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merge with master

This commit is contained in:
HifiExperiments 2019-08-05 09:35:56 -07:00
commit 1b84244210
92 changed files with 1711 additions and 694 deletions
cmake
domain-server
hifi_android.py
interface
resources/qml/hifi
audio
simplifiedUI/settingsApp/audio
src
launchers/win32
libraries
scripts/developer/utilities/render
tools/oven/src

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@ -0,0 +1,24 @@
#
# Copyright 2019 High Fidelity, Inc.
#
# Distributed under the Apache License, Version 2.0.
# See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
#
macro(TARGET_WEBRTC)
if (ANDROID)
# I don't yet have working libwebrtc for android
# include(SelectLibraryConfigurations)
# set(INSTALL_DIR ${HIFI_ANDROID_PRECOMPILED}/webrtc/webrtc)
# set(WEBRTC_INCLUDE_DIRS "${INSTALL_DIR}/include/webrtc")
# set(WEBRTC_LIBRARY_DEBUG ${INSTALL_DIR}/debug/lib/libwebrtc.a)
# set(WEBRTC_LIBRARY_RELEASE ${INSTALL_DIR}/lib/libwebrtc.a)
# select_library_configurations(WEBRTC)
else()
set(WEBRTC_INCLUDE_DIRS "${VCPKG_INSTALL_ROOT}/include/webrtc")
find_library(WEBRTC_LIBRARY NAMES webrtc PATHS ${VCPKG_INSTALL_ROOT}/lib/ NO_DEFAULT_PATH)
target_include_directories(${TARGET_NAME} SYSTEM PUBLIC ${WEBRTC_INCLUDE_DIRS})
target_link_libraries(${TARGET_NAME} ${WEBRTC_LIBRARY})
endif()
endmacro()

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@ -1,4 +1,4 @@
Source: hifi-deps
Version: 0.1
Description: Collected dependencies for High Fidelity applications
Build-Depends: bullet3, draco, etc2comp, glm, nvtt, openexr (!android), openssl (windows), tbb (!android&!osx), zlib
Build-Depends: bullet3, draco, etc2comp, glm, nvtt, openexr (!android), openssl (windows), tbb (!android&!osx), zlib, webrtc (!android)

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@ -0,0 +1,3 @@
Source: webrtc
Version: 20190626
Description: WebRTC

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@ -0,0 +1,36 @@
include(vcpkg_common_functions)
set(WEBRTC_VERSION 20190626)
set(MASTER_COPY_SOURCE_PATH ${CURRENT_BUILDTREES_DIR}/src)
if (ANDROID)
# this is handled by hifi_android.py
elseif (WIN32)
vcpkg_download_distfile(
WEBRTC_SOURCE_ARCHIVE
URLS https://hifi-public.s3.amazonaws.com/seth/webrtc-20190626-windows.zip
SHA512 c0848eddb1579b3bb0496b8785e24f30470f3c477145035fd729264a326a467b9467ae9f426aa5d72d168ad9e9bf2c279150744832736bdf39064d24b04de1a3
FILENAME webrtc-20190626-windows.zip
)
elseif (APPLE)
vcpkg_download_distfile(
WEBRTC_SOURCE_ARCHIVE
URLS https://hifi-public.s3.amazonaws.com/seth/webrtc-20190626-osx.tar.gz
SHA512 fc70cec1b5ee87395137b7090f424e2fc2300fc17d744d5ffa1cf7aa0e0f1a069a9d72ba1ad2fb4a640ebeb6c218bda24351ba0083e1ff96c4a4b5032648a9d2
FILENAME webrtc-20190626-osx.tar.gz
)
else ()
# else Linux desktop
vcpkg_download_distfile(
WEBRTC_SOURCE_ARCHIVE
URLS https://hifi-public.s3.amazonaws.com/seth/webrtc-20190626-linux.tar.gz
SHA512 07d7776551aa78cb09a3ef088a8dee7762735c168c243053b262083d90a1d258cec66dc386f6903da5c4461921a3c2db157a1ee106a2b47e7756cb424b66cc43
FILENAME webrtc-20190626-linux.tar.gz
)
endif ()
vcpkg_extract_source_archive(${WEBRTC_SOURCE_ARCHIVE})
file(COPY ${MASTER_COPY_SOURCE_PATH}/webrtc/include DESTINATION ${CURRENT_PACKAGES_DIR})
file(COPY ${MASTER_COPY_SOURCE_PATH}/webrtc/lib DESTINATION ${CURRENT_PACKAGES_DIR})
file(COPY ${MASTER_COPY_SOURCE_PATH}/webrtc/share DESTINATION ${CURRENT_PACKAGES_DIR})
file(COPY ${MASTER_COPY_SOURCE_PATH}/webrtc/debug DESTINATION ${CURRENT_PACKAGES_DIR})

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@ -130,12 +130,12 @@ $(document).ready(function(){
html += "<td class='data'><strong>File Name</strong></td>";
html += "<td class='data'><strong>Created</strong></td>";
html += "<td class='data'><strong>Installed</strong></td>";
//html += "<td class='data'><strong>Installed By</strong></td></tr>";
html += "<td class='data'><strong>Installed By</strong></td></tr>";
html += "<tr><td class='data' id='" + INSTALLED_CONTENT_NAME_ID + "'/>";
html += "<td class='data' id='" + INSTALLED_CONTENT_FILENAME_ID + "'/>";
html += "<td class='data' id='" + INSTALLED_CONTENT_CREATED_ID + "'/>";
html += "<td class='data' id='" + INSTALLED_CONTENT_INSTALLED_ID + "'/>";
//html += "<td class='data' id='" + INSTALLED_CONTENT_INSTALLED_BY_ID + "'/></tr>";
html += "<td class='data' id='" + INSTALLED_CONTENT_INSTALLED_BY_ID + "'/></tr>";
html += "</tbody></table>";
$('#' + Settings.INSTALLED_CONTENT + ' .panel-body').html(html);
}
@ -379,7 +379,7 @@ $(document).ready(function(){
$('#' + INSTALLED_CONTENT_FILENAME_ID).text(data.installed_content.filename);
$('#' + INSTALLED_CONTENT_CREATED_ID).text(data.installed_content.creation_time ? moment(data.installed_content.creation_time).format('lll') : "");
$('#' + INSTALLED_CONTENT_INSTALLED_ID).text(data.installed_content.install_time ? moment(data.installed_content.install_time).format('lll') : "");
//$('#' + INSTALLED_CONTENT_INSTALLED_BY_ID).text(data.installed_content.installed_by);
$('#' + INSTALLED_CONTENT_INSTALLED_BY_ID).text(data.installed_content.installed_by);
// update the progress bars for current restore status
if (data.status.isRecovering) {

View file

@ -278,7 +278,7 @@ void AssetsBackupHandler::createBackup(const QString& backupName, QuaZip& zip) {
_backups.emplace_back(backupName, mappings, false);
}
std::pair<bool, QString> AssetsBackupHandler::recoverBackup(const QString& backupName, QuaZip& zip, const QString& sourceFilename) {
std::pair<bool, QString> AssetsBackupHandler::recoverBackup(const QString& backupName, QuaZip& zip, const QString& username, const QString& sourceFilename) {
Q_ASSERT(QThread::currentThread() == thread());
if (operationInProgress()) {

View file

@ -38,7 +38,7 @@ public:
void loadBackup(const QString& backupName, QuaZip& zip) override;
void loadingComplete() override;
void createBackup(const QString& backupName, QuaZip& zip) override;
std::pair<bool, QString> recoverBackup(const QString& backupName, QuaZip& zip, const QString& sourceFilename) override;
std::pair<bool, QString> recoverBackup(const QString& backupName, QuaZip& zip, const QString& username, const QString& sourceFilename) override;
void deleteBackup(const QString& backupName) override;
void consolidateBackup(const QString& backupName, QuaZip& zip) override;
bool isCorruptedBackup(const QString& backupName) override;

View file

@ -30,7 +30,7 @@ public:
virtual void loadBackup(const QString& backupName, QuaZip& zip) = 0;
virtual void loadingComplete() = 0;
virtual void createBackup(const QString& backupName, QuaZip& zip) = 0;
virtual std::pair<bool, QString> recoverBackup(const QString& backupName, QuaZip& zip, const QString& sourceFilename) = 0;
virtual std::pair<bool, QString> recoverBackup(const QString& backupName, QuaZip& zip, const QString& username, const QString& sourceFilename) = 0;
virtual void deleteBackup(const QString& backupName) = 0;
virtual void consolidateBackup(const QString& backupName, QuaZip& zip) = 0;
virtual bool isCorruptedBackup(const QString& backupName) = 0;

View file

@ -84,7 +84,7 @@ void ContentSettingsBackupHandler::createBackup(const QString& backupName, QuaZi
}
}
std::pair<bool, QString> ContentSettingsBackupHandler::recoverBackup(const QString& backupName, QuaZip& zip, const QString& sourceFilename) {
std::pair<bool, QString> ContentSettingsBackupHandler::recoverBackup(const QString& backupName, QuaZip& zip, const QString& username, const QString& sourceFilename) {
if (!zip.setCurrentFile(CONTENT_SETTINGS_BACKUP_FILENAME)) {
QString errorStr("Failed to find " + CONTENT_SETTINGS_BACKUP_FILENAME + " while recovering backup");
qWarning() << errorStr;
@ -117,7 +117,7 @@ std::pair<bool, QString> ContentSettingsBackupHandler::recoverBackup(const QStri
{ INSTALLED_CONTENT_NAME, archiveJson[INSTALLED_CONTENT_NAME].toString()},
{ INSTALLED_CONTENT_CREATION_TIME, archiveJson[INSTALLED_CONTENT_CREATION_TIME].toVariant().toLongLong() },
{ INSTALLED_CONTENT_INSTALL_TIME, QDateTime::currentDateTime().currentMSecsSinceEpoch() },
{ INSTALLED_CONTENT_INSTALLED_BY, "" }
{ INSTALLED_CONTENT_INSTALLED_BY, username }
};
jsonObject.insert(INSTALLED_CONTENT, installed_content);

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@ -28,7 +28,7 @@ public:
void createBackup(const QString& backupName, QuaZip& zip) override;
std::pair<bool, QString> recoverBackup(const QString& backupName, QuaZip& zip, const QString& sourceFilename) override;
std::pair<bool, QString> recoverBackup(const QString& backupName, QuaZip& zip, const QString& username, const QString& sourceFilename) override;
void deleteBackup(const QString& backupName) override {}

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@ -279,7 +279,7 @@ void DomainContentBackupManager::deleteBackup(MiniPromise::Promise promise, cons
});
}
bool DomainContentBackupManager::recoverFromBackupZip(const QString& backupName, QuaZip& zip, const QString& sourceFilename, bool rollingBack) {
bool DomainContentBackupManager::recoverFromBackupZip(const QString& backupName, QuaZip& zip, const QString& username, const QString& sourceFilename, bool rollingBack) {
if (!zip.open(QuaZip::Mode::mdUnzip)) {
qWarning() << "Failed to unzip file: " << backupName;
return false;
@ -290,7 +290,7 @@ bool DomainContentBackupManager::recoverFromBackupZip(const QString& backupName,
for (auto& handler : _backupHandlers) {
bool success;
QString errorStr;
std::tie(success, errorStr) = handler->recoverBackup(backupName, zip, sourceFilename);
std::tie(success, errorStr) = handler->recoverBackup(backupName, zip, username, sourceFilename);
if (!success) {
if (!rollingBack) {
_recoveryError = errorStr;
@ -304,7 +304,7 @@ bool DomainContentBackupManager::recoverFromBackupZip(const QString& backupName,
}
}
void DomainContentBackupManager::recoverFromBackup(MiniPromise::Promise promise, const QString& backupName) {
void DomainContentBackupManager::recoverFromBackup(MiniPromise::Promise promise, const QString& backupName, const QString& username) {
if (_isRecovering) {
promise->resolve({
{ "success", false }
@ -314,7 +314,7 @@ void DomainContentBackupManager::recoverFromBackup(MiniPromise::Promise promise,
if (QThread::currentThread() != thread()) {
QMetaObject::invokeMethod(this, "recoverFromBackup", Q_ARG(MiniPromise::Promise, promise),
Q_ARG(const QString&, backupName));
Q_ARG(const QString&, backupName), Q_ARG(const QString&, username));
return;
}
@ -327,7 +327,7 @@ void DomainContentBackupManager::recoverFromBackup(MiniPromise::Promise promise,
if (backupFile.open(QIODevice::ReadOnly)) {
QuaZip zip { &backupFile };
success = recoverFromBackupZip(backupName, zip, backupName);
success = recoverFromBackupZip(backupName, zip, username, backupName);
backupFile.close();
} else {
@ -340,11 +340,11 @@ void DomainContentBackupManager::recoverFromBackup(MiniPromise::Promise promise,
});
}
void DomainContentBackupManager::recoverFromUploadedBackup(MiniPromise::Promise promise, QByteArray uploadedBackup) {
void DomainContentBackupManager::recoverFromUploadedBackup(MiniPromise::Promise promise, QByteArray uploadedBackup, QString username) {
if (QThread::currentThread() != thread()) {
QMetaObject::invokeMethod(this, "recoverFromUploadedBackup", Q_ARG(MiniPromise::Promise, promise),
Q_ARG(QByteArray, uploadedBackup));
Q_ARG(QByteArray, uploadedBackup), Q_ARG(QString, username));
return;
}
@ -355,17 +355,17 @@ void DomainContentBackupManager::recoverFromUploadedBackup(MiniPromise::Promise
QuaZip uploadedZip { &uploadedBackupBuffer };
QString backupName = MANUAL_BACKUP_PREFIX + "uploaded.zip";
bool success = recoverFromBackupZip(backupName, uploadedZip, QString());
bool success = recoverFromBackupZip(backupName, uploadedZip, username, QString());
promise->resolve({
{ "success", success }
});
}
void DomainContentBackupManager::recoverFromUploadedFile(MiniPromise::Promise promise, QString uploadedFilename, QString sourceFilename) {
void DomainContentBackupManager::recoverFromUploadedFile(MiniPromise::Promise promise, QString uploadedFilename, const QString username, QString sourceFilename) {
if (QThread::currentThread() != thread()) {
QMetaObject::invokeMethod(this, "recoverFromUploadedFile", Q_ARG(MiniPromise::Promise, promise),
Q_ARG(QString, uploadedFilename), Q_ARG(QString, sourceFilename));
Q_ARG(QString, uploadedFilename), Q_ARG(QString, username), Q_ARG(QString, sourceFilename));
return;
}
@ -382,7 +382,7 @@ void DomainContentBackupManager::recoverFromUploadedFile(MiniPromise::Promise pr
QString backupName = MANUAL_BACKUP_PREFIX + "uploaded.zip";
bool success = recoverFromBackupZip(backupName, uploadedZip, sourceFilename);
bool success = recoverFromBackupZip(backupName, uploadedZip, username, sourceFilename);
if (!success) {
@ -394,7 +394,7 @@ void DomainContentBackupManager::recoverFromUploadedFile(MiniPromise::Promise pr
QuaZip uploadedZip { &uploadedFile };
QString backupName = MANUAL_BACKUP_PREFIX + "uploaded.zip";
recoverFromBackupZip(backupName, uploadedZip, sourceFilename, true);
recoverFromBackupZip(backupName, uploadedZip, username, sourceFilename, true);
}
}

View file

@ -95,9 +95,9 @@ public:
public slots:
void getAllBackupsAndStatus(MiniPromise::Promise promise);
void createManualBackup(MiniPromise::Promise promise, const QString& name);
void recoverFromBackup(MiniPromise::Promise promise, const QString& backupName);
void recoverFromUploadedBackup(MiniPromise::Promise promise, QByteArray uploadedBackup);
void recoverFromUploadedFile(MiniPromise::Promise promise, QString uploadedFilename, QString sourceFilename);
void recoverFromBackup(MiniPromise::Promise promise, const QString& backupName, const QString& username);
void recoverFromUploadedBackup(MiniPromise::Promise promise, QByteArray uploadedBackup, QString username);
void recoverFromUploadedFile(MiniPromise::Promise promise, QString uploadedFilename, QString username, QString sourceFilename);
void deleteBackup(MiniPromise::Promise promise, const QString& backupName);
signals:
@ -119,7 +119,7 @@ protected:
std::pair<bool, QString> createBackup(const QString& prefix, const QString& name);
bool recoverFromBackupZip(const QString& backupName, QuaZip& backupZip, const QString& sourceFilename, bool rollingBack = false);
bool recoverFromBackupZip(const QString& backupName, QuaZip& backupZip, const QString& username, const QString& sourceFilename, bool rollingBack = false);
private slots:
void removeOldConsolidatedBackups();

View file

@ -1957,6 +1957,7 @@ bool DomainServer::handleHTTPRequest(HTTPConnection* connection, const QUrl& url
QPointer<HTTPConnection> connectionPtr { connection };
auto nodeList = DependencyManager::get<LimitedNodeList>();
QString username;
auto getSetting = [this](QString keyPath, QVariant& value) -> bool {
@ -2024,7 +2025,9 @@ bool DomainServer::handleHTTPRequest(HTTPConnection* connection, const QUrl& url
}
// all requests below require a cookie to prove authentication so check that first
if (!isAuthenticatedRequest(connection, url)) {
bool isAuthenticated { false };
std::tie(isAuthenticated, username) = isAuthenticatedRequest(connection);
if (!isAuthenticated) {
// this is not an authenticated request
// return true from the handler since it was handled with a 401 or re-direct to auth
return true;
@ -2361,7 +2364,7 @@ bool DomainServer::handleHTTPRequest(HTTPConnection* connection, const QUrl& url
connectionPtr->respond(success ? HTTPConnection::StatusCode200 : HTTPConnection::StatusCode400, docJSON.toJson(),
JSON_MIME_TYPE.toUtf8());
});
_contentManager->recoverFromBackup(deferred, id);
_contentManager->recoverFromBackup(deferred, id, username);
return true;
}
} else if (connection->requestOperation() == QNetworkAccessManager::PutOperation) {
@ -2557,6 +2560,9 @@ bool DomainServer::processPendingContent(HTTPConnection* connection, QString ite
int sessionId = sessionIdBytes.toInt();
bool newUpload = itemName == "restore-file" || itemName == "restore-file-chunk-initial" || itemName == "restore-file-chunk-only";
bool isAuthenticated;
QString username;
std::tie(isAuthenticated, username) = isAuthenticatedRequest(connection);
if (filename.endsWith(".zip", Qt::CaseInsensitive)) {
static const QString TEMPORARY_CONTENT_FILEPATH { QDir::tempPath() + "/hifiUploadContent_XXXXXX.zip" };
@ -2591,7 +2597,7 @@ bool DomainServer::processPendingContent(HTTPConnection* connection, QString ite
_pendingContentFiles.erase(sessionId);
});
_contentManager->recoverFromUploadedFile(deferred, _pendingFileContent.fileName(), filename);
_contentManager->recoverFromUploadedFile(deferred, _pendingFileContent.fileName(), username, filename);
}
} else if (filename.endsWith(".json", Qt::CaseInsensitive)
|| filename.endsWith(".json.gz", Qt::CaseInsensitive)) {
@ -2604,7 +2610,7 @@ bool DomainServer::processPendingContent(HTTPConnection* connection, QString ite
if (itemName == "restore-file" || itemName == "restore-file-chunk-final" || itemName == "restore-file-chunk-only") {
// invoke our method to hand the new octree file off to the octree server
if (!handleOctreeFileReplacement(_pendingUploadedContent, filename, QString())) {
if (!handleOctreeFileReplacement(_pendingUploadedContent, filename, QString(), username)) {
connection->respond(HTTPConnection::StatusCode400);
return false;
}
@ -2680,7 +2686,7 @@ void DomainServer::profileRequestFinished() {
}
}
bool DomainServer::isAuthenticatedRequest(HTTPConnection* connection, const QUrl& url) {
std::pair<bool, QString> DomainServer::isAuthenticatedRequest(HTTPConnection* connection) {
static const QByteArray HTTP_COOKIE_HEADER_KEY = "Cookie";
static const QString ADMIN_USERS_CONFIG_KEY = "admin-users";
@ -2717,7 +2723,7 @@ bool DomainServer::isAuthenticatedRequest(HTTPConnection* connection, const QUrl
if (_settingsManager.valueForKeyPath(ADMIN_USERS_CONFIG_KEY).toStringList().contains(profileUsername)) {
// this is an authenticated user
return true;
return { true, profileUsername };
}
// loop the roles of this user and see if they are in the admin-roles array
@ -2727,7 +2733,7 @@ bool DomainServer::isAuthenticatedRequest(HTTPConnection* connection, const QUrl
foreach(const QString& userRole, sessionData.getRoles()) {
if (adminRolesArray.contains(userRole)) {
// this user has a role that allows them to administer the domain-server
return true;
return { true, profileUsername };
}
}
}
@ -2735,7 +2741,7 @@ bool DomainServer::isAuthenticatedRequest(HTTPConnection* connection, const QUrl
connection->respond(HTTPConnection::StatusCode401, UNAUTHENTICATED_BODY);
// the user does not have allowed username or role, return 401
return false;
return { false, QString() };
} else {
static const QByteArray REQUESTED_WITH_HEADER = "X-Requested-With";
static const QString XML_REQUESTED_WITH = "XMLHttpRequest";
@ -2764,7 +2770,7 @@ bool DomainServer::isAuthenticatedRequest(HTTPConnection* connection, const QUrl
}
// we don't know about this user yet, so they are not yet authenticated
return false;
return { false, QString() };
}
} else if (_settingsManager.valueForKeyPath(BASIC_AUTH_USERNAME_KEY_PATH).isValid()) {
// config file contains username and password combinations for basic auth
@ -2793,7 +2799,7 @@ bool DomainServer::isAuthenticatedRequest(HTTPConnection* connection, const QUrl
"" : QCryptographicHash::hash(headerPassword.toUtf8(), QCryptographicHash::Sha256).toHex();
if (settingsUsername == headerUsername && hexHeaderPassword == settingsPassword) {
return true;
return { true, headerUsername };
}
}
}
@ -2815,11 +2821,11 @@ bool DomainServer::isAuthenticatedRequest(HTTPConnection* connection, const QUrl
HTTPConnection::DefaultContentType, basicAuthHeader);
// not authenticated, bubble up false
return false;
return { false, QString() };
} else {
// we don't have an OAuth URL + admin roles/usernames, so all users are authenticated
return true;
return { true, QString() };
}
}
@ -3493,7 +3499,7 @@ void DomainServer::maybeHandleReplacementEntityFile() {
}
}
bool DomainServer::handleOctreeFileReplacement(QByteArray octreeFile, QString sourceFilename, QString name) {
bool DomainServer::handleOctreeFileReplacement(QByteArray octreeFile, QString sourceFilename, QString name, QString username) {
OctreeUtils::RawEntityData data;
if (data.readOctreeDataInfoFromData(octreeFile)) {
data.resetIdAndVersion();
@ -3514,7 +3520,7 @@ bool DomainServer::handleOctreeFileReplacement(QByteArray octreeFile, QString so
{ INSTALLED_CONTENT_NAME, name },
{ INSTALLED_CONTENT_CREATION_TIME, 0 },
{ INSTALLED_CONTENT_INSTALL_TIME, QDateTime::currentDateTime().currentMSecsSinceEpoch() },
{ INSTALLED_CONTENT_INSTALLED_BY, "" }
{ INSTALLED_CONTENT_INSTALLED_BY, username }
};
QJsonObject jsonObject { { INSTALLED_CONTENT, installed_content } };
@ -3539,6 +3545,11 @@ void DomainServer::handleDomainContentReplacementFromURLRequest(QSharedPointer<R
qInfo() << "Received request to replace content from a url";
auto node = DependencyManager::get<LimitedNodeList>()->findNodeWithAddr(message->getSenderSockAddr());
if (node && node->getCanReplaceContent()) {
DomainServerNodeData* nodeData = static_cast<DomainServerNodeData*>(node->getLinkedData());
QString username;
if (nodeData) {
username = nodeData->getUsername();
}
// Convert message data into our URL
QString url(message->getMessage());
QUrl modelsURL = QUrl(url, QUrl::StrictMode);
@ -3548,17 +3559,17 @@ void DomainServer::handleDomainContentReplacementFromURLRequest(QSharedPointer<R
qDebug() << "Downloading JSON from: " << modelsURL.toString(QUrl::FullyEncoded);
connect(reply, &QNetworkReply::finished, [this, reply, modelsURL]() {
connect(reply, &QNetworkReply::finished, [this, reply, modelsURL, username]() {
QNetworkReply::NetworkError networkError = reply->error();
if (networkError == QNetworkReply::NoError) {
if (modelsURL.fileName().endsWith(".json.gz")) {
QUrlQuery urlQuery(modelsURL.query(QUrl::FullyEncoded));
QString itemName = urlQuery.queryItemValue(CONTENT_SET_NAME_QUERY_PARAM);
handleOctreeFileReplacement(reply->readAll(), modelsURL.fileName(), itemName);
handleOctreeFileReplacement(reply->readAll(), modelsURL.fileName(), itemName, username);
} else if (modelsURL.fileName().endsWith(".zip")) {
auto deferred = makePromise("recoverFromUploadedBackup");
_contentManager->recoverFromUploadedBackup(deferred, reply->readAll());
_contentManager->recoverFromUploadedBackup(deferred, reply->readAll(), username);
}
} else {
qDebug() << "Error downloading JSON from specified file: " << modelsURL;
@ -3569,7 +3580,12 @@ void DomainServer::handleDomainContentReplacementFromURLRequest(QSharedPointer<R
void DomainServer::handleOctreeFileReplacementRequest(QSharedPointer<ReceivedMessage> message) {
auto node = DependencyManager::get<NodeList>()->nodeWithLocalID(message->getSourceID());
if (node->getCanReplaceContent()) {
handleOctreeFileReplacement(message->readAll(), QString(), QString());
if (node && node->getCanReplaceContent()) {
QString username;
DomainServerNodeData* nodeData = static_cast<DomainServerNodeData*>(node->getLinkedData());
if (nodeData) {
username = nodeData->getUsername();
}
handleOctreeFileReplacement(message->readAll(), QString(), QString(), username);
}
}

View file

@ -99,7 +99,7 @@ private slots:
void handleDomainContentReplacementFromURLRequest(QSharedPointer<ReceivedMessage> message);
void handleOctreeFileReplacementRequest(QSharedPointer<ReceivedMessage> message);
bool handleOctreeFileReplacement(QByteArray octreeFile, QString sourceFilename, QString name);
bool handleOctreeFileReplacement(QByteArray octreeFile, QString sourceFilename, QString name, QString username);
void processOctreeDataRequestMessage(QSharedPointer<ReceivedMessage> message);
void processOctreeDataPersistMessage(QSharedPointer<ReceivedMessage> message);
@ -194,7 +194,7 @@ private:
QUrl oauthRedirectURL();
QUrl oauthAuthorizationURL(const QUuid& stateUUID = QUuid::createUuid());
bool isAuthenticatedRequest(HTTPConnection* connection, const QUrl& url);
std::pair<bool, QString> isAuthenticatedRequest(HTTPConnection* connection);
QNetworkReply* profileRequestGivenTokenReply(QNetworkReply* tokenReply);
Headers setupCookieHeadersFromProfileReply(QNetworkReply* profileReply);

View file

@ -57,7 +57,7 @@ void EntitiesBackupHandler::createBackup(const QString& backupName, QuaZip& zip)
}
}
std::pair<bool, QString> EntitiesBackupHandler::recoverBackup(const QString& backupName, QuaZip& zip, const QString& sourceFilename) {
std::pair<bool, QString> EntitiesBackupHandler::recoverBackup(const QString& backupName, QuaZip& zip, const QString& username, const QString& sourceFilename) {
if (!zip.setCurrentFile(ENTITIES_BACKUP_FILENAME)) {
QString errorStr("Failed to find " + ENTITIES_BACKUP_FILENAME + " while recovering backup");
qWarning() << errorStr;

View file

@ -29,7 +29,7 @@ public:
void createBackup(const QString& backupName, QuaZip& zip) override;
// Recover from a full backup
std::pair<bool, QString> recoverBackup(const QString& backupName, QuaZip& zip, const QString& sourceFilename) override;
std::pair<bool, QString> recoverBackup(const QString& backupName, QuaZip& zip, const QString& username, const QString& sourceFilename) override;
// Delete a skeleton backup
void deleteBackup(const QString& backupName) override {}

View file

@ -94,6 +94,10 @@ ANDROID_PACKAGES = {
'checksum': 'ddcb23df336b08017042ba4786db1d9e',
'sharedLibFolder': 'lib',
'includeLibs': {'libbreakpad_client.a'}
},
'webrtc': {
'file': 'webrtc-20190626-android.tar.gz',
'checksum': 'e2dccd3d8efdcba6d428c87ba7fb2a53'
}
}

View file

@ -166,16 +166,16 @@ Rectangle {
x: 2 * margins.paddings;
width: parent.width;
// switch heights + 2 * top margins
height: (root.switchHeight) * 3 + 48;
height: (root.switchHeight) * 6 + 48;
anchors.top: firstSeparator.bottom;
anchors.topMargin: 10;
// mute is in its own row
Item {
id: switchContainer;
x: margins.paddings;
width: parent.width / 2;
height: parent.height;
anchors.top: parent.top
anchors.left: parent.left;
HifiControlsUit.Switch {
id: muteMic;
@ -222,12 +222,29 @@ Rectangle {
}
HifiControlsUit.Switch {
id: pttSwitch
id: acousticEchoCancellationSwitch;
height: root.switchHeight;
switchWidth: root.switchWidth;
anchors.top: noiseReductionSwitch.bottom
anchors.topMargin: 24
anchors.left: parent.left
labelTextOn: "Echo Cancellation";
labelTextSize: 16;
backgroundOnColor: "#E3E3E3";
checked: AudioScriptingInterface.acousticEchoCancellation;
onCheckedChanged: {
AudioScriptingInterface.acousticEchoCancellation = checked;
checked = Qt.binding(function() { return AudioScriptingInterface.acousticEchoCancellation; });
}
}
HifiControlsUit.Switch {
id: pttSwitch
height: root.switchHeight;
switchWidth: root.switchWidth;
anchors.top: acousticEchoCancellationSwitch.bottom;
anchors.topMargin: 24
anchors.left: parent.left
labelTextOn: (bar.currentIndex === 0) ? qsTr("Push To Talk (T)") : qsTr("Push To Talk");
labelTextSize: 16;
backgroundOnColor: "#E3E3E3";
@ -298,7 +315,6 @@ Rectangle {
checked = Qt.binding(function() { return AudioScriptingInterface.isStereoInput; }); // restore binding
}
}
}
}

View file

@ -222,6 +222,17 @@ Flickable {
}
}
}
SimplifiedControls.Switch {
id: acousticEchoCancellationSwitch
Layout.preferredHeight: 18
Layout.preferredWidth: parent.width
labelTextOn: "Acoustic Echo Cancellation"
checked: AudioScriptingInterface.acousticEchoCancellation
onClicked: {
AudioScriptingInterface.acousticEchoCancellation = !AudioScriptingInterface.acousticEchoCancellation;
}
}
}
}

View file

@ -1659,7 +1659,7 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo
// The value will be 0 if the user blew away settings this session, which is both a feature and a bug.
static const QString TESTER = "HIFI_TESTER";
auto gpuIdent = GPUIdent::getInstance();
auto glContextData = getGLContextData();
auto glContextData = gl::ContextInfo::get();
QJsonObject properties = {
{ "version", applicationVersion() },
{ "tester", QProcessEnvironment::systemEnvironment().contains(TESTER) || isTester },
@ -1676,11 +1676,11 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo
{ "gpu_name", gpuIdent->getName() },
{ "gpu_driver", gpuIdent->getDriver() },
{ "gpu_memory", static_cast<qint64>(gpuIdent->getMemory()) },
{ "gl_version_int", glVersionToInteger(glContextData.value("version").toString()) },
{ "gl_version", glContextData["version"] },
{ "gl_vender", glContextData["vendor"] },
{ "gl_sl_version", glContextData["sl_version"] },
{ "gl_renderer", glContextData["renderer"] },
{ "gl_version_int", glVersionToInteger(glContextData.version.c_str()) },
{ "gl_version", glContextData.version.c_str() },
{ "gl_vender", glContextData.vendor.c_str() },
{ "gl_sl_version", glContextData.shadingLanguageVersion.c_str() },
{ "gl_renderer", glContextData.renderer.c_str() },
{ "ideal_thread_count", QThread::idealThreadCount() }
};
auto macVersion = QSysInfo::macVersion();
@ -2282,8 +2282,13 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo
properties["active_display_plugin"] = getActiveDisplayPlugin()->getName();
properties["using_hmd"] = isHMDMode();
auto glInfo = getGLContextData();
properties["gl_info"] = glInfo;
auto contextInfo = gl::ContextInfo::get();
properties["gl_info"] = QJsonObject{
{ "version", contextInfo.version.c_str() },
{ "sl_version", contextInfo.shadingLanguageVersion.c_str() },
{ "vendor", contextInfo.vendor.c_str() },
{ "renderer", contextInfo.renderer.c_str() },
};
properties["gpu_used_memory"] = (int)BYTES_TO_MB(gpu::Context::getUsedGPUMemSize());
properties["gpu_free_memory"] = (int)BYTES_TO_MB(gpu::Context::getFreeGPUMemSize());
properties["gpu_frame_time"] = (float)(qApp->getGPUContext()->getFrameTimerGPUAverage());
@ -2996,6 +3001,9 @@ void Application::initializeGL() {
qCWarning(interfaceapp, "Unable to make window context current");
}
// Populate the global OpenGL context based on the information for the primary window GL context
gl::ContextInfo::get(true);
#if !defined(DISABLE_QML)
QStringList chromiumFlags;
// HACK: re-expose mic and camera to prevent crash on domain-change in chromium's media::FakeAudioInputStream::ReadAudioFromSource()

View file

@ -26,6 +26,7 @@ QString Audio::HMD { "VR" };
Setting::Handle<bool> enableNoiseReductionSetting { QStringList { Audio::AUDIO, "NoiseReduction" }, true };
Setting::Handle<bool> enableWarnWhenMutedSetting { QStringList { Audio::AUDIO, "WarnWhenMuted" }, true };
Setting::Handle<bool> enableAcousticEchoCancellationSetting { QStringList { Audio::AUDIO, "AcousticEchoCancellation" }, true };
float Audio::loudnessToLevel(float loudness) {
@ -40,12 +41,14 @@ Audio::Audio() : _devices(_contextIsHMD) {
connect(client, &AudioClient::muteToggled, this, &Audio::setMuted);
connect(client, &AudioClient::noiseReductionChanged, this, &Audio::enableNoiseReduction);
connect(client, &AudioClient::warnWhenMutedChanged, this, &Audio::enableWarnWhenMuted);
connect(client, &AudioClient::acousticEchoCancellationChanged, this, &Audio::enableAcousticEchoCancellation);
connect(client, &AudioClient::inputLoudnessChanged, this, &Audio::onInputLoudnessChanged);
connect(client, &AudioClient::inputVolumeChanged, this, &Audio::setInputVolume);
connect(this, &Audio::contextChanged, &_devices, &AudioDevices::onContextChanged);
connect(this, &Audio::pushingToTalkChanged, this, &Audio::handlePushedToTalk);
enableNoiseReduction(enableNoiseReductionSetting.get());
enableWarnWhenMuted(enableWarnWhenMutedSetting.get());
enableAcousticEchoCancellation(enableAcousticEchoCancellationSetting.get());
onContextChanged();
}
@ -210,6 +213,11 @@ void Audio::setPTTHMD(bool enabled) {
}
void Audio::saveData() {
_avatarGainSetting.set(getAvatarGain());
_injectorGainSetting.set(getInjectorGain());
_localInjectorGainSetting.set(getLocalInjectorGain());
_systemInjectorGainSetting.set(getSystemInjectorGain());
_mutedDesktopSetting.set(getMutedDesktop());
_mutedHMDSetting.set(getMutedHMD());
_pttDesktopSetting.set(getPTTDesktop());
@ -217,6 +225,11 @@ void Audio::saveData() {
}
void Audio::loadData() {
setAvatarGain(_avatarGainSetting.get());
setInjectorGain(_injectorGainSetting.get());
setLocalInjectorGain(_localInjectorGainSetting.get());
setSystemInjectorGain(_systemInjectorGainSetting.get());
setMutedDesktop(_mutedDesktopSetting.get());
setMutedHMD(_mutedHMDSetting.get());
setPTTDesktop(_pttDesktopSetting.get());
@ -277,6 +290,28 @@ void Audio::enableWarnWhenMuted(bool enable) {
}
}
bool Audio::acousticEchoCancellationEnabled() const {
return resultWithReadLock<bool>([&] {
return _enableAcousticEchoCancellation;
});
}
void Audio::enableAcousticEchoCancellation(bool enable) {
bool changed = false;
withWriteLock([&] {
if (_enableAcousticEchoCancellation != enable) {
_enableAcousticEchoCancellation = enable;
auto client = DependencyManager::get<AudioClient>().data();
QMetaObject::invokeMethod(client, "setAcousticEchoCancellation", Q_ARG(bool, enable), Q_ARG(bool, false));
enableAcousticEchoCancellationSetting.set(enable);
changed = true;
}
});
if (changed) {
emit acousticEchoCancellationChanged(enable);
}
}
float Audio::getInputVolume() const {
return resultWithReadLock<bool>([&] {
return _inputVolume;

View file

@ -72,6 +72,9 @@ class Audio : public AudioScriptingInterface, protected ReadWriteLockable {
* @property {number} systemInjectorGain - The gain (relative volume) that system sounds are played at.
* @property {number} pushingToTalkOutputGainDesktop - The gain (relative volume) that all sounds are played at when the user is holding
* the push-to-talk key in Desktop mode.
* @property {boolean} acousticEchoCancellation - <code>true</code> if audio-echo-cancellation is enabled, otherwise
* <code>false</code>. When enabled, sound from the audio output will be suppressed when it echos back to the
* input audio signal.
*
* @comment The following properties are from AudioScriptingInterface.h.
* @property {boolean} isStereoInput - <code>true</code> if the input audio is being used in stereo, otherwise
@ -85,6 +88,8 @@ class Audio : public AudioScriptingInterface, protected ReadWriteLockable {
Q_PROPERTY(bool muted READ isMuted WRITE setMuted NOTIFY mutedChanged)
Q_PROPERTY(bool noiseReduction READ noiseReductionEnabled WRITE enableNoiseReduction NOTIFY noiseReductionChanged)
Q_PROPERTY(bool warnWhenMuted READ warnWhenMutedEnabled WRITE enableWarnWhenMuted NOTIFY warnWhenMutedChanged)
Q_PROPERTY(bool acousticEchoCancellation
READ acousticEchoCancellationEnabled WRITE enableAcousticEchoCancellation NOTIFY acousticEchoCancellationChanged)
Q_PROPERTY(float inputVolume READ getInputVolume WRITE setInputVolume NOTIFY inputVolumeChanged)
Q_PROPERTY(float inputLevel READ getInputLevel NOTIFY inputLevelChanged)
Q_PROPERTY(bool clipping READ isClipping NOTIFY clippingChanged)
@ -115,6 +120,7 @@ public:
bool isMuted() const;
bool noiseReductionEnabled() const;
bool warnWhenMutedEnabled() const;
bool acousticEchoCancellationEnabled() const;
float getInputVolume() const;
float getInputLevel() const;
bool isClipping() const;
@ -396,6 +402,14 @@ signals:
*/
void warnWhenMutedChanged(bool isEnabled);
/**jsdoc
* Triggered when acoustic echo cancellation is enabled or disabled.
* @function Audio.acousticEchoCancellationChanged
* @param {boolean} isEnabled - <code>true</code> if acoustic echo cancellation is enabled, otherwise <code>false</code>.
* @returns {Signal}
*/
void acousticEchoCancellationChanged(bool isEnabled);
/**jsdoc
* Triggered when the input audio volume changes.
* @function Audio.inputVolumeChanged
@ -494,6 +508,7 @@ private slots:
void setMuted(bool muted);
void enableNoiseReduction(bool enable);
void enableWarnWhenMuted(bool enable);
void enableAcousticEchoCancellation(bool enable);
void setInputVolume(float volume);
void onInputLoudnessChanged(float loudness, bool isClipping);
@ -506,12 +521,17 @@ private:
bool _settingsLoaded { false };
float _inputVolume { 1.0f };
float _inputLevel { 0.0f };
Setting::Handle<float> _avatarGainSetting { QStringList { Audio::AUDIO, "AvatarGain" }, 0.0f };
Setting::Handle<float> _injectorGainSetting { QStringList { Audio::AUDIO, "InjectorGain" }, 0.0f };
Setting::Handle<float> _localInjectorGainSetting { QStringList { Audio::AUDIO, "LocalInjectorGain" }, 0.0f };
Setting::Handle<float> _systemInjectorGainSetting { QStringList { Audio::AUDIO, "SystemInjectorGain" }, 0.0f };
float _localInjectorGain { 0.0f }; // in dB
float _systemInjectorGain { 0.0f }; // in dB
float _pttOutputGainDesktop { 0.0f }; // in dB
bool _isClipping { false };
bool _enableNoiseReduction { true }; // Match default value of AudioClient::_isNoiseGateEnabled.
bool _enableWarnWhenMuted { true };
bool _enableAcousticEchoCancellation { true }; // AudioClient::_isAECEnabled
bool _contextIsHMD { false };
AudioDevices* getDevices() { return &_devices; }
AudioDevices _devices;

View file

@ -41,7 +41,6 @@
#include "MainWindow.h"
#include "Snapshot.h"
#include "SnapshotUploader.h"
#include "ToneMappingEffect.h"
// filename format: hifi-snap-by-%username%-on-%date%_%time%_@-%location%.jpg
// %1 <= username, %2 <= date and time, %3 <= current location

View file

@ -9,18 +9,10 @@
#include "QmlOverlay.h"
#include <QQuickItem>
#include <QThread>
#include <DependencyManager.h>
#include <GeometryCache.h>
#include <GLMHelpers.h>
#include <OffscreenUi.h>
#include <RegisteredMetaTypes.h>
#include <SharedUtil.h>
#include <TextureCache.h>
#include <ViewFrustum.h>
#include "Application.h"
#include "text/FontFamilies.h"
QmlOverlay::QmlOverlay(const QUrl& url) {
buildQmlElement(url);

View file

@ -9,10 +9,6 @@
#ifndef hifi_QmlOverlay_h
#define hifi_QmlOverlay_h
#include <QString>
#include <memory>
#include <SharedUtil.h>
#include "Overlay2D.h"
class QQuickItem;
@ -33,7 +29,7 @@ private:
Q_INVOKABLE void buildQmlElement(const QUrl& url);
protected:
QQuickItem* _qmlElement{ nullptr };
QQuickItem* _qmlElement { nullptr };
};
#endif // hifi_QmlOverlay_h

View file

@ -11,18 +11,9 @@
#include "TextOverlay.h"
#include <QQuickItem>
#include <QFontMetrics>
#include <DependencyManager.h>
#include <GeometryCache.h>
#include <GLMHelpers.h>
#include <OffscreenUi.h>
#include <RegisteredMetaTypes.h>
#include <SharedUtil.h>
#include <TextureCache.h>
#include <ViewFrustum.h>
#include "Application.h"
#include "text/FontFamilies.h"
#include "FontFamilies.h"
QString const TextOverlay::TYPE = "text";
QUrl const TextOverlay::URL(QString("hifi/overlays/TextOverlay.qml"));
@ -44,7 +35,7 @@ QSizeF TextOverlay::textSize(const QString& text) const {
++lines;
}
}
QFont font(SANS_FONT_FAMILY);
QFont font(ROBOTO_FONT_FAMILY);
font.setPixelSize(18);
QFontMetrics fm(font);
QSizeF result = QSizeF(fm.width(text), 18 * lines);

View file

@ -42,8 +42,7 @@ BOOL CLauncherApp::InitInstance() {
bool uninstalling = false;
bool restarting = false;
bool noUpdate = false;
bool continueUpdating = false;
bool skipSplash = false;
LauncherManager::ContinueActionOnStart continueAction = LauncherManager::ContinueActionOnStart::ContinueNone;
if (iNumOfArgs > 1) {
for (int i = 1; i < iNumOfArgs; i++) {
CString curArg = CString(pArgs[i]);
@ -53,10 +52,10 @@ BOOL CLauncherApp::InitInstance() {
restarting = true;
} else if (curArg.Compare(_T("--noUpdate")) == 0) {
noUpdate = true;
} else if (curArg.Compare(_T("--continueUpdating")) == 0) {
continueUpdating = true;
} else if (curArg.Compare(_T("--skipSplash")) == 0) {
skipSplash = true;
} else if (curArg.Compare(_T("--continueAction")) == 0) {
if (i + 1 < iNumOfArgs) {
continueAction = LauncherManager::getContinueActionFromParam(pArgs[i + 1]);
}
}
}
}
@ -71,7 +70,7 @@ BOOL CLauncherApp::InitInstance() {
if (uninstalling) {
_manager.uninstall();
} else {
_manager.init(!noUpdate, continueUpdating, skipSplash);
_manager.init(!noUpdate, continueAction);
}
if (!_manager.hasFailed() && !_manager.installLauncher()) {
return FALSE;

View file

@ -357,7 +357,7 @@ void CLauncherDlg::drawVoxel(CHwndRenderTarget* pRenderTarget) {
}
void CLauncherDlg::drawProgress(CHwndRenderTarget* pRenderTarget, float progress, const D2D1::ColorF& color) {
auto size = pRenderTarget->GetPixelSize();
auto size = pRenderTarget->GetSize();
if (progress == 0.0f) {
return;
} else {
@ -693,22 +693,26 @@ void CLauncherDlg::OnTimer(UINT_PTR nIDEvent) {
}
}
}
LauncherManager::ContinueActionOnStart continueAction = theApp._manager.getContinueAction();
if (_showSplash) {
if (_splashStep == 0) {
if (theApp._manager.needsUninstall()) {
theApp._manager.addToLog(_T("Waiting to uninstall"));
setDrawDialog(DrawStep::DrawProcessUninstall);
} else if (theApp._manager.shouldContinueUpdating()) {
_splashStep = SPLASH_DURATION;
} else if (continueAction == LauncherManager::ContinueActionOnStart::ContinueUpdate) {
setDrawDialog(DrawStep::DrawProcessUpdate);
theApp._manager.updateProgress(LauncherManager::ProcessType::Uninstall, 0.0f);
} else if (continueAction == LauncherManager::ContinueActionOnStart::ContinueLogIn) {
_splashStep = SPLASH_DURATION;
} else if (continueAction == LauncherManager::ContinueActionOnStart::ContinueFinish) {
theApp._manager.updateProgress(LauncherManager::ProcessType::Uninstall, 1.0f);
setDrawDialog(DrawStep::DrawProcessFinishUpdate);
_splashStep = SPLASH_DURATION;
_showSplash = false;
} else {
if (theApp._manager.shouldSkipSplashScreen()) {
_splashStep = SPLASH_DURATION;
} else {
theApp._manager.addToLog(_T("Start splash screen"));
setDrawDialog(DrawStep::DrawLogo);
}
theApp._manager.addToLog(_T("Start splash screen"));
setDrawDialog(DrawStep::DrawLogo);
}
} else if (_splashStep > SPLASH_DURATION && !theApp._manager.needsToWait()) {
_showSplash = false;

