adds #define to disable starfield multithreading support based on C++11

turns it off by default, for now
This commit is contained in:
tosh 2013-03-29 23:19:16 +01:00
parent 51afe69864
commit 20e7837717
2 changed files with 61 additions and 10 deletions

View file

@ -29,6 +29,10 @@
#define STARFIELD_DEBUG_LOD 0 // set to 1 to peek behind the scenes
#endif
#ifndef STARFIELD_MULTITHREADING
#define STARFIELD_MULTITHREADING 0
#endif
//
// Dependencies:
//
@ -45,8 +49,10 @@
#include <stdint.h>
#if STARFIELD_MULTITHREADING
#include <mutex>
#include <atomic>
#endif
#include <new>
#include <vector>

View file

@ -56,11 +56,15 @@ namespace starfield {
class Controller {
mutex _mtxInput;
InputVertices _seqInput;
#if STARFIELD_MULTITHREADING
mutex _mtxInput;
atomic<unsigned> _valTileResolution;
mutex _mtxLodState;
#else
unsigned _valTileResolution;
#endif
double _valLodFraction;
double _valLodLowWaterMark;
double _valLodHighWaterMark;
@ -70,11 +74,20 @@ namespace starfield {
BrightnessLevels _seqLodBrightness;
BrightnessLevel _valLodAllocBrightness;
#if STARFIELD_MULTITHREADING
atomic<BrightnessLevel> _valLodBrightness;
atomic<Renderer*> _ptrRenderer;
atomic<Renderer*> _ptrRenderer;
typedef lock_guard<mutex> lock;
#else
BrightnessLevel _valLodBrightness;
Renderer* _ptrRenderer;
#define lock
#define _(x)
#endif
public:
@ -106,9 +119,11 @@ namespace starfield {
{ lock _(_mtxInput);
_seqInput.swap(vertices);
#if STARFIELD_MULTITHREADING
unsigned k = _valTileResolution.load(memory_order_relaxed);
#else
unsigned k = _valTileResolution;
#endif
size_t n, nRender;
BrightnessLevel bMin, b;
double rcpChange;
@ -174,8 +189,11 @@ namespace starfield {
_valLodNalloc = n;
_valLodNrender = nRender;
_valLodAllocBrightness = bMin;
#if STARFIELD_MULTITHREADING
_valLodBrightness.store(b, memory_order_relaxed);
#else
_valLodBrightness = b;
#endif
}
}
@ -190,9 +208,12 @@ namespace starfield {
// fprintf(stderr, "Stars.cpp: setResolution(%d)\n", k);
if (k != _valTileResolution.load(memory_order_relaxed)) {
lock _(_mtxInput);
#if STARFIELD_MULTITHREADING
if (k != _valTileResolution.load(memory_order_relaxed))
#else
if (k != _valTileResolution)
#endif
{ lock _(_mtxInput);
unsigned n;
BrightnessLevel b, bMin;
@ -200,7 +221,11 @@ namespace starfield {
{ lock _(_mtxLodState);
n = _valLodNalloc;
#if STARFIELD_MULTITHREADING
b = _valLodBrightness.load(memory_order_relaxed);
#else
b = _valLodBrightness;
#endif
bMin = _valLodAllocBrightness;
}
@ -271,7 +296,11 @@ namespace starfield {
// this setting controls the renderer, also keep b as the
// brightness becomes volatile as soon as the mutex is
// released, so keep b
#if STARFIELD_MULTITHREADING
_valLodBrightness.store(b, memory_order_relaxed);
#else
_valLodBrightness = b;
#endif
// fprintf(stderr, "Stars.cpp: "
// "fraction = %lf, oaFract = %lf, n = %d, n' = %d, bMin = %d, b = %d\n",
@ -317,24 +346,36 @@ namespace starfield {
void recreateRenderer(size_t n, unsigned k,
BrightnessLevel b, BrightnessLevel bMin) {
#if STARFIELD_MULTITHREADING
delete _ptrRenderer.exchange(new Renderer(_seqInput, n, k, b, bMin) );
#else
delete _ptrRenderer;
_ptrRenderer = new Renderer(_seqInput, n, k, b, bMin);
#endif
}
public:
void render(float perspective, float angle, mat4 const& orientation) {
#if STARFIELD_MULTITHREADING
// check out renderer
Renderer* renderer = _ptrRenderer.exchange(0l);
#else
Renderer* renderer = _ptrRenderer;
#endif
// have it render
if (renderer != 0l) {
#if STARFIELD_MULTITHREADING
BrightnessLevel b = _valLodBrightness.load(memory_order_relaxed);
#else
BrightnessLevel b = _valLodBrightness;
#endif
renderer->render(perspective, angle, orientation, b);
}
#if STARFIELD_MULTITHREADING
// check in - or dispose if there is a new one
Renderer* newOne = 0l;
if (! _ptrRenderer.compare_exchange_strong(newOne, renderer)) {
@ -342,6 +383,10 @@ namespace starfield {
assert(!! newOne);
delete renderer;
}
#else
# undef lock
# undef _
#endif
}
private: