mirror of
https://github.com/lubosz/overte.git
synced 2025-04-19 17:03:43 +02:00
merge upstream/master into andrew/inertia
This commit is contained in:
commit
1d371a9627
10 changed files with 93 additions and 63 deletions
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@ -21,17 +21,17 @@
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if (WIN32)
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include("${MACRO_DIR}/HifiLibrarySearchHints.cmake")
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hifi_library_search_hints("glew")
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find_path(GLEW_INCLUDE_DIRS GL/glew.h PATH_SUFFIXES include HINTS ${GLEW_SEARCH_DIRS})
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find_library(GLEW_LIBRARY_RELEASE glew32s PATH_SUFFIXES "lib/Release/Win32" "lib" HINTS ${GLEW_SEARCH_DIRS})
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find_library(GLEW_LIBRARY_DEBUG glew32s PATH_SUFFIXES "lib/Debug/Win32" "lib" HINTS ${GLEW_SEARCH_DIRS})
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find_path(GLEW_INCLUDE_DIRS GL/glew.h PATH_SUFFIXES include HINTS ${GLEW_SEARCH_DIRS})
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find_library(GLEW_LIBRARY_RELEASE glew32s PATH_SUFFIXES "lib/Release/Win32" "lib" HINTS ${GLEW_SEARCH_DIRS})
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find_library(GLEW_LIBRARY_DEBUG glew32sd PATH_SUFFIXES "lib/Debug/Win32" "lib" HINTS ${GLEW_SEARCH_DIRS})
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include(SelectLibraryConfigurations)
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select_library_configurations(GLEW)
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endif ()
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set(GLEW_LIBRARIES "${GLEW_LIBRARY}")
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set(GLEW_LIBRARIES ${GLEW_LIBRARY})
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include(FindPackageHandleStandardArgs)
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find_package_handle_standard_args(GLEW DEFAULT_MSG GLEW_INCLUDE_DIRS GLEW_LIBRARIES)
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@ -73,7 +73,7 @@ var soundPlaying = false;
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var selectorPressed = false;
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var position;
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MyAvatar.attach(guitarModel, "Hips", {x: -0.0, y: -0.0, z: 0.0}, Quat.fromPitchYawRollDegrees(0, 0, 0), 1.0);
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MyAvatar.attach(guitarModel, "Hips", {x: -0.2, y: 0.0, z: 0.1}, Quat.fromPitchYawRollDegrees(90, 00, 90), 1.0);
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function checkHands(deltaTime) {
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for (var palm = 0; palm < 2; palm++) {
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@ -22,7 +22,7 @@ var oldMode = Camera.mode;
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function cancelLookAt() {
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if (lookingAtSomething) {
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lookingAtSomething = false;
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//Camera.stopLooking();
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Camera.stopLooking();
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Camera.mode = oldMode;
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releaseMovementKeys();
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}
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@ -74,7 +74,7 @@ function mousePressEvent(event) {
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Camera.mode = "independent";
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// tell the camera to fix it's look at on the point we clicked
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//Camera.keepLookingAt(intersection.intersection);
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Camera.keepLookingAt(intersection.intersection);
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// keep track of the fact that we're in this looking at mode
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lookingAtSomething = true;
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@ -229,7 +229,7 @@ else (APPLE)
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# we're using static GLEW, so define GLEW_STATIC
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add_definitions(-DGLEW_STATIC)
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target_link_libraries(${TARGET_NAME} "${GLEW_LIBRARIES}" "${NSIGHT_LIBRARIES}" wsock32.lib opengl32.lib Winmm.lib)
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target_link_libraries(${TARGET_NAME} ${GLEW_LIBRARIES} "${NSIGHT_LIBRARIES}" wsock32.lib opengl32.lib Winmm.lib)
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# try to find the Nsight package and add it to the build if we find it
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find_package(NSIGHT)
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@ -3,11 +3,6 @@
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<TS version="2.1" language="en_US">
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<context>
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<name>Application</name>
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<message>
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<location filename="src/Application.cpp" line="1481"/>
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<source>Export Voxels</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="src/Application.cpp" line="1482"/>
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<source>Sparse Voxel Octree Files (*.svo)</source>
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@ -226,45 +221,23 @@
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<message>
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<location filename="ui/preferencesDialog.ui" line="1125"/>
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<location filename="../build/interface/ui_preferencesDialog.h" line="636"/>
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<source>Voxels</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="ui/preferencesDialog.ui" line="1157"/>
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<location filename="../build/interface/ui_preferencesDialog.h" line="637"/>
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<source>Maximum voxels</source>
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<source>Octree</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="ui/preferencesDialog.ui" line="1236"/>
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<location filename="../build/interface/ui_preferencesDialog.h" line="638"/>
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<source>Max voxels sent each second</source>
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<source>Max packets sent each second</source>
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<translation type="unfinished"></translation>
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</message>
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</context>
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<context>
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<name>QObject</name>
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<message>
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<location filename="src/ui/VoxelImportDialog.cpp" line="22"/>
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<location filename="src/ui/VoxelImportDialog.cpp" line="23"/>
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<source>Import Voxels</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="src/ui/VoxelImportDialog.cpp" line="24"/>
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<source>Loading ...</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="src/ui/VoxelImportDialog.cpp" line="25"/>
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<source>Place voxels</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="src/ui/VoxelImportDialog.cpp" line="26"/>
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<source><b>Import</b> %1 as voxels</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="src/ui/VoxelImportDialog.cpp" line="27"/>
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<source>Cancel</source>
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@ -66,6 +66,12 @@ Audio::Audio() :
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_inputRingBuffer(0),
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_receivedAudioStream(0, RECEIVED_AUDIO_STREAM_CAPACITY_FRAMES, InboundAudioStream::Settings()),