View file

@ -16,27 +16,55 @@
LauncherManager::LauncherManager() {
int tokenPos = 0;
_launcherVersion = CString(LAUNCHER_BUILD_VERSION).Tokenize(_T("-"), tokenPos);
}
LauncherManager::~LauncherManager() {
}
void LauncherManager::init(BOOL allowUpdate, BOOL continueUpdating, BOOL skipSplashScreen) {
void LauncherManager::init(BOOL allowUpdate, ContinueActionOnStart continueAction) {
initLog();
int tokenPos = 0;
_updateLauncherAllowed = allowUpdate;
_continueUpdating = continueUpdating;
_skipSplashScreen = skipSplashScreen;
_shouldWait = !skipSplashScreen;
if (_continueUpdating) {
_continueAction = continueAction;
CString msg;
msg.Format(_T("Start Screen: %s"), getContinueActionParam(continueAction));
addToLog(msg);
_shouldWait = _continueAction == ContinueActionOnStart::ContinueNone;
if (_continueAction == ContinueActionOnStart::ContinueUpdate) {
_progressOffset = CONTINUE_UPDATING_GLOBAL_OFFSET;
}
_launcherVersion = CString(LAUNCHER_BUILD_VERSION).Tokenize(_T("-"), tokenPos);
addToLog(_T("Launcher is running version: " + _launcherVersion));
addToLog(_T("Getting most recent builds"));
getMostRecentBuilds(_latestLauncherURL, _latestLauncherVersion, _latestApplicationURL, _latestVersion);
}
CString LauncherManager::getContinueActionParam(LauncherManager::ContinueActionOnStart continueAction) {
switch (continueAction) {
case LauncherManager::ContinueActionOnStart::ContinueNone:
return _T("");
case LauncherManager::ContinueActionOnStart::ContinueLogIn:
return _T("LogIn");
case LauncherManager::ContinueActionOnStart::ContinueUpdate:
return _T("Update");
case LauncherManager::ContinueActionOnStart::ContinueFinish:
return _T("Finish");
default:
return _T("");
}
}
LauncherManager::ContinueActionOnStart LauncherManager::getContinueActionFromParam(const CString& param) {
if (param.Compare(_T("LogIn")) == 0) {
return ContinueActionOnStart::ContinueLogIn;
} else if (param.Compare(_T("Update")) == 0) {
return ContinueActionOnStart::ContinueUpdate;
} else if (param.Compare(_T("Finish")) == 0) {
return ContinueActionOnStart::ContinueFinish;
} else {
return ContinueActionOnStart::ContinueNone;
}
}
BOOL LauncherManager::initLog() {
CString logPath;
auto result = getAndCreatePaths(PathType::Launcher_Directory, logPath);
@ -432,7 +460,8 @@ void LauncherManager::onMostRecentBuildsReceived(const CString& response, Launch
addToLog(updatingMsg);
_shouldUpdateLauncher = TRUE;
_shouldDownloadLauncher = TRUE;
_willContinueUpdating = isInstalled && newInterfaceVersion;
_keepLoggingIn = !isInstalled;
_keepUpdating = isInstalled && newInterfaceVersion;
} else {
if (_updateLauncherAllowed) {
addToLog(_T("Already running most recent build. Launching interface.exe"));
@ -612,11 +641,15 @@ void LauncherManager::onFileDownloaded(ProcessType type) {
void LauncherManager::restartNewLauncher() {
closeLog();
if (_willContinueUpdating) {
LauncherUtils::launchApplication(_tempLauncherPath, _T(" --restart --noUpdate --continueUpdating"));
} else {
LauncherUtils::launchApplication(_tempLauncherPath, _T(" --restart --noUpdate --skipSplash"));
ContinueActionOnStart continueAction = ContinueActionOnStart::ContinueFinish;
if (_keepUpdating) {
continueAction = ContinueActionOnStart::ContinueUpdate;
} else if (_keepLoggingIn) {
continueAction = ContinueActionOnStart::ContinueLogIn;
}
CStringW params;
params.Format(_T(" --restart --noUpdate --continueAction %s"), getContinueActionParam(continueAction));
LauncherUtils::launchApplication(_tempLauncherPath, params.GetBuffer());
Sleep(500);
}

View file

@ -11,6 +11,7 @@
#pragma once
#include "LauncherUtils.h"
#include "LauncherDlg.h"
const CString DIRECTORY_NAME_APP = _T("HQ");
const CString DIRECTORY_NAME_DOWNLOADS = _T("downloads");
@ -27,8 +28,7 @@ const float DOWNLOAD_APPLICATION_UPDATE_WEIGHT = 0.75f;
const float EXTRACT_APPLICATION_UPDATE_WEIGHT = 0.25f;
const float CONTINUE_UPDATING_GLOBAL_OFFSET = 0.2f;
class LauncherManager
{
class LauncherManager {
public:
enum PathType {
Running_Path = 0,
@ -57,22 +57,33 @@ public:
UnzipApplication,
Uninstall
};
enum ContinueActionOnStart {
ContinueNone = 0,
ContinueLogIn,
ContinueUpdate,
ContinueFinish
};
LauncherManager();
~LauncherManager();
void init(BOOL allowUpdate, BOOL continueUpdating, BOOL skipSplashScreen);
void init(BOOL allowUpdate, ContinueActionOnStart continueAction);
static CString getContinueActionParam(ContinueActionOnStart continueAction);
static ContinueActionOnStart getContinueActionFromParam(const CString& param);
BOOL initLog();
BOOL addToLog(const CString& line);
void closeLog();
void saveErrorLog();
BOOL getAndCreatePaths(PathType type, CString& outPath);
BOOL getInstalledVersion(const CString& path, CString& version);
BOOL isApplicationInstalled(CString& version, CString& domain,
BOOL isApplicationInstalled(CString& version, CString& domain,
CString& content, bool& loggedIn);
LauncherUtils::ResponseError getAccessTokenForCredentials(const CString& username, const CString& password);
void getMostRecentBuilds(CString& launcherUrlOut, CString& launcherVersionOut,
CString& interfaceUrlOut, CString& interfaceVersionOut);
void getMostRecentBuilds(CString& launcherUrlOut,
CString& launcherVersionOut,
CString& interfaceUrlOut,
CString& interfaceVersionOut);
LauncherUtils::ResponseError readOrganizationJSON(const CString& hash);
LauncherUtils::ResponseError readConfigJSON(CString& version, CString& domain,
LauncherUtils::ResponseError readConfigJSON(CString& version, CString& domain,
CString& content, bool& loggedIn);
BOOL createConfigJSON();
BOOL createApplicationRegistryKeys(int size);
@ -90,7 +101,6 @@ public:
const CString& getVersion() const { return _version; }
BOOL shouldShutDown() const { return _shouldShutdown; }
BOOL shouldLaunch() const { return _shouldLaunch; }
BOOL shouldSkipSplashScreen() const { return _skipSplashScreen; }
BOOL needsUpdate() const { return _shouldUpdate; }
BOOL needsSelfUpdate() const { return _shouldUpdateLauncher; }
BOOL needsSelfDownload() const { return _shouldDownloadLauncher; }
@ -98,14 +108,17 @@ public:
BOOL needsInstall() const { return _shouldInstall; }
BOOL needsToWait() const { return _shouldWait; }
BOOL needsRestartNewLauncher() const { return _shouldRestartNewLauncher; }
BOOL shouldContinueUpdating() const { return _continueUpdating; }
BOOL willContinueUpdating() const { return _willContinueUpdating; }
BOOL willContinueUpdating() const { return _keepUpdating; }
ContinueActionOnStart getContinueAction() { return _continueAction; }
void setDisplayName(const CString& displayName) { _displayName = displayName; }
bool isLoggedIn() const { return _loggedIn; }
bool hasFailed() const { return _hasFailed; }
void setFailed(bool hasFailed) { _hasFailed = hasFailed; }
const CString& getLatestInterfaceURL() const { return _latestApplicationURL; }
void uninstall() { _shouldUninstall = true; _shouldWait = false; };
void uninstall() {
_shouldUninstall = true;
_shouldWait = false;
};
BOOL downloadFile(ProcessType type, const CString& url, CString& localPath);
BOOL downloadContent();
@ -149,11 +162,10 @@ private:
BOOL _shouldDownloadLauncher { FALSE };
BOOL _updateLauncherAllowed { TRUE };
BOOL _shouldRestartNewLauncher { FALSE };
BOOL _continueUpdating { FALSE };
BOOL _willContinueUpdating { FALSE };
BOOL _skipSplashScreen { FALSE };
BOOL _keepLoggingIn { FALSE };
BOOL _keepUpdating { FALSE };
ContinueActionOnStart _continueAction;
float _progressOffset { 0.0f };
float _progress { 0.0f };
CStdioFile _logFile;
};

View file

@ -7,6 +7,11 @@ link_hifi_libraries(audio plugins)
include_hifi_library_headers(shared)
include_hifi_library_headers(networking)
if (ANDROID)
else ()
target_webrtc()
endif ()
# append audio includes to our list of includes to bubble
target_include_directories(${TARGET_NAME} PUBLIC "${HIFI_LIBRARY_DIR}/audio/src")

View file

@ -24,7 +24,7 @@
#endif
#ifdef WIN32
#define WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN 1
#include <windows.h>
#include <Mmsystem.h>
#include <mmdeviceapi.h>
@ -286,6 +286,7 @@ AudioClient::AudioClient() :
_shouldEchoLocally(false),
_shouldEchoToServer(false),
_isNoiseGateEnabled(true),
_isAECEnabled(true),
_reverb(false),
_reverbOptions(&_scriptReverbOptions),
_inputToNetworkResampler(NULL),
@ -302,6 +303,7 @@ AudioClient::AudioClient() :
_isHeadsetPluggedIn(false),
#endif
_orientationGetter(DEFAULT_ORIENTATION_GETTER) {
// avoid putting a lock in the device callback
assert(_localSamplesAvailable.is_lock_free());
@ -353,6 +355,10 @@ AudioClient::AudioClient() :
configureReverb();
#if defined(WEBRTC_ENABLED)
configureWebrtc();
#endif
auto nodeList = DependencyManager::get<NodeList>();
auto& packetReceiver = nodeList->getPacketReceiver();
packetReceiver.registerListener(PacketType::AudioStreamStats, &_stats, "processStreamStatsPacket");
@ -1084,6 +1090,131 @@ void AudioClient::setReverbOptions(const AudioEffectOptions* options) {
}
}
#if defined(WEBRTC_ENABLED)
static void deinterleaveToFloat(const int16_t* src, float* const* dst, int numFrames, int numChannels) {
for (int i = 0; i < numFrames; i++) {
for (int ch = 0; ch < numChannels; ch++) {
float f = *src++;
f *= (1/32768.0f); // scale
dst[ch][i] = f; // deinterleave
}
}
}
static void interleaveToInt16(const float* const* src, int16_t* dst, int numFrames, int numChannels) {
for (int i = 0; i < numFrames; i++) {
for (int ch = 0; ch < numChannels; ch++) {
float f = src[ch][i];
f *= 32768.0f; // scale
f += (f < 0.0f) ? -0.5f : 0.5f; // round
f = std::max(std::min(f, 32767.0f), -32768.0f); // saturate
*dst++ = (int16_t)f; // interleave
}
}
}
void AudioClient::configureWebrtc() {
_apm = webrtc::AudioProcessingBuilder().Create();
webrtc::AudioProcessing::Config config;
config.pre_amplifier.enabled = false;
config.high_pass_filter.enabled = false;
config.echo_canceller.enabled = true;
config.echo_canceller.mobile_mode = false;
config.echo_canceller.use_legacy_aec = false;
config.noise_suppression.enabled = false;
config.noise_suppression.level = webrtc::AudioProcessing::Config::NoiseSuppression::kModerate;
config.voice_detection.enabled = false;
config.gain_controller1.enabled = false;
config.gain_controller2.enabled = false;
config.gain_controller2.fixed_digital.gain_db = 0.0f;
config.gain_controller2.adaptive_digital.enabled = false;
config.residual_echo_detector.enabled = true;
config.level_estimation.enabled = false;
_apm->ApplyConfig(config);
}
// rebuffer into 10ms chunks
void AudioClient::processWebrtcFarEnd(const int16_t* samples, int numFrames, int numChannels, int sampleRate) {
const webrtc::StreamConfig streamConfig = webrtc::StreamConfig(sampleRate, numChannels);
const int numChunk = (int)streamConfig.num_frames();
if (sampleRate > WEBRTC_SAMPLE_RATE_MAX) {
qCWarning(audioclient) << "WebRTC does not support" << sampleRate << "output sample rate.";
return;
}
if (numChannels > WEBRTC_CHANNELS_MAX) {
qCWarning(audioclient) << "WebRTC does not support" << numChannels << "output channels.";
return;
}
while (numFrames > 0) {
// number of frames to fill
int numFill = std::min(numFrames, numChunk - _numFifoFarEnd);
// refill fifo
memcpy(&_fifoFarEnd[_numFifoFarEnd], samples, numFill * numChannels * sizeof(int16_t));
samples += numFill * numChannels;
numFrames -= numFill;
_numFifoFarEnd += numFill;
if (_numFifoFarEnd == numChunk) {
// convert audio format
float buffer[WEBRTC_CHANNELS_MAX][WEBRTC_FRAMES_MAX];
float* const buffers[WEBRTC_CHANNELS_MAX] = { buffer[0], buffer[1] };
deinterleaveToFloat(_fifoFarEnd, buffers, numChunk, numChannels);
// process one chunk
int error = _apm->ProcessReverseStream(buffers, streamConfig, streamConfig, buffers);
if (error != _apm->kNoError) {
qCWarning(audioclient) << "WebRTC ProcessReverseStream() returned ERROR:" << error;
}
_numFifoFarEnd = 0;
}
}
}
void AudioClient::processWebrtcNearEnd(int16_t* samples, int numFrames, int numChannels, int sampleRate) {
const webrtc::StreamConfig streamConfig = webrtc::StreamConfig(sampleRate, numChannels);
const int numChunk = (int)streamConfig.num_frames();
if (sampleRate > WEBRTC_SAMPLE_RATE_MAX) {
qCWarning(audioclient) << "WebRTC does not support" << sampleRate << "input sample rate.";
return;
}
if (numChannels > WEBRTC_CHANNELS_MAX) {
qCWarning(audioclient) << "WebRTC does not support" << numChannels << "input channels.";
return;
}
if (numFrames != numChunk) {
qCWarning(audioclient) << "WebRTC requires exactly 10ms of input.";
return;
}
// convert audio format
float buffer[WEBRTC_CHANNELS_MAX][WEBRTC_FRAMES_MAX];
float* const buffers[WEBRTC_CHANNELS_MAX] = { buffer[0], buffer[1] };
deinterleaveToFloat(samples, buffers, numFrames, numChannels);
// process one chunk
int error = _apm->ProcessStream(buffers, streamConfig, streamConfig, buffers);
if (error != _apm->kNoError) {
qCWarning(audioclient) << "WebRTC ProcessStream() returned ERROR:" << error;
} else {
// modify samples in-place
interleaveToInt16(buffers, samples, numFrames, numChannels);
}
}
#endif // WEBRTC_ENABLED
void AudioClient::handleLocalEchoAndReverb(QByteArray& inputByteArray) {
// If there is server echo, reverb will be applied to the recieved audio stream so no need to have it here.
bool hasReverb = _reverb || _receivedAudioStream.hasReverb();
@ -1262,6 +1393,13 @@ void AudioClient::handleMicAudioInput() {
_inputRingBuffer.readSamples(inputAudioSamples.get(), inputSamplesRequired);
#if defined(WEBRTC_ENABLED)
if (_isAECEnabled) {
processWebrtcNearEnd(inputAudioSamples.get(), inputSamplesRequired / _inputFormat.channelCount(),
_inputFormat.channelCount(), _inputFormat.sampleRate());
}
#endif
// detect loudness and clipping on the raw input
bool isClipping = false;
float loudness = computeLoudness(inputAudioSamples.get(), inputSamplesRequired, _inputFormat.channelCount(), isClipping);
@ -1574,6 +1712,15 @@ void AudioClient::setWarnWhenMuted(bool enable, bool emitSignal) {
}
}
void AudioClient::setAcousticEchoCancellation(bool enable, bool emitSignal) {
if (_isAECEnabled != enable) {
_isAECEnabled = enable;
if (emitSignal) {
emit acousticEchoCancellationChanged(_isAECEnabled);
}
}
}
bool AudioClient::setIsStereoInput(bool isStereoInput) {
bool stereoInputChanged = false;
if (isStereoInput != _isStereoInput && _inputDeviceInfo.supportedChannelCounts().contains(2)) {
@ -2107,15 +2254,16 @@ qint64 AudioClient::AudioOutputIODevice::readData(char * data, qint64 maxSize) {
return maxSize;
}
// samples requested from OUTPUT_CHANNEL_COUNT
// max samples requested from OUTPUT_CHANNEL_COUNT
int deviceChannelCount = _audio->_outputFormat.channelCount();
int samplesRequested = (int)(maxSize / AudioConstants::SAMPLE_SIZE) * OUTPUT_CHANNEL_COUNT / deviceChannelCount;
int maxSamplesRequested = (int)(maxSize / AudioConstants::SAMPLE_SIZE) * OUTPUT_CHANNEL_COUNT / deviceChannelCount;
// restrict samplesRequested to the size of our mix/scratch buffers
samplesRequested = std::min(samplesRequested, _audio->_outputPeriod);
maxSamplesRequested = std::min(maxSamplesRequested, _audio->_outputPeriod);
int16_t* scratchBuffer = _audio->_outputScratchBuffer;
float* mixBuffer = _audio->_outputMixBuffer;
int samplesRequested = maxSamplesRequested;
int networkSamplesPopped;
if ((networkSamplesPopped = _receivedAudioStream.popSamples(samplesRequested, false)) > 0) {
qCDebug(audiostream, "Read %d samples from buffer (%d available, %d requested)", networkSamplesPopped, _receivedAudioStream.getSamplesAvailable(), samplesRequested);
@ -2160,45 +2308,45 @@ qint64 AudioClient::AudioOutputIODevice::readData(char * data, qint64 maxSize) {
});
int samplesPopped = std::max(networkSamplesPopped, injectorSamplesPopped);
int framesPopped = samplesPopped / AudioConstants::STEREO;
int bytesWritten;
if (samplesPopped > 0) {
// apply output gain
float newGain = _audio->_outputGain.load(std::memory_order_acquire);
float oldGain = _audio->_lastOutputGain;
_audio->_lastOutputGain = newGain;
applyGainSmoothing<OUTPUT_CHANNEL_COUNT>(mixBuffer, framesPopped, oldGain, newGain);
if (deviceChannelCount == OUTPUT_CHANNEL_COUNT) {
// limit the audio
_audio->_audioLimiter.render(mixBuffer, (int16_t*)data, framesPopped);
} else {
_audio->_audioLimiter.render(mixBuffer, scratchBuffer, framesPopped);
// upmix or downmix to deviceChannelCount
if (deviceChannelCount > OUTPUT_CHANNEL_COUNT) {
int extraChannels = deviceChannelCount - OUTPUT_CHANNEL_COUNT;
channelUpmix(scratchBuffer, (int16_t*)data, samplesPopped, extraChannels);
} else {
channelDownmix(scratchBuffer, (int16_t*)data, samplesPopped);
}
}
bytesWritten = framesPopped * AudioConstants::SAMPLE_SIZE * deviceChannelCount;
assert(bytesWritten <= maxSize);
} else {
// nothing on network, don't grab anything from injectors, and just return 0s
memset(data, 0, maxSize);
bytesWritten = maxSize;
if (samplesPopped == 0) {
// nothing on network, don't grab anything from injectors, and fill with silence
samplesPopped = maxSamplesRequested;
memset(mixBuffer, 0, samplesPopped * sizeof(float));
}
int framesPopped = samplesPopped / OUTPUT_CHANNEL_COUNT;
// apply output gain
float newGain = _audio->_outputGain.load(std::memory_order_acquire);
float oldGain = _audio->_lastOutputGain;
_audio->_lastOutputGain = newGain;
applyGainSmoothing<OUTPUT_CHANNEL_COUNT>(mixBuffer, framesPopped, oldGain, newGain);
// limit the audio
_audio->_audioLimiter.render(mixBuffer, scratchBuffer, framesPopped);
#if defined(WEBRTC_ENABLED)
if (_audio->_isAECEnabled) {
_audio->processWebrtcFarEnd(scratchBuffer, framesPopped, OUTPUT_CHANNEL_COUNT, _audio->_outputFormat.sampleRate());
}
#endif
// if required, upmix or downmix to deviceChannelCount
if (deviceChannelCount == OUTPUT_CHANNEL_COUNT) {
memcpy(data, scratchBuffer, samplesPopped * AudioConstants::SAMPLE_SIZE);
} else if (deviceChannelCount > OUTPUT_CHANNEL_COUNT) {
int extraChannels = deviceChannelCount - OUTPUT_CHANNEL_COUNT;
channelUpmix(scratchBuffer, (int16_t*)data, samplesPopped, extraChannels);
} else {
channelDownmix(scratchBuffer, (int16_t*)data, samplesPopped);
}
int bytesWritten = framesPopped * AudioConstants::SAMPLE_SIZE * deviceChannelCount;
assert(bytesWritten <= maxSize);
// send output buffer for recording
if (_audio->_isRecording) {
Lock lock(_recordMutex);
_audio->_audioFileWav.addRawAudioChunk(reinterpret_cast<char*>(scratchBuffer), bytesWritten);
_audio->_audioFileWav.addRawAudioChunk(data, bytesWritten);
}
int bytesAudioOutputUnplayed = _audio->_audioOutput->bufferSize() - _audio->_audioOutput->bytesFree();

View file

@ -29,6 +29,7 @@
#include <AbstractAudioInterface.h>
#include <AudioEffectOptions.h>
#include <AudioStreamStats.h>
#include <shared/WebRTC.h>
#include <DependencyManager.h>
#include <HifiSockAddr.h>
@ -215,6 +216,9 @@ public slots:
void setWarnWhenMuted(bool isNoiseGateEnabled, bool emitSignal = true);
bool isWarnWhenMutedEnabled() const { return _warnWhenMuted; }
void setAcousticEchoCancellation(bool isAECEnabled, bool emitSignal = true);
bool isAcousticEchoCancellationEnabled() const { return _isAECEnabled; }
virtual bool getLocalEcho() override { return _shouldEchoLocally; }
virtual void setLocalEcho(bool localEcho) override { _shouldEchoLocally = localEcho; }
virtual void toggleLocalEcho() override { _shouldEchoLocally = !_shouldEchoLocally; }
@ -256,6 +260,7 @@ signals:
void muteToggled(bool muted);
void noiseReductionChanged(bool noiseReductionEnabled);
void warnWhenMutedChanged(bool warnWhenMutedEnabled);
void acousticEchoCancellationChanged(bool acousticEchoCancellationEnabled);
void mutedByMixer();
void inputReceived(const QByteArray& inputSamples);
void inputLoudnessChanged(float loudness, bool isClipping);
@ -377,6 +382,7 @@ private:
bool _shouldEchoToServer;
bool _isNoiseGateEnabled;
bool _warnWhenMuted;
bool _isAECEnabled;
bool _reverb;
AudioEffectOptions _scriptReverbOptions;
@ -414,9 +420,23 @@ private:
// Adds Reverb
void configureReverb();
void updateReverbOptions();
void handleLocalEchoAndReverb(QByteArray& inputByteArray);
#if defined(WEBRTC_ENABLED)
static const int WEBRTC_SAMPLE_RATE_MAX = 96000;
static const int WEBRTC_CHANNELS_MAX = 2;
static const int WEBRTC_FRAMES_MAX = webrtc::AudioProcessing::kChunkSizeMs * WEBRTC_SAMPLE_RATE_MAX / 1000;
webrtc::AudioProcessing* _apm { nullptr };
int16_t _fifoFarEnd[WEBRTC_CHANNELS_MAX * WEBRTC_FRAMES_MAX] {};
int _numFifoFarEnd = 0; // numFrames saved in fifo
void configureWebrtc();
void processWebrtcFarEnd(const int16_t* samples, int numFrames, int numChannels, int sampleRate);
void processWebrtcNearEnd(int16_t* samples, int numFrames, int numChannels, int sampleRate);
#endif
bool switchInputToAudioDevice(const QAudioDeviceInfo inputDeviceInfo, bool isShutdownRequest = false);
bool switchOutputToAudioDevice(const QAudioDeviceInfo outputDeviceInfo, bool isShutdownRequest = false);

