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upping polling time plus min grip
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1 changed files with 6 additions and 2 deletions
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@ -13,7 +13,7 @@
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var LABEL = "makeUserConnection";
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var LABEL = "makeUserConnection";
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var MAX_AVATAR_DISTANCE = 0.2; // m
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var MAX_AVATAR_DISTANCE = 0.2; // m
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var GRIP_MIN = 0.25; // goes from 0-1, so 25% pressed is pressed
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var GRIP_MIN = 0.75; // goes from 0-1, so 75% pressed is pressed
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var MESSAGE_CHANNEL = "io.highfidelity.makeUserConnection";
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var MESSAGE_CHANNEL = "io.highfidelity.makeUserConnection";
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var STATES = {
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var STATES = {
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INACTIVE: 0,
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INACTIVE: 0,
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@ -592,7 +592,11 @@
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Window.makeConnection(false, result.connection);
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Window.makeConnection(false, result.connection);
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UserActivityLogger.makeUserConnection(connectingId, false, result.connection);
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UserActivityLogger.makeUserConnection(connectingId, false, result.connection);
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}
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}
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var POLL_INTERVAL_MS = 200, POLL_LIMIT = 5;
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// This is a bit fragile - but to account for skew in when people actually create the
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// connection request, I've upped this to 2 seconds (plus the round-trip times)
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// TODO: keep track of when the person we are connecting with is done, and don't stop
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// until say 1 second after that.
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var POLL_INTERVAL_MS = 200, POLL_LIMIT = 10;
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function handleConnectionResponseAndMaybeRepeat(error, response) {
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function handleConnectionResponseAndMaybeRepeat(error, response) {
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// If response is 'pending', set a short timeout to try again.
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// If response is 'pending', set a short timeout to try again.
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// If we fail other than pending, set result and immediately call connectionRequestCompleted.
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// If we fail other than pending, set result and immediately call connectionRequestCompleted.
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