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remove cruft from rendering collision shapes
This commit is contained in:
parent
c225c3deca
commit
207aea8712
9 changed files with 0 additions and 598 deletions
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@ -699,14 +699,6 @@ void RenderableModelEntityItem::computeShapeInfo(ShapeInfo& shapeInfo) {
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adjustShapeInfoByRegistration(shapeInfo);
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}
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void RenderableModelEntityItem::setCollisionShape(const btCollisionShape* shape) {
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const void* key = static_cast<const void*>(shape);
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if (_collisionMeshKey != key) {
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_collisionMeshKey = key;
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emit requestCollisionGeometryUpdate();
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}
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}
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void RenderableModelEntityItem::setJointMap(std::vector<int> jointMap) {
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if (jointMap.size() > 0) {
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_jointMap = jointMap;
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@ -1278,10 +1270,6 @@ bool ModelEntityRenderer::needsRenderUpdateFromTypedEntity(const TypedEntityPoin
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return false;
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}
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void ModelEntityRenderer::setCollisionMeshKey(const void*key) {
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_collisionMeshKey = key;
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}
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void ModelEntityRenderer::doRenderUpdateSynchronousTyped(const ScenePointer& scene, Transaction& transaction, const TypedEntityPointer& entity) {
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DETAILED_PROFILE_RANGE(simulation_physics, __FUNCTION__);
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if (_hasModel != entity->hasModel()) {
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@ -78,8 +78,6 @@ public:
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virtual bool isReadyToComputeShape() const override;
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virtual void computeShapeInfo(ShapeInfo& shapeInfo) override;
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void setCollisionShape(const btCollisionShape* shape) override;
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virtual bool contains(const glm::vec3& point) const override;
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void stopModelOverrideIfNoParent();
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@ -112,10 +110,6 @@ public:
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virtual QStringList getJointNames() const override;
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bool getMeshes(MeshProxyList& result) override; // deprecated
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const void* getCollisionMeshKey() const { return _collisionMeshKey; }
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signals:
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void requestCollisionGeometryUpdate();
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private:
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bool needsUpdateModelBounds() const;
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@ -130,7 +124,6 @@ private:
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QVariantMap _originalTextures;
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bool _dimensionsInitialized { true };
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bool _needsJointSimulation { false };
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const void* _collisionMeshKey { nullptr };
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};
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namespace render { namespace entities {
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@ -161,7 +154,6 @@ protected:
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virtual bool needsRenderUpdate() const override;
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virtual void doRender(RenderArgs* args) override;
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virtual void doRenderUpdateSynchronousTyped(const ScenePointer& scene, Transaction& transaction, const TypedEntityPointer& entity) override;
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void setCollisionMeshKey(const void* key);
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render::hifi::Tag getTagMask() const override;
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@ -378,8 +378,6 @@ public:
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/// return preferred shape type (actual physical shape may differ)
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virtual ShapeType getShapeType() const { return SHAPE_TYPE_NONE; }
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virtual void setCollisionShape(const btCollisionShape* shape) {}
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void setPosition(const glm::vec3& value);
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virtual void setParentID(const QUuid& parentID) override;
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virtual void setShapeType(ShapeType type) { /* do nothing */ }
