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Merge branch 'master' of https://github.com/highfidelity/hifi into commerce_sendMoney1

This commit is contained in:
Zach Fox 2018-01-17 11:56:00 -08:00
commit 1d747bc0e4
206 changed files with 1492 additions and 938 deletions
android/app
assignment-client
interface
libraries
animation
avatars-renderer
avatars/src
baking
display-plugins
entities-renderer
entities
fbx
graphics
model-networking
networking/src
physics
procedural
render-utils

View file

@ -11,7 +11,7 @@ link_hifi_libraries(
physics
audio audio-client
ui midi controllers pointers
model model-networking fbx animation
graphics model-networking fbx animation
entities entities-renderer
avatars avatars-renderer
ui-plugins input-plugins

View file

@ -11,7 +11,7 @@ setup_memory_debugger()
# link in the shared libraries
link_hifi_libraries(
audio avatars octree gpu model fbx entities
audio avatars octree gpu graphics fbx entities
networking animation recording shared script-engine embedded-webserver
controllers physics plugins midi image
)

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@ -116,8 +116,9 @@ public:
void setLastOtherAvatarEncodeTime(const QUuid& otherAvatar, const uint64_t& time);
QVector<JointData>& getLastOtherAvatarSentJoints(QUuid otherAvatar) {
_lastOtherAvatarSentJoints[otherAvatar].resize(_avatar->getJointCount());
return _lastOtherAvatarSentJoints[otherAvatar];
auto& lastOtherAvatarSentJoints = _lastOtherAvatarSentJoints[otherAvatar];
lastOtherAvatarSentJoints.resize(_avatar->getJointCount());
return lastOtherAvatarSentJoints;
}
void queuePacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer node);

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@ -201,7 +201,7 @@ endif()
# link required hifi libraries
link_hifi_libraries(
shared octree ktx gpu gl procedural model render
shared octree ktx gpu gl procedural graphics render
pointers
recording fbx networking model-networking entities avatars trackers
audio audio-client animation script-engine physics

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@ -50,7 +50,7 @@ Item {
id: avatarImage
visible: profileUrl !== "" && userName !== "";
// Size
height: isMyCard ? 70 : 42;
height: isMyCard ? 84 : 42;
width: visible ? height : 0;
anchors.top: parent.top;
anchors.topMargin: isMyCard ? 0 : 8;
@ -520,7 +520,7 @@ Item {
Slider {
id: gainSlider
// Size
width: thisNameCard.width;
width: isMyCard ? thisNameCard.width - 20 : thisNameCard.width;
height: 14
// Anchors
anchors.verticalCenter: nameCardVUMeter.verticalCenter;

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@ -28,7 +28,7 @@ Rectangle {
// Properties
property bool debug: false;
property int myCardWidth: width - upperRightInfoContainer.width;
property int myCardHeight: 80;
property int myCardHeight: 100;
property int rowHeight: 60;
property int actionButtonWidth: 55;
property int locationColumnWidth: 170;

View file

@ -22,7 +22,6 @@ Item {
anchors.fill: parent
id: d
objectName: "stack"
initialItem: topMenu
property var menuStack: []
property var topMenu: null;

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@ -157,7 +157,7 @@
#include "scripting/AssetMappingsScriptingInterface.h"
#include "scripting/ClipboardScriptingInterface.h"
#include "scripting/DesktopScriptingInterface.h"
#include "scripting/GlobalServicesScriptingInterface.h"
#include "scripting/AccountServicesScriptingInterface.h"
#include "scripting/HMDScriptingInterface.h"
#include "scripting/MenuScriptingInterface.h"
#include "scripting/SettingsScriptingInterface.h"
@ -2376,9 +2376,11 @@ void Application::initializeUi() {
surfaceContext->setContextProperty("SoundCache", DependencyManager::get<SoundCache>().data());
surfaceContext->setContextProperty("InputConfiguration", DependencyManager::get<InputConfiguration>().data());
surfaceContext->setContextProperty("Account", GlobalServicesScriptingInterface::getInstance());
surfaceContext->setContextProperty("Account", AccountServicesScriptingInterface::getInstance()); // DEPRECATED - TO BE REMOVED
surfaceContext->setContextProperty("GlobalServices", AccountServicesScriptingInterface::getInstance()); // DEPRECATED - TO BE REMOVED
surfaceContext->setContextProperty("AccountServices", AccountServicesScriptingInterface::getInstance());
surfaceContext->setContextProperty("DialogsManager", _dialogsManagerScriptingInterface);
surfaceContext->setContextProperty("GlobalServices", GlobalServicesScriptingInterface::getInstance());
surfaceContext->setContextProperty("FaceTracker", DependencyManager::get<DdeFaceTracker>().data());
surfaceContext->setContextProperty("AvatarManager", DependencyManager::get<AvatarManager>().data());
surfaceContext->setContextProperty("UndoStack", &_undoStackScriptingInterface);
@ -5465,7 +5467,7 @@ void Application::clearDomainOctreeDetails() {
auto skyStage = DependencyManager::get<SceneScriptingInterface>()->getSkyStage();
skyStage->setBackgroundMode(model::SunSkyStage::SKY_DEFAULT);
skyStage->setBackgroundMode(graphics::SunSkyStage::SKY_DEFAULT);
DependencyManager::get<AnimationCache>()->clearUnusedResources();
DependencyManager::get<ModelCache>()->clearUnusedResources();
@ -5775,10 +5777,11 @@ void Application::registerScriptEngineWithApplicationServices(ScriptEnginePointe
scriptEngine->registerGlobalObject("ModelCache", DependencyManager::get<ModelCache>().data());
scriptEngine->registerGlobalObject("SoundCache", DependencyManager::get<SoundCache>().data());
scriptEngine->registerGlobalObject("Account", GlobalServicesScriptingInterface::getInstance());
scriptEngine->registerGlobalObject("DialogsManager", _dialogsManagerScriptingInterface);
scriptEngine->registerGlobalObject("GlobalServices", GlobalServicesScriptingInterface::getInstance());
scriptEngine->registerGlobalObject("Account", AccountServicesScriptingInterface::getInstance()); // DEPRECATED - TO BE REMOVED
scriptEngine->registerGlobalObject("GlobalServices", AccountServicesScriptingInterface::getInstance()); // DEPRECATED - TO BE REMOVED
scriptEngine->registerGlobalObject("AccountServices", AccountServicesScriptingInterface::getInstance());
qScriptRegisterMetaType(scriptEngine.data(), DownloadInfoResultToScriptValue, DownloadInfoResultFromScriptValue);
scriptEngine->registerGlobalObject("FaceTracker", DependencyManager::get<DdeFaceTracker>().data());
@ -6178,7 +6181,7 @@ void Application::showAssetServerWidget(QString filePath) {
if (!hmd->getShouldShowTablet() && !isHMDMode()) {
DependencyManager::get<OffscreenUi>()->show(url, "AssetServer", startUpload);
} else {
static const QUrl url("hifi/dialogs/TabletAssetServer.qml");
static const QUrl url("../dialogs/TabletAssetServer.qml");
tablet->pushOntoStack(url);
}
}
@ -7398,11 +7401,13 @@ void Application::updateThreadPoolCount() const {
}
void Application::updateSystemTabletMode() {
qApp->setProperty(hifi::properties::HMD, isHMDMode());
if (isHMDMode()) {
DependencyManager::get<TabletScriptingInterface>()->setToolbarMode(getHmdTabletBecomesToolbarSetting());
} else {
DependencyManager::get<TabletScriptingInterface>()->setToolbarMode(getDesktopTabletBecomesToolbarSetting());
if (_settingsLoaded) {
qApp->setProperty(hifi::properties::HMD, isHMDMode());
if (isHMDMode()) {
DependencyManager::get<TabletScriptingInterface>()->setToolbarMode(getHmdTabletBecomesToolbarSetting());
} else {
DependencyManager::get<TabletScriptingInterface>()->setToolbarMode(getDesktopTabletBecomesToolbarSetting());
}
}
}

View file

@ -71,7 +71,7 @@
#include "UndoStackScriptingInterface.h"
#include <procedural/ProceduralSkybox.h>
#include <model/Skybox.h>
#include <graphics/Skybox.h>
#include <ModelScriptingInterface.h>
#include "FrameTimingsScriptingInterface.h"
@ -270,7 +270,7 @@ public:
void takeSecondaryCameraSnapshot();
void shareSnapshot(const QString& filename, const QUrl& href = QUrl(""));
model::SkyboxPointer getDefaultSkybox() const { return _defaultSkybox; }
graphics::SkyboxPointer getDefaultSkybox() const { return _defaultSkybox; }
gpu::TexturePointer getDefaultSkyboxTexture() const { return _defaultSkyboxTexture; }
gpu::TexturePointer getDefaultSkyboxAmbientTexture() const { return _defaultSkyboxAmbientTexture; }
@ -667,7 +667,7 @@ private:
ConnectionMonitor _connectionMonitor;
model::SkyboxPointer _defaultSkybox { new ProceduralSkybox() } ;
graphics::SkyboxPointer _defaultSkybox { new ProceduralSkybox() } ;
gpu::TexturePointer _defaultSkyboxTexture;
gpu::TexturePointer _defaultSkyboxAmbientTexture;

View file

@ -537,6 +537,7 @@ void MyAvatar::simulate(float deltaTime) {
// we've achived our final adjusted position and rotation for the avatar
// and all of its joints, now update our attachements.
Avatar::simulateAttachments(deltaTime);
relayJointDataToChildren();
if (!_skeletonModel->hasSkeleton()) {
// All the simulation that can be done has been done

View file

@ -1,36 +0,0 @@
//
// AccountScriptingInterface.cpp
// interface/src/scripting
//
// Created by Stojce Slavkovski on 6/07/14.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "AccountManager.h"
#include "AccountScriptingInterface.h"
#include "GlobalServicesScriptingInterface.h"
AccountScriptingInterface* AccountScriptingInterface::getInstance() {
static AccountScriptingInterface sharedInstance;
return &sharedInstance;
}
bool AccountScriptingInterface::isLoggedIn() {
return GlobalServicesScriptingInterface::getInstance()->isLoggedIn();
}
void AccountScriptingInterface::logOut() {
GlobalServicesScriptingInterface::getInstance()->logOut();
}
bool AccountScriptingInterface::loggedIn() const {
return GlobalServicesScriptingInterface::getInstance()->loggedIn();
}
QString AccountScriptingInterface::getUsername() {
return GlobalServicesScriptingInterface::getInstance()->getUsername();
}

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@ -1,60 +0,0 @@
//
// AccountScriptingInterface.h
// interface/src/scripting
//
// Created by Stojce Slavkovski on 6/07/14.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_AccountScriptingInterface_h
#define hifi_AccountScriptingInterface_h
#include <QObject>
class AccountScriptingInterface : public QObject {
Q_OBJECT
/**jsdoc
* @namespace Account
* @property username {String} username if user is logged in, otherwise it returns "Unknown user"
*/
Q_PROPERTY(QString username READ getUsername)
Q_PROPERTY(bool loggedIn READ loggedIn)
signals:
/**jsdoc
* Triggered when username has changed.
* @function Account.usernameChanged
* @return {Signal}
*/
void usernameChanged();
void loggedInChanged(bool loggedIn);
public slots:
static AccountScriptingInterface* getInstance();
/**jsdoc
* Returns the username for the currently logged in High Fidelity metaverse account.
* @function Account.getUsername
* @return {string} username if user is logged in, otherwise it returns "Unknown user"
*/
QString getUsername();
/**jsdoc
* Determine if the user is logged into the High Fidleity metaverse.
* @function Account.isLoggedIn
* @return {bool} true when user is logged into the High Fidelity metaverse.
*/
bool isLoggedIn();
void logOut();
public:
AccountScriptingInterface(QObject* parent = nullptr) {}
bool loggedIn() const;
};
#endif // hifi_AccountScriptingInterface_h

View file

@ -1,5 +1,5 @@
//
// GlobalServicesScriptingInterface.cpp
// AccountServicesScriptingInterface.cpp
// interface/src/scripting
//
// Created by Thijs Wenker on 9/10/14.
@ -14,41 +14,41 @@
#include "DiscoverabilityManager.h"
#include "ResourceCache.h"
#include "GlobalServicesScriptingInterface.h"
#include "AccountServicesScriptingInterface.h"
GlobalServicesScriptingInterface::GlobalServicesScriptingInterface() {
AccountServicesScriptingInterface::AccountServicesScriptingInterface() {
auto accountManager = DependencyManager::get<AccountManager>();
connect(accountManager.data(), &AccountManager::usernameChanged, this, &GlobalServicesScriptingInterface::onUsernameChanged);
connect(accountManager.data(), &AccountManager::logoutComplete, this, &GlobalServicesScriptingInterface::loggedOut);
connect(accountManager.data(), &AccountManager::loginComplete, this, &GlobalServicesScriptingInterface::connected);
connect(accountManager.data(), &AccountManager::usernameChanged, this, &AccountServicesScriptingInterface::onUsernameChanged);
connect(accountManager.data(), &AccountManager::logoutComplete, this, &AccountServicesScriptingInterface::loggedOut);
connect(accountManager.data(), &AccountManager::loginComplete, this, &AccountServicesScriptingInterface::connected);
_downloading = false;
QTimer* checkDownloadTimer = new QTimer(this);
connect(checkDownloadTimer, &QTimer::timeout, this, &GlobalServicesScriptingInterface::checkDownloadInfo);
connect(checkDownloadTimer, &QTimer::timeout, this, &AccountServicesScriptingInterface::checkDownloadInfo);
const int CHECK_DOWNLOAD_INTERVAL = MSECS_PER_SECOND / 2;
checkDownloadTimer->start(CHECK_DOWNLOAD_INTERVAL);
auto discoverabilityManager = DependencyManager::get<DiscoverabilityManager>();
connect(discoverabilityManager.data(), &DiscoverabilityManager::discoverabilityModeChanged,
this, &GlobalServicesScriptingInterface::discoverabilityModeChanged);
this, &AccountServicesScriptingInterface::discoverabilityModeChanged);
_loggedIn = isLoggedIn();
emit loggedInChanged(_loggedIn);
}
GlobalServicesScriptingInterface::~GlobalServicesScriptingInterface() {
AccountServicesScriptingInterface::~AccountServicesScriptingInterface() {
auto accountManager = DependencyManager::get<AccountManager>();
disconnect(accountManager.data(), &AccountManager::usernameChanged, this, &GlobalServicesScriptingInterface::onUsernameChanged);
disconnect(accountManager.data(), &AccountManager::logoutComplete, this, &GlobalServicesScriptingInterface::loggedOut);
disconnect(accountManager.data(), &AccountManager::loginComplete, this, &GlobalServicesScriptingInterface::connected);
disconnect(accountManager.data(), &AccountManager::usernameChanged, this, &AccountServicesScriptingInterface::onUsernameChanged);
disconnect(accountManager.data(), &AccountManager::logoutComplete, this, &AccountServicesScriptingInterface::loggedOut);
disconnect(accountManager.data(), &AccountManager::loginComplete, this, &AccountServicesScriptingInterface::connected);
}
GlobalServicesScriptingInterface* GlobalServicesScriptingInterface::getInstance() {
static GlobalServicesScriptingInterface sharedInstance;
AccountServicesScriptingInterface* AccountServicesScriptingInterface::getInstance() {
static AccountServicesScriptingInterface sharedInstance;
return &sharedInstance;
}
const QString GlobalServicesScriptingInterface::getUsername() const {
const QString AccountServicesScriptingInterface::getUsername() const {
auto accountManager = DependencyManager::get<AccountManager>();
if (accountManager->isLoggedIn()) {
return accountManager->getAccountInfo().getUsername();
@ -57,31 +57,31 @@ const QString GlobalServicesScriptingInterface::getUsername() const {
}
}
bool GlobalServicesScriptingInterface::isLoggedIn() {
bool AccountServicesScriptingInterface::isLoggedIn() {
auto accountManager = DependencyManager::get<AccountManager>();
return accountManager->isLoggedIn();
}
bool GlobalServicesScriptingInterface::checkAndSignalForAccessToken() {
bool AccountServicesScriptingInterface::checkAndSignalForAccessToken() {
auto accountManager = DependencyManager::get<AccountManager>();
return accountManager->checkAndSignalForAccessToken();
}
void GlobalServicesScriptingInterface::logOut() {
void AccountServicesScriptingInterface::logOut() {
auto accountManager = DependencyManager::get<AccountManager>();
return accountManager->logout();
}
void GlobalServicesScriptingInterface::loggedOut() {
emit GlobalServicesScriptingInterface::disconnected(QString("logout"));
void AccountServicesScriptingInterface::loggedOut() {
emit AccountServicesScriptingInterface::disconnected(QString("logout"));
}
QString GlobalServicesScriptingInterface::getFindableBy() const {
QString AccountServicesScriptingInterface::getFindableBy() const {
auto discoverabilityManager = DependencyManager::get<DiscoverabilityManager>();
return DiscoverabilityManager::findableByString(discoverabilityManager->getDiscoverabilityMode());
}
void GlobalServicesScriptingInterface::setFindableBy(const QString& discoverabilityMode) {
void AccountServicesScriptingInterface::setFindableBy(const QString& discoverabilityMode) {
auto discoverabilityManager = DependencyManager::get<DiscoverabilityManager>();
if (discoverabilityMode.toLower() == "none") {
discoverabilityManager->setDiscoverabilityMode(Discoverability::None);
@ -96,11 +96,11 @@ void GlobalServicesScriptingInterface::setFindableBy(const QString& discoverabil
}
}
void GlobalServicesScriptingInterface::discoverabilityModeChanged(Discoverability::Mode discoverabilityMode) {
void AccountServicesScriptingInterface::discoverabilityModeChanged(Discoverability::Mode discoverabilityMode) {
emit findableByChanged(DiscoverabilityManager::findableByString(discoverabilityMode));
}
void GlobalServicesScriptingInterface::onUsernameChanged(const QString& username) {
void AccountServicesScriptingInterface::onUsernameChanged(const QString& username) {
_loggedIn = (username != QString());
emit myUsernameChanged(username);
emit loggedInChanged(_loggedIn);
@ -135,7 +135,7 @@ void DownloadInfoResultFromScriptValue(const QScriptValue& object, DownloadInfoR
result.pending = object.property("pending").toVariant().toFloat();
}
DownloadInfoResult GlobalServicesScriptingInterface::getDownloadInfo() {
DownloadInfoResult AccountServicesScriptingInterface::getDownloadInfo() {
DownloadInfoResult result;
foreach(const auto& resource, ResourceCache::getLoadingRequests()) {
result.downloading.append(resource->getProgress() * 100.0f);
@ -144,7 +144,7 @@ DownloadInfoResult GlobalServicesScriptingInterface::getDownloadInfo() {
return result;
}
void GlobalServicesScriptingInterface::checkDownloadInfo() {
void AccountServicesScriptingInterface::checkDownloadInfo() {
DownloadInfoResult downloadInfo = getDownloadInfo();
bool downloading = downloadInfo.downloading.count() > 0 || downloadInfo.pending > 0;
@ -155,7 +155,7 @@ void GlobalServicesScriptingInterface::checkDownloadInfo() {
}
}
void GlobalServicesScriptingInterface::updateDownloadInfo() {
void AccountServicesScriptingInterface::updateDownloadInfo() {
emit downloadInfoChanged(getDownloadInfo());
}

