mirror of
https://github.com/lubosz/overte.git
synced 2025-04-08 04:42:20 +02:00
Merge branch 'master' of github.com:highfidelity/hifi into bullet-constraints-1
This commit is contained in:
commit
17b83dd64c
62 changed files with 250 additions and 201 deletions
|
@ -210,6 +210,7 @@ endforeach()
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file(GLOB_RECURSE JS_SRC scripts/*.js)
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add_custom_target(js SOURCES ${JS_SRC})
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GroupSources("scripts")
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if (UNIX)
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install(
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|
|
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@ -65,6 +65,7 @@ set(INTERFACE_SRCS ${INTERFACE_SRCS} "${QT_UI_HEADERS}" "${QT_RESOURCES}")
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file(GLOB_RECURSE QML_SRC resources/qml/*.qml resources/qml/*.js)
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add_custom_target(qml SOURCES ${QML_SRC})
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GroupSources("resources/qml")
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if (UNIX)
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install(
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|
|
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@ -244,16 +244,16 @@ Item {
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id: octreeCol
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spacing: 4; x: 4; y: 4;
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StatText {
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text: " Frame timing:"
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text: "Engine: " + root.engineFrameTime.toFixed(1) + " ms"
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}
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StatText {
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text: " Batch: " + root.batchFrameTime.toFixed(1) + " ms"
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text: "Batch: " + root.batchFrameTime.toFixed(1) + " ms"
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}
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StatText {
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text: " GPU: " + root.gpuFrameTime.toFixed(1) + " ms"
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text: "GPU: " + root.gpuFrameTime.toFixed(1) + " ms"
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}
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StatText {
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text: " Avatar: " + root.avatarSimulationTime.toFixed(1) + " ms"
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text: "Avatar: " + root.avatarSimulationTime.toFixed(1) + " ms"
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}
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StatText {
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text: "Triangles: " + root.triangles +
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|
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Binary file not shown.
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@ -594,7 +594,8 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo
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_aboutToQuit(false),
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_notifiedPacketVersionMismatchThisDomain(false),
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_maxOctreePPS(maxOctreePacketsPerSecond.get()),
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_lastFaceTrackerUpdate(0)
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_lastFaceTrackerUpdate(0),
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_snapshotSound(nullptr)
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{
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auto steamClient = PluginManager::getInstance()->getSteamClientPlugin();
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setProperty(hifi::properties::STEAM, (steamClient && steamClient->isRunning()));
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@ -1454,6 +1455,9 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo
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return entityServerNode && !isPhysicsEnabled();
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});
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QFileInfo inf = QFileInfo(PathUtils::resourcesPath() + "sounds/snap.wav");
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_snapshotSound = DependencyManager::get<SoundCache>()->getSound(QUrl::fromLocalFile(inf.absoluteFilePath()));
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QVariant testProperty = property(hifi::properties::TEST);
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qDebug() << testProperty;
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if (testProperty.isValid()) {
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@ -1776,12 +1780,17 @@ void Application::cleanupBeforeQuit() {
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// stop QML
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DependencyManager::destroy<OffscreenUi>();
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if (_snapshotSoundInjector != nullptr) {
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_snapshotSoundInjector->stop();
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}
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// stop audio after QML, as there are unexplained audio crashes originating in qtwebengine
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// stop the AudioClient, synchronously
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QMetaObject::invokeMethod(DependencyManager::get<AudioClient>().data(),
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"stop", Qt::BlockingQueuedConnection);
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// destroy Audio so it and its threads have a chance to go down safely
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DependencyManager::destroy<AudioClient>();
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DependencyManager::destroy<AudioInjectorManager>();
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|
@ -6406,15 +6415,24 @@ void Application::loadAddAvatarBookmarkDialog() const {
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}
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void Application::takeSnapshot(bool notify, bool includeAnimated, float aspectRatio) {
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postLambdaEvent([notify, includeAnimated, aspectRatio, this] {
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QMediaPlayer* player = new QMediaPlayer();
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QFileInfo inf = QFileInfo(PathUtils::resourcesPath() + "sounds/snap.wav");
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player->setMedia(QUrl::fromLocalFile(inf.absoluteFilePath()));
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player->play();
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//keep sound thread out of event loop scope
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AudioInjectorOptions options;
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options.localOnly = true;
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options.stereo = true;
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if (_snapshotSoundInjector) {
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_snapshotSoundInjector->setOptions(options);
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_snapshotSoundInjector->restart();
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} else {
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QByteArray samples = _snapshotSound->getByteArray();
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_snapshotSoundInjector = AudioInjector::playSound(samples, options);
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}
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postLambdaEvent([notify, includeAnimated, aspectRatio, this] {
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// Get a screenshot and save it
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QString path = Snapshot::saveSnapshot(getActiveDisplayPlugin()->getScreenshot(aspectRatio));
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|
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// If we're not doing an animated snapshot as well...
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if (!includeAnimated || !(SnapshotAnimated::alsoTakeAnimatedSnapshot.get())) {
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// Tell the dependency manager that the capture of the still snapshot has taken place.
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|
@ -6425,6 +6443,7 @@ void Application::takeSnapshot(bool notify, bool includeAnimated, float aspectRa
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}
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});
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}
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void Application::shareSnapshot(const QString& path, const QUrl& href) {
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postLambdaEvent([path, href] {
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// not much to do here, everything is done in snapshot code...
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|
@ -6782,6 +6801,13 @@ void Application::updateDisplayMode() {
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if (!active) {
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qFatal("Failed to activate fallback plugin");
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}
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||||
// We've changed the selection - it should be reflected in the menu
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QAction* action = menu->getActionForOption(newDisplayPlugin->getName());
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if (!action) {
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qFatal("Failed to find activated plugin");
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}
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||||
action->setChecked(true);
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||||
}
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||||
|
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_offscreenContext->makeCurrent();
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||||
|
|
|
@ -73,6 +73,7 @@
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#include <model/Skybox.h>
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#include <ModelScriptingInterface.h>
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#include "Sound.h"
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class OffscreenGLCanvas;
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class GLCanvas;
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|
@ -80,6 +81,7 @@ class FaceTracker;
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class MainWindow;
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class AssetUpload;
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class CompositorHelper;
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class AudioInjector;
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namespace controller {
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class StateController;
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|
@ -683,6 +685,8 @@ private:
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QTimer _addAssetToWorldErrorTimer;
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|
||||
FileScriptingInterface* _fileDownload;
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AudioInjector* _snapshotSoundInjector { nullptr };
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SharedSoundPointer _snapshotSound;
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};
|
||||
|
||||
|
||||
|
|
|
@ -242,7 +242,7 @@ void SkeletonModel::updateAttitude() {
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void SkeletonModel::simulate(float deltaTime, bool fullUpdate) {
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updateAttitude();
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if (fullUpdate) {
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setBlendshapeCoefficients(_owningAvatar->getHead()->getBlendshapeCoefficients());
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setBlendshapeCoefficients(_owningAvatar->getHead()->getSummedBlendshapeCoefficients());
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Model::simulate(deltaTime, fullUpdate);
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||||
|
|
|
@ -335,6 +335,8 @@ void Stats::updateStats(bool force) {
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// Update Frame timing (in ms)
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STAT_UPDATE(gpuFrameTime, (float)gpuContext->getFrameTimerGPUAverage());
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STAT_UPDATE(batchFrameTime, (float)gpuContext->getFrameTimerBatchAverage());
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auto config = qApp->getRenderEngine()->getConfiguration().get();
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STAT_UPDATE(engineFrameTime, (float) config->getCPURunTime());
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STAT_UPDATE(avatarSimulationTime, (float)avatarManager->getAvatarSimulationTime());
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|
||||
|
||||
|
|
|
@ -128,6 +128,7 @@ class Stats : public QQuickItem {
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STATS_PROPERTY(int, gpuFreeMemory, 0)
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STATS_PROPERTY(float, gpuFrameTime, 0)
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STATS_PROPERTY(float, batchFrameTime, 0)
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STATS_PROPERTY(float, engineFrameTime, 0)
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STATS_PROPERTY(float, avatarSimulationTime, 0)
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public:
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||||
|
@ -250,6 +251,7 @@ signals:
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|||
void gpuFreeMemoryChanged();
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||||
void gpuFrameTimeChanged();
|
||||
void batchFrameTimeChanged();
|
||||
void engineFrameTimeChanged();
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||||
void avatarSimulationTimeChanged();
|
||||
void rectifiedTextureCountChanged();
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||||
void decimatedTextureCountChanged();
|
||||
|
|
|
@ -967,6 +967,7 @@ int AvatarData::parseDataFromBuffer(const QByteArray& buffer) {
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|||
const int coefficientsSize = sizeof(float) * numCoefficients;
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PACKET_READ_CHECK(FaceTrackerCoefficients, coefficientsSize);
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_headData->_blendshapeCoefficients.resize(numCoefficients); // make sure there's room for the copy!