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@ -1,217 +0,0 @@
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//
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// CollisionRenderMeshCache.cpp
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// libraries/physics/src
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//
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// Created by Andrew Meadows 2016.07.13
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// Copyright 2016 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include "CollisionRenderMeshCache.h"
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#include <cassert>
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#include <btBulletDynamicsCommon.h>
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#include <BulletCollision/CollisionShapes/btShapeHull.h>
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#include <ShapeInfo.h> // for MAX_HULL_POINTS
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const int32_t MAX_HULL_INDICES = 6 * MAX_HULL_POINTS;
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const int32_t MAX_HULL_NORMALS = MAX_HULL_INDICES;
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float tempVertices[MAX_HULL_NORMALS];
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graphics::Index tempIndexBuffer[MAX_HULL_INDICES];
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bool copyShapeToMesh(const btTransform& transform, const btConvexShape* shape,
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gpu::BufferView& vertices, gpu::BufferView& indices, gpu::BufferView& parts,
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gpu::BufferView& normals) {
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assert(shape);
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btShapeHull hull(shape);
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if (!hull.buildHull(shape->getMargin())) {
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return false;
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}
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int32_t numHullIndices = hull.numIndices();
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assert(numHullIndices <= MAX_HULL_INDICES);
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int32_t numHullVertices = hull.numVertices();
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assert(numHullVertices <= MAX_HULL_POINTS);
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{ // new part
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graphics::Mesh::Part part;
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part._startIndex = (graphics::Index)indices.getNumElements();
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part._numIndices = (graphics::Index)numHullIndices;
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// FIXME: the render code cannot handle the case where part._baseVertex != 0
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//part._baseVertex = vertices.getNumElements(); // DOES NOT WORK
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part._baseVertex = 0;
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gpu::BufferView::Size numBytes = sizeof(graphics::Mesh::Part);
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const gpu::Byte* data = reinterpret_cast<const gpu::Byte*>(&part);
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parts._buffer->append(numBytes, data);
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parts._size = parts._buffer->getSize();
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}
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const int32_t SIZE_OF_VEC3 = 3 * sizeof(float);
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graphics::Index indexOffset = (graphics::Index)vertices.getNumElements();
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{ // new indices
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const uint32_t* hullIndices = hull.getIndexPointer();
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// FIXME: the render code cannot handle the case where part._baseVertex != 0
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// so we must add an offset to each index
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for (int32_t i = 0; i < numHullIndices; ++i) {
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tempIndexBuffer[i] = hullIndices[i] + indexOffset;
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}
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const gpu::Byte* data = reinterpret_cast<const gpu::Byte*>(tempIndexBuffer);
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gpu::BufferView::Size numBytes = (gpu::BufferView::Size)(sizeof(graphics::Index) * numHullIndices);
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indices._buffer->append(numBytes, data);
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indices._size = indices._buffer->getSize();
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}
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{ // new vertices
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const btVector3* hullVertices = hull.getVertexPointer();
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assert(numHullVertices <= MAX_HULL_POINTS);
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for (int32_t i = 0; i < numHullVertices; ++i) {
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btVector3 transformedPoint = transform * hullVertices[i];
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memcpy(tempVertices + 3 * i, transformedPoint.m_floats, SIZE_OF_VEC3);
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}