View file

@ -598,26 +598,6 @@ void Avatar::measureMotionDerivatives(float deltaTime) {
}
}
enum TextRendererType {
CHAT,
DISPLAYNAME
};
static TextRenderer3D* textRenderer(TextRendererType type) {
static TextRenderer3D* chatRenderer = TextRenderer3D::getInstance(SANS_FONT_FAMILY, -1,
false, SHADOW_EFFECT);
static TextRenderer3D* displayNameRenderer = TextRenderer3D::getInstance(SANS_FONT_FAMILY);
switch(type) {
case CHAT:
return chatRenderer;
case DISPLAYNAME:
return displayNameRenderer;
}
return displayNameRenderer;
}
void Avatar::metaBlendshapeOperator(render::ItemID renderItemID, int blendshapeNumber, const QVector<BlendshapeOffset>& blendshapeOffsets,
const QVector<int>& blendedMeshSizes, const render::ItemIDs& subItemIDs) {
render::Transaction transaction;
@ -1050,7 +1030,6 @@ void Avatar::renderDisplayName(gpu::Batch& batch, const ViewFrustum& view, const
|| (glm::dot(view.getDirection(), getDisplayNamePosition() - view.getPosition()) <= CLIP_DISTANCE)) {
return;
}
auto renderer = textRenderer(DISPLAYNAME);
// optionally render timing stats for this avatar with the display name
QString renderedDisplayName = _displayName;
@ -1065,7 +1044,8 @@ void Avatar::renderDisplayName(gpu::Batch& batch, const ViewFrustum& view, const
}
// Compute display name extent/position offset
const glm::vec2 extent = renderer->computeExtent(renderedDisplayName);
static TextRenderer3D* displayNameRenderer = TextRenderer3D::getInstance(ROBOTO_FONT_FAMILY);
const glm::vec2 extent = displayNameRenderer->computeExtent(renderedDisplayName);
if (!glm::any(glm::isCompNull(extent, EPSILON))) {
const QRect nameDynamicRect = QRect(0, 0, (int)extent.x, (int)extent.y);
const int text_x = -nameDynamicRect.width() / 2;
@ -1104,11 +1084,11 @@ void Avatar::renderDisplayName(gpu::Batch& batch, const ViewFrustum& view, const
QByteArray nameUTF8 = renderedDisplayName.toLocal8Bit();
// Render text slightly in front to avoid z-fighting
textTransform.postTranslate(glm::vec3(0.0f, 0.0f, SLIGHTLY_IN_FRONT * renderer->getFontSize()));
textTransform.postTranslate(glm::vec3(0.0f, 0.0f, SLIGHTLY_IN_FRONT * displayNameRenderer->getFontSize()));
batch.setModelTransform(textTransform);
{
PROFILE_RANGE_BATCH(batch, __FUNCTION__":renderText");
renderer->draw(batch, text_x, -text_y, nameUTF8.data(), textColor, glm::vec2(-1.0f), true, forward);
displayNameRenderer->draw(batch, text_x, -text_y, glm::vec2(-1.0f), nameUTF8.data(), textColor, true, forward);
}
}
}

View file

@ -482,3 +482,26 @@ glm::vec4 EntityRenderer::calculatePulseColor(const glm::vec4& color, const Puls
return result;
}
glm::vec3 EntityRenderer::calculatePulseColor(const glm::vec3& color, const PulsePropertyGroup& pulseProperties, quint64 start) {
if (pulseProperties.getPeriod() == 0.0f || (pulseProperties.getColorMode() == PulseMode::NONE && pulseProperties.getAlphaMode() == PulseMode::NONE)) {
return color;
}
float t = ((float)(usecTimestampNow() - start)) / ((float)USECS_PER_SECOND);
float pulse = 0.5f * (cosf(t * (2.0f * (float)M_PI) / pulseProperties.getPeriod()) + 1.0f) * (pulseProperties.getMax() - pulseProperties.getMin()) + pulseProperties.getMin();
float outPulse = (1.0f - pulse);
glm::vec3 result = color;
if (pulseProperties.getColorMode() == PulseMode::IN_PHASE) {
result.r *= pulse;
result.g *= pulse;
result.b *= pulse;
} else if (pulseProperties.getColorMode() == PulseMode::OUT_PHASE) {
result.r *= outPulse;
result.g *= outPulse;
result.b *= outPulse;
}
return result;
}

View file

@ -61,6 +61,7 @@ public:
virtual scriptable::ScriptableModelBase getScriptableModel() override { return scriptable::ScriptableModelBase(); }
static glm::vec4 calculatePulseColor(const glm::vec4& color, const PulsePropertyGroup& pulseProperties, quint64 start);
static glm::vec3 calculatePulseColor(const glm::vec3& color, const PulsePropertyGroup& pulseProperties, quint64 start);
virtual uint32_t metaFetchMetaSubItems(ItemIDs& subItems) const override;
virtual Item::Bound getBound() override;

View file

@ -30,7 +30,7 @@ const float LINE_SCALE_RATIO = 1.2f;
TextEntityRenderer::TextEntityRenderer(const EntityItemPointer& entity) :
Parent(entity),
_textRenderer(TextRenderer3D::getInstance(SANS_FONT_FAMILY, FIXED_FONT_POINT_SIZE / 2.0f)) {
_textRenderer(TextRenderer3D::getInstance(ROBOTO_FONT_FAMILY)) {
auto geometryCache = DependencyManager::get<GeometryCache>();
if (geometryCache) {
_geometryID = geometryCache->allocateID();
@ -127,6 +127,10 @@ void TextEntityRenderer::doRenderUpdateAsynchronousTyped(const TypedEntityPointe
_topMargin = entity->getTopMargin();
_bottomMargin = entity->getBottomMargin();
_unlit = entity->getUnlit();
_font = entity->getFont();
_effect = entity->getTextEffect();
_effectColor = toGlm(entity->getTextEffectColor());
_effectThickness = entity->getTextEffectThickness();
updateTextRenderItem();
});
}
@ -230,7 +234,22 @@ ItemKey entities::TextPayload::getKey() const {
auto renderable = entityTreeRenderer->renderableForEntityId(_entityID);
if (renderable) {
auto textRenderable = std::static_pointer_cast<TextEntityRenderer>(renderable);
return ItemKey::Builder(textRenderable->getKey()).withoutMetaCullGroup().withSubMetaCulled();
// Similar to RenderableEntityItem::getKey()
ItemKey::Builder builder = ItemKey::Builder().withTypeShape().withTypeMeta().withTagBits(textRenderable->getTagMask()).withLayer(textRenderable->getHifiRenderLayer());
builder.withSubMetaCulled();
if (textRenderable->isTextTransparent()) {
builder.withTransparent();
} else if (textRenderable->_canCastShadow) {
builder.withShadowCaster();
}
if (!textRenderable->_visible) {
builder.withInvisible();
}
return builder;
}
}
return ItemKey::Builder::opaqueShape();
@ -290,27 +309,40 @@ void entities::TextPayload::render(RenderArgs* args) {
}
auto textRenderable = std::static_pointer_cast<TextEntityRenderer>(renderable);
glm::vec4 textColor;
Transform modelTransform;
BillboardMode billboardMode;
float lineHeight, leftMargin, rightMargin, topMargin, bottomMargin;
QString text;
glm::vec3 dimensions;
BillboardMode billboardMode;
QString text;
glm::vec4 textColor;
QString font;
TextEffect effect;
glm::vec3 effectColor;
float effectThickness;
float lineHeight, leftMargin, rightMargin, topMargin, bottomMargin;
bool forward;
textRenderable->withReadLock([&] {
modelTransform = textRenderable->_renderTransform;
dimensions = textRenderable->_dimensions;
billboardMode = textRenderable->_billboardMode;
text = textRenderable->_text;
font = textRenderable->_font;
effect = textRenderable->_effect;
effectThickness = textRenderable->_effectThickness;
lineHeight = textRenderable->_lineHeight;
leftMargin = textRenderable->_leftMargin;
rightMargin = textRenderable->_rightMargin;
topMargin = textRenderable->_topMargin;
bottomMargin = textRenderable->_bottomMargin;
text = textRenderable->_text;
dimensions = textRenderable->_dimensions;
float fadeRatio = textRenderable->_isFading ? Interpolate::calculateFadeRatio(textRenderable->_fadeStartTime) : 1.0f;
textColor = glm::vec4(textRenderable->_textColor, fadeRatio * textRenderable->_textAlpha);
textColor = EntityRenderer::calculatePulseColor(textColor, textRenderable->_pulseProperties, textRenderable->_created);
effectColor = EntityRenderer::calculatePulseColor(textRenderable->_effectColor, textRenderable->_pulseProperties, textRenderable->_created);
forward = textRenderable->_renderLayer != RenderLayer::WORLD || args->_renderMethod == render::Args::FORWARD;
});
@ -326,7 +358,9 @@ void entities::TextPayload::render(RenderArgs* args) {
batch.setModelTransform(modelTransform);
glm::vec2 bounds = glm::vec2(dimensions.x - (leftMargin + rightMargin), dimensions.y - (topMargin + bottomMargin));
textRenderer->draw(batch, leftMargin / scale, -topMargin / scale, text, textColor, bounds / scale, textRenderable->_unlit, forward);
textRenderer->draw(batch, leftMargin / scale, -topMargin / scale, bounds / scale, scale,
text, font, textColor, effectColor, effectThickness, effect,
textRenderable->_unlit, forward);
}
namespace render {

View file

@ -67,6 +67,11 @@ private:
BillboardMode _billboardMode;
glm::vec3 _dimensions;
QString _font { "" };
TextEffect _effect { TextEffect::NO_EFFECT };
glm::vec3 _effectColor { 0 };
float _effectThickness { 0.0f };
int _geometryID { 0 };
std::shared_ptr<TextPayload> _textPayload;

View file

@ -299,6 +299,24 @@ void EntityItemProperties::setAvatarPriorityFromString(const QString& mode) {
}
}
inline void addTextEffect(QHash<QString, TextEffect>& lookup, TextEffect effect) { lookup[TextEffectHelpers::getNameForTextEffect(effect)] = effect; }
const QHash<QString, TextEffect> stringToTextEffectLookup = [] {
QHash<QString, TextEffect> toReturn;
addTextEffect(toReturn, TextEffect::NO_EFFECT);
addTextEffect(toReturn, TextEffect::OUTLINE_EFFECT);
addTextEffect(toReturn, TextEffect::OUTLINE_WITH_FILL_EFFECT);
addTextEffect(toReturn, TextEffect::SHADOW_EFFECT);
return toReturn;
}();
QString EntityItemProperties::getTextEffectAsString() const { return TextEffectHelpers::getNameForTextEffect(_textEffect); }
void EntityItemProperties::setTextEffectFromString(const QString& effect) {
auto textEffectItr = stringToTextEffectLookup.find(effect.toLower());
if (textEffectItr != stringToTextEffectLookup.end()) {
_textEffect = textEffectItr.value();
_textEffectChanged = true;
}
}
QString getCollisionGroupAsString(uint16_t group) {
switch (group) {
case USER_COLLISION_GROUP_DYNAMIC:
@ -528,6 +546,10 @@ EntityPropertyFlags EntityItemProperties::getChangedProperties() const {
CHECK_PROPERTY_CHANGE(PROP_TOP_MARGIN, topMargin);
CHECK_PROPERTY_CHANGE(PROP_BOTTOM_MARGIN, bottomMargin);
CHECK_PROPERTY_CHANGE(PROP_UNLIT, unlit);
CHECK_PROPERTY_CHANGE(PROP_FONT, font);
CHECK_PROPERTY_CHANGE(PROP_TEXT_EFFECT, textEffect);
CHECK_PROPERTY_CHANGE(PROP_TEXT_EFFECT_COLOR, textEffectColor);
CHECK_PROPERTY_CHANGE(PROP_TEXT_EFFECT_THICKNESS, textEffectThickness);
// Zone
changedProperties += _keyLight.getChangedProperties();
@ -1287,6 +1309,11 @@ EntityPropertyFlags EntityItemProperties::getChangedProperties() const {
* @property {number} bottomMargin=0.0 - The bottom margin, in meters.
* @property {boolean} unlit=false - <code>true</code> if the entity should be unaffected by lighting. Otherwise, the text
* is lit by the keylight and local lights.
* @property {string} font="" - The text is rendered with this font. Can be one of the following: <code>Courier</code,
* <code>Inconsolata</code>, <code>Roboto</code>, <code>Timeless</code>, or a path to a .sdff file.
* @property {TextEffect} textEffect="none" - The effect that is applied to the text.
* @property {Color} textEffectColor=255,255,255 - The color of the effect.
* @property {number} textEffectThickness=0.2 - The magnitude of the text effect, range <code>0.0</code> &ndash; <code>0.5</code>.
* @property {BillboardMode} billboardMode="none" - Whether the entity is billboarded to face the camera.
* @property {boolean} faceCamera - <code>true</code> if <code>billboardMode</code> is <code>"yaw"</code>, <code>false</code>
* if it isn't. Setting this property to <code>false</code> sets the <code>billboardMode</code> to <code>"none"</code>.
@ -1727,6 +1754,10 @@ QScriptValue EntityItemProperties::copyToScriptValue(QScriptEngine* engine, bool
COPY_PROPERTY_TO_QSCRIPTVALUE(PROP_TOP_MARGIN, topMargin);
COPY_PROPERTY_TO_QSCRIPTVALUE(PROP_BOTTOM_MARGIN, bottomMargin);
COPY_PROPERTY_TO_QSCRIPTVALUE(PROP_UNLIT, unlit);
COPY_PROPERTY_TO_QSCRIPTVALUE(PROP_FONT, font);
COPY_PROPERTY_TO_QSCRIPTVALUE_GETTER(PROP_TEXT_EFFECT, textEffect, getTextEffectAsString());
COPY_PROPERTY_TO_QSCRIPTVALUE_TYPED(PROP_TEXT_EFFECT_COLOR, textEffectColor, u8vec3Color);
COPY_PROPERTY_TO_QSCRIPTVALUE(PROP_TEXT_EFFECT_THICKNESS, textEffectThickness);
}
// Zones only
@ -2103,6 +2134,10 @@ void EntityItemProperties::copyFromScriptValue(const QScriptValue& object, bool
COPY_PROPERTY_FROM_QSCRIPTVALUE(topMargin, float, setTopMargin);
COPY_PROPERTY_FROM_QSCRIPTVALUE(bottomMargin, float, setBottomMargin);
COPY_PROPERTY_FROM_QSCRIPTVALUE(unlit, bool, setUnlit);
COPY_PROPERTY_FROM_QSCRIPTVALUE(font, QString, setFont);
COPY_PROPERTY_FROM_QSCRIPTVALUE_ENUM(textEffect, TextEffect);
COPY_PROPERTY_FROM_QSCRIPTVALUE(textEffectColor, u8vec3Color, setTextEffectColor);
COPY_PROPERTY_FROM_QSCRIPTVALUE(textEffectThickness, float, setTextEffectThickness);
// Zone
_keyLight.copyFromScriptValue(object, _defaultSettings);
@ -2387,6 +2422,10 @@ void EntityItemProperties::merge(const EntityItemProperties& other) {
COPY_PROPERTY_IF_CHANGED(topMargin);
COPY_PROPERTY_IF_CHANGED(bottomMargin);
COPY_PROPERTY_IF_CHANGED(unlit);
COPY_PROPERTY_IF_CHANGED(font);
COPY_PROPERTY_IF_CHANGED(textEffect);
COPY_PROPERTY_IF_CHANGED(textEffectColor);
COPY_PROPERTY_IF_CHANGED(textEffectThickness);
// Zone
_keyLight.merge(other._keyLight);
@ -2746,6 +2785,10 @@ bool EntityItemProperties::getPropertyInfo(const QString& propertyName, EntityPr
ADD_PROPERTY_TO_MAP(PROP_TOP_MARGIN, TopMargin, topMargin, float);
ADD_PROPERTY_TO_MAP(PROP_BOTTOM_MARGIN, BottomMargin, bottomMargin, float);
ADD_PROPERTY_TO_MAP(PROP_UNLIT, Unlit, unlit, bool);
ADD_PROPERTY_TO_MAP(PROP_FONT, Font, font, QString);
ADD_PROPERTY_TO_MAP(PROP_TEXT_EFFECT, TextEffect, textEffect, TextEffect);
ADD_PROPERTY_TO_MAP(PROP_TEXT_EFFECT_COLOR, TextEffectColor, textEffectColor, u8vec3Color);
ADD_PROPERTY_TO_MAP_WITH_RANGE(PROP_TEXT_EFFECT_THICKNESS, TextEffectThickness, textEffectThickness, float, 0.0, 0.5);
// Zone
{ // Keylight
@ -3178,6 +3221,10 @@ OctreeElement::AppendState EntityItemProperties::encodeEntityEditPacket(PacketTy
APPEND_ENTITY_PROPERTY(PROP_TOP_MARGIN, properties.getTopMargin());
APPEND_ENTITY_PROPERTY(PROP_BOTTOM_MARGIN, properties.getBottomMargin());
APPEND_ENTITY_PROPERTY(PROP_UNLIT, properties.getUnlit());
APPEND_ENTITY_PROPERTY(PROP_FONT, properties.getFont());
APPEND_ENTITY_PROPERTY(PROP_TEXT_EFFECT, (uint32_t)properties.getTextEffect());
APPEND_ENTITY_PROPERTY(PROP_TEXT_EFFECT_COLOR, properties.getTextEffectColor());
APPEND_ENTITY_PROPERTY(PROP_TEXT_EFFECT_THICKNESS, properties.getTextEffectThickness());
}
if (properties.getType() == EntityTypes::Zone) {
@ -3657,6 +3704,10 @@ bool EntityItemProperties::decodeEntityEditPacket(const unsigned char* data, int
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_TOP_MARGIN, float, setTopMargin);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_BOTTOM_MARGIN, float, setBottomMargin);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_UNLIT, bool, setUnlit);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_FONT, QString, setFont);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_TEXT_EFFECT, TextEffect, setTextEffect);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_TEXT_EFFECT_COLOR, u8vec3Color, setTextEffectColor);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_TEXT_EFFECT_THICKNESS, float, setTextEffectThickness);
}
if (properties.getType() == EntityTypes::Zone) {
@ -4050,6 +4101,10 @@ void EntityItemProperties::markAllChanged() {
_topMarginChanged = true;
_bottomMarginChanged = true;
_unlitChanged = true;
_fontChanged = true;
_textEffectChanged = true;
_textEffectColorChanged = true;
_textEffectThicknessChanged = true;
// Zone
_keyLight.markAllChanged();
@ -4642,6 +4697,18 @@ QList<QString> EntityItemProperties::listChangedProperties() {
if (unlitChanged()) {
out += "unlit";
}
if (fontChanged()) {
out += "font";
}
if (textEffectChanged()) {
out += "textEffect";
}
if (textEffectColorChanged()) {
out += "textEffectColor";
}
if (textEffectThicknessChanged()) {
out += "textEffectThickness";
}
// Zone
getKeyLight().listChangedProperties(out);

View file

@ -32,6 +32,7 @@
#include <OctreeConstants.h>
#include <ShapeInfo.h>
#include <ColorUtils.h>
#include "FontFamilies.h"
#include "EntityItemID.h"
#include "EntityItemPropertiesDefaults.h"
@ -64,6 +65,7 @@
#include "PrimitiveMode.h"
#include "WebInputMode.h"
#include "GizmoType.h"
#include "TextEffect.h"
const quint64 UNKNOWN_CREATED_TIME = 0;
@ -315,6 +317,10 @@ public:
DEFINE_PROPERTY_REF(PROP_TOP_MARGIN, TopMargin, topMargin, float, TextEntityItem::DEFAULT_MARGIN);
DEFINE_PROPERTY_REF(PROP_BOTTOM_MARGIN, BottomMargin, bottomMargin, float, TextEntityItem::DEFAULT_MARGIN);
DEFINE_PROPERTY_REF(PROP_UNLIT, Unlit, unlit, bool, false);
DEFINE_PROPERTY_REF(PROP_FONT, Font, font, QString, ROBOTO_FONT_FAMILY);
DEFINE_PROPERTY_REF_ENUM(PROP_TEXT_EFFECT, TextEffect, textEffect, TextEffect, TextEffect::NO_EFFECT);
DEFINE_PROPERTY_REF(PROP_TEXT_EFFECT_COLOR, TextEffectColor, textEffectColor, u8vec3Color, TextEntityItem::DEFAULT_TEXT_COLOR);
DEFINE_PROPERTY(PROP_TEXT_EFFECT_THICKNESS, TextEffectThickness, textEffectThickness, float, TextEntityItem::DEFAULT_TEXT_EFFECT_THICKNESS);
// Zone
DEFINE_PROPERTY_GROUP(KeyLight, keyLight, KeyLightPropertyGroup);

View file

@ -244,6 +244,10 @@ enum EntityPropertyList {
PROP_TOP_MARGIN = PROP_DERIVED_8,
PROP_BOTTOM_MARGIN = PROP_DERIVED_9,
PROP_UNLIT = PROP_DERIVED_10,
PROP_FONT = PROP_DERIVED_11,
PROP_TEXT_EFFECT = PROP_DERIVED_12,
PROP_TEXT_EFFECT_COLOR = PROP_DERIVED_13,
PROP_TEXT_EFFECT_THICKNESS = PROP_DERIVED_14,
// Zone
// Keylight

View file

@ -78,7 +78,7 @@ public:
bool accurate { true };
QUuid entityID;
float distance { 0.0f };
BoxFace face;
BoxFace face { UNKNOWN_FACE };
glm::vec3 intersection;
glm::vec3 surfaceNormal;
QVariantMap extraInfo;
@ -94,7 +94,7 @@ public:
QUuid entityID;
float distance { 0.0f };
float parabolicDistance { 0.0f };
BoxFace face;
BoxFace face { UNKNOWN_FACE };
glm::vec3 intersection;
glm::vec3 surfaceNormal;
QVariantMap extraInfo;