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_headData->_baseBlendshapeCoefficients.resize(numCoefficients);
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memcpy(_headData->_blendshapeCoefficients.data(), sourceBuffer, coefficientsSize);
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sourceBuffer += coefficientsSize;
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int numBytesRead = sourceBuffer - startSection;
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||||
|
|
|
@ -15,6 +15,7 @@
|
|||
|
||||
#include <QtCore/QJsonObject>
|
||||
#include <QtCore/QJsonArray>
|
||||
#include <QVector>
|
||||
|
||||
#include <FaceshiftConstants.h>
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#include <GLMHelpers.h>
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||||
|
@ -38,6 +39,8 @@ HeadData::HeadData(AvatarData* owningAvatar) :
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_rightEyeBlink(0.0f),
|
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_averageLoudness(0.0f),
|
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_browAudioLift(0.0f),
|
||||
_baseBlendshapeCoefficients(QVector<float>(0, 0.0f)),
|
||||
_currBlendShapeCoefficients(QVector<float>(0, 0.0f)),
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||||
_owningAvatar(owningAvatar)
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{
|
||||
|
||||
|
@ -86,6 +89,24 @@ static const QMap<QString, int>& getBlendshapesLookupMap() {
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return blendshapeLookupMap;
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}
|
||||
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const QVector<float>& HeadData::getSummedBlendshapeCoefficients() {
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int maxSize = std::max(_baseBlendshapeCoefficients.size(), _blendshapeCoefficients.size());
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if (_currBlendShapeCoefficients.size() != maxSize) {
|
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_currBlendShapeCoefficients.resize(maxSize);
|
||||
}
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||||
|
||||
for (int i = 0; i < maxSize; i++) {
|
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if (i >= _baseBlendshapeCoefficients.size()) {
|
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_currBlendShapeCoefficients[i] = _blendshapeCoefficients[i];
|
||||
} else if (i >= _blendshapeCoefficients.size()) {
|
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_currBlendShapeCoefficients[i] = _baseBlendshapeCoefficients[i];
|
||||
} else {
|
||||
_currBlendShapeCoefficients[i] = _baseBlendshapeCoefficients[i] + _blendshapeCoefficients[i];
|
||||
}
|
||||
}
|
||||
|
||||
return _currBlendShapeCoefficients;
|
||||
}
|
||||
|
||||
void HeadData::setBlendshape(QString name, float val) {
|
||||
const auto& blendshapeLookupMap = getBlendshapesLookupMap();
|
||||
|
@ -96,7 +117,10 @@ void HeadData::setBlendshape(QString name, float val) {
|
|||
if (_blendshapeCoefficients.size() <= it.value()) {
|
||||
_blendshapeCoefficients.resize(it.value() + 1);
|
||||
}
|
||||
_blendshapeCoefficients[it.value()] = val;
|
||||
if (_baseBlendshapeCoefficients.size() <= it.value()) {
|
||||
_baseBlendshapeCoefficients.resize(it.value() + 1);
|
||||
}
|
||||
_baseBlendshapeCoefficients[it.value()] = val;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -59,6 +59,7 @@ public:
|
|||
|
||||
void setBlendshape(QString name, float val);
|
||||
const QVector<float>& getBlendshapeCoefficients() const { return _blendshapeCoefficients; }
|
||||
const QVector<float>& getSummedBlendshapeCoefficients();
|
||||
void setBlendshapeCoefficients(const QVector<float>& blendshapeCoefficients) { _blendshapeCoefficients = blendshapeCoefficients; }
|
||||
|
||||
const glm::vec3& getLookAtPosition() const { return _lookAtPosition; }
|
||||
|
@ -92,6 +93,8 @@ protected:
|
|||
float _browAudioLift;
|
||||
|
||||
QVector<float> _blendshapeCoefficients;
|
||||
QVector<float> _baseBlendshapeCoefficients;
|
||||
QVector<float> _currBlendShapeCoefficients;
|
||||
AvatarData* _owningAvatar;
|
||||
|
||||
private:
|
||||
|
|
|
@ -338,7 +338,7 @@ void AmbientOcclusionEffect::updateGaussianDistribution() {
|
|||
GaussianDistribution::evalSampling(coefs, Parameters::GAUSSIAN_COEFS_LENGTH, _parametersBuffer->getBlurRadius(), _parametersBuffer->getBlurDeviation());
|
||||
}
|
||||
|
||||
void AmbientOcclusionEffect::run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext, const Inputs& inputs, Outputs& outputs) {
|
||||
void AmbientOcclusionEffect::run(const render::RenderContextPointer& renderContext, const Inputs& inputs, Outputs& outputs) {
|
||||
assert(renderContext->args);
|
||||
assert(renderContext->args->hasViewFrustum());
|
||||
|
||||
|
@ -478,7 +478,7 @@ const gpu::PipelinePointer& DebugAmbientOcclusion::getDebugPipeline() {
|
|||
return _debugPipeline;
|
||||
}
|
||||
|
||||
void DebugAmbientOcclusion::run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext, const Inputs& inputs) {
|
||||
void DebugAmbientOcclusion::run(const render::RenderContextPointer& renderContext, const Inputs& inputs) {
|
||||
assert(renderContext->args);
|
||||
assert(renderContext->args->hasViewFrustum());
|
||||
|
||||
|
|
|
@ -114,7 +114,7 @@ public:
|
|||
AmbientOcclusionEffect();
|
||||
|
||||
void configure(const Config& config);
|
||||
void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext, const Inputs& inputs, Outputs& outputs);
|
||||
void run(const render::RenderContextPointer& renderContext, const Inputs& inputs, Outputs& outputs);
|
||||
|
||||
|
||||
// Class describing the uniform buffer with all the parameters common to the AO shaders
|
||||
|
@ -200,7 +200,7 @@ public:
|
|||
DebugAmbientOcclusion();
|
||||
|
||||
void configure(const Config& config);
|
||||
void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext, const Inputs& inputs);
|
||||
void run(const render::RenderContextPointer& renderContext, const Inputs& inputs);
|
||||
|
||||
private:
|
||||
|
||||
|
|
|
@ -100,7 +100,7 @@ const gpu::PipelinePointer& Antialiasing::getBlendPipeline() {
|
|||
return _blendPipeline;
|
||||
}
|
||||
|
||||
void Antialiasing::run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext, const gpu::FramebufferPointer& sourceBuffer) {
|
||||
void Antialiasing::run(const render::RenderContextPointer& renderContext, const gpu::FramebufferPointer& sourceBuffer) {
|
||||
assert(renderContext->args);
|
||||
assert(renderContext->args->hasViewFrustum());
|
||||
|
||||
|
|
|
@ -31,7 +31,7 @@ public:
|
|||
Antialiasing();
|
||||
~Antialiasing();
|
||||
void configure(const Config& config) {}
|
||||
void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext, const gpu::FramebufferPointer& sourceBuffer);
|
||||
void run(const render::RenderContextPointer& renderContext, const gpu::FramebufferPointer& sourceBuffer);
|
||||
|
||||
const gpu::PipelinePointer& getAntialiasingPipeline();
|
||||
const gpu::PipelinePointer& getBlendPipeline();
|
||||
|
|
|
@ -391,7 +391,7 @@ void DebugDeferredBuffer::configure(const Config& config) {
|
|||
_size = config.size;
|
||||
}
|
||||
|
||||
void DebugDeferredBuffer::run(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext, const Inputs& inputs) {
|
||||
void DebugDeferredBuffer::run(const RenderContextPointer& renderContext, const Inputs& inputs) {
|
||||
if (_mode == Off) {
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -45,7 +45,7 @@ public:
|
|||
~DebugDeferredBuffer();
|
||||
|
||||
void configure(const Config& config);
|
||||
void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext, const Inputs& inputs);
|
||||
void run(const render::RenderContextPointer& renderContext, const Inputs& inputs);
|
||||
|
||||
protected:
|
||||
friend class DebugDeferredBufferConfig;
|
||||
|
|
|
@ -63,7 +63,7 @@ void DeferredFrameTransform::update(RenderArgs* args) {
|
|||
}
|
||||
}
|
||||
|
||||
void GenerateDeferredFrameTransform::run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext, DeferredFrameTransformPointer& frameTransform) {
|
||||
void GenerateDeferredFrameTransform::run(const render::RenderContextPointer& renderContext, DeferredFrameTransformPointer& frameTransform) {
|
||||
if (!frameTransform) {
|
||||
frameTransform = std::make_shared<DeferredFrameTransform>();
|
||||
}
|
||||
|
|
|
@ -70,7 +70,7 @@ public:
|
|||
|
||||
GenerateDeferredFrameTransform() {}
|
||||
|
||||
void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext, DeferredFrameTransformPointer& frameTransform);
|
||||
void run(const render::RenderContextPointer& renderContext, DeferredFrameTransformPointer& frameTransform);
|
||||
|
||||
private:
|
||||
};
|
||||
|
|
|
@ -479,7 +479,7 @@ model::MeshPointer DeferredLightingEffect::getSpotLightMesh() {
|
|||
return _spotLightMesh;
|
||||
}
|
||||
|
||||
void PreparePrimaryFramebuffer::run(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext, gpu::FramebufferPointer& primaryFramebuffer) {
|
||||
void PreparePrimaryFramebuffer::run(const RenderContextPointer& renderContext, gpu::FramebufferPointer& primaryFramebuffer) {
|
||||
|
||||
auto framebufferCache = DependencyManager::get<FramebufferCache>();
|
||||
auto framebufferSize = framebufferCache->getFrameBufferSize();
|
||||
|
@ -512,7 +512,7 @@ void PreparePrimaryFramebuffer::run(const SceneContextPointer& sceneContext, con
|
|||
primaryFramebuffer = _primaryFramebuffer;
|
||||
}
|
||||
|
||||
void PrepareDeferred::run(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext, const Inputs& inputs, Outputs& outputs) {
|
||||
void PrepareDeferred::run(const RenderContextPointer& renderContext, const Inputs& inputs, Outputs& outputs) {
|
||||
auto args = renderContext->args;
|
||||
|
||||
auto primaryFramebuffer = inputs.get0();
|
||||
|
@ -553,7 +553,7 @@ void PrepareDeferred::run(const SceneContextPointer& sceneContext, const RenderC
|
|||
}
|
||||
|
||||
|
||||
void RenderDeferredSetup::run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext,
|
||||
void RenderDeferredSetup::run(const render::RenderContextPointer& renderContext,
|
||||
const DeferredFrameTransformPointer& frameTransform,
|
||||
const DeferredFramebufferPointer& deferredFramebuffer,
|
||||
const LightingModelPointer& lightingModel,
|
||||
|
@ -681,7 +681,7 @@ RenderDeferredLocals::RenderDeferredLocals() :
|
