mirror of
https://github.com/lubosz/overte.git
synced 2025-04-17 07:32:10 +02:00
Merge branch 'master' of https://github.com/worklist/hifi into 19495
This commit is contained in:
commit
19e60a1fc0
35 changed files with 436 additions and 174 deletions
|
@ -74,7 +74,7 @@ function checkCamera(deltaTime) {
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if (yaw < -360) {
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yaw += 360;
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}
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var orientation = Quat.fromPitchYawRoll(pitch, yaw, roll);
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var orientation = Quat.fromPitchYawRollDegrees(pitch, yaw, roll);
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Camera.setOrientation(orientation);
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}
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}
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|
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@ -14,10 +14,17 @@ var cumulativeTime = 0.0;
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Script.update.connect(function(deltaTime) {
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cumulativeTime += deltaTime;
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MyAvatar.setJointData("joint_R_hip", Quat.fromPitchYawRoll(0.0, 0.0, AMPLITUDE * Math.sin(cumulativeTime * FREQUENCY)));
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MyAvatar.setJointData("joint_L_hip", Quat.fromPitchYawRoll(0.0, 0.0, -AMPLITUDE * Math.sin(cumulativeTime * FREQUENCY)));
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MyAvatar.setJointData("joint_R_knee", Quat.fromPitchYawRoll(0.0, 0.0,
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MyAvatar.setJointData("joint_R_hip", Quat.fromPitchYawRollDegrees(0.0, 0.0, AMPLITUDE * Math.sin(cumulativeTime * FREQUENCY)));
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MyAvatar.setJointData("joint_L_hip", Quat.fromPitchYawRollDegrees(0.0, 0.0, -AMPLITUDE * Math.sin(cumulativeTime * FREQUENCY)));
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MyAvatar.setJointData("joint_R_knee", Quat.fromPitchYawRollDegrees(0.0, 0.0,
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AMPLITUDE * (1.0 + Math.sin(cumulativeTime * FREQUENCY))));
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MyAvatar.setJointData("joint_L_knee", Quat.fromPitchYawRoll(0.0, 0.0,
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MyAvatar.setJointData("joint_L_knee", Quat.fromPitchYawRollDegrees(0.0, 0.0,
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AMPLITUDE * (1.0 - Math.sin(cumulativeTime * FREQUENCY))));
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});
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Script.scriptEnding.connect(function() {
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MyAvatar.clearJointData("joint_R_hip");
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MyAvatar.clearJointData("joint_L_hip");
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MyAvatar.clearJointData("joint_R_knee");
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MyAvatar.clearJointData("joint_L_knee");
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});
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@ -19,11 +19,14 @@ var pitchFromMouse = 0;
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var isMouseDown = false;
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var BULLET_VELOCITY = 5.0;
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var LEFT_BUTTON_3 = 3;
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// Load some sound to use for loading and firing
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var fireSound = new Sound("https://s3-us-west-1.amazonaws.com/highfidelity-public/sounds/Guns/GUN-SHOT2.raw");
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var loadSound = new Sound("https://s3-us-west-1.amazonaws.com/highfidelity-public/sounds/Guns/Gun_Reload_Weapon22.raw");
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var impactSound = new Sound("https://s3-us-west-1.amazonaws.com/highfidelity-public/sounds/Guns/BulletImpact2.raw");
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var targetLaunchSound = new Sound("https://s3-us-west-1.amazonaws.com/highfidelity-public/sounds/Guns/GUN-SHOT2.raw");
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var audioOptions = new AudioInjectionOptions();
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audioOptions.volume = 0.9;
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@ -34,6 +37,10 @@ for (t = 0; t < numberOfTriggers; t++) {
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triggerPulled[t] = false;
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}
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var isLaunchButtonPressed = false;
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var score = 0;
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// Create a reticle image in center of screen
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var screenSize = Controller.getViewportDimensions();
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var reticle = Overlays.addOverlay("image", {
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@ -46,14 +53,32 @@ var reticle = Overlays.addOverlay("image", {
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alpha: 1
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});
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var text = Overlays.addOverlay("text", {
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x: screenSize.x / 2 - 100,
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y: screenSize.y / 2 - 50,
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width: 150,
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height: 50,
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color: { red: 0, green: 0, blue: 0},
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textColor: { red: 255, green: 0, blue: 0},
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topMargin: 4,
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leftMargin: 4,
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text: "Score: " + score
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});
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function printVector(string, vector) {
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print(string + " " + vector.x + ", " + vector.y + ", " + vector.z);
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}
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function shootBullet(position, velocity) {
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var BULLET_SIZE = 0.02;
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var BULLET_GRAVITY = -0.02;
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Particles.addParticle(
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{ position: position,
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radius: BULLET_SIZE,
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color: { red: 200, green: 0, blue: 0 },
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velocity: velocity,
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gravity: { x: 0, y: -0.1, z: 0 },
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gravity: { x: 0, y: BULLET_GRAVITY, z: 0 },
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damping: 0 });
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// Play firing sounds
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@ -61,8 +86,41 @@ function shootBullet(position, velocity) {
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Audio.playSound(fireSound, audioOptions);
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}
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function shootTarget() {
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var TARGET_SIZE = 0.25;
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var TARGET_GRAVITY = -0.6;
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var TARGET_UP_VELOCITY = 3.0;
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var TARGET_FWD_VELOCITY = 5.0;
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var DISTANCE_TO_LAUNCH_FROM = 3.0;
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var camera = Camera.getPosition();
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//printVector("camera", camera);
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var forwardVector = Quat.getFront(Camera.getOrientation());
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//printVector("forwardVector", forwardVector);
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var newPosition = Vec3.sum(camera, Vec3.multiply(forwardVector, DISTANCE_TO_LAUNCH_FROM));
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//printVector("newPosition", newPosition);
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var velocity = Vec3.multiply(forwardVector, TARGET_FWD_VELOCITY);
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velocity.y += TARGET_UP_VELOCITY;
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//printVector("velocity", velocity);
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Particles.addParticle(
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{ position: newPosition,
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radius: TARGET_SIZE,
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color: { red: 0, green: 200, blue: 200 },
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velocity: velocity,
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gravity: { x: 0, y: TARGET_GRAVITY, z: 0 },
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lifetime: 1000.0,
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damping: 0.99 });
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// Play target shoot sound
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audioOptions.position = newPosition;
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Audio.playSound(targetLaunchSound, audioOptions);
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}
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function particleCollisionWithVoxel(particle, voxel, penetration) {
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Vec3.print('particleCollisionWithVoxel() ... penetration=', penetration);
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var HOLE_SIZE = 0.125;
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var particleProperties = Particles.getParticleProperties(particle);
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var position = particleProperties.position;
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@ -74,11 +132,27 @@ function particleCollisionWithVoxel(particle, voxel, penetration) {
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Audio.playSound(impactSound, audioOptions);
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}
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function particleCollisionWithParticle(particle1, particle2) {
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print("Particle/Particle!");
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score++;
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Overlays.editOverlay(text, { text: "Score: " + score } );
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Particles.deleteParticle(particle1);
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Particles.deleteParticle(particle2);
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}
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function keyPressEvent(event) {
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// if our tools are off, then don't do anything
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if (event.text == "t") {
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shootTarget();
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}
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}
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function update(deltaTime) {
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// Check for mouseLook movement, update rotation
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// rotate body yaw for yaw received from mouse
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var newOrientation = Quat.multiply(MyAvatar.orientation, Quat.fromVec3( { x: 0, y: yawFromMouse, z: 0 } ));
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var newOrientation = Quat.multiply(MyAvatar.orientation, Quat.fromVec3Radians( { x: 0, y: yawFromMouse, z: 0 } ));
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MyAvatar.orientation = newOrientation;
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yawFromMouse = 0;
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@ -87,6 +161,15 @@ function update(deltaTime) {
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MyAvatar.headPitch = newPitch;
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pitchFromMouse = 0;
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// Check hydra controller for launch button press
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if (!isLaunchButtonPressed && Controller.isButtonPressed(LEFT_BUTTON_3)) {
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isLaunchButtonPressed = true;
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shootTarget();
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} else if (isLaunchButtonPressed && !Controller.isButtonPressed(LEFT_BUTTON_3)) {
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isLaunchButtonPressed = false;
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}
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// Check hydra controller for trigger press
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var numberOfTriggers = Controller.getNumberOfTriggers();
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@ -175,14 +258,17 @@ function mouseMoveEvent(event) {
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function scriptEnding() {
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Overlays.deleteOverlay(reticle);
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Overlays.deleteOverlay(text);
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}
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Particles.particleCollisionWithVoxel.connect(particleCollisionWithVoxel);
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Particles.particleCollisionWithParticle.connect(particleCollisionWithParticle);
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Script.scriptEnding.connect(scriptEnding);
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Script.update.connect(update);
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Controller.mousePressEvent.connect(mousePressEvent);
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Controller.mouseReleaseEvent.connect(mouseReleaseEvent);
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Controller.mouseMoveEvent.connect(mouseMoveEvent);
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Controller.keyPressEvent.connect(keyPressEvent);
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|
|
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@ -184,7 +184,7 @@ function flyWithHydra(deltaTime) {
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// change the body yaw based on our x controller
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var orientation = MyAvatar.orientation;
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var deltaOrientation = Quat.fromPitchYawRoll(0, (-1 * viewJoystickPosition.x * JOYSTICK_YAW_MAG * deltaTime), 0);
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var deltaOrientation = Quat.fromPitchYawRollDegrees(0, (-1 * viewJoystickPosition.x * JOYSTICK_YAW_MAG * deltaTime), 0);
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MyAvatar.orientation = Quat.multiply(orientation, deltaOrientation);
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// change the headPitch based on our x controller
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|
|
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@ -54,7 +54,7 @@ function update(deltaTime) {
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print("update()...");
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}
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// rotate body yaw for yaw received from mouse
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var newOrientation = Quat.multiply(MyAvatar.orientation, Quat.fromVec3( { x: 0, y: yawFromMouse, z: 0 } ));
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var newOrientation = Quat.multiply(MyAvatar.orientation, Quat.fromVec3Radians( { x: 0, y: yawFromMouse, z: 0 } ));
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if (wantDebugging) {
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print("changing orientation"
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+ " [old]MyAvatar.orientation="+MyAvatar.orientation.x + "," + MyAvatar.orientation.y + ","
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|
|
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@ -45,7 +45,7 @@ function touchUpdateEvent(event) {
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function update(deltaTime) {
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// rotate body yaw for yaw received from mouse
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var newOrientation = Quat.multiply(MyAvatar.orientation, Quat.fromVec3( { x: 0, y: yawFromMouse, z: 0 } ));
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var newOrientation = Quat.multiply(MyAvatar.orientation, Quat.fromPitchYawRollRadians(0, yawFromMouse, 0));
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if (wantDebugging) {
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print("changing orientation"
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+ " [old]MyAvatar.orientation="+MyAvatar.orientation.x + "," + MyAvatar.orientation.y + ","
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|
|
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@ -92,7 +92,7 @@ Controller.touchEndEvent.connect(touchEndEvent);
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|
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function update(deltaTime) {
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// rotate body yaw for yaw received from multitouch rotate
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var newOrientation = Quat.multiply(MyAvatar.orientation, Quat.fromVec3( { x: 0, y: yawFromMultiTouch, z: 0 } ));
|
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var newOrientation = Quat.multiply(MyAvatar.orientation, Quat.fromVec3Radians( { x: 0, y: yawFromMultiTouch, z: 0 } ));
|
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if (wantDebugging) {
|
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print("changing orientation"
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+ " [old]MyAvatar.orientation="+MyAvatar.orientation.x + "," + MyAvatar.orientation.y + ","
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|
|
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@ -17,7 +17,7 @@ var yawMin = 20;
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var isLocal = false;
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|
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// set up our VoxelViewer with a position and orientation
|
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var orientation = Quat.fromPitchYawRoll(0, yaw, 0);
|
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var orientation = Quat.fromPitchYawRollDegrees(0, yaw, 0);
|
||||
|
||||
function init() {
|
||||
if (isLocal) {
|
||||
|
@ -40,7 +40,7 @@ function keepLooking(deltaTime) {
|
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count++;
|
||||
if (count % 10 == 0) {
|
||||
yaw += yawDirection;
|
||||
orientation = Quat.fromPitchYawRoll(0, yaw, 0);
|
||||
orientation = Quat.fromPitchYawRollDegrees(0, yaw, 0);
|
||||
if (yaw > yawMax || yaw < yawMin) {
|
