mirror of
https://github.com/lubosz/overte.git
synced 2025-04-23 13:33:38 +02:00
Merge branch 'master' of https://github.com/highfidelity/hifi into applications_diet
Conflicts: interface/src/Application.cpp interface/src/Application.h interface/src/renderer/GlowEffect.cpp interface/src/renderer/TextureCache.cpp
This commit is contained in:
commit
2039895898
29 changed files with 227 additions and 168 deletions
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@ -621,10 +621,10 @@ void Application::paintGL() {
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// Set the desired FBO texture size. If it hasn't changed, this does nothing.
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// Otherwise, it must rebuild the FBOs
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if (OculusManager::isConnected()) {
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_textureCache.setFrameBufferSize(OculusManager::getRenderTargetSize());
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DependencyManager::get<TextureCache>()->setFrameBufferSize(OculusManager::getRenderTargetSize());
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} else {
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QSize fbSize = DependencyManager::get<GLCanvas>()->getDeviceSize() * getRenderResolutionScale();
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_textureCache.setFrameBufferSize(fbSize);
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DependencyManager::get<TextureCache>()->setFrameBufferSize(fbSize);
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}
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glEnable(GL_LINE_SMOOTH);
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@ -714,7 +714,7 @@ void Application::paintGL() {
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_glowEffect.prepare();
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// Viewport is assigned to the size of the framebuffer
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QSize size = Application::getInstance()->getTextureCache()->getPrimaryFramebufferObject()->size();
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QSize size = DependencyManager::get<TextureCache>()->getPrimaryFramebufferObject()->size();
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glViewport(0, 0, size.width(), size.height());
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glMatrixMode(GL_MODELVIEW);
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@ -2049,6 +2049,9 @@ void Application::init() {
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// save settings when avatar changes
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connect(_myAvatar, &MyAvatar::transformChanged, this, &Application::bumpSettings);
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// make sure our texture cache knows about window size changes
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DependencyManager::get<TextureCache>()->associateWithWidget(glCanvas.data());
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}
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void Application::closeMirrorView() {
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@ -2779,7 +2782,7 @@ glm::vec3 Application::getSunDirection() {
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void Application::updateShadowMap() {
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PerformanceTimer perfTimer("shadowMap");
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QOpenGLFramebufferObject* fbo = _textureCache.getShadowFramebufferObject();
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QOpenGLFramebufferObject* fbo = DependencyManager::get<TextureCache>()->getShadowFramebufferObject();
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fbo->bind();
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glEnable(GL_DEPTH_TEST);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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@ -2945,7 +2948,7 @@ void Application::setupWorldLight() {
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}
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QImage Application::renderAvatarBillboard() {
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_textureCache.getPrimaryFramebufferObject()->bind();
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DependencyManager::get<TextureCache>()->getPrimaryFramebufferObject()->bind();
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// the "glow" here causes an alpha of one
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Glower glower;
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@ -2958,7 +2961,7 @@ QImage Application::renderAvatarBillboard() {
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QImage image(BILLBOARD_SIZE, BILLBOARD_SIZE, QImage::Format_ARGB32);
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glReadPixels(0, 0, BILLBOARD_SIZE, BILLBOARD_SIZE, GL_BGRA, GL_UNSIGNED_BYTE, image.bits());
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_textureCache.getPrimaryFramebufferObject()->release();
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DependencyManager::get<TextureCache>()->getPrimaryFramebufferObject()->release();
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return image;
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}
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@ -3088,7 +3091,7 @@ void Application::displaySide(Camera& whichCamera, bool selfAvatarOnly, RenderAr
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// draw a red sphere
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float originSphereRadius = 0.05f;
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glColor3f(1,0,0);
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_geometryCache.renderSphere(originSphereRadius, 15, 15);
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DependencyManager::get<GeometryCache>()->renderSphere(originSphereRadius, 15, 15);
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// Draw voxels
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if (Menu::getInstance()->isOptionChecked(MenuOption::Voxels)) {
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@ -3310,12 +3313,12 @@ void Application::renderRearViewMirror(const QRect& region, bool billboard) {
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// set the bounds of rear mirror view
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if (billboard) {
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QSize size = getTextureCache()->getFrameBufferSize();
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QSize size = DependencyManager::get<TextureCache>()->getFrameBufferSize();
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glViewport(region.x(), size.height() - region.y() - region.height(), region.width(), region.height());
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glScissor(region.x(), size.height() - region.y() - region.height(), region.width(), region.height());
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} else {
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// if not rendering the billboard, the region is in device independent coordinates; must convert to device
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QSize size = getTextureCache()->getFrameBufferSize();
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QSize size = DependencyManager::get<TextureCache>()->getFrameBufferSize();
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float ratio = QApplication::desktop()->windowHandle()->devicePixelRatio() * getRenderResolutionScale();
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int x = region.x() * ratio, y = region.y() * ratio, width = region.width() * ratio, height = region.height() * ratio;
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glViewport(x, size.height() - y - height, width, height);
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@ -239,9 +239,7 @@ public:
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ToolWindow* getToolWindow() { return _toolWindow ; }
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GeometryCache* getGeometryCache() { return &_geometryCache; }
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AnimationCache* getAnimationCache() { return &_animationCache; }
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TextureCache* getTextureCache() { return &_textureCache; }
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DeferredLightingEffect* getDeferredLightingEffect() { return &_deferredLightingEffect; }
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GlowEffect* getGlowEffect() { return &_glowEffect; }
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ControllerScriptingInterface* getControllerScriptingInterface() { return &_controllerScriptingInterface; }
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@ -559,9 +557,7 @@ private:
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QSet<int> _keysPressed;
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GeometryCache _geometryCache;
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AnimationCache _animationCache;
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TextureCache _textureCache;
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DeferredLightingEffect _deferredLightingEffect;
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GlowEffect _glowEffect;
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@ -450,7 +450,9 @@ void Audio::start() {
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qDebug() << "Unable to set up audio output because of a problem with output format.";
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}
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_inputFrameBuffer.initialize( _inputFormat.channelCount(), _audioInput->bufferSize() * 8 );
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if (_audioInput) {
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_inputFrameBuffer.initialize( _inputFormat.channelCount(), _audioInput->bufferSize() * 8 );
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}
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_inputGain.initialize();
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_sourceGain.initialize();
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_noiseSource.initialize();
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@ -1935,6 +1937,9 @@ int Audio::calculateNumberOfFrameSamples(int numBytes) const {
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}