|||
|
||||
}
|
||||
|
||||
void RenderDeferredLocals::run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext,
|
||||
void RenderDeferredLocals::run(const render::RenderContextPointer& renderContext,
|
||||
const DeferredFrameTransformPointer& frameTransform,
|
||||
const DeferredFramebufferPointer& deferredFramebuffer,
|
||||
const LightingModelPointer& lightingModel,
|
||||
|
@ -746,7 +746,7 @@ void RenderDeferredLocals::run(const render::SceneContextPointer& sceneContext,
|
|||
}
|
||||
}
|
||||
|
||||
void RenderDeferredCleanup::run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext) {
|
||||
void RenderDeferredCleanup::run(const render::RenderContextPointer& renderContext) {
|
||||
auto args = renderContext->args;
|
||||
auto& batch = (*args->_batch);
|
||||
{
|
||||
|
@ -792,7 +792,7 @@ RenderDeferred::RenderDeferred() {
|
|||
void RenderDeferred::configure(const Config& config) {
|
||||
}
|
||||
|
||||
void RenderDeferred::run(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext, const Inputs& inputs) {
|
||||
void RenderDeferred::run(const RenderContextPointer& renderContext, const Inputs& inputs) {
|
||||
PROFILE_RANGE(render, "DeferredLighting");
|
||||
|
||||
auto deferredTransform = inputs.get0();
|
||||
|
@ -813,11 +813,11 @@ void RenderDeferred::run(const SceneContextPointer& sceneContext, const RenderCo
|
|||
args->_batch = &batch;
|
||||
_gpuTimer->begin(batch);
|
||||
|
||||
setupJob.run(sceneContext, renderContext, deferredTransform, deferredFramebuffer, lightingModel, surfaceGeometryFramebuffer, ssaoFramebuffer, subsurfaceScatteringResource);
|
||||
setupJob.run(renderContext, deferredTransform, deferredFramebuffer, lightingModel, surfaceGeometryFramebuffer, ssaoFramebuffer, subsurfaceScatteringResource);
|
||||
|
||||
lightsJob.run(sceneContext, renderContext, deferredTransform, deferredFramebuffer, lightingModel, surfaceGeometryFramebuffer, lightClusters);
|
||||
lightsJob.run(renderContext, deferredTransform, deferredFramebuffer, lightingModel, surfaceGeometryFramebuffer, lightClusters);
|
||||
|
||||
cleanupJob.run(sceneContext, renderContext);
|
||||
cleanupJob.run(renderContext);
|
||||
|
||||
_gpuTimer->end(batch);
|
||||
args->_context->appendFrameBatch(batch);
|
||||
|
|
|
@ -127,7 +127,7 @@ class PreparePrimaryFramebuffer {
|
|||
public:
|
||||
using JobModel = render::Job::ModelO<PreparePrimaryFramebuffer, gpu::FramebufferPointer>;
|
||||
|
||||
void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext, gpu::FramebufferPointer& primaryFramebuffer);
|
||||
void run(const render::RenderContextPointer& renderContext, gpu::FramebufferPointer& primaryFramebuffer);
|
||||
|
||||
gpu::FramebufferPointer _primaryFramebuffer;
|
||||
};
|
||||
|
@ -141,7 +141,7 @@ public:
|
|||
|
||||
using JobModel = render::Job::ModelIO<PrepareDeferred, Inputs, Outputs>;
|
||||
|
||||
void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext, const Inputs& inputs, Outputs& outputs);
|
||||
void run(const render::RenderContextPointer& renderContext, const Inputs& inputs, Outputs& outputs);
|
||||
|
||||
DeferredFramebufferPointer _deferredFramebuffer;
|
||||
};
|
||||
|
@ -150,7 +150,7 @@ class RenderDeferredSetup {
|
|||
public:
|
||||
// using JobModel = render::Job::ModelI<RenderDeferredSetup, DeferredFrameTransformPointer>;
|
||||
|
||||
void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext,
|
||||
void run(const render::RenderContextPointer& renderContext,
|
||||
const DeferredFrameTransformPointer& frameTransform,
|
||||
const DeferredFramebufferPointer& deferredFramebuffer,
|
||||
const LightingModelPointer& lightingModel,
|
||||
|
@ -163,7 +163,7 @@ class RenderDeferredLocals {
|
|||
public:
|
||||
using JobModel = render::Job::ModelI<RenderDeferredLocals, DeferredFrameTransformPointer>;
|
||||
|
||||
void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext,
|
||||
void run(const render::RenderContextPointer& renderContext,
|
||||
const DeferredFrameTransformPointer& frameTransform,
|
||||
const DeferredFramebufferPointer& deferredFramebuffer,
|
||||
const LightingModelPointer& lightingModel,
|
||||
|
@ -181,7 +181,7 @@ class RenderDeferredCleanup {
|
|||
public:
|
||||
using JobModel = render::Job::Model<RenderDeferredCleanup>;
|
||||
|
||||
void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext);
|
||||
void run(const render::RenderContextPointer& renderContext);
|
||||
};
|
||||
|
||||
using RenderDeferredConfig = render::GPUJobConfig;
|
||||
|
@ -196,7 +196,7 @@ public:
|
|||
|
||||
void configure(const Config& config);
|
||||
|
||||
void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext, const Inputs& inputs);
|
||||
void run(const render::RenderContextPointer& renderContext, const Inputs& inputs);
|
||||
|
||||
RenderDeferredSetup setupJob;
|
||||
RenderDeferredLocals lightsJob;
|
||||
|
|
|
@ -68,7 +68,7 @@ const gpu::PipelinePointer& HitEffect::getHitEffectPipeline() {
|
|||
return _hitEffectPipeline;
|
||||
}
|
||||
|
||||
void HitEffect::run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext) {
|
||||
void HitEffect::run(const render::RenderContextPointer& renderContext) {
|
||||
assert(renderContext->args);
|
||||
assert(renderContext->args->hasViewFrustum());
|
||||
RenderArgs* args = renderContext->args;
|
||||
|
|
|
@ -26,7 +26,7 @@ public:
|
|||
HitEffect();
|
||||
~HitEffect();
|
||||
void configure(const Config& config) {}
|
||||
void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext);
|
||||
void run(const render::RenderContextPointer& renderContext);
|
||||
|
||||
const gpu::PipelinePointer& getHitEffectPipeline();
|
||||
|
||||
|
|
|
@ -558,7 +558,7 @@ void LightClusteringPass::configure(const Config& config) {
|
|||
_freeze = config.freeze;
|
||||
}
|
||||
|
||||
void LightClusteringPass::run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext, const Inputs& inputs, Outputs& output) {
|
||||
void LightClusteringPass::run(const render::RenderContextPointer& renderContext, const Inputs& inputs, Outputs& output) {
|
||||
auto args = renderContext->args;
|
||||
|
||||
auto deferredTransform = inputs.get0();
|
||||
|
@ -697,7 +697,7 @@ const gpu::PipelinePointer DebugLightClusters::getDrawClusterContentPipeline() {
|
|||
}
|
||||
|
||||
|
||||
void DebugLightClusters::run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext, const Inputs& inputs) {
|
||||
void DebugLightClusters::run(const render::RenderContextPointer& renderContext, const Inputs& inputs) {
|
||||
if (!(doDrawClusterFromDepth || doDrawContent || doDrawGrid)) {
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -176,7 +176,7 @@ public:
|
|||
|
||||
void configure(const Config& config);
|
||||
|
||||
void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext, const Inputs& inputs, Outputs& output);
|
||||
void run(const render::RenderContextPointer& renderContext, const Inputs& inputs, Outputs& output);
|
||||
|
||||
protected:
|
||||
LightClustersPointer _lightClusters;
|
||||
|
@ -221,7 +221,7 @@ public:
|
|||
|
||||
void configure(const Config& config);
|
||||
|
||||
void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext, const Inputs& inputs);
|
||||
void run(const render::RenderContextPointer& renderContext, const Inputs& inputs);
|
||||
|
||||
protected:
|
||||
gpu::BufferPointer _gridBuffer;
|
||||
|
|
|
@ -179,7 +179,7 @@ void MakeLightingModel::configure(const Config& config) {
|
|||
_lightingModel->setWireframe(config.enableWireframe);
|
||||
}
|
||||
|
||||
void MakeLightingModel::run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext, LightingModelPointer& lightingModel) {
|
||||
void MakeLightingModel::run(const render::RenderContextPointer& renderContext, LightingModelPointer& lightingModel) {
|
||||
|
||||
lightingModel = _lightingModel;
|
||||
|
||||
|
|
|
@ -171,7 +171,7 @@ public:
|
|||
MakeLightingModel();
|
||||
|
||||
void configure(const Config& config);
|
||||
void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext, LightingModelPointer& lightingModel);
|
||||
void run(const render::RenderContextPointer& renderContext, LightingModelPointer& lightingModel);
|
||||
|
||||
private:
|
||||
LightingModelPointer _lightingModel;
|
||||
|
|
|
@ -218,14 +218,14 @@ void RenderDeferredTask::build(JobModel& task, const render::Varying& input, ren
|
|||
task.addJob<Blit>("Blit", primaryFramebuffer);
|
||||
}
|
||||
|
||||
void BeginGPURangeTimer::run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext, gpu::RangeTimerPointer& timer) {
|
||||
void BeginGPURangeTimer::run(const render::RenderContextPointer& renderContext, gpu::RangeTimerPointer& timer) {
|
||||
timer = _gpuTimer;
|
||||
gpu::doInBatch(renderContext->args->_context, [&](gpu::Batch& batch) {
|
||||
_gpuTimer->begin(batch);
|
||||
});
|
||||
}
|
||||
|
||||
void EndGPURangeTimer::run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext, const gpu::RangeTimerPointer& timer) {
|
||||
void EndGPURangeTimer::run(const render::RenderContextPointer& renderContext, const gpu::RangeTimerPointer& timer) {
|
||||
gpu::doInBatch(renderContext->args->_context, [&](gpu::Batch& batch) {
|
||||
timer->end(batch);
|
||||
});
|
||||
|
@ -235,7 +235,7 @@ void EndGPURangeTimer::run(const render::SceneContextPointer& sceneContext, cons
|
|||
}
|
||||
|
||||
|
||||
void DrawDeferred::run(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext, const Inputs& inputs) {
|
||||
void DrawDeferred::run(const RenderContextPointer& renderContext, const Inputs& inputs) {
|
||||
assert(renderContext->args);
|
||||
assert(renderContext->args->hasViewFrustum());
|
||||
|
||||
|
@ -272,7 +272,7 @@ void DrawDeferred::run(const SceneContextPointer& sceneContext, const RenderCont
|
|||
ShapeKey globalKey = keyBuilder.build();
|
||||
args->_globalShapeKey = globalKey._flags.to_ulong();
|
||||
|
||||
renderShapes(sceneContext, renderContext, _shapePlumber, inItems, _maxDrawn, globalKey);
|
||||
renderShapes(renderContext, _shapePlumber, inItems, _maxDrawn, globalKey);
|
||||
|
||||
args->_batch = nullptr;
|
||||
args->_globalShapeKey = 0;
|
||||
|
@ -281,7 +281,7 @@ void DrawDeferred::run(const SceneContextPointer& sceneContext, const RenderCont
|
|||
config->setNumDrawn((int)inItems.size());
|
||||
}
|
||||
|
||||
void DrawStateSortDeferred::run(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext, const Inputs& inputs) {
|
||||