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yawDirection = yawDirection * -1;
|
||||
}
|
||||
|
|
|
@ -4,22 +4,22 @@
|
|||
<context>
|
||||
<name>Application</name>
|
||||
<message>
|
||||
<location filename="src/Application.cpp" line="1362"/>
|
||||
<location filename="src/Application.cpp" line="1354"/>
|
||||
<source>Export Voxels</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="src/Application.cpp" line="1363"/>
|
||||
<location filename="src/Application.cpp" line="1355"/>
|
||||
<source>Sparse Voxel Octree Files (*.svo)</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="src/Application.cpp" line="3573"/>
|
||||
<location filename="src/Application.cpp" line="3565"/>
|
||||
<source>Open Script</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="src/Application.cpp" line="3574"/>
|
||||
<location filename="src/Application.cpp" line="3566"/>
|
||||
<source>JavaScript Files (*.js)</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
|
@ -45,7 +45,7 @@
|
|||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message numerus="yes">
|
||||
<location filename="src/ui/ChatWindow.cpp" line="124"/>
|
||||
<location filename="src/ui/ChatWindow.cpp" line="128"/>
|
||||
<source>day</source>
|
||||
<translation>
|
||||
<numerusform>%n day</numerusform>
|
||||
|
@ -53,7 +53,7 @@
|
|||
</translation>
|
||||
</message>
|
||||
<message numerus="yes">
|
||||
<location filename="src/ui/ChatWindow.cpp" line="124"/>
|
||||
<location filename="src/ui/ChatWindow.cpp" line="128"/>
|
||||
<source>hour</source>
|
||||
<translation>
|
||||
<numerusform>%n hour</numerusform>
|
||||
|
@ -61,7 +61,7 @@
|
|||
</translation>
|
||||
</message>
|
||||
<message numerus="yes">
|
||||
<location filename="src/ui/ChatWindow.cpp" line="124"/>
|
||||
<location filename="src/ui/ChatWindow.cpp" line="128"/>
|
||||
<source>minute</source>
|
||||
<translation>
|
||||
<numerusform>%n minute</numerusform>
|
||||
|
@ -76,7 +76,7 @@
|
|||
</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="src/ui/ChatWindow.cpp" line="179"/>
|
||||
<location filename="src/ui/ChatWindow.cpp" line="183"/>
|
||||
<source>%1 online now:</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
|
|
|
@ -27,7 +27,6 @@
|
|||
#include <QColorDialog>
|
||||
#include <QDesktopWidget>
|
||||
#include <QCheckBox>
|
||||
#include <QHBoxLayout>
|
||||
#include <QImage>
|
||||
#include <QKeyEvent>
|
||||
#include <QMainWindow>
|
||||
|
@ -292,14 +291,7 @@ Application::Application(int& argc, char** argv, timeval &startup_time) :
|
|||
ResourceCache::setNetworkAccessManager(_networkAccessManager);
|
||||
ResourceCache::setRequestLimit(3);
|
||||
|
||||
QWidget* centralWidget = new QWidget();
|
||||
QHBoxLayout* mainLayout = new QHBoxLayout();
|
||||
mainLayout->setSpacing(0);
|
||||
mainLayout->setContentsMargins(0, 0, 0, 0);
|
||||
centralWidget->setLayout(mainLayout);
|
||||
_glWidget->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
|
||||
centralWidget->layout()->addWidget(_glWidget);
|
||||
_window->setCentralWidget(centralWidget);
|
||||
_window->setCentralWidget(_glWidget);
|
||||
|
||||
restoreSizeAndPosition();
|
||||
|
||||
|
@ -1615,8 +1607,8 @@ bool Application::isLookingAtMyAvatar(Avatar* avatar) {
|
|||
}
|
||||
|
||||
void Application::updateLOD() {
|
||||
// adjust it unless we were asked to disable this feature
|
||||
if (!Menu::getInstance()->isOptionChecked(MenuOption::DisableAutoAdjustLOD)) {
|
||||
// adjust it unless we were asked to disable this feature, or if we're currently in throttleRendering mode
|
||||
if (!Menu::getInstance()->isOptionChecked(MenuOption::DisableAutoAdjustLOD) && !isThrottleRendering()) {
|
||||
Menu::getInstance()->autoAdjustLOD(_fps);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -147,6 +147,7 @@ public:
|
|||
glm::vec3 getMouseVoxelWorldCoordinates(const VoxelDetail& mouseVoxel);
|
||||
|
||||
QGLWidget* getGLWidget() { return _glWidget; }
|
||||
bool isThrottleRendering() const { return _glWidget->isThrottleRendering(); }
|
||||
MyAvatar* getAvatar() { return _myAvatar; }
|
||||
Audio* getAudio() { return &_audio; }
|
||||
Camera* getCamera() { return &_myCamera; }
|
||||
|
@ -339,7 +340,7 @@ private:
|
|||
void displayRearMirrorTools();
|
||||
|
||||
QMainWindow* _window;
|
||||
QGLWidget* _glWidget;
|
||||
GLCanvas* _glWidget; // our GLCanvas has a couple extra features
|
||||
|
||||
bool _statsExpanded;
|
||||
BandwidthMeter _bandwidthMeter;
|
||||
|
|
|
@ -10,6 +10,7 @@
|
|||
|
||||
#include "Util.h"
|
||||
#include "world.h"
|
||||
#include "devices/SixenseManager.h"
|
||||
|
||||
const int NUM_ELEMENTS = 3;
|
||||
const float RANGE_BBALLS = 0.5f;
|
||||
|
|
|
@ -8,6 +8,7 @@
|
|||
|
||||
#include <HandData.h>
|
||||
#include "Application.h"
|
||||
#include "devices/SixenseManager.h"
|
||||
#include "ControllerScriptingInterface.h"
|
||||
|
||||
ControllerScriptingInterface::ControllerScriptingInterface() :
|
||||
|
|
|
@ -13,23 +13,33 @@
|
|||
#include <QUrl>
|
||||
#include <QMainWindow>
|
||||
|
||||
GLCanvas::GLCanvas() : QGLWidget(QGLFormat(QGL::NoDepthBuffer, QGL::NoStencilBuffer)),
|
||||
const int MSECS_PER_FRAME_WHEN_THROTTLED = 66;
|
||||
|
||||
GLCanvas::GLCanvas() : QGLWidget(QGLFormat(QGL::NoDepthBuffer)),
|
||||
_throttleRendering(false),
|
||||
_idleRenderInterval(100)
|
||||
_idleRenderInterval(MSECS_PER_FRAME_WHEN_THROTTLED)
|
||||
{
|
||||
}
|
||||
|
||||
bool GLCanvas::isThrottleRendering() const {
|
||||
return _throttleRendering || Application::getInstance()->getWindow()->isMinimized();
|
||||
}
|
||||
|
||||
void GLCanvas::initializeGL() {
|
||||
Application::getInstance()->initializeGL();
|
||||
setAttribute(Qt::WA_AcceptTouchEvents);
|
||||
setAcceptDrops(true);
|
||||
connect(Application::getInstance(), SIGNAL(applicationStateChanged(Qt::ApplicationState)), this, SLOT(activeChanged(Qt::ApplicationState)));
|
||||
connect(&_frameTimer, SIGNAL(timeout()), this, SLOT(throttleRender()));
|
||||
|
||||
// Note, we *DO NOT* want Qt to automatically swap buffers for us. This results in the "ringing" bug mentioned in WL#19514 when we're throttling the framerate.
|
||||
setAutoBufferSwap(false);
|
||||
}
|
||||
|
||||
void GLCanvas::paintGL() {
|
||||
if (!_throttleRendering && !Application::getInstance()->getWindow()->isMinimized()) {
|
||||
Application::getInstance()->paintGL();
|
||||
swapBuffers();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -86,6 +96,7 @@ void GLCanvas::throttleRender() {
|
|||
_frameTimer.start(_idleRenderInterval);
|
||||
if (!Application::getInstance()->getWindow()->isMinimized()) {
|
||||
Application::getInstance()->paintGL();
|
||||
swapBuffers();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -17,6 +17,7 @@ class GLCanvas : public QGLWidget {
|
|||
Q_OBJECT
|
||||
public:
|
||||
GLCanvas();
|
||||
bool isThrottleRendering() const;
|
||||
protected:
|
||||
|
||||
QTimer _frameTimer;
|
||||
|
|
|
@ -1067,13 +1067,11 @@ void Menu::showMetavoxelEditor() {
|
|||
|
||||
void Menu::showChat() {
|
||||
if (!_chatWindow) {
|
||||
_chatWindow = new ChatWindow();
|
||||
QMainWindow* mainWindow = Application::getInstance()->getWindow();
|
||||
QBoxLayout* boxLayout = static_cast<QBoxLayout*>(mainWindow->centralWidget()->layout());
|
||||
boxLayout->addWidget(_chatWindow, 0, Qt::AlignRight);
|
||||
Application::getInstance()->getWindow()->addDockWidget(Qt::RightDockWidgetArea, _chatWindow = new ChatWindow());
|
||||
|
||||
} else {
|
||||
if (!_chatWindow->isVisible()) {
|
||||
_chatWindow->show();
|
||||
if (!_chatWindow->toggleViewAction()->isChecked()) {
|
||||
_chatWindow->toggleViewAction()->trigger();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1081,8 +1079,8 @@ void Menu::showChat() {
|
|||
void Menu::toggleChat() {
|
||||
#ifdef HAVE_QXMPP
|
||||
_chatAction->setEnabled(XmppClient::getInstance().getXMPPClient().isConnected());
|
||||
if (!_chatAction->isEnabled() && _chatWindow) {
|
||||
_chatWindow->hide();
|
||||
if (!_chatAction->isEnabled() && _chatWindow && _chatWindow->toggleViewAction()->isChecked()) {
|
||||
_chatWindow->toggleViewAction()->trigger();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
|
|
@ -206,8 +206,8 @@ void Hand::collideAgainstOurself() {
|
|||
}
|
||||
// ignoring everything below the parent of the parent of the last free joint
|
||||
int skipIndex = skeletonModel.getParentJointIndex(skeletonModel.getParentJointIndex(
|
||||
skeletonModel.getLastFreeJointIndex((i == leftPalmIndex) ? skeletonModel.getLeftHandJointIndex() :
|
||||
(i == rightPalmIndex) ? skeletonModel.getRightHandJointIndex() : -1)));
|
||||
skeletonModel.getLastFreeJointIndex(((int)i == leftPalmIndex) ? skeletonModel.getLeftHandJointIndex() :
|
||||
((int)i == rightPalmIndex) ? skeletonModel.getRightHandJointIndex() : -1)));
|
||||
|
||||
handCollisions.clear();
|
||||
if (_owningAvatar->findSphereCollisions(palm.getPosition(), scaledPalmRadius, handCollisions, skipIndex)) {
|
||||
|
|
|
@ -36,9 +36,9 @@ Head::Head(Avatar* owningAvatar) :
|
|||
_leftEyeBlinkVelocity(0.0f),
|
||||
_rightEyeBlinkVelocity(0.0f),
|
||||
_timeWithoutTalking(0.0f),
|
||||
_tweakedPitch(0.f),
|
||||
_tweakedYaw(0.f),
|
||||
_tweakedRoll(0.f),
|
||||
_pitchTweak(0.f),
|
||||
_yawTweak(0.f),
|
||||
_rollTweak(0.f),
|
||||
_isCameraMoving(false),
|
||||
_faceModel(this)
|
||||
{
|
||||
|
@ -202,15 +202,15 @@ glm::vec3 Head::getScalePivot() const {
|
|||
}
|
||||
|
||||
float Head::getTweakedYaw() const {
|
||||
return glm::clamp(_yaw + _tweakedYaw, MIN_HEAD_YAW, MAX_HEAD_YAW);
|
||||
return glm::clamp(_yaw + _yawTweak, MIN_HEAD_YAW, MAX_HEAD_YAW);
|
||||
}
|
||||
|
||||
float Head::getTweakedPitch() const {
|
||||
return glm::clamp(_pitch + _tweakedPitch, MIN_HEAD_PITCH, MAX_HEAD_PITCH);
|
||||
return glm::clamp(_pitch + _pitchTweak, MIN_HEAD_PITCH, MAX_HEAD_PITCH);
|
||||
}
|
||||
|
||||
float Head::getTweakedRoll() const {
|
||||
return glm::clamp(_roll + _tweakedRoll, MIN_HEAD_ROLL, MAX_HEAD_ROLL);
|
||||
return glm::clamp(_roll + _rollTweak, MIN_HEAD_ROLL, MAX_HEAD_ROLL);
|
||||
}
|
||||
|
||||
void Head::applyCollision(CollisionInfo& collision) {
|
||||
|
|
|
@ -70,10 +70,15 @@ public:
|
|||
/// Returns the point about which scaling occurs.
|
||||
glm::vec3 getScalePivot() const;
|
||||
|
||||
void tweakPitch(float pitch) { _tweakedPitch = pitch; }
|
||||
void tweakYaw(float yaw) { _tweakedYaw = yaw; }
|
||||
void tweakRoll(float roll) { _tweakedRoll = roll; }
|
||||
void setPitchTweak(float pitch) { _pitchTweak = pitch; }
|
||||
float getPitchTweak() const { return _pitchTweak; }
|
||||
|
||||
void setYawTweak(float yaw) { _yawTweak = yaw; }
|
||||
float getYawTweak() const { return _yawTweak; }
|
||||
|
||||
void setRollTweak(float roll) { _rollTweak = roll; }
|
||||
float getRollTweak() const { return _rollTweak; }
|
||||
|
||||
virtual float getTweakedPitch() const;
|
||||
virtual float getTweakedYaw() const;
|
||||
virtual float getTweakedRoll() const;
|
||||
|
@ -104,9 +109,9 @@ private:
|
|||
float _timeWithoutTalking;
|
||||
|
||||
// tweaked angles affect the rendered head, but not the camera
|
||||
float _tweakedPitch;
|
||||
float _tweakedYaw;
|
||||
float _tweakedRoll;
|
||||
float _pitchTweak;
|
||||
float _yawTweak;
|
||||
float _rollTweak;
|
||||
|
||||
bool _isCameraMoving;
|
||||
FaceModel _faceModel;
|
||||
|
|
|
@ -363,8 +363,9 @@ void MyAvatar::updateFromGyros(float deltaTime) {
|
|||
// restore rotation, lean to neutral positions
|
||||
const float RESTORE_PERIOD = 1.f; // seconds
|
||||
float restorePercentage = glm::clamp(deltaTime/RESTORE_PERIOD, 0.f, 1.f);
|
||||
head->setYaw(glm::mix(head->getYaw(), 0.0f, restorePercentage));
|
||||
head->setRoll(glm::mix(head->getRoll(), 0.0f, restorePercentage));
|
||||
head->setPitchTweak(glm::mix(head->getPitchTweak(), 0.0f, restorePercentage));
|
||||
head->setYawTweak(glm::mix(head->getYawTweak(), 0.0f, restorePercentage));
|
||||
head->setRollTweak(glm::mix(head->getRollTweak(), 0.0f, restorePercentage));
|
||||
head->setLeanSideways(glm::mix(head->getLeanSideways(), 0.0f, restorePercentage));
|
||||
head->setLeanForward(glm::mix(head->getLeanForward(), 0.0f, restorePercentage));
|
||||
return;
|
||||
|
@ -375,9 +376,9 @@ void MyAvatar::updateFromGyros(float deltaTime) {
|
|||
const float AVATAR_HEAD_PITCH_MAGNIFY = 1.0f;
|
||||
const float AVATAR_HEAD_YAW_MAGNIFY = 1.0f;
|
||||
const float AVATAR_HEAD_ROLL_MAGNIFY = 1.0f;
|
||||
head->tweakPitch(estimatedRotation.x * AVATAR_HEAD_PITCH_MAGNIFY);
|
||||
head->tweakYaw(estimatedRotation.y * AVATAR_HEAD_YAW_MAGNIFY);
|
||||
head->tweakRoll(estimatedRotation.z * AVATAR_HEAD_ROLL_MAGNIFY);
|
||||
head->setPitchTweak(estimatedRotation.x * AVATAR_HEAD_PITCH_MAGNIFY);
|
||||
head->setYawTweak(estimatedRotation.y * AVATAR_HEAD_YAW_MAGNIFY);
|
||||
head->setRollTweak(estimatedRotation.z * AVATAR_HEAD_ROLL_MAGNIFY);
|
||||
|
||||
// Update torso lean distance based on accelerometer data
|
||||
const float TORSO_LENGTH = 0.5f;
|
||||
|
|
|
@ -123,6 +123,7 @@ void SkeletonModel::applyPalmData(int jointIndex, const QVector<int>& fingerJoin
|
|||
return;
|
||||
}
|
||||
const FBXGeometry& geometry = _geometry->getFBXGeometry();
|
||||
setJointPosition(jointIndex, palm.getPosition());
|
||||
float sign = (jointIndex == geometry.rightHandJointIndex) ? 1.0f : -1.0f;
|
||||
glm::quat palmRotation;
|
||||
getJointRotation(jointIndex, palmRotation, true);
|
||||
|
@ -154,7 +155,6 @@ void SkeletonModel::applyPalmData(int jointIndex, const QVector<int>& fingerJoin
|
|||
|
||||
// no point in continuing if there are no fingers
|
||||
if (palm.getNumFingers() == 0 || fingerJointIndices.isEmpty()) {
|
||||
stretchArm(jointIndex, palm.getPosition());
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -172,8 +172,6 @@ void SkeletonModel::applyPalmData(int jointIndex, const QVector<int>& fingerJoin
|
|||
|
||||
setJointRotation(fingerJointIndex, rotationBetween(palmRotation * jointVector, fingerVector) * palmRotation, true);
|
||||
}
|
||||
|
||||
stretchArm(jointIndex, palm.getPosition());
|
||||
}
|
||||
|
||||
void SkeletonModel::updateJointState(int index) {
|
||||
|
@ -200,41 +198,3 @@ void SkeletonModel::maybeUpdateLeanRotation(const JointState& parentState, const
|
|||
glm::normalize(inverse * axes[0])) * joint.rotation;
|
||||
}
|
||||
|
||||
void SkeletonModel::stretchArm(int jointIndex, const glm::vec3& position) {
|
||||
// find out where the hand is pointing
|
||||
glm::quat handRotation;
|
||||
getJointRotation(jointIndex, handRotation, true);
|
||||
const FBXGeometry& geometry = _geometry->getFBXGeometry();
|
||||
glm::vec3 forwardVector(jointIndex == geometry.rightHandJointIndex ? -1.0f : 1.0f, 0.0f, 0.0f);
|
||||
glm::vec3 handVector = handRotation * forwardVector;
|
||||
|
||||
// align elbow with hand
|
||||
const FBXJoint& joint = geometry.joints.at(jointIndex);
|
||||
if (joint.parentIndex == -1) {
|
||||
return;
|
||||
}
|
||||
glm::quat elbowRotation;
|
||||
getJointRotation(joint.parentIndex, elbowRotation, true);
|
||||
applyRotationDelta(joint.parentIndex, rotationBetween(elbowRotation * forwardVector, handVector), false);
|
||||
|
||||
// set position according to normal length
|
||||
float scale = extractUniformScale(_scale);
|
||||
glm::vec3 handPosition = position - _translation;
|
||||
glm::vec3 elbowPosition = handPosition - handVector * joint.distanceToParent * scale;
|
||||
|
||||
// set shoulder orientation to point to elbow
|
||||
const FBXJoint& parentJoint = geometry.joints.at(joint.parentIndex);
|
||||
if (parentJoint.parentIndex == -1) {
|
||||
return;
|
||||
}
|
||||
glm::quat shoulderRotation;
|
||||
getJointRotation(parentJoint.parentIndex, shoulderRotation, true);
|
||||
applyRotationDelta(parentJoint.parentIndex, rotationBetween(shoulderRotation * forwardVector,
|
||||
elbowPosition - extractTranslation(_jointStates.at(parentJoint.parentIndex).transform)), false);
|
||||
|
||||
// update the shoulder state
|
||||
updateJointState(parentJoint.parentIndex);
|
||||
|
||||
// adjust the elbow's local translation
|
||||
setJointTranslation(joint.parentIndex, elbowPosition);
|
||||
}
|
||||
|
|
|
@ -43,10 +43,6 @@ protected:
|
|||
|
||||
private:
|
||||
|
||||
/// Using the current position and rotation of the identified (hand) joint, computes a
|
||||
/// reasonable stretched configuration for the connected arm.