View file

@ -29,6 +29,7 @@ const glm::u8vec3 TextEntityItem::DEFAULT_TEXT_COLOR = { 255, 255, 255 };
const float TextEntityItem::DEFAULT_TEXT_ALPHA = 1.0f;
const glm::u8vec3 TextEntityItem::DEFAULT_BACKGROUND_COLOR = { 0, 0, 0};
const float TextEntityItem::DEFAULT_MARGIN = 0.0f;
const float TextEntityItem::DEFAULT_TEXT_EFFECT_THICKNESS = 0.2f;
EntityItemPointer TextEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) {
EntityItemPointer entity(new TextEntityItem(entityID), [](EntityItem* ptr) { ptr->deleteLater(); });
@ -65,6 +66,10 @@ EntityItemProperties TextEntityItem::getProperties(const EntityPropertyFlags& de
COPY_ENTITY_PROPERTY_TO_PROPERTIES(topMargin, getTopMargin);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(bottomMargin, getBottomMargin);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(unlit, getUnlit);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(font, getFont);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(textEffect, getTextEffect);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(textEffectColor, getTextEffectColor);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(textEffectThickness, getTextEffectThickness);
return properties;
}
@ -90,6 +95,10 @@ bool TextEntityItem::setProperties(const EntityItemProperties& properties) {
SET_ENTITY_PROPERTY_FROM_PROPERTIES(topMargin, setTopMargin);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(bottomMargin, setBottomMargin);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(unlit, setUnlit);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(font, setFont);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(textEffect, setTextEffect);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(textEffectColor, setTextEffectColor);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(textEffectThickness, setTextEffectThickness);
if (somethingChanged) {
bool wantDebug = false;
@ -133,6 +142,10 @@ int TextEntityItem::readEntitySubclassDataFromBuffer(const unsigned char* data,
READ_ENTITY_PROPERTY(PROP_TOP_MARGIN, float, setTopMargin);
READ_ENTITY_PROPERTY(PROP_BOTTOM_MARGIN, float, setBottomMargin);
READ_ENTITY_PROPERTY(PROP_UNLIT, bool, setUnlit);
READ_ENTITY_PROPERTY(PROP_FONT, QString, setFont);
READ_ENTITY_PROPERTY(PROP_TEXT_EFFECT, TextEffect, setTextEffect);
READ_ENTITY_PROPERTY(PROP_TEXT_EFFECT_COLOR, glm::u8vec3, setTextEffectColor);
READ_ENTITY_PROPERTY(PROP_TEXT_EFFECT_THICKNESS, float, setTextEffectThickness);
return bytesRead;
}
@ -154,6 +167,10 @@ EntityPropertyFlags TextEntityItem::getEntityProperties(EncodeBitstreamParams& p
requestedProperties += PROP_TOP_MARGIN;
requestedProperties += PROP_BOTTOM_MARGIN;
requestedProperties += PROP_UNLIT;
requestedProperties += PROP_FONT;
requestedProperties += PROP_TEXT_EFFECT;
requestedProperties += PROP_TEXT_EFFECT_COLOR;
requestedProperties += PROP_TEXT_EFFECT_THICKNESS;
return requestedProperties;
}
@ -185,6 +202,10 @@ void TextEntityItem::appendSubclassData(OctreePacketData* packetData, EncodeBits
APPEND_ENTITY_PROPERTY(PROP_TOP_MARGIN, getTopMargin());
APPEND_ENTITY_PROPERTY(PROP_BOTTOM_MARGIN, getBottomMargin());
APPEND_ENTITY_PROPERTY(PROP_UNLIT, getUnlit());
APPEND_ENTITY_PROPERTY(PROP_FONT, getFont());
APPEND_ENTITY_PROPERTY(PROP_TEXT_EFFECT, (uint32_t)getTextEffect());
APPEND_ENTITY_PROPERTY(PROP_TEXT_EFFECT_COLOR, getTextEffectColor());
APPEND_ENTITY_PROPERTY(PROP_TEXT_EFFECT_THICKNESS, getTextEffectThickness());
}
glm::vec3 TextEntityItem::getRaycastDimensions() const {
@ -258,11 +279,9 @@ void TextEntityItem::setText(const QString& value) {
}
QString TextEntityItem::getText() const {
QString result;
withReadLock([&] {
result = _text;
return resultWithReadLock<QString>([&] {
return _text;
});
return result;
}
void TextEntityItem::setLineHeight(float value) {
@ -412,6 +431,58 @@ bool TextEntityItem::getUnlit() const {
});
}
void TextEntityItem::setFont(const QString& value) {
withWriteLock([&] {
_needsRenderUpdate |= _font != value;
_font = value;
});
}
QString TextEntityItem::getFont() const {
return resultWithReadLock<QString>([&] {
return _font;
});
}
void TextEntityItem::setTextEffect(TextEffect value) {
withWriteLock([&] {
_needsRenderUpdate |= _effect != value;
_effect = value;
});
}
TextEffect TextEntityItem::getTextEffect() const {
return resultWithReadLock<TextEffect>([&] {
return _effect;
});
}
void TextEntityItem::setTextEffectColor(const glm::u8vec3& value) {
withWriteLock([&] {
_needsRenderUpdate |= _effectColor != value;
_effectColor = value;
});
}
glm::u8vec3 TextEntityItem::getTextEffectColor() const {
return resultWithReadLock<glm::u8vec3>([&] {
return _effectColor;
});
}
void TextEntityItem::setTextEffectThickness(float value) {
withWriteLock([&] {
_needsRenderUpdate |= _effectThickness != value;
_effectThickness = value;
});
}
float TextEntityItem::getTextEffectThickness() const {
return resultWithReadLock<float>([&] {
return _effectThickness;
});
}
PulsePropertyGroup TextEntityItem::getPulseProperties() const {
return resultWithReadLock<PulsePropertyGroup>([&] {
return _pulseProperties;

View file

@ -15,6 +15,7 @@
#include "EntityItem.h"
#include "PulsePropertyGroup.h"
#include "TextEffect.h"
class TextEntityItem : public EntityItem {
public:
@ -100,6 +101,19 @@ public:
bool getUnlit() const;
void setUnlit(bool value);
void setFont(const QString& value);
QString getFont() const;
TextEffect getTextEffect() const;
void setTextEffect(TextEffect value);
glm::u8vec3 getTextEffectColor() const;
void setTextEffectColor(const glm::u8vec3& value);
static const float DEFAULT_TEXT_EFFECT_THICKNESS;
float getTextEffectThickness() const;
void setTextEffectThickness(float value);
PulsePropertyGroup getPulseProperties() const;
private:
@ -117,6 +131,11 @@ private:
float _topMargin;
float _bottomMargin;
bool _unlit;
QString _font;
TextEffect _effect;
glm::u8vec3 _effectColor;
float _effectThickness;
};
#endif // hifi_TextEntityItem_h

View file

@ -148,6 +148,33 @@ static bool setupPixelFormatSimple(HDC hdc) {
#endif
const gl::ContextInfo& gl::ContextInfo::get(bool init) {
static gl::ContextInfo INSTANCE;
if (init) {
static std::once_flag once;
std::call_once(once, [&] {
INSTANCE.init();
});
}
return INSTANCE;
}
gl::ContextInfo& gl::ContextInfo::init() {
if (glGetString) {
version = (const char*)glGetString(GL_VERSION);
shadingLanguageVersion = (const char*)glGetString(GL_SHADING_LANGUAGE_VERSION);
vendor = (const char*)glGetString(GL_VENDOR);
renderer = (const char*)glGetString(GL_RENDERER);
GLint n = 0;
glGetIntegerv(GL_NUM_EXTENSIONS, &n);
for (GLint i = 0; i < n; ++i) {
extensions.emplace_back((const char*)glGetStringi(GL_EXTENSIONS, i));
}
}
return *this;
}
uint16_t gl::getAvailableVersion() {
static uint8_t major = 0, minor = 0;
static std::once_flag once;
@ -277,25 +304,6 @@ int glVersionToInteger(QString glVersion) {
return (majorNumber << 16) | minorNumber;
}
QJsonObject getGLContextData() {
static QJsonObject result;
static std::once_flag once;
std::call_once(once, [] {
QString glVersion = QString((const char*)glGetString(GL_VERSION));
QString glslVersion = QString((const char*) glGetString(GL_SHADING_LANGUAGE_VERSION));
QString glVendor = QString((const char*) glGetString(GL_VENDOR));
QString glRenderer = QString((const char*)glGetString(GL_RENDERER));
result = QJsonObject {
{ "version", glVersion },
{ "sl_version", glslVersion },
{ "vendor", glVendor },
{ "renderer", glRenderer },
};
});
return result;
}
QThread* RENDER_THREAD = nullptr;
bool isRenderThread() {

View file

@ -29,7 +29,6 @@ class QGLFormat;
size_t evalGLFormatSwapchainPixelSize(const QSurfaceFormat& format);
const QSurfaceFormat& getDefaultOpenGLSurfaceFormat();
QJsonObject getGLContextData();
int glVersionToInteger(QString glVersion);
bool isRenderThread();
@ -39,6 +38,26 @@ bool isRenderThread();
#define GL_GET_MAJOR_VERSION(glversion) ((glversion & 0xFF00) >> 8)
namespace gl {
struct ContextInfo {
std::string version;
std::string shadingLanguageVersion;
std::string vendor;
std::string renderer;
std::vector<std::string> extensions;
ContextInfo& init();
operator bool() const { return !version.empty(); }
static const ContextInfo& get(bool init = false);
};
#define LOG_GL_CONTEXT_INFO(category, contextInfo) \
qCDebug(category) << "GL Version: " << contextInfo.version.c_str(); \
qCDebug(category) << "GL Shader Language Version: " << contextInfo.shadingLanguageVersion.c_str(); \
qCDebug(category) << "GL Vendor: " << contextInfo.vendor.c_str(); \
qCDebug(category) << "GL Renderer: " << contextInfo.renderer.c_str();
void globalLock();
void globalRelease(bool finish = true);

View file

@ -33,14 +33,12 @@ GLWindow::~GLWindow() {
bool GLWindow::makeCurrent() {
bool makeCurrentResult = _context->makeCurrent();
Q_ASSERT(makeCurrentResult);
std::call_once(_reportOnce, []{
qCDebug(glLogging) << "GL Version: " << QString((const char*) glGetString(GL_VERSION));
qCDebug(glLogging) << "GL Shader Language Version: " << QString((const char*) glGetString(GL_SHADING_LANGUAGE_VERSION));
qCDebug(glLogging) << "GL Vendor: " << QString((const char*) glGetString(GL_VENDOR));
qCDebug(glLogging) << "GL Renderer: " << QString((const char*) glGetString(GL_RENDERER));
});
if (makeCurrentResult) {
std::call_once(_reportOnce, []{
LOG_GL_CONTEXT_INFO(glLogging, gl::ContextInfo().init());
});
}
return makeCurrentResult;
}

View file

@ -73,13 +73,9 @@ bool OffscreenGLCanvas::create(QOpenGLContext* sharedContext) {
bool OffscreenGLCanvas::makeCurrent() {
bool result = _context->makeCurrent(_offscreenSurface);
if (glGetString) {
if (result) {
std::call_once(_reportOnce, [] {
qCDebug(glLogging) << "GL Version: " << QString((const char*)glGetString(GL_VERSION));
qCDebug(glLogging) << "GL Shader Language Version: "
<< QString((const char*)glGetString(GL_SHADING_LANGUAGE_VERSION));
qCDebug(glLogging) << "GL Vendor: " << QString((const char*)glGetString(GL_VENDOR));
qCDebug(glLogging) << "GL Renderer: " << QString((const char*)glGetString(GL_RENDERER));
LOG_GL_CONTEXT_INFO(glLogging, gl::ContextInfo().init());
});
}

View file

@ -117,9 +117,10 @@ void GLBackend::init() {
static std::once_flag once;
std::call_once(once, [] {
QString vendor{ (const char*)glGetString(GL_VENDOR) };
QString renderer{ (const char*)glGetString(GL_RENDERER) };
::gl::ContextInfo contextInfo;
contextInfo.init();
QString vendor { contextInfo.vendor.c_str() };
QString renderer { contextInfo.renderer.c_str() };
// Textures
GL_GET_INTEGER(MAX_TEXTURE_IMAGE_UNITS);
@ -131,10 +132,7 @@ void GLBackend::init() {
GL_GET_INTEGER(MAX_UNIFORM_BLOCK_SIZE);
GL_GET_INTEGER(UNIFORM_BUFFER_OFFSET_ALIGNMENT);
qCDebug(gpugllogging) << "GL Version: " << QString((const char*) glGetString(GL_VERSION));
qCDebug(gpugllogging) << "GL Shader Language Version: " << QString((const char*) glGetString(GL_SHADING_LANGUAGE_VERSION));
qCDebug(gpugllogging) << "GL Vendor: " << vendor;
qCDebug(gpugllogging) << "GL Renderer: " << renderer;
LOG_GL_CONTEXT_INFO(gpugllogging, contextInfo);
GPUIdent* gpu = GPUIdent::getInstance(vendor, renderer);
// From here on, GPUIdent::getInstance()->getMumble() should efficiently give the same answers.
qCDebug(gpugllogging) << "GPU:";

View file

@ -1143,6 +1143,10 @@ void NodeList::maybeSendIgnoreSetToNode(SharedNodePointer newNode) {
}
void NodeList::setAvatarGain(const QUuid& nodeID, float gain) {
if (nodeID.isNull()) {
_avatarGain = gain;
}
// cannot set gain of yourself
if (getSessionUUID() != nodeID) {
auto audioMixer = soloNodeOfType(NodeType::AudioMixer);
@ -1160,7 +1164,6 @@ void NodeList::setAvatarGain(const QUuid& nodeID, float gain) {
qCDebug(networking) << "Sending Set MASTER Avatar Gain packet with Gain:" << gain;
sendPacket(std::move(setAvatarGainPacket), *audioMixer);
_avatarGain = gain;
} else {
qCDebug(networking) << "Sending Set Avatar Gain packet with UUID:" << uuidStringWithoutCurlyBraces(nodeID) << "Gain:" << gain;
@ -1192,6 +1195,8 @@ float NodeList::getAvatarGain(const QUuid& nodeID) {
}
void NodeList::setInjectorGain(float gain) {
_injectorGain = gain;
auto audioMixer = soloNodeOfType(NodeType::AudioMixer);
if (audioMixer) {
// setup the packet
@ -1203,7 +1208,6 @@ void NodeList::setInjectorGain(float gain) {
qCDebug(networking) << "Sending Set Injector Gain packet with Gain:" << gain;
sendPacket(std::move(setInjectorGainPacket), *audioMixer);
_injectorGain = gain;
} else {
qWarning() << "Couldn't find audio mixer to send set gain request";

View file

@ -273,6 +273,7 @@ enum class EntityVersion : PacketVersion {
PrivateUserData,
TextUnlit,
ShadowBiasAndDistance,
TextEntityFonts,
// Add new versions above here
NUM_PACKET_TYPE,

View file

@ -40,6 +40,7 @@
#include "WebInputMode.h"
#include "PulseMode.h"
#include "GizmoType.h"
#include "TextEffect.h"
#include "OctreeConstants.h"
#include "OctreeElement.h"
@ -273,6 +274,7 @@ public:
static int unpackDataFromBytes(const unsigned char* dataBytes, WebInputMode& result) { memcpy(&result, dataBytes, sizeof(result)); return sizeof(result); }
static int unpackDataFromBytes(const unsigned char* dataBytes, PulseMode& result) { memcpy(&result, dataBytes, sizeof(result)); return sizeof(result); }
static int unpackDataFromBytes(const unsigned char* dataBytes, GizmoType& result) { memcpy(&result, dataBytes, sizeof(result)); return sizeof(result); }
static int unpackDataFromBytes(const unsigned char* dataBytes, TextEffect& result) { memcpy(&result, dataBytes, sizeof(result)); return sizeof(result); }
static int unpackDataFromBytes(const unsigned char* dataBytes, glm::vec2& result);
static int unpackDataFromBytes(const unsigned char* dataBytes, glm::vec3& result);
static int unpackDataFromBytes(const unsigned char* dataBytes, glm::u8vec3& result);

View file

@ -1,7 +1,7 @@
set(TARGET_NAME platform)
setup_hifi_library()
link_hifi_libraries(shared)
link_hifi_libraries(shared gl)
GroupSources("src")
target_json()
@ -15,4 +15,4 @@ if (APPLE)
elseif(WIN32)
target_link_libraries(${TARGET_NAME} Iphlpapi.lib)
endif ()
endif()

View file

@ -34,6 +34,43 @@ namespace platform { namespace keys{
extern const char* displays;
extern const char* isMaster;
}
namespace graphicsAPI {
extern const char* name;
extern const char* version;
extern const char* apiOpenGL;
extern const char* apiVulkan;
extern const char* apiDirect3D11;
extern const char* apiDirect3D12;
extern const char* apiMetal;
namespace gl {
extern const char* shadingLanguageVersion;
extern const char* vendor;
extern const char* renderer;
extern const char* extensions;
}
namespace vk {
extern const char* devices;
namespace device {
extern const char* apiVersion;
extern const char* driverVersion;
extern const char* deviceType;
extern const char* vendor;
extern const char* name;
extern const char* formats;
extern const char* extensions;
extern const char* queues;
extern const char* heaps;
namespace heap {
extern const char* flags;
extern const char* size;
}
namespace queue {
extern const char* flags;
extern const char* count;
}
}
}
}
namespace nic {
extern const char* mac;
extern const char* name;
@ -78,6 +115,7 @@ namespace platform { namespace keys{
// Keys for categories used in json returned by getAll()
extern const char* CPUS;
extern const char* GPUS;
extern const char* GRAPHICS_APIS;
extern const char* DISPLAYS;
extern const char* NICS;
extern const char* MEMORY;

View file

@ -322,3 +322,8 @@ void MACOSInstance::enumerateComputer(){
}
void MACOSInstance::enumerateGraphicsApis() {
Instance::enumerateGraphicsApis();
// TODO imeplement Metal query
}

View file

@ -19,6 +19,7 @@ namespace platform {
void enumerateGpusAndDisplays() override;
void enumerateMemory() override;
void enumerateComputer() override;
void enumerateGraphicsApis() override;
};
} // namespace platform

View file

@ -35,6 +35,45 @@ namespace platform { namespace keys {
const char* displays = "displays";
const char* isMaster = "isMaster";
}
namespace graphicsAPI {
const char* name = "name";
const char* version = "version";
const char* apiOpenGL = "OpenGL";
const char* apiVulkan = "Vulkan";
const char* apiDirect3D11 = "D3D11";
const char* apiDirect3D12 = "D3D12";
const char* apiMetal = "Metal";
namespace gl {
const char* shadingLanguageVersion = "shadingLanguageVersion";
const char* vendor = "vendor";
const char* renderer = "renderer";
const char* extensions = "extensions";
}
namespace vk {
const char* devices = "devices";
namespace device {
const char* apiVersion = "apiVersion";
const char* driverVersion = "driverVersion";
const char* deviceType = "deviceType";
const char* vendor = "vendor";
const char* name = "name";
const char* formats = "formats";
const char* extensions = "extensions";
const char* heaps = "heaps";
namespace heap {
const char* flags = "flags";
const char* size = "size";
}
const char* queues = "queues";
namespace queue {
const char* flags = "flags";
const char* count = "count";
}
}
}
}
namespace nic {
const char* mac = "mac";
const char* name = "name";
@ -78,6 +117,7 @@ namespace platform { namespace keys {
const char* CPUS = "cpus";
const char* GPUS = "gpus";
const char* GRAPHICS_APIS = "graphicsAPIs";
const char* DISPLAYS = "displays";
const char* NICS = "nics";
const char* MEMORY = "memory";

View file

@ -10,9 +10,18 @@
#include "PlatformInstance.h"
#include <QNetworkInterface>
#include <gl/GLHelpers.h>
#include "../PlatformKeys.h"
#include "../Profiler.h"
// For testing the vulkan dump
//#define HAVE_VULKAN 1
//#pragma comment(lib, "C:\\VulkanSDK\\1.1.101.0\\Lib\\vulkan-1.lib")
#ifdef HAVE_VULKAN
#include <vulkan/vulkan.hpp>
#endif
using namespace platform;
bool Instance::enumeratePlatform() {
@ -30,6 +39,7 @@ bool Instance::enumeratePlatform() {
enumerateCpus();
enumerateGpusAndDisplays();
enumerateNics();
enumerateGraphicsApis();
// eval the master index for each platform scopes
updateMasterIndices();
@ -105,34 +115,102 @@ void Instance::enumerateNics() {
}
}
json Instance::getCPU(int index) {
assert(index <(int) _cpus.size());
#if defined(HAVE_VULKAN)
static std::string vkVersionToString(uint32_t version) {
return QString("%1.%2.%3").arg(VK_VERSION_MAJOR(version)).arg(VK_VERSION_MINOR(version)).arg(VK_VERSION_PATCH(version)).toStdString();
}
#endif
if (index < 0 || (int) _cpus.size() <= index)
void Instance::enumerateGraphicsApis() {
// OpenGL rendering API is supported on all platforms
{
auto& glContextInfo = gl::ContextInfo::get();
json gl;
gl[keys::graphicsAPI::name] = keys::graphicsAPI::apiOpenGL;
gl[keys::graphicsAPI::version] = glContextInfo.version;
gl[keys::graphicsAPI::gl::vendor] = glContextInfo.vendor;
gl[keys::graphicsAPI::gl::renderer] = glContextInfo.renderer;
gl[keys::graphicsAPI::gl::shadingLanguageVersion] = glContextInfo.shadingLanguageVersion;
gl[keys::graphicsAPI::gl::extensions] = glContextInfo.extensions;
_graphicsApis.push_back(gl);
}
#if defined(HAVE_VULKAN)
// Vulkan rendering API is supported on all platforms (sort of)
{
try {
vk::ApplicationInfo appInfo{ "Interface", 1, "Luci", 1, VK_API_VERSION_1_1 };
auto instancePtr = vk::createInstanceUnique({ {}, &appInfo });
if (instancePtr) {
json vkinfo;
const auto& vkinstance = *instancePtr;
vkinfo[keys::graphicsAPI::name] = keys::graphicsAPI::apiVulkan;
vkinfo[keys::graphicsAPI::version] = vkVersionToString(VK_API_VERSION_1_1);
for (const auto& physicalDevice : vkinstance.enumeratePhysicalDevices()) {
json vkdevice;
auto properties = physicalDevice.getProperties();
vkdevice[keys::graphicsAPI::vk::device::driverVersion] = vkVersionToString(properties.driverVersion);
vkdevice[keys::graphicsAPI::vk::device::apiVersion] = vkVersionToString(properties.apiVersion);
vkdevice[keys::graphicsAPI::vk::device::deviceType] = vk::to_string(properties.deviceType);
vkdevice[keys::graphicsAPI::vk::device::vendor] = properties.vendorID;
vkdevice[keys::graphicsAPI::vk::device::name] = properties.deviceName;
for (const auto& extensionProperties : physicalDevice.enumerateDeviceExtensionProperties()) {
vkdevice[keys::graphicsAPI::vk::device::extensions].push_back(extensionProperties.extensionName);
}
for (const auto& queueFamilyProperties : physicalDevice.getQueueFamilyProperties()) {
json vkqueuefamily;
vkqueuefamily[keys::graphicsAPI::vk::device::queue::flags] = vk::to_string(queueFamilyProperties.queueFlags);
vkqueuefamily[keys::graphicsAPI::vk::device::queue::count] = queueFamilyProperties.queueCount;
vkdevice[keys::graphicsAPI::vk::device::queues].push_back(vkqueuefamily);
}
auto memoryProperties = physicalDevice.getMemoryProperties();
for (uint32_t heapIndex = 0; heapIndex < memoryProperties.memoryHeapCount; ++heapIndex) {
json vkmemoryheap;
const auto& heap = memoryProperties.memoryHeaps[heapIndex];
vkmemoryheap[keys::graphicsAPI::vk::device::heap::flags] = vk::to_string(heap.flags);
vkmemoryheap[keys::graphicsAPI::vk::device::heap::size] = heap.size;
vkdevice[keys::graphicsAPI::vk::device::heaps].push_back(vkmemoryheap);
}
vkinfo[keys::graphicsAPI::vk::devices].push_back(vkdevice);
}
_graphicsApis.push_back(vkinfo);
}
} catch (const std::runtime_error&) {
}
}
#endif
}
json Instance::getCPU(int index) {
assert(index < (int)_cpus.size());
if (index < 0 || (int)_cpus.size() <= index)
return json();
return _cpus.at(index);
}
json Instance::getGPU(int index) {
assert(index <(int) _gpus.size());
assert(index < (int)_gpus.size());
if (index < 0 || (int) _gpus.size() <= index)
if (index < 0 || (int)_gpus.size() <= index)
return json();
return _gpus.at(index);
}
json Instance::getDisplay(int index) {
assert(index <(int) _displays.size());
if (index < 0 || (int) _displays.size() <= index)
assert(index < (int)_displays.size());
if (index < 0 || (int)_displays.size() <= index)
return json();
return _displays.at(index);
}
Instance::~Instance() {
if (_cpus.size() > 0) {
_cpus.clear();
@ -147,7 +225,6 @@ Instance::~Instance() {
}
}
json Instance::listAllKeys() {
json allKeys;
allKeys.array({{
@ -167,6 +244,14 @@ json Instance::listAllKeys() {
keys::gpu::driver,
keys::gpu::displays,
keys::graphicsAPI::version,
keys::graphicsAPI::name,
keys::graphicsAPI::gl::shadingLanguageVersion,
keys::graphicsAPI::gl::vendor,
keys::graphicsAPI::gl::renderer,
keys::graphicsAPI::gl::extensions,
keys::display::boundsLeft,
keys::display::boundsRight,
keys::display::boundsTop,
@ -188,6 +273,7 @@ json Instance::listAllKeys() {
keys::CPUS,
keys::GPUS,
keys::GRAPHICS_APIS,
keys::DISPLAYS,
keys::MEMORY,
keys::COMPUTER,
@ -219,6 +305,7 @@ json Instance::getAll() {
all[keys::MEMORY] = _memory;
all[keys::CPUS] = _cpus;
all[keys::GPUS] = _gpus;
all[keys::GRAPHICS_APIS] = _graphicsApis;
all[keys::DISPLAYS] = _displays;
all[keys::NICS] = _nics;