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gpu::BufferView::Size numBytes = sizeof(float) * (3 * numHullVertices);
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const gpu::Byte* data = reinterpret_cast<const gpu::Byte*>(tempVertices);
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vertices._buffer->append(numBytes, data);
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vertices._size = vertices._buffer->getSize();
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}
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{ // new normals
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// compute average point
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btVector3 avgVertex(0.0f, 0.0f, 0.0f);
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const btVector3* hullVertices = hull.getVertexPointer();
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for (int i = 0; i < numHullVertices; ++i) {
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avgVertex += hullVertices[i];
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}
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avgVertex = transform * (avgVertex * (1.0f / (float)numHullVertices));
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for (int i = 0; i < numHullVertices; ++i) {
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btVector3 norm = transform * hullVertices[i] - avgVertex;
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btScalar normLength = norm.length();
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if (normLength > FLT_EPSILON) {
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norm /= normLength;
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}
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memcpy(tempVertices + 3 * i, norm.m_floats, SIZE_OF_VEC3);
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}
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gpu::BufferView::Size numBytes = sizeof(float) * (3 * numHullVertices);
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const gpu::Byte* data = reinterpret_cast<const gpu::Byte*>(tempVertices);
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normals._buffer->append(numBytes, data);
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normals._size = vertices._buffer->getSize();
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}
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return true;
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}
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graphics::MeshPointer createMeshFromShape(const void* pointer) {
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graphics::MeshPointer mesh;
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if (!pointer) {
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return mesh;
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}
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// pointer must be a const btCollisionShape* (cast to void*), but it only
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// needs to be valid here when its render mesh is created, after this call
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// the cache doesn't care what happens to the shape behind the pointer
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const btCollisionShape* shape = static_cast<const btCollisionShape*>(pointer);
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int32_t shapeType = shape->getShapeType();
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if (shapeType == (int32_t)COMPOUND_SHAPE_PROXYTYPE || shape->isConvex()) {
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// allocate buffers for it
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gpu::BufferView vertices(new gpu::Buffer(), gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::XYZ));
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gpu::BufferView indices(new gpu::Buffer(), gpu::Element(gpu::SCALAR, gpu::UINT32, gpu::INDEX));
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gpu::BufferView parts(new gpu::Buffer(), gpu::Element(gpu::VEC4, gpu::UINT32, gpu::PART));
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gpu::BufferView normals(new gpu::Buffer(), gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::XYZ));
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int32_t numSuccesses = 0;
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if (shapeType == (int32_t)COMPOUND_SHAPE_PROXYTYPE) {
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const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(shape);
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int32_t numSubShapes = compoundShape->getNumChildShapes();
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for (int32_t i = 0; i < numSubShapes; ++i) {
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const btCollisionShape* childShape = compoundShape->getChildShape(i);
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if (childShape->isConvex()) {
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const btConvexShape* convexShape = static_cast<const btConvexShape*>(childShape);
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if (copyShapeToMesh(compoundShape->getChildTransform(i), convexShape, vertices, indices, parts, normals)) {
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numSuccesses++;
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}
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}
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}
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} else {
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// shape is convex