|
||||
void stretchArm(int jointIndex, const glm::vec3& position);
|
||||
|
||||
Avatar* _owningAvatar;
|
||||
};
|
||||
|
||||
|
|
|
@ -6,17 +6,33 @@
|
|||
// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
|
||||
//
|
||||
|
||||
#ifdef HAVE_SIXENSE
|
||||
#include "sixense.h"
|
||||
#endif
|
||||
#include <vector>
|
||||
|
||||
#include "Application.h"
|
||||
#include "SixenseManager.h"
|
||||
|
||||
using namespace std;
|
||||
|
||||
SixenseManager::SixenseManager() : _lastMovement(0) {
|
||||
#ifdef HAVE_SIXENSE
|
||||
const int CALIBRATION_STATE_IDLE = 0;
|
||||
const int CALIBRATION_STATE_X = 1;
|
||||
const int CALIBRATION_STATE_Y = 2;
|
||||
const int CALIBRATION_STATE_Z = 3;
|
||||
const int CALIBRATION_STATE_COMPLETE = 4;
|
||||
|
||||
// default (expected) location of neck in sixense space
|
||||
const float NECK_X = 250.f; // millimeters
|
||||
const float NECK_Y = 300.f; // millimeters
|
||||
const float NECK_Z = 300.f; // millimeters
|
||||
#endif
|
||||
|
||||
SixenseManager::SixenseManager() {
|
||||
#ifdef HAVE_SIXENSE
|
||||
_lastMovement = 0;
|
||||
|
||||
_calibrationState = CALIBRATION_STATE_IDLE;
|
||||
// By default we assume the _neckBase (in orb frame) is as high above the orb
|
||||
// as the "torso" is below it.
|
||||
_neckBase = glm::vec3(NECK_X, -NECK_Y, NECK_Z);
|
||||
|
||||
sixenseInit();
|
||||
#endif
|
||||
}
|
||||
|
@ -48,12 +64,18 @@ void SixenseManager::update(float deltaTime) {
|
|||
Hand* hand = avatar->getHand();
|
||||
|
||||
int maxControllers = sixenseGetMaxControllers();
|
||||
for (int i = 0; i < maxControllers; i++) {
|
||||
|
||||
// we only support two controllers
|
||||
sixenseControllerData controllers[2];
|
||||
|
||||
int numActiveControllers = 0;
|
||||
for (int i = 0; i < maxControllers && numActiveControllers < 2; i++) {
|
||||
if (!sixenseIsControllerEnabled(i)) {
|
||||
continue;
|
||||
}
|
||||
sixenseControllerData data;
|
||||
sixenseGetNewestData(i, &data);
|
||||
sixenseControllerData* data = controllers + numActiveControllers;
|
||||
++numActiveControllers;
|
||||
sixenseGetNewestData(i, data);
|
||||
|
||||
// Set palm position and normal based on Hydra position/orientation
|
||||
|
||||
|
@ -61,7 +83,7 @@ void SixenseManager::update(float deltaTime) {
|
|||
PalmData* palm;
|
||||
bool foundHand = false;
|
||||
for (size_t j = 0; j < hand->getNumPalms(); j++) {
|
||||
if (hand->getPalms()[j].getSixenseID() == data.controller_index) {
|
||||
if (hand->getPalms()[j].getSixenseID() == data->controller_index) {
|
||||
palm = &(hand->getPalms()[j]);
|
||||
foundHand = true;
|
||||
}
|
||||
|
@ -70,26 +92,27 @@ void SixenseManager::update(float deltaTime) {
|
|||
PalmData newPalm(hand);
|
||||
hand->getPalms().push_back(newPalm);
|
||||
palm = &(hand->getPalms()[hand->getNumPalms() - 1]);
|
||||
palm->setSixenseID(data.controller_index);
|
||||
printf("Found new Sixense controller, ID %i\n", data.controller_index);
|
||||
palm->setSixenseID(data->controller_index);
|
||||
printf("Found new Sixense controller, ID %i\n", data->controller_index);
|
||||
}
|
||||
|
||||
palm->setActive(true);
|
||||
|
||||
// Read controller buttons and joystick into the hand
|
||||
palm->setControllerButtons(data.buttons);
|
||||
palm->setTrigger(data.trigger);
|
||||
palm->setJoystick(data.joystick_x, data.joystick_y);
|
||||
|
||||
glm::vec3 position(data.pos[0], data.pos[1], data.pos[2]);
|
||||
// Adjust for distance between acquisition 'orb' and the user's torso
|
||||
// (distance to the right of body center, distance below torso, distance behind torso)
|
||||
const glm::vec3 SPHERE_TO_TORSO(-250.f, -300.f, -300.f);
|
||||
position = SPHERE_TO_TORSO + position;
|
||||
|
||||
palm->setControllerButtons(data->buttons);
|
||||
palm->setTrigger(data->trigger);
|
||||
palm->setJoystick(data->joystick_x, data->joystick_y);
|
||||
|
||||
glm::vec3 position(data->pos[0], data->pos[1], data->pos[2]);
|
||||
// Transform the measured position into body frame.
|
||||
glm::vec3 neck = _neckBase;
|
||||
// Zeroing y component of the "neck" effectively raises the measured position a little bit.
