Update drag/drop distance to be based on cameraManager.enabled rather than camera mode

This commit is contained in:
Ryan Huffman 2015-02-05 10:18:34 -08:00
parent 2343da0a8a
commit 1e11e658a8

View file

@ -542,7 +542,7 @@ function mouseMoveEvent(event) {
placingEntityID = Entities.identifyEntity(placingEntityID);
}
var pickRay = Camera.computePickRay(event.x, event.y);
var distance = Camera.mode == "independent" ? cameraManager.zoomDistance : DEFAULT_ENTITY_DRAG_DROP_DISTANCE;
var distance = cameraManager.enabled ? cameraManager.zoomDistance : DEFAULT_ENTITY_DRAG_DROP_DISTANCE;
var offset = Vec3.multiply(distance, pickRay.direction);
var position = Vec3.sum(Camera.position, offset);
Entities.editEntity(placingEntityID, {