Merge branch 'master' of https://github.com/highfidelity/hifi into dependencies

This commit is contained in:
Stephen Birarda 2015-02-18 09:40:10 -08:00
commit 1f7c3a0eb2
7 changed files with 87 additions and 87 deletions

View file

@ -86,4 +86,3 @@ MyAvatar.bodyRoll = 0;
// would be nice to change to update
Script.update.connect(update);
Script.scriptEnding.connect(scriptEnding);

View file

@ -13,9 +13,13 @@
(function () {
var progress = 100, // %
var rawProgress = 100, // % raw value.
displayProgress = 100, // % smoothed value to display.
DISPLAY_PROGRESS_MINOR_MAXIMUM = 8, // % displayed progress bar goes up to while 0% raw progress.
DISPLAY_PROGRESS_MINOR_INCREMENT = 0.1, // % amount to increment display value each update when 0% raw progress.
DISPLAY_PROGRESS_MAJOR_INCREMENT = 5, // % maximum amount to increment display value when >0% raw progress.
alpha = 0.0,
alphaDelta = 0.0, // > 0 if fading in; < 0 if fading out/
alphaDelta = 0.0, // > 0 if fading in; < 0 if fading out.
ALPHA_DELTA_IN = 0.15,
ALPHA_DELTA_OUT = -0.02,
fadeTimer = null,
@ -23,18 +27,19 @@
fadeWaitTimer = null,
FADE_OUT_WAIT = 1000, // Wait before starting to fade out after progress 100%.
visible = false,
BAR_WIDTH = 320, // Nominal dimension of SVG in pixels of visible portion (half) of the bar.
BAR_HEIGHT = 20,
BAR_WIDTH = 480, // Dimension of SVG in pixels of visible portion (half) of the bar.
BAR_HEIGHT = 30,
BAR_URL = "http://hifi-public.s3.amazonaws.com/images/progress-bar.svg",
BACKGROUND_WIDTH = 360,
BACKGROUND_HEIGHT = 60,
BACKGROUND_URL = "http://hifi-public.s3.amazonaws.com/images/progress-bar-background.svg",
BACKGROUND_WIDTH = 540,
BACKGROUND_HEIGHT = 90,
BACKGROUND_URL = "http://ctrlaltstudio.com/hifi/progress-bar-background.svg",
//BACKGROUND_URL = "http://hifi-public.s3.amazonaws.com/images/progress-bar-background.svg",
isOnHMD = false,
windowWidth = 0,
windowHeight = 0,
background2D = {},
bar2D = {},
SCALE_2D = 0.55, // Scale the SVGs for 2D display.
SCALE_2D = 0.35, // Scale the SVGs for 2D display.
background3D = {},
bar3D = {},
ENABLE_VR_MODE_MENU_ITEM = "Enable VR Mode",
@ -43,7 +48,7 @@
PROGRESS_3D_ELEVATION = -0.8, // Height of top middle of top notification relative to avatar eyes.
PROGRESS_3D_YAW = 0.0, // Degrees relative to notifications direction.
PROGRESS_3D_PITCH = -60.0, // Degrees from vertical.
SCALE_3D = 0.0017, // Scale the bar SVG for 3D display.
SCALE_3D = 0.0011, // Scale the bar SVG for 3D display.
BACKGROUND_3D_SIZE = { x: 0.76, y: 0.08 }, // Match up with the 3D background with those of notifications.js notices.
BACKGROUND_3D_COLOR = { red: 2, green: 2, blue: 2 },
BACKGROUND_3D_ALPHA = 0.7;
@ -89,56 +94,15 @@
function onDownloadInfoChanged(info) {
var i;
// Calculate progress
// Update raw progress value
if (info.downloading.length + info.pending === 0) {
progress = 100;
rawProgress = 100;
} else {
progress = 0;
rawProgress = 0;
for (i = 0; i < info.downloading.length; i += 1) {
progress += info.downloading[i];
rawProgress += info.downloading[i];
}
progress = progress / (info.downloading.length + info.pending);
}
// Update state
if (!visible) { // Not visible because no recent downloads
if (progress < 100) { // Have started downloading so fade in