|
||||
neck.y = 0.f;
|
||||
position = _orbRotation * (position - neck);
|
||||
|
||||
// Rotation of Palm
|
||||
glm::quat rotation(data.rot_quat[3], -data.rot_quat[0], data.rot_quat[1], -data.rot_quat[2]);
|
||||
rotation = glm::angleAxis(PI, glm::vec3(0.f, 1.f, 0.f)) * rotation;
|
||||
glm::quat rotation(data->rot_quat[3], -data->rot_quat[0], data->rot_quat[1], -data->rot_quat[2]);
|
||||
rotation = glm::angleAxis(PI, glm::vec3(0.f, 1.f, 0.f)) * _orbRotation * rotation;
|
||||
const glm::vec3 PALM_VECTOR(0.0f, -1.0f, 0.0f);
|
||||
glm::vec3 newNormal = rotation * PALM_VECTOR;
|
||||
palm->setRawNormal(newNormal);
|
||||
|
@ -126,14 +149,159 @@ void SixenseManager::update(float deltaTime) {
|
|||
palm->getFingers().push_back(finger);
|
||||
palm->getFingers().push_back(finger);
|
||||
}
|
||||
|
||||
|
||||
if (numActiveControllers == 2) {
|
||||
updateCalibration(controllers);
|
||||
}
|
||||
|
||||
// if the controllers haven't been moved in a while, disable
|
||||
const unsigned int MOVEMENT_DISABLE_DURATION = 30 * 1000 * 1000;
|
||||
if (usecTimestampNow() - _lastMovement > MOVEMENT_DISABLE_DURATION) {
|
||||
for (vector<PalmData>::iterator it = hand->getPalms().begin(); it != hand->getPalms().end(); it++) {
|
||||
for (std::vector<PalmData>::iterator it = hand->getPalms().begin(); it != hand->getPalms().end(); it++) {
|
||||
it->setActive(false);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
#endif // HAVE_SIXENSE
|
||||
}
|
||||
|
||||
#ifdef HAVE_SIXENSE
|
||||
|
||||
// the calibration sequence is:
|
||||
// (1) press BUTTON_FWD on both hands
|
||||
// (2) reach arm straight out to the side (X)
|
||||
// (3) lift arms staight up above head (Y)
|
||||
// (4) move arms a bit forward (Z)
|
||||
// (5) release BUTTON_FWD on both hands
|
||||
|
||||
const float MINIMUM_ARM_REACH = 300.f; // millimeters
|
||||
const float MAXIMUM_NOISE_LEVEL = 50.f; // millimeters
|
||||
const quint64 LOCK_DURATION = USECS_PER_SECOND / 4; // time for lock to be acquired
|
||||
|
||||
void SixenseManager::updateCalibration(const sixenseControllerData* controllers) {
|
||||
const sixenseControllerData* dataLeft = controllers;
|
||||
const sixenseControllerData* dataRight = controllers + 1;
|
||||
|
||||
// calibration only happpens while both hands are holding BUTTON_FORWARD
|
||||
if (dataLeft->buttons != BUTTON_FWD || dataRight->buttons != BUTTON_FWD) {
|
||||
if (_calibrationState == CALIBRATION_STATE_IDLE) {
|
||||
return;
|
||||
}
|
||||
switch (_calibrationState) {
|
||||
case CALIBRATION_STATE_Y:
|
||||
case CALIBRATION_STATE_Z:
|
||||
case CALIBRATION_STATE_COMPLETE:
|
||||
{
|
||||
// compute calibration results
|
||||
// ATM we only handle the case where the XAxis has been measured, and we assume the rest
|
||||
// (i.e. that the orb is on a level surface)
|
||||
// TODO: handle COMPLETE state where all three axes have been defined. This would allow us
|
||||
// to also handle the case where left and right controllers have been reversed.
|
||||
_neckBase = 0.5f * (_reachLeft + _reachRight); // neck is midway between right and left reaches
|
||||
glm::vec3 xAxis = glm::normalize(_reachRight - _reachLeft);
|
||||
glm::vec3 yAxis(0.f, 1.f, 0.f);
|
||||
glm::vec3 zAxis = glm::normalize(glm::cross(xAxis, yAxis));
|
||||
xAxis = glm::normalize(glm::cross(yAxis, zAxis));
|
||||
_orbRotation = glm::inverse(glm::quat_cast(glm::mat3(xAxis, yAxis, zAxis)));
|
||||
qDebug("succeess: sixense calibration");
|
||||
}
|
||||
break;
|
||||
default:
|
||||
qDebug("failed: sixense calibration");
|
||||
break;
|
||||
}
|
||||
|
||||
_calibrationState = CALIBRATION_STATE_IDLE;
|
||||
return;
|
||||
}
|
||||
|
||||
const float* pos = dataLeft->pos;
|
||||
glm::vec3 positionLeft(pos[0], pos[1], pos[2]);
|
||||
pos = dataRight->pos;
|
||||
glm::vec3 positionRight(pos[0], pos[1], pos[2]);
|
||||
|
||||
if (_calibrationState == CALIBRATION_STATE_IDLE) {
|
||||
float reach = glm::distance(positionLeft, positionRight);
|
||||
if (reach > 2.f * MINIMUM_ARM_REACH) {
|
||||
qDebug("started: sixense calibration");
|
||||
_averageLeft = positionLeft;
|
||||
_averageRight = positionRight;
|
||||
_reachLeft = _averageLeft;
|
||||
_reachRight = _averageRight;
|
||||
_lastDistance = reach;
|
||||
_lockExpiry = usecTimestampNow() + LOCK_DURATION;
|
||||
// move to next state
|
||||
_calibrationState = CALIBRATION_STATE_X;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
quint64 now = usecTimestampNow() + LOCK_DURATION;
|
||||
// these are weighted running averages
|
||||
_averageLeft = 0.9f * _averageLeft + 0.1f * positionLeft;
|
||||
_averageRight = 0.9f * _averageRight + 0.1f * positionRight;
|
||||
|
||||
if (_calibrationState == CALIBRATION_STATE_X) {
|
||||
// compute new sliding average
|
||||
float distance = glm::distance(_averageLeft, _averageRight);
|
||||
if (fabs(distance - _lastDistance) > MAXIMUM_NOISE_LEVEL) {
|
||||
// distance is increasing so acquire the data and push the expiry out
|
||||
_reachLeft = _averageLeft;
|
||||
_reachRight = _averageRight;
|
||||
_lastDistance = distance;
|
||||
_lockExpiry = now + LOCK_DURATION;
|
||||
} else if (now > _lockExpiry) {
|
||||
// lock has expired so clamp the data and move on
|
||||
_lockExpiry = now + LOCK_DURATION;
|
||||
_lastDistance = 0.f;
|
||||
_reachUp = 0.5f * (_reachLeft + _reachRight);
|
||||
_calibrationState = CALIBRATION_STATE_Y;
|
||||
qDebug("success: sixense calibration: left");
|
||||
}
|
||||
}
|
||||
else if (_calibrationState == CALIBRATION_STATE_Y) {
|
||||
glm::vec3 torso = 0.5f * (_reachLeft + _reachRight);
|
||||
glm::vec3 averagePosition = 0.5f * (_averageLeft + _averageRight);
|
||||
float distance = (averagePosition - torso).y;
|
||||
if (fabs(distance) > fabs(_lastDistance) + MAXIMUM_NOISE_LEVEL) {
|
||||
// distance is increasing so acquire the data and push the expiry out
|
||||
_reachUp = averagePosition;
|
||||
_lastDistance = distance;
|
||||
_lockExpiry = now + LOCK_DURATION;
|
||||
} else if (now > _lockExpiry) {
|
||||
if (_lastDistance > MINIMUM_ARM_REACH) {
|
||||
// lock has expired so clamp the data and move on
|
||||
_reachForward = _reachUp;
|
||||
_lastDistance = 0.f;
|
||||
_lockExpiry = now + LOCK_DURATION;
|
||||
_calibrationState = CALIBRATION_STATE_Z;
|
||||
qDebug("success: sixense calibration: up");
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (_calibrationState == CALIBRATION_STATE_Z) {
|
||||
glm::vec3 xAxis = glm::normalize(_reachRight - _reachLeft);
|
||||
glm::vec3 torso = 0.5f * (_reachLeft + _reachRight);
|
||||
//glm::vec3 yAxis = glm::normalize(_reachUp - torso);
|
||||
glm::vec3 yAxis(0.f, 1.f, 0.f);
|
||||
glm::vec3 zAxis = glm::normalize(glm::cross(xAxis, yAxis));
|
||||
|
||||
glm::vec3 averagePosition = 0.5f * (_averageLeft + _averageRight);
|
||||
float distance = glm::dot((averagePosition - torso), zAxis);
|
||||
if (fabs(distance) > fabs(_lastDistance)) {
|
||||
// distance is increasing so acquire the data and push the expiry out
|
||||
_reachForward = averagePosition;
|
||||
_lastDistance = distance;
|
||||
_lockExpiry = now + LOCK_DURATION;
|
||||
} else if (now > _lockExpiry) {
|
||||
if (fabs(_lastDistance) > 0.05f * MINIMUM_ARM_REACH) {
|
||||
// lock has expired so clamp the data and move on
|
||||
_calibrationState = CALIBRATION_STATE_COMPLETE;
|
||||
qDebug("success: sixense calibration: forward");
|
||||
// TODO: it is theoretically possible to detect that the controllers have been
|
||||
// accidentally switched (left hand is holding right controller) and to swap the order.
