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Fix not changing input to processImage in TextureBaker.cpp
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1 changed files with 2 additions and 2 deletions
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@ -154,7 +154,7 @@ void TextureBaker::processTexture() {
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gpu::BackendTarget::GLES32
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}};
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for (auto target : BACKEND_TARGETS) {
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auto processedTexture = image::processImage(buffer, _textureURL.toString().toStdString(), ColorChannelMapping::NONE,
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auto processedTexture = image::processImage(buffer, _textureURL.toString().toStdString(), image::TextureUsage::ColorChannel::NONE,
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ABSOLUTE_MAX_TEXTURE_NUM_PIXELS, _textureType, true,
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target, _abortProcessing);
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if (!processedTexture) {
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@ -197,7 +197,7 @@ void TextureBaker::processTexture() {
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// Uncompressed KTX
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if (_textureType == image::TextureUsage::Type::CUBE_TEXTURE) {
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buffer->reset();
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auto processedTexture = image::processImage(std::move(buffer), _textureURL.toString().toStdString(), ColorChannelMapping::NONE,
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auto processedTexture = image::processImage(std::move(buffer), _textureURL.toString().toStdString(), image::TextureUsage::ColorChannel::NONE,
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ABSOLUTE_MAX_TEXTURE_NUM_PIXELS, _textureType, false, gpu::BackendTarget::GL45, _abortProcessing);
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if (!processedTexture) {
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handleError("Could not process texture " + _textureURL.toString());
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