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float Audio::getAudioOutputMsecsUnplayed() const {
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if (!_audioOutput) {
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return 0.0f;
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}
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int bytesAudioOutputUnplayed = _audioOutput->bufferSize() - _audioOutput->bytesFree();
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float msecsAudioOutputUnplayed = bytesAudioOutputUnplayed / (float)_outputFormat.bytesForDuration(USECS_PER_MSEC);
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return msecsAudioOutputUnplayed;
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@ -261,7 +261,7 @@ void Environment::renderAtmosphere(Camera& camera, const EnvironmentData& data)
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glDepthMask(GL_FALSE);
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glDisable(GL_DEPTH_TEST);
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Application::getInstance()->getGeometryCache()->renderSphere(1.0f, 100, 50); //Draw a unit sphere
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DependencyManager::get<GeometryCache>()->renderSphere(1.0f, 100, 50); //Draw a unit sphere
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glDepthMask(GL_TRUE);
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program->release();
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@ -205,7 +205,7 @@ void MetavoxelSystem::render() {
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glEnableClientState(GL_VERTEX_ARRAY);
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glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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Application::getInstance()->getTextureCache()->setPrimaryDrawBuffers(true, true);
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DependencyManager::get<TextureCache>()->setPrimaryDrawBuffers(true, true);
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glDisable(GL_BLEND);
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glEnable(GL_CULL_FACE);
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@ -251,7 +251,7 @@ void MetavoxelSystem::render() {
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glPopMatrix();
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}
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Application::getInstance()->getTextureCache()->setPrimaryDrawBuffers(true, false);
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DependencyManager::get<TextureCache>()->setPrimaryDrawBuffers(true, false);
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_baseHeightfieldProgram.release();
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@ -348,7 +348,7 @@ void MetavoxelSystem::render() {
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}
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if (!_voxelBaseBatches.isEmpty()) {
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Application::getInstance()->getTextureCache()->setPrimaryDrawBuffers(true, true);
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DependencyManager::get<TextureCache>()->setPrimaryDrawBuffers(true, true);
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glEnableClientState(GL_VERTEX_ARRAY);
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glDisable(GL_BLEND);
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@ -383,7 +383,7 @@ void MetavoxelSystem::render() {
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glDisable(GL_ALPHA_TEST);
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glEnable(GL_BLEND);
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Application::getInstance()->getTextureCache()->setPrimaryDrawBuffers(true, false);
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DependencyManager::get<TextureCache>()->setPrimaryDrawBuffers(true, false);
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if (!_voxelSplatBatches.isEmpty()) {
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glDepthFunc(GL_LEQUAL);
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@ -463,7 +463,7 @@ void MetavoxelSystem::render() {
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}
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if (!_hermiteBatches.isEmpty() && Menu::getInstance()->isOptionChecked(MenuOption::DisplayHermiteData)) {
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Application::getInstance()->getTextureCache()->setPrimaryDrawBuffers(true, true);
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DependencyManager::get<TextureCache>()->setPrimaryDrawBuffers(true, true);
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glEnableClientState(GL_VERTEX_ARRAY);
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@ -486,7 +486,7 @@ void MetavoxelSystem::render() {
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glDisableClientState(GL_VERTEX_ARRAY);
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Application::getInstance()->getTextureCache()->setPrimaryDrawBuffers(true, false);
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DependencyManager::get<TextureCache>()->setPrimaryDrawBuffers(true, false);
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}
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_hermiteBatches.clear();
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@ -797,7 +797,7 @@ void MetavoxelSystem::applyMaterialEdit(const MetavoxelEditMessage& message, boo
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Q_ARG(bool, reliable));
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return;
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}
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QSharedPointer<NetworkTexture> texture = Application::getInstance()->getTextureCache()->getTexture(
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QSharedPointer<NetworkTexture> texture = DependencyManager::get<TextureCache>()->getTexture(
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material->getDiffuse(), SPLAT_TEXTURE);
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if (texture->isLoaded()) {
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MetavoxelEditMessage newMessage = message;
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@ -1177,10 +1177,11 @@ void VoxelBuffer::render(bool cursor) {
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if (!_materials.isEmpty()) {
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_networkTextures.resize(_materials.size());
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TextureCache::SharedPointer textureCache = DependencyManager::get<TextureCache>();
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for (int i = 0; i < _materials.size(); i++) {
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const SharedObjectPointer material = _materials.at(i);
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if (material) {
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_networkTextures[i] = Application::getInstance()->getTextureCache()->getTexture(
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_networkTextures[i] = textureCache->getTexture(
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static_cast<MaterialObject*>(material.data())->getDiffuse(), SPLAT_TEXTURE);
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}
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}
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@ -2231,10 +2232,11 @@ void HeightfieldNodeRenderer::render(const HeightfieldNodePointer& node, const g
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const QVector<SharedObjectPointer>& materials = node->getMaterial()->getMaterials();
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_networkTextures.resize(materials.size());
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TextureCache::SharedPointer textureCache = DependencyManager::get<TextureCache>();
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for (int i = 0; i < materials.size(); i++) {
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const SharedObjectPointer& material = materials.at(i);
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if (material) {
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_networkTextures[i] = Application::getInstance()->getTextureCache()->getTexture(
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_networkTextures[i] = textureCache->getTexture(
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static_cast<MaterialObject*>(material.data())->getDiffuse(), SPLAT_TEXTURE);
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}
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}
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@ -466,17 +466,19 @@ void ModelUploader::processCheck() {
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_timer.stop();
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switch (reply->error()) {
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case QNetworkReply::NoError:
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case QNetworkReply::NoError: {
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QMessageBox::information(NULL,
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QString("ModelUploader::processCheck()"),
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QString("Your model is now available in the browser."),
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QMessageBox::Ok);
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Application::getInstance()->getGeometryCache()->refresh(_url);
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DependencyManager::get<GeometryCache>()->refresh(_url);
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TextureCache::SharedPointer textureCache = DependencyManager::get<TextureCache>();
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foreach (const QByteArray& filename, _textureFilenames) {
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Application::getInstance()->getTextureCache()->refresh(_textureBase + filename);
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textureCache->refresh(_textureBase + filename);
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}
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deleteLater();
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break;
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}
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case QNetworkReply::ContentNotFoundError:
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if (--_numberOfChecks) {