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif // HAVE_SIXENSE
|
||||
|
||||
|
|
|
@ -9,6 +9,21 @@
|
|||
#ifndef __interface__SixenseManager__
|
||||
#define __interface__SixenseManager__
|
||||
|
||||
#include <QObject>
|
||||
|
||||
#ifdef HAVE_SIXENSE
|
||||
#include <glm/glm.hpp>
|
||||
#include <glm/gtc/quaternion.hpp>
|
||||
#include "sixense.h"
|
||||
#endif
|
||||
|
||||
const unsigned int BUTTON_0 = 1U << 0; // the skinny button between 1 and 2
|
||||
const unsigned int BUTTON_1 = 1U << 5;
|
||||
const unsigned int BUTTON_2 = 1U << 6;
|
||||
const unsigned int BUTTON_3 = 1U << 3;
|
||||
const unsigned int BUTTON_4 = 1U << 4;
|
||||
const unsigned int BUTTON_FWD = 1U << 7;
|
||||
|
||||
/// Handles interaction with the Sixense SDK (e.g., Razer Hydra).
|
||||
class SixenseManager : public QObject {
|
||||
Q_OBJECT
|
||||
|
@ -24,7 +39,27 @@ public slots:
|
|||
void setFilter(bool filter);
|
||||
|
||||
private:
|
||||
|
||||
#ifdef HAVE_SIXENSE
|
||||
void updateCalibration(const sixenseControllerData* controllers);
|
||||
|
||||
int _calibrationState;
|
||||
|
||||
// these are calibration results
|
||||
glm::vec3 _neckBase; // midpoint between controllers during X-axis calibration
|
||||
glm::quat _orbRotation; // rotates from orb frame into body frame
|
||||
float _armLength;
|
||||
|
||||
// these are measured values used to compute the calibration results
|
||||
quint64 _lockExpiry;
|
||||
glm::vec3 _averageLeft;
|
||||
glm::vec3 _averageRight;
|
||||
glm::vec3 _reachLeft;
|
||||
glm::vec3 _reachRight;
|
||||
glm::vec3 _reachUp;
|
||||
glm::vec3 _reachForward;
|
||||
float _lastDistance;
|
||||
|
||||
#endif
|
||||
quint64 _lastMovement;
|
||||
};
|
||||
|
||||
|
|
|
@ -29,7 +29,7 @@ BandwidthDialog::BandwidthDialog(QWidget* parent, BandwidthMeter* model) :
|
|||
this->QDialog::setLayout(form);
|
||||
|
||||
// Setup labels
|
||||
for (int i = 0; i < BandwidthMeter::N_STREAMS; ++i) {
|
||||
for (size_t i = 0; i < BandwidthMeter::N_STREAMS; ++i) {
|
||||
bool input = i % 2 == 0;
|
||||
BandwidthMeter::ChannelInfo& ch = _model->channelInfo(BandwidthMeter::ChannelIndex(i / 2));
|
||||
QLabel* label = _labels[i] = new QLabel();
|
||||
|
@ -48,7 +48,7 @@ BandwidthDialog::BandwidthDialog(QWidget* parent, BandwidthMeter* model) :
|
|||
}
|
||||
|
||||
BandwidthDialog::~BandwidthDialog() {
|
||||
for (int i = 0; i < BandwidthMeter::N_STREAMS; ++i) {
|
||||
for (size_t i = 0; i < BandwidthMeter::N_STREAMS; ++i) {
|
||||
delete _labels[i];
|
||||
}
|
||||
}
|
||||
|
@ -57,7 +57,7 @@ void BandwidthDialog::paintEvent(QPaintEvent* event) {
|
|||
|
||||
// Update labels
|
||||
char strBuf[64];
|
||||
for (int i = 0; i < BandwidthMeter::N_STREAMS; ++i) {
|
||||
for (size_t i = 0; i < BandwidthMeter::N_STREAMS; ++i) {
|
||||
BandwidthMeter::ChannelIndex chIdx = BandwidthMeter::ChannelIndex(i / 2);
|
||||
bool input = i % 2 == 0;
|
||||
BandwidthMeter::ChannelInfo& ch = _model->channelInfo(chIdx);
|
||||
|
|
|
@ -28,17 +28,21 @@ const int NUM_MESSAGES_TO_TIME_STAMP = 20;
|
|||
const QRegularExpression regexLinks("((?:(?:ftp)|(?:https?))://\\S+)");
|
||||
|
||||
ChatWindow::ChatWindow() :
|
||||
QWidget(),
|
||||
ui(new Ui::ChatWindow),
|
||||
numMessagesAfterLastTimeStamp(0)
|
||||
{
|
||||
ui->setupUi(this);
|
||||
QWidget* widget = new QWidget();
|
||||
setWidget(widget);
|
||||
|
||||
ui->setupUi(widget);
|
||||
|
||||
FlowLayout* flowLayout = new FlowLayout(0, 4, 4);
|
||||
ui->usersWidget->setLayout(flowLayout);
|
||||
|
||||
ui->messagePlainTextEdit->installEventFilter(this);
|
||||
|
||||
ui->closeButton->hide();
|
||||
|
||||
#ifdef HAVE_QXMPP
|
||||
const QXmppClient& xmppClient = XmppClient::getInstance().getXMPPClient();
|
||||
if (xmppClient.isConnected()) {
|
||||
|
|
|
@ -10,8 +10,8 @@
|
|||
#define __interface__ChatWindow__
|
||||
|
||||
#include <QDateTime>
|
||||
#include <QDockWidget>
|
||||
#include <QTimer>
|
||||
#include <QWidget>
|
||||
|
||||
#include <Application.h>
|
||||
|
||||
|
@ -26,7 +26,7 @@ namespace Ui {
|
|||
class ChatWindow;
|
||||
}
|
||||
|
||||
class ChatWindow : public QWidget {
|
||||
class ChatWindow : public QDockWidget {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
|
|
|
@ -41,7 +41,7 @@ void LocalVoxelsOverlay::update(float deltatime) {
|
|||
}
|
||||
|
||||
_tree->lockForRead();
|
||||
if (_visible && _voxelCount != _tree->getOctreeElementsCount()) {
|
||||
if (_visible && _voxelCount != (int)_tree->getOctreeElementsCount()) {
|
||||
_voxelCount = _tree->getOctreeElementsCount();
|
||||
_voxelSystem->forceRedrawEntireTree();
|
||||
}
|
||||
|
|
|
@ -25,10 +25,6 @@ HandData::HandData(AvatarData* owningAvatar) :
|
|||
addNewPalm();
|
||||
}
|
||||
|
||||
glm::vec3 HandData::worldPositionToLeapPosition(const glm::vec3& worldPosition) const {
|
||||
return glm::inverse(getBaseOrientation()) * (worldPosition - getBasePosition()) / LEAP_UNIT_SCALE;
|
||||
}
|
||||
|
||||
glm::vec3 HandData::worldVectorToLeapVector(const glm::vec3& worldVector) const {
|
||||
return glm::inverse(getBaseOrientation()) * worldVector / LEAP_UNIT_SCALE;
|
||||
}
|
||||
|
@ -272,9 +268,7 @@ glm::quat HandData::getBaseOrientation() const {
|
|||
}
|
||||
|
||||
glm::vec3 HandData::getBasePosition() const {
|
||||
const glm::vec3 LEAP_HANDS_OFFSET_FROM_TORSO(0.0, 0.3, -0.3);
|
||||
return _owningAvatarData->getPosition() + getBaseOrientation() * LEAP_HANDS_OFFSET_FROM_TORSO *
|
||||
_owningAvatarData->getTargetScale();
|
||||
return _owningAvatarData->getPosition();
|
||||
}
|
||||
|
||||
void FingerData::setTrailLength(unsigned int length) {
|
||||
|
|
|
@ -28,13 +28,6 @@ const int NUM_FINGERS = NUM_HANDS * NUM_FINGERS_PER_HAND;
|
|||
const int LEAPID_INVALID = -1;
|
||||
const int SIXENSEID_INVALID = -1;
|
||||
|
||||