void DrawStateSortDeferred::run(const RenderContextPointer& renderContext, const Inputs& inputs) {
|
||||
assert(renderContext->args);
|
||||
assert(renderContext->args->hasViewFrustum());
|
||||
|
||||
|
@ -319,9 +319,9 @@ void DrawStateSortDeferred::run(const SceneContextPointer& sceneContext, const R
|
|||
args->_globalShapeKey = globalKey._flags.to_ulong();
|
||||
|
||||
if (_stateSort) {
|
||||
renderStateSortShapes(sceneContext, renderContext, _shapePlumber, inItems, _maxDrawn, globalKey);
|
||||
renderStateSortShapes(renderContext, _shapePlumber, inItems, _maxDrawn, globalKey);
|
||||
} else {
|
||||
renderShapes(sceneContext, renderContext, _shapePlumber, inItems, _maxDrawn, globalKey);
|
||||
renderShapes(renderContext, _shapePlumber, inItems, _maxDrawn, globalKey);
|
||||
}
|
||||
args->_batch = nullptr;
|
||||
args->_globalShapeKey = 0;
|
||||
|
@ -336,7 +336,7 @@ DrawOverlay3D::DrawOverlay3D(bool opaque) :
|
|||
initOverlay3DPipelines(*_shapePlumber);
|
||||
}
|
||||
|
||||
void DrawOverlay3D::run(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext, const Inputs& inputs) {
|
||||
void DrawOverlay3D::run(const RenderContextPointer& renderContext, const Inputs& inputs) {
|
||||
assert(renderContext->args);
|
||||
assert(renderContext->args->hasViewFrustum());
|
||||
|
||||
|
@ -378,7 +378,7 @@ void DrawOverlay3D::run(const SceneContextPointer& sceneContext, const RenderCon
|
|||
// Setup lighting model for all items;
|
||||
batch.setUniformBuffer(render::ShapePipeline::Slot::LIGHTING_MODEL, lightingModel->getParametersBuffer());
|
||||
|
||||
renderShapes(sceneContext, renderContext, _shapePlumber, inItems, _maxDrawn);
|
||||
renderShapes(renderContext, _shapePlumber, inItems, _maxDrawn);
|
||||
args->_batch = nullptr;
|
||||
});
|
||||
}
|
||||
|
@ -403,7 +403,7 @@ gpu::PipelinePointer DrawStencilDeferred::getOpaquePipeline() {
|
|||
return _opaquePipeline;
|
||||
}
|
||||
|
||||
void DrawStencilDeferred::run(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext, const DeferredFramebufferPointer& deferredFramebuffer) {
|
||||
void DrawStencilDeferred::run(const RenderContextPointer& renderContext, const DeferredFramebufferPointer& deferredFramebuffer) {
|
||||
assert(renderContext->args);
|
||||
assert(renderContext->args->hasViewFrustum());
|
||||
|
||||
|
@ -430,7 +430,7 @@ void DrawStencilDeferred::run(const SceneContextPointer& sceneContext, const Ren
|
|||
args->_batch = nullptr;
|
||||
}
|
||||
|
||||
void DrawBackgroundDeferred::run(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext, const Inputs& inputs) {
|
||||
void DrawBackgroundDeferred::run(const RenderContextPointer& renderContext, const Inputs& inputs) {
|
||||
assert(renderContext->args);
|
||||
assert(renderContext->args->hasViewFrustum());
|
||||
|
||||
|
@ -458,7 +458,7 @@ void DrawBackgroundDeferred::run(const SceneContextPointer& sceneContext, const
|
|||
batch.setProjectionTransform(projMat);
|
||||
batch.setViewTransform(viewMat);
|
||||
|
||||
renderItems(sceneContext, renderContext, inItems);
|
||||
renderItems(renderContext, inItems);
|
||||
// _gpuTimer.end(batch);
|
||||
});
|
||||
args->_batch = nullptr;
|
||||
|
@ -466,7 +466,7 @@ void DrawBackgroundDeferred::run(const SceneContextPointer& sceneContext, const
|
|||
// std::static_pointer_cast<Config>(renderContext->jobConfig)->gpuTime = _gpuTimer.getAverage();
|
||||
}
|
||||
|
||||
void Blit::run(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext, const gpu::FramebufferPointer& srcFramebuffer) {
|
||||
void Blit::run(const RenderContextPointer& renderContext, const gpu::FramebufferPointer& srcFramebuffer) {
|
||||
assert(renderContext->args);
|
||||
assert(renderContext->args->_context);
|
||||
|
||||
|
|
|
@ -23,7 +23,7 @@ public:
|
|||
|
||||
BeginGPURangeTimer(const std::string& name) : _gpuTimer(std::make_shared<gpu::RangeTimer>(name)) {}
|
||||
|
||||
void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext, gpu::RangeTimerPointer& timer);
|
||||
void run(const render::RenderContextPointer& renderContext, gpu::RangeTimerPointer& timer);
|
||||
|
||||
protected:
|
||||
gpu::RangeTimerPointer _gpuTimer;
|
||||
|
@ -39,7 +39,7 @@ public:
|
|||
EndGPURangeTimer() {}
|
||||
|
||||
void configure(const Config& config) {}
|
||||
void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext, const gpu::RangeTimerPointer& timer);
|
||||
void run(const render::RenderContextPointer& renderContext, const gpu::RangeTimerPointer& timer);
|
||||
|
||||
protected:
|
||||
};
|
||||
|
@ -74,7 +74,7 @@ public:
|
|||
DrawDeferred(render::ShapePlumberPointer shapePlumber) : _shapePlumber{ shapePlumber } {}
|
||||
|
||||
void configure(const Config& config) { _maxDrawn = config.maxDrawn; }
|
||||
void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext, const Inputs& inputs);
|
||||
void run(const render::RenderContextPointer& renderContext, const Inputs& inputs);
|
||||
|
||||
protected:
|
||||
render::ShapePlumberPointer _shapePlumber;
|
||||
|
@ -112,7 +112,7 @@ public:
|
|||
DrawStateSortDeferred(render::ShapePlumberPointer shapePlumber) : _shapePlumber{ shapePlumber } {}
|
||||
|
||||
void configure(const Config& config) { _maxDrawn = config.maxDrawn; _stateSort = config.stateSort; }
|
||||
void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext, const Inputs& inputs);
|
||||
void run(const render::RenderContextPointer& renderContext, const Inputs& inputs);
|
||||
|
||||
protected:
|
||||
render::ShapePlumberPointer _shapePlumber;
|
||||
|
@ -125,7 +125,7 @@ class DrawStencilDeferred {
|
|||
public:
|
||||
using JobModel = render::Job::ModelI<DrawStencilDeferred, std::shared_ptr<DeferredFramebuffer>>;
|
||||
|
||||
void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext, const std::shared_ptr<DeferredFramebuffer>& deferredFramebuffer);
|
||||
void run(const render::RenderContextPointer& renderContext, const std::shared_ptr<DeferredFramebuffer>& deferredFramebuffer);
|
||||
|
||||
protected:
|
||||
gpu::PipelinePointer _opaquePipeline;
|
||||
|
@ -143,7 +143,7 @@ public:
|
|||
using JobModel = render::Job::ModelI<DrawBackgroundDeferred, Inputs, Config>;
|
||||
|
||||
void configure(const Config& config) {}
|
||||
void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext, const Inputs& inputs);
|
||||
void run(const render::RenderContextPointer& renderContext, const Inputs& inputs);
|
||||
|
||||
protected:
|
||||
gpu::RangeTimerPointer _gpuTimer;
|
||||
|
@ -177,7 +177,7 @@ public:
|
|||
DrawOverlay3D(bool opaque);
|
||||
|
||||
void configure(const Config& config) { _maxDrawn = config.maxDrawn; }
|
||||
void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext, const Inputs& inputs);
|
||||
void run(const render::RenderContextPointer& renderContext, const Inputs& inputs);
|
||||
|
||||
protected:
|
||||
render::ShapePlumberPointer _shapePlumber;
|
||||
|
@ -189,7 +189,7 @@ class Blit {
|
|||
public:
|
||||
using JobModel = render::Job::ModelI<Blit, gpu::FramebufferPointer>;
|
||||
|
||||
void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext, const gpu::FramebufferPointer& srcFramebuffer);
|
||||
void run(const render::RenderContextPointer& renderContext, const gpu::FramebufferPointer& srcFramebuffer);
|
||||
};
|
||||
|
||||
class RenderDeferredTask {
|
||||
|
|
|
@ -59,7 +59,7 @@ void RenderForwardTask::build(JobModel& task, const render::Varying& input, rend
|
|||
task.addJob<Blit>("Blit", framebuffer);
|
||||
}
|
||||
|
||||
void PrepareFramebuffer::run(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext,
|
||||
void PrepareFramebuffer::run(const RenderContextPointer& renderContext,
|
||||
gpu::FramebufferPointer& framebuffer) {
|
||||
auto framebufferCache = DependencyManager::get<FramebufferCache>();
|
||||
auto framebufferSize = framebufferCache->getFrameBufferSize();
|
||||
|
@ -100,7 +100,7 @@ void PrepareFramebuffer::run(const SceneContextPointer& sceneContext, const Rend
|
|||
framebuffer = _framebuffer;
|
||||
}
|
||||
|
||||
void Draw::run(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext,
|
||||
void Draw::run(const RenderContextPointer& renderContext,
|
||||
const Inputs& items) {
|
||||
RenderArgs* args = renderContext->args;
|
||||
|
||||
|
@ -117,7 +117,7 @@ void Draw::run(const SceneContextPointer& sceneContext, const RenderContextPoint
|
|||
batch.setModelTransform(Transform());
|
||||
|
||||
// Render items
|
||||
renderStateSortShapes(sceneContext, renderContext, _shapePlumber, items, -1);
|
||||
renderStateSortShapes(renderContext, _shapePlumber, items, -1);
|
||||
});
|
||||
args->_batch = nullptr;
|
||||
}
|
||||
|
@ -142,7 +142,7 @@ const gpu::PipelinePointer Stencil::getPipeline() {
|
|||
return _stencilPipeline;
|
||||
}
|
||||
|
||||
void Stencil::run(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext) {
|
||||
void Stencil::run(const RenderContextPointer& renderContext) {
|
||||
RenderArgs* args = renderContext->args;
|
||||
|
||||
gpu::doInBatch(args->_context, [&](gpu::Batch& batch) {
|
||||
|
@ -158,7 +158,7 @@ void Stencil::run(const SceneContextPointer& sceneContext, const RenderContextPo
|
|||
args->_batch = nullptr;
|
||||
}
|
||||
|
||||
void DrawBackground::run(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext,
|
||||
void DrawBackground::run(const RenderContextPointer& renderContext,
|
||||
const Inputs& background) {
|
||||
RenderArgs* args = renderContext->args;
|
||||
|
||||
|
@ -177,7 +177,7 @@ void DrawBackground::run(const SceneContextPointer& sceneContext, const RenderCo
|
|||
batch.setProjectionTransform(projMat);
|
||||
batch.setViewTransform(viewMat);
|
||||
|
||||
renderItems(sceneContext, renderContext, background);
|
||||
renderItems(renderContext, background);
|
||||
});
|
||||
args->_batch = nullptr;
|
||||
}
|
||||
|
|
|
@ -31,7 +31,7 @@ public:
|
|||
using Inputs = gpu::FramebufferPointer;
|
||||
using JobModel = render::Job::ModelO<PrepareFramebuffer, Inputs>;
|
||||
|
||||
void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext,
|
||||
void run(const render::RenderContextPointer& renderContext,
|
||||
gpu::FramebufferPointer& framebuffer);
|
||||
|
||||
private:
|
||||
|
@ -44,7 +44,7 @@ public:
|
|||
using JobModel = render::Job::ModelI<Draw, Inputs>;
|
||||
|
||||
Draw(const render::ShapePlumberPointer& shapePlumber) : _shapePlumber(shapePlumber) {}
|
||||
void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext,
|
||||
void run(const render::RenderContextPointer& renderContext,
|
||||
const Inputs& items);
|
||||
|
||||
private:
|
||||
|
@ -55,7 +55,7 @@ class Stencil {
|
|||
public:
|
||||
using JobModel = render::Job::Model<Stencil>;
|
||||
|
||||
void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext);
|
||||
void run(const render::RenderContextPointer& renderContext);
|
||||
|
||||
private:
|
||||
const gpu::PipelinePointer getPipeline();
|
||||
|
@ -67,7 +67,7 @@ public:
|
|||
using Inputs = render::ItemBounds;
|
||||
using JobModel = render::Job::ModelI<DrawBackground, Inputs>;
|
||||
|
||||
void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext,
|
||||
void run(const render::RenderContextPointer& renderContext,
|
||||
const Inputs& background);
|
||||
};
|
||||
|
||||
|
|
|
@ -31,7 +31,7 @@
|
|||
|
||||
using namespace render;
|
||||
|
||||
void RenderShadowMap::run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext,
|
||||
void RenderShadowMap::run(const render::RenderContextPointer& renderContext,
|
||||
const render::ShapeBounds& inShapes) {
|
||||
assert(renderContext->args);
|
||||
assert(renderContext->args->hasViewFrustum());
|
||||
|
@ -74,7 +74,7 @@ void RenderShadowMap::run(const render::SceneContextPointer& sceneContext, const
|
|||
if (items.first.isSkinned()) {
|
||||
skinnedShapeKeys.push_back(items.first);
|
||||
} else {
|
||||
renderItems(sceneContext, renderContext, items.second);
|
||||
renderItems(renderContext, items.second);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -82,7 +82,7 @@ void RenderShadowMap::run(const render::SceneContextPointer& sceneContext, const
|
|||
args->_pipeline = shadowSkinnedPipeline;
|
||||
batch.setPipeline(shadowSkinnedPipeline->pipeline);
|
||||
for (const auto& key : skinnedShapeKeys) {
|
||||
renderItems(sceneContext, renderContext, inShapes.at(key));
|
||||
renderItems(renderContext, inShapes.at(key));
|
||||
}
|
||||
|
||||
args->_pipeline = nullptr;
|
||||
|
@ -139,7 +139,7 @@ void RenderShadowTask::configure(const Config& configuration) {
|
|||
// Task::configure(configuration);
|
||||
}
|
||||
|
||||
void RenderShadowSetup::run(const SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext, Output& output) {
|
||||
void RenderShadowSetup::run(const render::RenderContextPointer& renderContext, Output& output) {
|
||||
auto lightStage = DependencyManager::get<DeferredLightingEffect>()->getLightStage();
|
||||
const auto globalShadow = lightStage->getShadow(0);
|
||||
|
||||
|
@ -157,7 +157,7 @@ void RenderShadowSetup::run(const SceneContextPointer& sceneContext, const rende
|
|||
args->_renderMode = RenderArgs::SHADOW_RENDER_MODE;
|
||||
}
|
||||
|
||||
void RenderShadowTeardown::run(const SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext, const Input& input) {
|
||||
void RenderShadowTeardown::run(const render::RenderContextPointer& renderContext, const Input& input) {
|
||||
RenderArgs* args = renderContext->args;
|
||||
|
||||
// Reset the render args
|
||||
|
|
|
@ -24,7 +24,7 @@ public:
|
|||
using JobModel = render::Job::ModelI<RenderShadowMap, render::ShapeBounds>;
|
||||
|
||||
RenderShadowMap(render::ShapePlumberPointer shapePlumber) : _shapePlumber{ shapePlumber } {}
|
||||
void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext,
|
||||
void run(const render::RenderContextPointer& renderContext,
|
||||
const render::ShapeBounds& inShapes);
|
||||
|
||||
protected:
|
||||
|
@ -56,14 +56,14 @@ class RenderShadowSetup {
|
|||
public:
|
||||
using Output = RenderArgs::RenderMode;
|
||||
using JobModel = render::Job::ModelO<RenderShadowSetup, Output>;
|
||||
void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext, Output& output);
|
||||
void run(const render::RenderContextPointer& renderContext, Output& output);
|
||||
};
|
||||
|
||||
class RenderShadowTeardown {
|
||||
public:
|
||||
using Input = RenderArgs::RenderMode;
|
||||
using JobModel = render::Job::ModelI<RenderShadowTeardown, Input>;
|
||||
void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext, const Input& input);
|
||||
void run(const render::RenderContextPointer& renderContext, const Input& input);
|
||||
};
|
||||
|
||||
#endif // hifi_RenderShadowTask_h
|
||||
|
|
|
@ -134,7 +134,7 @@ void SubsurfaceScattering::configure(const Config& config) {
|
|||
_scatteringResource->setShowDiffusedNormal(config.showDiffusedNormal);
|
||||
}
|
||||
|
||||
void SubsurfaceScattering::run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext, Outputs& outputs) {
|
||||
void SubsurfaceScattering::run(const render::RenderContextPointer& renderContext, Outputs& outputs) {
|
||||
assert(renderContext->args);
|
||||
assert(renderContext->args->hasViewFrustum());
|
||||
|
||||
|
@ -506,7 +506,7 @@ gpu::PipelinePointer DebugSubsurfaceScattering::getShowLUTPipeline() {
|
|||
}
|
||||
|
||||
|
||||
void DebugSubsurfaceScattering::run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext, const Inputs& inputs) {
|
||||
void DebugSubsurfaceScattering::run(const render::RenderContextPointer& renderContext, const Inputs& inputs) {
|
||||
assert(renderContext->args);
|
||||
assert(renderContext->args->hasViewFrustum());
|
||||
|
||||
|
|
|
@ -132,7 +132,7 @@ public:
|
|||
SubsurfaceScattering();
|
||||
|
||||
void configure(const Config& config);
|
||||
void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext, Outputs& outputs);
|
||||
void run(const render::RenderContextPointer& renderContext, Outputs& outputs);
|
||||
|
||||
private:
|
||||
SubsurfaceScatteringResourcePointer _scatteringResource;
|
||||
|
@ -170,7 +170,7 @@ public:
|
|||
DebugSubsurfaceScattering();
|
||||
|
||||
void configure(const Config& config);
|
||||
void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext, const Inputs& inputs);
|
||||
void run(const render::RenderContextPointer& renderContext, const Inputs& inputs);
|
||||
|
||||
private:
|
||||
|
||||
|
|
|
@ -133,7 +133,7 @@ LinearDepthPass::LinearDepthPass() {
|
|||
void LinearDepthPass::configure(const Config& config) {
|
||||
}
|
||||
|
||||
void LinearDepthPass::run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext, const Inputs& inputs, Outputs& outputs) {
|
||||
void LinearDepthPass::run(const render::RenderContextPointer& renderContext, const Inputs& inputs, Outputs& outputs) {
|
||||
assert(renderContext->args);
|
||||
assert(renderContext->args->hasViewFrustum());
|
||||
|
||||
|
@ -404,7 +404,7 @@ void SurfaceGeometryPass::configure(const Config& config) {
|
|||
}
|
||||
|
||||
|
||||
void SurfaceGeometryPass::run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext, const Inputs& inputs, Outputs& outputs) {
|
||||
void SurfaceGeometryPass::run(const render::RenderContextPointer& renderContext, const Inputs& inputs, Outputs& outputs) {
|
||||
assert(renderContext->args);
|
||||
assert(renderContext->args->hasViewFrustum());
|
||||
|
||||
|
|
|
@ -74,7 +74,7 @@ public:
|
|||
LinearDepthPass();
|
||||
|
||||
void configure(const Config& config);
|
||||
void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext, const Inputs& inputs, Outputs& outputs);
|
||||
void run(const render::RenderContextPointer& renderContext, const Inputs& inputs, Outputs& outputs);
|
||||
|
||||
private:
|
||||
typedef gpu::BufferView UniformBufferView;
|
||||
|
@ -169,7 +169,7 @@ public:
|
|||
SurfaceGeometryPass();
|
||||
|
||||
void configure(const Config& config);
|
||||
void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext, const Inputs& inputs, Outputs& outputs);
|
||||
void run(const render::RenderContextPointer& renderContext, const Inputs& inputs, Outputs& outputs);
|
||||
|
||||
|
||||
float getCurvatureDepthThreshold() const { return _parametersBuffer.get<Parameters>().curvatureInfo.x; }
|
||||
|
|
|
@ -88,7 +88,7 @@ void ToneMappingDeferred::configure(const Config& config) {
|
|||
_toneMappingEffect.setToneCurve((ToneMappingEffect::ToneCurve)config.curve);
|
||||
}
|
||||
|
||||
void ToneMappingDeferred::run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext, const Inputs& inputs) {
|
||||
void ToneMappingDeferred::run(const render::RenderContextPointer& renderContext, const Inputs& inputs) {
|
||||
|
||||
auto lightingBuffer = inputs.get0()->getRenderBuffer(0);
|
||||
auto destFbo = inputs.get1();
|
||||
|
|
|
@ -89,7 +89,7 @@ public:
|
|||
using JobModel = render::Job::ModelI<ToneMappingDeferred, Inputs, Config>;
|
||||
|
||||
void configure(const Config& config);
|
||||
void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext, const Inputs& inputs);
|
||||
void run(const render::RenderContextPointer& renderContext, const Inputs& inputs);
|
||||
|
||||
ToneMappingEffect _toneMappingEffect;
|
||||
};
|
||||
|
|
|
@ -200,7 +200,7 @@ void BlurGaussian::configure(const Config& config) {
|
|||
}
|
||||
|
||||
|
||||
void BlurGaussian::run(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext, const gpu::FramebufferPointer& sourceFramebuffer, gpu::FramebufferPointer& blurredFramebuffer) {
|
||||
void BlurGaussian::run(const RenderContextPointer& renderContext, const gpu::FramebufferPointer& sourceFramebuffer, gpu::FramebufferPointer& blurredFramebuffer) {
|
||||
assert(renderContext->args);
|
||||
assert(renderContext->args->hasViewFrustum());
|
||||
|
||||
|
@ -308,7 +308,7 @@ void BlurGaussianDepthAware::configure(const Config& config) {
|
|||
}
|
||||
|
||||
|
||||
void BlurGaussianDepthAware::run(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext, const Inputs& SourceAndDepth, gpu::FramebufferPointer& blurredFramebuffer) {
|
||||
void BlurGaussianDepthAware::run(const RenderContextPointer& renderContext, const Inputs& SourceAndDepth, gpu::FramebufferPointer& blurredFramebuffer) {
|
||||
assert(renderContext->args);
|
||||
assert(renderContext->args->hasViewFrustum());
|
||||
|
||||
|
|
|
@ -105,7 +105,7 @@ public:
|
|||
BlurGaussian(bool generateOutputFramebuffer = false);
|
||||
|
||||
void configure(const Config& config);
|
||||
void run(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext, const gpu::FramebufferPointer& sourceFramebuffer, gpu::FramebufferPointer& blurredFramebuffer);
|
||||
void run(const RenderContextPointer& renderContext, const gpu::FramebufferPointer& sourceFramebuffer, gpu::FramebufferPointer& blurredFramebuffer);
|
||||
|
||||
protected:
|
||||
|
||||
|
@ -141,7 +141,7 @@ public:
|
|||
BlurGaussianDepthAware(bool generateNewOutput = false, const BlurParamsPointer& params = BlurParamsPointer());
|
||||
|
||||
void configure(const Config& config);
|
||||
void run(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext, const Inputs& SourceAndDepth, gpu::FramebufferPointer& blurredFramebuffer);
|
||||
void run(const RenderContextPointer& renderContext, const Inputs& SourceAndDepth, gpu::FramebufferPointer& blurredFramebuffer);
|
||||
|
||||
const BlurParamsPointer& getParameters() const { return _parameters; }
|
||||
|
||||
|
|
|
@ -16,20 +16,13 @@
|
|||
|
||||
namespace render {
|
||||
|
||||
class SceneContext {
|
||||
public:
|
||||
ScenePointer _scene;
|
||||
|
||||
SceneContext() {}
|
||||
};
|
||||
using SceneContextPointer = std::shared_ptr<SceneContext>;
|
||||
|
||||
class JobConfig;
|
||||
class JobConfig;
|
||||
|
||||
class RenderContext {
|
||||
public:
|
||||
RenderArgs* args;
|
||||
std::shared_ptr<JobConfig> jobConfig{ nullptr };
|
||||
ScenePointer _scene;
|
||||
};
|
||||
using RenderContextPointer = std::shared_ptr<RenderContext>;
|
||||
|
||||
|
|
|
@ -61,10 +61,10 @@ void render::cullItems(const RenderContextPointer& renderContext, const CullFunc
|
|||
details._rendered += (int)outItems.size();
|
||||
}
|
||||
|
||||
void FetchNonspatialItems::run(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext, ItemBounds& outItems) {
|
||||
void FetchNonspatialItems::run(const RenderContextPointer& renderContext, ItemBounds& outItems) {
|
||||
assert(renderContext->args);
|
||||
assert(renderContext->args->hasViewFrustum());
|
||||
auto& scene = sceneContext->_scene;
|
||||
auto& scene = renderContext->_scene;
|
||||
|
||||
outItems.clear();
|
||||
|
||||
|
@ -82,11 +82,11 @@ void FetchSpatialTree::configure(const Config& config) {
|
|||
_lodAngle = config.lodAngle;
|
||||
}
|
||||
|
||||
void FetchSpatialTree::run(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext, ItemSpatialTree::ItemSelection& outSelection) {
|
||||
void FetchSpatialTree::run(const RenderContextPointer& renderContext, ItemSpatialTree::ItemSelection& outSelection) {
|
||||
assert(renderContext->args);
|
||||
assert(renderContext->args->hasViewFrustum());
|
||||
RenderArgs* args = renderContext->args;
|
||||
auto& scene = sceneContext->_scene;
|
||||
auto& scene = renderContext->_scene;
|
||||
|
||||
// start fresh
|
||||
outSelection.clear();
|
||||
|
@ -112,12 +112,12 @@ void CullSpatialSelection::configure(const Config& config) {
|
|||
_skipCulling = config.skipCulling;
|
||||
}
|
||||
|
||||
void CullSpatialSelection::run(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext,
|
||||
void CullSpatialSelection::run(const RenderContextPointer& renderContext,
|
||||
const ItemSpatialTree::ItemSelection& inSelection, ItemBounds& outItems) {
|
||||
assert(renderContext->args);
|
||||
assert(renderContext->args->hasViewFrustum());
|
||||
RenderArgs* args = renderContext->args;
|
||||
auto& scene = sceneContext->_scene;
|
||||
auto& scene = renderContext->_scene;
|
||||
|
||||
auto& details = args->_details.edit(_detailType);
|
||||
details._considered += (int)inSelection.numItems();
|
||||
|
|
|
@ -25,7 +25,7 @@ namespace render {
|
|||
class FetchNonspatialItems {
|
||||
public:
|
||||
using JobModel = Job::ModelO<FetchNonspatialItems, ItemBounds>;
|
||||
void run(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext, ItemBounds& outItems);
|
||||
void run(const RenderContextPointer& renderContext, ItemBounds& outItems);
|
||||
};
|
||||
|
||||
class FetchSpatialTreeConfig : public Job::Config {
|
||||
|
@ -63,7 +63,7 @@ namespace render {
|
|||
ItemFilter _filter{ ItemFilter::Builder::opaqueShape().withoutLayered() };
|
||||
|
||||
void configure(const Config& config);
|
||||
void run(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext, ItemSpatialTree::ItemSelection& outSelection);
|
||||
void run(const RenderContextPointer& renderContext, ItemSpatialTree::ItemSelection& outSelection);
|
||||
};
|
||||
|
||||
class CullSpatialSelectionConfig : public Job::Config {
|
||||
|
@ -106,7 +106,7 @@ namespace render {
|
|||
ItemFilter _filter{ ItemFilter::Builder::opaqueShape().withoutLayered() };
|
||||
|
||||
void configure(const Config& config);
|
||||
void run(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext, const ItemSpatialTree::ItemSelection& inSelection, ItemBounds& outItems);
|
||||
void run(const RenderContextPointer& renderContext, const ItemSpatialTree::ItemSelection& inSelection, ItemBounds& outItems);
|
||||
};
|
||||
|
||||
}
|
||||
|
|
|
@ -84,12 +84,11 @@ void DrawSceneOctree::configure(const Config& config) {
|
|||
}
|
||||
|
||||
|
||||
void DrawSceneOctree::run(const SceneContextPointer& sceneContext,
|
||||
const RenderContextPointer& renderContext, const ItemSpatialTree::ItemSelection& inSelection) {
|
||||
void DrawSceneOctree::run(const RenderContextPointer& renderContext, const ItemSpatialTree::ItemSelection& inSelection) {
|
||||
assert(renderContext->args);
|
||||
assert(renderContext->args->hasViewFrustum());
|
||||
RenderArgs* args = renderContext->args;
|
||||
auto& scene = sceneContext->_scene;
|
||||
auto& scene = renderContext->_scene;
|
||||
|
||||
std::static_pointer_cast<Config>(renderContext->jobConfig)->numAllocatedCells = (int)scene->getSpatialTree().getNumAllocatedCells();
|
||||
std::static_pointer_cast<Config>(renderContext->jobConfig)->numFreeCells = (int)scene->getSpatialTree().getNumFreeCells();
|
||||
|
@ -196,12 +195,11 @@ void DrawItemSelection::configure(const Config& config) {
|
|||
}
|
||||
|
||||
|
||||
void DrawItemSelection::run(const SceneContextPointer& sceneContext,
|
||||
const RenderContextPointer& renderContext, const ItemSpatialTree::ItemSelection& inSelection) {
|
||||
void DrawItemSelection::run(const RenderContextPointer& renderContext, const ItemSpatialTree::ItemSelection& inSelection) {
|
||||
assert(renderContext->args);
|
||||
assert(renderContext->args->hasViewFrustum());
|
||||
RenderArgs* args = renderContext->args;
|
||||
auto& scene = sceneContext->_scene;
|
||||
auto& scene = renderContext->_scene;
|
||||
|
||||
gpu::doInBatch(args->_context, [&](gpu::Batch& batch) {
|
||||
glm::mat4 projMat;
|
||||
|
|
|
@ -71,7 +71,7 @@ namespace render {
|
|||
DrawSceneOctree() {}
|
||||
|
||||
void configure(const Config& config);
|
||||
void run(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext, const ItemSpatialTree::ItemSelection& selection);
|
||||
void run(const RenderContextPointer& renderContext, const ItemSpatialTree::ItemSelection& selection);
|
||||
|
||||
const gpu::PipelinePointer getDrawCellBoundsPipeline();
|
||||
const gpu::PipelinePointer getDrawLODReticlePipeline();
|
||||
|
@ -129,7 +129,7 @@ namespace render {
|
|||
DrawItemSelection() {}
|
||||
|
||||
void configure(const Config& config);
|
||||
void run(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext, const ItemSpatialTree::ItemSelection& selection);
|
||||
void run(const RenderContextPointer& renderContext, const ItemSpatialTree::ItemSelection& selection);
|
||||
|
||||
const gpu::PipelinePointer getDrawItemBoundPipeline();
|
||||
};
|
||||
|
|
|
@ -103,13 +103,11 @@ void DrawStatus::configure(const Config& config) {
|
|||
_showNetwork = config.showNetwork;
|
||||
}
|
||||
|
||||
void DrawStatus::run(const SceneContextPointer& sceneContext,
|
||||
const RenderContextPointer& renderContext,
|
||||
const ItemBounds& inItems) {
|
||||
void DrawStatus::run(const RenderContextPointer& renderContext, const ItemBounds& inItems) {
|
||||
assert(renderContext->args);
|
||||
assert(renderContext->args->hasViewFrustum());
|
||||
RenderArgs* args = renderContext->args;
|
||||
auto& scene = sceneContext->_scene;
|
||||
auto& scene = renderContext->_scene;
|
||||
const int NUM_STATUS_VEC4_PER_ITEM = 2;
|
||||
const int VEC4_LENGTH = 4;
|
||||
|
||||
|
|
|
@ -45,7 +45,7 @@ namespace render {
|
|||
DrawStatus(const gpu::TexturePointer statusIconMap) { setStatusIconMap(statusIconMap); }
|
||||
|
||||
void configure(const Config& config);
|
||||
void run(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext, const ItemBounds& inItems);
|
||||
void run(const RenderContextPointer& renderContext, const ItemBounds& inItems);
|
||||
|
||||
const gpu::PipelinePointer getDrawItemBoundsPipeline();
|
||||
const gpu::PipelinePointer getDrawItemStatusPipeline();
|
||||
|
|
|
@ -25,8 +25,8 @@
|
|||
|
||||
using namespace render;
|
||||
|
||||
void render::renderItems(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext, const ItemBounds& inItems, int maxDrawnItems) {
|
||||
auto& scene = sceneContext->_scene;
|
||||
void render::renderItems(const RenderContextPointer& renderContext, const ItemBounds& inItems, int maxDrawnItems) {
|
||||
auto& scene = renderContext->_scene;
|
||||
RenderArgs* args = renderContext->args;
|
||||
|
||||
int numItemsToDraw = (int)inItems.size();
|
||||
|
@ -55,9 +55,9 @@ void renderShape(RenderArgs* args, const ShapePlumberPointer& shapeContext, cons
|
|||
}
|
||||
}
|
||||
|
||||
void render::renderShapes(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext,
|
||||
void render::renderShapes(const RenderContextPointer& renderContext,
|
||||
const ShapePlumberPointer& shapeContext, const ItemBounds& inItems, int maxDrawnItems, const ShapeKey& globalKey) {
|
||||
auto& scene = sceneContext->_scene;
|
||||
auto& scene = renderContext->_scene;
|
||||
RenderArgs* args = renderContext->args;
|
||||
|
||||
int numItemsToDraw = (int)inItems.size();
|
||||
|
@ -70,9 +70,9 @@ void render::renderShapes(const SceneContextPointer& sceneContext, const RenderC
|
|||
}
|
||||
}
|
||||
|
||||
void render::renderStateSortShapes(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext,
|
||||
void render::renderStateSortShapes(const RenderContextPointer& renderContext,
|
||||
const ShapePlumberPointer& shapeContext, const ItemBounds& inItems, int maxDrawnItems, const ShapeKey& globalKey) {
|
||||
auto& scene = sceneContext->_scene;
|
||||
auto& scene = renderContext->_scene;
|
||||
RenderArgs* args = renderContext->args;
|
||||
|
||||
int numItemsToDraw = (int)inItems.size();
|
||||
|
@ -123,7 +123,7 @@ void render::renderStateSortShapes(const SceneContextPointer& sceneContext, cons
|
|||
}
|
||||
}
|
||||
|
||||
void DrawLight::run(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext, const ItemBounds& inLights) {
|