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_timer.start(TIMEOUT);
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@ -71,22 +71,23 @@ void renderWorldBox() {
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glPushMatrix();
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glTranslatef(MARKER_DISTANCE, 0, 0);
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glColor3fv(red);
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Application::getInstance()->getGeometryCache()->renderSphere(MARKER_RADIUS, 10, 10);
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GeometryCache::SharedPointer geometryCache = DependencyManager::get<GeometryCache>();
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geometryCache->renderSphere(MARKER_RADIUS, 10, 10);
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glPopMatrix();
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glPushMatrix();
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glTranslatef(0, MARKER_DISTANCE, 0);
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glColor3fv(green);
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Application::getInstance()->getGeometryCache()->renderSphere(MARKER_RADIUS, 10, 10);
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geometryCache->renderSphere(MARKER_RADIUS, 10, 10);
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glPopMatrix();
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glPushMatrix();
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glTranslatef(0, 0, MARKER_DISTANCE);
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glColor3fv(blue);
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Application::getInstance()->getGeometryCache()->renderSphere(MARKER_RADIUS, 10, 10);
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geometryCache->renderSphere(MARKER_RADIUS, 10, 10);
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glPopMatrix();
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glPushMatrix();
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glColor3fv(gray);
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glTranslatef(MARKER_DISTANCE, 0, MARKER_DISTANCE);
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Application::getInstance()->getGeometryCache()->renderSphere(MARKER_RADIUS, 10, 10);
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geometryCache->renderSphere(MARKER_RADIUS, 10, 10);
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glPopMatrix();
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}
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@ -394,7 +394,7 @@ void Avatar::render(const glm::vec3& cameraPosition, RenderMode renderMode, bool
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} else {
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glTranslatef(_position.x, getDisplayNamePosition().y + LOOK_AT_INDICATOR_OFFSET, _position.z);
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}
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Application::getInstance()->getGeometryCache()->renderSphere(LOOK_AT_INDICATOR_RADIUS, 15, 15);
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DependencyManager::get<GeometryCache>()->renderSphere(LOOK_AT_INDICATOR_RADIUS, 15, 15);
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glPopMatrix();
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}
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}
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@ -422,7 +422,7 @@ void Avatar::render(const glm::vec3& cameraPosition, RenderMode renderMode, bool
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glPushMatrix();
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glTranslatef(_position.x, _position.y, _position.z);
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glScalef(height, height, height);
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Application::getInstance()->getGeometryCache()->renderSphere(sphereRadius, 15, 15);
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DependencyManager::get<GeometryCache>()->renderSphere(sphereRadius, 15, 15);
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glPopMatrix();
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}
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|
|
|
@ -114,7 +114,7 @@ void Hand::render(bool isMine, Model::RenderMode renderMode) {
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glPushMatrix();
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glTranslatef(position.x, position.y, position.z);
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glColor3f(0.0f, 1.0f, 0.0f);
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Application::getInstance()->getGeometryCache()->renderSphere(PALM_COLLISION_RADIUS * _owningAvatar->getScale(), 10, 10);
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DependencyManager::get<GeometryCache>()->renderSphere(PALM_COLLISION_RADIUS * _owningAvatar->getScale(), 10, 10);
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glPopMatrix();
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}
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}
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|
@ -179,7 +179,7 @@ void Hand::renderHandTargets(bool isMine) {
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Avatar::renderJointConnectingCone(root, offsetFromPalm, PALM_DISK_RADIUS, 0.0f);
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glPushMatrix();
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glTranslatef(root.x, root.y, root.z);
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Application::getInstance()->getGeometryCache()->renderSphere(PALM_BALL_RADIUS, 20.0f, 20.0f);
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DependencyManager::get<GeometryCache>()->renderSphere(PALM_BALL_RADIUS, 20.0f, 20.0f);
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glPopMatrix();
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}
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}
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|
|
|
@ -394,7 +394,7 @@ void MyAvatar::renderDebugBodyPoints() {
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glPushMatrix();
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glColor4f(0, 1, 0, .5f);
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glTranslatef(position.x, position.y, position.z);
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Application::getInstance()->getGeometryCache()->renderSphere(0.2f, 10.0f, 10.0f);
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DependencyManager::get<GeometryCache>()->renderSphere(0.2f, 10.0f, 10.0f);
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glPopMatrix();
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// Head Sphere
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|
@ -402,7 +402,7 @@ void MyAvatar::renderDebugBodyPoints() {
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glPushMatrix();
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glColor4f(0, 1, 0, .5f);
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glTranslatef(position.x, position.y, position.z);
|
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Application::getInstance()->getGeometryCache()->renderSphere(0.15f, 10.0f, 10.0f);
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DependencyManager::get<GeometryCache>()->renderSphere(0.15f, 10.0f, 10.0f);
|
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glPopMatrix();
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}
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||||
|
||||
|
|
|
@ -554,6 +554,7 @@ void SkeletonModel::renderRagdoll() {
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float radius1 = 0.008f;
|
||||
float radius2 = 0.01f;
|
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glm::vec3 simulationTranslation = _ragdoll->getTranslationInSimulationFrame();
|
||||
GeometryCache::SharedPointer geometryCache = DependencyManager::get<GeometryCache>();
|
||||
for (int i = 0; i < numPoints; ++i) {
|
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glPushMatrix();
|
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// NOTE: ragdollPoints are in simulation-frame but we want them to be model-relative
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|
@ -561,9 +562,9 @@ void SkeletonModel::renderRagdoll() {
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glTranslatef(position.x, position.y, position.z);
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// draw each point as a yellow hexagon with black border
|
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glColor4f(0.0f, 0.0f, 0.0f, alpha);
|
||||
Application::getInstance()->getGeometryCache()->renderSphere(radius2, BALL_SUBDIVISIONS, BALL_SUBDIVISIONS);
|
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geometryCache->renderSphere(radius2, BALL_SUBDIVISIONS, BALL_SUBDIVISIONS);
|
||||
glColor4f(1.0f, 1.0f, 0.0f, alpha);
|
||||
Application::getInstance()->getGeometryCache()->renderSphere(radius1, BALL_SUBDIVISIONS, BALL_SUBDIVISIONS);
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||||
geometryCache->renderSphere(radius1, BALL_SUBDIVISIONS, BALL_SUBDIVISIONS);
|
||||
glPopMatrix();
|
||||
}
|
||||
glPopMatrix();
|
||||
|
@ -913,7 +914,8 @@ void SkeletonModel::renderBoundingCollisionShapes(float alpha) {
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|||
endPoint = endPoint - _translation;
|
||||
glTranslatef(endPoint.x, endPoint.y, endPoint.z);
|
||||
glColor4f(0.6f, 0.6f, 0.8f, alpha);
|
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Application::getInstance()->getGeometryCache()->renderSphere(_boundingShape.getRadius(), BALL_SUBDIVISIONS, BALL_SUBDIVISIONS);
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GeometryCache::SharedPointer geometryCache = DependencyManager::get<GeometryCache>();
|
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geometryCache->renderSphere(_boundingShape.getRadius(), BALL_SUBDIVISIONS, BALL_SUBDIVISIONS);
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// draw a yellow sphere at the capsule startpoint
|
||||
glm::vec3 startPoint;
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|
@ -922,7 +924,7 @@ void SkeletonModel::renderBoundingCollisionShapes(float alpha) {
|
|||
glm::vec3 axis = endPoint - startPoint;
|
||||
glTranslatef(-axis.x, -axis.y, -axis.z);
|
||||
glColor4f(0.8f, 0.8f, 0.6f, alpha);
|
||||
Application::getInstance()->getGeometryCache()->renderSphere(_boundingShape.getRadius(), BALL_SUBDIVISIONS, BALL_SUBDIVISIONS);