View file

@ -1,5 +1,5 @@
//
// GlobalServicesScriptingInterface.h
// AccountServicesScriptingInterface.h
// interface/src/scripting
//
// Created by Thijs Wenker on 9/10/14.
@ -9,8 +9,8 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_GlobalServicesScriptingInterface_h
#define hifi_GlobalServicesScriptingInterface_h
#ifndef hifi_AccountServicesScriptingInterface_h
#define hifi_AccountServicesScriptingInterface_h
#include <QObject>
#include <QScriptContext>
@ -32,7 +32,7 @@ Q_DECLARE_METATYPE(DownloadInfoResult)
QScriptValue DownloadInfoResultToScriptValue(QScriptEngine* engine, const DownloadInfoResult& result);
void DownloadInfoResultFromScriptValue(const QScriptValue& object, DownloadInfoResult& result);
class GlobalServicesScriptingInterface : public QObject {
class AccountServicesScriptingInterface : public QObject {
Q_OBJECT
Q_PROPERTY(QString username READ getUsername NOTIFY myUsernameChanged)
@ -41,7 +41,7 @@ class GlobalServicesScriptingInterface : public QObject {
Q_PROPERTY(QUrl metaverseServerURL READ getMetaverseServerURL)
public:
static GlobalServicesScriptingInterface* getInstance();
static AccountServicesScriptingInterface* getInstance();
const QString getUsername() const;
bool loggedIn() const { return _loggedIn; }
@ -74,11 +74,11 @@ signals:
void loggedInChanged(bool loggedIn);
private:
GlobalServicesScriptingInterface();
~GlobalServicesScriptingInterface();
AccountServicesScriptingInterface();
~AccountServicesScriptingInterface();
bool _downloading;
bool _loggedIn{ false };
};
#endif // hifi_GlobalServicesScriptingInterface_h
#endif // hifi_AccountServicesScriptingInterface_h

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@ -42,7 +42,7 @@ void CustomPromptResultFromScriptValue(const QScriptValue& object, CustomPromptR
* @property {number} innerWidth - The width of the drawable area of the Interface window (i.e., without borders or other
* chrome), in pixels. <em>Read-only.</em>
* @property {number} innerHeight - The height of the drawable area of the Interface window (i.e., without borders or other
* chrome) plus the height of the menu bar, in pixels. <em>Read-only.</em>
* chrome), in pixels. <em>Read-only.</em>
* @property {object} location - Provides facilities for working with your current metaverse location. See {@link location}.
* @property {number} x - The x coordinate of the top left corner of the Interface window on the display. <em>Read-only.</em>
* @property {number} y - The y coordinate of the top left corner of the Interface window on the display. <em>Read-only.</em>
@ -301,7 +301,7 @@ public slots:
/**jsdoc
* Get Interface's build number.
* @function Window.checkVersion
* @returns {string} - Interface's build number.
* @returns {string} Interface's build number.
*/
QString checkVersion();
@ -327,7 +327,7 @@ public slots:
* full resolution is used (window dimensions in desktop mode; HMD display dimensions in HMD mode), otherwise one of the
* dimensions is adjusted in order to match the aspect ratio.
* @example <caption>Using the snapshot function and signals.</caption>
* function onStillSnapshottaken(path, notify) {
* function onStillSnapshotTaken(path, notify) {
* print("Still snapshot taken: " + path);
* print("Notify: " + notify);
* }
@ -340,7 +340,7 @@ public slots:
* print("Animated snapshot taken: " + animatedPath);
* }
*
* Window.stillSnapshotTaken.connect(onStillSnapshottaken);
* Window.stillSnapshotTaken.connect(onStillSnapshotTaken);
* Window.processingGifStarted.connect(onProcessingGifStarted);
* Window.processingGifCompleted.connect(onProcessingGifCompleted);
*
@ -555,7 +555,7 @@ signals:
/**jsdoc
* Triggered when a still snapshot has been taken by calling {@link Window.takeSnapshot|takeSnapshot} with
* <code>includeAnimated = false</code>.
* <code>includeAnimated = false</code> or {@link Window.takeSecondaryCameraSnapshot|takeSecondaryCameraSnapshot}.
* @function Window.stillSnapshotTaken
* @param {string} pathStillSnapshot - The path and name of the snapshot image file.
* @param {boolean} notify - The value of the <code>notify</code> parameter that {@link Window.takeSnapshot|takeSnapshot}

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@ -50,7 +50,7 @@
#include "ui/DomainConnectionModel.h"
#include "ui/AvatarInputs.h"
#include "avatar/AvatarManager.h"
#include "scripting/GlobalServicesScriptingInterface.h"
#include "scripting/AccountServicesScriptingInterface.h"
#include <plugins/InputConfiguration.h>
#include "ui/Snapshot.h"
#include "SoundCache.h"
@ -192,7 +192,10 @@ void Web3DOverlay::setupQmlSurface() {
_webSurface->getSurfaceContext()->setContextProperty("offscreenFlags", flags);
_webSurface->getSurfaceContext()->setContextProperty("AddressManager", DependencyManager::get<AddressManager>().data());
_webSurface->getSurfaceContext()->setContextProperty("Account", GlobalServicesScriptingInterface::getInstance());
_webSurface->getSurfaceContext()->setContextProperty("Account", AccountServicesScriptingInterface::getInstance()); // DEPRECATED - TO BE REMOVED
_webSurface->getSurfaceContext()->setContextProperty("GlobalServices", AccountServicesScriptingInterface::getInstance()); // DEPRECATED - TO BE REMOVED
_webSurface->getSurfaceContext()->setContextProperty("AccountServices", AccountServicesScriptingInterface::getInstance());
// in Qt 5.10.0 there is already an "Audio" object in the QML context
// though I failed to find it (from QtMultimedia??). So.. let it be "AudioScriptingInterface"
@ -208,7 +211,6 @@ void Web3DOverlay::setupQmlSurface() {
_webSurface->getSurfaceContext()->setContextProperty("OctreeStats", DependencyManager::get<OctreeStatsProvider>().data());
_webSurface->getSurfaceContext()->setContextProperty("DCModel", DependencyManager::get<DomainConnectionModel>().data());
_webSurface->getSurfaceContext()->setContextProperty("AvatarInputs", AvatarInputs::getInstance());
_webSurface->getSurfaceContext()->setContextProperty("GlobalServices", GlobalServicesScriptingInterface::getInstance());
_webSurface->getSurfaceContext()->setContextProperty("AvatarList", DependencyManager::get<AvatarManager>().data());
_webSurface->getSurfaceContext()->setContextProperty("DialogsManager", DialogsManagerScriptingInterface::getInstance());
_webSurface->getSurfaceContext()->setContextProperty("InputConfiguration", DependencyManager::get<InputConfiguration>().data());

View file

@ -1,6 +1,6 @@
set(TARGET_NAME animation)
setup_hifi_library(Network Script)
link_hifi_libraries(shared model fbx)
link_hifi_libraries(shared graphics fbx)
include_hifi_library_headers(networking)
include_hifi_library_headers(gpu)

View file

@ -1,7 +1,7 @@
set(TARGET_NAME avatars-renderer)
AUTOSCRIBE_SHADER_LIB(gpu model render render-utils)
AUTOSCRIBE_SHADER_LIB(gpu graphics render render-utils)
setup_hifi_library(Widgets Network Script)
link_hifi_libraries(shared gpu model animation model-networking script-engine render render-utils image trackers entities-renderer)
link_hifi_libraries(shared gpu graphics animation model-networking script-engine render render-utils image trackers entities-renderer)
include_hifi_library_headers(avatars)
include_hifi_library_headers(networking)
include_hifi_library_headers(fbx)

View file

@ -32,6 +32,8 @@
#include <shared/Camera.h>
#include <SoftAttachmentModel.h>
#include <render/TransitionStage.h>
#include "ModelEntityItem.h"
#include "RenderableModelEntityItem.h"
#include "Logging.h"
@ -347,6 +349,65 @@ void Avatar::updateAvatarEntities() {
setAvatarEntityDataChanged(false);
}
void Avatar::relayJointDataToChildren() {
forEachChild([&](SpatiallyNestablePointer child) {
if (child->getNestableType() == NestableType::Entity) {
auto modelEntity = std::dynamic_pointer_cast<RenderableModelEntityItem>(child);
if (modelEntity) {
if (modelEntity->getRelayParentJoints()) {
if (!modelEntity->getJointMapCompleted() || _reconstructSoftEntitiesJointMap) {
QStringList modelJointNames = modelEntity->getJointNames();
int numJoints = modelJointNames.count();
std::vector<int> map;
map.reserve(numJoints);
for (int jointIndex = 0; jointIndex < numJoints; jointIndex++) {
QString jointName = modelJointNames.at(jointIndex);
int avatarJointIndex = getJointIndex(jointName);
glm::quat jointRotation;
glm::vec3 jointTranslation;
if (avatarJointIndex < 0) {
jointRotation = modelEntity->getAbsoluteJointRotationInObjectFrame(jointIndex);
jointTranslation = modelEntity->getAbsoluteJointTranslationInObjectFrame(jointIndex);
map.push_back(-1);
} else {
int jointIndex = getJointIndex(jointName);
jointRotation = getJointRotation(jointIndex);
jointTranslation = getJointTranslation(jointIndex);
map.push_back(avatarJointIndex);
}
modelEntity->setLocalJointRotation(jointIndex, jointRotation);
modelEntity->setLocalJointTranslation(jointIndex, jointTranslation);
}
modelEntity->setJointMap(map);
} else {
QStringList modelJointNames = modelEntity->getJointNames();
int numJoints = modelJointNames.count();
for (int jointIndex = 0; jointIndex < numJoints; jointIndex++) {
int avatarJointIndex = modelEntity->avatarJointIndex(jointIndex);
glm::quat jointRotation;
glm::vec3 jointTranslation;
if (avatarJointIndex >=0) {
jointRotation = getJointRotation(avatarJointIndex);
jointTranslation = getJointTranslation(avatarJointIndex);
} else {
jointRotation = modelEntity->getAbsoluteJointRotationInObjectFrame(jointIndex);
jointTranslation = modelEntity->getAbsoluteJointTranslationInObjectFrame(jointIndex);
}
modelEntity->setLocalJointRotation(jointIndex, jointRotation);
modelEntity->setLocalJointTranslation(jointIndex, jointTranslation);
}
}
Transform avatarTransform = _skeletonModel->getTransform();
avatarTransform.setScale(_skeletonModel->getScale());
modelEntity->setOverrideTransform(avatarTransform, _skeletonModel->getOffset());
modelEntity->simulateRelayedJoints();
}
}
}
});
_reconstructSoftEntitiesJointMap = false;
}
void Avatar::simulate(float deltaTime, bool inView) {
PROFILE_RANGE(simulation, "simulate");
@ -379,6 +440,7 @@ void Avatar::simulate(float deltaTime, bool inView) {
}
head->setScale(getModelScale());
head->simulate(deltaTime);
relayJointDataToChildren();
} else {
// a non-full update is still required so that the position, rotation, scale and bounds of the skeletonModel are updated.
_skeletonModel->simulate(deltaTime, false);
@ -1197,6 +1259,7 @@ void Avatar::setModelURLFinished(bool success) {
invalidateJointIndicesCache();
_isAnimatingScale = true;
_reconstructSoftEntitiesJointMap = true;
if (!success && _skeletonModelURL != AvatarData::defaultFullAvatarModelUrl()) {
const int MAX_SKELETON_DOWNLOAD_ATTEMPTS = 4; // NOTE: we don't want to be as generous as ResourceCache is, we only want 4 attempts

View file

@ -330,6 +330,7 @@ protected:
// protected methods...
bool isLookingAtMe(AvatarSharedPointer avatar) const;
void relayJointDataToChildren();
void fade(render::Transaction& transaction, render::Transition::Type type);
@ -382,6 +383,7 @@ protected:
bool _isAnimatingScale { false };
bool _mustFadeIn { false };
bool _isFading { false };
bool _reconstructSoftEntitiesJointMap { false };
float _modelScale { 1.0f };
static int _jointConesID;

View file

@ -530,9 +530,13 @@ QByteArray AvatarData::toByteArray(AvatarDataDetail dataDetail, quint64 lastSent
destinationBuffer += numValidityBytes; // Move pointer past the validity bytes
// sentJointDataOut and lastSentJointData might be the same vector
// build sentJointDataOut locally and then swap it at the end.
QVector<JointData> localSentJointDataOut;
if (sentJointDataOut) {
sentJointDataOut->resize(_jointData.size()); // Make sure the destination is resized before using it
localSentJointDataOut.resize(numJoints); // Make sure the destination is resized before using it
}
float minRotationDOT = !distanceAdjust ? AVATAR_MIN_ROTATION_DOT : getDistanceBasedMinRotationDOT(viewerPosition);
for (int i = 0; i < _jointData.size(); i++) {
@ -552,8 +556,7 @@ QByteArray AvatarData::toByteArray(AvatarDataDetail dataDetail, quint64 lastSent
destinationBuffer += packOrientationQuatToSixBytes(destinationBuffer, data.rotation);
if (sentJointDataOut) {
auto jointDataOut = *sentJointDataOut;
jointDataOut[i].rotation = data.rotation;
localSentJointDataOut[i].rotation = data.rotation;
}
}
@ -602,8 +605,7 @@ QByteArray AvatarData::toByteArray(AvatarDataDetail dataDetail, quint64 lastSent
packFloatVec3ToSignedTwoByteFixed(destinationBuffer, data.translation, TRANSLATION_COMPRESSION_RADIX);
if (sentJointDataOut) {
auto jointDataOut = *sentJointDataOut;
jointDataOut[i].translation = data.translation;
localSentJointDataOut[i].translation = data.translation;
}
}
@ -646,6 +648,11 @@ QByteArray AvatarData::toByteArray(AvatarDataDetail dataDetail, quint64 lastSent
if (outboundDataRateOut) {
outboundDataRateOut->jointDataRate.increment(numBytes);
}
if (sentJointDataOut) {
// Push new sent joint data to sentJointDataOut
sentJointDataOut->swap(localSentJointDataOut);
}
}
int avatarDataSize = destinationBuffer - startPosition;

View file

@ -1,7 +1,7 @@
set(TARGET_NAME baking)
setup_hifi_library(Concurrent)
link_hifi_libraries(shared model networking ktx image fbx)
link_hifi_libraries(shared graphics networking ktx image fbx)
include_hifi_library_headers(gpu)
add_dependency_external_projects(draco)

View file

@ -5,7 +5,7 @@ link_hifi_libraries(shared plugins ui-plugins gl ui render-utils ${PLATFORM_GL_B
include_hifi_library_headers(gpu)
include_hifi_library_headers(model-networking)
include_hifi_library_headers(networking)
include_hifi_library_headers(model)
include_hifi_library_headers(graphics)
include_hifi_library_headers(fbx)
include_hifi_library_headers(image)
include_hifi_library_headers(ktx)

View file

@ -1,7 +1,7 @@
set(TARGET_NAME entities-renderer)
AUTOSCRIBE_SHADER_LIB(gpu model procedural render render-utils)
AUTOSCRIBE_SHADER_LIB(gpu graphics procedural render render-utils)
setup_hifi_library(Widgets Network Script)
link_hifi_libraries(shared gpu procedural model model-networking script-engine render render-utils image ui pointers)
link_hifi_libraries(shared gpu procedural graphics model-networking script-engine render render-utils image ui pointers)
include_hifi_library_headers(networking)
include_hifi_library_headers(gl)
include_hifi_library_headers(ktx)

View file

@ -52,9 +52,9 @@ void LightEntityRenderer::doRenderUpdateAsynchronousTyped(const TypedEntityPoint
float exponent = entity->getExponent();
float cutoff = glm::radians(entity->getCutoff());
if (!entity->getIsSpotlight()) {
light->setType(model::Light::POINT);
light->setType(graphics::Light::POINT);
} else {
light->setType(model::Light::SPOT);
light->setType(graphics::Light::SPOT);
light->setSpotAngle(cutoff);
light->setSpotExponent(exponent);