const int BUTTON_0 = 1; // the skinny button between 1 and 2
|
||||
const int BUTTON_1 = 32;
|
||||
const int BUTTON_2 = 64;
|
||||
const int BUTTON_3 = 8;
|
||||
const int BUTTON_4 = 16;
|
||||
const int BUTTON_FWD = 128;
|
||||
|
||||
const float LEAP_UNIT_SCALE = 0.001f; ///< convert mm to meters
|
||||
|
||||
const int SIXENSE_CONTROLLER_ID_LEFT_HAND = 0;
|
||||
|
@ -55,7 +48,6 @@ public:
|
|||
glm::vec3 leapDirectionToWorldDirection(const glm::vec3& leapDirection) {
|
||||
return getBaseOrientation() * leapDirection;
|
||||
}
|
||||
glm::vec3 worldPositionToLeapPosition(const glm::vec3& worldPosition) const;
|
||||
glm::vec3 worldVectorToLeapVector(const glm::vec3& worldVector) const;
|
||||
|
||||
std::vector<PalmData>& getPalms() { return _palms; }
|
||||
|
@ -182,11 +174,11 @@ public:
|
|||
int getFramesWithoutData() const { return _numFramesWithoutData; }
|
||||
|
||||
// Controller buttons
|
||||
void setControllerButtons(int controllerButtons) { _controllerButtons = controllerButtons; }
|
||||
void setLastControllerButtons(int controllerButtons) { _lastControllerButtons = controllerButtons; }
|
||||
void setControllerButtons(unsigned int controllerButtons) { _controllerButtons = controllerButtons; }
|
||||
void setLastControllerButtons(unsigned int controllerButtons) { _lastControllerButtons = controllerButtons; }
|
||||
|
||||
int getControllerButtons() const { return _controllerButtons; }
|
||||
int getLastControllerButtons() const { return _lastControllerButtons; }
|
||||
unsigned int getControllerButtons() const { return _controllerButtons; }
|
||||
unsigned int getLastControllerButtons() const { return _lastControllerButtons; }
|
||||
|
||||
void setTrigger(float trigger) { _trigger = trigger; }
|
||||
float getTrigger() const { return _trigger; }
|
||||
|
@ -217,8 +209,8 @@ private:
|
|||
|
||||
glm::vec3 _tipPosition;
|
||||
glm::vec3 _tipVelocity;
|
||||
int _controllerButtons;
|
||||
int _lastControllerButtons;
|
||||
unsigned int _controllerButtons;
|
||||
unsigned int _lastControllerButtons;
|
||||
float _trigger;
|
||||
float _joystickX, _joystickY;
|
||||
|
||||
|
|
|
@ -925,7 +925,7 @@ void OctreeSceneStats::trackIncomingOctreePacket(const QByteArray& packet,
|
|||
qDebug() << "(_incomingLastSequence - MAX_MISSING_SEQUENCE_OLD_AGE):"
|
||||
<< (_incomingLastSequence - MAX_MISSING_SEQUENCE_OLD_AGE);
|
||||
}
|
||||
if (missingItem <= std::max(0, (_incomingLastSequence - MAX_MISSING_SEQUENCE_OLD_AGE))) {
|
||||
if (missingItem <= (unsigned int)std::max(0, (int)_incomingLastSequence - (int)MAX_MISSING_SEQUENCE_OLD_AGE)) {
|
||||
if (wantExtraDebugging) {
|
||||
qDebug() << "pruning really old missing sequence:" << missingItem;
|
||||
}
|
||||
|
|
|
@ -22,14 +22,22 @@ glm::quat Quat::multiply(const glm::quat& q1, const glm::quat& q2) {
|
|||
return q1 * q2;
|
||||
}
|
||||
|
||||
glm::quat Quat::fromVec3(const glm::vec3& eulerAngles) {
|
||||
glm::quat Quat::fromVec3Degrees(const glm::vec3& eulerAngles) {
|
||||
return glm::quat(glm::radians(eulerAngles));
|
||||
}
|
||||
|
||||
glm::quat Quat::fromPitchYawRoll(float pitch, float yaw, float roll) {
|
||||
glm::quat Quat::fromVec3Radians(const glm::vec3& eulerAngles) {
|
||||
return glm::quat(eulerAngles);
|
||||
}
|
||||
|
||||
glm::quat Quat::fromPitchYawRollDegrees(float pitch, float yaw, float roll) {
|
||||
return glm::quat(glm::radians(glm::vec3(pitch, yaw, roll)));
|
||||
}
|
||||
|
||||
glm::quat Quat::fromPitchYawRollRadians(float pitch, float yaw, float roll) {
|
||||
return glm::quat(glm::vec3(pitch, yaw, roll));
|
||||
}
|
||||
|
||||
glm::quat Quat::inverse(const glm::quat& q) {
|
||||
return glm::inverse(q);
|
||||
}
|
||||
|
|
|
@ -23,8 +23,10 @@ class Quat : public QObject {
|
|||
|
||||
public slots:
|
||||
glm::quat multiply(const glm::quat& q1, const glm::quat& q2);
|
||||
glm::quat fromVec3(const glm::vec3& vec3);
|
||||
glm::quat fromPitchYawRoll(float pitch, float yaw, float roll); // degrees
|
||||
glm::quat fromVec3Degrees(const glm::vec3& vec3); // degrees
|
||||
glm::quat fromVec3Radians(const glm::vec3& vec3); // radians
|
||||
glm::quat fromPitchYawRollDegrees(float pitch, float yaw, float roll); // degrees
|
||||
glm::quat fromPitchYawRollRadians(float pitch, float yaw, float roll); // radians
|
||||
glm::quat inverse(const glm::quat& q);
|
||||
glm::vec3 getFront(const glm::quat& orientation);
|
||||
glm::vec3 getRight(const glm::quat& orientation);
|
||||
|
|
|
@ -57,10 +57,9 @@ static const float DEGREES_PER_RADIAN = 180.0f / PI;
|
|||
static const float EPSILON = 0.000001f; //smallish positive number - used as margin of error for some computations
|
||||
static const float SQUARE_ROOT_OF_2 = (float)sqrt(2.f);
|
||||
static const float SQUARE_ROOT_OF_3 = (float)sqrt(3.f);
|
||||
static const float METER = 1.0f;
|
||||
static const float DECIMETER = 0.1f;
|
||||
static const float CENTIMETER = 0.01f;
|
||||
static const float MILLIIMETER = 0.001f;
|
||||
static const float METERS_PER_DECIMETER = 0.1f;
|
||||
static const float METERS_PER_CENTIMETER = 0.01f;
|
||||
static const float METERS_PER_MILLIMETER = 0.001f;
|
||||
static const quint64 USECS_PER_MSEC = 1000;
|
||||
static const quint64 MSECS_PER_SECOND = 1000;
|
||||
static const quint64 USECS_PER_SECOND = USECS_PER_MSEC * MSECS_PER_SECOND;
|
||||
|
|
|
@ -174,7 +174,7 @@ void ShapeColliderTests::sphereMissesCapsule() {
|
|||
CapsuleShape capsuleB(radiusB, halfHeightB);
|
||||
|
||||
// give the capsule some arbirary transform
|
||||
float angle = 37.8;
|
||||
float angle = 37.8f;
|
||||
glm::vec3 axis = glm::normalize( glm::vec3(-7.f, 2.8f, 9.3f) );
|
||||
glm::quat rotation = glm::angleAxis(angle, axis);
|
||||
glm::vec3 translation(15.1f, -27.1f, -38.6f);
|
||||
|
|
Loading…
Reference in a new issue