View file

@ -44,6 +44,7 @@ public:
void virtual enumerateNics();
void virtual enumerateMemory() = 0;
void virtual enumerateComputer()=0;
virtual void enumerateGraphicsApis();
virtual ~Instance();
@ -57,6 +58,7 @@ protected:
std::vector<json> _gpus;
std::vector<json> _displays;
std::vector<json> _nics;
json _graphicsApis;
json _memory;
json _computer;

View file

@ -27,7 +27,6 @@
#include <dxgi1_3.h>
#pragma comment(lib, "dxgi.lib")
#include <shellscalingapi.h>
#pragma comment(lib, "Shcore.lib")
#endif
@ -118,10 +117,19 @@ void WINInstance::enumerateGpusAndDisplays() {
// Grab the dpi info for the monitor
UINT dpiX{ 0 };
UINT dpiY{ 0 };
GetDpiForMonitor(outputDesc.Monitor, MDT_RAW_DPI, &dpiX, &dpiY);
UINT dpiXScaled{ 0 };
UINT dpiYScaled{ 0 };
GetDpiForMonitor(outputDesc.Monitor, MDT_EFFECTIVE_DPI, &dpiXScaled, &dpiYScaled);
// SHCore.dll is not available prior to Windows 8.1
HMODULE SHCoreDLL = LoadLibraryW(L"SHCore.dll");
if (SHCoreDLL) {
auto _GetDpiForMonitor = reinterpret_cast<decltype(GetDpiForMonitor)*>(GetProcAddress(SHCoreDLL, "GetDpiForMonitor"));
if (_GetDpiForMonitor) {
_GetDpiForMonitor(outputDesc.Monitor, MDT_RAW_DPI, &dpiX, &dpiY);
_GetDpiForMonitor(outputDesc.Monitor, MDT_EFFECTIVE_DPI, &dpiXScaled, &dpiYScaled);
}
FreeLibrary(SHCoreDLL);
}
// Current display mode
DEVMODEW devMode;
@ -251,3 +259,9 @@ void WINInstance::enumerateNics() {
}
#endif
}
void WINInstance::enumerateGraphicsApis() {
Instance::enumerateGraphicsApis();
// TODO imeplement D3D 11/12 queries
}

View file

@ -20,6 +20,7 @@ namespace platform {
void enumerateMemory() override;
void enumerateComputer () override;
void enumerateNics() override;
void enumerateGraphicsApis() override;
};
} // namespace platform

View file

@ -15,7 +15,6 @@
#include <shaders/Shaders.h>
#include <render/BlurTask.h>
#include <render/ResampleTask.h>
#include "render-utils/ShaderConstants.h"
#define BLOOM_BLUR_LEVEL_COUNT 3

View file

@ -148,6 +148,30 @@ void Blit::run(const RenderContextPointer& renderContext, const gpu::Framebuffer
});
}
NewFramebuffer::NewFramebuffer(gpu::Element pixelFormat) {
_pixelFormat = pixelFormat;
}
void NewFramebuffer::run(const render::RenderContextPointer& renderContext, Output& output) {
RenderArgs* args = renderContext->args;
glm::uvec2 frameSize(args->_viewport.z, args->_viewport.w);
output.reset();
if (_outputFramebuffer && _outputFramebuffer->getSize() != frameSize) {
_outputFramebuffer.reset();
}
if (!_outputFramebuffer) {
_outputFramebuffer = gpu::FramebufferPointer(gpu::Framebuffer::create("newFramebuffer.out"));
auto colorFormat = _pixelFormat;
auto defaultSampler = gpu::Sampler(gpu::Sampler::FILTER_MIN_MAG_LINEAR);
auto colorTexture = gpu::Texture::createRenderBuffer(colorFormat, frameSize.x, frameSize.y, gpu::Texture::SINGLE_MIP, defaultSampler);
_outputFramebuffer->setRenderBuffer(0, colorTexture);
}
output = _outputFramebuffer;
}
void NewOrDefaultFramebuffer::run(const render::RenderContextPointer& renderContext, const Input& input, Output& output) {
RenderArgs* args = renderContext->args;
// auto frameSize = input;
@ -167,7 +191,7 @@ void NewOrDefaultFramebuffer::run(const render::RenderContextPointer& renderCont
}
if (!_outputFramebuffer) {
_outputFramebuffer = gpu::FramebufferPointer(gpu::Framebuffer::create("newFramebuffer.out"));
_outputFramebuffer = gpu::FramebufferPointer(gpu::Framebuffer::create("newOrDefaultFramebuffer.out"));
auto colorFormat = gpu::Element::COLOR_SRGBA_32;
auto defaultSampler = gpu::Sampler(gpu::Sampler::FILTER_MIN_MAG_LINEAR);
auto colorTexture = gpu::Texture::createRenderBuffer(colorFormat, frameSize.x, frameSize.y, gpu::Texture::SINGLE_MIP, defaultSampler);

View file

@ -83,6 +83,20 @@ public:
void run(const render::RenderContextPointer& renderContext, const gpu::FramebufferPointer& srcFramebuffer);
};
class NewFramebuffer {
public:
using Output = gpu::FramebufferPointer;
using JobModel = render::Job::ModelO<NewFramebuffer, Output>;
NewFramebuffer(gpu::Element pixelFormat = gpu::Element::COLOR_SRGBA_32);
void run(const render::RenderContextPointer& renderContext, Output& output);
protected:
gpu::Element _pixelFormat;
private:
gpu::FramebufferPointer _outputFramebuffer;
};
class NewOrDefaultFramebuffer {
public:
using Input = glm::uvec2;

View file

@ -29,7 +29,6 @@
#include <render/DrawStatus.h>
#include <render/DrawSceneOctree.h>
#include <render/BlurTask.h>
#include <render/ResampleTask.h>
#include "RenderHifi.h"
#include "render-utils/ShaderConstants.h"
@ -51,7 +50,7 @@
#include "AmbientOcclusionEffect.h"
#include "AntialiasingEffect.h"
#include "ToneMappingEffect.h"
#include "ToneMapAndResampleTask.h"
#include "SubsurfaceScattering.h"
#include "DrawHaze.h"
#include "BloomEffect.h"
@ -96,7 +95,7 @@ RenderDeferredTask::RenderDeferredTask()
void RenderDeferredTask::configure(const Config& config) {
// Propagate resolution scale to sub jobs who need it
auto preparePrimaryBufferConfig = config.getConfig<PreparePrimaryFramebuffer>("PreparePrimaryBuffer");
auto preparePrimaryBufferConfig = config.getConfig<PreparePrimaryFramebuffer>("PreparePrimaryBufferDeferred");
assert(preparePrimaryBufferConfig);
preparePrimaryBufferConfig->setResolutionScale(config.resolutionScale);
}
@ -146,7 +145,7 @@ void RenderDeferredTask::build(JobModel& task, const render::Varying& input, ren
const auto jitter = task.addJob<JitterSample>("JitterCam");
// GPU jobs: Start preparing the primary, deferred and lighting buffer
const auto scaledPrimaryFramebuffer = task.addJob<PreparePrimaryFramebuffer>("PreparePrimaryBuffer");
const auto scaledPrimaryFramebuffer = task.addJob<PreparePrimaryFramebuffer>("PreparePrimaryBufferDeferred");
// Prepare deferred, generate the shared Deferred Frame Transform. Only valid with the scaled frame buffer
const auto deferredFrameTransform = task.addJob<GenerateDeferredFrameTransform>("DeferredFrameTransform", jitter);
@ -238,23 +237,22 @@ void RenderDeferredTask::build(JobModel& task, const render::Varying& input, ren
const auto bloomInputs = BloomEffect::Inputs(deferredFrameTransform, lightingFramebuffer, bloomFrame).asVarying();
task.addJob<BloomEffect>("Bloom", bloomInputs);
const auto destFramebuffer = static_cast<gpu::FramebufferPointer>(nullptr);
// Lighting Buffer ready for tone mapping
const auto toneMappingInputs = ToneMappingDeferred::Input(lightingFramebuffer, scaledPrimaryFramebuffer).asVarying();
const auto toneMappedBuffer = task.addJob<ToneMappingDeferred>("ToneMapping", toneMappingInputs);
const auto toneMappingInputs = ToneMapAndResample::Input(lightingFramebuffer, destFramebuffer).asVarying();
const auto toneMappedBuffer = task.addJob<ToneMapAndResample>("ToneMapping", toneMappingInputs);
// Debugging task is happening in the "over" layer after tone mapping and just before HUD
{ // Debug the bounds of the rendered items, still look at the zbuffer
const auto extraDebugBuffers = RenderDeferredTaskDebug::ExtraBuffers(linearDepthTarget, surfaceGeometryFramebuffer, ambientOcclusionFramebuffer, ambientOcclusionUniforms, scatteringResource, velocityBuffer);
const auto debugInputs = RenderDeferredTaskDebug::Input(fetchedItems, shadowTaskOutputs, lightingStageInputs, lightClusters, prepareDeferredOutputs, extraDebugBuffers,
deferredFrameTransform, jitter, lightingModel).asVarying();
deferredFrameTransform, jitter, lightingModel).asVarying();
task.addJob<RenderDeferredTaskDebug>("DebugRenderDeferredTask", debugInputs);
}
// Upscale to finale resolution
const auto primaryFramebuffer = task.addJob<render::UpsampleToBlitFramebuffer>("PrimaryBufferUpscale", toneMappedBuffer);
// HUD Layer
const auto renderHUDLayerInputs = RenderHUDLayerTask::Input(primaryFramebuffer, lightingModel, hudOpaque, hudTransparent, hazeFrame).asVarying();
const auto renderHUDLayerInputs = RenderHUDLayerTask::Input(toneMappedBuffer, lightingModel, hudOpaque, hudTransparent, hazeFrame).asVarying();
task.addJob<RenderHUDLayerTask>("RenderHUDLayer", renderHUDLayerInputs);
}
@ -415,7 +413,6 @@ void RenderDeferredTaskDebug::build(JobModel& task, const render::Varying& input
const auto debugZoneInputs = DebugZoneLighting::Inputs(deferredFrameTransform, lightFrame, backgroundFrame).asVarying();
task.addJob<DebugZoneLighting>("DrawZoneStack", debugZoneInputs);
}

View file

@ -19,7 +19,6 @@
#include <gpu/Texture.h>
#include <graphics/ShaderConstants.h>
#include <render/ShapePipeline.h>
#include <render/ResampleTask.h>
#include <render/FilterTask.h>
@ -28,7 +27,7 @@
#include "StencilMaskPass.h"
#include "ZoneRenderer.h"
#include "FadeEffect.h"
#include "ToneMappingEffect.h"
#include "ToneMapAndResampleTask.h"
#include "BackgroundStage.h"
#include "FramebufferCache.h"
#include "TextureCache.h"
@ -51,7 +50,7 @@ extern void initForwardPipelines(ShapePlumber& plumber);
void RenderForwardTask::configure(const Config& config) {
// Propagate resolution scale to sub jobs who need it
auto preparePrimaryBufferConfig = config.getConfig<PreparePrimaryFramebufferMSAA>("PreparePrimaryBuffer");
auto preparePrimaryBufferConfig = config.getConfig<PreparePrimaryFramebufferMSAA>("PreparePrimaryBufferForward");
assert(preparePrimaryBufferConfig);
preparePrimaryBufferConfig->setResolutionScale(config.resolutionScale);
}
@ -99,7 +98,7 @@ void RenderForwardTask::build(JobModel& task, const render::Varying& input, rend
// GPU jobs: Start preparing the main framebuffer
const auto scaledPrimaryFramebuffer = task.addJob<PreparePrimaryFramebufferMSAA>("PreparePrimaryBuffer");
const auto scaledPrimaryFramebuffer = task.addJob<PreparePrimaryFramebufferMSAA>("PreparePrimaryBufferForward");
// Prepare deferred, generate the shared Deferred Frame Transform. Only valid with the scaled frame buffer
const auto deferredFrameTransform = task.addJob<GenerateDeferredFrameTransform>("DeferredFrameTransform");
@ -141,34 +140,17 @@ void RenderForwardTask::build(JobModel& task, const render::Varying& input, rend
task.addJob<DebugZoneLighting>("DrawZoneStack", debugZoneInputs);
}
#if defined(Q_OS_ANDROID)
const auto newResolvedFramebuffer = task.addJob<NewFramebuffer>("MakeResolvingFramebuffer", gpu::Element(gpu::SCALAR, gpu::FLOAT, gpu::R11G11B10));
// Just resolve the msaa
const auto resolveInputs = ResolveFramebuffer::Inputs(scaledPrimaryFramebuffer, static_cast<gpu::FramebufferPointer>(nullptr)).asVarying();
const auto resolvedFramebuffer = task.addJob<ResolveFramebuffer>("Resolve", resolveInputs);
const auto toneMappedBuffer = resolvedFramebuffer;
#else
const auto newResolvedFramebuffer = task.addJob<NewOrDefaultFramebuffer>("MakeResolvingFramebuffer");
// Just resolve the msaa
const auto resolveInputs = ResolveFramebuffer::Inputs(scaledPrimaryFramebuffer, newResolvedFramebuffer).asVarying();
const auto resolvedFramebuffer = task.addJob<ResolveFramebuffer>("Resolve", resolveInputs);
// Lighting Buffer ready for tone mapping
// Forward rendering on GLES doesn't support tonemapping to and from the same FBO, so we specify
// the output FBO as null, which causes the tonemapping to target the blit framebuffer
const auto toneMappingInputs = ToneMappingDeferred::Input(resolvedFramebuffer, resolvedFramebuffer).asVarying();
const auto toneMappedBuffer = task.addJob<ToneMappingDeferred>("ToneMapping", toneMappingInputs);
#endif
// Upscale to finale resolution
const auto primaryFramebuffer = task.addJob<render::UpsampleToBlitFramebuffer>("PrimaryBufferUpscale", toneMappedBuffer);
const auto destFramebuffer = static_cast<gpu::FramebufferPointer>(nullptr);
const auto toneMappingInputs = ToneMapAndResample::Input(resolvedFramebuffer, destFramebuffer).asVarying();
const auto toneMappedBuffer = task.addJob<ToneMapAndResample>("ToneMapping", toneMappingInputs);
// HUD Layer
const auto renderHUDLayerInputs = RenderHUDLayerTask::Input(primaryFramebuffer, lightingModel, hudOpaque, hudTransparent, hazeFrame).asVarying();
const auto renderHUDLayerInputs = RenderHUDLayerTask::Input(toneMappedBuffer, lightingModel, hudOpaque, hudTransparent, hazeFrame).asVarying();
task.addJob<RenderHUDLayerTask>("RenderHUDLayer", renderHUDLayerInputs);
}
@ -176,8 +158,8 @@ gpu::FramebufferPointer PreparePrimaryFramebufferMSAA::createFramebuffer(const c
gpu::FramebufferPointer framebuffer = gpu::FramebufferPointer(gpu::Framebuffer::create(name));
auto defaultSampler = gpu::Sampler(gpu::Sampler::FILTER_MIN_MAG_LINEAR);
auto colorFormat = gpu::Element::COLOR_SRGBA_32;
auto colorFormat = gpu::Element(gpu::SCALAR, gpu::FLOAT, gpu::R11G11B10);
auto colorTexture =
gpu::Texture::createRenderBufferMultisample(colorFormat, frameSize.x, frameSize.y, numSamples, defaultSampler);
framebuffer->setRenderBuffer(0, colorTexture);

View file

@ -50,11 +50,13 @@ public:
const float SCALE_RANGE_MIN = 0.1f;
const float SCALE_RANGE_MAX = 2.0f;
resolutionScale = std::max(SCALE_RANGE_MIN, std::min(SCALE_RANGE_MAX, scale));
//emit dirty();
}
int getNumSamples() const { return numSamples; }
void setNumSamples(int num) {
numSamples = std::max(1, std::min(32, num));
emit dirty();
}
signals:

View file

@ -10,45 +10,19 @@
//
#include "TextRenderer3D.h"
#include <StreamHelpers.h>
#include <gpu/Shader.h>
#include <QBuffer>
#include <QImage>
#include <QStringList>
#include <QFile>
#include <shaders/Shaders.h>
#include "text/Font.h"
#include "GLMHelpers.h"
#include "MatrixStack.h"
#include "RenderUtilsLogging.h"
#include "GeometryCache.h"
const float TextRenderer3D::DEFAULT_POINT_SIZE = 12;
TextRenderer3D* TextRenderer3D::getInstance(const char* family, float pointSize,
bool bold, bool italic, EffectType effect, int effectThickness) {
return new TextRenderer3D(family, pointSize, false, italic, effect, effectThickness);
TextRenderer3D* TextRenderer3D::getInstance(const char* family) {
return new TextRenderer3D(family);
}
TextRenderer3D::TextRenderer3D(const char* family, float pointSize, int weight, bool italic,
EffectType effect, int effectThickness) :
_effectType(effect),
_effectThickness(effectThickness),
TextRenderer3D::TextRenderer3D(const char* family) :
_family(family),
_font(Font::load(family)) {
if (!_font) {
qWarning() << "Unable to load font with family " << family;
_font = Font::load("Courier");
}
if (1 != _effectThickness) {
qWarning() << "Effect thickness not currently supported";
}
if (NO_EFFECT != _effectType && OUTLINE_EFFECT != _effectType) {
qWarning() << "Effect type not currently supported";
_font = Font::load(ROBOTO_FONT_FAMILY);
}
}
@ -66,12 +40,21 @@ float TextRenderer3D::getFontSize() const {
return 0.0f;
}
void TextRenderer3D::draw(gpu::Batch& batch, float x, float y, const QString& str, const glm::vec4& color,
const glm::vec2& bounds, bool unlit, bool forward) {
// The font does all the OpenGL work
void TextRenderer3D::draw(gpu::Batch& batch, float x, float y, const glm::vec2& bounds,
const QString& str, const glm::vec4& color, bool unlit, bool forward) {
if (_font) {
_color = color;
_font->drawString(batch, _drawInfo, str, _color, _effectType, { x, y }, bounds, unlit, forward);
_font->drawString(batch, _drawInfo, str, color, glm::vec3(0.0f), 0, TextEffect::NO_EFFECT, { x, y }, bounds, 1.0f, unlit, forward);
}
}
void TextRenderer3D::draw(gpu::Batch& batch, float x, float y, const glm::vec2& bounds, float scale,
const QString& str, const QString& font, const glm::vec4& color, const glm::vec3& effectColor,
float effectThickness, TextEffect effect, bool unlit, bool forward) {
if (font != _family) {
_family = font;
_font = Font::load(_family);
}
if (_font) {
_font->drawString(batch, _drawInfo, str, color, effectColor, effectThickness, effect, { x, y }, bounds, scale, unlit, forward);
}
}

View file

@ -14,48 +14,32 @@
#include <memory>
#include <glm/glm.hpp>
#include <QColor>
#include <gpu/Forward.h>
namespace gpu {
class Batch;
}
class Font;
#include "text/Font.h"
#include "text/EffectType.h"
#include "text/FontFamilies.h"
#include "TextEffect.h"
#include "FontFamilies.h"
// TextRenderer3D is actually a fairly thin wrapper around a Font class
// defined in the cpp file.
class TextRenderer3D {
public:
static const float DEFAULT_POINT_SIZE;
static TextRenderer3D* getInstance(const char* family, float pointSize = DEFAULT_POINT_SIZE,
bool bold = false, bool italic = false, EffectType effect = NO_EFFECT, int effectThickness = 1);
static TextRenderer3D* getInstance(const char* family);
glm::vec2 computeExtent(const QString& str) const;
float getFontSize() const; // Pixel size
void draw(gpu::Batch& batch, float x, float y, const QString& str, const glm::vec4& color,
const glm::vec2& bounds, bool unlit, bool forward);
void draw(gpu::Batch& batch, float x, float y, const glm::vec2& bounds,
const QString& str, const glm::vec4& color, bool unlit, bool forward);
void draw(gpu::Batch& batch, float x, float y, const glm::vec2& bounds, float scale,
const QString& str, const QString& font, const glm::vec4& color, const glm::vec3& effectColor,
float effectThickness, TextEffect effect, bool unlit, bool forward);
private:
TextRenderer3D(const char* family, float pointSize, int weight = -1, bool italic = false,
EffectType effect = NO_EFFECT, int effectThickness = 1);
TextRenderer3D(const char* family);
// the type of effect to apply
const EffectType _effectType;
QString _family;
// the thickness of the effect
const int _effectThickness;
// text color
glm::vec4 _color;
Font::DrawInfo _drawInfo;
std::shared_ptr<Font> _font;
Font::DrawInfo _drawInfo;
};
#endif // hifi_TextRenderer3D_h

View file

@ -0,0 +1,110 @@
//
// ToneMapAndResampleTask.cpp
// libraries/render-utils/src
//
// Created by Anna Brewer on 7/3/19.
// Copyright 2019 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "ToneMapAndResampleTask.h"
#include <gpu/Context.h>
#include <shaders/Shaders.h>
#include "render-utils/ShaderConstants.h"
#include "StencilMaskPass.h"
#include "FramebufferCache.h"
using namespace render;
using namespace shader::gpu::program;
using namespace shader::render_utils::program;
gpu::PipelinePointer ToneMapAndResample::_pipeline;
gpu::PipelinePointer ToneMapAndResample::_mirrorPipeline;
ToneMapAndResample::ToneMapAndResample() {
Parameters parameters;
_parametersBuffer = gpu::BufferView(std::make_shared<gpu::Buffer>(sizeof(Parameters), (const gpu::Byte*) &parameters));
}
void ToneMapAndResample::init() {
// shared_ptr to gpu::State
gpu::StatePointer blitState = gpu::StatePointer(new gpu::State());
blitState->setDepthTest(gpu::State::DepthTest(false, false));
blitState->setColorWriteMask(true, true, true, true);
_pipeline = gpu::PipelinePointer(gpu::Pipeline::create(gpu::Shader::createProgram(toneMapping), blitState));
_mirrorPipeline = gpu::PipelinePointer(gpu::Pipeline::create(gpu::Shader::createProgram(toneMapping_mirrored), blitState));
}
void ToneMapAndResample::setExposure(float exposure) {
auto& params = _parametersBuffer.get<Parameters>();
if (params._exposure != exposure) {
_parametersBuffer.edit<Parameters>()._exposure = exposure;
_parametersBuffer.edit<Parameters>()._twoPowExposure = pow(2.0, exposure);
}
}
void ToneMapAndResample::setToneCurve(ToneCurve curve) {
auto& params = _parametersBuffer.get<Parameters>();
if (params._toneCurve != (int)curve) {
_parametersBuffer.edit<Parameters>()._toneCurve = (int)curve;
}
}
void ToneMapAndResample::configure(const Config& config) {
setExposure(config.exposure);
setToneCurve((ToneCurve)config.curve);
}
void ToneMapAndResample::run(const RenderContextPointer& renderContext, const Input& input, Output& output) {
assert(renderContext->args);
assert(renderContext->args->hasViewFrustum());
RenderArgs* args = renderContext->args;
auto lightingBuffer = input.get0()->getRenderBuffer(0);
auto destinationFramebuffer = input.get1();
if (!destinationFramebuffer) {
destinationFramebuffer = args->_blitFramebuffer;
}
if (!lightingBuffer || !destinationFramebuffer) {
return;
}
if (!_pipeline) {
init();
}
const auto bufferSize = destinationFramebuffer->getSize();
auto srcBufferSize = glm::ivec2(lightingBuffer->getDimensions());
glm::ivec4 destViewport{ 0, 0, bufferSize.x, bufferSize.y };
gpu::doInBatch("Resample::run", args->_context, [&](gpu::Batch& batch) {
batch.enableStereo(false);
batch.setFramebuffer(destinationFramebuffer);
batch.setViewportTransform(destViewport);
batch.setProjectionTransform(glm::mat4());
batch.resetViewTransform();
batch.setPipeline(args->_renderMode == RenderArgs::MIRROR_RENDER_MODE ? _mirrorPipeline : _pipeline);
batch.setModelTransform(gpu::Framebuffer::evalSubregionTexcoordTransform(srcBufferSize, args->_viewport));
batch.setUniformBuffer(render_utils::slot::buffer::ToneMappingParams, _parametersBuffer);
batch.setResourceTexture(render_utils::slot::texture::ToneMappingColor, lightingBuffer);
batch.draw(gpu::TRIANGLE_STRIP, 4);
});
// Set full final viewport
args->_viewport = destViewport;
output = destinationFramebuffer;
}