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const btConvexShape* convexShape = static_cast<const btConvexShape*>(shape);
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btTransform transform;
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transform.setIdentity();
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if (copyShapeToMesh(transform, convexShape, vertices, indices, parts, normals)) {
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numSuccesses++;
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}
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}
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if (numSuccesses > 0) {
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mesh = std::make_shared<graphics::Mesh>();
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mesh->setVertexBuffer(vertices);
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mesh->setIndexBuffer(indices);
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mesh->setPartBuffer(parts);
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mesh->addAttribute(gpu::Stream::NORMAL, normals);
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} else {
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// TODO: log failure message here
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}
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}
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return mesh;
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}
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CollisionRenderMeshCache::CollisionRenderMeshCache() {
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}
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CollisionRenderMeshCache::~CollisionRenderMeshCache() {
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_meshMap.clear();
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_pendingGarbage.clear();
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}
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graphics::MeshPointer CollisionRenderMeshCache::getMesh(CollisionRenderMeshCache::Key key) {
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graphics::MeshPointer mesh;
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if (key) {
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CollisionMeshMap::const_iterator itr = _meshMap.find(key);
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if (itr == _meshMap.end()) {
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// make mesh and add it to map
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mesh = createMeshFromShape(key);
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if (mesh) {
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_meshMap.insert(std::make_pair(key, mesh));
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}
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} else {
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mesh = itr->second;
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}
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}
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const uint32_t MAX_NUM_PENDING_GARBAGE = 20;
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if (_pendingGarbage.size() > MAX_NUM_PENDING_GARBAGE) {
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collectGarbage();
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}
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return mesh;
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}
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bool CollisionRenderMeshCache::releaseMesh(CollisionRenderMeshCache::Key key) {
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if (!key) {
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return false;
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}
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CollisionMeshMap::const_iterator itr = _meshMap.find(key);
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if (itr != _meshMap.end()) {
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_pendingGarbage.push_back(key);
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return true;
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}
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return false;
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}
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void CollisionRenderMeshCache::collectGarbage() {
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uint32_t numShapes = (uint32_t)_pendingGarbage.size();
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for (uint32_t i = 0; i < numShapes; ++i) {
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CollisionRenderMeshCache::Key key = _pendingGarbage[i];
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CollisionMeshMap::const_iterator itr = _meshMap.find(key);
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if (itr != _meshMap.end()) {
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if ((*itr).second.use_count() == 1) {
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// we hold the only reference
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_meshMap.erase(itr);
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}
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}
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}
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_pendingGarbage.clear();
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}
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@ -1,48 +0,0 @@
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//