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geometryCache->renderSphere(_boundingShape.getRadius(), BALL_SUBDIVISIONS, BALL_SUBDIVISIONS);
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||||
|
||||
// draw a green cylinder between the two points
|
||||
glm::vec3 origin(0.0f);
|
||||
|
@ -948,6 +950,8 @@ void SkeletonModel::renderJointCollisionShapes(float alpha) {
|
|||
continue;
|
||||
}
|
||||
|
||||
GeometryCache::SharedPointer geometryCache = DependencyManager::get<GeometryCache>();
|
||||
|
||||
glPushMatrix();
|
||||
// shapes are stored in simulation-frame but we want position to be model-relative
|
||||
if (shape->getType() == SPHERE_SHAPE) {
|
||||
|
@ -955,7 +959,7 @@ void SkeletonModel::renderJointCollisionShapes(float alpha) {
|
|||
glTranslatef(position.x, position.y, position.z);
|
||||
// draw a grey sphere at shape position
|
||||
glColor4f(0.75f, 0.75f, 0.75f, alpha);
|
||||
Application::getInstance()->getGeometryCache()->renderSphere(shape->getBoundingRadius(), BALL_SUBDIVISIONS, BALL_SUBDIVISIONS);
|
||||
geometryCache->renderSphere(shape->getBoundingRadius(), BALL_SUBDIVISIONS, BALL_SUBDIVISIONS);
|
||||
} else if (shape->getType() == CAPSULE_SHAPE) {
|
||||
CapsuleShape* capsule = static_cast<CapsuleShape*>(shape);
|
||||
|
||||
|
@ -965,7 +969,7 @@ void SkeletonModel::renderJointCollisionShapes(float alpha) {
|
|||
endPoint = endPoint - simulationTranslation;
|
||||
glTranslatef(endPoint.x, endPoint.y, endPoint.z);
|
||||
glColor4f(0.6f, 0.6f, 0.8f, alpha);
|
||||
Application::getInstance()->getGeometryCache()->renderSphere(capsule->getRadius(), BALL_SUBDIVISIONS, BALL_SUBDIVISIONS);
|
||||
geometryCache->renderSphere(capsule->getRadius(), BALL_SUBDIVISIONS, BALL_SUBDIVISIONS);
|
||||
|
||||
// draw a yellow sphere at the capsule startpoint
|
||||
glm::vec3 startPoint;
|
||||
|
@ -974,7 +978,7 @@ void SkeletonModel::renderJointCollisionShapes(float alpha) {
|
|||
glm::vec3 axis = endPoint - startPoint;
|
||||
glTranslatef(-axis.x, -axis.y, -axis.z);
|
||||
glColor4f(0.8f, 0.8f, 0.6f, alpha);
|
||||
Application::getInstance()->getGeometryCache()->renderSphere(capsule->getRadius(), BALL_SUBDIVISIONS, BALL_SUBDIVISIONS);
|
||||
geometryCache->renderSphere(capsule->getRadius(), BALL_SUBDIVISIONS, BALL_SUBDIVISIONS);
|
||||
|
||||
// draw a green cylinder between the two points
|
||||
glm::vec3 origin(0.0f);
|
||||
|
|
|
@ -449,7 +449,7 @@ void OculusManager::display(const glm::quat &bodyOrientation, const glm::vec3 &p
|
|||
if (Menu::getInstance()->isOptionChecked(MenuOption::EnableGlowEffect)) {
|
||||
Application::getInstance()->getGlowEffect()->prepare();
|
||||
} else {
|
||||
Application::getInstance()->getTextureCache()->getPrimaryFramebufferObject()->bind();
|
||||
DependencyManager::get<TextureCache>()->getPrimaryFramebufferObject()->bind();
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
}
|
||||
|
||||
|
@ -555,8 +555,8 @@ void OculusManager::display(const glm::quat &bodyOrientation, const glm::vec3 &p
|
|||
QOpenGLFramebufferObject* fbo = Application::getInstance()->getGlowEffect()->render(true);
|
||||
glBindTexture(GL_TEXTURE_2D, fbo->texture());
|
||||
} else {
|
||||
Application::getInstance()->getTextureCache()->getPrimaryFramebufferObject()->release();
|
||||
glBindTexture(GL_TEXTURE_2D, Application::getInstance()->getTextureCache()->getPrimaryFramebufferObject()->texture());
|
||||
DependencyManager::get<TextureCache>()->getPrimaryFramebufferObject()->release();
|
||||
glBindTexture(GL_TEXTURE_2D, DependencyManager::get<TextureCache>()->getPrimaryFramebufferObject()->texture());
|
||||
}
|
||||
|
||||
// restore our normal viewport
|
||||
|
|
|
@ -98,7 +98,7 @@ void AmbientOcclusionEffect::render() {
|
|||
glDisable(GL_DEPTH_TEST);
|
||||
glDepthMask(GL_FALSE);
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, Application::getInstance()->getTextureCache()->getPrimaryDepthTextureID());
|
||||
glBindTexture(GL_TEXTURE_2D, DependencyManager::get<TextureCache>()->getPrimaryDepthTextureID());
|
||||
|
||||
glActiveTexture(GL_TEXTURE1);
|
||||
glBindTexture(GL_TEXTURE_2D, _rotationTextureID);
|
||||
|
@ -116,7 +116,7 @@ void AmbientOcclusionEffect::render() {
|
|||
glGetIntegerv(GL_VIEWPORT, viewport);
|
||||
const int VIEWPORT_X_INDEX = 0;
|
||||
const int VIEWPORT_WIDTH_INDEX = 2;
|
||||
QOpenGLFramebufferObject* primaryFBO = Application::getInstance()->getTextureCache()->getPrimaryFramebufferObject();
|
||||
QOpenGLFramebufferObject* primaryFBO = DependencyManager::get<TextureCache>()->getPrimaryFramebufferObject();
|
||||
float sMin = viewport[VIEWPORT_X_INDEX] / (float)primaryFBO->width();
|
||||
float sWidth = viewport[VIEWPORT_WIDTH_INDEX] / (float)primaryFBO->width();
|
||||
|
||||
|
@ -141,7 +141,7 @@ void AmbientOcclusionEffect::render() {
|
|||
glActiveTexture(GL_TEXTURE0);
|
||||
|
||||
// now render secondary to primary with 4x4 blur
|
||||
Application::getInstance()->getTextureCache()->getPrimaryFramebufferObject()->bind();
|
||||
DependencyManager::get<TextureCache>()->getPrimaryFramebufferObject()->bind();
|
||||
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFuncSeparate(GL_ZERO, GL_SRC_COLOR, GL_ZERO, GL_ONE);
|
||||
|
|
|
@ -37,7 +37,7 @@ void DeferredLightingEffect::init() {
|
|||
}
|
||||
|
||||
void DeferredLightingEffect::bindSimpleProgram() {
|
||||
Application::getInstance()->getTextureCache()->setPrimaryDrawBuffers(true, true, true);
|
||||
DependencyManager::get<TextureCache>()->setPrimaryDrawBuffers(true, true, true);
|
||||
_simpleProgram.bind();
|
||||
_simpleProgram.setUniformValue(_glowIntensityLocation, Application::getInstance()->getGlowEffect()->getIntensity());
|
||||
glDisable(GL_BLEND);
|
||||
|
@ -46,12 +46,12 @@ void DeferredLightingEffect::bindSimpleProgram() {
|
|||
void DeferredLightingEffect::releaseSimpleProgram() {
|
||||
glEnable(GL_BLEND);
|
||||
_simpleProgram.release();
|
||||
Application::getInstance()->getTextureCache()->setPrimaryDrawBuffers(true, false, false);
|
||||
DependencyManager::get<TextureCache>()->setPrimaryDrawBuffers(true, false, false);
|
||||
}
|
||||
|
||||
void DeferredLightingEffect::renderSolidSphere(float radius, int slices, int stacks) {
|
||||
bindSimpleProgram();
|
||||
Application::getInstance()->getGeometryCache()->renderSphere(radius, slices, stacks);
|
||||
DependencyManager::get<GeometryCache>()->renderSphere(radius, slices, stacks);
|
||||
releaseSimpleProgram();
|
||||
}
|
||||
|
||||
|
@ -75,7 +75,7 @@ void DeferredLightingEffect::renderWireCube(float size) {
|
|||
|
||||
void DeferredLightingEffect::renderSolidCone(float base, float height, int slices, int stacks) {
|
||||
bindSimpleProgram();
|
||||
Application::getInstance()->getGeometryCache()->renderCone(base, height, slices, stacks);
|
||||
DependencyManager::get<GeometryCache>()->renderCone(base, height, slices, stacks);
|
||||
releaseSimpleProgram();
|
||||
}
|
||||
|
||||
|
@ -117,15 +117,16 @@ void DeferredLightingEffect::addSpotLight(const glm::vec3& position, float radiu
|
|||
|
||||
void DeferredLightingEffect::prepare() {
|
||||
// clear the normal and specular buffers
|
||||
Application::getInstance()->getTextureCache()->setPrimaryDrawBuffers(false, true, false);
|
||||
TextureCache::SharedPointer textureCache = DependencyManager::get<TextureCache>();
|
||||
textureCache->setPrimaryDrawBuffers(false, true, false);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
Application::getInstance()->getTextureCache()->setPrimaryDrawBuffers(false, false, true);
|
||||
textureCache->setPrimaryDrawBuffers(false, false, true);
|
||||
// clearing to zero alpha for specular causes problems on my Nvidia card; clear to lowest non-zero value instead
|
||||
const float MAX_SPECULAR_EXPONENT = 128.0f;
|
||||
glClearColor(0.0f, 0.0f, 0.0f, 1.0f / MAX_SPECULAR_EXPONENT);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
Application::getInstance()->getTextureCache()->setPrimaryDrawBuffers(true, false, false);
|
||||
textureCache->setPrimaryDrawBuffers(true, false, false);
|
||||
}
|
||||
|
||||
void DeferredLightingEffect::render() {
|
||||
|
@ -137,8 +138,10 @@ void DeferredLightingEffect::render() {
|
|||
glDisable(GL_DEPTH_TEST);
|
||||
glDisable(GL_COLOR_MATERIAL);
|
||||
glDepthMask(false);
|
||||
|
||||
TextureCache::SharedPointer textureCache = DependencyManager::get<TextureCache>();
|
||||
|
||||
QOpenGLFramebufferObject* primaryFBO = Application::getInstance()->getTextureCache()->getPrimaryFramebufferObject();
|
||||
QOpenGLFramebufferObject* primaryFBO = textureCache->getPrimaryFramebufferObject();
|
||||
primaryFBO->release();
|
||||
|
||||
QOpenGLFramebufferObject* freeFBO = Application::getInstance()->getGlowEffect()->getFreeFramebufferObject();
|
||||
|
@ -148,13 +151,13 @@ void DeferredLightingEffect::render() {
|
|||
glBindTexture(GL_TEXTURE_2D, primaryFBO->texture());
|
||||
|
||||
glActiveTexture(GL_TEXTURE1);
|
||||
glBindTexture(GL_TEXTURE_2D, Application::getInstance()->getTextureCache()->getPrimaryNormalTextureID());
|
||||
glBindTexture(GL_TEXTURE_2D, textureCache->getPrimaryNormalTextureID());
|
||||
|
||||
glActiveTexture(GL_TEXTURE2);
|
||||
glBindTexture(GL_TEXTURE_2D, Application::getInstance()->getTextureCache()->getPrimarySpecularTextureID());
|
||||
glBindTexture(GL_TEXTURE_2D, textureCache->getPrimarySpecularTextureID());
|
||||
|
||||
glActiveTexture(GL_TEXTURE3);
|
||||
glBindTexture(GL_TEXTURE_2D, Application::getInstance()->getTextureCache()->getPrimaryDepthTextureID());
|
||||
glBindTexture(GL_TEXTURE_2D, textureCache->getPrimaryDepthTextureID());
|
||||
|
||||
// get the viewport side (left, right, both)
|
||||
int viewport[4];
|
||||
|
@ -173,7 +176,7 @@ void DeferredLightingEffect::render() {
|
|||
bool shadowsEnabled = Menu::getInstance()->getShadowsEnabled();
|
||||
if (shadowsEnabled) {
|
||||
glActiveTexture(GL_TEXTURE4);
|
||||
glBindTexture(GL_TEXTURE_2D, Application::getInstance()->getTextureCache()->getShadowDepthTextureID());
|
||||
glBindTexture(GL_TEXTURE_2D, textureCache->getShadowDepthTextureID());
|
||||
|
||||
program = &_directionalLightShadowMap;
|
||||
locations = &_directionalLightShadowMapLocations;
|
||||
|
@ -188,7 +191,7 @@ void DeferredLightingEffect::render() {
|
|||
program->bind();
|
||||
}
|
||||
program->setUniformValue(locations->shadowScale,
|
||||
1.0f / Application::getInstance()->getTextureCache()->getShadowFramebufferObject()->width());
|
||||
1.0f / textureCache->getShadowFramebufferObject()->width());
|
||||
|
||||
} else {
|
||||
program->bind();
|
||||
|
@ -234,6 +237,8 @@ void DeferredLightingEffect::render() {
|
|||
|
||||
