
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//
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// In Qt 5.9 mouse events must be sent before touch events to make sure some QtQuick components will
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// receive mouse events
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#if QT_VERSION >= QT_VERSION_CHECK(5, 9, 0)
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if (event.getType() == PointerEvent::Move) {
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QMouseEvent mouseEvent(mouseType, windowPoint, windowPoint, windowPoint, button, buttons, Qt::NoModifier);
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QMouseEvent mouseEvent(QEvent::MouseMove, windowPoint, windowPoint, windowPoint, button, buttons, Qt::NoModifier);
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QCoreApplication::sendEvent(_webSurface->getWindow(), &mouseEvent);
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}
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#endif
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QCoreApplication::sendEvent(_webSurface->getWindow(), &touchEvent);
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if (touchType == QEvent::TouchBegin) {
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_touchBeginAccepted = QCoreApplication::sendEvent(_webSurface->getWindow(), &touchEvent);
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} else if (_touchBeginAccepted) {
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QCoreApplication::sendEvent(_webSurface->getWindow(), &touchEvent);
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}
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// If this was a release event, remove the point from the active touch points
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if (state == Qt::TouchPointReleased) {
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_activeTouchPoints.erase(event.getID());
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}
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#if QT_VERSION < QT_VERSION_CHECK(5, 9, 0)
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if (event.getType() == PointerEvent::Move) {
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QMouseEvent mouseEvent(mouseType, windowPoint, windowPoint, windowPoint, button, buttons, Qt::NoModifier);
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QMouseEvent mouseEvent(QEvent::MouseMove, windowPoint, windowPoint, windowPoint, button, buttons, Qt::NoModifier);
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QCoreApplication::sendEvent(_webSurface->getWindow(), &mouseEvent);
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}
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#endif
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@ -81,6 +81,8 @@ private:
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bool _showKeyboardFocusHighlight{ true };
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bool _pressed{ false };
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bool _touchBeginAccepted { false };
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std::map<uint32_t, QTouchEvent::TouchPoint> _activeTouchPoints;
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QTouchDevice _touchDevice;
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uint8_t _desiredMaxFPS { 10 };
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@ -1001,7 +1001,10 @@ int EntityTreeElement::readElementDataFromBuffer(const unsigned char* data, int
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if (!bestFitBefore && bestFitAfter) {
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// This is the case where the entity existed, and is in some element in our tree...
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if (currentContainingElement.get() != this) {
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currentContainingElement->removeEntityItem(entityItem);
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// if the currentContainingElement is non-null, remove the entity from it
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if (currentContainingElement) {
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currentContainingElement->removeEntityItem(entityItem);
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}
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addEntityItem(entityItem);
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}
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}
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