||||
void DrawLight::run(const RenderContextPointer& renderContext, const ItemBounds& inLights) {
|
||||
assert(renderContext->args);
|
||||
assert(renderContext->args->hasViewFrustum());
|
||||
RenderArgs* args = renderContext->args;
|
||||
|
@ -131,7 +131,7 @@ void DrawLight::run(const SceneContextPointer& sceneContext, const RenderContext
|
|||
// render lights
|
||||
gpu::doInBatch(args->_context, [&](gpu::Batch& batch) {
|
||||
args->_batch = &batch;
|
||||
renderItems(sceneContext, renderContext, inLights, _maxDrawn);
|
||||
renderItems(renderContext, inLights, _maxDrawn);
|
||||
args->_batch = nullptr;
|
||||
});
|
||||
|
||||
|
@ -163,7 +163,7 @@ const gpu::PipelinePointer DrawBounds::getPipeline() {
|
|||
return _boundsPipeline;
|
||||
}
|
||||
|
||||
void DrawBounds::run(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext,
|
||||
void DrawBounds::run(const RenderContextPointer& renderContext,
|
||||
const Inputs& items) {
|
||||
RenderArgs* args = renderContext->args;
|
||||
|
||||
|
|
|
@ -16,9 +16,9 @@
|
|||
|
||||
namespace render {
|
||||
|
||||
void renderItems(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext, const ItemBounds& inItems, int maxDrawnItems = -1);
|
||||
void renderShapes(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext, const ShapePlumberPointer& shapeContext, const ItemBounds& inItems, int maxDrawnItems = -1, const ShapeKey& globalKey = ShapeKey());
|
||||
void renderStateSortShapes(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext, const ShapePlumberPointer& shapeContext, const ItemBounds& inItems, int maxDrawnItems = -1, const ShapeKey& globalKey = ShapeKey());
|
||||
void renderItems(const RenderContextPointer& renderContext, const ItemBounds& inItems, int maxDrawnItems = -1);
|
||||
void renderShapes(const RenderContextPointer& renderContext, const ShapePlumberPointer& shapeContext, const ItemBounds& inItems, int maxDrawnItems = -1, const ShapeKey& globalKey = ShapeKey());
|
||||
void renderStateSortShapes(const RenderContextPointer& renderContext, const ShapePlumberPointer& shapeContext, const ItemBounds& inItems, int maxDrawnItems = -1, const ShapeKey& globalKey = ShapeKey());
|
||||
|
||||
class DrawLightConfig : public Job::Config {
|
||||
Q_OBJECT
|
||||
|
@ -43,7 +43,7 @@ public:
|
|||
using JobModel = Job::ModelI<DrawLight, ItemBounds, Config>;
|
||||
|
||||
void configure(const Config& config) { _maxDrawn = config.maxDrawn; }
|
||||
void run(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext, const ItemBounds& inLights);
|
||||
void run(const RenderContextPointer& renderContext, const ItemBounds& inLights);
|
||||
protected:
|
||||
int _maxDrawn; // initialized by Config
|
||||
};
|
||||
|
@ -59,7 +59,7 @@ public:
|
|||
using JobModel = render::Job::ModelI<DrawBounds, Inputs, Config>;
|
||||
|
||||
void configure(const Config& configuration) {}
|
||||
void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext,
|
||||
void run(const render::RenderContextPointer& renderContext,
|
||||
const Inputs& items);
|
||||
|
||||
private:
|
||||
|
|
|
@ -35,7 +35,6 @@ public:
|
|||
};
|
||||
|
||||
Engine::Engine() : Task("Engine", EngineTask::JobModel::create()),
|
||||
_sceneContext(std::make_shared<SceneContext>()),
|
||||
_renderContext(std::make_shared<RenderContext>())
|
||||
{
|
||||
}
|
||||
|
|
|
@ -32,18 +32,16 @@ namespace render {
|
|||
void load();
|
||||
|
||||
// Register the scene
|
||||
void registerScene(const ScenePointer& scene) { _sceneContext->_scene = scene; }
|
||||
void registerScene(const ScenePointer& scene) { _renderContext->_scene = scene; }
|
||||
|
||||
// Push a RenderContext
|
||||
void setRenderContext(const RenderContext& renderContext) { (*_renderContext) = renderContext; }
|
||||
// acces the RenderContext
|
||||
RenderContextPointer getRenderContext() const { return _renderContext; }
|
||||
|
||||
// Render a frame
|
||||
// Must have a scene registered and a context set
|
||||
void run() { assert(_sceneContext && _renderContext); Task::run(_sceneContext, _renderContext); }
|
||||
void run() { assert(_renderContext); Task::run(_renderContext); }
|
||||
|
||||
protected:
|
||||
SceneContextPointer _sceneContext;
|
||||
RenderContextPointer _renderContext;
|
||||
};
|
||||
using EnginePointer = std::shared_ptr<Engine>;
|
||||
|
|
|
@ -14,7 +14,7 @@
|
|||
|
||||
using namespace render;
|
||||
|
||||
void EngineStats::run(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext) {
|
||||
void EngineStats::run(const RenderContextPointer& renderContext) {
|
||||
// Tick time
|
||||
|
||||
quint64 msecsElapsed = _frameTimer.restart();
|
||||
|
|
|
@ -99,7 +99,7 @@ namespace render {
|
|||
EngineStats() { _frameTimer.start(); }
|
||||
|
||||
void configure(const Config& configuration) {}
|
||||
void run(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext);
|
||||
void run(const RenderContextPointer& renderContext);
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -21,8 +21,8 @@
|
|||
|
||||
using namespace render;
|
||||
|
||||
void FilterLayeredItems::run(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext, const ItemBounds& inItems, ItemBounds& outItems) {
|
||||
auto& scene = sceneContext->_scene;
|
||||
void FilterLayeredItems::run(const RenderContextPointer& renderContext, const ItemBounds& inItems, ItemBounds& outItems) {
|
||||
auto& scene = renderContext->_scene;
|
||||
|
||||
// Clear previous values
|
||||
outItems.clear();
|
||||
|
@ -36,7 +36,7 @@ void FilterLayeredItems::run(const SceneContextPointer& sceneContext, const Rend
|
|||
}
|
||||
}
|
||||
|
||||
void SliceItems::run(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext, const ItemBounds& inItems, ItemBounds& outItems) {
|
||||
void SliceItems::run(const RenderContextPointer& renderContext, const ItemBounds& inItems, ItemBounds& outItems) {
|
||||
outItems.clear();
|
||||
std::static_pointer_cast<Config>(renderContext->jobConfig)->setNumItems((int)inItems.size());
|
||||
|
||||
|
@ -51,8 +51,8 @@ void SliceItems::run(const SceneContextPointer& sceneContext, const RenderContex
|
|||
|
||||
}
|
||||
|
||||
void SelectItems::run(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext, const ItemBounds& inItems, ItemBounds& outItems) {
|
||||
auto selection = sceneContext->_scene->getSelection(_name);
|
||||
void SelectItems::run(const RenderContextPointer& renderContext, const ItemBounds& inItems, ItemBounds& outItems) {
|
||||
auto selection = renderContext->_scene->getSelection(_name);
|
||||
const auto& selectedItems = selection.getItems();
|
||||
outItems.clear();
|
||||
|
||||
|
@ -67,8 +67,8 @@ void SelectItems::run(const SceneContextPointer& sceneContext, const RenderConte
|
|||
}
|
||||
}
|
||||
|
||||
void SelectSortItems::run(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext, const ItemBounds& inItems, ItemBounds& outItems) {
|
||||
auto selection = sceneContext->_scene->getSelection(_name);
|
||||
void SelectSortItems::run(const RenderContextPointer& renderContext, const ItemBounds& inItems, ItemBounds& outItems) {
|
||||
auto selection = renderContext->_scene->getSelection(_name);
|
||||
const auto& selectedItems = selection.getItems();
|
||||
outItems.clear();
|
||||
|
||||
|
@ -98,8 +98,8 @@ void SelectSortItems::run(const SceneContextPointer& sceneContext, const RenderC
|
|||
}
|
||||
}
|
||||
|
||||
void MetaToSubItems::run(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext, const ItemBounds& inItems, ItemIDs& outItems) {
|
||||
auto& scene = sceneContext->_scene;
|
||||
void MetaToSubItems::run(const RenderContextPointer& renderContext, const ItemBounds& inItems, ItemIDs& outItems) {
|
||||
auto& scene = renderContext->_scene;
|
||||
|
||||
// Now we have a selection of items to render
|
||||
outItems.clear();
|
||||
|
|
|
@ -41,8 +41,8 @@ namespace render {
|
|||
ItemFilterArray _filters;
|
||||
|
||||
void configure(const Config& config) {}
|
||||
void run(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext, const ItemBounds& inItems, ItemBoundsArray& outItems) {
|
||||
auto& scene = sceneContext->_scene;
|
||||
void run(const RenderContextPointer& renderContext, const ItemBounds& inItems, ItemBoundsArray& outItems) {
|
||||
auto& scene = renderContext->_scene;
|
||||
|
||||
// Clear previous values
|
||||
for (size_t i = 0; i < NUM_FILTERS; i++) {
|
||||
|
@ -73,7 +73,7 @@ namespace render {
|
|||
|
||||
int _keepLayer { 0 };
|
||||
|
||||
void run(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext, const ItemBounds& inItems, ItemBounds& outItems);
|
||||
void run(const RenderContextPointer& renderContext, const ItemBounds& inItems, ItemBounds& outItems);
|
||||
};
|
||||
|
||||
// SliceItems job config defining the slice range
|
||||
|
@ -107,7 +107,7 @@ namespace render {
|
|||
_rangeLength = config.rangeLength;
|
||||
}
|
||||
|
||||
void run(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext, const ItemBounds& inItems, ItemBounds& outItems);
|
||||
void run(const RenderContextPointer& renderContext, const ItemBounds& inItems, ItemBounds& outItems);
|
||||
};
|
||||
|
||||
// Keep items belonging to the job selection
|
||||
|
@ -118,7 +118,7 @@ namespace render {
|
|||
std::string _name;
|
||||
SelectItems(const Selection::Name& name) : _name(name) {}
|
||||
|
||||
void run(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext, const ItemBounds& inItems, ItemBounds& outItems);
|
||||
void run(const RenderContextPointer& renderContext, const ItemBounds& inItems, ItemBounds& outItems);
|
||||
};
|
||||
|
||||
// Same as SelectItems but reorder the output to match the selection order
|
||||
|
@ -129,7 +129,7 @@ namespace render {
|
|||
std::string _name;
|
||||
SelectSortItems(const Selection::Name& name) : _name(name) {}
|
||||
|
||||
void run(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext, const ItemBounds& inItems, ItemBounds& outItems);
|
||||
void run(const RenderContextPointer& renderContext, const ItemBounds& inItems, ItemBounds& outItems);
|
||||
};
|
||||
|
||||
// From meta-Items, generate the sub-items
|
||||
|
@ -139,7 +139,7 @@ namespace render {
|
|||
|
||||
MetaToSubItems() {}
|
||||
|
||||
void run(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext, const ItemBounds& inItems, ItemIDs& outItems);
|
||||
void run(const RenderContextPointer& renderContext, const ItemBounds& inItems, ItemIDs& outItems);