View file

@ -1,16 +1,16 @@
//
// ToneMappingEffect.h
// ToneMapAndResample.h
// libraries/render-utils/src
//
// Created by Sam Gateau on 12/7/2015.
// Copyright 2015 High Fidelity, Inc.
// Created by Anna Brewer on 7/3/19.
// Copyright 2019 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_ToneMappingEffect_h
#define hifi_ToneMappingEffect_h
#ifndef hifi_ToneMapAndResample_h
#define hifi_ToneMapAndResample_h
#include <DependencyManager.h>
#include <NumericalConstants.h>
@ -20,29 +20,66 @@
#include <render/Forward.h>
#include <render/DrawTask.h>
enum class ToneCurve {
// Different tone curve available
None,
Gamma22,
Reinhard,
Filmic,
};
class ToneMappingConfig : public render::Job::Config {
Q_OBJECT
Q_PROPERTY(float exposure MEMBER exposure WRITE setExposure);
Q_PROPERTY(int curve MEMBER curve WRITE setCurve);
class ToneMappingEffect {
public:
ToneMappingEffect();
virtual ~ToneMappingEffect() {}
ToneMappingConfig() : render::Job::Config(true) {}
void render(RenderArgs* args, const gpu::TexturePointer& lightingBuffer, const gpu::FramebufferPointer& destinationBuffer);
void setExposure(float newExposure) { exposure = newExposure; emit dirty(); }
void setCurve(int newCurve) { curve = std::max((int)ToneCurve::None, std::min((int)ToneCurve::Filmic, newCurve)); emit dirty(); }
float exposure{ 0.0f };
int curve{ (int)ToneCurve::Gamma22 };
signals:
void dirty();
};
class ToneMapAndResample {
public:
ToneMapAndResample();
virtual ~ToneMapAndResample() {}
void render(RenderArgs* args, const gpu::TexturePointer& lightingBuffer, gpu::FramebufferPointer& destinationBuffer);
void setExposure(float exposure);
float getExposure() const { return _parametersBuffer.get<Parameters>()._exposure; }
// Different tone curve available
enum ToneCurve {
None = 0,
Gamma22,
Reinhard,
Filmic,
};
void setToneCurve(ToneCurve curve);
ToneCurve getToneCurve() const { return (ToneCurve)_parametersBuffer.get<Parameters>()._toneCurve; }
private:
// Inputs: lightingFramebuffer, destinationFramebuffer
using Input = render::VaryingSet2<gpu::FramebufferPointer, gpu::FramebufferPointer>;
using Output = gpu::FramebufferPointer;
using Config = ToneMappingConfig;
using JobModel = render::Job::ModelIO<ToneMapAndResample, Input, Output, Config>;
void configure(const Config& config);
void run(const render::RenderContextPointer& renderContext, const Input& input, Output& output);
protected:
static gpu::PipelinePointer _pipeline;
static gpu::PipelinePointer _mirrorPipeline;
gpu::FramebufferPointer _destinationFrameBuffer;
float _factor{ 2.0f };
gpu::FramebufferPointer getResampledFrameBuffer(const gpu::FramebufferPointer& sourceFramebuffer);
private:
gpu::PipelinePointer _blitLightBuffer;
// Class describing the uniform buffer with all the parameters common to the tone mapping shaders
@ -51,46 +88,16 @@ private:
float _exposure = 0.0f;
float _twoPowExposure = 1.0f;
glm::vec2 spareA;
int _toneCurve = Gamma22;
int _toneCurve = (int)ToneCurve::Gamma22;
glm::vec3 spareB;
Parameters() {}
};
typedef gpu::BufferView UniformBufferView;
gpu::BufferView _parametersBuffer;
void init(RenderArgs* args);
void init();
};
class ToneMappingConfig : public render::Job::Config {
Q_OBJECT
Q_PROPERTY(float exposure MEMBER exposure WRITE setExposure);
Q_PROPERTY(int curve MEMBER curve WRITE setCurve);
public:
ToneMappingConfig() : render::Job::Config(true) {}
void setExposure(float newExposure) { exposure = newExposure; emit dirty(); }
void setCurve(int newCurve) { curve = std::max((int)ToneMappingEffect::None, std::min((int)ToneMappingEffect::Filmic, newCurve)); emit dirty(); }
float exposure{ 0.0f };
int curve{ ToneMappingEffect::Gamma22 };
signals:
void dirty();
};
class ToneMappingDeferred {
public:
// Inputs: lightingFramebuffer, destinationFramebuffer
using Input = render::VaryingSet2<gpu::FramebufferPointer, gpu::FramebufferPointer>;
using Output = gpu::FramebufferPointer;
using Config = ToneMappingConfig;
using JobModel = render::Job::ModelIO<ToneMappingDeferred, Input, Output, Config>;
void configure(const Config& config);
void run(const render::RenderContextPointer& renderContext, const Input& input, Output& output);
ToneMappingEffect _toneMappingEffect;
};
#endif // hifi_ToneMappingEffect_h
#endif // hifi_ToneMapAndResample_h

View file

@ -1,96 +0,0 @@
//
// ToneMappingEffect.cpp
// libraries/render-utils/src
//
// Created by Sam Gateau on 12/7/2015.
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "ToneMappingEffect.h"
#include <gpu/Context.h>
#include <shaders/Shaders.h>
#include "render-utils/ShaderConstants.h"
#include "StencilMaskPass.h"
#include "FramebufferCache.h"
ToneMappingEffect::ToneMappingEffect() {
Parameters parameters;
_parametersBuffer = gpu::BufferView(std::make_shared<gpu::Buffer>(sizeof(Parameters), (const gpu::Byte*) &parameters));
}
void ToneMappingEffect::init(RenderArgs* args) {
auto blitProgram = gpu::Shader::createProgram(shader::render_utils::program::toneMapping);
auto blitState = std::make_shared<gpu::State>();
blitState->setColorWriteMask(true, true, true, true);
_blitLightBuffer = gpu::PipelinePointer(gpu::Pipeline::create(blitProgram, blitState));
}
void ToneMappingEffect::setExposure(float exposure) {
auto& params = _parametersBuffer.get<Parameters>();
if (params._exposure != exposure) {
_parametersBuffer.edit<Parameters>()._exposure = exposure;
_parametersBuffer.edit<Parameters>()._twoPowExposure = pow(2.0, exposure);
}
}
void ToneMappingEffect::setToneCurve(ToneCurve curve) {
auto& params = _parametersBuffer.get<Parameters>();
if (params._toneCurve != curve) {
_parametersBuffer.edit<Parameters>()._toneCurve = curve;
}
}
void ToneMappingEffect::render(RenderArgs* args, const gpu::TexturePointer& lightingBuffer, const gpu::FramebufferPointer& destinationFramebuffer) {
if (!_blitLightBuffer) {
init(args);
}
if (!lightingBuffer || !destinationFramebuffer) {
return;
}
auto framebufferSize = glm::ivec2(lightingBuffer->getDimensions());
gpu::doInBatch("ToneMappingEffect::render", args->_context, [&](gpu::Batch& batch) {
batch.enableStereo(false);
batch.setFramebuffer(destinationFramebuffer);
// FIXME: Generate the Luminosity map
//batch.generateTextureMips(lightingBuffer);
batch.setViewportTransform(args->_viewport);
batch.setProjectionTransform(glm::mat4());
batch.resetViewTransform();
batch.setModelTransform(gpu::Framebuffer::evalSubregionTexcoordTransform(framebufferSize, args->_viewport));
batch.setPipeline(_blitLightBuffer);
batch.setUniformBuffer(render_utils::slot::buffer::ToneMappingParams, _parametersBuffer);
batch.setResourceTexture(render_utils::slot::texture::ToneMappingColor, lightingBuffer);
batch.draw(gpu::TRIANGLE_STRIP, 4);
});
}
void ToneMappingDeferred::configure(const Config& config) {
_toneMappingEffect.setExposure(config.exposure);
_toneMappingEffect.setToneCurve((ToneMappingEffect::ToneCurve)config.curve);
}
void ToneMappingDeferred::run(const render::RenderContextPointer& renderContext, const Input& input, Output& output) {
auto lightingBuffer = input.get0()->getRenderBuffer(0);
auto destFbo = input.get1();
if (!destFbo) {
destFbo = renderContext->args->_blitFramebuffer;
}
_toneMappingEffect.render(renderContext->args, lightingBuffer, destFbo);
output = destFbo;
}

View file

@ -1 +1,2 @@
VERTEX gpu::vertex::DrawViewportQuadTransformTexcoord
DEFINES mirrored:f

View file

@ -36,29 +36,29 @@
layout(location=RENDER_UTILS_ATTR_POSITION_ES) in vec4 _positionES;
<@endif@>
layout(location=RENDER_UTILS_ATTR_NORMAL_WS) in vec3 _normalWS;
layout(location=RENDER_UTILS_ATTR_COLOR) in vec4 _color;
layout(location=RENDER_UTILS_ATTR_TEXCOORD01) in vec4 _texCoord01;
#define _texCoord0 _texCoord01.xy
#define _texCoord1 _texCoord01.zw
layout(location=RENDER_UTILS_ATTR_FADE1) flat in vec4 _glyphBounds; // we're reusing the fade texcoord locations here
void main() {
float alpha = evalSDFSuperSampled(_texCoord0);
vec4 color = evalSDFSuperSampled(_texCoord0, _glyphBounds);
<@if HIFI_USE_TRANSLUCENT or HIFI_USE_FORWARD@>
alpha *= _color.a;
if (alpha <= 0.0) {
color.a *= params.color.a;
if (color.a <= 0.0) {
discard;
}
<@endif@>
<@if HIFI_USE_UNLIT@>
<@if HIFI_USE_TRANSLUCENT or HIFI_USE_FORWARD@>
_fragColor0 = vec4(_color.rgb * isUnlitEnabled(), alpha);
_fragColor0 = vec4(color.rgb * isUnlitEnabled(), color.a);
<@else@>
packDeferredFragmentUnlit(
normalize(_normalWS),
alpha,
_color.rgb);
color.a,
color.rgb);
<@endif@>
<@else@>
<@if HIFI_USE_TRANSLUCENT or HIFI_USE_FORWARD@>
@ -72,12 +72,12 @@ void main() {
DEFAULT_OCCLUSION,
fragPosition,
normalize(_normalWS),
_color.rgb,
color.rgb,
DEFAULT_FRESNEL,
DEFAULT_METALLIC,
DEFAULT_EMISSIVE,
DEFAULT_ROUGHNESS, alpha),
alpha);
DEFAULT_ROUGHNESS, color.a),
color.a);
<@else@>
_fragColor0 = vec4(evalSkyboxGlobalColor(
cam._viewInverse,
@ -85,17 +85,17 @@ void main() {
DEFAULT_OCCLUSION,
fragPosition,
normalize(_normalWS),
_color.rgb,
color.rgb,
DEFAULT_FRESNEL,
DEFAULT_METALLIC,
DEFAULT_ROUGHNESS),
alpha);
color.a);
<@endif@>
<@else@>
packDeferredFragment(
normalize(_normalWS),
alpha,
_color.rgb,
color.a,
color.rgb,
DEFAULT_ROUGHNESS,
DEFAULT_METALLIC,
DEFAULT_EMISSIVE,

View file

@ -14,11 +14,16 @@
<@if not SDF_TEXT3D_SLH@>
<@def SDF_TEXT3D_SLH@>
LAYOUT(binding=0) uniform sampler2D Font;
LAYOUT(binding=0) uniform sampler2D fontTexture;
struct TextParams {
vec4 color;
vec4 outline;
vec3 effectColor;
float effectThickness;
int effect;
vec3 spare;
};
LAYOUT(binding=0) uniform textParamsBuffer {
@ -29,32 +34,57 @@ LAYOUT(binding=0) uniform textParamsBuffer {
#define TAA_TEXTURE_LOD_BIAS -3.0
const float interiorCutoff = 0.8;
const float outlineExpansion = 0.2;
const float interiorCutoff = 0.5;
const float taaBias = pow(2.0, TAA_TEXTURE_LOD_BIAS);
float evalSDF(vec2 texCoord) {
// retrieve signed distance
float sdf = textureLod(Font, texCoord, TAA_TEXTURE_LOD_BIAS).g;
sdf = mix(sdf, mix(sdf + outlineExpansion, 1.0 - sdf, float(sdf > interiorCutoff)), float(params.outline.x > 0.0));
vec4 evalSDF(vec2 texCoord, vec4 glyphBounds) {
vec3 color = params.color.rgb;
float sdf = textureLod(fontTexture, texCoord, TAA_TEXTURE_LOD_BIAS).g;
// Rely on TAA for anti-aliasing
return step(0.5, sdf);
// Outline
if (params.effect == 1 || params.effect == 2) {
float outline = float(sdf < interiorCutoff);
color = mix(color, params.effectColor, outline);
// with or without fill
sdf = mix(sdf, 0.0, float(params.effect == 1) * (1.0 - outline));
const float EPSILON = 0.00001;
sdf += mix(0.0, params.effectThickness - EPSILON, outline);
} else if (params.effect == 3) { // Shadow
// don't sample from outside of our glyph bounds
sdf *= mix(1.0, 0.0, float(clamp(texCoord, glyphBounds.xy, glyphBounds.xy + glyphBounds.zw) != texCoord));
if (sdf < interiorCutoff) {
color = params.effectColor;
const float DOUBLE_MAX_OFFSET_PIXELS = 20.0; // must match value in Font.cpp
// FIXME: TAA_TEXTURE_LOD_BIAS doesn't have any effect because we're only generating one mip, so here we need to use 0, but it should
// really match the LOD that we use in the textureLod call below
vec2 textureOffset = vec2(params.effectThickness * DOUBLE_MAX_OFFSET_PIXELS) / vec2(textureSize(fontTexture, 0/*int(TAA_TEXTURE_LOD_BIAS)*/));
vec2 shadowTexCoords = texCoord - textureOffset;
sdf = textureLod(fontTexture, shadowTexCoords, TAA_TEXTURE_LOD_BIAS).g;
// don't sample from outside of our glyph bounds
sdf *= mix(1.0, 0.0, float(clamp(shadowTexCoords, glyphBounds.xy, glyphBounds.xy + glyphBounds.zw) != shadowTexCoords));
}
}
return vec4(color, sdf);
}
float evalSDFSuperSampled(vec2 texCoord) {
vec4 evalSDFSuperSampled(vec2 texCoord, vec4 glyphBounds) {
vec2 dxTexCoord = dFdx(texCoord) * 0.5 * taaBias;
vec2 dyTexCoord = dFdy(texCoord) * 0.5 * taaBias;
// Perform 4x supersampling for anisotropic filtering
float a;
a = evalSDF(texCoord);
a += evalSDF(texCoord + dxTexCoord);
a += evalSDF(texCoord + dyTexCoord);
a += evalSDF(texCoord + dxTexCoord + dyTexCoord);
a *= 0.25;
vec4 color;
color = evalSDF(texCoord, glyphBounds);
color += evalSDF(texCoord + dxTexCoord, glyphBounds);
color += evalSDF(texCoord + dyTexCoord, glyphBounds);
color += evalSDF(texCoord + dxTexCoord + dyTexCoord, glyphBounds);
color *= 0.25;
return a;
return vec4(color.rgb, step(interiorCutoff, color.a));
}
<@endfunc@>

View file

@ -23,19 +23,28 @@
layout(location=RENDER_UTILS_ATTR_POSITION_ES) out vec4 _positionES;
<@endif@>
layout(location=RENDER_UTILS_ATTR_NORMAL_WS) out vec3 _normalWS;
layout(location=RENDER_UTILS_ATTR_COLOR) out vec4 _color;
layout(location=RENDER_UTILS_ATTR_TEXCOORD01) out vec4 _texCoord01;
layout(location=RENDER_UTILS_ATTR_FADE1) flat out vec4 _glyphBounds; // we're reusing the fade texcoord locations here
void main() {
_texCoord01 = vec4(inTexCoord0.st, 0.0, 0.0);
_color = color_sRGBAToLinear(params.color);
_glyphBounds = inTexCoord1;
vec4 position = inPosition;
// if we're in shadow mode, we need to move each subsequent quad slightly forward so it doesn't z-fight
// with the shadows of the letters before it
if (params.effect == 3) { // Shadow
const int VERTICES_PER_QUAD = 4; // must match value in Font.cpp
const float EPSILON = 0.001;
position.z += float(gl_VertexID / VERTICES_PER_QUAD) * EPSILON;
}
TransformCamera cam = getTransformCamera();
TransformObject obj = getTransformObject();
<@if HIFI_USE_TRANSLUCENT or HIFI_USE_FORWARD@>
<$transformModelToEyeAndClipPos(cam, obj, inPosition, _positionES, gl_Position)$>
<$transformModelToEyeAndClipPos(cam, obj, position, _positionES, gl_Position)$>
<@else@>
<$transformModelToClipPos(cam, obj, inPosition, gl_Position)$>
<$transformModelToClipPos(cam, obj, position, gl_Position)$>
<@endif@>
const vec3 normal = vec3(0, 0, 1);

View file

@ -1,15 +0,0 @@
//
// Created by Bradley Austin Davis on 2015/07/16
// Copyright 2013 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#pragma once
#ifndef hifi_EffectType_h
#define hifi_EffectType_h
enum EffectType { NO_EFFECT, SHADOW_EFFECT, OUTLINE_EFFECT };
#endif