const glm::vec3& eyePoint = Application::getInstance()->getDisplayViewFrustum()->getPosition();
|
||||
float nearRadius = glm::distance(eyePoint, Application::getInstance()->getDisplayViewFrustum()->getNearTopLeft());
|
||||
|
||||
GeometryCache::SharedPointer geometryCache = DependencyManager::get<GeometryCache>();
|
||||
|
||||
if (!_pointLights.isEmpty()) {
|
||||
_pointLight.bind();
|
||||
|
@ -241,7 +246,7 @@ void DeferredLightingEffect::render() {
|
|||
_pointLight.setUniformValue(_pointLightLocations.depthScale, depthScale);
|
||||
_pointLight.setUniformValue(_pointLightLocations.depthTexCoordOffset, depthTexCoordOffsetS, depthTexCoordOffsetT);
|
||||
_pointLight.setUniformValue(_pointLightLocations.depthTexCoordScale, depthTexCoordScaleS, depthTexCoordScaleT);
|
||||
|
||||
|
||||
foreach (const PointLight& light, _pointLights) {
|
||||
_pointLight.setUniformValue(_pointLightLocations.radius, light.radius);
|
||||
glLightfv(GL_LIGHT1, GL_AMBIENT, (const GLfloat*)&light.ambient);
|
||||
|
@ -270,7 +275,7 @@ void DeferredLightingEffect::render() {
|
|||
|
||||
} else {
|
||||
glTranslatef(light.position.x, light.position.y, light.position.z);
|
||||
Application::getInstance()->getGeometryCache()->renderSphere(expandedRadius, 32, 32);
|
||||
geometryCache->renderSphere(expandedRadius, 32, 32);
|
||||
}
|
||||
|
||||
glPopMatrix();
|
||||
|
@ -323,7 +328,7 @@ void DeferredLightingEffect::render() {
|
|||
glm::vec3 axis = glm::axis(spotRotation);
|
||||
glRotatef(glm::degrees(glm::angle(spotRotation)), axis.x, axis.y, axis.z);
|
||||
glTranslatef(0.0f, 0.0f, -light.radius * (1.0f + SCALE_EXPANSION * 0.5f));
|
||||
Application::getInstance()->getGeometryCache()->renderCone(expandedRadius * glm::tan(light.cutoff),
|
||||
geometryCache->renderCone(expandedRadius * glm::tan(light.cutoff),
|
||||
expandedRadius, 32, 1);
|
||||
}
|
||||
|
||||
|
|
|
@ -9,19 +9,21 @@
|
|||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
// include this before QOpenGLBuffer, which includes an earlier version of OpenGL
|
||||
#include <gpu/GPUConfig.h>
|
||||
|
||||
#include <cmath>
|
||||
|
||||
#include <QNetworkReply>
|
||||
#include <QRunnable>
|
||||
#include <QThreadPool>
|
||||
|
||||
#include "Application.h"
|
||||
#include "GeometryCache.h"
|
||||
#include "Model.h"
|
||||
#include "world.h"
|
||||
#include <SharedUtil.h>
|
||||
|
||||
GeometryCache::GeometryCache() :
|
||||
_pendingBlenders(0) {
|
||||
#include "GeometryCache.h"
|
||||
#include "TextureCache.h"
|
||||
|
||||
GeometryCache::GeometryCache() {
|
||||
}
|
||||
|
||||
GeometryCache::~GeometryCache() {
|
||||
|
@ -505,33 +507,6 @@ QSharedPointer<NetworkGeometry> GeometryCache::getGeometry(const QUrl& url, cons
|
|||
return getResource(url, fallback, delayLoad).staticCast<NetworkGeometry>();
|
||||
}
|
||||
|
||||
void GeometryCache::noteRequiresBlend(Model* model) {
|
||||
if (_pendingBlenders < QThread::idealThreadCount()) {
|
||||
if (model->maybeStartBlender()) {
|
||||
_pendingBlenders++;
|
||||
}
|
||||
return;
|
||||
}
|
||||
if (!_modelsRequiringBlends.contains(model)) {
|
||||
_modelsRequiringBlends.append(model);
|
||||
}
|
||||
}
|
||||
|
||||
void GeometryCache::setBlendedVertices(const QPointer<Model>& model, int blendNumber,
|
||||
const QWeakPointer<NetworkGeometry>& geometry, const QVector<glm::vec3>& vertices, const QVector<glm::vec3>& normals) {
|
||||
if (!model.isNull()) {
|
||||
model->setBlendedVertices(blendNumber, geometry, vertices, normals);
|
||||
}
|
||||
_pendingBlenders--;
|
||||
while (!_modelsRequiringBlends.isEmpty()) {
|
||||
Model* nextModel = _modelsRequiringBlends.takeFirst();
|
||||
if (nextModel && nextModel->maybeStartBlender()) {
|
||||
_pendingBlenders++;
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
QSharedPointer<Resource> GeometryCache::createResource(const QUrl& url,
|
||||
const QSharedPointer<Resource>& fallback, bool delayLoad, const void* extra) {
|
||||
QSharedPointer<NetworkGeometry> geometry(new NetworkGeometry(url, fallback.staticCast<NetworkGeometry>(), delayLoad),
|
||||
|
@ -724,6 +699,7 @@ void NetworkGeometry::clearLoadPriority(const QPointer<QObject>& owner) {
|
|||
|
||||
void NetworkGeometry::setTextureWithNameToURL(const QString& name, const QUrl& url) {
|
||||
if (_meshes.size() > 0) {
|
||||
TextureCache::SharedPointer textureCache = DependencyManager::get<TextureCache>();
|
||||
for (int i = 0; i < _meshes.size(); i++) {
|
||||
NetworkMesh& mesh = _meshes[i];
|
||||
for (int j = 0; j < mesh.parts.size(); j++) {
|
||||
|
@ -732,19 +708,19 @@ void NetworkGeometry::setTextureWithNameToURL(const QString& name, const QUrl& u
|
|||
QSharedPointer<NetworkTexture> matchingTexture = QSharedPointer<NetworkTexture>();
|
||||
if (part.diffuseTextureName == name) {
|
||||
part.diffuseTexture =
|
||||
Application::getInstance()->getTextureCache()->getTexture(url, DEFAULT_TEXTURE,
|
||||
textureCache->getTexture(url, DEFAULT_TEXTURE,
|
||||
_geometry.meshes[i].isEye, QByteArray());
|
||||
part.diffuseTexture->setLoadPriorities(_loadPriorities);
|
||||
} else if (part.normalTextureName == name) {
|
||||
part.normalTexture = Application::getInstance()->getTextureCache()->getTexture(url, DEFAULT_TEXTURE,
|
||||
part.normalTexture = textureCache->getTexture(url, DEFAULT_TEXTURE,
|
||||
false, QByteArray());
|
||||
part.normalTexture->setLoadPriorities(_loadPriorities);
|
||||
} else if (part.specularTextureName == name) {
|
||||
part.specularTexture = Application::getInstance()->getTextureCache()->getTexture(url, DEFAULT_TEXTURE,
|
||||
part.specularTexture = textureCache->getTexture(url, DEFAULT_TEXTURE,
|
||||
false, QByteArray());
|
||||
part.specularTexture->setLoadPriorities(_loadPriorities);
|
||||
} else if (part.emissiveTextureName == name) {
|
||||
part.emissiveTexture = Application::getInstance()->getTextureCache()->getTexture(url, DEFAULT_TEXTURE,
|
||||
part.emissiveTexture = textureCache->getTexture(url, DEFAULT_TEXTURE,
|
||||
false, QByteArray());
|
||||
part.emissiveTexture->setLoadPriorities(_loadPriorities);
|
||||
}
|
||||
|
@ -937,6 +913,8 @@ void NetworkGeometry::reinsert() {
|
|||
|
||||
void NetworkGeometry::setGeometry(const FBXGeometry& geometry) {
|
||||
_geometry = geometry;
|
||||
|
||||
TextureCache::SharedPointer textureCache = DependencyManager::get<TextureCache>();
|
||||
|
||||
foreach (const FBXMesh& mesh, _geometry.meshes) {
|
||||
NetworkMesh networkMesh;
|
||||
|
@ -945,28 +923,28 @@ void NetworkGeometry::setGeometry(const FBXGeometry& geometry) {
|
|||
foreach (const FBXMeshPart& part, mesh.parts) {
|
||||
NetworkMeshPart networkPart;
|
||||
if (!part.diffuseTexture.filename.isEmpty()) {
|
||||
networkPart.diffuseTexture = Application::getInstance()->getTextureCache()->getTexture(
|
||||
networkPart.diffuseTexture = textureCache->getTexture(
|
||||
_textureBase.resolved(QUrl(part.diffuseTexture.filename)), DEFAULT_TEXTURE,
|
||||
mesh.isEye, part.diffuseTexture.content);
|
||||
networkPart.diffuseTextureName = part.diffuseTexture.name;
|
||||
networkPart.diffuseTexture->setLoadPriorities(_loadPriorities);
|
||||
}
|
||||
if (!part.normalTexture.filename.isEmpty()) {
|
||||
networkPart.normalTexture = Application::getInstance()->getTextureCache()->getTexture(
|
||||
networkPart.normalTexture = textureCache->getTexture(
|
||||
_textureBase.resolved(QUrl(part.normalTexture.filename)), NORMAL_TEXTURE,
|
||||
false, part.normalTexture.content);
|
||||
networkPart.normalTextureName = part.normalTexture.name;
|
||||
networkPart.normalTexture->setLoadPriorities(_loadPriorities);
|
||||
}
|
||||
if (!part.specularTexture.filename.isEmpty()) {
|
||||
networkPart.specularTexture = Application::getInstance()->getTextureCache()->getTexture(
|
||||
networkPart.specularTexture = textureCache->getTexture(
|
||||
_textureBase.resolved(QUrl(part.specularTexture.filename)), SPECULAR_TEXTURE,
|
||||
false, part.specularTexture.content);
|
||||
networkPart.specularTextureName = part.specularTexture.name;
|
||||
networkPart.specularTexture->setLoadPriorities(_loadPriorities);
|
||||
}
|
||||
if (!part.emissiveTexture.filename.isEmpty()) {
|
||||
networkPart.emissiveTexture = Application::getInstance()->getTextureCache()->getTexture(
|
||||
networkPart.emissiveTexture = textureCache->getTexture(
|
||||
_textureBase.resolved(QUrl(part.emissiveTexture.filename)), EMISSIVE_TEXTURE,
|
||||
false, part.emissiveTexture.content);
|
||||
networkPart.emissiveTextureName = part.emissiveTexture.name;
|
||||
|
|
|
@ -18,6 +18,7 @@
|
|||
#include <QMap>
|
||||
#include <QOpenGLBuffer>
|
||||
|
||||
#include <DependencyManager.h>
|
||||
#include <ResourceCache.h>
|
||||
|
||||
#include <FBXReader.h>
|
||||
|
@ -26,20 +27,16 @@
|
|||
|
||||
#include "gpu/Stream.h"
|
||||
|
||||
class Model;
|
||||
class NetworkGeometry;
|
||||
class NetworkMesh;
|
||||
class NetworkTexture;
|
||||
|
||||
/// Stores cached geometry.
|
||||
class GeometryCache : public ResourceCache {
|
||||
class GeometryCache : public ResourceCache {
|
||||
Q_OBJECT
|
||||
SINGLETON_DEPENDENCY(GeometryCache)
|
||||
|
||||
public:
|
||||
|
||||
GeometryCache();
|
||||
virtual ~GeometryCache();
|
||||
|
||||
void renderHemisphere(int slices, int stacks);
|
||||
void renderSphere(float radius, int slices, int stacks);
|
||||
void renderSquare(int xDivisions, int yDivisions);
|
||||
|
@ -52,20 +49,14 @@ public:
|
|||
/// \param delayLoad if true, don't load the geometry immediately; wait until load is first requested
|
||||
QSharedPointer<NetworkGeometry> getGeometry(const QUrl& url, const QUrl& fallback = QUrl(), bool delayLoad = false);
|
||||
|
||||
/// Adds the specified model to the list requiring vertex blends.
|
||||
void noteRequiresBlend(Model* model);
|
||||
|
||||
public slots:
|
||||
|
||||
void setBlendedVertices(const QPointer<Model>& model, int blendNumber, const QWeakPointer<NetworkGeometry>& geometry,
|
||||
const QVector<glm::vec3>& vertices, const QVector<glm::vec3>& normals);
|
||||
|
||||
protected:
|
||||
|
||||
virtual QSharedPointer<Resource> createResource(const QUrl& url,
|
||||
const QSharedPointer<Resource>& fallback, bool delayLoad, const void* extra);
|
||||
|
||||
private:
|
||||
GeometryCache();
|
||||
virtual ~GeometryCache();
|
||||
|
||||
typedef QPair<int, int> IntPair;
|
||||
typedef QPair<GLuint, GLuint> VerticesIndices;
|
||||
|
@ -78,9 +69,6 @@ private:
|
|||
QHash<IntPair, QOpenGLBuffer> _gridBuffers;
|
||||
|
||||
QHash<QUrl, QWeakPointer<NetworkGeometry> > _networkGeometry;
|
||||
|
||||
QList<QPointer<Model> > _modelsRequiringBlends;
|
||||
int _pendingBlenders;
|
||||
};
|
||||
|
||||
/// Geometry loaded from the network.