visible = true;
alphaDelta = ALPHA_DELTA_IN;
fadeTimer = Script.setInterval(fade, FADE_INTERVAL);
}
} else if (alphaDelta !== 0.0) { // Fading in or out
if (alphaDelta > 0) {
if (progress === 100) { // Was donloading but now have finished so fade out
alphaDelta = ALPHA_DELTA_OUT;
}
} else {
if (progress < 100) { // Was finished downloading but have resumed so fade in
alphaDelta = ALPHA_DELTA_IN;
}
}
} else { // Fully visible because downloading or recently so
if (fadeWaitTimer === null) {
if (progress === 100) { // Was downloading but have finished so fade out soon
fadeWaitTimer = Script.setTimeout(function () {
alphaDelta = ALPHA_DELTA_OUT;
fadeTimer = Script.setInterval(fade, FADE_INTERVAL);
fadeWaitTimer = null;
}, FADE_OUT_WAIT);
}
} else {
if (progress < 100) { // Was finished and waiting to fade out but have resumed downloading so don't fade out
Script.clearInterval(fadeWaitTimer);
fadeWaitTimer = null;
}
}
}
// Update progress bar
if (visible) {
Overlays.editOverlay(isOnHMD ? bar3D.overlay : bar2D.overlay, {
subImage: { x: BAR_WIDTH * (1 - progress / 100), y: 0, width: BAR_WIDTH, height: BAR_HEIGHT }
});
rawProgress = rawProgress / (info.downloading.length + info.pending);
}
}
@ -200,7 +164,58 @@
createOverlays();
}
// Calculate progress value to display
if (rawProgress === 0 && displayProgress <= DISPLAY_PROGRESS_MINOR_MAXIMUM) {
displayProgress = Math.min(displayProgress + DISPLAY_PROGRESS_MINOR_INCREMENT, DISPLAY_PROGRESS_MINOR_MAXIMUM);
} else if (rawProgress < displayProgress) {
displayProgress = rawProgress;
} else if (rawProgress > displayProgress) {
displayProgress = Math.min(rawProgress, displayProgress + DISPLAY_PROGRESS_MAJOR_INCREMENT);
} // else (rawProgress === displayProgress); do nothing.
// Update state
if (!visible) { // Not visible because no recent downloads
if (displayProgress < 100) { // Have started downloading so fade in
visible = true;
alphaDelta = ALPHA_DELTA_IN;
fadeTimer = Script.setInterval(fade, FADE_INTERVAL);
}
} else if (alphaDelta !== 0.0) { // Fading in or out
if (alphaDelta > 0) {
if (displayProgress === 100) { // Was downloading but now have finished so fade out
alphaDelta = ALPHA_DELTA_OUT;
}
} else {
if (displayProgress < 100) { // Was finished downloading but have resumed so fade in
alphaDelta = ALPHA_DELTA_IN;
}
}
} else { // Fully visible because downloading or recently so
if (fadeWaitTimer === null) {
if (displayProgress === 100) { // Was downloading but have finished so fade out soon
fadeWaitTimer = Script.setTimeout(function () {
alphaDelta = ALPHA_DELTA_OUT;
fadeTimer = Script.setInterval(fade, FADE_INTERVAL);
fadeWaitTimer = null;
}, FADE_OUT_WAIT);
}
} else {
if (displayProgress < 100) { // Was finished and waiting to fade out but have resumed so don't fade out
Script.clearInterval(fadeWaitTimer);
fadeWaitTimer = null;
}
}
}
if (visible) {
// Update progress bar
Overlays.editOverlay(isOnHMD ? bar3D.overlay : bar2D.overlay, {
visible: visible,
subImage: { x: BAR_WIDTH * (1 - displayProgress / 100), y: 0, width: BAR_WIDTH, height: BAR_HEIGHT }
});
// Update position
if (isOnHMD) {
// Update 3D overlays to maintain positions relative to avatar
eyePosition = MyAvatar.getDefaultEyePosition();

View file

@ -536,22 +536,5 @@
height="44.57473"
x="84.498352"
y="1050.0748" />
<g
id="g3322"
transform="translate(-46.607143,-3.5714285)">
<use
x="0"
y="0"
width="744.09448"
height="1052.3622"
transform="translate(0.5864354,0.4607839)"
xlink:href="#rect899"
id="use1503" />
<path
d="m 75.506508,1023.3478 1.372845,5.4631 -14.094975,-1.152 2.35e-4,7.2772 14.094975,-1.152 -1.372845,5.1249 13.761293,-7.6113 -13.761293,-7.9499 z"
id="rect899"
inkscape:connector-curvature="0"
style="fill:#d3d3d3;fill-opacity:0.75;fill-rule:evenodd;stroke:#000000;stroke-width:0.77974033;stroke-linecap:round;stroke-linejoin:round" />
</g>
</g>
</svg>

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View file

@ -230,7 +230,7 @@ int AudioScope::addSilenceToScope(QByteArray* byteArray, int frameOffset, int si
int samplesToBufferEnd = _samplesPerScope - frameOffset;
if (silentSamples > samplesToBufferEnd) {
memset(destination + frameOffset, 0, samplesToBufferEnd * sizeof(int16_t));
memset(destination, 0, silentSamples - samplesToBufferEnd * sizeof(int16_t));
memset(destination, 0, (silentSamples - samplesToBufferEnd) * sizeof(int16_t));
} else {
memset(destination + frameOffset, 0, silentSamples * sizeof(int16_t));
}

View file

@ -23,8 +23,8 @@ public:
bool getZeroCrossing(uint32_t start, bool direction, float32_t epsilon, uint32_t& zero);
void linearFade(uint32_t start, uint32_t stop, bool slope);
void exponentialFade(uint32_t start, uint32_t stop, bool slope);
void linearFade(uint32_t start, uint32_t stop, bool increasing);
void exponentialFade(uint32_t start, uint32_t stop, bool increasing);
};
template< typename T >
@ -74,7 +74,7 @@ inline bool AudioEditBuffer<T>::getZeroCrossing(uint32_t start, bool direction,
}
template< typename T >
inline void AudioEditBuffer<T>::linearFade(uint32_t start, uint32_t stop, bool slope) {
inline void AudioEditBuffer<T>::linearFade(uint32_t start, uint32_t stop, bool increasing) {
if (start >= stop || start > this->_frameCount || stop > this->_frameCount ) {
return;
@ -84,7 +84,7 @@ inline void AudioEditBuffer<T>::linearFade(uint32_t start, uint32_t stop, bool s
float32_t delta;
float32_t gain;
if (slope) { // 0.0 to 1.0f in delta increments
if (increasing) { // 0.0 to 1.0f in delta increments
delta = 1.0f / (float32_t)count;
gain = 0.0f;
} else { // 1.0f to 0.0f in delta increments
@ -95,13 +95,13 @@ inline void AudioEditBuffer<T>::linearFade(uint32_t start, uint32_t stop, bool s
for (uint32_t i = start; i < stop; ++i) {
for (uint32_t j = 0; j < this->_channelCount; ++j) {
this->_frameBuffer[j][i] *= gain;
gain += delta;
}
gain += delta;
}
}
template< typename T >
inline void AudioEditBuffer<T>::exponentialFade(uint32_t start, uint32_t stop, bool slope) {
inline void AudioEditBuffer<T>::exponentialFade(uint32_t start, uint32_t stop, bool increasing) {
// TBD
}

View file

@ -310,20 +310,23 @@ int LimitedNodeList::updateNodeWithDataFromPacket(const SharedNodePointer& match
matchingNode->setLastHeardMicrostamp(usecTimestampNow());
if (!matchingNode->getLinkedData() && linkedDataCreateCallback) {
NodeData* linkedData = matchingNode->getLinkedData();
if (!linkedData && linkedDataCreateCallback) {
linkedDataCreateCallback(matchingNode.data());
}
QMutexLocker linkedDataLocker(&matchingNode->getLinkedData()->getMutex());
return matchingNode->getLinkedData()->parseData(packet);
if (linkedData) {
QMutexLocker linkedDataLocker(&linkedData->getMutex());
return linkedData->parseData(packet);
}
return 0;
}
int LimitedNodeList::findNodeAndUpdateWithDataFromPacket(const QByteArray& packet) {
SharedNodePointer matchingNode = sendingNodeForPacket(packet);
if (matchingNode) {
updateNodeWithDataFromPacket(matchingNode, packet);
return updateNodeWithDataFromPacket(matchingNode, packet);
}
// we weren't able to match the sender address to the address we have for this node, unlock and don't parse

View file

@ -347,7 +347,7 @@ void NodeList::handleICEConnectionToDomainServer() {
qDebug() << "Sending ping packets to establish connectivity with domain-server with ID"
<< uuidStringWithoutCurlyBraces(_domainHandler.getICEDomainID());
// send the ping packet to the local and public sockets for this nodfe
// send the ping packet to the local and public sockets for this node
QByteArray localPingPacket = constructPingPacket(PingType::Local, false, _domainHandler.getICEClientID());
writeUnverifiedDatagram(localPingPacket, _domainHandler.getICEPeer().getLocalSocket());