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fix a typo
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@ -213,7 +213,7 @@ bool SafeLanding::isEntityPhysicsReady(const EntityItemPointer& entity) {
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// INVALID = not known to workload
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// So any entity sorted into R3 or R4 is definitelyNotPhysical
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bool definitelyNotPhysical = region == workload::Region::R2 ||
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bool definitelyNotPhysical = region == workload::Region::R3 ||
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region == workload::Region::R4 ||
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!entity->shouldBePhysical() ||
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modelEntity->unableToLoadCollisionShape();
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