|
||||
|
|
|
@ -41,8 +41,8 @@ GlowEffect::~GlowEffect() {
|
|||
|
||||
QOpenGLFramebufferObject* GlowEffect::getFreeFramebufferObject() const {
|
||||
return (_isOddFrame ?
|
||||
Application::getInstance()->getTextureCache()->getSecondaryFramebufferObject():
|
||||
Application::getInstance()->getTextureCache()->getTertiaryFramebufferObject());
|
||||
DependencyManager::get<TextureCache>()->getSecondaryFramebufferObject():
|
||||
DependencyManager::get<TextureCache>()->getTertiaryFramebufferObject());
|
||||
}
|
||||
|
||||
static ProgramObject* createProgram(const QString& name) {
|
||||
|
@ -88,7 +88,7 @@ void GlowEffect::init() {
|
|||
}
|
||||
|
||||
void GlowEffect::prepare() {
|
||||
Application::getInstance()->getTextureCache()->getPrimaryFramebufferObject()->bind();
|
||||
DependencyManager::get<TextureCache>()->getPrimaryFramebufferObject()->bind();
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
_isEmpty = true;
|
||||
|
@ -122,7 +122,8 @@ static void maybeRelease(QOpenGLFramebufferObject* fbo) {
|
|||
QOpenGLFramebufferObject* GlowEffect::render(bool toTexture) {
|
||||
PerformanceTimer perfTimer("glowEffect");
|
||||
|
||||
QOpenGLFramebufferObject* primaryFBO = Application::getInstance()->getTextureCache()->getPrimaryFramebufferObject();
|
||||
TextureCache::SharedPointer textureCache = DependencyManager::get<TextureCache>();
|
||||
QOpenGLFramebufferObject* primaryFBO = textureCache->getPrimaryFramebufferObject();
|
||||
primaryFBO->release();
|
||||
glBindTexture(GL_TEXTURE_2D, primaryFBO->texture());
|
||||
|
||||
|
@ -138,7 +139,7 @@ QOpenGLFramebufferObject* GlowEffect::render(bool toTexture) {
|
|||
glDepthMask(GL_FALSE);
|
||||
|
||||
QOpenGLFramebufferObject* destFBO = toTexture ?
|
||||
Application::getInstance()->getTextureCache()->getSecondaryFramebufferObject() : NULL;
|
||||
textureCache->getSecondaryFramebufferObject() : NULL;
|
||||
GLCanvas::SharedPointer glCanvas = DependencyManager::get<GLCanvas>();
|
||||
if (!Menu::getInstance()->isOptionChecked(MenuOption::EnableGlowEffect) || _isEmpty) {
|
||||
// copy the primary to the screen
|
||||
|
@ -160,9 +161,9 @@ QOpenGLFramebufferObject* GlowEffect::render(bool toTexture) {
|
|||
} else {
|
||||
// diffuse into the secondary/tertiary (alternating between frames)
|
||||
QOpenGLFramebufferObject* oldDiffusedFBO =
|
||||
Application::getInstance()->getTextureCache()->getSecondaryFramebufferObject();
|
||||
textureCache->getSecondaryFramebufferObject();
|
||||
QOpenGLFramebufferObject* newDiffusedFBO =
|
||||
Application::getInstance()->getTextureCache()->getTertiaryFramebufferObject();
|
||||
textureCache->getTertiaryFramebufferObject();
|
||||
if (_isOddFrame) {
|
||||
qSwap(oldDiffusedFBO, newDiffusedFBO);
|
||||
}
|
||||
|
|
|
@ -749,7 +749,7 @@ bool Model::renderCore(float alpha, RenderMode mode, RenderArgs* args) {
|
|||
}
|
||||
|
||||
|
||||
/*Application::getInstance()->getTextureCache()->setPrimaryDrawBuffers(
|
||||
/*DependencyManager::get<TextureCache>()->setPrimaryDrawBuffers(
|
||||
mode == DEFAULT_RENDER_MODE || mode == DIFFUSE_RENDER_MODE,
|
||||
mode == DEFAULT_RENDER_MODE || mode == NORMAL_RENDER_MODE,
|
||||
mode == DEFAULT_RENDER_MODE);
|
||||
|
@ -789,7 +789,7 @@ bool Model::renderCore(float alpha, RenderMode mode, RenderArgs* args) {
|
|||
opaqueMeshPartsRendered += renderMeshes(batch, mode, false, DEFAULT_ALPHA_THRESHOLD, true, true, true, false, args);
|
||||
|
||||
// render translucent meshes afterwards
|
||||
//Application::getInstance()->getTextureCache()->setPrimaryDrawBuffers(false, true, true);
|
||||
//DependencyManager::get<TextureCache>()->setPrimaryDrawBuffers(false, true, true);
|
||||
{
|
||||
GLenum buffers[2];
|
||||
int bufferCount = 0;
|
||||
|
@ -814,7 +814,7 @@ bool Model::renderCore(float alpha, RenderMode mode, RenderArgs* args) {
|
|||
GLBATCH(glDepthMask)(false);
|
||||
GLBATCH(glDepthFunc)(GL_LEQUAL);
|
||||
|
||||
//Application::getInstance()->getTextureCache()->setPrimaryDrawBuffers(true);
|
||||
//DependencyManager::get<TextureCache>()->setPrimaryDrawBuffers(true);
|
||||
{
|
||||
GLenum buffers[1];
|
||||
int bufferCount = 0;
|
||||
|
@ -997,7 +997,7 @@ void Model::setURL(const QUrl& url, const QUrl& fallback, bool retainCurrent, bo
|
|||
_url = url;
|
||||
|
||||
// if so instructed, keep the current geometry until the new one is loaded
|
||||
_nextBaseGeometry = _nextGeometry = Application::getInstance()->getGeometryCache()->getGeometry(url, fallback, delayLoad);
|
||||
_nextBaseGeometry = _nextGeometry = DependencyManager::get<GeometryCache>()->getGeometry(url, fallback, delayLoad);
|
||||
_nextLODHysteresis = NetworkGeometry::NO_HYSTERESIS;
|
||||
if (!retainCurrent || !isActive() || _nextGeometry->isLoaded()) {
|
||||
applyNextGeometry();
|
||||
|
@ -1149,7 +1149,7 @@ void Blender::run() {
|
|||
}
|
||||
}
|
||||
// post the result to the geometry cache, which will dispatch to the model if still alive
|
||||
QMetaObject::invokeMethod(Application::getInstance()->getGeometryCache(), "setBlendedVertices",
|
||||
QMetaObject::invokeMethod(DependencyManager::get<ModelBlender>().data(), "setBlendedVertices",
|
||||
Q_ARG(const QPointer<Model>&, _model), Q_ARG(int, _blendNumber),
|
||||
Q_ARG(const QWeakPointer<NetworkGeometry>&, _geometry), Q_ARG(const QVector<glm::vec3>&, vertices),
|
||||
Q_ARG(const QVector<glm::vec3>&, normals));
|
||||
|
@ -1312,7 +1312,7 @@ void Model::simulateInternal(float deltaTime) {
|
|||
// post the blender if we're not currently waiting for one to finish
|
||||
if (geometry.hasBlendedMeshes() && _blendshapeCoefficients != _blendedBlendshapeCoefficients) {
|
||||
_blendedBlendshapeCoefficients = _blendshapeCoefficients;
|
||||
Application::getInstance()->getGeometryCache()->noteRequiresBlend(this);
|
||||
DependencyManager::get<ModelBlender>()->noteRequiresBlend(this);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1705,7 +1705,7 @@ void Model::endScene(RenderMode mode, RenderArgs* args) {
|
|||
}
|
||||
|
||||
|
||||
/*Application::getInstance()->getTextureCache()->setPrimaryDrawBuffers(
|
||||
/*DependencyManager::get<TextureCache>()->setPrimaryDrawBuffers(
|
||||
mode == DEFAULT_RENDER_MODE || mode == DIFFUSE_RENDER_MODE,
|
||||
mode == DEFAULT_RENDER_MODE || mode == NORMAL_RENDER_MODE,
|
||||
mode == DEFAULT_RENDER_MODE);
|
||||
|
@ -1745,7 +1745,7 @@ void Model::endScene(RenderMode mode, RenderArgs* args) {
|
|||
opaqueMeshPartsRendered += renderMeshesForModelsInScene(batch, mode, false, DEFAULT_ALPHA_THRESHOLD, true, true, true, false, args);
|
||||
|
||||
// render translucent meshes afterwards
|
||||
//Application::getInstance()->getTextureCache()->setPrimaryDrawBuffers(false, true, true);
|
||||
//DependencyManager::get<TextureCache>()->setPrimaryDrawBuffers(false, true, true);
|
||||
{
|
||||
GLenum buffers[2];
|
||||
int bufferCount = 0;
|
||||
|
@ -1770,7 +1770,7 @@ void Model::endScene(RenderMode mode, RenderArgs* args) {
|
|||
GLBATCH(glDepthMask)(false);
|
||||
GLBATCH(glDepthFunc)(GL_LEQUAL);
|
||||
|
||||
//Application::getInstance()->getTextureCache()->setPrimaryDrawBuffers(true);
|
||||
//DependencyManager::get<TextureCache>()->setPrimaryDrawBuffers(true);
|
||||
{
|
||||
GLenum buffers[1];
|
||||
int bufferCount = 0;
|
||||
|
@ -2324,7 +2324,8 @@ int Model::renderMeshesFromList(QVector<int>& list, gpu::Batch& batch, RenderMod
|
|||
bool dontCullOutOfViewMeshParts = Menu::getInstance()->isOptionChecked(MenuOption::DontCullOutOfViewMeshParts);
|
||||
bool cullTooSmallMeshParts = !Menu::getInstance()->isOptionChecked(MenuOption::DontCullTooSmallMeshParts);
|
||||
bool dontReduceMaterialSwitches = Menu::getInstance()->isOptionChecked(MenuOption::DontReduceMaterialSwitches);
|
||||
|
||||
|
||||
TextureCache::SharedPointer textureCache = DependencyManager::get<TextureCache>();
|
||||
QString lastMaterialID;
|
||||
int meshPartsRendered = 0;
|
||||
updateVisibleJointStates();
|
||||
|
@ -2446,7 +2447,7 @@ int Model::renderMeshesFromList(QVector<int>& list, gpu::Batch& batch, RenderMod
|
|||
if (showDiffuse && diffuseMap) {
|
||||
GLBATCH(glBindTexture)(GL_TEXTURE_2D, diffuseMap->getID());
|
||||
} else {
|
||||
GLBATCH(glBindTexture)(GL_TEXTURE_2D, Application::getInstance()->getTextureCache()->getWhiteTextureID());
|
||||
GLBATCH(glBindTexture)(GL_TEXTURE_2D, textureCache->getWhiteTextureID());
|
||||
}
|
||||
|
||||
if (locations->texcoordMatrices >= 0) {
|
||||
|
@ -2464,7 +2465,7 @@ int Model::renderMeshesFromList(QVector<int>& list, gpu::Batch& batch, RenderMod
|
|||
GLBATCH(glActiveTexture)(GL_TEXTURE1);
|
||||
Texture* normalMap = networkPart.normalTexture.data();
|
||||
GLBATCH(glBindTexture)(GL_TEXTURE_2D, !normalMap ?