View file

@ -2,6 +2,7 @@
#include <QFile>
#include <QImage>
#include <QNetworkReply>
#include <ColorUtils.h>
@ -13,6 +14,8 @@
#include "FontFamilies.h"
#include "../StencilMaskPass.h"
#include "NetworkAccessManager.h"
static std::mutex fontMutex;
std::map<std::tuple<bool, bool, bool>, gpu::PipelinePointer> Font::_pipelines;
@ -21,67 +24,90 @@ gpu::Stream::FormatPointer Font::_format;
struct TextureVertex {
glm::vec2 pos;
glm::vec2 tex;
glm::vec4 bounds;
TextureVertex() {}
TextureVertex(const glm::vec2& pos, const glm::vec2& tex) : pos(pos), tex(tex) {}
TextureVertex(const glm::vec2& pos, const glm::vec2& tex, const glm::vec4& bounds) : pos(pos), tex(tex), bounds(bounds) {}
};
static const int NUMBER_OF_INDICES_PER_QUAD = 6; // 1 quad = 2 triangles
static const int VERTICES_PER_QUAD = 4; // 1 quad = 4 vertices
static const int NUMBER_OF_INDICES_PER_QUAD = 6; // 1 quad = 2 triangles
static const int VERTICES_PER_QUAD = 4; // 1 quad = 4 vertices (must match value in sdf_text3D.slv)
const float DOUBLE_MAX_OFFSET_PIXELS = 20.0f; // must match value in sdf_text3D.slh
struct QuadBuilder {
TextureVertex vertices[VERTICES_PER_QUAD];
QuadBuilder(const glm::vec2& min, const glm::vec2& size,
const glm::vec2& texMin, const glm::vec2& texSize) {
QuadBuilder(const Glyph& glyph, const glm::vec2& offset, float scale, bool enlargeForShadows) {
glm::vec2 min = offset + glm::vec2(glyph.offset.x, glyph.offset.y - glyph.size.y);
glm::vec2 size = glyph.size;
glm::vec2 texMin = glyph.texOffset;
glm::vec2 texSize = glyph.texSize;
// We need the pre-adjustment bounds for clamping
glm::vec4 bounds = glm::vec4(texMin, texSize);
if (enlargeForShadows) {
glm::vec2 imageSize = glyph.size / glyph.texSize;
glm::vec2 sizeDelta = 0.5f * DOUBLE_MAX_OFFSET_PIXELS * scale * imageSize;
glm::vec2 oldSize = size;
size += sizeDelta;
min.y -= sizeDelta.y;
texSize = texSize * (size / oldSize);
}
// min = bottomLeft
vertices[0] = TextureVertex(min,
texMin + glm::vec2(0.0f, texSize.y));
texMin + glm::vec2(0.0f, texSize.y), bounds);
vertices[1] = TextureVertex(min + glm::vec2(size.x, 0.0f),
texMin + texSize);
texMin + texSize, bounds);
vertices[2] = TextureVertex(min + glm::vec2(0.0f, size.y),
texMin);
texMin, bounds);
vertices[3] = TextureVertex(min + size,
texMin + glm::vec2(texSize.x, 0.0f));
texMin + glm::vec2(texSize.x, 0.0f), bounds);
}
QuadBuilder(const Glyph& glyph, const glm::vec2& offset) :
QuadBuilder(offset + glm::vec2(glyph.offset.x, glyph.offset.y - glyph.size.y), glyph.size,
glyph.texOffset, glyph.texSize) {}
};
static QHash<QString, Font::Pointer> LOADED_FONTS;
Font::Pointer Font::load(QIODevice& fontFile) {
Pointer font = std::make_shared<Font>();
font->read(fontFile);
return font;
}
static QHash<QString, Font::Pointer> LOADED_FONTS;
Font::Pointer Font::load(const QString& family) {
std::lock_guard<std::mutex> lock(fontMutex);
if (!LOADED_FONTS.contains(family)) {
static const QString SDFF_COURIER_PRIME_FILENAME{ ":/CourierPrime.sdff" };
static const QString SDFF_INCONSOLATA_MEDIUM_FILENAME{ ":/InconsolataMedium.sdff" };
static const QString SDFF_ROBOTO_FILENAME{ ":/Roboto.sdff" };
static const QString SDFF_TIMELESS_FILENAME{ ":/Timeless.sdff" };
QString loadFilename;
if (family == MONO_FONT_FAMILY) {
loadFilename = SDFF_COURIER_PRIME_FILENAME;
if (family == ROBOTO_FONT_FAMILY) {
loadFilename = ":/Roboto.sdff";
} else if (family == INCONSOLATA_FONT_FAMILY) {
loadFilename = SDFF_INCONSOLATA_MEDIUM_FILENAME;
} else if (family == SANS_FONT_FAMILY) {
loadFilename = SDFF_ROBOTO_FILENAME;
loadFilename = ":/InconsolataMedium.sdff";
} else if (family == COURIER_FONT_FAMILY) {
loadFilename = ":/CourierPrime.sdff";
} else if (family == TIMELESS_FONT_FAMILY) {
loadFilename = ":/Timeless.sdff";
} else if (family.startsWith("http")) {
auto loadingFont = std::make_shared<Font>();
loadingFont->setLoaded(false);
LOADED_FONTS[family] = loadingFont;
auto& networkAccessManager = NetworkAccessManager::getInstance();
QNetworkRequest networkRequest;
networkRequest.setAttribute(QNetworkRequest::FollowRedirectsAttribute, true);
networkRequest.setHeader(QNetworkRequest::UserAgentHeader, HIGH_FIDELITY_USER_AGENT);
networkRequest.setUrl(family);
auto networkReply = networkAccessManager.get(networkRequest);
connect(networkReply, &QNetworkReply::finished, loadingFont.get(), &Font::handleFontNetworkReply);
} else if (!LOADED_FONTS.contains(ROBOTO_FONT_FAMILY)) {
// Unrecognized font and we haven't loaded Roboto yet
loadFilename = ":/Roboto.sdff";
} else {
if (!LOADED_FONTS.contains(SERIF_FONT_FAMILY)) {
loadFilename = SDFF_TIMELESS_FILENAME;
} else {
LOADED_FONTS[family] = LOADED_FONTS[SERIF_FONT_FAMILY];
}
// Unrecognized font but we've already loaded Roboto
LOADED_FONTS[family] = LOADED_FONTS[ROBOTO_FONT_FAMILY];
}
if (!loadFilename.isEmpty()) {
@ -96,14 +122,24 @@ Font::Pointer Font::load(const QString& family) {
return LOADED_FONTS[family];
}
Font::Font() {
static bool fontResourceInitComplete = false;
if (!fontResourceInitComplete) {
Q_INIT_RESOURCE(fonts);
fontResourceInitComplete = true;
void Font::handleFontNetworkReply() {
auto requestReply = qobject_cast<QNetworkReply*>(sender());
if (requestReply->error() == QNetworkReply::NoError) {
setLoaded(true);
read(*requestReply);
} else {
qDebug() << "Error downloading " << requestReply->url() << " - " << requestReply->errorString();
}
}
Font::Font() {
static std::once_flag once;
std::call_once(once, []{
Q_INIT_RESOURCE(fonts);
});
}
// NERD RAGE: why doesn't QHash have a 'const T & operator[] const' member
const Glyph& Font::getGlyph(const QChar& c) const {
if (!_glyphs.contains(c)) {
@ -139,7 +175,7 @@ glm::vec2 Font::computeTokenExtent(const QString& token) const {
glm::vec2 Font::computeExtent(const QString& str) const {
glm::vec2 extent = glm::vec2(0.0f, 0.0f);
QStringList lines{ splitLines(str) };
QStringList lines = splitLines(str);
if (!lines.empty()) {
for(const auto& line : lines) {
glm::vec2 tokenExtent = computeTokenExtent(line);
@ -154,7 +190,9 @@ void Font::read(QIODevice& in) {
uint8_t header[4];
readStream(in, header);
if (memcmp(header, "SDFF", 4)) {
qFatal("Bad SDFF file");
qDebug() << "Bad SDFF file";
_loaded = false;
return;
}
uint16_t version;
@ -191,7 +229,9 @@ void Font::read(QIODevice& in) {
// read image data
QImage image;
if (!image.loadFromData(in.readAll(), "PNG")) {
qFatal("Failed to read SDFF image");
qDebug() << "Failed to read SDFF image";
_loaded = false;
return;
}
_glyphs.clear();
@ -212,6 +252,9 @@ void Font::read(QIODevice& in) {
formatGPU = gpu::Element(gpu::VEC4, gpu::NUINT8, gpu::RGBA);
formatMip = gpu::Element(gpu::VEC4, gpu::NUINT8, gpu::BGRA);
}
// FIXME: We're forcing this to use only one mip, and then manually doing anisotropic filtering in the shader,
// and also calling textureLod. Shouldn't this just use anisotropic filtering and auto-generate mips?
// We should also use smoothstep for anti-aliasing, as explained here: https://github.com/libgdx/libgdx/wiki/Distance-field-fonts
_texture = gpu::Texture::create2D(formatGPU, image.width(), image.height(), gpu::Texture::SINGLE_MIP,
gpu::Sampler(gpu::Sampler::FILTER_MIN_POINT_MAG_LINEAR));
_texture->setStoredMipFormat(formatMip);
@ -244,20 +287,21 @@ void Font::setupGPU() {
}
// Sanity checks
static const int OFFSET = offsetof(TextureVertex, tex);
assert(OFFSET == sizeof(glm::vec2));
assert(sizeof(glm::vec2) == 2 * sizeof(float));
assert(sizeof(TextureVertex) == 2 * sizeof(glm::vec2));
static const int TEX_COORD_OFFSET = offsetof(TextureVertex, tex);
static const int TEX_BOUNDS_OFFSET = offsetof(TextureVertex, bounds);
assert(TEX_COORD_OFFSET == sizeof(glm::vec2));
assert(sizeof(TextureVertex) == 2 * sizeof(glm::vec2) + sizeof(glm::vec4));
assert(sizeof(QuadBuilder) == 4 * sizeof(TextureVertex));
// Setup rendering structures
_format = std::make_shared<gpu::Stream::Format>();
_format->setAttribute(gpu::Stream::POSITION, 0, gpu::Element(gpu::VEC2, gpu::FLOAT, gpu::XYZ), 0);
_format->setAttribute(gpu::Stream::TEXCOORD, 0, gpu::Element(gpu::VEC2, gpu::FLOAT, gpu::UV), OFFSET);
_format->setAttribute(gpu::Stream::TEXCOORD, 0, gpu::Element(gpu::VEC2, gpu::FLOAT, gpu::UV), TEX_COORD_OFFSET);
_format->setAttribute(gpu::Stream::TEXCOORD1, 0, gpu::Element(gpu::VEC4, gpu::FLOAT, gpu::XYZW), TEX_BOUNDS_OFFSET);
}
}
void Font::buildVertices(Font::DrawInfo& drawInfo, const QString& str, const glm::vec2& origin, const glm::vec2& bounds) {
void Font::buildVertices(Font::DrawInfo& drawInfo, const QString& str, const glm::vec2& origin, const glm::vec2& bounds, float scale, bool enlargeForShadows) {
drawInfo.verticesBuffer = std::make_shared<gpu::Buffer>();
drawInfo.indicesBuffer = std::make_shared<gpu::Buffer>();
drawInfo.indexCount = 0;
@ -267,6 +311,8 @@ void Font::buildVertices(Font::DrawInfo& drawInfo, const QString& str, const glm
drawInfo.bounds = bounds;
drawInfo.origin = origin;
float enlargedBoundsX = bounds.x - 0.5f * DOUBLE_MAX_OFFSET_PIXELS * float(enlargeForShadows);
// Top left of text
glm::vec2 advance = origin;
foreach(const QString& token, tokenizeForWrapping(str)) {
@ -274,7 +320,7 @@ void Font::buildVertices(Font::DrawInfo& drawInfo, const QString& str, const glm
bool forceNewLine = false;
// Handle wrapping
if (!isNewLine && (bounds.x != -1) && (advance.x + computeExtent(token).x > origin.x + bounds.x)) {
if (!isNewLine && (bounds.x != -1) && (advance.x + computeExtent(token).x > origin.x + enlargedBoundsX)) {
// We are out of the x bound, force new line
forceNewLine = true;
}
@ -285,7 +331,7 @@ void Font::buildVertices(Font::DrawInfo& drawInfo, const QString& str, const glm
if (isNewLine) {
// No need to draw anything, go directly to next token
continue;
} else if (computeExtent(token).x > bounds.x) {
} else if (computeExtent(token).x > enlargedBoundsX) {
// token will never fit, stop drawing
break;
}
@ -301,10 +347,10 @@ void Font::buildVertices(Font::DrawInfo& drawInfo, const QString& str, const glm
auto glyph = _glyphs[c];
quint16 verticesOffset = numVertices;
QuadBuilder qd(glyph, advance - glm::vec2(0.0f, _ascent));
QuadBuilder qd(glyph, advance - glm::vec2(0.0f, _ascent), scale, enlargeForShadows);
drawInfo.verticesBuffer->append(qd);
numVertices += 4;
numVertices += VERTICES_PER_QUAD;
// Sam's recommended triangle slices
// Triangle tri1 = { v0, v1, v3 };
// Triangle tri2 = { v1, v2, v3 };
@ -331,7 +377,6 @@ void Font::buildVertices(Font::DrawInfo& drawInfo, const QString& str, const glm
indices[5] = verticesOffset + 3;
drawInfo.indicesBuffer->append(sizeof(indices), (const gpu::Byte*)indices);
drawInfo.indexCount += NUMBER_OF_INDICES_PER_QUAD;
// Advance by glyph size
advance.x += glyph.d;
@ -344,38 +389,49 @@ void Font::buildVertices(Font::DrawInfo& drawInfo, const QString& str, const glm
}
void Font::drawString(gpu::Batch& batch, Font::DrawInfo& drawInfo, const QString& str, const glm::vec4& color,
EffectType effectType, const glm::vec2& origin, const glm::vec2& bounds, bool unlit, bool forward) {
if (str == "") {
const glm::vec3& effectColor, float effectThickness, TextEffect effect,
const glm::vec2& origin, const glm::vec2& bounds, float scale, bool unlit, bool forward) {
if (!_loaded || str == "") {
return;
}
if (str != drawInfo.string || bounds != drawInfo.bounds || origin != drawInfo.origin) {
buildVertices(drawInfo, str, origin, bounds);
int textEffect = (int)effect;
const int SHADOW_EFFECT = (int)TextEffect::SHADOW_EFFECT;
// If we're switching to or from shadow effect mode, we need to rebuild the vertices
if (str != drawInfo.string || bounds != drawInfo.bounds || origin != drawInfo.origin ||
(drawInfo.params.effect != textEffect && (textEffect == SHADOW_EFFECT || drawInfo.params.effect == SHADOW_EFFECT)) ||
(textEffect == SHADOW_EFFECT && scale != _scale)) {
_scale = scale;
buildVertices(drawInfo, str, origin, bounds, scale, textEffect == SHADOW_EFFECT);
}
setupGPU();
struct GpuDrawParams {
glm::vec4 color;
glm::vec4 outline;
};
if (!drawInfo.paramsBuffer || drawInfo.params.color != color || drawInfo.params.effect != effectType) {
if (!drawInfo.paramsBuffer || drawInfo.params.color != color || drawInfo.params.effectColor != effectColor ||
drawInfo.params.effectThickness != effectThickness || drawInfo.params.effect != textEffect) {
drawInfo.params.color = color;
drawInfo.params.effect = effectType;
GpuDrawParams gpuDrawParams;
drawInfo.params.effectColor = effectColor;
drawInfo.params.effectThickness = effectThickness;
drawInfo.params.effect = textEffect;
// need the gamma corrected color here
DrawParams gpuDrawParams;
gpuDrawParams.color = ColorUtils::sRGBToLinearVec4(drawInfo.params.color);
gpuDrawParams.outline.x = (drawInfo.params.effect == OUTLINE_EFFECT) ? 1 : 0;
drawInfo.paramsBuffer = std::make_shared<gpu::Buffer>(sizeof(GpuDrawParams), nullptr);
drawInfo.paramsBuffer->setSubData(0, sizeof(GpuDrawParams), (const gpu::Byte*)&gpuDrawParams);
gpuDrawParams.effectColor = ColorUtils::sRGBToLinearVec3(drawInfo.params.effectColor);
gpuDrawParams.effectThickness = drawInfo.params.effectThickness;
gpuDrawParams.effect = drawInfo.params.effect;
if (!drawInfo.paramsBuffer) {
drawInfo.paramsBuffer = std::make_shared<gpu::Buffer>(sizeof(DrawParams), nullptr);
}
drawInfo.paramsBuffer->setSubData(0, sizeof(DrawParams), (const gpu::Byte*)&gpuDrawParams);
}
// need the gamma corrected color here
batch.setPipeline(_pipelines[std::make_tuple(color.a < 1.0f, unlit, forward)]);
batch.setInputFormat(_format);
batch.setInputBuffer(0, drawInfo.verticesBuffer, 0, _format->getChannels().at(0)._stride);
batch.setResourceTexture(render_utils::slot::texture::TextFont, _texture);
batch.setUniformBuffer(0, drawInfo.paramsBuffer, 0, sizeof(GpuDrawParams));
batch.setUniformBuffer(0, drawInfo.paramsBuffer, 0, sizeof(DrawParams));
batch.setIndexBuffer(gpu::UINT16, drawInfo.indicesBuffer, 0);
batch.drawIndexed(gpu::TRIANGLES, drawInfo.indexCount, 0);
}

View file

@ -10,12 +10,16 @@
#ifndef hifi_Font_h
#define hifi_Font_h
#include <QObject>
#include "Glyph.h"
#include "EffectType.h"
#include "TextEffect.h"
#include <gpu/Batch.h>
#include <gpu/Pipeline.h>
class Font {
class Font : public QObject {
Q_OBJECT
public:
using Pointer = std::shared_ptr<Font>;
@ -24,14 +28,23 @@ public:
void read(QIODevice& path);
struct DrawParams {
vec4 color{ -1 };
EffectType effect;
vec4 color { 0 };
vec3 effectColor { 0 };
float effectThickness { 0 };
int effect { 0 };
#if defined(__clang__)
__attribute__((unused))
#endif
vec3 _spare;
};
struct DrawInfo {
gpu::BufferPointer verticesBuffer;
gpu::BufferPointer indicesBuffer;
gpu::BufferPointer paramsBuffer;
gpu::BufferPointer verticesBuffer { nullptr };
gpu::BufferPointer indicesBuffer { nullptr };
gpu::BufferPointer paramsBuffer { nullptr };
uint32_t indexCount;
QString string;
@ -44,12 +57,18 @@ public:
float getFontSize() const { return _fontSize; }
// Render string to batch
void drawString(gpu::Batch& batch, DrawInfo& drawInfo, const QString& str,
const glm::vec4& color, EffectType effectType,
const glm::vec2& origin, const glm::vec2& bound, bool unlit, bool forward);
void drawString(gpu::Batch& batch, DrawInfo& drawInfo, const QString& str, const glm::vec4& color,
const glm::vec3& effectColor, float effectThickness, TextEffect effect,
const glm::vec2& origin, const glm::vec2& bound, float scale, bool unlit, bool forward);
static Pointer load(const QString& family);
bool isLoaded() const { return _loaded; }
void setLoaded(bool loaded) { _loaded = loaded; }
public slots:
void handleFontNetworkReply();
private:
static Pointer load(QIODevice& fontFile);
QStringList tokenizeForWrapping(const QString& str) const;
@ -57,7 +76,7 @@ private:
glm::vec2 computeTokenExtent(const QString& str) const;
const Glyph& getGlyph(const QChar& c) const;
void buildVertices(DrawInfo& drawInfo, const QString& str, const glm::vec2& origin, const glm::vec2& bounds);
void buildVertices(DrawInfo& drawInfo, const QString& str, const glm::vec2& origin, const glm::vec2& bounds, float scale, bool enlargeForShadows);
void setupGPU();
@ -70,11 +89,15 @@ private:
// Font characteristics
QString _family;
float _fontSize = 0.0f;
float _leading = 0.0f;
float _ascent = 0.0f;
float _descent = 0.0f;
float _spaceWidth = 0.0f;
float _fontSize { 0.0f };
float _leading { 0.0f };
float _ascent { 0.0f };
float _descent { 0.0f };
float _spaceWidth { 0.0f };
float _scale { 0.0f };
bool _loaded { true };
gpu::TexturePointer _texture;
gpu::BufferStreamPointer _stream;

View file

@ -1,31 +0,0 @@
//
// Created by Bradley Austin Davis on 2015/07/16
// Copyright 2013 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#pragma once
#ifndef hifi_FontFamilies_h
#define hifi_FontFamilies_h
// the standard sans serif font family
#define SANS_FONT_FAMILY "Helvetica"
// the standard sans serif font family
#define SERIF_FONT_FAMILY "Timeless"
// the standard mono font family
#define MONO_FONT_FAMILY "Courier"
// the Inconsolata font family
#ifdef Q_OS_WIN
#define INCONSOLATA_FONT_FAMILY "Fixedsys"
#define INCONSOLATA_FONT_WEIGHT QFont::Normal
#else
#define INCONSOLATA_FONT_FAMILY "Inconsolata"
#define INCONSOLATA_FONT_WEIGHT QFont::Bold
#endif
#endif

View file

@ -18,5 +18,6 @@ void Glyph::read(QIODevice& in) {
readStream(in, size);
readStream(in, offset);
readStream(in, d);
// texSize is divided by the image size later
texSize = size;
}

View file

@ -43,7 +43,11 @@ layout(location=0) in vec2 varTexCoord0;
layout(location=0) out vec4 outFragColor;
void main(void) {
<@if HIFI_USE_MIRRORED@>
vec4 fragColorRaw = texture(colorMap, vec2(1.0 - varTexCoord0.x, varTexCoord0.y));
<@else@>
vec4 fragColorRaw = texture(colorMap, varTexCoord0);
<@endif@>
vec3 fragColor = fragColorRaw.xyz;
vec3 srcColor = fragColor * getTwoPowExposure();

View file

@ -30,6 +30,7 @@ ScriptAudioInjector::ScriptAudioInjector(const AudioInjectorPointer& injector) :
_injector(injector)
{
QObject::connect(injector.data(), &AudioInjector::finished, this, &ScriptAudioInjector::finished);
connect(injector.data(), &QObject::destroyed, this, &QObject::deleteLater);
}
ScriptAudioInjector::~ScriptAudioInjector() {

View file

@ -137,7 +137,7 @@ signals:
void finished();
private:
AudioInjectorPointer _injector;
QWeakPointer<AudioInjector> _injector;
friend QScriptValue injectorToScriptValue(QScriptEngine* engine, ScriptAudioInjector* const& in);
};

View file

@ -401,13 +401,14 @@ void ScriptEngines::stopAllScripts(bool restart) {
continue;
}
bool isOverrideScript = it.key().toString().compare(this->_defaultScriptsOverride.toString());
// queue user scripts if restarting
if (restart && scriptEngine->isUserLoaded()) {
if (restart && (scriptEngine->isUserLoaded() || isOverrideScript)) {
_isReloading = true;
ScriptEngine::Type type = scriptEngine->getType();
connect(scriptEngine.data(), &ScriptEngine::finished, this, [this, type] (QString scriptName) {
reloadScript(scriptName, true)->setType(type);
connect(scriptEngine.data(), &ScriptEngine::finished, this, [this, type, isOverrideScript] (QString scriptName) {
reloadScript(scriptName, !isOverrideScript)->setType(type);
});
}

View file

@ -0,0 +1,17 @@
//
// Created by Bradley Austin Davis on 2015/07/16
// Copyright 2013 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_FontFamilies_h
#define hifi_FontFamilies_h
#define ROBOTO_FONT_FAMILY "Roboto"
#define COURIER_FONT_FAMILY "Courier"
#define INCONSOLATA_FONT_FAMILY "Inconsolata"
#define TIMELESS_FONT_FAMILY "Timeless"
#endif // hifi_FontFamilies_h

View file

@ -0,0 +1,26 @@
//
// Created by Sam Gondelman on 7/21/2019
// Copyright 2019 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "TextEffect.h"
const char* textEffectNames[] = {
"none",
"outline",
"outline fill",
"shadow"
};
static const size_t TEXT_EFFECT_NAMES = (sizeof(textEffectNames) / sizeof(textEffectNames[0]));
QString TextEffectHelpers::getNameForTextEffect(TextEffect effect) {
if (((int)effect <= 0) || ((int)effect >= (int)TEXT_EFFECT_NAMES)) {
effect = (TextEffect)0;
}
return textEffectNames[(int)effect];
}

View file

@ -0,0 +1,42 @@
//
// Created by Bradley Austin Davis on 2015/07/16
// Copyright 2013 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_TextEffect_h
#define hifi_TextEffect_h
#include "QString"
/**jsdoc
* <p>A {@link Entities.EntityProperties-Text|Text} entity may use one of the following effects:</p>
* <table>
* <thead>
* <tr><th>Value</th><th>Description</th></tr>
* </thead>
* <tbody>
* <tr><td><code>"none"</code></td><td>No effect.</td></tr>
* <tr><td><code>"outline"</code></td><td>An outline effect.</td></tr>
* <tr><td><code>"outlineFill"</code></td><td>An outline effect, with fill.</td></tr>
* <tr><td><code>"shadow"</code></td><td>A shadow effect.</td></tr>
* </tbody>
* </table>
* @typedef {string} Entities.TextEffect
*/
enum class TextEffect {
NO_EFFECT = 0,
OUTLINE_EFFECT,
OUTLINE_WITH_FILL_EFFECT,
SHADOW_EFFECT
};
class TextEffectHelpers {
public:
static QString getNameForTextEffect(TextEffect effect);
};
#endif // hifi_TextEffect_h

View file

@ -0,0 +1,36 @@
//
// WebRTC.h
// libraries/shared/src/shared/
//
// Copyright 2019 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_WebRTC_h
#define hifi_WebRTC_h
#if defined(Q_OS_MAC)
# define WEBRTC_ENABLED 1
# define WEBRTC_POSIX 1
#elif defined(Q_OS_WIN)
# define WEBRTC_ENABLED 1
# define WEBRTC_WIN 1
# define NOMINMAX 1
# define WIN32_LEAN_AND_MEAN 1
#elif defined(Q_OS_ANDROID)
// I don't yet have a working libwebrtc for android
// # define WEBRTC_ENABLED 1
// # define WEBRTC_POSIX 1
#elif defined(Q_OS_LINUX)
# define WEBRTC_ENABLED 1
# define WEBRTC_POSIX 1
#endif
#if defined(WEBRTC_ENABLED)
# include <modules/audio_processing/include/audio_processing.h>
# include "modules/audio_processing/audio_processing_impl.h"
#endif
#endif // hifi_WebRTC_h

View file

@ -264,7 +264,19 @@ void OffscreenQmlSurface::initializeEngine(QQmlEngine* engine) {
}
auto rootContext = engine->rootContext();
rootContext->setContextProperty("GL", ::getGLContextData());
static QJsonObject QML_GL_INFO;
static std::once_flag once_gl_info;
std::call_once(once_gl_info, [] {
const auto& contextInfo = gl::ContextInfo::get();
QML_GL_INFO = QJsonObject {
{ "version", contextInfo.version.c_str() },
{ "sl_version", contextInfo.shadingLanguageVersion.c_str() },
{ "vendor", contextInfo.vendor.c_str() },
{ "renderer", contextInfo.renderer.c_str() },
};
});
rootContext->setContextProperty("GL", QML_GL_INFO);
rootContext->setContextProperty("urlHandler", new UrlHandler(rootContext));
rootContext->setContextProperty("resourceDirectoryUrl", QUrl::fromLocalFile(PathUtils::resourcesPath()));
rootContext->setContextProperty("ApplicationInterface", qApp);

View file

@ -45,7 +45,7 @@ Rectangle {
anchors.right: parent.right
spacing: 5
Repeater {
model: [ "MSAA:PrepareFramebuffer:numSamples:4:1"
model: [ "MSAA:PreparePrimaryBufferForward:numSamples:4:1"
]
ConfigSlider {
label: qsTr(modelData.split(":")[0])

View file

@ -21,6 +21,7 @@
#include <ResourceManager.h>
#include <ResourceRequestObserver.h>
#include <ResourceCache.h>
#include <material-networking/MaterialCache.h>
#include <material-networking/TextureCache.h>
#include <hfm/ModelFormatRegistry.h>
#include <FBXSerializer.h>
@ -42,6 +43,7 @@ Oven::Oven() {
DependencyManager::set<ResourceRequestObserver>();
DependencyManager::set<ResourceCacheSharedItems>();
DependencyManager::set<TextureCache>();
DependencyManager::set<MaterialCache>();
MaterialBaker::setNextOvenWorkerThreadOperator([] {
return Oven::instance().getNextWorkerThread();