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// CollisionRenderMeshCache.h
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// libraries/physics/src
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//
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// Created by Andrew Meadows 2016.07.13
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// Copyright 2016 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#ifndef hifi_CollisionRenderMeshCache_h
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#define hifi_CollisionRenderMeshCache_h
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#include <memory>
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#include <vector>
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#include <unordered_map>
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#include <graphics/Geometry.h>
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class CollisionRenderMeshCache {
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public:
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using Key = const void*; // must actually be a const btCollisionShape*
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CollisionRenderMeshCache();
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~CollisionRenderMeshCache();
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/// \return pointer to geometry
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graphics::MeshPointer getMesh(Key key);
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/// \return true if geometry was found and released
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bool releaseMesh(Key key);
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/// delete geometries that have zero references
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void collectGarbage();
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// validation methods
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uint32_t getNumMeshes() const { return (uint32_t)_meshMap.size(); }
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bool hasMesh(Key key) const { return _meshMap.find(key) == _meshMap.end(); }
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private:
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using CollisionMeshMap = std::unordered_map<Key, graphics::MeshPointer>;
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CollisionMeshMap _meshMap;
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std::vector<Key> _pendingGarbage;
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};
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#endif // hifi_CollisionRenderMeshCache_h
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@ -307,13 +307,6 @@ const btCollisionShape* EntityMotionState::computeNewShape() {
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return getShapeManager()->getShape(shapeInfo);
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}
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void EntityMotionState::setShape(const btCollisionShape* shape) {
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if (_shape != shape) {
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ObjectMotionState::setShape(shape);
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_entity->setCollisionShape(_shape);
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}
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}
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bool EntityMotionState::remoteSimulationOutOfSync(uint32_t simulationStep) {
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// NOTE: this method is only ever called when the entity simulation is locally owned
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DETAILED_PROFILE_RANGE(simulation_physics, "CheckOutOfSync");
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@ -118,7 +118,6 @@ protected:
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bool isReadyToComputeShape() const override;
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const btCollisionShape* computeNewShape() override;
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void setShape(const btCollisionShape* shape) override;
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void setMotionType(PhysicsMotionType motionType) override;
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// EntityMotionState keeps a SharedPointer to its EntityItem which is only set in the CTOR
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@ -1,277 +0,0 @@
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//
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// CollisionRenderMeshCacheTests.cpp
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// tests/physics/src
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//
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// Created by Andrew Meadows on 2014.10.30
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// Copyright 2014 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include "CollisionRenderMeshCacheTests.h"
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#include <iostream>
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#include <cstdlib>
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#include <btBulletDynamicsCommon.h>
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#include <BulletCollision/CollisionShapes/btShapeHull.h>
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#include <CollisionRenderMeshCache.h>
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#include <ShapeInfo.h> // for MAX_HULL_POINTS
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#include "MeshUtil.h"