|
||||
Application::getInstance()->getTextureCache()->getBlueTextureID() : normalMap->getID());
|
||||
textureCache->getBlueTextureID() : normalMap->getID());
|
||||
GLBATCH(glActiveTexture)(GL_TEXTURE0);
|
||||
}
|
||||
|
||||
|
@ -2472,7 +2473,7 @@ int Model::renderMeshesFromList(QVector<int>& list, gpu::Batch& batch, RenderMod
|
|||
GLBATCH(glActiveTexture)(GL_TEXTURE0 + locations->specularTextureUnit);
|
||||
Texture* specularMap = networkPart.specularTexture.data();
|
||||
GLBATCH(glBindTexture)(GL_TEXTURE_2D, !specularMap ?
|
||||
Application::getInstance()->getTextureCache()->getWhiteTextureID() : specularMap->getID());
|
||||
textureCache->getWhiteTextureID() : specularMap->getID());
|
||||
GLBATCH(glActiveTexture)(GL_TEXTURE0);
|
||||
}
|
||||
|
||||
|
@ -2493,7 +2494,7 @@ int Model::renderMeshesFromList(QVector<int>& list, gpu::Batch& batch, RenderMod
|
|||
GLBATCH(glActiveTexture)(GL_TEXTURE0 + locations->emissiveTextureUnit);
|
||||
Texture* emissiveMap = networkPart.emissiveTexture.data();
|
||||
GLBATCH(glBindTexture)(GL_TEXTURE_2D, !emissiveMap ?
|
||||
Application::getInstance()->getTextureCache()->getWhiteTextureID() : emissiveMap->getID());
|
||||
textureCache->getWhiteTextureID() : emissiveMap->getID());
|
||||
GLBATCH(glActiveTexture)(GL_TEXTURE0);
|
||||
}
|
||||
|
||||
|
@ -2544,3 +2545,38 @@ int Model::renderMeshesFromList(QVector<int>& list, gpu::Batch& batch, RenderMod
|
|||
|
||||
return meshPartsRendered;
|
||||
}
|
||||
|
||||
ModelBlender::ModelBlender() :
|
||||
_pendingBlenders(0) {
|
||||
}
|
||||
|
||||
ModelBlender::~ModelBlender() {
|
||||
}
|
||||
|
||||
void ModelBlender::noteRequiresBlend(Model* model) {
|
||||
if (_pendingBlenders < QThread::idealThreadCount()) {
|
||||
if (model->maybeStartBlender()) {
|
||||
_pendingBlenders++;
|
||||
}
|
||||
return;
|
||||
}
|
||||
if (!_modelsRequiringBlends.contains(model)) {
|
||||
_modelsRequiringBlends.append(model);
|
||||
}
|
||||
}
|
||||
|
||||
void ModelBlender::setBlendedVertices(const QPointer<Model>& model, int blendNumber,
|
||||
const QWeakPointer<NetworkGeometry>& geometry, const QVector<glm::vec3>& vertices, const QVector<glm::vec3>& normals) {
|
||||
if (!model.isNull()) {
|
||||
model->setBlendedVertices(blendNumber, geometry, vertices, normals);
|
||||
}
|
||||
_pendingBlenders--;
|
||||
while (!_modelsRequiringBlends.isEmpty()) {
|
||||
Model* nextModel = _modelsRequiringBlends.takeFirst();
|
||||
if (nextModel && nextModel->maybeStartBlender()) {
|
||||
_pendingBlenders++;
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -19,6 +19,7 @@
|
|||
#include "Transform.h"
|
||||
#include <AABox.h>
|
||||
#include <AnimationCache.h>
|
||||
#include <DependencyManager.h>
|
||||
#include <GeometryUtil.h>
|
||||
#include <PhysicsEntity.h>
|
||||
|
||||
|
@ -453,12 +454,33 @@ private:
|
|||
static int renderMeshesForModelsInScene(gpu::Batch& batch, RenderMode mode, bool translucent, float alphaThreshold,
|
||||
bool hasLightmap, bool hasTangents, bool hasSpecular, bool isSkinned, RenderArgs* args);
|
||||
|
||||
|
||||
};
|
||||
|
||||
Q_DECLARE_METATYPE(QPointer<Model>)
|
||||
Q_DECLARE_METATYPE(QWeakPointer<NetworkGeometry>)
|
||||
Q_DECLARE_METATYPE(QVector<glm::vec3>)
|
||||
|
||||
/// Handle management of pending models that need blending
|
||||
class ModelBlender : public QObject {
|
||||
Q_OBJECT
|
||||
SINGLETON_DEPENDENCY(ModelBlender)
|
||||
|
||||
public:
|
||||
|
||||
/// Adds the specified model to the list requiring vertex blends.
|
||||
void noteRequiresBlend(Model* model);
|
||||
|
||||
public slots:
|
||||
void setBlendedVertices(const QPointer<Model>& model, int blendNumber, const QWeakPointer<NetworkGeometry>& geometry,
|
||||
const QVector<glm::vec3>& vertices, const QVector<glm::vec3>& normals);
|
||||
|
||||
private:
|
||||
ModelBlender();
|
||||
virtual ~ModelBlender();
|
||||
|
||||
QList<QPointer<Model> > _modelsRequiringBlends;
|
||||
int _pendingBlenders;
|
||||
};
|
||||
|
||||
|
||||
#endif // hifi_Model_h
|
||||
|
|
|
@ -12,16 +12,17 @@
|
|||
// include this before QGLWidget, which includes an earlier version of OpenGL
|
||||
#include "InterfaceConfig.h"
|
||||
|
||||
#include <QEvent>
|
||||
#include <QGLWidget>
|
||||
#include <QNetworkReply>
|
||||
#include <QOpenGLFramebufferObject>
|
||||
#include <QResizeEvent>
|
||||
#include <QRunnable>
|
||||
#include <QThreadPool>
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
#include <glm/gtc/random.hpp>
|
||||
|
||||
#include "Application.h"
|
||||
#include "TextureCache.h"
|
||||
|
||||
TextureCache::TextureCache() :
|
||||
|
@ -35,7 +36,8 @@ TextureCache::TextureCache() :
|
|||
_secondaryFramebufferObject(NULL),
|
||||
_tertiaryFramebufferObject(NULL),
|
||||
_shadowFramebufferObject(NULL),
|
||||
_frameBufferSize(100, 100)
|
||||
_frameBufferSize(100, 100),
|
||||
_associatedWidget(NULL)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -350,9 +352,16 @@ QSharedPointer<Resource> TextureCache::createResource(const QUrl& url,
|
|||
&Resource::allReferencesCleared);
|
||||
}
|
||||
|
||||
void TextureCache::associateWithWidget(QGLWidget* widget) {
|
||||
if (_associatedWidget) {
|
||||
_associatedWidget->removeEventFilter(this);
|
||||
}
|
||||
_associatedWidget = widget;
|
||||
_associatedWidget->installEventFilter(this);
|
||||
}
|
||||
|
||||
QOpenGLFramebufferObject* TextureCache::createFramebufferObject() {
|
||||
QOpenGLFramebufferObject* fbo = new QOpenGLFramebufferObject(_frameBufferSize);
|
||||
DependencyManager::get<GLCanvas>()->installEventFilter(this);
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, fbo->texture());
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
|
|
|
@ -14,7 +14,9 @@
|
|||
|
||||
#include <QImage>
|
||||
#include <QMap>
|
||||
#include <QGLWidget>
|
||||
|
||||
#include <DependencyManager.h>
|
||||
#include <ResourceCache.h>
|
||||
|
||||
#include "InterfaceConfig.h"
|
||||
|
@ -30,11 +32,11 @@ enum TextureType { DEFAULT_TEXTURE, NORMAL_TEXTURE, SPECULAR_TEXTURE, EMISSIVE_T
|
|||
/// Stores cached textures, including render-to-texture targets.
