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spread out the start/stop of crowds, and allow control over how many are
listening
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1 changed files with 51 additions and 32 deletions
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@ -13,19 +13,26 @@
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//
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// See crowd-agent.js
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var version = 1;
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var version = 2;
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var label = "summon";
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function debug() {
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print.apply(null, [].concat.apply([label, version], [].map.call(arguments, JSON.stringify)));
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}
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var MINIMUM_AVATARS = 25; // We will summon agents to produce this many total. (Of course, there might not be enough agents.)
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var N_LISTENING = MINIMUM_AVATARS - 1;
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var AVATARS_CHATTERING_AT_ONCE = 4; // How many of the agents should we request to play SOUND_DATA at once.
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// If we add or remove things too quickly, we get problems (e.g., audio, fogbugz 2095).
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// For now, spread them out this timing apart.
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var SPREAD_TIME_MS = 500;
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var DENSITY = 0.3; // square meters per person. Some say 10 sq ft is arm's length (0.9m^2), 4.5 is crowd (0.4m^2), 2.5 is mosh pit (0.2m^2).
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var SOUND_DATA = {url: "http://howard-stearns.github.io/models/sounds/piano1.wav"};
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var AVATARS_CHATTERING_AT_ONCE = 4; // How many of the agents should we request to play SOUND at once.
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var SOUND_DATA = {url: "http://hifi-content.s3.amazonaws.com/howard/sounds/piano1.wav"};
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var NEXT_SOUND_SPREAD = 500; // millisecond range of how long to wait after one sound finishes, before playing the next
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var ANIMATION_DATA = {
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"url": "http://howard-stearns.github.io/models/resources/avatar/animations/idle.fbx",
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// "url": "http://howard-stearns.github.io/models/resources/avatar/animations/walk_fwd.fbx", // alternative example
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"url": "http://hifi-content.s3.amazonaws.com/howard/resources/avatar/animations/idle.fbx",
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// "url": "http://hifi-content.s3.amazonaws.com/howard/resources/avatar/animations/walk_fwd.fbx", // alternative example
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"startFrame": 0.0,
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"endFrame": 300.0,
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"timeScale": 1.0,
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@ -45,6 +52,8 @@ function nextAfter(array, id) { // Wrapping next element in array after id.
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var summonedAgents = [];
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var chattering = [];
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var nListening = 0;
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var accumulatedDelay = 0;
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var MESSAGE_CHANNEL = "io.highfidelity.summon-crowd";
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function messageSend(message) {
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Messages.sendMessage(MESSAGE_CHANNEL, JSON.stringify(message));
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@ -65,25 +74,33 @@ function messageHandler(channel, messageString, senderID) {
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}
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switch (message.key) {
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case "hello":
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// There can be avatars we've summoned that do not yet appear in the AvatarList.
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avatarIdentifiers = without(AvatarList.getAvatarIdentifiers(), summonedAgents);
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debug('present', avatarIdentifiers, summonedAgents);
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if ((summonedAgents.length + avatarIdentifiers.length) < MINIMUM_AVATARS ) {
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var chatter = chattering.length < AVATARS_CHATTERING_AT_ONCE;
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if (chatter) {
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chattering.push(senderID);
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Script.setTimeout(function () {
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// There can be avatars we've summoned that do not yet appear in the AvatarList.
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avatarIdentifiers = without(AvatarList.getAvatarIdentifiers(), summonedAgents);
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debug('present', avatarIdentifiers, summonedAgents);
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if ((summonedAgents.length + avatarIdentifiers.length) < MINIMUM_AVATARS ) {
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var chatter = chattering.length < AVATARS_CHATTERING_AT_ONCE;
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var listen = nListening < N_LISTENING;
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if (chatter) {
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chattering.push(senderID);
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}
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if (listen) {
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nListening++;
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}
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summonedAgents.push(senderID);
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messageSend({
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key: 'SUMMON',
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rcpt: senderID,
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position: Vec3.sum(MyAvatar.position, {x: coord(), y: 0, z: coord()}),
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orientation: Quat.fromPitchYawRollDegrees(0, Quat.safeEulerAngles(MyAvatar.orientation).y + (turnSpread * (Math.random() - 0.5)), 0),
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soundData: chatter && SOUND_DATA,
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listen: listen,
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skeletonModelURL: "http://hifi-content.s3.amazonaws.com/howard/resources/meshes/defaultAvatar_full.fst",
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animationData: ANIMATION_DATA
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});
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}
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summonedAgents.push(senderID);
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messageSend({
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key: 'SUMMON',
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rcpt: senderID,
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position: Vec3.sum(MyAvatar.position, {x: coord(), y: 0, z: coord()}),
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orientation: Quat.fromPitchYawRollDegrees(0, Quat.safeEulerAngles(MyAvatar.orientation).y + (turnSpread * (Math.random() - 0.5)), 0),
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soundData: chatter && SOUND_DATA,
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skeletonModelURL: "http://howard-stearns.github.io/models/resources/meshes/defaultAvatar_full.fst",
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animationData: ANIMATION_DATA
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});
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}
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}, accumulatedDelay);
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accumulatedDelay += SPREAD_TIME_MS; // assume we'll get all the hello respsponses more or less together.
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break;
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case "finishedSound": // Give someone else a chance.
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chattering = without(chattering, [senderID]);
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@ -99,20 +116,22 @@ function messageHandler(channel, messageString, senderID) {
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Window.alert("Someone else is summoning avatars.");
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break;
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default:
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print("crowd-agent received unrecognized message:", messageString);
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print("crowd summon.js received unrecognized message:", messageString);
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}
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}
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Messages.subscribe(MESSAGE_CHANNEL);
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Messages.messageReceived.connect(messageHandler);
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Script.scriptEnding.connect(function () {
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debug('stopping agents', summonedAgents);
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summonedAgents.forEach(function (id) { messageSend({key: 'STOP', rcpt: id}); });
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Messages.messageReceived.disconnect(messageHandler); // don't respond to any messages during shutdown
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accumulatedDelay = 0;
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summonedAgents.forEach(function (id) {
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messageSend({key: 'STOP', rcpt: id, delay: accumulatedDelay});
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accumulatedDelay += SPREAD_TIME_MS;
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});
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debug('agents stopped');
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Script.setTimeout(function () {
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Messages.messageReceived.disconnect(messageHandler);
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Messages.unsubscribe(MESSAGE_CHANNEL);
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debug('unsubscribed');
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}, 500);
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Messages.unsubscribe(MESSAGE_CHANNEL);
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debug('unsubscribed');
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});
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messageSend({key: 'HELO'}); // Ask agents to report in now.
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@ -123,6 +142,6 @@ Script.setTimeout(function () {
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http://cdn.highfidelity.com/davidkelly/production/scripts/tests/performance/crowd-agent.js\n\
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on your domain server.");
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} else if (total < MINIMUM_AVATARS) {
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Window.alert("Only " + summonedAgents.length + " of the expected " + (MINIMUM_AVATARS - total) + " agents reported in.");
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Window.alert("Only " + summonedAgents.length + " agents reported. Now missing " + (MINIMUM_AVATARS - total) + " avatars, total.");
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}
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}, 5000);
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}, MINIMUM_AVATARS * SPREAD_TIME_MS )
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