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QTEST_MAIN(CollisionRenderMeshCacheTests)
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const float INV_SQRT_THREE = 0.577350269f;
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const uint32_t numSphereDirections = 6 + 8;
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btVector3 sphereDirections[] = {
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btVector3(1.0f, 0.0f, 0.0f),
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btVector3(-1.0f, 0.0f, 0.0f),
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btVector3(0.0f, 1.0f, 0.0f),
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btVector3(0.0f, -1.0f, 0.0f),
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btVector3(0.0f, 0.0f, 1.0f),
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btVector3(0.0f, 0.0f, -1.0f),
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btVector3(INV_SQRT_THREE, INV_SQRT_THREE, INV_SQRT_THREE),
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btVector3(INV_SQRT_THREE, INV_SQRT_THREE, -INV_SQRT_THREE),
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btVector3(INV_SQRT_THREE, -INV_SQRT_THREE, INV_SQRT_THREE),
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btVector3(INV_SQRT_THREE, -INV_SQRT_THREE, -INV_SQRT_THREE),
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btVector3(-INV_SQRT_THREE, INV_SQRT_THREE, INV_SQRT_THREE),
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btVector3(-INV_SQRT_THREE, INV_SQRT_THREE, -INV_SQRT_THREE),
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btVector3(-INV_SQRT_THREE, -INV_SQRT_THREE, INV_SQRT_THREE),
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btVector3(-INV_SQRT_THREE, -INV_SQRT_THREE, -INV_SQRT_THREE)
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};
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float randomFloat() {
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return 2.0f * ((float)rand() / (float)RAND_MAX) - 1.0f;
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}
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btBoxShape* createBoxShape(const btVector3& extent) {
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btBoxShape* shape = new btBoxShape(0.5f * extent);
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return shape;
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}
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btConvexHullShape* createConvexHull(float radius) {
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btConvexHullShape* hull = new btConvexHullShape();
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for (uint32_t i = 0; i < numSphereDirections; ++i) {
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btVector3 point = radius * sphereDirections[i];
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hull->addPoint(point, false);
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}
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hull->recalcLocalAabb();
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return hull;
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}
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void CollisionRenderMeshCacheTests::testShapeHullManifold() {
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// make a box shape
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btVector3 extent(1.0f, 2.0f, 3.0f);
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btBoxShape* box = createBoxShape(extent);
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// wrap it with a ShapeHull
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btShapeHull hull(box);
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const float MARGIN = 0.0f;
|
||||
hull.buildHull(MARGIN);
|
||||
|
||||
// verify the vertex count is capped
|
||||
uint32_t numVertices = (uint32_t)hull.numVertices();
|
||||
QVERIFY(numVertices <= MAX_HULL_POINTS);
|
||||
|
||||
// verify the mesh is inside the radius
|
||||
btVector3 halfExtents = box->getHalfExtentsWithMargin();
|
||||
float ACCEPTABLE_EXTENTS_ERROR = 0.01f;
|
||||
float maxRadius = halfExtents.length() + ACCEPTABLE_EXTENTS_ERROR;
|
||||
const btVector3* meshVertices = hull.getVertexPointer();
|
||||
for (uint32_t i = 0; i < numVertices; ++i) {
|
||||
btVector3 vertex = meshVertices[i];
|
||||
QVERIFY(vertex.length() <= maxRadius);
|
||||
}
|
||||
|
||||
// verify the index count is capped
|
||||
uint32_t numIndices = (uint32_t)hull.numIndices();
|
||||
QVERIFY(numIndices < 6 * MAX_HULL_POINTS);
|
||||
|
||||
// verify the index count is a multiple of 3
|
||||
QVERIFY(numIndices % 3 == 0);
|
||||
|
||||
// verify the mesh is closed
|
||||
const uint32_t* meshIndices = hull.getIndexPointer();
|
||||
bool isClosed = MeshUtil::isClosedManifold(meshIndices, numIndices);
|
||||
QVERIFY(isClosed);
|
||||
|
||||
// verify the triangle normals are outward using right-hand-rule
|
||||
const uint32_t INDICES_PER_TRIANGLE = 3;
|
||||
for (uint32_t i = 0; i < numIndices; i += INDICES_PER_TRIANGLE) {
|
||||
btVector3 A = meshVertices[meshIndices[i]];
|
||||
btVector3 B = meshVertices[meshIndices[i+1]];
|
||||
btVector3 C = meshVertices[meshIndices[i+2]];
|
||||
|
||||
btVector3 face = (B - A).cross(C - B);
|
||||
btVector3 center = (A + B + C) / 3.0f;
|
||||
QVERIFY(face.dot(center) > 0.0f);
|
||||
}
|
||||
|
||||
// delete unmanaged memory
|
||||
delete box;
|
||||
}
|
||||
|
||||
void CollisionRenderMeshCacheTests::testCompoundShape() {
|
||||
uint32_t numSubShapes = 3;
|
||||
|
||||
btVector3 centers[] = {
|
||||
btVector3(1.0f, 0.0f, 0.0f),
|
||||
btVector3(0.0f, -2.0f, 0.0f),
|
||||
btVector3(0.0f, 0.0f, 3.0f),
|
||||
};
|
||||
|
||||
float radii[] = { 3.0f, 2.0f, 1.0f };
