CR feedback

This commit is contained in:
ZappoMan 2013-07-25 12:29:17 -07:00
parent c8bde7146e
commit 212fddbd34

View file

@ -58,13 +58,12 @@ void attachAvatarDataToNode(Node* newNode) {
// 3) if we need to rate limit the amount of data we send, we can use a distance weighted "semi-random" function to
// determine which avatars are included in the packet stream
// 4) we should optimize the avatar data format to be more compact (100 bytes is pretty wasteful).
unsigned char broadcastPacketBuffer[MAX_PACKET_SIZE];
unsigned char avatarDataBuffer[MAX_PACKET_SIZE];
void broadcastAvatarData(NodeList* nodeList, sockaddr* nodeAddress) {
unsigned char* broadcastPacket = (unsigned char*)&::broadcastPacketBuffer[0];
static unsigned char broadcastPacketBuffer[MAX_PACKET_SIZE];
static unsigned char avatarDataBuffer[MAX_PACKET_SIZE];
unsigned char* broadcastPacket = (unsigned char*)&broadcastPacketBuffer[0];
int numHeaderBytes = populateTypeAndVersion(broadcastPacket, PACKET_TYPE_BULK_AVATAR_DATA);
unsigned char* currentBufferPosition = NULL;
currentBufferPosition = broadcastPacket + numHeaderBytes;
unsigned char* currentBufferPosition = broadcastPacket + numHeaderBytes;
int packetLength = currentBufferPosition - broadcastPacket;
int packetsSent = 0;