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_isStereoInput(false),
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_outputBufferSizeFrames(DEFAULT_AUDIO_OUTPUT_BUFFER_SIZE_FRAMES),
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_outputStarveDetectionEnabled(true),
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_outputStarveDetectionStartTimeMsec(0),
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_outputStarveDetectionCount(0),
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_outputStarveDetectionPeriodMsec(DEFAULT_AUDIO_OUTPUT_STARVE_DETECTION_PERIOD),
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_outputStarveDetectionThreshold(DEFAULT_AUDIO_OUTPUT_STARVE_DETECTION_THRESHOLD),
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_averagedLatency(0.0f),
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_lastInputLoudness(0.0f),
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_timeSinceLastClip(-1.0f),
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@ -81,12 +87,6 @@ Audio::Audio() :
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_noiseSourceEnabled(false),
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_toneSourceEnabled(true),
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_outgoingAvatarAudioSequenceNumber(0),
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_outputBufferSizeFrames(DEFAULT_AUDIO_OUTPUT_BUFFER_SIZE_FRAMES),
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_outputStarveDetectionStartTimeMsec(0),
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_outputStarveDetectionCount(0),
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_outputStarveDetectionEnabled(true),
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_outputStarveDetectionPeriodMsec(DEFAULT_AUDIO_OUTPUT_STARVE_DETECTION_PERIOD),
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_outputStarveDetectionThreshold(DEFAULT_AUDIO_OUTPUT_STARVE_DETECTION_THRESHOLD),
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_audioOutputIODevice(_receivedAudioStream, this),
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_stats(&_receivedAudioStream),
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_inputGate()
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@ -55,16 +55,44 @@ Camera::Camera() :
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_farClip(DEFAULT_FAR_CLIP), // default
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_hmdPosition(),
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_hmdRotation(),
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_targetPosition(),
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_targetRotation(),
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_scale(1.0f)
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_scale(1.0f),
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_isKeepLookingAt(false),
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_lookingAt(0.0f, 0.0f, 0.0f)
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{
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}
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void Camera::update(float deltaTime) {
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if (_isKeepLookingAt) {
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lookAt(_lookingAt);
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}
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return;
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}
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void Camera::setPosition(const glm::vec3& position) {
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_position = position;
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}
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void Camera::setRotation(const glm::quat& rotation) {
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_rotation = rotation;
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if (_isKeepLookingAt) {
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lookAt(_lookingAt);
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}
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}
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void Camera::setHmdPosition(const glm::vec3& hmdPosition) {
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_hmdPosition = hmdPosition;
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if (_isKeepLookingAt) {
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lookAt(_lookingAt);
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}
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}
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void Camera::setHmdRotation(const glm::quat& hmdRotation) {
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_hmdRotation = hmdRotation;
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if (_isKeepLookingAt) {
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lookAt(_lookingAt);
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}
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}
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float Camera::getFarClip() const {
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return (_scale * _farClip < std::numeric_limits<int16_t>::max())
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? _scale * _farClip
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@ -81,15 +109,15 @@ void Camera::setFieldOfView(float f) {
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_fieldOfView = f;
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}
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void Camera::setAspectRatio(float a) {
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void Camera::setAspectRatio(float a) {
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_aspectRatio = a;
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}
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void Camera::setNearClip(float n) {
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void Camera::setNearClip(float n) {
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_nearClip = n;
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}
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void Camera::setFarClip(float f) {
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void Camera::setFarClip(float f) {
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_farClip = f;
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}
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@ -136,3 +164,17 @@ void Camera::setModeString(const QString& mode) {
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QString Camera::getModeString() const {
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return modeToString(_mode);
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}
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void Camera::lookAt(const glm::vec3& lookAt) {
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glm::vec3 up = IDENTITY_UP;
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glm::mat4 lookAtMatrix = glm::lookAt(_position, lookAt, up);
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glm::quat rotation = glm::quat_cast(lookAtMatrix);
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rotation.w = -rotation.w; // Rosedale approved
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_rotation = rotation;
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}
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void Camera::keepLookingAt(const glm::vec3& point) {
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lookAt(point);
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_isKeepLookingAt = true;
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_lookingAt = point;
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}
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@ -43,9 +43,9 @@ public:
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void update( float deltaTime );
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void setRotation(const glm::quat& rotation) { _rotation = rotation; };
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void setHmdPosition(const glm::vec3& hmdPosition) { _hmdPosition = hmdPosition; }
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void setHmdRotation(const glm::quat& hmdRotation) { _hmdRotation = hmdRotation; };
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void setRotation(const glm::quat& rotation);
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void setHmdPosition(const glm::vec3& hmdPosition);
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void setHmdRotation(const glm::quat& hmdRotation);