|
||||
|
||||
btCompoundShape* compoundShape = new btCompoundShape();
|
||||
for (uint32_t i = 0; i < numSubShapes; ++i) {
|
||||
btTransform transform;
|
||||
transform.setOrigin(centers[i]);
|
||||
btConvexHullShape* hull = createConvexHull(radii[i]);
|
||||
compoundShape->addChildShape(transform, hull);
|
||||
}
|
||||
|
||||
// create the cache
|
||||
CollisionRenderMeshCache cache;
|
||||
QVERIFY(cache.getNumMeshes() == 0);
|
||||
|
||||
// get the mesh once
|
||||
graphics::MeshPointer mesh = cache.getMesh(compoundShape);
|
||||
QVERIFY((bool)mesh);
|
||||
QVERIFY(cache.getNumMeshes() == 1);
|
||||
|
||||
// get the mesh again
|
||||
graphics::MeshPointer mesh2 = cache.getMesh(compoundShape);
|
||||
QVERIFY(mesh2 == mesh);
|
||||
QVERIFY(cache.getNumMeshes() == 1);
|
||||
|
||||
// forget the mesh once
|
||||
cache.releaseMesh(compoundShape);
|
||||
mesh.reset();
|
||||
QVERIFY(cache.getNumMeshes() == 1);
|
||||
|
||||
// collect garbage (should still cache mesh)
|
||||
cache.collectGarbage();
|
||||
QVERIFY(cache.getNumMeshes() == 1);
|
||||
|
||||
// forget the mesh a second time (should still cache mesh)
|
||||
cache.releaseMesh(compoundShape);
|
||||
mesh2.reset();
|
||||
QVERIFY(cache.getNumMeshes() == 1);
|
||||
|
||||
// collect garbage (should no longer cache mesh)
|
||||
cache.collectGarbage();
|
||||
QVERIFY(cache.getNumMeshes() == 0);
|
||||
|
||||
// delete unmanaged memory
|
||||
for (int i = 0; i < compoundShape->getNumChildShapes(); ++i) {
|
||||
delete compoundShape->getChildShape(i);
|
||||
}
|
||||
delete compoundShape;
|
||||
}
|
||||
|
||||
void CollisionRenderMeshCacheTests::testMultipleShapes() {
|
||||
// shapeA is compound of hulls
|
||||
uint32_t numSubShapes = 3;
|
||||
btVector3 centers[] = {
|
||||
btVector3(1.0f, 0.0f, 0.0f),
|
||||
btVector3(0.0f, -2.0f, 0.0f),
|
||||
btVector3(0.0f, 0.0f, 3.0f),
|
||||
};
|
||||
float radii[] = { 3.0f, 2.0f, 1.0f };
|
||||
btCompoundShape* shapeA = new btCompoundShape();
|
||||
for (uint32_t i = 0; i < numSubShapes; ++i) {
|
||||
btTransform transform;
|
||||
transform.setOrigin(centers[i]);
|
||||
btConvexHullShape* hull = createConvexHull(radii[i]);
|
||||
shapeA->addChildShape(transform, hull);
|
||||
}
|
||||
|
||||
// shapeB is compound of boxes
|
||||
btVector3 extents[] = {
|
||||
btVector3(1.0f, 2.0f, 3.0f),
|
||||
btVector3(2.0f, 3.0f, 1.0f),
|
||||
btVector3(3.0f, 1.0f, 2.0f),
|
||||
};
|
||||
btCompoundShape* shapeB = new btCompoundShape();
|
||||
for (uint32_t i = 0; i < numSubShapes; ++i) {
|
||||
btTransform transform;
|
||||
transform.setOrigin(centers[i]);
|
||||
btBoxShape* box = createBoxShape(extents[i]);
|
||||
shapeB->addChildShape(transform, box);
|
||||
}
|
||||
|
||||
// shapeC is just a box
|
||||
btVector3 extentC(7.0f, 3.0f, 5.0f);
|
||||
btBoxShape* shapeC = createBoxShape(extentC);
|
||||
|
||||
// create the cache
|
||||
CollisionRenderMeshCache cache;
|
||||
QVERIFY(cache.getNumMeshes() == 0);
|
||||
|
||||
// get the meshes
|
||||
graphics::MeshPointer meshA = cache.getMesh(shapeA);
|
||||
graphics::MeshPointer meshB = cache.getMesh(shapeB);
|
||||
graphics::MeshPointer meshC = cache.getMesh(shapeC);
|
||||
QVERIFY((bool)meshA);
|
||||
QVERIFY((bool)meshB);
|
||||
QVERIFY((bool)meshC);
|
||||
QVERIFY(cache.getNumMeshes() == 3);
|
||||
|
||||
// get the meshes again
|
||||
graphics::MeshPointer meshA2 = cache.getMesh(shapeA);
|
||||
graphics::MeshPointer meshB2 = cache.getMesh(shapeB);
|
||||
graphics::MeshPointer meshC2 = cache.getMesh(shapeC);
|
||||
QVERIFY(meshA == meshA2);
|
||||
QVERIFY(meshB == meshB2);
|
||||
QVERIFY(meshC == meshC2);
|
||||
QVERIFY(cache.getNumMeshes() == 3);
|
||||
|
||||
// forget the meshes once
|
||||
cache.releaseMesh(shapeA);
|
||||
cache.releaseMesh(shapeB);
|
||||
cache.releaseMesh(shapeC);
|
||||
meshA2.reset();
|
||||
meshB2.reset();
|
||||
meshC2.reset();
|
||||
QVERIFY(cache.getNumMeshes() == 3);
|
||||
|
||||
// collect garbage (should still cache mesh)
|
||||
cache.collectGarbage();
|
||||
QVERIFY(cache.getNumMeshes() == 3);
|
||||
|
||||
// forget again, one mesh at a time...
|
||||
// shapeA...
|
||||
cache.releaseMesh(shapeA);
|
||||
meshA.reset();
|
||||
QVERIFY(cache.getNumMeshes() == 3);
|
||||
cache.collectGarbage();
|
||||
QVERIFY(cache.getNumMeshes() == 2);
|
||||
// shapeB...
|
||||
cache.releaseMesh(shapeB);
|
||||
meshB.reset();
|
||||
QVERIFY(cache.getNumMeshes() == 2);
|
||||
cache.collectGarbage();
|
||||
QVERIFY(cache.getNumMeshes() == 1);
|
||||
// shapeC...
|
||||
cache.releaseMesh(shapeC);
|
||||
meshC.reset();
|
||||
QVERIFY(cache.getNumMeshes() == 1);
|
||||
cache.collectGarbage();
|
||||
QVERIFY(cache.getNumMeshes() == 0);
|
||||
|
||||
// delete unmanaged memory
|
||||
for (int i = 0; i < shapeA->getNumChildShapes(); ++i) {
|
||||
delete shapeA->getChildShape(i);
|
||||
}
|
||||
delete shapeA;
|
||||
for (int i = 0; i < shapeB->getNumChildShapes(); ++i) {
|
||||
delete shapeB->getChildShape(i);
|
||||
}
|
||||
delete shapeB;
|
||||
delete shapeC;
|
||||
}
|
|
@ -1,26 +0,0 @@
|
|||
//
|
||||
// CollisionRenderMeshCacheTests.h
|
||||
// tests/physics/src
|
||||
//
|
||||
// Created by Andrew Meadows on 2014.10.30
|
||||
// Copyright 2014 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#ifndef hifi_CollisionRenderMeshCacheTests_h
|
||||
#define hifi_CollisionRenderMeshCacheTests_h
|
||||
|
||||
#include <QtTest/QtTest>
|
||||
|
||||
class CollisionRenderMeshCacheTests : public QObject {
|
||||
Q_OBJECT
|
||||
|
||||
private slots:
|
||||
void testShapeHullManifold();
|
||||
void testCompoundShape();
|
||||
void testMultipleShapes();
|
||||
};
|
||||
|
||||
#endif // hifi_CollisionRenderMeshCacheTests_h
|
Loading…
Reference in a new issue