View file

@ -558,10 +558,10 @@ void RenderableModelEntityItem::computeShapeInfo(ShapeInfo& shapeInfo) {
if (type == SHAPE_TYPE_STATIC_MESH) {
// copy into triangleIndices
triangleIndices.reserve((int32_t)((gpu::Size)(triangleIndices.size()) + indices.getNumElements()));
gpu::BufferView::Iterator<const model::Mesh::Part> partItr = parts.cbegin<const model::Mesh::Part>();
while (partItr != parts.cend<const model::Mesh::Part>()) {
gpu::BufferView::Iterator<const graphics::Mesh::Part> partItr = parts.cbegin<const graphics::Mesh::Part>();
while (partItr != parts.cend<const graphics::Mesh::Part>()) {
auto numIndices = partItr->_numIndices;
if (partItr->_topology == model::Mesh::TRIANGLES) {
if (partItr->_topology == graphics::Mesh::TRIANGLES) {
// TODO: assert rather than workaround after we start sanitizing FBXMesh higher up
//assert(numIndices % TRIANGLE_STRIDE == 0);
numIndices -= numIndices % TRIANGLE_STRIDE; // WORKAROUND lack of sanity checking in FBXReader
@ -572,7 +572,7 @@ void RenderableModelEntityItem::computeShapeInfo(ShapeInfo& shapeInfo) {
triangleIndices.push_back(*indexItr + meshIndexOffset);
++indexItr;
}
} else if (partItr->_topology == model::Mesh::TRIANGLE_STRIP) {
} else if (partItr->_topology == graphics::Mesh::TRIANGLE_STRIP) {
// TODO: resurrect assert after we start sanitizing FBXMesh higher up
//assert(numIndices > 2);
@ -593,7 +593,7 @@ void RenderableModelEntityItem::computeShapeInfo(ShapeInfo& shapeInfo) {
// the rest use previous and next index
uint32_t triangleCount = 1;
while (indexItr != indexEnd) {
if ((*indexItr) != model::Mesh::PRIMITIVE_RESTART_INDEX) {
if ((*indexItr) != graphics::Mesh::PRIMITIVE_RESTART_INDEX) {
if (triangleCount % 2 == 0) {
// even triangles use first two indices in order
triangleIndices.push_back(*(indexItr - 2) + meshIndexOffset);
@ -613,12 +613,12 @@ void RenderableModelEntityItem::computeShapeInfo(ShapeInfo& shapeInfo) {
}
} else if (type == SHAPE_TYPE_SIMPLE_COMPOUND) {
// for each mesh copy unique part indices, separated by special bogus (flag) index values
gpu::BufferView::Iterator<const model::Mesh::Part> partItr = parts.cbegin<const model::Mesh::Part>();
while (partItr != parts.cend<const model::Mesh::Part>()) {
gpu::BufferView::Iterator<const graphics::Mesh::Part> partItr = parts.cbegin<const graphics::Mesh::Part>();
while (partItr != parts.cend<const graphics::Mesh::Part>()) {
// collect unique list of indices for this part
std::set<int32_t> uniqueIndices;
auto numIndices = partItr->_numIndices;
if (partItr->_topology == model::Mesh::TRIANGLES) {
if (partItr->_topology == graphics::Mesh::TRIANGLES) {
// TODO: assert rather than workaround after we start sanitizing FBXMesh higher up
//assert(numIndices% TRIANGLE_STRIDE == 0);
numIndices -= numIndices % TRIANGLE_STRIDE; // WORKAROUND lack of sanity checking in FBXReader
@ -629,7 +629,7 @@ void RenderableModelEntityItem::computeShapeInfo(ShapeInfo& shapeInfo) {
uniqueIndices.insert(*indexItr);
++indexItr;
}
} else if (partItr->_topology == model::Mesh::TRIANGLE_STRIP) {
} else if (partItr->_topology == graphics::Mesh::TRIANGLE_STRIP) {
// TODO: resurrect assert after we start sanitizing FBXMesh higher up
//assert(numIndices > TRIANGLE_STRIDE - 1);
@ -644,7 +644,7 @@ void RenderableModelEntityItem::computeShapeInfo(ShapeInfo& shapeInfo) {
// the rest use previous and next index
uint32_t triangleCount = 1;
while (indexItr != indexEnd) {
if ((*indexItr) != model::Mesh::PRIMITIVE_RESTART_INDEX) {
if ((*indexItr) != graphics::Mesh::PRIMITIVE_RESTART_INDEX) {
if (triangleCount % 2 == 0) {
// EVEN triangles use first two indices in order
uniqueIndices.insert(*(indexItr - 2));
@ -708,6 +708,26 @@ void RenderableModelEntityItem::setCollisionShape(const btCollisionShape* shape)
}
}
void RenderableModelEntityItem::setJointMap(std::vector<int> jointMap) {
if (jointMap.size() > 0) {
_jointMap = jointMap;
_jointMapCompleted = true;
return;
}
_jointMapCompleted = false;
};
int RenderableModelEntityItem::avatarJointIndex(int modelJointIndex) {
int result = -1;
int mapSize = (int) _jointMap.size();
if (modelJointIndex >=0 && modelJointIndex < mapSize) {
result = _jointMap[modelJointIndex];
}
return result;
}
bool RenderableModelEntityItem::contains(const glm::vec3& point) const {
auto model = getModel();
if (EntityItem::contains(point) && model && _compoundShapeResource && _compoundShapeResource->isLoaded()) {
@ -813,6 +833,10 @@ bool RenderableModelEntityItem::setAbsoluteJointTranslationInObjectFrame(int ind
return setLocalJointTranslation(index, jointRelativePose.trans());
}
bool RenderableModelEntityItem::getJointMapCompleted() {
return _jointMapCompleted;
}
glm::quat RenderableModelEntityItem::getLocalJointRotation(int index) const {
auto model = getModel();
if (model) {
@ -835,6 +859,13 @@ glm::vec3 RenderableModelEntityItem::getLocalJointTranslation(int index) const {
return glm::vec3();
}
void RenderableModelEntityItem::setOverrideTransform(const Transform& transform, const glm::vec3& offset) {
auto model = getModel();
if (model) {
model->overrideModelTransformAndOffset(transform, offset);
}
}
bool RenderableModelEntityItem::setLocalJointRotation(int index, const glm::quat& rotation) {
autoResizeJointArrays();
bool result = false;
@ -929,6 +960,26 @@ bool RenderableModelEntityItem::getMeshes(MeshProxyList& result) {
return !result.isEmpty();
}
void RenderableModelEntityItem::simulateRelayedJoints() {
ModelPointer model = getModel();
if (model && model->isLoaded()) {
copyAnimationJointDataToModel();
model->simulate(0.0f);
model->updateRenderItems();
}
}
void RenderableModelEntityItem::stopModelOverrideIfNoParent() {
auto model = getModel();
if (model) {
bool overriding = model->isOverridingModelTransformAndOffset();
QUuid parentID = getParentID();
if (overriding && (!_relayParentJoints || parentID.isNull())) {
model->stopTransformAndOffsetOverride();
}
}
}
void RenderableModelEntityItem::copyAnimationJointDataToModel() {
auto model = getModel();
if (!model || !model->isLoaded()) {
@ -1280,6 +1331,7 @@ void ModelEntityRenderer::doRenderUpdateSynchronousTyped(const ScenePointer& sce
}
entity->updateModelBounds();
entity->stopModelOverrideIfNoParent();
if (model->isVisible() != _visible) {
// FIXME: this seems like it could be optimized if we tracked our last known visible state in
@ -1295,7 +1347,7 @@ void ModelEntityRenderer::doRenderUpdateSynchronousTyped(const ScenePointer& sce
ShapeType type = entity->getShapeType();
if (DependencyManager::get<EntityTreeRenderer>()->shouldRenderDebugHulls() && type != SHAPE_TYPE_STATIC_MESH && type != SHAPE_TYPE_NONE) {
// NOTE: it is OK if _collisionMeshKey is nullptr
model::MeshPointer mesh = collisionMeshCache.getMesh(_collisionMeshKey);
graphics::MeshPointer mesh = collisionMeshCache.getMesh(_collisionMeshKey);
// NOTE: the model will render the collisionGeometry if it has one
_model->setCollisionMesh(mesh);
} else {
@ -1304,7 +1356,7 @@ void ModelEntityRenderer::doRenderUpdateSynchronousTyped(const ScenePointer& sce
collisionMeshCache.releaseMesh(_collisionMeshKey);
}
// clear model's collision geometry
model::MeshPointer mesh = nullptr;
graphics::MeshPointer mesh = nullptr;
_model->setCollisionMesh(mesh);
}
}

View file

@ -81,8 +81,14 @@ public:
void setCollisionShape(const btCollisionShape* shape) override;
virtual bool contains(const glm::vec3& point) const override;
void stopModelOverrideIfNoParent();
virtual bool shouldBePhysical() const override;
void simulateRelayedJoints();
bool getJointMapCompleted();
void setJointMap(std::vector<int> jointMap);
int avatarJointIndex(int modelJointIndex);
void setOverrideTransform(const Transform& transform, const glm::vec3& offset);
// these are in the frame of this object (model space)
virtual glm::quat getAbsoluteJointRotationInObjectFrame(int index) const override;
@ -90,7 +96,6 @@ public:
virtual bool setAbsoluteJointRotationInObjectFrame(int index, const glm::quat& rotation) override;
virtual bool setAbsoluteJointTranslationInObjectFrame(int index, const glm::vec3& translation) override;
virtual glm::quat getLocalJointRotation(int index) const override;
virtual glm::vec3 getLocalJointTranslation(int index) const override;
virtual bool setLocalJointRotation(int index, const glm::quat& rotation) override;
@ -119,7 +124,9 @@ private:
void getCollisionGeometryResource();
GeometryResource::Pointer _compoundShapeResource;
bool _jointMapCompleted { false };
bool _originalTexturesRead { false };
std::vector<int> _jointMap;
QVariantMap _originalTextures;
bool _dimensionsInitialized { true };
bool _needsJointSimulation { false };

View file

@ -65,7 +65,7 @@
#pragma warning(pop)
#endif
#include "model/Geometry.h"
#include "graphics/Geometry.h"
#include "StencilMaskPass.h"
@ -1060,7 +1060,7 @@ void RenderablePolyVoxEntityItem::recomputeMesh() {
auto entity = std::static_pointer_cast<RenderablePolyVoxEntityItem>(getThisPointer());
QtConcurrent::run([entity, voxelSurfaceStyle] {
model::MeshPointer mesh(new model::Mesh());
graphics::MeshPointer mesh(new graphics::Mesh());
// A mesh object to hold the result of surface extraction
PolyVox::SurfaceMesh<PolyVox::PositionMaterialNormal> polyVoxMesh;
@ -1122,18 +1122,18 @@ void RenderablePolyVoxEntityItem::recomputeMesh() {
sizeof(PolyVox::PositionMaterialNormal),
gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::XYZ)));
std::vector<model::Mesh::Part> parts;
parts.emplace_back(model::Mesh::Part((model::Index)0, // startIndex
(model::Index)vecIndices.size(), // numIndices
(model::Index)0, // baseVertex
model::Mesh::TRIANGLES)); // topology
mesh->setPartBuffer(gpu::BufferView(new gpu::Buffer(parts.size() * sizeof(model::Mesh::Part),
std::vector<graphics::Mesh::Part> parts;
parts.emplace_back(graphics::Mesh::Part((graphics::Index)0, // startIndex
(graphics::Index)vecIndices.size(), // numIndices
(graphics::Index)0, // baseVertex
graphics::Mesh::TRIANGLES)); // topology
mesh->setPartBuffer(gpu::BufferView(new gpu::Buffer(parts.size() * sizeof(graphics::Mesh::Part),
(gpu::Byte*) parts.data()), gpu::Element::PART_DRAWCALL));
entity->setMesh(mesh);
});
}
void RenderablePolyVoxEntityItem::setMesh(model::MeshPointer mesh) {
void RenderablePolyVoxEntityItem::setMesh(graphics::MeshPointer mesh) {
// this catches the payload from recomputeMesh
bool neighborsNeedUpdate;
withWriteLock([&] {
@ -1164,7 +1164,7 @@ void RenderablePolyVoxEntityItem::computeShapeInfoWorker() {
PolyVoxSurfaceStyle voxelSurfaceStyle;
glm::vec3 voxelVolumeSize;
model::MeshPointer mesh;
graphics::MeshPointer mesh;
withReadLock([&] {
voxelSurfaceStyle = _voxelSurfaceStyle;
@ -1582,7 +1582,7 @@ void PolyVoxEntityRenderer::doRenderUpdateSynchronousTyped(const ScenePointer& s
void PolyVoxEntityRenderer::doRenderUpdateAsynchronousTyped(const TypedEntityPointer& entity) {
_lastVoxelToWorldMatrix = entity->voxelToWorldMatrix();
model::MeshPointer newMesh;
graphics::MeshPointer newMesh;
entity->withReadLock([&] {
newMesh = entity->_mesh;
});

View file

@ -21,8 +21,8 @@
#include <gpu/Forward.h>
#include <gpu/Context.h>
#include <model/Forward.h>
#include <model/Geometry.h>
#include <graphics/Forward.h>
#include <graphics/Geometry.h>
#include <TextureCache.h>
#include <PolyVoxEntityItem.h>
@ -104,7 +104,7 @@ public:
void forEachVoxelValue(const ivec3& voxelSize, std::function<void(const ivec3&, uint8_t)> thunk);
QByteArray volDataToArray(quint16 voxelXSize, quint16 voxelYSize, quint16 voxelZSize) const;
void setMesh(model::MeshPointer mesh);
void setMesh(graphics::MeshPointer mesh);
void setCollisionPoints(ShapeInfo::PointCollection points, AABox box);
PolyVox::SimpleVolume<uint8_t>* getVolData() { return _volData.get(); }
@ -134,7 +134,7 @@ private:
// may not match _voxelVolumeSize.
bool _meshDirty { true }; // does collision-shape need to be recomputed?
bool _meshReady{ false };
model::MeshPointer _mesh;
graphics::MeshPointer _mesh;
ShapeInfo _shapeInfo;
@ -178,7 +178,7 @@ private:
bool _hasTransitioned{ false };
#endif
model::MeshPointer _mesh;
graphics::MeshPointer _mesh;
std::array<NetworkTexturePointer, 3> _xyzTextures;
glm::vec3 _lastVoxelVolumeSize;
glm::mat4 _lastVoxelToWorldMatrix;

View file

@ -13,7 +13,7 @@
#include <gpu/Batch.h>
#include <model/Stage.h>
#include <graphics/Stage.h>
#include <DependencyManager.h>
#include <GeometryCache.h>
@ -162,28 +162,31 @@ void ZoneEntityRenderer::doRender(RenderArgs* args) {
}
if (_visible) {
// Finally, push the light visible in the frame
// Finally, push the lights visible in the frame
//
// If component is disabled then push component off state
// else if component is enabled then push current state
// (else mode is inherit, the value from the parent zone will be used
//
if (_keyLightMode == COMPONENT_MODE_DISABLED) {
_stage->_currentFrame.pushSunLight(_stage->getSunOffLight());
} else if (_keyLightMode == COMPONENT_MODE_ENABLED) {
_stage->_currentFrame.pushSunLight(_sunIndex);
}
// The background only if the mode is not inherit
if (_skyboxMode == COMPONENT_MODE_DISABLED) {
_backgroundStage->_currentFrame.pushBackground(INVALID_INDEX);
} else if (_skyboxMode == COMPONENT_MODE_ENABLED) {
_backgroundStage->_currentFrame.pushBackground(_backgroundIndex);
}
// The ambient light only if it has a valid texture to render with
if (_ambientLightMode == COMPONENT_MODE_DISABLED) {
_stage->_currentFrame.pushAmbientLight(_stage->getAmbientOffLight());
} else if (_ambientLightMode == COMPONENT_MODE_ENABLED) {
_stage->_currentFrame.pushAmbientLight(_ambientIndex);
}
// Haze only if the mode is not inherit
// Haze only if the mode is not inherit, as the model deals with on/off
if (_hazeMode != COMPONENT_MODE_INHERIT) {
_hazeStage->_currentFrame.pushHaze(_hazeIndex);
}
@ -319,7 +322,7 @@ void ZoneEntityRenderer::updateKeySunFromEntity(const TypedEntityPointer& entity
setKeyLightMode((ComponentMode)entity->getKeyLightMode());
const auto& sunLight = editSunLight();
sunLight->setType(model::Light::SUN);
sunLight->setType(graphics::Light::SUN);
sunLight->setPosition(_lastPosition);
sunLight->setOrientation(_lastRotation);
@ -333,7 +336,7 @@ void ZoneEntityRenderer::updateAmbientLightFromEntity(const TypedEntityPointer&
setAmbientLightMode((ComponentMode)entity->getAmbientLightMode());
const auto& ambientLight = editAmbientLight();
ambientLight->setType(model::Light::AMBIENT);
ambientLight->setType(graphics::Light::AMBIENT);
ambientLight->setPosition(_lastPosition);
ambientLight->setOrientation(_lastRotation);
@ -357,23 +360,23 @@ void ZoneEntityRenderer::updateHazeFromEntity(const TypedEntityPointer& entity)
haze->setHazeActive(hazeMode == COMPONENT_MODE_ENABLED);
haze->setAltitudeBased(_hazeProperties.getHazeAltitudeEffect());
haze->setHazeRangeFactor(model::Haze::convertHazeRangeToHazeRangeFactor(_hazeProperties.getHazeRange()));
haze->setHazeRangeFactor(graphics::Haze::convertHazeRangeToHazeRangeFactor(_hazeProperties.getHazeRange()));
xColor hazeColor = _hazeProperties.getHazeColor();
haze->setHazeColor(glm::vec3(hazeColor.red / 255.0, hazeColor.green / 255.0, hazeColor.blue / 255.0));
xColor hazeGlareColor = _hazeProperties.getHazeGlareColor();
haze->setHazeGlareColor(glm::vec3(hazeGlareColor.red / 255.0, hazeGlareColor.green / 255.0, hazeGlareColor.blue / 255.0));
haze->setHazeEnableGlare(_hazeProperties.getHazeEnableGlare());
haze->setHazeGlareBlend(model::Haze::convertGlareAngleToPower(_hazeProperties.getHazeGlareAngle()));
haze->setHazeGlareBlend(graphics::Haze::convertGlareAngleToPower(_hazeProperties.getHazeGlareAngle()));
float hazeAltitude = _hazeProperties.getHazeCeiling() - _hazeProperties.getHazeBaseRef();
haze->setHazeAltitudeFactor(model::Haze::convertHazeAltitudeToHazeAltitudeFactor(hazeAltitude));
haze->setHazeAltitudeFactor(graphics::Haze::convertHazeAltitudeToHazeAltitudeFactor(hazeAltitude));
haze->setHazeBaseReference(_hazeProperties.getHazeBaseRef());
haze->setHazeBackgroundBlend(_hazeProperties.getHazeBackgroundBlend());
haze->setHazeAttenuateKeyLight(_hazeProperties.getHazeAttenuateKeyLight());
haze->setHazeKeyLightRangeFactor(model::Haze::convertHazeRangeToHazeRangeFactor(_hazeProperties.getHazeKeyLightRange()));
haze->setHazeKeyLightAltitudeFactor(model::Haze::convertHazeAltitudeToHazeAltitudeFactor(_hazeProperties.getHazeKeyLightAltitude()));
haze->setHazeKeyLightRangeFactor(graphics::Haze::convertHazeRangeToHazeRangeFactor(_hazeProperties.getHazeKeyLightRange()));
haze->setHazeKeyLightAltitudeFactor(graphics::Haze::convertHazeAltitudeToHazeAltitudeFactor(_hazeProperties.getHazeKeyLightAltitude()));
haze->setZoneTransform(entity->getTransform().getMatrix());
}

View file

@ -13,9 +13,9 @@
#define hifi_RenderableZoneEntityItem_h
#include <ZoneEntityItem.h>
#include <model/Skybox.h>
#include <model/Haze.h>
#include <model/Stage.h>
#include <graphics/Skybox.h>
#include <graphics/Haze.h>
#include <graphics/Stage.h>
#include <LightStage.h>
#include <BackgroundStage.h>
#include <HazeStage.h>
@ -63,11 +63,11 @@ private:
void setSkyboxColor(const glm::vec3& color);
void setProceduralUserData(const QString& userData);
model::LightPointer editSunLight() { _needSunUpdate = true; return _sunLight; }
model::LightPointer editAmbientLight() { _needAmbientUpdate = true; return _ambientLight; }
model::SunSkyStagePointer editBackground() { _needBackgroundUpdate = true; return _background; }
model::SkyboxPointer editSkybox() { return editBackground()->getSkybox(); }
model::HazePointer editHaze() { _needHazeUpdate = true; return _haze; }
graphics::LightPointer editSunLight() { _needSunUpdate = true; return _sunLight; }
graphics::LightPointer editAmbientLight() { _needAmbientUpdate = true; return _ambientLight; }
graphics::SunSkyStagePointer editBackground() { _needBackgroundUpdate = true; return _background; }
graphics::SkyboxPointer editSkybox() { return editBackground()->getSkybox(); }
graphics::HazePointer editHaze() { _needHazeUpdate = true; return _haze; }
bool _needsInitialSimulation{ true };
glm::vec3 _lastPosition;
@ -83,10 +83,10 @@ private:
#endif
LightStagePointer _stage;
const model::LightPointer _sunLight{ std::make_shared<model::Light>() };
const model::LightPointer _ambientLight{ std::make_shared<model::Light>() };
const model::SunSkyStagePointer _background{ std::make_shared<model::SunSkyStage>() };
const model::HazePointer _haze{ std::make_shared<model::Haze>() };
const graphics::LightPointer _sunLight{ std::make_shared<graphics::Light>() };
const graphics::LightPointer _ambientLight{ std::make_shared<graphics::Light>() };
const graphics::SunSkyStagePointer _background{ std::make_shared<graphics::SunSkyStage>() };
const graphics::HazePointer _haze{ std::make_shared<graphics::Haze>() };
ComponentMode _keyLightMode { COMPONENT_MODE_INHERIT };
ComponentMode _ambientLightMode { COMPONENT_MODE_INHERIT };

View file

@ -11,7 +11,7 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
<@include model/Material.slh@>
<@include graphics/Material.slh@>
<@include DeferredBufferWrite.slh@>
in vec3 _normal;

View file

@ -11,7 +11,7 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
<@include model/Material.slh@>
<@include graphics/Material.slh@>
<@include DeferredBufferWrite.slh@>
<@include Fade.slh@>

View file

@ -1,4 +1,4 @@
set(TARGET_NAME entities)
setup_hifi_library(Network Script)
include_directories(SYSTEM "${OPENSSL_INCLUDE_DIR}")
link_hifi_libraries(shared networking octree avatars model)
link_hifi_libraries(shared networking octree avatars graphics)

View file

@ -395,6 +395,7 @@ EntityPropertyFlags EntityItemProperties::getChangedProperties() const {
CHECK_PROPERTY_CHANGE(PROP_SHAPE, shape);
CHECK_PROPERTY_CHANGE(PROP_DPI, dpi);
CHECK_PROPERTY_CHANGE(PROP_RELAY_PARENT_JOINTS, relayParentJoints);
changedProperties += _animation.getChangedProperties();
changedProperties += _keyLight.getChangedProperties();
@ -527,6 +528,7 @@ QScriptValue EntityItemProperties::copyToScriptValue(QScriptEngine* engine, bool
COPY_PROPERTY_TO_QSCRIPTVALUE(PROP_JOINT_ROTATIONS, jointRotations);
COPY_PROPERTY_TO_QSCRIPTVALUE(PROP_JOINT_TRANSLATIONS_SET, jointTranslationsSet);
COPY_PROPERTY_TO_QSCRIPTVALUE(PROP_JOINT_TRANSLATIONS, jointTranslations);
COPY_PROPERTY_TO_QSCRIPTVALUE(PROP_RELAY_PARENT_JOINTS, relayParentJoints);
}
if (_type == EntityTypes::Model || _type == EntityTypes::Zone || _type == EntityTypes::ParticleEffect) {
@ -755,6 +757,7 @@ void EntityItemProperties::copyFromScriptValue(const QScriptValue& object, bool
COPY_PROPERTY_FROM_QSCRIPTVALUE(radiusSpread, float, setRadiusSpread);
COPY_PROPERTY_FROM_QSCRIPTVALUE(radiusStart, float, setRadiusStart);
COPY_PROPERTY_FROM_QSCRIPTVALUE(radiusFinish, float, setRadiusFinish);
COPY_PROPERTY_FROM_QSCRIPTVALUE(relayParentJoints, bool, setRelayParentJoints);
// Certifiable Properties
COPY_PROPERTY_FROM_QSCRIPTVALUE(itemName, QString, setItemName);
@ -1163,6 +1166,7 @@ void EntityItemProperties::entityPropertyFlagsFromScriptValue(const QScriptValue
ADD_PROPERTY_TO_MAP(PROP_JOINT_ROTATIONS, JointRotations, jointRotations, QVector<glm::quat>);
ADD_PROPERTY_TO_MAP(PROP_JOINT_TRANSLATIONS_SET, JointTranslationsSet, jointTranslationsSet, QVector<bool>);
ADD_PROPERTY_TO_MAP(PROP_JOINT_TRANSLATIONS, JointTranslations, jointTranslations, QVector<glm::vec3>);
ADD_PROPERTY_TO_MAP(PROP_RELAY_PARENT_JOINTS, RelayParentJoints, relayParentJoints, bool);
ADD_PROPERTY_TO_MAP(PROP_SHAPE, Shape, shape, QString);
@ -1386,6 +1390,7 @@ OctreeElement::AppendState EntityItemProperties::encodeEntityEditPacket(PacketTy
APPEND_ENTITY_PROPERTY(PROP_JOINT_ROTATIONS, properties.getJointRotations());
APPEND_ENTITY_PROPERTY(PROP_JOINT_TRANSLATIONS_SET, properties.getJointTranslationsSet());
APPEND_ENTITY_PROPERTY(PROP_JOINT_TRANSLATIONS, properties.getJointTranslations());
APPEND_ENTITY_PROPERTY(PROP_RELAY_PARENT_JOINTS, properties.getRelayParentJoints());
}
if (properties.getType() == EntityTypes::Light) {
@ -1745,6 +1750,7 @@ bool EntityItemProperties::decodeEntityEditPacket(const unsigned char* data, int
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_JOINT_ROTATIONS, QVector<glm::quat>, setJointRotations);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_JOINT_TRANSLATIONS_SET, QVector<bool>, setJointTranslationsSet);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_JOINT_TRANSLATIONS, QVector<glm::vec3>, setJointTranslations);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_RELAY_PARENT_JOINTS, bool, setRelayParentJoints);
}
if (properties.getType() == EntityTypes::Light) {
@ -2089,6 +2095,7 @@ void EntityItemProperties::markAllChanged() {
_owningAvatarIDChanged = true;
_dpiChanged = true;
_relayParentJointsChanged = true;
}
// The minimum bounding box for the entity.
@ -2455,6 +2462,9 @@ QList<QString> EntityItemProperties::listChangedProperties() {
if (jointTranslationsChanged()) {
out += "jointTranslations";
}
if (relayParentJointsChanged()) {
out += "relayParentJoints";
}
if (queryAACubeChanged()) {
out += "queryAACube";
}

View file

@ -255,6 +255,7 @@ public:
DEFINE_PROPERTY_REF(PROP_LAST_EDITED_BY, LastEditedBy, lastEditedBy, QUuid, ENTITY_ITEM_DEFAULT_LAST_EDITED_BY);
DEFINE_PROPERTY_REF(PROP_SERVER_SCRIPTS, ServerScripts, serverScripts, QString, ENTITY_ITEM_DEFAULT_SERVER_SCRIPTS);
DEFINE_PROPERTY(PROP_RELAY_PARENT_JOINTS, RelayParentJoints, relayParentJoints, bool, ENTITY_ITEM_DEFAULT_RELAY_PARENT_JOINTS);
static QString getComponentModeString(uint32_t mode);
static QString getComponentModeAsString(uint32_t mode);

View file

@ -92,4 +92,6 @@ const uint16_t ENTITY_ITEM_DEFAULT_DPI = 30;
const QUuid ENTITY_ITEM_DEFAULT_LAST_EDITED_BY = QUuid();
const bool ENTITY_ITEM_DEFAULT_RELAY_PARENT_JOINTS = false;
#endif // hifi_EntityItemPropertiesDefaults_h

View file

@ -40,6 +40,7 @@ enum EntityPropertyList {
PROP_ANIMATION_FRAME_INDEX,
PROP_ANIMATION_PLAYING,
PROP_ANIMATION_ALLOW_TRANSLATION,
PROP_RELAY_PARENT_JOINTS,
// these properties are supported by the EntityItem base class
PROP_REGISTRATION_POINT,

View file

@ -2283,30 +2283,35 @@ bool EntityTree::readFromMap(QVariantMap& map) {
properties.setOwningAvatarID(myNodeID);
}
// Fix for older content not containing these fields in the zones
// Fix for older content not containing mode fields in the zones
if (needsConversion && (properties.getType() == EntityTypes::EntityType::Zone)) {
// The legacy version had no keylight mode - this is set to on
properties.setKeyLightMode(COMPONENT_MODE_ENABLED);
// The ambient URL has been moved from "keyLight" to "ambientLight"
if (entityMap.contains("keyLight")) {
QVariantMap keyLightObject = entityMap["keyLight"].toMap();
properties.getAmbientLight().setAmbientURL(keyLightObject["ambientURL"].toString());
}
// Copy the skybox URL if the ambient URL is empty, as this is the legacy behaviour
// Use skybox value only if it is not empty, else set ambientMode to inherit (to use default URL)
properties.setAmbientLightMode(COMPONENT_MODE_ENABLED);
if (properties.getAmbientLight().getAmbientURL() == "") {
if (properties.getSkybox().getURL() != "") {
properties.getAmbientLight().setAmbientURL(properties.getSkybox().getURL());
} else {
properties.setAmbientLightMode(COMPONENT_MODE_INHERIT);
}
}
// The background should be enabled if the mode is skybox
// Note that if the values are default then they are not stored in the JSON file
if (entityMap.contains("backgroundMode") && (entityMap["backgroundMode"].toString() == "skybox")) {
properties.setSkyboxMode(COMPONENT_MODE_ENABLED);
// Copy the skybox URL if the ambient URL is empty, as this is the legacy behaviour
if (properties.getAmbientLight().getAmbientURL() == "") {
properties.getAmbientLight().setAmbientURL(properties.getSkybox().getURL());
}
} else {
} else {
properties.setSkyboxMode(COMPONENT_MODE_INHERIT);
}
// The legacy version had no keylight/ambient modes - these are always on
properties.setKeyLightMode(COMPONENT_MODE_ENABLED);
properties.setAmbientLightMode(COMPONENT_MODE_ENABLED);
}
EntityItemPointer entity = addEntity(entityItemID, properties);

View file

@ -62,7 +62,7 @@ EntityItemProperties ModelEntityItem::getProperties(EntityPropertyFlags desiredP
COPY_ENTITY_PROPERTY_TO_PROPERTIES(jointRotations, getJointRotations);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(jointTranslationsSet, getJointTranslationsSet);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(jointTranslations, getJointTranslations);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(relayParentJoints, getRelayParentJoints);
_animationProperties.getProperties(properties);
return properties;
}
@ -80,6 +80,7 @@ bool ModelEntityItem::setProperties(const EntityItemProperties& properties) {
SET_ENTITY_PROPERTY_FROM_PROPERTIES(jointRotations, setJointRotations);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(jointTranslationsSet, setJointTranslationsSet);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(jointTranslations, setJointTranslations);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(relayParentJoints, setRelayParentJoints);
bool somethingChangedInAnimations = _animationProperties.setProperties(properties);
@ -115,6 +116,7 @@ int ModelEntityItem::readEntitySubclassDataFromBuffer(const unsigned char* data,
READ_ENTITY_PROPERTY(PROP_MODEL_URL, QString, setModelURL);
READ_ENTITY_PROPERTY(PROP_COMPOUND_SHAPE_URL, QString, setCompoundShapeURL);
READ_ENTITY_PROPERTY(PROP_TEXTURES, QString, setTextures);
READ_ENTITY_PROPERTY(PROP_RELAY_PARENT_JOINTS, bool, setRelayParentJoints);
int bytesFromAnimation;
withWriteLock([&] {
@ -155,6 +157,7 @@ EntityPropertyFlags ModelEntityItem::getEntityProperties(EncodeBitstreamParams&
requestedProperties += PROP_JOINT_ROTATIONS;
requestedProperties += PROP_JOINT_TRANSLATIONS_SET;
requestedProperties += PROP_JOINT_TRANSLATIONS;
requestedProperties += PROP_RELAY_PARENT_JOINTS;
return requestedProperties;
}
@ -173,6 +176,7 @@ void ModelEntityItem::appendSubclassData(OctreePacketData* packetData, EncodeBit
APPEND_ENTITY_PROPERTY(PROP_MODEL_URL, getModelURL());
APPEND_ENTITY_PROPERTY(PROP_COMPOUND_SHAPE_URL, getCompoundShapeURL());
APPEND_ENTITY_PROPERTY(PROP_TEXTURES, getTextures());
APPEND_ENTITY_PROPERTY(PROP_RELAY_PARENT_JOINTS, getRelayParentJoints());
withReadLock([&] {
_animationProperties.appendSubclassData(packetData, params, entityTreeElementExtraEncodeData, requestedProperties,
@ -267,9 +271,9 @@ void ModelEntityItem::updateFrameCount() {
if (!getAnimationHold() && getAnimationIsPlaying()) {
float deltaTime = (float)interval / (float)USECS_PER_SECOND;
_currentFrame += (deltaTime * getAnimationFPS());
if (_currentFrame > getAnimationLastFrame()) {
if (getAnimationLoop()) {
_currentFrame = getAnimationFirstFrame() + (int)(glm::floor(_currentFrame - getAnimationFirstFrame())) % (updatedFrameCount - 1);
if (_currentFrame > getAnimationLastFrame() + 1) {
if (getAnimationLoop() && getAnimationFirstFrame() != getAnimationLastFrame()) {
_currentFrame = getAnimationFirstFrame() + (int)(_currentFrame - getAnimationFirstFrame()) % updatedFrameCount;
} else {
_currentFrame = getAnimationLastFrame();
}
@ -586,6 +590,18 @@ QString ModelEntityItem::getModelURL() const {
});
}
void ModelEntityItem::setRelayParentJoints(bool relayJoints) {
withWriteLock([&] {
_relayParentJoints = relayJoints;
});
}
bool ModelEntityItem::getRelayParentJoints() const {
return resultWithReadLock<bool>([&] {
return _relayParentJoints;
});
}
QString ModelEntityItem::getCompoundShapeURL() const {
return _compoundShapeURL.get();
}

View file

@ -99,6 +99,9 @@ public:
void setAnimationHold(bool hold);
bool getAnimationHold() const;
void setRelayParentJoints(bool relayJoints);
bool getRelayParentJoints() const;
void setAnimationFirstFrame(float firstFrame);
float getAnimationFirstFrame() const;
@ -157,6 +160,7 @@ protected:
rgbColor _color;
QString _modelURL;
bool _relayParentJoints;
ThreadSafeValueCache<QString> _compoundShapeURL;

View file

@ -1,7 +1,7 @@
set(TARGET_NAME fbx)
setup_hifi_library()
link_hifi_libraries(shared model networking image)
link_hifi_libraries(shared graphics networking image)
include_hifi_library_headers(gpu image)
target_draco()

View file

@ -25,8 +25,8 @@
#include <Extents.h>
#include <Transform.h>
#include <model/Geometry.h>
#include <model/Material.h>
#include <graphics/Geometry.h>
#include <graphics/Material.h>
static const QByteArray FBX_BINARY_PROLOG = "Kaydara FBX Binary ";
static const int FBX_HEADER_BYTES_BEFORE_VERSION = 23;
@ -183,7 +183,7 @@ public:
QString materialID;
QString name;
QString shadingModel;
model::MaterialPointer _material;
graphics::MaterialPointer _material;
FBXTexture normalTexture;
FBXTexture albedoTexture;
@ -238,7 +238,7 @@ public:
unsigned int meshIndex; // the order the meshes appeared in the object file
model::MeshPointer _mesh;
graphics::MeshPointer _mesh;
bool wasCompressed { false };
};

View file

@ -72,7 +72,7 @@ Extents FBXGeometry::getUnscaledMeshExtents() const {
return scaledExtents;
}
// TODO: Move to model::Mesh when Sam's ready
// TODO: Move to graphics::Mesh when Sam's ready
bool FBXGeometry::convexHullContains(const glm::vec3& point) const {
if (!getUnscaledMeshExtents().containsPoint(point)) {
return false;
@ -148,6 +148,59 @@ glm::vec3 parseVec3(const QString& string) {
return value;
}
enum RotationOrder {
OrderXYZ = 0,
OrderXZY,
OrderYZX,
OrderYXZ,
OrderZXY,
OrderZYX,
OrderSphericXYZ
};
bool haveReportedUnhandledRotationOrder = false; // Report error only once per FBX file.
glm::vec3 convertRotationToXYZ(int rotationOrder, const glm::vec3& rotation) {
// Convert rotation with given rotation order to have order XYZ.
if (rotationOrder == OrderXYZ) {
return rotation;
}
glm::quat xyzRotation;
switch (rotationOrder) {
case OrderXZY:
xyzRotation = glm::quat(glm::radians(glm::vec3(0, rotation.y, 0)))
* (glm::quat(glm::radians(glm::vec3(0, 0, rotation.z))) * glm::quat(glm::radians(glm::vec3(rotation.x, 0, 0))));
break;
case OrderYZX:
xyzRotation = glm::quat(glm::radians(glm::vec3(rotation.x, 0, 0)))
* (glm::quat(glm::radians(glm::vec3(0, 0, rotation.z))) * glm::quat(glm::radians(glm::vec3(0, rotation.y, 0))));
break;
case OrderYXZ:
xyzRotation = glm::quat(glm::radians(glm::vec3(0, 0, rotation.z)))
* (glm::quat(glm::radians(glm::vec3(rotation.x, 0, 0))) * glm::quat(glm::radians(glm::vec3(0, rotation.y, 0))));
break;
case OrderZXY:
xyzRotation = glm::quat(glm::radians(glm::vec3(0, rotation.y, 0)))
* (glm::quat(glm::radians(glm::vec3(rotation.x, 0, 0))) * glm::quat(glm::radians(glm::vec3(0, 0, rotation.z))));
break;
case OrderZYX:
xyzRotation = glm::quat(glm::radians(glm::vec3(rotation.x, 0, 0)))
* (glm::quat(glm::radians(glm::vec3(0, rotation.y, 0))) * glm::quat(glm::radians(glm::vec3(0, 0, rotation.z))));
break;
default:
// FIXME: Handle OrderSphericXYZ.
if (!haveReportedUnhandledRotationOrder) {
qCDebug(modelformat) << "ERROR: Unhandled rotation order in FBX file:" << rotationOrder;
haveReportedUnhandledRotationOrder = true;
}
return rotation;
}
return glm::degrees(safeEulerAngles(xyzRotation));
}
QString processID(const QString& id) {
// Blender (at least) prepends a type to the ID, so strip it out
return id.mid(id.lastIndexOf(':') + 1);
@ -630,6 +683,7 @@ FBXGeometry* FBXReader::extractFBXGeometry(const QVariantHash& mapping, const QS
glm::vec3 ambientColor;
QString hifiGlobalNodeID;
unsigned int meshIndex = 0;
haveReportedUnhandledRotationOrder = false;
foreach (const FBXNode& child, node.children) {
if (child.name == "FBXHeaderExtension") {
@ -731,6 +785,7 @@ FBXGeometry* FBXReader::extractFBXGeometry(const QVariantHash& mapping, const QS
glm::vec3 translation;
// NOTE: the euler angles as supplied by the FBX file are in degrees
glm::vec3 rotationOffset;
int rotationOrder = OrderXYZ; // Default rotation order set in "Definitions" node is assumed to be XYZ.
glm::vec3 preRotation, rotation, postRotation;
glm::vec3 scale = glm::vec3(1.0f, 1.0f, 1.0f);
glm::vec3 scalePivot, rotationPivot, scaleOffset;
@ -764,6 +819,7 @@ FBXGeometry* FBXReader::extractFBXGeometry(const QVariantHash& mapping, const QS
index = 4;
}
if (properties) {
static const QVariant ROTATION_ORDER = QByteArray("RotationOrder");
static const QVariant GEOMETRIC_TRANSLATION = QByteArray("GeometricTranslation");
static const QVariant GEOMETRIC_ROTATION = QByteArray("GeometricRotation");
static const QVariant GEOMETRIC_SCALING = QByteArray("GeometricScaling");
@ -790,6 +846,9 @@ FBXGeometry* FBXReader::extractFBXGeometry(const QVariantHash& mapping, const QS
if (childProperty == LCL_TRANSLATION) {
translation = getVec3(property.properties, index);
} else if (childProperty == ROTATION_ORDER) {
rotationOrder = property.properties.at(index).toInt();
} else if (childProperty == ROTATION_OFFSET) {
rotationOffset = getVec3(property.properties, index);
@ -797,13 +856,13 @@ FBXGeometry* FBXReader::extractFBXGeometry(const QVariantHash& mapping, const QS
rotationPivot = getVec3(property.properties, index);
} else if (childProperty == PRE_ROTATION) {
preRotation = getVec3(property.properties, index);
preRotation = convertRotationToXYZ(rotationOrder, getVec3(property.properties, index));
} else if (childProperty == LCL_ROTATION) {
rotation = getVec3(property.properties, index);
rotation = convertRotationToXYZ(rotationOrder, getVec3(property.properties, index));
} else if (childProperty == POST_ROTATION) {
postRotation = getVec3(property.properties, index);
postRotation = convertRotationToXYZ(rotationOrder, getVec3(property.properties, index));
} else if (childProperty == SCALING_PIVOT) {
scalePivot = getVec3(property.properties, index);

View file

@ -27,8 +27,8 @@
#include <Extents.h>
#include <Transform.h>
#include <model/Geometry.h>
#include <model/Material.h>
#include <graphics/Geometry.h>
#include <graphics/Material.h>
class QIODevice;
class FBXNode;

View file

@ -279,7 +279,7 @@ void FBXReader::consolidateFBXMaterials(const QVariantHash& mapping) {
}
// Finally create the true material representation
material._material = std::make_shared<model::Material>();
material._material = std::make_shared<graphics::Material>();
// Emissive color is the mix of emissiveColor with emissiveFactor
auto emissive = material.emissiveColor * (isMaterialLambert ? 1.0f : material.emissiveFactor); // In lambert there is not emissiveFactor
@ -293,7 +293,7 @@ void FBXReader::consolidateFBXMaterials(const QVariantHash& mapping) {
material._material->setRoughness(material.roughness);
material._material->setMetallic(material.metallic);
} else {
material._material->setRoughness(model::Material::shininessToRoughness(material.shininess));
material._material->setRoughness(graphics::Material::shininessToRoughness(material.shininess));
float metallic = std::max(material.specularColor.x, std::max(material.specularColor.y, material.specularColor.z));
material._material->setMetallic(metallic);

View file

@ -584,7 +584,7 @@ void FBXReader::buildModelMesh(FBXMesh& extractedMesh, const QString& url) {
}
FBXMesh& fbxMesh = extractedMesh;
model::MeshPointer mesh(new model::Mesh());
graphics::MeshPointer mesh(new graphics::Mesh());
// Grab the vertices in a buffer
auto vb = std::make_shared<gpu::Buffer>();
@ -721,45 +721,45 @@ void FBXReader::buildModelMesh(FBXMesh& extractedMesh, const QString& url) {
if (normalsSize) {
mesh->addAttribute(gpu::Stream::NORMAL,
model::BufferView(attribBuffer, normalsOffset, normalsAndTangentsSize,
graphics::BufferView(attribBuffer, normalsOffset, normalsAndTangentsSize,
normalsAndTangentsStride, FBX_NORMAL_ELEMENT));
mesh->addAttribute(gpu::Stream::TANGENT,
model::BufferView(attribBuffer, tangentsOffset, normalsAndTangentsSize,
graphics::BufferView(attribBuffer, tangentsOffset, normalsAndTangentsSize,
normalsAndTangentsStride, FBX_NORMAL_ELEMENT));
}
if (colorsSize) {
mesh->addAttribute(gpu::Stream::COLOR,
model::BufferView(attribBuffer, colorsOffset, colorsSize, FBX_COLOR_ELEMENT));
graphics::BufferView(attribBuffer, colorsOffset, colorsSize, FBX_COLOR_ELEMENT));
}
if (texCoordsSize) {
mesh->addAttribute(gpu::Stream::TEXCOORD,
model::BufferView( attribBuffer, texCoordsOffset, texCoordsSize,
graphics::BufferView( attribBuffer, texCoordsOffset, texCoordsSize,
gpu::Element(gpu::VEC2, gpu::HALF, gpu::UV)));
}
if (texCoords1Size) {
mesh->addAttribute( gpu::Stream::TEXCOORD1,
model::BufferView(attribBuffer, texCoords1Offset, texCoords1Size,
graphics::BufferView(attribBuffer, texCoords1Offset, texCoords1Size,
gpu::Element(gpu::VEC2, gpu::HALF, gpu::UV)));
} else if (texCoordsSize) {
mesh->addAttribute(gpu::Stream::TEXCOORD1,
model::BufferView(attribBuffer, texCoordsOffset, texCoordsSize,
graphics::BufferView(attribBuffer, texCoordsOffset, texCoordsSize,
gpu::Element(gpu::VEC2, gpu::HALF, gpu::UV)));
}
if (clusterIndicesSize) {
if (fbxMesh.clusters.size() < UINT8_MAX) {
mesh->addAttribute(gpu::Stream::SKIN_CLUSTER_INDEX,
model::BufferView(attribBuffer, clusterIndicesOffset, clusterIndicesSize,
graphics::BufferView(attribBuffer, clusterIndicesOffset, clusterIndicesSize,
gpu::Element(gpu::VEC4, gpu::UINT8, gpu::XYZW)));
} else {
mesh->addAttribute(gpu::Stream::SKIN_CLUSTER_INDEX,
model::BufferView(attribBuffer, clusterIndicesOffset, clusterIndicesSize,
graphics::BufferView(attribBuffer, clusterIndicesOffset, clusterIndicesSize,
gpu::Element(gpu::VEC4, gpu::UINT16, gpu::XYZW)));
}
}
if (clusterWeightsSize) {
mesh->addAttribute(gpu::Stream::SKIN_CLUSTER_WEIGHT,
model::BufferView(attribBuffer, clusterWeightsOffset, clusterWeightsSize,
graphics::BufferView(attribBuffer, clusterWeightsOffset, clusterWeightsSize,
gpu::Element(gpu::VEC4, gpu::NUINT16, gpu::XYZW)));
}
@ -780,12 +780,12 @@ void FBXReader::buildModelMesh(FBXMesh& extractedMesh, const QString& url) {
int indexNum = 0;
int offset = 0;
std::vector< model::Mesh::Part > parts;
std::vector< graphics::Mesh::Part > parts;
if (extractedMesh.parts.size() > 1) {
indexNum = 0;
}
foreach(const FBXMeshPart& part, extractedMesh.parts) {
model::Mesh::Part modelPart(indexNum, 0, 0, model::Mesh::TRIANGLES);
graphics::Mesh::Part modelPart(indexNum, 0, 0, graphics::Mesh::TRIANGLES);
if (part.quadTrianglesIndices.size()) {
indexBuffer->setSubData(offset,
@ -813,7 +813,7 @@ void FBXReader::buildModelMesh(FBXMesh& extractedMesh, const QString& url) {
if (parts.size()) {
auto pb = std::make_shared<gpu::Buffer>();
pb->setData(parts.size() * sizeof(model::Mesh::Part), (const gpu::Byte*) parts.data());
pb->setData(parts.size() * sizeof(graphics::Mesh::Part), (const gpu::Byte*) parts.data());
gpu::BufferView pbv(pb, gpu::Element(gpu::VEC4, gpu::UINT32, gpu::XYZW));
mesh->setPartBuffer(pbv);
} else {
@ -821,7 +821,7 @@ void FBXReader::buildModelMesh(FBXMesh& extractedMesh, const QString& url) {
return;
}
// model::Box box =
// graphics::Box box =
mesh->evalPartBound(0);
extractedMesh._mesh = mesh;

View file

@ -748,7 +748,7 @@ bool GLTFReader::buildGeometry(FBXGeometry& geometry, const QUrl& url) {
QString& matid = materialIDs[i];
geometry.materials[matid] = FBXMaterial();
FBXMaterial& fbxMaterial = geometry.materials[matid];
fbxMaterial._material = std::make_shared<model::Material>();
fbxMaterial._material = std::make_shared<graphics::Material>();
setFBXMaterial(fbxMaterial, _file.materials[i]);
}

View file

@ -750,8 +750,8 @@ FBXGeometry* OBJReader::readOBJ(QByteArray& model, const QVariantHash& mapping,
objMaterial.opacity);
FBXMaterial& fbxMaterial = geometry.materials[materialID];
fbxMaterial.materialID = materialID;
fbxMaterial._material = std::make_shared<model::Material>();
model::MaterialPointer modelMaterial = fbxMaterial._material;
fbxMaterial._material = std::make_shared<graphics::Material>();
graphics::MaterialPointer modelMaterial = fbxMaterial._material;
if (!objMaterial.diffuseTextureFilename.isEmpty()) {
fbxMaterial.albedoTexture.filename = objMaterial.diffuseTextureFilename;
@ -763,7 +763,7 @@ FBXGeometry* OBJReader::readOBJ(QByteArray& model, const QVariantHash& mapping,
modelMaterial->setEmissive(fbxMaterial.emissiveColor);
modelMaterial->setAlbedo(fbxMaterial.diffuseColor);
modelMaterial->setMetallic(glm::length(fbxMaterial.specularColor));
modelMaterial->setRoughness(model::Material::shininessToRoughness(fbxMaterial.shininess));
modelMaterial->setRoughness(graphics::Material::shininessToRoughness(fbxMaterial.shininess));
if (fbxMaterial.opacity <= 0.0f) {
modelMaterial->setOpacity(1.0f);

View file

@ -11,7 +11,7 @@
#include <QFile>
#include <QFileInfo>
#include "model/Geometry.h"
#include "graphics/Geometry.h"
#include "OBJWriter.h"
#include "ModelFormatLogging.h"
@ -105,13 +105,13 @@ bool writeOBJToTextStream(QTextStream& out, QList<MeshPointer> meshes) {
const gpu::BufferView& partBuffer = mesh->getPartBuffer();
const gpu::BufferView& indexBuffer = mesh->getIndexBuffer();
model::Index partCount = (model::Index)mesh->getNumParts();
graphics::Index partCount = (graphics::Index)mesh->getNumParts();
for (int partIndex = 0; partIndex < partCount; partIndex++) {
const model::Mesh::Part& part = partBuffer.get<model::Mesh::Part>(partIndex);
const graphics::Mesh::Part& part = partBuffer.get<graphics::Mesh::Part>(partIndex);
out << "g part-" << nth++ << "\n";
// model::Mesh::TRIANGLES
// graphics::Mesh::TRIANGLES
// TODO -- handle other formats
gpu::BufferView::Iterator<const uint32_t> indexItr = indexBuffer.cbegin<uint32_t>();
indexItr += part._startIndex;

View file

@ -15,9 +15,9 @@
#include <QString>
#include <QList>
#include <model/Geometry.h>
#include <graphics/Geometry.h>
using MeshPointer = std::shared_ptr<model::Mesh>;
using MeshPointer = std::shared_ptr<graphics::Mesh>;
bool writeOBJToTextStream(QTextStream& out, QList<MeshPointer> meshes);
bool writeOBJToFile(QString path, QList<MeshPointer> meshes);

View file

@ -1,4 +1,4 @@
set(TARGET_NAME model)
AUTOSCRIBE_SHADER_LIB(gpu model)
set(TARGET_NAME graphics)
AUTOSCRIBE_SHADER_LIB(gpu graphics)
setup_hifi_library()
link_hifi_libraries(shared ktx gpu image)

View file

@ -1,6 +1,6 @@
//
// Asset.cpp
// libraries/model/src/model
// libraries/graphics/src/graphics
//
// Created by Sam Gateau on 08/21/2015.
// Copyright 2015 High Fidelity, Inc.
@ -10,7 +10,7 @@
//
#include "Asset.h"
using namespace model;
using namespace graphics;
Asset::Asset() {
}

View file

@ -1,6 +1,6 @@
//
// Asset.h
// libraries/model/src/model
// libraries/graphics/src/graphics
//
// Created by Sam Gateau on 08/21/2015.
// Copyright 2015 High Fidelity, Inc.
@ -17,7 +17,7 @@
#include "Material.h"
#include "Geometry.h"
namespace model {
namespace graphics {
template <class T>
class Table {

View file

@ -1,6 +1,6 @@
//
// Forward.h
// libraries/model/src/model
// libraries/graphics/src/graphics
//
// Created by Bradley Austin Davis on 2017/06/21
// Copyright 2013-2017 High Fidelity, Inc.
@ -11,7 +11,7 @@
#ifndef hifi_model_Forward_h
#define hifi_model_Forward_h
namespace model {
namespace graphics {
class Mesh;
using MeshPointer = std::shared_ptr<Mesh>;
}

View file

@ -1,6 +1,6 @@
//
// Geometry.cpp
// libraries/model/src/model
// libraries/graphics/src/graphics
//
// Created by Sam Gateau on 12/5/2014.
// Copyright 2014 High Fidelity, Inc.
@ -13,7 +13,7 @@
#include <glm/gtc/packing.hpp>
using namespace model;
using namespace graphics;
Mesh::Mesh() :
_vertexBuffer(gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::XYZ)),
@ -137,7 +137,7 @@ Box Mesh::evalPartsBound(int partStart, int partEnd) const {
}
model::MeshPointer Mesh::map(std::function<glm::vec3(glm::vec3)> vertexFunc,
graphics::MeshPointer Mesh::map(std::function<glm::vec3(glm::vec3)> vertexFunc,
std::function<glm::vec3(glm::vec3)> colorFunc,
std::function<glm::vec3(glm::vec3)> normalFunc,
std::function<uint32_t(uint32_t)> indexFunc) const {
@ -223,7 +223,7 @@ model::MeshPointer Mesh::map(std::function<glm::vec3(glm::vec3)> vertexFunc,
indexDataCursor += sizeof(index);
}
model::MeshPointer result(new model::Mesh());
graphics::MeshPointer result(new graphics::Mesh());
gpu::Element vertexElement = gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::XYZ);
gpu::Buffer* resultVertexBuffer = new gpu::Buffer(vertexSize, resultVertexData.get());
@ -252,12 +252,12 @@ model::MeshPointer Mesh::map(std::function<glm::vec3(glm::vec3)> vertexFunc,
// TODO -- shouldn't assume just one part
std::vector<model::Mesh::Part> parts;
parts.emplace_back(model::Mesh::Part((model::Index)0, // startIndex
(model::Index)result->getNumIndices(), // numIndices
(model::Index)0, // baseVertex
model::Mesh::TRIANGLES)); // topology
result->setPartBuffer(gpu::BufferView(new gpu::Buffer(parts.size() * sizeof(model::Mesh::Part),
std::vector<graphics::Mesh::Part> parts;
parts.emplace_back(graphics::Mesh::Part((graphics::Index)0, // startIndex
(graphics::Index)result->getNumIndices(), // numIndices
(graphics::Index)0, // baseVertex
graphics::Mesh::TRIANGLES)); // topology
result->setPartBuffer(gpu::BufferView(new gpu::Buffer(parts.size() * sizeof(graphics::Mesh::Part),
(gpu::Byte*) parts.data()), gpu::Element::PART_DRAWCALL));
return result;
@ -350,9 +350,9 @@ MeshPointer Mesh::createIndexedTriangles_P3F(uint32_t numVertices, uint32_t numI
}
std::vector<model::Mesh::Part> parts;
parts.push_back(model::Mesh::Part(0, numIndices, 0, model::Mesh::TRIANGLES));
mesh->setPartBuffer(gpu::BufferView(new gpu::Buffer(parts.size() * sizeof(model::Mesh::Part), (gpu::Byte*) parts.data()), gpu::Element::PART_DRAWCALL));
std::vector<graphics::Mesh::Part> parts;
parts.push_back(graphics::Mesh::Part(0, numIndices, 0, graphics::Mesh::TRIANGLES));
mesh->setPartBuffer(gpu::BufferView(new gpu::Buffer(parts.size() * sizeof(graphics::Mesh::Part), (gpu::Byte*) parts.data()), gpu::Element::PART_DRAWCALL));
return mesh;
}

View file

@ -1,6 +1,6 @@
//
// Geometry.h
// libraries/model/src/model
// libraries/graphics/src/graphics
//
// Created by Sam Gateau on 12/5/2014.
// Copyright 2014 High Fidelity, Inc.
@ -18,7 +18,7 @@
#include <gpu/Resource.h>
#include <gpu/Stream.h>
namespace model {
namespace graphics {
typedef gpu::BufferView::Index Index;
typedef gpu::BufferView BufferView;
typedef AABox Box;
@ -40,7 +40,7 @@ public:
typedef gpu::Stream::Format VertexFormat;
typedef std::map< Slot, BufferView > BufferViewMap;
typedef model::Vec3 Vec3;
typedef graphics::Vec3 Vec3;
Mesh();
Mesh(const Mesh& mesh);

View file

@ -6,6 +6,6 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "ModelLogging.h"
#include "GraphicsLogging.h"
Q_LOGGING_CATEGORY(modelLog, "hifi.model")
Q_LOGGING_CATEGORY(graphicsLog, "hifi.graphics")

View file

@ -1,5 +1,5 @@
//
// ModelLogging.h
// GraphicsLogging.h
// hifi
//
// Created by Sam Gateau on 9/20/15.
@ -11,4 +11,4 @@
#include <QLoggingCategory>
Q_DECLARE_LOGGING_CATEGORY(modelLog)
Q_DECLARE_LOGGING_CATEGORY(graphicsLog)

View file

@ -1,6 +1,6 @@
//
// Haze.cpp
// libraries/model/src/model
// libraries/graphics/src/graphics
//
// Created by Nissim Hadar on 9/13/2017.
// Copyright 2014 High Fidelity, Inc.
@ -12,7 +12,7 @@
#include <memory>
#include "Haze.h"
using namespace model;
using namespace graphics;
const float Haze::INITIAL_HAZE_RANGE{ 1000.0f };
const float Haze::INITIAL_HAZE_HEIGHT{ 200.0f };

View file

@ -1,6 +1,6 @@
//
// MakeHaze.h
// libraries/model/src/model
// libraries/graphics/src/graphics
//
// Created by Nissim Hadar on 9/13/2017.
// Copyright 2014 High Fidelity, Inc.
@ -17,7 +17,7 @@
#include "Transform.h"
#include "NumericalConstants.h"
namespace model {
namespace graphics {
// Haze range is defined here as the range the visibility is reduced by 95%
// Haze altitude is defined here as the altitude (above 0) that the haze is reduced by 95%

View file

@ -1,6 +1,6 @@
//
// Light.cpp
// libraries/model/src/model
// libraries/graphics/src/graphics
//
// Created by Sam Gateau on 1/26/2014.
// Copyright 2014 High Fidelity, Inc.
@ -10,7 +10,7 @@
//
#include "Light.h"
using namespace model;
using namespace graphics;
Light::Light() {
updateLightRadius();

View file

@ -1,6 +1,6 @@
//
// Light.h
// libraries/model/src/model
// libraries/graphics/src/graphics
//
// Created by Sam Gateau on 12/10/2014.
// Copyright 2014 High Fidelity, Inc.
@ -19,7 +19,7 @@
#include "gpu/Resource.h"
#include "gpu/Texture.h"
namespace model {
namespace graphics {
typedef gpu::BufferView UniformBufferView;
typedef gpu::TextureView TextureView;
typedef glm::vec3 Vec3;

View file

@ -11,8 +11,8 @@
<@if not MODEL_LIGHT_SLH@>
<@def MODEL_LIGHT_SLH@>
<@include model/LightVolume.shared.slh@>
<@include model/LightIrradiance.shared.slh@>
<@include graphics/LightVolume.shared.slh@>
<@include graphics/LightIrradiance.shared.slh@>
// NOw lets define Light
struct Light {
@ -30,7 +30,7 @@ float getLightIntensity(Light l) { return lightIrradiance_getIntensity(l.irradia
vec3 getLightIrradiance(Light l) { return lightIrradiance_getIrradiance(l.irradiance); }
// AMbient lighting needs extra info provided from a different Buffer
<@include model/SphericalHarmonics.shared.slh@>
<@include graphics/SphericalHarmonics.shared.slh@>
// Light Ambient
struct LightAmbient {
vec4 _ambient;

View file

@ -3,7 +3,7 @@
#define LightVolume_Shared_slh
// Light.shared.slh
// libraries/model/src/model
// libraries/graphics/src/graphics
//
// Created by Sam Gateau on 14/9/2016.
// Copyright 2014 High Fidelity, Inc.

View file

@ -1,6 +1,6 @@
//
// Material.cpp
// libraries/model/src/model
// libraries/graphics/src/graphics
//
// Created by Sam Gateau on 12/10/2014.
// Copyright 2014 High Fidelity, Inc.
@ -12,7 +12,7 @@
#include "TextureMap.h"
using namespace model;
using namespace graphics;
using namespace gpu;
Material::Material() :

View file

@ -1,6 +1,6 @@
//
// Material.h
// libraries/model/src/model
// libraries/graphics/src/graphics
//
// Created by Sam Gateau on 12/10/2014.
// Copyright 2014 High Fidelity, Inc.
@ -20,7 +20,7 @@
#include <gpu/Resource.h>
namespace model {
namespace graphics {
class TextureMap;
typedef std::shared_ptr< TextureMap > TextureMapPointer;

View file

@ -1,6 +1,6 @@
//
// Skybox.cpp
// libraries/model/src/model
// libraries/graphics/src/graphics
//
// Created by Sam Gateau on 5/4/2015.
// Copyright 2015 High Fidelity, Inc.
@ -18,7 +18,7 @@
#include "skybox_vert.h"
#include "skybox_frag.h"
using namespace model;
using namespace graphics;
Skybox::Skybox() {
Schema schema;

View file

@ -1,6 +1,6 @@
//
// Skybox.h
// libraries/model/src/model
// libraries/graphics/src/graphics
//
// Created by Sam Gateau on 5/4/2015.
// Copyright 2015 High Fidelity, Inc.
@ -19,7 +19,7 @@ class ViewFrustum;
namespace gpu { class Batch; }
namespace model {
namespace graphics {
typedef glm::vec3 Color;

View file

@ -3,7 +3,7 @@
#define SphericalHarmonics_Shared_slh
// SphericalHarmonics.shared.slh
// libraries/model/src/model
// libraries/graphics/src/graphics
//
// Created by Sam Gateau on 14/9/2016.
// Copyright 2014 High Fidelity, Inc.

View file

@ -1,6 +1,6 @@
//
// Stage.cpp
// libraries/model/src/model
// libraries/graphics/src/graphics
//
// Created by Sam Gateau on 2/24/2015.
// Copyright 2014 High Fidelity, Inc.
@ -15,7 +15,7 @@
#include <qcompilerdetection.h>
#include <ComponentMode.h>
using namespace model;
using namespace graphics;
void EarthSunModel::updateAll() const {

View file

@ -1,6 +1,6 @@
//
// Stage.h
// libraries/model/src/model
// libraries/graphics/src/graphics
//
// Created by Sam Gateau on 2/24/2015.
// Copyright 2014 High Fidelity, Inc.
@ -16,7 +16,7 @@
#include "Light.h"
#include "Skybox.h"
namespace model {
namespace graphics {
typedef glm::dvec3 Vec3d;
typedef glm::dvec4 Vec4d;

View file

@ -1,6 +1,6 @@
//
// TextureMap.cpp
// libraries/model/src/model
// libraries/graphics/src/graphics
//
// Created by Sam Gateau on 5/6/2015.
// Copyright 2014 High Fidelity, Inc.
@ -10,7 +10,7 @@
//
#include "TextureMap.h"
using namespace model;
using namespace graphics;
using namespace gpu;
void TextureMap::setTextureSource(TextureSourcePointer& textureSource) {

View file

@ -1,6 +1,6 @@
//
// TextureMap.h
// libraries/model/src/model
// libraries/graphics/src/graphics
//
// Created by Sam Gateau on 5/6/2015.
// Copyright 2014 High Fidelity, Inc.
@ -15,7 +15,7 @@
#include "Transform.h"
namespace model {
namespace graphics {
class TextureMap {
public:

View file

@ -1,4 +1,4 @@
set(TARGET_NAME model-networking)
setup_hifi_library()
link_hifi_libraries(shared networking model fbx ktx image)
link_hifi_libraries(shared networking graphics fbx ktx image)
include_hifi_library_headers(gpu)

View file

@ -516,13 +516,13 @@ QUrl NetworkMaterial::getTextureUrl(const QUrl& baseUrl, const FBXTexture& textu
}
}
model::TextureMapPointer NetworkMaterial::fetchTextureMap(const QUrl& baseUrl, const FBXTexture& fbxTexture,
graphics::TextureMapPointer NetworkMaterial::fetchTextureMap(const QUrl& baseUrl, const FBXTexture& fbxTexture,
image::TextureUsage::Type type, MapChannel channel) {
const auto url = getTextureUrl(baseUrl, fbxTexture);
const auto texture = DependencyManager::get<TextureCache>()->getTexture(url, type, fbxTexture.content, fbxTexture.maxNumPixels);
_textures[channel] = Texture { fbxTexture.name, texture };
auto map = std::make_shared<model::TextureMap>();
auto map = std::make_shared<graphics::TextureMap>();
if (texture) {
map->setTextureSource(texture->_textureSource);
}
@ -531,18 +531,18 @@ model::TextureMapPointer NetworkMaterial::fetchTextureMap(const QUrl& baseUrl, c
return map;
}
model::TextureMapPointer NetworkMaterial::fetchTextureMap(const QUrl& url, image::TextureUsage::Type type, MapChannel channel) {
graphics::TextureMapPointer NetworkMaterial::fetchTextureMap(const QUrl& url, image::TextureUsage::Type type, MapChannel channel) {
const auto texture = DependencyManager::get<TextureCache>()->getTexture(url, type);
_textures[channel].texture = texture;
auto map = std::make_shared<model::TextureMap>();
auto map = std::make_shared<graphics::TextureMap>();
map->setTextureSource(texture->_textureSource);
return map;
}
NetworkMaterial::NetworkMaterial(const FBXMaterial& material, const QUrl& textureBaseUrl) :
model::Material(*material._material)
graphics::Material(*material._material)
{
_textures = Textures(MapChannel::NUM_MAP_CHANNELS);
if (!material.albedoTexture.filename.isEmpty()) {

View file

@ -15,8 +15,8 @@
#include <DependencyManager.h>
#include <ResourceCache.h>
#include <model/Material.h>
#include <model/Asset.h>
#include <graphics/Material.h>
#include <graphics/Asset.h>
#include "FBXReader.h"
#include "TextureCache.h"
@ -38,7 +38,7 @@ public:
Geometry(const Geometry& geometry);
// Immutable over lifetime
using GeometryMeshes = std::vector<std::shared_ptr<const model::Mesh>>;
using GeometryMeshes = std::vector<std::shared_ptr<const graphics::Mesh>>;
using GeometryMeshParts = std::vector<std::shared_ptr<const MeshPart>>;
// Mutable, but must retain structure of vector
@ -157,9 +157,9 @@ private:
virtual ~ModelCache() = default;
};
class NetworkMaterial : public model::Material {
class NetworkMaterial : public graphics::Material {
public:
using MapChannel = model::Material::MapChannel;
using MapChannel = graphics::Material::MapChannel;
NetworkMaterial(const FBXMaterial& material, const QUrl& textureBaseUrl);
@ -185,9 +185,9 @@ protected:
private:
// Helpers for the ctors
QUrl getTextureUrl(const QUrl& baseUrl, const FBXTexture& fbxTexture);
model::TextureMapPointer fetchTextureMap(const QUrl& baseUrl, const FBXTexture& fbxTexture,
graphics::TextureMapPointer fetchTextureMap(const QUrl& baseUrl, const FBXTexture& fbxTexture,
image::TextureUsage::Type type, MapChannel channel);
model::TextureMapPointer fetchTextureMap(const QUrl& url, image::TextureUsage::Type type, MapChannel channel);
graphics::TextureMapPointer fetchTextureMap(const QUrl& url, image::TextureUsage::Type type, MapChannel channel);
Transform _albedoTransform;
Transform _lightmapTransform;

View file

@ -11,7 +11,7 @@
#include "SimpleMeshProxy.h"
#include <model/Geometry.h>
#include <graphics/Geometry.h>
MeshPointer SimpleMeshProxy::getMeshPointer() const {
return _mesh;

View file

@ -21,7 +21,7 @@
#include <DependencyManager.h>
#include <ResourceCache.h>
#include <model/TextureMap.h>
#include <graphics/TextureMap.h>
#include <image/Image.h>
#include <ktx/KTX.h>

View file

@ -31,6 +31,32 @@ const QString INDEX_PATH = "/";
const QString GET_PLACE = "/api/v1/places/%1";
/**jsdoc
* The location API provides facilities related to your current location in the metaverse.
*
* @namespace location
* @property {Uuid} domainId - A UUID uniquely identifying the domain you're visiting. Is {@link Uuid|Uuid.NULL} if you're not
* connected to the domain.
* <em>Read-only.</em>
* @property {string} hostname - The name of the domain for your current metaverse address (e.g., <code>"AvatarIsland"</code>,
* <code>localhost</code>, or an IP address).
* <em>Read-only.</em>
* @property {string} href - Your current metaverse address (e.g., <code>"hifi://avatarisland/15,-10,26/0,0,0,1"</code>)
* regardless of whether or not you're connected to the domain.
* <em>Read-only.</em>
* @property {boolean} isConnected - <code>true</code> if you're connected to the domain in your current <code>href</code>
* metaverse address, otherwise <code>false</code>.
* <em>Read-only.</em>
* @property {string} pathname - The location and orientation in your current <code>href</code> metaverse address
* (e.g., <code>"/15,-10,26/0,0,0,1"</code>).
* <em>Read-only.</em>
* @property {string} placename - The place name in your current <code>href</code> metaverse address
* (e.g., <code>"AvatarIsland"</code>). Is blank if your <code>hostname</code> is an IP address.
* <em>Read-only.</em>
* @property {string} protocol - The protocol of your current <code>href</code> metaverse address (e.g., <code>"hifi"</code>).
* <em>Read-only.</em>
*/
class AddressManager : public QObject, public Dependency {
Q_OBJECT
SINGLETON_DEPENDENCY
@ -42,10 +68,77 @@ class AddressManager : public QObject, public Dependency {
Q_PROPERTY(QString placename READ getPlaceName)
Q_PROPERTY(QString domainId READ getDomainId)
public:
/**jsdoc
* Get Interface's protocol version.
* @function location.protocolVersion
* @returns {string} A string uniquely identifying the version of the metaverse protocol that Interface is using.
*/
Q_INVOKABLE QString protocolVersion();
using PositionGetter = std::function<glm::vec3()>;
using OrientationGetter = std::function<glm::quat()>;
/**jsdoc
* <p>The reasons for an address lookup via the metaverse API are defined by numeric values:</p>
* <table>
* <thead>
* <tr>
* <th>Name</th>
* <th>Value</th>
* <th>Description</th>
* </tr>
* </thead>
* <tbody>
* <tr>
* <td><strong>UserInput</strong></td>
* <td><code>0</code></td>
* <td>User-typed input.</td>
* </tr>
* <tr>
* <td><strong>Back</strong></td>
* <td><code>1</code></td>
* <td>Address from a {@link location.goBack|goBack} call.</td>
* </tr>
* <tr>
* <td><strong>Forward</strong></td>
* <td><code>2</code></td>
* <td>Address from a {@link location.goForward|goForward} call.</td>
* </tr>
* <tr>
* <td><strong>StartupFromSettings</strong></td>
* <td><code>3</code></td>
* <td>Initial location at Interface start-up from settings.</td>
* </tr>
* <tr>
* <td><strong>DomainPathResponse</strong></td>
* <td><code>4</code></td>
* <td>A named path in the domain.</td>
* </tr>
* <tr>
* <td><strong>Internal</strong></td>
* <td><code>5</code></td>
* <td>An internal attempt to resolve an alternative path.</td>
* </tr>
* <tr>
* <td><strong>AttemptedRefresh</strong></td>
* <td><code>6</code></td>
* <td>A refresh after connecting to a domain.</td>
* </tr>
* <tr>
* <td><strong>Suggestions</strong></td>
* <td><code>7</code></td>
* <td>Address from the Goto dialog.</td>
* </tr>
* <tr>
* <td><strong>VisitUserFromPAL</strong></td>
* <td><code>8</code></td>
* <td>User from the People dialog.</td>
* </tr>
* </tbody>
* </table>
* @typedef location.LookupTrigger
*/
enum LookupTrigger {
UserInput,
Back,
@ -83,43 +176,240 @@ public:
const QStack<QUrl>& getForwardStack() const { return _forwardStack; }
public slots:
/**jsdoc
* Go to a specified metaverse address.
* @function location.handleLookupString
* @param {string} address - The address to go to: a <code>"hifi:/"<code> address, an IP address (e.g.,
* <code>"127.0.0.1"</code> or <code>"localhost"</code>), a domain name, a named path on a domain (starts with
* <code>"/"</code>), a position or position and orientation, or a user (starts with <code>"@"</code>).
* @param {boolean} fromSuggestions=false - Set to <code>true</code> if the address is obtained from the "Goto" dialog.
* Helps ensure that user's location history is correctly maintained.
*/
void handleLookupString(const QString& lookupString, bool fromSuggestions = false);
/**jsdoc
* Go to a position and orientation resulting from a lookup for a named path in the domain (set in the domain server's
* settings).
* @function location.goToViewpointForPath
* @param {string} path - The position and orientation corresponding to the named path.
* @param {string} namedPath - The named path that was looked up on the server.
* @deprecated This function is deprecated and will be removed.
*/
// This function is marked as deprecated in anticipation that it will not be included in the JavaScript API if and when the
// functions and signals that should be exposed are moved to a scripting interface class.
//
// we currently expect this to be called from NodeList once handleLookupString has been called with a path
bool goToViewpointForPath(const QString& viewpointString, const QString& pathString)
{ return handleViewpoint(viewpointString, false, DomainPathResponse, false, pathString); }
/**jsdoc
* Go back to the previous location in your navigation history, if there is one.
* @function location.goBack
*/
void goBack();
/**jsdoc
* Go forward to the next location in your navigation history, if there is one.
* @function location.goForward
*/
void goForward();
/**jsdoc
* Go to the local Sandbox server that's running on the same PC as Interface.
* @function location.goToLocalSandbox
* @param {string} path="" - The position and orientation to go to (e.g., <code>"/0,0,0"</code>).
* @param {location.LookupTrigger} trigger=StartupFromSettings - The reason for the function call. Helps ensure that user's
* location history is correctly maintained.
*/
void goToLocalSandbox(QString path = "", LookupTrigger trigger = LookupTrigger::StartupFromSettings) { handleUrl(SANDBOX_HIFI_ADDRESS + path, trigger); }
/**jsdoc
* Go to the default "welcome" metaverse address.
* @function location.goToEntry
* @param {location.LookupTrigger} trigger=StartupFromSettings - The reason for the function call. Helps ensure that user's
* location history is correctly maintained.
*/
void goToEntry(LookupTrigger trigger = LookupTrigger::StartupFromSettings) { handleUrl(DEFAULT_HIFI_ADDRESS, trigger); }
/**jsdoc
* Go to the specified user's location.
* @function location.goToUser
* @param {string} username - The user's username.
* @param {boolean} matchOrientation=true - If <code>true</code> then go to a location just in front of the user and turn to face
* them, otherwise go to the user's exact location and orientation.
*/
void goToUser(const QString& username, bool shouldMatchOrientation = true);
/**jsdoc
* Refresh the current address, e.g., after connecting to a domain in order to position the user to the desired location.
* @function location.refreshPreviousLookup
* @deprecated This function is deprecated and will be removed.
*/
// This function is marked as deprecated in anticipation that it will not be included in the JavaScript API if and when the
// functions and signals that should be exposed are moved to a scripting interface class.
void refreshPreviousLookup();
/**jsdoc
* Update your current metaverse location in Interface's {@link Settings} file as your last-known address. This can be used
* to ensure that you start up at that address if you exit Interface without a later address automatically being saved.
* @function location.storeCurrentAddress
*/
void storeCurrentAddress();
/**jsdoc
* Copy your current metaverse address (i.e., <code>location.href</code> property value) to the OS clipboard.
* @function location.copyAddress
*/
void copyAddress();
/**jsdoc
* Copy your current metaverse location and orientation (i.e., <code>location.pathname</code> property value) to the OS
* clipboard.
* @function location.copyPath
*/
void copyPath();
/**jsdoc
* Retrieve and remember the place name for the given domain ID if the place name is not already known.
* @function location.lookupShareableNameForDomainID
* @param {Uuid} domainID - The UUID of the domain.
* @deprecated This function is deprecated and will be removed.
*/
// This function is marked as deprecated in anticipation that it will not be included in the JavaScript API if and when the
// functions and signals that should be exposed are moved to a scripting interface class.
void lookupShareableNameForDomainID(const QUuid& domainID);
signals:
/**jsdoc
* Triggered when looking up the details of a metaverse user or location to go to has completed (successfully or
* unsuccessfully).
* @function location.lookupResultsFinished
* @returns {Signal}
*/
void lookupResultsFinished();
/**jsdoc
* Triggered when looking up the details of a metaverse user or location to go to has completed and the domain or user is
* offline.
* @function location.lookupResultIsOffline
* @returns {Signal}
*/
void lookupResultIsOffline();
/**jsdoc
* Triggered when looking up the details of a metaverse user or location to go to has completed and the domain or user could
* not be found.
* @function location.lookupResultIsNotFound
* @returns {Signal}
*/
void lookupResultIsNotFound();
/**jsdoc
* Triggered when a request is made to go to an IP address.
* @function location.possibleDomainChangeRequired
* @param {string} hostName - The name of the domain to go do.
* @param {number} port - The integer number of the network port to connect to.
* @param {Uuid} domainID - The UUID of the domain to go to.
* @returns {Signal}
*/
// No example because this function isn't typically used in scripts.
void possibleDomainChangeRequired(const QString& newHostname, quint16 newPort, const QUuid& domainID);
/**jsdoc
* Triggered when a request is made to go to a named domain or user.
* @function location.possibleDomainChangeRequiredViaICEForID
* @param {string} iceServerHostName - IP address of the ICE server.
* @param {Uuid} domainID - The UUID of the domain to go to.
* @returns {Signal}
*/
// No example because this function isn't typically used in scripts.
void possibleDomainChangeRequiredViaICEForID(const QString& iceServerHostname, const QUuid& domainID);
/**jsdoc
* Triggered when an attempt is made to send your avatar to a specified position on the current domain. For example, when
* you change domains or enter a position to go to in the "Goto" dialog.
* @function location.locationChangeRequired
* @param {Vec3} position - The position to go to.
* @param {boolean} hasOrientationChange - If <code>true</code> then a new <code>orientation</code> has been requested.
* @param {Quat} orientation - The orientation to change to. Is {@link Quat(0)|Quat.IDENTITY} if
* <code>hasOrientationChange</code> is <code>false</code>.
* @param {boolean} shouldFaceLocation - If <code>true</code> then the request is to go to a position near that specified
* and orient your avatar to face it. For example when you visit someone from the "People" dialog.
* @returns {Signal}
* @example <caption>Report location change requests.</caption>
* function onLocationChangeRequired(newPosition, hasOrientationChange, newOrientation, shouldFaceLocation) {
* print("Location change required:");
* print("- New position = " + JSON.stringify(newPosition));
* print("- Has orientation change = " + hasOrientationChange);
* print("- New orientation = " + JSON.stringify(newOrientation));
* print("- Should face location = " + shouldFaceLocation);
* }
*
* location.locationChangeRequired.connect(onLocationChangeRequired);
*/
void locationChangeRequired(const glm::vec3& newPosition,
bool hasOrientationChange, const glm::quat& newOrientation,
bool shouldFaceLocation);
/**jsdoc
* Triggered when an attempt is made to send your avatar to a new named path on the domain (set in the domain server's
* settings). For example, when you enter a "/" followed by the path's name in the "GOTO" dialog.
* @function location.pathChangeRequired
* @param {string} path - The name of the path to go to.
* @returns {Signal}
* @example <caption>Report path change requests.</caption>
* function onPathChangeRequired(newPath) {
* print("onPathChangeRequired: newPath = " + newPath);
* }
*
* location.pathChangeRequired.connect(onPathChangeRequired);
*/
void pathChangeRequired(const QString& newPath);
/**jsdoc
* Triggered when you navigate to a new domain.
* @function location.hostChanged
* @param {string} hostname - The new domain's host name.
* @returns {Signal}
* @example <caption>Report when you navigate to a new domain.</caption>
* function onHostChanged(host) {
* print("Host changed to: " + host);
* }
*
* location.hostChanged.connect(onHostChanged);
*/
void hostChanged(const QString& newHost);
/**jsdoc
* Triggered when there's a change in whether or not there's a previous location that can be navigated to using
* {@link location.goBack|goBack}. (Reflects changes in the state of the "Goto" dialog's back arrow.)
* @function location.goBackPossible
* @param {boolean} isPossible - <code>true</code> if there's a previous location to navigate to, otherwise
* <code>false</code>.
* @returns {Signal}
* @example <caption>Report when ability to navigate back changes.</caption>
* function onGoBackPossible(isPossible) {
* print("Go back possible: " + isPossible);
* }
*
* location.goBackPossible.connect(onGoBackPossible);
*/
void goBackPossible(bool isPossible);
/**jsdoc
* Triggered when there's a change in whether or not there's a forward location that can be navigated to using
* {@link location.goForward|goForward}. (Reflects changes in the state of the "Goto" dialog's forward arrow.)
* @function location.goForwardPossible
* @param {boolean} isPossible - <code>true</code> if there's a forward location to navigate to, otherwise
* <code>false</code>.
* @returns {Signal}
* @example <caption>Report when ability to navigate forward changes.</caption>
* function onGoForwardPossible(isPossible) {
* print("Go forward possible: " + isPossible);
* }
*
* location.goForwardPossible.connect(onGoForwardPossible);
*/
void goForwardPossible(bool isPossible);
protected:

View file

@ -437,7 +437,7 @@ void NodeList::sendPendingDSPathQuery() {
QString pendingPath = _domainHandler.getPendingPath();
if (!pendingPath.isEmpty()) {
qCDebug(networking) << "Attemping to send pending query to DS for path" << pendingPath;
qCDebug(networking) << "Attempting to send pending query to DS for path" << pendingPath;
// this is a slot triggered if we just established a network link with a DS and want to send a path query
sendDSPathQuery(_domainHandler.getPendingPath());

View file

@ -30,7 +30,7 @@ PacketVersion versionForPacketType(PacketType packetType) {
case PacketType::EntityEdit:
case PacketType::EntityData:
case PacketType::EntityPhysics:
return static_cast<PacketVersion>(EntityVersion::ZoneStageRemoved);
return static_cast<PacketVersion>(EntityVersion::SoftEntities);
case PacketType::EntityQuery:
return static_cast<PacketVersion>(EntityQueryPacketVersion::RemovedJurisdictions);

View file

@ -205,7 +205,8 @@ enum class EntityVersion : PacketVersion {
StaticCertJsonVersionOne,
OwnershipChallengeFix,
ZoneLightInheritModes = 82,
ZoneStageRemoved
ZoneStageRemoved,
SoftEntities
};
enum class EntityScriptCallMethodVersion : PacketVersion {

View file

@ -1,6 +1,6 @@
set(TARGET_NAME physics)
setup_hifi_library()
link_hifi_libraries(shared fbx entities model)
link_hifi_libraries(shared fbx entities graphics)
include_hifi_library_headers(networking)
include_hifi_library_headers(gpu)
include_hifi_library_headers(avatars)

View file

@ -21,7 +21,7 @@
const int32_t MAX_HULL_INDICES = 6 * MAX_HULL_POINTS;
const int32_t MAX_HULL_NORMALS = MAX_HULL_INDICES;
float tempVertices[MAX_HULL_NORMALS];
model::Index tempIndexBuffer[MAX_HULL_INDICES];
graphics::Index tempIndexBuffer[MAX_HULL_INDICES];
bool copyShapeToMesh(const btTransform& transform, const btConvexShape* shape,
gpu::BufferView& vertices, gpu::BufferView& indices, gpu::BufferView& parts,
@ -40,21 +40,21 @@ bool copyShapeToMesh(const btTransform& transform, const btConvexShape* shape,
assert(numHullVertices <= MAX_HULL_POINTS);
{ // new part
model::Mesh::Part part;
part._startIndex = (model::Index)indices.getNumElements();
part._numIndices = (model::Index)numHullIndices;
graphics::Mesh::Part part;
part._startIndex = (graphics::Index)indices.getNumElements();
part._numIndices = (graphics::Index)numHullIndices;
// FIXME: the render code cannot handle the case where part._baseVertex != 0
//part._baseVertex = vertices.getNumElements(); // DOES NOT WORK
part._baseVertex = 0;
gpu::BufferView::Size numBytes = sizeof(model::Mesh::Part);
gpu::BufferView::Size numBytes = sizeof(graphics::Mesh::Part);
const gpu::Byte* data = reinterpret_cast<const gpu::Byte*>(&part);
parts._buffer->append(numBytes, data);
parts._size = parts._buffer->getSize();
}
const int32_t SIZE_OF_VEC3 = 3 * sizeof(float);
model::Index indexOffset = (model::Index)vertices.getNumElements();
graphics::Index indexOffset = (graphics::Index)vertices.getNumElements();
{ // new indices
const uint32_t* hullIndices = hull.getIndexPointer();
@ -64,7 +64,7 @@ bool copyShapeToMesh(const btTransform& transform, const btConvexShape* shape,
tempIndexBuffer[i] = hullIndices[i] + indexOffset;
}
const gpu::Byte* data = reinterpret_cast<const gpu::Byte*>(tempIndexBuffer);
gpu::BufferView::Size numBytes = (gpu::BufferView::Size)(sizeof(model::Index) * numHullIndices);
gpu::BufferView::Size numBytes = (gpu::BufferView::Size)(sizeof(graphics::Index) * numHullIndices);
indices._buffer->append(numBytes, data);
indices._size = indices._buffer->getSize();
}
@ -105,8 +105,8 @@ bool copyShapeToMesh(const btTransform& transform, const btConvexShape* shape,
return true;
}
model::MeshPointer createMeshFromShape(const void* pointer) {
model::MeshPointer mesh;
graphics::MeshPointer createMeshFromShape(const void* pointer) {
graphics::MeshPointer mesh;
if (!pointer) {
return mesh;
}
@ -147,7 +147,7 @@ model::MeshPointer createMeshFromShape(const void* pointer) {
}
}
if (numSuccesses > 0) {
mesh = std::make_shared<model::Mesh>();
mesh = std::make_shared<graphics::Mesh>();
mesh->setVertexBuffer(vertices);
mesh->setIndexBuffer(indices);
mesh->setPartBuffer(parts);
@ -167,8 +167,8 @@ CollisionRenderMeshCache::~CollisionRenderMeshCache() {
_pendingGarbage.clear();
}
model::MeshPointer CollisionRenderMeshCache::getMesh(CollisionRenderMeshCache::Key key) {
model::MeshPointer mesh;
graphics::MeshPointer CollisionRenderMeshCache::getMesh(CollisionRenderMeshCache::Key key) {
graphics::MeshPointer mesh;
if (key) {
CollisionMeshMap::const_iterator itr = _meshMap.find(key);
if (itr == _meshMap.end()) {

View file

@ -16,7 +16,7 @@
#include <vector>
#include <unordered_map>
#include <model/Geometry.h>
#include <graphics/Geometry.h>
class CollisionRenderMeshCache {
@ -27,7 +27,7 @@ public:
~CollisionRenderMeshCache();
/// \return pointer to geometry
model::MeshPointer getMesh(Key key);
graphics::MeshPointer getMesh(Key key);
/// \return true if geometry was found and released
bool releaseMesh(Key key);
@ -40,7 +40,7 @@ public:
bool hasMesh(Key key) const { return _meshMap.find(key) == _meshMap.end(); }
private:
using CollisionMeshMap = std::unordered_map<Key, model::MeshPointer>;
using CollisionMeshMap = std::unordered_map<Key, graphics::MeshPointer>;
CollisionMeshMap _meshMap;
std::vector<Key> _pendingGarbage;
};

View file

@ -1,5 +1,5 @@
set(TARGET_NAME procedural)
AUTOSCRIBE_SHADER_LIB(gpu model)
AUTOSCRIBE_SHADER_LIB(gpu graphics)
setup_hifi_library()
link_hifi_libraries(shared gpu networking model model-networking ktx image)
link_hifi_libraries(shared gpu networking graphics model-networking ktx image)

View file

@ -15,10 +15,10 @@
#include <gpu/Context.h>
#include <ViewFrustum.h>
#include <model/skybox_vert.h>
#include <model/skybox_frag.h>
#include <graphics/skybox_vert.h>
#include <graphics/skybox_frag.h>
ProceduralSkybox::ProceduralSkybox() : model::Skybox() {
ProceduralSkybox::ProceduralSkybox() : graphics::Skybox() {
_procedural._vertexSource = skybox_vert;
_procedural._fragmentSource = skybox_frag;
// Adjust the pipeline state for background using the stencil test

View file

@ -13,11 +13,11 @@
#ifndef hifi_ProceduralSkybox_h
#define hifi_ProceduralSkybox_h
#include <model/Skybox.h>
#include <graphics/Skybox.h>
#include "Procedural.h"
class ProceduralSkybox: public model::Skybox {
class ProceduralSkybox: public graphics::Skybox {
public:
ProceduralSkybox();

View file

@ -1,9 +1,9 @@
set(TARGET_NAME render-utils)
AUTOSCRIBE_SHADER_LIB(gpu model render)
AUTOSCRIBE_SHADER_LIB(gpu graphics render)
# pull in the resources.qrc file
qt5_add_resources(QT_RESOURCES_FILE "${CMAKE_CURRENT_SOURCE_DIR}/res/fonts/fonts.qrc")
setup_hifi_library(Widgets OpenGL Network Qml Quick Script)
link_hifi_libraries(shared ktx gpu model model-networking render animation fbx image procedural)
link_hifi_libraries(shared ktx gpu graphics model-networking render animation fbx image procedural)
include_hifi_library_headers(networking)
include_hifi_library_headers(octree)
include_hifi_library_headers(audio)

View file

@ -64,8 +64,8 @@ void DrawBackgroundStage::run(const render::RenderContextPointer& renderContext,
auto backgroundStage = renderContext->_scene->getStage<BackgroundStage>();
assert(backgroundStage);
model::SunSkyStagePointer background;
model::SkyboxPointer skybox;
graphics::SunSkyStagePointer background;
graphics::SkyboxPointer skybox;
if (backgroundStage->_currentFrame._backgrounds.size()) {
auto backgroundId = backgroundStage->_currentFrame._backgrounds.front();
auto background = backgroundStage->getBackground(backgroundId);
@ -76,7 +76,7 @@ void DrawBackgroundStage::run(const render::RenderContextPointer& renderContext,
/* auto backgroundMode = skyStage->getBackgroundMode();
switch (backgroundMode) {
case model::SunSkyStage::SKY_DEFAULT: {
case graphics::SunSkyStage::SKY_DEFAULT: {
auto scene = DependencyManager::get<SceneScriptingInterface>()->getStage();
auto sceneKeyLight = scene->getKeyLight();
@ -88,7 +88,7 @@ void DrawBackgroundStage::run(const render::RenderContextPointer& renderContext,
// fall through: render a skybox (if available), or the defaults (if requested)
}
case model::SunSkyStage::SKY_BOX: {*/
case graphics::SunSkyStage::SKY_BOX: {*/
if (skybox && !skybox->empty()) {
PerformanceTimer perfTimer("skybox");
auto args = renderContext->args;
@ -118,7 +118,7 @@ void DrawBackgroundStage::run(const render::RenderContextPointer& renderContext,
// fall through: render defaults (if requested)
// }
/*
case model::SunSkyStage::SKY_DEFAULT_AMBIENT_TEXTURE: {
case graphics::SunSkyStage::SKY_DEFAULT_AMBIENT_TEXTURE: {
if (Menu::getInstance()->isOptionChecked(MenuOption::DefaultSkybox)) {
auto scene = DependencyManager::get<SceneScriptingInterface>()->getStage();
auto sceneKeyLight = scene->getKeyLight();

View file

@ -11,7 +11,7 @@
#ifndef hifi_render_utils_BackgroundStage_h
#define hifi_render_utils_BackgroundStage_h
#include <model/Stage.h>
#include <graphics/Stage.h>
#include <set>
#include <unordered_map>
#include <render/IndexedContainer.h>
@ -30,8 +30,8 @@ public:
static const Index INVALID_INDEX;
static bool isIndexInvalid(Index index) { return index == INVALID_INDEX; }
using BackgroundPointer = model::SunSkyStagePointer;
using Backgrounds = render::indexed_container::IndexedPointerVector<model::SunSkyStage>;
using BackgroundPointer = graphics::SunSkyStagePointer;
using Backgrounds = render::indexed_container::IndexedPointerVector<graphics::SunSkyStage>;
using BackgroundMap = std::unordered_map<BackgroundPointer, Index>;
using BackgroundIndices = std::vector<Index>;

View file

@ -46,6 +46,15 @@ struct DeferredFragment {
float depthVal;
};
<@if not GETFRESNEL0@>
<@def GETFRESNEL0@>
vec3 getFresnelF0(float metallic, vec3 metalF0) {
// Enable continuous metallness value by lerping between dielectric
// and metal fresnel F0 value based on the "metallic" parameter
return mix(vec3(0.03), metalF0, metallic);
}
<@endif@>
DeferredFragment unpackDeferredFragmentNoPosition(vec2 texcoord) {
vec4 normalVal;
vec4 diffuseVal;
@ -73,13 +82,7 @@ DeferredFragment unpackDeferredFragmentNoPosition(vec2 texcoord) {
frag.scattering = specularVal.x;
}
if (frag.metallic <= 0.5) {
frag.metallic = 0.0;
frag.fresnel = vec3(0.03); // Default Di-electric fresnel value
} else {
frag.fresnel = vec3(diffuseVal.xyz);
frag.metallic = 1.0;
}
frag.fresnel = getFresnelF0(frag.metallic, diffuseVal.xyz);
return frag;
}
@ -106,14 +109,7 @@ DeferredFragment unpackDeferredFragmentNoPositionNoAmbient(vec2 texcoord) {
//frag.emissive = specularVal.xyz;
frag.obscurance = 1.0;
if (frag.metallic <= 0.5) {
frag.metallic = 0.0;
frag.fresnel = vec3(0.03); // Default Di-electric fresnel value
} else {
frag.fresnel = vec3(diffuseVal.xyz);
frag.metallic = 1.0;
}
frag.fresnel = getFresnelF0(frag.metallic, diffuseVal.xyz);
return frag;
}

View file

@ -11,7 +11,7 @@
<@if not DEFERRED_GLOBAL_LIGHT_SLH@>
<@def DEFERRED_GLOBAL_LIGHT_SLH@>
<@include model/Light.slh@>
<@include graphics/Light.slh@>
<@include LightingModel.slh@>
<$declareLightBuffer()$>
@ -65,10 +65,12 @@ vec3 albedo, vec3 fresnel, float metallic, float roughness
<$prepareGlobalLight($supportScattering$)$>
SurfaceData surface = initSurfaceData(roughness, fragNormal, fragEyeDir);
// Ambient
vec3 ambientDiffuse;
vec3 ambientSpecular;
evalLightingAmbient(ambientDiffuse, ambientSpecular, lightAmbient, fragEyeDir, fragNormal, roughness, metallic, fresnel, albedo, obscurance
evalLightingAmbient(ambientDiffuse, ambientSpecular, lightAmbient, surface, metallic, fresnel, albedo, obscurance
<@if supportScattering@>
,scattering, midNormalCurvature, lowNormalCurvature
<@endif@> );
@ -79,7 +81,7 @@ vec3 albedo, vec3 fresnel, float metallic, float roughness
// Directional
vec3 directionalDiffuse;
vec3 directionalSpecular;
evalLightingDirectional(directionalDiffuse, directionalSpecular, lightDirection, lightIrradiance, fragEyeDir, fragNormal, roughness, metallic, fresnel, albedo, shadowAttenuation
evalLightingDirectional(directionalDiffuse, directionalSpecular, lightDirection, lightIrradiance, surface, metallic, fresnel, albedo, shadowAttenuation
<@if supportScattering@>
,scattering, midNormalCurvature, lowNormalCurvature
<@endif@> );
@ -110,10 +112,12 @@ vec3 evalSkyboxGlobalColor(mat4 invViewMat, float shadowAttenuation, float obscu
) {
<$prepareGlobalLight($supportScattering$)$>
SurfaceData surface = initSurfaceData(roughness, fragNormal, fragEyeDir);
// Ambient
vec3 ambientDiffuse;
vec3 ambientSpecular;
evalLightingAmbient(ambientDiffuse, ambientSpecular, lightAmbient, fragEyeDir, fragNormal, roughness, metallic, fresnel, albedo, obscurance
evalLightingAmbient(ambientDiffuse, ambientSpecular, lightAmbient, surface, metallic, fresnel, albedo, obscurance
<@if supportScattering@>
,scattering, midNormalCurvature, lowNormalCurvature
<@endif@>
@ -123,7 +127,7 @@ vec3 evalSkyboxGlobalColor(mat4 invViewMat, float shadowAttenuation, float obscu
vec3 directionalDiffuse;
vec3 directionalSpecular;
evalLightingDirectional(directionalDiffuse, directionalSpecular, lightDirection, lightIrradiance, fragEyeDir, fragNormal, roughness, metallic, fresnel, albedo, shadowAttenuation
evalLightingDirectional(directionalDiffuse, directionalSpecular, lightDirection, lightIrradiance, surface, metallic, fresnel, albedo, shadowAttenuation
<@if supportScattering@>
,scattering, midNormalCurvature, lowNormalCurvature
<@endif@>
@ -174,19 +178,21 @@ vec3 evalLightmappedColor(mat4 invViewMat, float shadowAttenuation, float obscur
vec3 evalGlobalLightingAlphaBlended(mat4 invViewMat, float shadowAttenuation, float obscurance, vec3 position, vec3 normal, vec3 albedo, vec3 fresnel, float metallic, vec3 emissive, float roughness, float opacity) {
<$prepareGlobalLight()$>
SurfaceData surface = initSurfaceData(roughness, fragNormal, fragEyeDir);
color += emissive * isEmissiveEnabled();
// Ambient
vec3 ambientDiffuse;
vec3 ambientSpecular;
evalLightingAmbient(ambientDiffuse, ambientSpecular, lightAmbient, fragEyeDir, fragNormal, roughness, metallic, fresnel, albedo, obscurance);
evalLightingAmbient(ambientDiffuse, ambientSpecular, lightAmbient, surface, metallic, fresnel, albedo, obscurance);
color += ambientDiffuse;
color += ambientSpecular / opacity;
// Directional
vec3 directionalDiffuse;
vec3 directionalSpecular;
evalLightingDirectional(directionalDiffuse, directionalSpecular, lightDirection, lightIrradiance, fragEyeDir, fragNormal, roughness, metallic, fresnel, albedo, shadowAttenuation);
evalLightingDirectional(directionalDiffuse, directionalSpecular, lightDirection, lightIrradiance, surface, metallic, fresnel, albedo, shadowAttenuation);
color += directionalDiffuse;
color += directionalSpecular / opacity;
@ -199,19 +205,21 @@ vec3 evalGlobalLightingAlphaBlendedWithHaze(
{
<$prepareGlobalLight()$>
SurfaceData surface = initSurfaceData(roughness, fragNormal, fragEyeDir);
color += emissive * isEmissiveEnabled();
// Ambient
vec3 ambientDiffuse;
vec3 ambientSpecular;
evalLightingAmbient(ambientDiffuse, ambientSpecular, lightAmbient, fragEyeDir, fragNormal, roughness, metallic, fresnel, albedo, obscurance);
evalLightingAmbient(ambientDiffuse, ambientSpecular, lightAmbient, surface, metallic, fresnel, albedo, obscurance);
color += ambientDiffuse;
color += ambientSpecular / opacity;
// Directional
vec3 directionalDiffuse;
vec3 directionalSpecular;
evalLightingDirectional(directionalDiffuse, directionalSpecular, lightDirection, lightIrradiance, fragEyeDir, fragNormal, roughness, metallic, fresnel, albedo, shadowAttenuation);
evalLightingDirectional(directionalDiffuse, directionalSpecular, lightDirection, lightIrradiance, surface, metallic, fresnel, albedo, shadowAttenuation);
color += directionalDiffuse;
color += directionalSpecular / opacity;

View file

@ -103,13 +103,13 @@ void DeferredLightingEffect::init() {
void DeferredLightingEffect::setupKeyLightBatch(const RenderArgs* args, gpu::Batch& batch, int lightBufferUnit, int ambientBufferUnit, int skyboxCubemapUnit) {
PerformanceTimer perfTimer("DLE->setupBatch()");
model::LightPointer keySunLight;
graphics::LightPointer keySunLight;
auto lightStage = args->_scene->getStage<LightStage>();
if (lightStage) {
keySunLight = lightStage->getCurrentKeyLight();
}
model::LightPointer keyAmbiLight;
graphics::LightPointer keyAmbiLight;
if (lightStage) {
keyAmbiLight = lightStage->getCurrentAmbientLight();
}
@ -229,9 +229,9 @@ static void loadLightProgram(const char* vertSource, const char* fragSource, boo
#include <shared/Shapes.h>
model::MeshPointer DeferredLightingEffect::getPointLightMesh() {
graphics::MeshPointer DeferredLightingEffect::getPointLightMesh() {
if (!_pointLightMesh) {
_pointLightMesh = std::make_shared<model::Mesh>();
_pointLightMesh = std::make_shared<graphics::Mesh>();
// let's use a icosahedron
auto solid = geometry::icosahedron();
@ -256,19 +256,19 @@ model::MeshPointer DeferredLightingEffect::getPointLightMesh() {
delete[] indexData;
std::vector<model::Mesh::Part> parts;
parts.push_back(model::Mesh::Part(0, nbIndices, 0, model::Mesh::TRIANGLES));
parts.push_back(model::Mesh::Part(0, nbIndices, 0, model::Mesh::LINE_STRIP)); // outline version
std::vector<graphics::Mesh::Part> parts;
parts.push_back(graphics::Mesh::Part(0, nbIndices, 0, graphics::Mesh::TRIANGLES));
parts.push_back(graphics::Mesh::Part(0, nbIndices, 0, graphics::Mesh::LINE_STRIP)); // outline version
_pointLightMesh->setPartBuffer(gpu::BufferView(new gpu::Buffer(parts.size() * sizeof(model::Mesh::Part), (gpu::Byte*) parts.data()), gpu::Element::PART_DRAWCALL));
_pointLightMesh->setPartBuffer(gpu::BufferView(new gpu::Buffer(parts.size() * sizeof(graphics::Mesh::Part), (gpu::Byte*) parts.data()), gpu::Element::PART_DRAWCALL));
}
return _pointLightMesh;
}
model::MeshPointer DeferredLightingEffect::getSpotLightMesh() {
graphics::MeshPointer DeferredLightingEffect::getSpotLightMesh() {
if (!_spotLightMesh) {
_spotLightMesh = std::make_shared<model::Mesh>();
_spotLightMesh = std::make_shared<graphics::Mesh>();
int slices = 16;
int rings = 3;
@ -353,12 +353,12 @@ model::MeshPointer DeferredLightingEffect::getSpotLightMesh() {
delete[] indexData;
std::vector<model::Mesh::Part> parts;
parts.push_back(model::Mesh::Part(0, indices, 0, model::Mesh::TRIANGLES));
parts.push_back(model::Mesh::Part(0, indices, 0, model::Mesh::LINE_STRIP)); // outline version
std::vector<graphics::Mesh::Part> parts;
parts.push_back(graphics::Mesh::Part(0, indices, 0, graphics::Mesh::TRIANGLES));
parts.push_back(graphics::Mesh::Part(0, indices, 0, graphics::Mesh::LINE_STRIP)); // outline version
_spotLightMesh->setPartBuffer(gpu::BufferView(new gpu::Buffer(parts.size() * sizeof(model::Mesh::Part), (gpu::Byte*) parts.data()), gpu::Element::PART_DRAWCALL));
_spotLightMesh->setPartBuffer(gpu::BufferView(new gpu::Buffer(parts.size() * sizeof(graphics::Mesh::Part), (gpu::Byte*) parts.data()), gpu::Element::PART_DRAWCALL));
}
return _spotLightMesh;
}
@ -439,7 +439,7 @@ void RenderDeferredSetup::run(const render::RenderContextPointer& renderContext,
const DeferredFrameTransformPointer& frameTransform,
const DeferredFramebufferPointer& deferredFramebuffer,
const LightingModelPointer& lightingModel,
const model::HazePointer& haze,
const graphics::HazePointer& haze,
const SurfaceGeometryFramebufferPointer& surfaceGeometryFramebuffer,
const AmbientOcclusionFramebufferPointer& ambientOcclusionFramebuffer,
const SubsurfaceScatteringResourcePointer& subsurfaceScatteringResource) {
@ -513,7 +513,7 @@ void RenderDeferredSetup::run(const render::RenderContextPointer& renderContext,
auto keyLight = lightAndShadow.first;
model::LightPointer keyAmbientLight;
graphics::LightPointer keyAmbientLight;
if (lightStage && lightStage->_currentFrame._ambientLights.size()) {
keyAmbientLight = lightStage->getLight(lightStage->_currentFrame._ambientLights.front());
}
@ -744,12 +744,12 @@ void DefaultLightingSetup::run(const RenderContextPointer& renderContext) {
if (lightStage) {
// Allocate a default global light directional and ambient
auto lp = std::make_shared<model::Light>();
lp->setType(model::Light::SUN);
auto lp = std::make_shared<graphics::Light>();
lp->setType(graphics::Light::SUN);
lp->setDirection(glm::vec3(-1.0f));
lp->setColor(glm::vec3(1.0f));
lp->setIntensity(1.0f);
lp->setType(model::Light::SUN);
lp->setType(graphics::Light::SUN);
lp->setAmbientSpherePreset(gpu::SphericalHarmonics::Preset::OLD_TOWN_SQUARE);
lp->setAmbientIntensity(0.5f);
@ -771,7 +771,7 @@ void DefaultLightingSetup::run(const RenderContextPointer& renderContext) {
auto backgroundStage = renderContext->_scene->getStage<BackgroundStage>();
if (backgroundStage) {
auto background = std::make_shared<model::SunSkyStage>();
auto background = std::make_shared<graphics::SunSkyStage>();
background->setSkybox(_defaultSkybox);
// capture deault background
@ -786,7 +786,7 @@ void DefaultLightingSetup::run(const RenderContextPointer& renderContext) {
auto hazeStage = renderContext->_scene->getStage<HazeStage>();
if (hazeStage) {
auto haze = std::make_shared<model::Haze>();
auto haze = std::make_shared<graphics::Haze>();
_defaultHaze = haze;
_defaultHazeID = hazeStage->addHaze(_defaultHaze);

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