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void setMode(CameraMode m);
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void setFieldOfView(float f);
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@ -73,13 +73,25 @@ public slots:
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void setModeString(const QString& mode);
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glm::vec3 getPosition() const { return _position + _hmdPosition; }
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void setPosition(const glm::vec3& position) { _position = position; }
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void setPosition(const glm::vec3& position);
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void setOrientation(const glm::quat& orientation) { setRotation(orientation); }
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glm::quat getOrientation() const { return getRotation(); }
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PickRay computePickRay(float x, float y);
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PickRay computeViewPickRay(float xRatio, float yRatio);
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// These only work on independent cameras
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/// one time change to what the camera is looking at
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void lookAt(const glm::vec3& value);
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/// fix what the camera is looking at, and keep the camera looking at this even if position changes
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void keepLookingAt(const glm::vec3& value);
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/// stops the keep looking at feature, doesn't change what's being looked at, but will stop camera from
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/// continuing to update it's orientation to keep looking at the item
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void stopLooking() { _isKeepLookingAt = false; }
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signals:
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void modeUpdated(const QString& newMode);
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@ -95,9 +107,9 @@ private:
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glm::quat _rotation;
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glm::vec3 _hmdPosition;
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glm::quat _hmdRotation;
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glm::vec3 _targetPosition;
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glm::quat _targetRotation;
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float _scale;
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bool _isKeepLookingAt;
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glm::vec3 _lookingAt;
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};
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#endif // hifi_Camera_h
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@ -1273,7 +1273,7 @@
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</layout>
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</item>
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<item>
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<widget class="QLabel" name="voxelsTitleLabel_2">
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<widget class="QLabel" name="octreeTitleLabel_2">
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<property name="sizePolicy">
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<sizepolicy hsizetype="Preferred" vsizetype="Minimum">
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<horstretch>0</horstretch>
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@ -2130,7 +2130,7 @@
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</layout>
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</item>
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<item>
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<widget class="QLabel" name="voxelsTitleLabel">
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<widget class="QLabel" name="octreeTitleLabel">
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<property name="sizePolicy">
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<sizepolicy hsizetype="Preferred" vsizetype="Minimum">
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<horstretch>0</horstretch>
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@ -2155,7 +2155,7 @@
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<string notr="true">color:#29967e</string>
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</property>
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<property name="text">
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<string>Voxels</string>
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<string>Octree</string>
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</property>
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<property name="alignment">
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<set>Qt::AlignBottom|Qt::AlignLeading|Qt::AlignLeft</set>
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@ -2184,7 +2184,7 @@
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</font>
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</property>
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<property name="text">
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<string>Max voxels sent each second</string>
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<string>Max packets sent each second</string>
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</property>
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<property name="indent">
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<number>0</number>
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@ -71,7 +71,8 @@ void EntityMotionState::setWorldTransform(const btTransform& worldTrans) {
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_entity->setVelocityInMeters(v);
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getAngularVelocity(v);
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_entity->setAngularVelocity(v);
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// DANGER! EntityItem stores angularVelocity in degrees/sec!!!
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_entity->setAngularVelocity(glm::degrees(v));
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_outgoingPacketFlags = DIRTY_PHYSICS_FLAGS;
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EntityMotionState::enqueueOutgoingEntity(_entity);
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@ -82,7 +83,8 @@ void EntityMotionState::applyVelocities() const {
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#ifdef USE_BULLET_PHYSICS
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if (_body) {
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setVelocity(_entity->getVelocityInMeters());
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setAngularVelocity(_entity->getAngularVelocity());
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// DANGER! EntityItem stores angularVelocity in degrees/sec!!!
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setAngularVelocity(glm::radians(_entity->getAngularVelocity()));
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_body->setActivationState(ACTIVE_TAG);
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}
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#endif // USE_BULLET_PHYSICS
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@ -140,7 +142,8 @@ void EntityMotionState::sendUpdate(OctreeEditPacketSender* packetSender, uint32_
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properties.setVelocity(_sentVelocity);
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_sentAcceleration = bulletToGLM(_body->getGravity());
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properties.setGravity(_sentAcceleration);
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properties.setAngularVelocity(_sentAngularVelocity);
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// DANGER! EntityItem stores angularVelocity in degrees/sec!!!
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properties.setAngularVelocity(glm::degrees(_sentAngularVelocity));
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}
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// RELIABLE_SEND_HACK: count number of updates for entities at rest so we can stop sending them after some limit.
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Reference in a new issue