|
||||
};
|
||||
|
||||
}
|
||||
|
|
|
@ -40,11 +40,11 @@ struct BackToFrontSort {
|
|||
}
|
||||
};
|
||||
|
||||
void render::depthSortItems(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext, bool frontToBack, const ItemBounds& inItems, ItemBounds& outItems) {
|
||||
void render::depthSortItems(const RenderContextPointer& renderContext, bool frontToBack, const ItemBounds& inItems, ItemBounds& outItems) {
|
||||
assert(renderContext->args);
|
||||
assert(renderContext->args->hasViewFrustum());
|
||||
|
||||
auto& scene = sceneContext->_scene;
|
||||
auto& scene = renderContext->_scene;
|
||||
RenderArgs* args = renderContext->args;
|
||||
|
||||
|
||||
|
@ -80,8 +80,8 @@ void render::depthSortItems(const SceneContextPointer& sceneContext, const Rende
|
|||
}
|
||||
}
|
||||
|
||||
void PipelineSortShapes::run(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext, const ItemBounds& inItems, ShapeBounds& outShapes) {
|
||||
auto& scene = sceneContext->_scene;
|
||||
void PipelineSortShapes::run(const RenderContextPointer& renderContext, const ItemBounds& inItems, ShapeBounds& outShapes) {
|
||||
auto& scene = renderContext->_scene;
|
||||
outShapes.clear();
|
||||
|
||||
for (const auto& item : inItems) {
|
||||
|
@ -100,7 +100,7 @@ void PipelineSortShapes::run(const SceneContextPointer& sceneContext, const Rend
|
|||
}
|
||||
}
|
||||
|
||||
void DepthSortShapes::run(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext, const ShapeBounds& inShapes, ShapeBounds& outShapes) {
|
||||
void DepthSortShapes::run(const RenderContextPointer& renderContext, const ShapeBounds& inShapes, ShapeBounds& outShapes) {
|
||||
outShapes.clear();
|
||||
outShapes.reserve(inShapes.size());
|
||||
|
||||
|
@ -111,10 +111,10 @@ void DepthSortShapes::run(const SceneContextPointer& sceneContext, const RenderC
|
|||
outItems = outShapes.insert(std::make_pair(pipeline.first, ItemBounds{})).first;
|
||||
}
|
||||
|
||||
depthSortItems(sceneContext, renderContext, _frontToBack, inItems, outItems->second);
|
||||
depthSortItems(renderContext, _frontToBack, inItems, outItems->second);
|
||||
}
|
||||
}
|
||||
|
||||
void DepthSortItems::run(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext, const ItemBounds& inItems, ItemBounds& outItems) {
|
||||
depthSortItems(sceneContext, renderContext, _frontToBack, inItems, outItems);
|
||||
void DepthSortItems::run(const RenderContextPointer& renderContext, const ItemBounds& inItems, ItemBounds& outItems) {
|
||||
depthSortItems(renderContext, _frontToBack, inItems, outItems);
|
||||
}
|
||||
|
|
|
@ -15,12 +15,12 @@
|
|||
#include "Engine.h"
|
||||
|
||||
namespace render {
|
||||
void depthSortItems(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext, bool frontToBack, const ItemBounds& inItems, ItemBounds& outItems);
|
||||
void depthSortItems(const RenderContextPointer& renderContext, bool frontToBack, const ItemBounds& inItems, ItemBounds& outItems);
|
||||
|
||||
class PipelineSortShapes {
|
||||
public:
|
||||
using JobModel = Job::ModelIO<PipelineSortShapes, ItemBounds, ShapeBounds>;
|
||||
void run(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext, const ItemBounds& inItems, ShapeBounds& outShapes);
|
||||
void run(const RenderContextPointer& renderContext, const ItemBounds& inItems, ShapeBounds& outShapes);
|
||||
};
|
||||
|
||||
class DepthSortShapes {
|
||||
|
@ -30,7 +30,7 @@ namespace render {
|
|||
bool _frontToBack;
|
||||
DepthSortShapes(bool frontToBack = true) : _frontToBack(frontToBack) {}
|
||||
|
||||
void run(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext, const ShapeBounds& inShapes, ShapeBounds& outShapes);
|
||||
void run(const RenderContextPointer& renderContext, const ShapeBounds& inShapes, ShapeBounds& outShapes);
|
||||
};
|
||||
|
||||
class DepthSortItems {
|
||||
|
@ -40,7 +40,7 @@ namespace render {
|
|||
bool _frontToBack;
|
||||
DepthSortItems(bool frontToBack = true) : _frontToBack(frontToBack) {}
|
||||
|
||||
void run(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext, const ItemBounds& inItems, ItemBounds& outItems);
|
||||
void run(const RenderContextPointer& renderContext, const ItemBounds& inItems, ItemBounds& outItems);
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -451,17 +451,17 @@ template<class T> void jobConfigure(T&, const JobConfig&) {
|
|||
template<class T> void jobConfigure(T&, const TaskConfig&) {
|
||||
// nop, as the default TaskConfig was used, so the data does not need a configure method
|
||||
}
|
||||
template <class T> void jobRun(T& data, const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext, const JobNoIO& input, JobNoIO& output) {
|
||||
data.run(sceneContext, renderContext);
|
||||
template <class T> void jobRun(T& data, const RenderContextPointer& renderContext, const JobNoIO& input, JobNoIO& output) {
|
||||
data.run(renderContext);
|
||||
}
|
||||
template <class T, class I> void jobRun(T& data, const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext, const I& input, JobNoIO& output) {
|
||||
data.run(sceneContext, renderContext, input);
|
||||
template <class T, class I> void jobRun(T& data, const RenderContextPointer& renderContext, const I& input, JobNoIO& output) {
|
||||
data.run(renderContext, input);
|
||||
}
|
||||
template <class T, class O> void jobRun(T& data, const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext, const JobNoIO& input, O& output) {
|
||||
data.run(sceneContext, renderContext, output);
|
||||
template <class T, class O> void jobRun(T& data, const RenderContextPointer& renderContext, const JobNoIO& input, O& output) {
|
||||
data.run(renderContext, output);
|
||||
}
|
||||
template <class T, class I, class O> void jobRun(T& data, const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext, const I& input, O& output) {
|
||||
data.run(sceneContext, renderContext, input, output);
|
||||
template <class T, class I, class O> void jobRun(T& data, const RenderContextPointer& renderContext, const I& input, O& output) {
|
||||
data.run(renderContext, input, output);
|
||||
}
|
||||
|
||||
// The guts of a job
|
||||
|
@ -479,7 +479,7 @@ public:
|
|||
virtual QConfigPointer& getConfiguration() { return _config; }
|
||||
virtual void applyConfiguration() = 0;
|
||||
|
||||
virtual void run(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext) = 0;
|
||||
virtual void run(const RenderContextPointer& renderContext) = 0;
|
||||
|
||||
protected:
|
||||
void setCPURunTime(double mstime) { std::static_pointer_cast<Config>(_config)->setCPURunTime(mstime); }
|
||||
|
@ -529,10 +529,10 @@ public:
|
|||
jobConfigure(_data, *std::static_pointer_cast<C>(_config));
|
||||
}
|
||||
|
||||
void run(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext) override {
|
||||
void run(const RenderContextPointer& renderContext) override {
|
||||
renderContext->jobConfig = std::static_pointer_cast<Config>(_config);
|
||||
if (renderContext->jobConfig->alwaysEnabled || renderContext->jobConfig->isEnabled()) {
|
||||
jobRun(_data, sceneContext, renderContext, _input.get<I>(), _output.edit<O>());
|
||||
jobRun(_data, renderContext, _input.get<I>(), _output.edit<O>());
|
||||
}
|
||||
renderContext->jobConfig.reset();
|
||||
}
|
||||
|
@ -554,12 +554,12 @@ public:
|
|||
return concept->_data;
|
||||
}
|
||||
|
||||
void run(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext) {
|
||||
void run(const RenderContextPointer& renderContext) {
|
||||
PerformanceTimer perfTimer(_name.c_str());
|
||||
PROFILE_RANGE(render, _name.c_str());
|
||||
auto start = usecTimestampNow();
|
||||
|
||||
_concept->run(sceneContext, renderContext);
|
||||
_concept->run(renderContext);
|
||||
|
||||
_concept->setCPURunTime((double)(usecTimestampNow() - start) / 1000.0);
|
||||
}
|
||||
|
@ -669,11 +669,11 @@ public:
|
|||
}
|
||||
}
|
||||
|
||||
void run(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext) override {
|
||||
void run(const RenderContextPointer& renderContext) override {
|
||||
auto config = std::static_pointer_cast<C>(_config);
|
||||
if (config->alwaysEnabled || config->enabled) {
|
||||
for (auto job : _jobs) {
|
||||
job.run(sceneContext, renderContext);
|
||||
job.run(renderContext);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -97,17 +97,17 @@ void TestWindow::beginFrame() {
|
|||
#ifdef DEFERRED_LIGHTING
|
||||
|
||||
gpu::FramebufferPointer primaryFramebuffer;
|
||||
_preparePrimaryFramebuffer.run(_sceneContext, _renderContext, primaryFramebuffer);
|
||||
_preparePrimaryFramebuffer.run(_renderContext, primaryFramebuffer);
|
||||
|
||||
DeferredFrameTransformPointer frameTransform;
|
||||
_generateDeferredFrameTransform.run(_sceneContext, _renderContext, frameTransform);
|
||||
_generateDeferredFrameTransform.run(_renderContext, frameTransform);
|
||||
|
||||
LightingModelPointer lightingModel;
|
||||
_generateLightingModel.run(_sceneContext, _renderContext, lightingModel);
|
||||
_generateLightingModel.run(_renderContext, lightingModel);
|
||||
|
||||
_prepareDeferredInputs.edit0() = primaryFramebuffer;
|
||||
_prepareDeferredInputs.edit1() = lightingModel;
|
||||
_prepareDeferred.run(_sceneContext, _renderContext, _prepareDeferredInputs, _prepareDeferredOutputs);
|
||||
_prepareDeferred.run(_renderContext, _prepareDeferredInputs, _prepareDeferredOutputs);
|
||||
|
||||
|
||||
_renderDeferredInputs.edit0() = frameTransform; // Pass the deferredFrameTransform
|
||||
|
@ -144,7 +144,7 @@ void TestWindow::endFrame() {
|
|||
batch.setResourceTexture(0, nullptr);
|
||||
});
|
||||
|
||||
_renderDeferred.run(_sceneContext, _renderContext, _renderDeferredInputs);
|
||||
_renderDeferred.run(_renderContext, _renderDeferredInputs);
|
||||
|
||||
gpu::doInBatch(_renderArgs->_context, [&](gpu::Batch& batch) {
|
||||
PROFILE_RANGE_BATCH(batch, "blit");
|
||||
|
|
|
@ -31,7 +31,6 @@ protected:
|
|||
#ifdef DEFERRED_LIGHTING
|
||||
// Prepare the ShapePipelines
|
||||
render::ShapePlumberPointer _shapePlumber { std::make_shared<render::ShapePlumber>() };
|
||||
render::SceneContextPointer _sceneContext{ std::make_shared<render::SceneContext>() };
|
||||
render::RenderContextPointer _renderContext{ std::make_shared<render::RenderContext>() };
|
||||
gpu::PipelinePointer _opaquePipeline;
|
||||
model::LightPointer _light { std::make_shared<model::Light>() };
|
||||
|
|
Loading…
Reference in a new issue