|
||||
class TextureCache : public ResourceCache {
|
||||
Q_OBJECT
|
||||
SINGLETON_DEPENDENCY(TextureCache)
|
||||
|
||||
public:
|
||||
|
||||
TextureCache();
|
||||
virtual ~TextureCache();
|
||||
|
||||
void associateWithWidget(QGLWidget* widget);
|
||||
|
||||
/// Sets the desired texture resolution for the framebuffer objects.
|
||||
void setFrameBufferSize(QSize frameBufferSize);
|
||||
|
@ -93,7 +95,8 @@ protected:
|
|||
const QSharedPointer<Resource>& fallback, bool delayLoad, const void* extra);
|
||||
|
||||
private:
|
||||
|
||||
TextureCache();
|
||||
virtual ~TextureCache();
|
||||
friend class DilatableNetworkTexture;
|
||||
|
||||
QOpenGLFramebufferObject* createFramebufferObject();
|
||||
|
@ -115,6 +118,7 @@ private:
|
|||
GLuint _shadowDepthTextureID;
|
||||
|
||||
QSize _frameBufferSize;
|
||||
QGLWidget* _associatedWidget;
|
||||
};
|
||||
|
||||
/// A simple object wrapper for an OpenGL texture.
|
||||
|
|
|
@ -201,7 +201,7 @@ void WindowScriptingInterface::showNonBlockingForm(const QString& title, QScript
|
|||
}
|
||||
|
||||
// what should we do if someone calls us while we still think we have a dialog showing???
|
||||
if (_editDialog) {
|
||||
if (_nonBlockingFormActive) {
|
||||
qDebug() << "Show Non-Blocking Form called when form already active.";
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -354,7 +354,7 @@ void MetavoxelEditor::render() {
|
|||
|
||||
_gridProgram.bind();
|
||||
|
||||
Application::getInstance()->getGeometryCache()->renderGrid(GRID_DIVISIONS, GRID_DIVISIONS);
|
||||
DependencyManager::get<GeometryCache>()->renderGrid(GRID_DIVISIONS, GRID_DIVISIONS);
|
||||
|
||||
_gridProgram.release();
|
||||
|
||||
|
@ -917,7 +917,7 @@ void MaterialControl::updateTexture() {
|
|||
_texture.clear();
|
||||
return;
|
||||
}
|
||||
_texture = Application::getInstance()->getTextureCache()->getTexture(material->getDiffuse(), SPLAT_TEXTURE);
|
||||
_texture = DependencyManager::get<TextureCache>()->getTexture(material->getDiffuse(), SPLAT_TEXTURE);
|
||||
if (_texture) {
|
||||
if (_texture->isLoaded()) {
|
||||
textureLoaded();
|
||||
|
|
|
@ -16,7 +16,7 @@
|
|||
#include <QUrl>
|
||||
|
||||
#include "Base3DOverlay.h"
|
||||
#include "../../renderer/TextureCache.h"
|
||||
#include "renderer/TextureCache.h"
|
||||
|
||||
class BillboardOverlay : public Base3DOverlay {
|
||||
Q_OBJECT
|
||||
|
|
|
@ -87,7 +87,7 @@ void Grid3DOverlay::render(RenderArgs* args) {
|
|||
float scale = MINOR_GRID_DIVISIONS * spacing;
|
||||
glScalef(scale, scale, scale);
|
||||
|
||||
Application::getInstance()->getGeometryCache()->renderGrid(MINOR_GRID_DIVISIONS, MINOR_GRID_DIVISIONS);
|
||||
DependencyManager::get<GeometryCache>()->renderGrid(MINOR_GRID_DIVISIONS, MINOR_GRID_DIVISIONS);
|
||||
}
|
||||
glPopMatrix();
|
||||
|
||||
|
@ -102,7 +102,7 @@ void Grid3DOverlay::render(RenderArgs* args) {
|
|||
float scale = MAJOR_GRID_DIVISIONS * spacing;
|
||||
glScalef(scale, scale, scale);
|
||||
|
||||
Application::getInstance()->getGeometryCache()->renderGrid(MAJOR_GRID_DIVISIONS, MAJOR_GRID_DIVISIONS);
|
||||
DependencyManager::get<GeometryCache>()->renderGrid(MAJOR_GRID_DIVISIONS, MAJOR_GRID_DIVISIONS);
|
||||
}
|
||||
glPopMatrix();
|
||||
|
||||
|
|
|
@ -63,7 +63,7 @@ void Sphere3DOverlay::render(RenderArgs* args) {
|
|||
glScalef(dimensions.x, dimensions.y, dimensions.z);
|
||||
//Application::getInstance()->getDeferredLightingEffect()->renderSolidCube(1.0f);
|
||||
if (_isSolid) {
|
||||
Application::getInstance()->getGeometryCache()->renderSphere(1.0f, SLICES, SLICES);
|
||||
DependencyManager::get<GeometryCache>()->renderSphere(1.0f, SLICES, SLICES);
|
||||
} else {
|
||||
glutWireSphere(1.0f, SLICES, SLICES);
|
||||
}
|
||||
|
|
|
@ -9,7 +9,6 @@
|
|||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
|
||||
#include <cstring>
|
||||
#include <cmath>
|
||||
#include <iostream> // to load voxels from file
|
||||
|
@ -1171,7 +1170,7 @@ void VoxelSystem::render() {
|
|||
void VoxelSystem::applyScaleAndBindProgram(bool texture) {
|
||||
if (texture) {
|
||||
bindPerlinModulateProgram();
|
||||
glBindTexture(GL_TEXTURE_2D, Application::getInstance()->getTextureCache()->getPermutationNormalTextureID());
|
||||
glBindTexture(GL_TEXTURE_2D, DependencyManager::get<TextureCache>()->getPermutationNormalTextureID());
|
||||
} else {
|
||||
_program.bind();
|
||||
}
|
||||
|
@ -1179,7 +1178,7 @@ void VoxelSystem::applyScaleAndBindProgram(bool texture) {
|
|||
glPushMatrix();
|
||||
glScalef(_treeScale, _treeScale, _treeScale);
|
||||
|
||||
Application::getInstance()->getTextureCache()->setPrimaryDrawBuffers(true, true);
|
||||
DependencyManager::get<TextureCache>()->setPrimaryDrawBuffers(true, true);
|
||||
}
|
||||
|
||||
void VoxelSystem::removeScaleAndReleaseProgram(bool texture) {
|
||||
|
@ -1193,7 +1192,7 @@ void VoxelSystem::removeScaleAndReleaseProgram(bool texture) {
|
|||
_program.release();
|
||||
}
|
||||
|
||||
Application::getInstance()->getTextureCache()->setPrimaryDrawBuffers(true, false);
|
||||
DependencyManager::get<TextureCache>()->setPrimaryDrawBuffers(true, false);
|
||||
}
|
||||
|
||||
int VoxelSystem::_nodeCount = 0;
|
||||
|
|
|
@ -62,7 +62,7 @@ public:
|
|||
float getNextOutputFrameLoudness() const;
|
||||
|
||||
int samplesAvailable() const;
|
||||
int framesAvailable() const { return samplesAvailable() / _numFrameSamples; }
|
||||
int framesAvailable() const { return (_numFrameSamples == 0) ? 0 : samplesAvailable() / _numFrameSamples; }
|
||||
|
||||
int getNumFrameSamples() const { return _numFrameSamples; }
|
||||
|
||||
|
|
|
@ -28,9 +28,13 @@ ResourceCache::ResourceCache(QObject* parent) :
|
|||
}
|
||||
|
||||
ResourceCache::~ResourceCache() {
|
||||
// make sure our unused resources know we're out of commission
|
||||
foreach (const QSharedPointer<Resource>& resource, _unusedResources) {
|
||||
resource->setCache(NULL);
|
||||
// the unused resources may themselves reference resources that will be added to the unused
|
||||
// list on destruction, so keep clearing until there are no references left
|
||||
while (!_unusedResources.isEmpty()) {
|
||||
foreach (const QSharedPointer<Resource>& resource, _unusedResources) {
|
||||
resource->setCache(NULL);
|
||||
}
|
||||
_unusedResources.clear();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue