mirror of
https://github.com/lubosz/overte.git
synced 2025-04-18 14:58:30 +02:00
Merge pull request #10725 from highfidelity/RC-44
Beta Release 44 - Includes up to Developer Release 6702
This commit is contained in:
commit
16822720cc
157 changed files with 3325 additions and 1408 deletions
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@ -166,11 +166,7 @@ void Agent::run() {
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// Setup MessagesClient
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auto messagesClient = DependencyManager::set<MessagesClient>();
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QThread* messagesThread = new QThread;
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messagesThread->setObjectName("Messages Client Thread");
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messagesClient->moveToThread(messagesThread);
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connect(messagesThread, &QThread::started, messagesClient.data(), &MessagesClient::init);
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messagesThread->start();
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messagesClient->startThread();
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// make sure we hear about connected nodes so we can grab an ATP script if a request is pending
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connect(nodeList.data(), &LimitedNodeList::nodeActivated, this, &Agent::nodeActivated);
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@ -69,17 +69,7 @@ AssignmentClient::AssignmentClient(Assignment::Type requestAssignmentType, QStri
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DependencyManager::set<ResourceScriptingInterface>();
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DependencyManager::set<UserActivityLoggerScriptingInterface>();
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// setup a thread for the NodeList and its PacketReceiver
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QThread* nodeThread = new QThread(this);
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nodeThread->setObjectName("NodeList Thread");
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nodeThread->start();
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// make sure the node thread is given highest priority
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nodeThread->setPriority(QThread::TimeCriticalPriority);
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// put the NodeList on the node thread
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nodeList->moveToThread(nodeThread);
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nodeList->startThread();
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// set the logging target to the the CHILD_TARGET_NAME
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LogHandler::getInstance().setTargetName(ASSIGNMENT_CLIENT_TARGET_NAME);
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@ -166,14 +156,8 @@ void AssignmentClient::stopAssignmentClient() {
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}
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AssignmentClient::~AssignmentClient() {
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QThread* nodeThread = DependencyManager::get<NodeList>()->thread();
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// remove the NodeList from the DependencyManager
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DependencyManager::destroy<NodeList>();
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// ask the node thread to quit and wait until it is done
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nodeThread->quit();
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nodeThread->wait();
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}
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void AssignmentClient::aboutToQuit() {
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@ -16,10 +16,10 @@
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#include <mutex>
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#include <vector>
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#include <tbb/concurrent_queue.h>
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#include <QThread>
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#include <TBBHelpers.h>
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#include "AudioMixerSlave.h"
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class AudioMixerSlavePool;
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@ -132,7 +132,7 @@ void AvatarMixer::start() {
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auto start = usecTimestampNow();
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nodeList->nestedEach([&](NodeList::const_iterator cbegin, NodeList::const_iterator cend) {
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std::for_each(cbegin, cend, [&](const SharedNodePointer& node) {
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manageDisplayName(node);
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manageIdentityData(node);
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++_sumListeners;
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});
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}, &lockWait, &nodeTransform, &functor);
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@ -183,8 +183,9 @@ void AvatarMixer::start() {
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// NOTE: nodeData->getAvatar() might be side effected, must be called when access to node/nodeData
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// is guaranteed to not be accessed by other thread
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void AvatarMixer::manageDisplayName(const SharedNodePointer& node) {
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void AvatarMixer::manageIdentityData(const SharedNodePointer& node) {
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AvatarMixerClientData* nodeData = reinterpret_cast<AvatarMixerClientData*>(node->getLinkedData());
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bool sendIdentity = false;
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if (nodeData && nodeData->getAvatarSessionDisplayNameMustChange()) {
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AvatarData& avatar = nodeData->getAvatar();
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const QString& existingBaseDisplayName = nodeData->getBaseDisplayName();
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@ -210,9 +211,39 @@ void AvatarMixer::manageDisplayName(const SharedNodePointer& node) {
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soFar.second++; // refcount
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nodeData->flagIdentityChange();
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nodeData->setAvatarSessionDisplayNameMustChange(false);
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sendIdentityPacket(nodeData, node); // Tell node whose name changed about its new session display name.
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sendIdentity = true;
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qCDebug(avatars) << "Giving session display name" << sessionDisplayName << "to node with ID" << node->getUUID();
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}
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if (nodeData && nodeData->getAvatarSkeletonModelUrlMustChange()) { // never true for an empty _avatarWhitelist
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nodeData->setAvatarSkeletonModelUrlMustChange(false);
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AvatarData& avatar = nodeData->getAvatar();
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static const QUrl emptyURL("");
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QUrl url = avatar.cannonicalSkeletonModelURL(emptyURL);
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if (!isAvatarInWhitelist(url)) {
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qCDebug(avatars) << "Forbidden avatar" << nodeData->getNodeID() << avatar.getSkeletonModelURL() << "replaced with" << (_replacementAvatar.isEmpty() ? "default" : _replacementAvatar);
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avatar.setSkeletonModelURL(_replacementAvatar);
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sendIdentity = true;
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}
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}
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if (sendIdentity) {
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sendIdentityPacket(nodeData, node); // Tell node whose name changed about its new session display name or avatar.
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}
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}
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bool AvatarMixer::isAvatarInWhitelist(const QUrl& url) {
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// The avatar is in the whitelist if:
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// 1. The avatar's URL's host matches one of the hosts of the URLs in the whitelist AND
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// 2. The avatar's URL's path starts with the path of that same URL in the whitelist
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for (const auto& whiteListedPrefix : _avatarWhitelist) {
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auto whiteListURL = QUrl::fromUserInput(whiteListedPrefix);
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// check if this script URL matches the whitelist domain and, optionally, is beneath the path
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if (url.host().compare(whiteListURL.host(), Qt::CaseInsensitive) == 0 &&
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url.path().startsWith(whiteListURL.path(), Qt::CaseInsensitive)) {
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return true;
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}
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}
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return false;
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}
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void AvatarMixer::throttle(std::chrono::microseconds duration, int frame) {
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@ -402,13 +433,17 @@ void AvatarMixer::handleAvatarIdentityPacket(QSharedPointer<ReceivedMessage> mes
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AvatarData::parseAvatarIdentityPacket(message->getMessage(), identity);
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bool identityChanged = false;
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bool displayNameChanged = false;
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avatar.processAvatarIdentity(identity, identityChanged, displayNameChanged);
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bool skeletonModelUrlChanged = false;
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avatar.processAvatarIdentity(identity, identityChanged, displayNameChanged, skeletonModelUrlChanged);
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if (identityChanged) {
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QMutexLocker nodeDataLocker(&nodeData->getMutex());
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nodeData->flagIdentityChange();
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if (displayNameChanged) {
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nodeData->setAvatarSessionDisplayNameMustChange(true);
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}
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if (skeletonModelUrlChanged && !_avatarWhitelist.isEmpty()) {
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nodeData->setAvatarSkeletonModelUrlMustChange(true);
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}
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}
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}
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}
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@ -764,4 +799,19 @@ void AvatarMixer::parseDomainServerSettings(const QJsonObject& domainSettings) {
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qCDebug(avatars) << "This domain requires a minimum avatar scale of" << _domainMinimumScale
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<< "and a maximum avatar scale of" << _domainMaximumScale;
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const QString AVATAR_WHITELIST_DEFAULT{ "" };
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static const QString AVATAR_WHITELIST_OPTION = "avatar_whitelist";
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_avatarWhitelist = domainSettings[AVATARS_SETTINGS_KEY].toObject()[AVATAR_WHITELIST_OPTION].toString(AVATAR_WHITELIST_DEFAULT).split(',', QString::KeepEmptyParts);
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static const QString REPLACEMENT_AVATAR_OPTION = "replacement_avatar";
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_replacementAvatar = domainSettings[AVATARS_SETTINGS_KEY].toObject()[REPLACEMENT_AVATAR_OPTION].toString(REPLACEMENT_AVATAR_DEFAULT);
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if ((_avatarWhitelist.count() == 1) && _avatarWhitelist[0].isEmpty()) {
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_avatarWhitelist.clear(); // KeepEmptyParts above will parse "," as ["", ""] (which is ok), but "" as [""] (which is not ok).
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}
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if (_avatarWhitelist.isEmpty()) {
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qCDebug(avatars) << "All avatars are allowed.";
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} else {
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qCDebug(avatars) << "Avatars other than" << _avatarWhitelist << "will be replaced by" << (_replacementAvatar.isEmpty() ? "default" : _replacementAvatar);
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}
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}
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@ -59,7 +59,12 @@ private:
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void parseDomainServerSettings(const QJsonObject& domainSettings);
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void sendIdentityPacket(AvatarMixerClientData* nodeData, const SharedNodePointer& destinationNode);
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void manageDisplayName(const SharedNodePointer& node);
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void manageIdentityData(const SharedNodePointer& node);
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bool isAvatarInWhitelist(const QUrl& url);
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const QString REPLACEMENT_AVATAR_DEFAULT{ "" };
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QStringList _avatarWhitelist { };
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QString _replacementAvatar { REPLACEMENT_AVATAR_DEFAULT };
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p_high_resolution_clock::time_point _lastFrameTimestamp;
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@ -65,6 +65,8 @@ public:
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void flagIdentityChange() { _identityChangeTimestamp = usecTimestampNow(); }
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bool getAvatarSessionDisplayNameMustChange() const { return _avatarSessionDisplayNameMustChange; }
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void setAvatarSessionDisplayNameMustChange(bool set = true) { _avatarSessionDisplayNameMustChange = set; }
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bool getAvatarSkeletonModelUrlMustChange() const { return _avatarSkeletonModelUrlMustChange; }
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void setAvatarSkeletonModelUrlMustChange(bool set = true) { _avatarSkeletonModelUrlMustChange = set; }
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void resetNumAvatarsSentLastFrame() { _numAvatarsSentLastFrame = 0; }
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void incrementNumAvatarsSentLastFrame() { ++_numAvatarsSentLastFrame; }
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@ -146,6 +148,7 @@ private:
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uint64_t _identityChangeTimestamp;
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bool _avatarSessionDisplayNameMustChange{ true };
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bool _avatarSkeletonModelUrlMustChange{ false };
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int _numAvatarsSentLastFrame = 0;
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int _numFramesSinceAdjustment = 0;
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@ -16,10 +16,9 @@
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#include <mutex>
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#include <vector>
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#include <tbb/concurrent_queue.h>
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#include <QThread>
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#include <TBBHelpers.h>
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#include <NodeList.h>
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#include "AvatarMixerSlave.h"
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@ -47,7 +47,7 @@ void OctreeInboundPacketProcessor::resetStats() {
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_singleSenderStats.clear();
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}
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unsigned long OctreeInboundPacketProcessor::getMaxWait() const {
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uint32_t OctreeInboundPacketProcessor::getMaxWait() const {
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// calculate time until next sendNackPackets()
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quint64 nextNackTime = _lastNackTime + TOO_LONG_SINCE_LAST_NACK;
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quint64 now = usecTimestampNow();
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@ -80,7 +80,7 @@ protected:
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virtual void processPacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer sendingNode) override;
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virtual unsigned long getMaxWait() const override;
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virtual uint32_t getMaxWait() const override;
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virtual void preProcess() override;
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virtual void midProcess() override;
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@ -236,11 +236,7 @@ void EntityScriptServer::run() {
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// Setup MessagesClient
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auto messagesClient = DependencyManager::set<MessagesClient>();
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QThread* messagesThread = new QThread;
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messagesThread->setObjectName("Messages Client Thread");
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messagesClient->moveToThread(messagesThread);
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connect(messagesThread, &QThread::started, messagesClient.data(), &MessagesClient::init);
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messagesThread->start();
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messagesClient->startThread();
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DomainHandler& domainHandler = DependencyManager::get<NodeList>()->getDomainHandler();
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connect(&domainHandler, &DomainHandler::settingsReceived, this, &EntityScriptServer::handleSettings);
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@ -866,6 +866,22 @@
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"help": "Limits the scale of avatars in your domain. Cannot be greater than 1000.",
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"placeholder": 3.0,
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"default": 3.0
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},
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{
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"name": "avatar_whitelist",
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"label": "Avatars Allowed from:",
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"help": "Comma separated list of URLs (with optional paths) that avatar .fst files are allowed from. If someone attempts to use an avatar with a different domain, it will be rejected and the replacement avatar will be used. If left blank, any domain is allowed.",
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"placeholder": "",
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"default": "",
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"advanced": true
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},
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{
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"name": "replacement_avatar",
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"label": "Replacement Avatar for disallowed avatars",
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"help": "A URL for an avatar .fst to be used when someone tries to use an avatar that is not allowed. If left blank, the generic default avatar is used.",
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"placeholder": "",
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"default": "",
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"advanced": true
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}
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]
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},
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@ -223,6 +223,14 @@ $(document).ready(function(){
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// set focus to the first input in the new row
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$target.closest('table').find('tr.inputs input:first').focus();
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}
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var tableRows = sibling.parent();
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var tableBody = tableRows.parent();
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// if theres no more siblings, we should jump to a new row
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if (sibling.next().length == 0 && tableRows.nextAll().length == 1) {
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tableBody.find("." + Settings.ADD_ROW_BUTTON_CLASS).click();
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}
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}
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} else if ($target.is('input')) {
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@ -37,20 +37,12 @@ RenderingClient::RenderingClient(QObject *parent, const QString& launchURLString
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DependencyManager::set<AvatarHashMap>();
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// get our audio client setup on its own thread
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QThread* audioThread = new QThread();
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auto audioClient = DependencyManager::set<AudioClient>();
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audioClient->setPositionGetter(getPositionForAudio);
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audioClient->setOrientationGetter(getOrientationForAudio);
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audioClient->startThread();
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audioClient->moveToThread(audioThread);
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connect(audioThread, &QThread::started, audioClient.data(), &AudioClient::start);
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connect(audioClient.data(), &AudioClient::destroyed, audioThread, &QThread::quit);
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connect(audioThread, &QThread::finished, audioThread, &QThread::deleteLater);
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audioThread->start();
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connect(&_avatarTimer, &QTimer::timeout, this, &RenderingClient::sendAvatarPacket);
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_avatarTimer.setInterval(16); // 60 FPS
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_avatarTimer.start();
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@ -103,8 +103,8 @@
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"rotationVar": "spine2Rotation",
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"typeVar": "spine2Type",
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"weightVar": "spine2Weight",
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"weight": 1.0,
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"flexCoefficients": [1.0, 0.5, 0.5]
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"weight": 2.0,
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"flexCoefficients": [1.0, 0.5, 0.25]
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},
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{
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"jointName": "Head",
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@ -113,7 +113,7 @@
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"typeVar": "headType",
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"weightVar": "headWeight",
|
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"weight": 4.0,
|
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"flexCoefficients": [1, 0.05, 0.25, 0.25, 0.25]
|
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"flexCoefficients": [1, 0.5, 0.25, 0.2, 0.1]
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},
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{
|
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"jointName": "LeftArm",
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@ -1,14 +1,16 @@
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{
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"RenderShadowTask": {
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"Enabled": {
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"enabled": true
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}
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},
|
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"RenderDeferredTask": {
|
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"AmbientOcclusion": {
|
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"RenderMainView": {
|
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"RenderShadowTask": {
|
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"Enabled": {
|
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"enabled": true
|
||||
}
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},
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"RenderDeferredTask": {
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"AmbientOcclusion": {
|
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"Enabled": {
|
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"enabled": true
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -32,7 +32,7 @@ var EventBridge;
|
|||
var webChannel = new QWebChannel(qt.webChannelTransport, function (channel) {
|
||||
// replace the TempEventBridge with the real one.
|
||||
var tempEventBridge = EventBridge;
|
||||
EventBridge = channel.objects.eventBridgeWrapper.eventBridge;
|
||||
EventBridge = channel.objects.eventBridge;
|
||||
tempEventBridge._callbacks.forEach(function (callback) {
|
||||
EventBridge.scriptEventReceived.connect(callback);
|
||||
});
|
||||
|
|
|
@ -21,8 +21,6 @@ ScrollingWindow {
|
|||
property alias url: webview.url
|
||||
property alias webView: webview
|
||||
|
||||
property alias eventBridge: eventBridgeWrapper.eventBridge
|
||||
|
||||
signal loadingChanged(int status)
|
||||
|
||||
x: 100
|
||||
|
@ -210,17 +208,6 @@ ScrollingWindow {
|
|||
url: "https://highfidelity.com/"
|
||||
profile: FileTypeProfile;
|
||||
|
||||
property alias eventBridgeWrapper: eventBridgeWrapper
|
||||
|
||||
QtObject {
|
||||
id: eventBridgeWrapper
|
||||
WebChannel.id: "eventBridgeWrapper"
|
||||
property var eventBridge;
|
||||
}
|
||||
|
||||
|
||||
webChannel.registeredObjects: [eventBridgeWrapper]
|
||||
|
||||
// Create a global EventBridge object for raiseAndLowerKeyboard.
|
||||
WebEngineScript {
|
||||
id: createGlobalEventBridge
|
||||
|
@ -267,6 +254,8 @@ ScrollingWindow {
|
|||
}
|
||||
|
||||
Component.onCompleted: {
|
||||
webChannel.registerObject("eventBridge", eventBridge);
|
||||
webChannel.registerObject("eventBridgeWrapper", eventBridgeWrapper);
|
||||
desktop.initWebviewProfileHandlers(webview.profile);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -26,15 +26,8 @@ Windows.ScrollingWindow {
|
|||
// Don't destroy on close... otherwise the JS/C++ will have a dangling pointer
|
||||
destroyOnCloseButton: false
|
||||
property alias source: webview.url
|
||||
property alias eventBridge: eventBridgeWrapper.eventBridge;
|
||||
property alias scriptUrl: webview.userScriptUrl
|
||||
|
||||
QtObject {
|
||||
id: eventBridgeWrapper
|
||||
WebChannel.id: "eventBridgeWrapper"
|
||||
property var eventBridge;
|
||||
}
|
||||
|
||||
// This is for JS/QML communication, which is unused in a WebWindow,
|
||||
// but not having this here results in spurious warnings about a
|
||||
// missing signal
|
||||
|
@ -70,7 +63,6 @@ Windows.ScrollingWindow {
|
|||
url: "about:blank"
|
||||
anchors.fill: parent
|
||||
focus: true
|
||||
webChannel.registeredObjects: [eventBridgeWrapper]
|
||||
|
||||
property string userScriptUrl: ""
|
||||
|
||||
|
@ -107,6 +99,8 @@ Windows.ScrollingWindow {
|
|||
}
|
||||
|
||||
Component.onCompleted: {
|
||||
webChannel.registerObject("eventBridge", eventBridge);
|
||||
webChannel.registerObject("eventBridgeWrapper", eventBridgeWrapper);
|
||||
eventBridge.webEventReceived.connect(onWebEventReceived);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -30,15 +30,6 @@ Windows.Window {
|
|||
property bool keyboardRaised: false
|
||||
property bool punctuationMode: false
|
||||
|
||||
// JavaScript event bridge object in case QML content includes Web content.
|
||||
property alias eventBridge: eventBridgeWrapper.eventBridge;
|
||||
|
||||
QtObject {
|
||||
id: eventBridgeWrapper
|
||||
WebChannel.id: "eventBridgeWrapper"
|
||||
property var eventBridge;
|
||||
}
|
||||
|
||||
onSourceChanged: {
|
||||
if (dynamicContent) {
|
||||
dynamicContent.destroy();
|
||||
|
|
|
@ -18,7 +18,6 @@ Item {
|
|||
property variant permissionsBar: {'securityOrigin':'none','feature':'none'}
|
||||
property alias url: webview.url
|
||||
property WebEngineView webView: webview
|
||||
property alias eventBridge: eventBridgeWrapper.eventBridge
|
||||
property bool canGoBack: webview.canGoBack
|
||||
property bool canGoForward: webview.canGoForward
|
||||
|
||||
|
@ -32,12 +31,6 @@ Item {
|
|||
webview.profile = profile;
|
||||
}
|
||||
|
||||
QtObject {
|
||||
id: eventBridgeWrapper
|
||||
WebChannel.id: "eventBridgeWrapper"
|
||||
property var eventBridge;
|
||||
}
|
||||
|
||||
WebEngineView {
|
||||
id: webview
|
||||
objectName: "webEngineView"
|
||||
|
@ -78,9 +71,10 @@ Item {
|
|||
|
||||
property string newUrl: ""
|
||||
|
||||
webChannel.registeredObjects: [eventBridgeWrapper]
|
||||
|
||||
Component.onCompleted: {
|
||||
webChannel.registerObject("eventBridge", eventBridge);
|
||||
webChannel.registerObject("eventBridgeWrapper", eventBridgeWrapper);
|
||||
|
||||
// Ensure the JS from the web-engine makes it to our logging
|
||||
webview.javaScriptConsoleMessage.connect(function(level, message, lineNumber, sourceID) {
|
||||
console.log("Web Entity JS message: " + sourceID + " " + lineNumber + " " + message);
|
||||
|
|
|
@ -79,15 +79,11 @@ ScrollingWindow {
|
|||
id: webView
|
||||
anchors.fill: parent
|
||||
enabled: false
|
||||
property alias eventBridgeWrapper: eventBridgeWrapper
|
||||
|
||||
QtObject {
|
||||
id: eventBridgeWrapper
|
||||
WebChannel.id: "eventBridgeWrapper"
|
||||
property var eventBridge
|
||||
Component.onCompleted: {
|
||||
webChannel.registerObject("eventBridge", eventBridge);
|
||||
webChannel.registerObject("eventBridgeWrapper", eventBridgeWrapper);
|
||||
}
|
||||
|
||||
webChannel.registeredObjects: [eventBridgeWrapper]
|
||||
onEnabledChanged: toolWindow.updateVisiblity()
|
||||
}
|
||||
}
|
||||
|
@ -251,12 +247,9 @@ ScrollingWindow {
|
|||
tab.enabled = true;
|
||||
tab.originalUrl = properties.source;
|
||||
|
||||
var eventBridge = properties.eventBridge;
|
||||
|
||||
var result = tab.item;
|
||||
result.enabled = true;
|
||||
tabView.tabCount++;
|
||||
result.eventBridgeWrapper.eventBridge = eventBridge;
|
||||
result.url = properties.source;
|
||||
return result;
|
||||
}
|
||||
|
|
|
@ -6,7 +6,6 @@ import "../controls-uit" as HiFiControls
|
|||
Item {
|
||||
property alias url: root.url
|
||||
property alias scriptURL: root.userScriptUrl
|
||||
property alias eventBridge: eventBridgeWrapper.eventBridge
|
||||
property alias canGoBack: root.canGoBack;
|
||||
property var goBack: root.goBack;
|
||||
property alias urlTag: root.urlTag
|
||||
|
@ -22,12 +21,6 @@ Item {
|
|||
}
|
||||
*/
|
||||
|
||||
QtObject {
|
||||
id: eventBridgeWrapper
|
||||
WebChannel.id: "eventBridgeWrapper"
|
||||
property var eventBridge;
|
||||
}
|
||||
|
||||
property alias viewProfile: root.profile
|
||||
|
||||
WebEngineView {
|
||||
|
@ -71,10 +64,11 @@ Item {
|
|||
userScripts: [ createGlobalEventBridge, raiseAndLowerKeyboard, userScript ]
|
||||
|
||||
property string newUrl: ""
|
||||
|
||||
webChannel.registeredObjects: [eventBridgeWrapper]
|
||||
|
||||
|
||||
Component.onCompleted: {
|
||||
webChannel.registerObject("eventBridge", eventBridge);
|
||||
webChannel.registerObject("eventBridgeWrapper", eventBridgeWrapper);
|
||||
// Ensure the JS from the web-engine makes it to our logging
|
||||
root.javaScriptConsoleMessage.connect(function(level, message, lineNumber, sourceID) {
|
||||
console.log("Web Entity JS message: " + sourceID + " " + lineNumber + " " + message);
|
||||
|
|
|
@ -17,7 +17,6 @@ Item {
|
|||
property int headerHeight: 70
|
||||
property string url
|
||||
property string scriptURL
|
||||
property alias eventBridge: eventBridgeWrapper.eventBridge
|
||||
property bool keyboardEnabled: false
|
||||
property bool keyboardRaised: false
|
||||
property bool punctuationMode: false
|
||||
|
@ -135,12 +134,6 @@ Item {
|
|||
loadUrl(url);
|
||||
}
|
||||
|
||||
QtObject {
|
||||
id: eventBridgeWrapper
|
||||
WebChannel.id: "eventBridgeWrapper"
|
||||
property var eventBridge;
|
||||
}
|
||||
|
||||
WebEngineView {
|
||||
id: webview
|
||||
objectName: "webEngineView"
|
||||
|
@ -182,9 +175,9 @@ Item {
|
|||
|
||||
property string newUrl: ""
|
||||
|
||||
webChannel.registeredObjects: [eventBridgeWrapper]
|
||||
|
||||
Component.onCompleted: {
|
||||
webChannel.registerObject("eventBridge", eventBridge);
|
||||
webChannel.registerObject("eventBridgeWrapper", eventBridgeWrapper);
|
||||
// Ensure the JS from the web-engine makes it to our logging
|
||||
webview.javaScriptConsoleMessage.connect(function(level, message, lineNumber, sourceID) {
|
||||
console.log("Web Entity JS message: " + sourceID + " " + lineNumber + " " + message);
|
||||
|
|
|
@ -6,7 +6,6 @@ import "../controls-uit" as HiFiControls
|
|||
Item {
|
||||
property alias url: root.url
|
||||
property alias scriptURL: root.userScriptUrl
|
||||
property alias eventBridge: eventBridgeWrapper.eventBridge
|
||||
property alias canGoBack: root.canGoBack;
|
||||
property var goBack: root.goBack;
|
||||
property alias urlTag: root.urlTag
|
||||
|
@ -22,12 +21,6 @@ Item {
|
|||
}
|
||||
*/
|
||||
|
||||
QtObject {
|
||||
id: eventBridgeWrapper
|
||||
WebChannel.id: "eventBridgeWrapper"
|
||||
property var eventBridge;
|
||||
}
|
||||
|
||||
property alias viewProfile: root.profile
|
||||
|
||||
WebEngineView {
|
||||
|
@ -72,9 +65,9 @@ Item {
|
|||
|
||||
property string newUrl: ""
|
||||
|
||||
webChannel.registeredObjects: [eventBridgeWrapper]
|
||||
|
||||
Component.onCompleted: {
|
||||
webChannel.registerObject("eventBridge", eventBridge);
|
||||
webChannel.registerObject("eventBridgeWrapper", eventBridgeWrapper);
|
||||
// Ensure the JS from the web-engine makes it to our logging
|
||||
root.javaScriptConsoleMessage.connect(function(level, message, lineNumber, sourceID) {
|
||||
console.log("Web Entity JS message: " + sourceID + " " + lineNumber + " " + message);
|
||||
|
|
|
@ -20,7 +20,6 @@ TabletModalWindow {
|
|||
id: loginDialogRoot
|
||||
objectName: "LoginDialog"
|
||||
|
||||
property var eventBridge;
|
||||
signal sendToScript(var message);
|
||||
property bool isHMD: false
|
||||
property bool gotoPreviousApp: false;
|
||||
|
|
|
@ -24,8 +24,6 @@ Window {
|
|||
resizable: true
|
||||
modality: Qt.ApplicationModal
|
||||
|
||||
property alias eventBridge: eventBridgeWrapper.eventBridge
|
||||
|
||||
Item {
|
||||
anchors.fill: parent
|
||||
|
||||
|
@ -45,16 +43,6 @@ Window {
|
|||
bottom: keyboard.top
|
||||
}
|
||||
|
||||
property alias eventBridgeWrapper: eventBridgeWrapper
|
||||
|
||||
QtObject {
|
||||
id: eventBridgeWrapper
|
||||
WebChannel.id: "eventBridgeWrapper"
|
||||
property var eventBridge;
|
||||
}
|
||||
|
||||
webChannel.registeredObjects: [eventBridgeWrapper]
|
||||
|
||||
// Create a global EventBridge object for raiseAndLowerKeyboard.
|
||||
WebEngineScript {
|
||||
id: createGlobalEventBridge
|
||||
|
@ -73,6 +61,10 @@ Window {
|
|||
|
||||
userScripts: [ createGlobalEventBridge, raiseAndLowerKeyboard ]
|
||||
|
||||
Component.onCompleted: {
|
||||
webChannel.registerObject("eventBridge", eventBridge);
|
||||
webChannel.registerObject("eventBridgeWrapper", eventBridgeWrapper);
|
||||
}
|
||||
}
|
||||
|
||||
Keyboard {
|
||||
|
|
|
@ -116,9 +116,7 @@ Preference {
|
|||
|
||||
Component {
|
||||
id: tabletAvatarBrowserBuilder;
|
||||
TabletAvatarBrowser {
|
||||
eventBridge: tabletRoot.eventBridge
|
||||
}
|
||||
TabletAvatarBrowser { }
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -31,7 +31,6 @@ Rectangle {
|
|||
HifiConstants { id: hifi; }
|
||||
objectName: "AudioWindow"
|
||||
|
||||
property var eventBridge;
|
||||
property string title: "Audio Options"
|
||||
signal sendToScript(var message);
|
||||
|
||||
|
|
|
@ -44,7 +44,6 @@ Rectangle {
|
|||
property var activeTab: "nearbyTab";
|
||||
property bool currentlyEditingDisplayName: false
|
||||
property bool punctuationMode: false;
|
||||
property var eventBridge;
|
||||
|
||||
HifiConstants { id: hifi; }
|
||||
|
||||
|
@ -129,7 +128,7 @@ Rectangle {
|
|||
pal.sendToScript({method: 'refreshNearby', params: params});
|
||||
}
|
||||
|
||||
Item {
|
||||
Rectangle {
|
||||
id: palTabContainer;
|
||||
// Anchors
|
||||
anchors {
|
||||
|
@ -138,6 +137,7 @@ Rectangle {
|
|||
left: parent.left;
|
||||
right: parent.right;
|
||||
}
|
||||
color: "white";
|
||||
Rectangle {
|
||||
id: tabSelectorContainer;
|
||||
// Anchors
|
||||
|
@ -1043,7 +1043,6 @@ Rectangle {
|
|||
} // Keyboard
|
||||
|
||||
HifiControls.TabletWebView {
|
||||
eventBridge: pal.eventBridge;
|
||||
id: userInfoViewer;
|
||||
anchors {
|
||||
top: parent.top;
|
||||
|
|
|
@ -24,7 +24,6 @@ Rectangle {
|
|||
property string title: "Asset Browser"
|
||||
property bool keyboardRaised: false
|
||||
|
||||
property var eventBridge;
|
||||
signal sendToScript(var message);
|
||||
property bool isHMD: false
|
||||
|
||||
|
|
|
@ -20,7 +20,6 @@ Rectangle {
|
|||
id: root
|
||||
objectName: "DCConectionTiming"
|
||||
|
||||
property var eventBridge;
|
||||
signal sendToScript(var message);
|
||||
property bool isHMD: false
|
||||
|
||||
|
|
|
@ -19,7 +19,6 @@ Rectangle {
|
|||
id: root
|
||||
|
||||
objectName: "DebugWindow"
|
||||
property var eventBridge;
|
||||
|
||||
property var title: "Debug Window"
|
||||
property bool isHMD: false
|
||||
|
|
|
@ -20,7 +20,6 @@ Rectangle {
|
|||
id: root
|
||||
objectName: "EntityStatistics"
|
||||
|
||||
property var eventBridge;
|
||||
signal sendToScript(var message);
|
||||
property bool isHMD: false
|
||||
|
||||
|
|
|
@ -20,7 +20,6 @@ Rectangle {
|
|||
id: root
|
||||
objectName: "LODTools"
|
||||
|
||||
property var eventBridge;
|
||||
signal sendToScript(var message);
|
||||
property bool isHMD: false
|
||||
|
||||
|
|
|
@ -23,7 +23,6 @@ Rectangle {
|
|||
property string title: "Running Scripts"
|
||||
HifiConstants { id: hifi }
|
||||
signal sendToScript(var message);
|
||||
property var eventBridge;
|
||||
property var scripts: ScriptDiscoveryService;
|
||||
property var scriptsModel: scripts.scriptsModelFilter
|
||||
property var runningScriptsModel: ListModel { }
|
||||
|
|
|
@ -7,14 +7,12 @@ StackView {
|
|||
objectName: "stack"
|
||||
initialItem: Qt.resolvedUrl('EditTabView.qml')
|
||||
|
||||
property var eventBridge;
|
||||
signal sendToScript(var message);
|
||||
|
||||
HifiConstants { id: hifi }
|
||||
|
||||
function pushSource(path) {
|
||||
editRoot.push(Qt.resolvedUrl(path));
|
||||
editRoot.currentItem.eventBridge = editRoot.eventBridge;
|
||||
editRoot.currentItem.sendToScript.connect(editRoot.sendToScript);
|
||||
}
|
||||
|
||||
|
|
|
@ -181,7 +181,6 @@ TabView {
|
|||
WebView {
|
||||
id: entityListToolWebView
|
||||
url: "../../../../../scripts/system/html/entityList.html"
|
||||
eventBridge: editRoot.eventBridge
|
||||
anchors.fill: parent
|
||||
enabled: true
|
||||
}
|
||||
|
@ -196,7 +195,6 @@ TabView {
|
|||
WebView {
|
||||
id: entityPropertiesWebView
|
||||
url: "../../../../../scripts/system/html/entityProperties.html"
|
||||
eventBridge: editRoot.eventBridge
|
||||
anchors.fill: parent
|
||||
enabled: true
|
||||
}
|
||||
|
@ -211,7 +209,6 @@ TabView {
|
|||
WebView {
|
||||
id: gridControlsWebView
|
||||
url: "../../../../../scripts/system/html/gridControls.html"
|
||||
eventBridge: editRoot.eventBridge
|
||||
anchors.fill: parent
|
||||
enabled: true
|
||||
}
|
||||
|
@ -226,7 +223,6 @@ TabView {
|
|||
WebView {
|
||||
id: particleExplorerWebView
|
||||
url: "../../../../../scripts/system/particle_explorer/particleExplorer.html"
|
||||
eventBridge: editRoot.eventBridge
|
||||
anchors.fill: parent
|
||||
enabled: true
|
||||
}
|
||||
|
@ -289,7 +285,7 @@ TabView {
|
|||
editTabView.currentIndex = id;
|
||||
} else {
|
||||
console.warn('Attempt to switch to invalid tab:', id);
|
||||
}
|
||||
}
|
||||
} else if (typeof id === 'string'){
|
||||
switch (id.toLowerCase()) {
|
||||
case 'create':
|
||||
|
|
|
@ -18,7 +18,6 @@ import "../../dialogs"
|
|||
|
||||
Rectangle {
|
||||
id: inputRecorder
|
||||
property var eventBridge;
|
||||
HifiConstants { id: hifi }
|
||||
signal sendToScript(var message);
|
||||
color: hifi.colors.baseGray;
|
||||
|
|
|
@ -20,7 +20,6 @@ Rectangle {
|
|||
// height: parent.height
|
||||
HifiConstants { id: hifi }
|
||||
color: hifi.colors.baseGray;
|
||||
property var eventBridge;
|
||||
signal sendToScript(var message);
|
||||
property bool keyboardEnabled: false
|
||||
property bool punctuationMode: false
|
||||
|
|
|
@ -29,7 +29,6 @@ StackView {
|
|||
initialItem: addressBarDialog
|
||||
width: parent !== null ? parent.width : undefined
|
||||
height: parent !== null ? parent.height : undefined
|
||||
property var eventBridge;
|
||||
property int cardWidth: 212;
|
||||
property int cardHeight: 152;
|
||||
property string metaverseBase: addressBarDialog.metaverseServerUrl + "/api/v1/";
|
||||
|
@ -80,7 +79,6 @@ StackView {
|
|||
var card = tabletWebView.createObject();
|
||||
card.url = addressBarDialog.metaverseServerUrl + targetString;
|
||||
card.parentStackItem = root;
|
||||
card.eventBridge = root.eventBridge;
|
||||
root.push(card);
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -25,7 +25,6 @@ Item {
|
|||
property bool keyboardRaised: false
|
||||
property bool punctuationMode: false
|
||||
|
||||
property var eventBridge;
|
||||
signal sendToScript(var message);
|
||||
|
||||
anchors.fill: parent
|
||||
|
|
|
@ -19,7 +19,6 @@ StackView {
|
|||
objectName: "stack"
|
||||
property string title: "Audio Settings"
|
||||
|
||||
property var eventBridge;
|
||||
signal sendToScript(var message);
|
||||
|
||||
function pushSource(path) {
|
||||
|
|
|
@ -19,7 +19,6 @@ StackView {
|
|||
objectName: "stack"
|
||||
property string title: "Avatar Settings"
|
||||
|
||||
property var eventBridge;
|
||||
signal sendToScript(var message);
|
||||
|
||||
function pushSource(path) {
|
||||
|
|
|
@ -19,7 +19,6 @@ StackView {
|
|||
objectName: "stack"
|
||||
property string title: "General Settings"
|
||||
property alias gotoPreviousApp: root.gotoPreviousApp;
|
||||
property var eventBridge;
|
||||
signal sendToScript(var message);
|
||||
|
||||
function pushSource(path) {
|
||||
|
|
|
@ -19,7 +19,6 @@ StackView {
|
|||
objectName: "stack"
|
||||
property string title: "Graphics Settings"
|
||||
|
||||
property var eventBridge;
|
||||
signal sendToScript(var message);
|
||||
|
||||
function pushSource(path) {
|
||||
|
|
|
@ -19,7 +19,6 @@ StackView {
|
|||
objectName: "stack"
|
||||
property string title: "LOD Settings"
|
||||
|
||||
property var eventBridge;
|
||||
signal sendToScript(var message);
|
||||
|
||||
function pushSource(path) {
|
||||
|
|
|
@ -21,7 +21,6 @@ FocusScope {
|
|||
property var point: Qt.point(50, 50);
|
||||
TabletMenuStack { id: menuPopperUpper }
|
||||
property string subMenu: ""
|
||||
property var eventBridge;
|
||||
signal sendToScript(var message);
|
||||
|
||||
Rectangle {
|
||||
|
|
|
@ -49,7 +49,6 @@ Item {
|
|||
|
||||
function pushSource(path) {
|
||||
d.push(Qt.resolvedUrl(path));
|
||||
d.currentItem.eventBridge = tabletMenu.eventBridge
|
||||
d.currentItem.sendToScript.connect(tabletMenu.sendToScript);
|
||||
d.currentItem.focus = true;
|
||||
d.currentItem.forceActiveFocus();
|
||||
|
|
|
@ -19,7 +19,6 @@ StackView {
|
|||
objectName: "stack"
|
||||
property var title: "Networking Settings"
|
||||
|
||||
property var eventBridge;
|
||||
signal sendToScript(var message);
|
||||
|
||||
function pushSource(path) {
|
||||
|
|
|
@ -8,7 +8,6 @@ Item {
|
|||
id: tabletRoot
|
||||
objectName: "tabletRoot"
|
||||
property string username: "Unknown user"
|
||||
property var eventBridge;
|
||||
property var rootMenu;
|
||||
property var openModal: null;
|
||||
property var openMessage: null;
|
||||
|
@ -111,7 +110,6 @@ Item {
|
|||
function openBrowserWindow(request, profile) {
|
||||
var component = Qt.createComponent("../../controls/TabletWebView.qml");
|
||||
var newWindow = component.createObject(tabletRoot);
|
||||
newWindow.eventBridge = tabletRoot.eventBridge;
|
||||
newWindow.remove = true;
|
||||
newWindow.profile = profile;
|
||||
request.openIn(newWindow.webView);
|
||||
|
@ -175,7 +173,7 @@ Item {
|
|||
// Hook up callback for clara.io download from the marketplace.
|
||||
Connections {
|
||||
id: eventBridgeConnection
|
||||
target: null
|
||||
target: eventBridge
|
||||
onWebEventReceived: {
|
||||
if (message.slice(0, 17) === "CLARA.IO DOWNLOAD") {
|
||||
ApplicationInterface.addAssetToWorldFromURL(message.slice(18));
|
||||
|
@ -184,10 +182,6 @@ Item {
|
|||
}
|
||||
|
||||
onLoaded: {
|
||||
if (loader.item.hasOwnProperty("eventBridge")) {
|
||||
loader.item.eventBridge = eventBridge;
|
||||
eventBridgeConnection.target = eventBridge
|
||||
}
|
||||
if (loader.item.hasOwnProperty("sendToScript")) {
|
||||
loader.item.sendToScript.connect(tabletRoot.sendToScript);
|
||||
}
|
||||
|
|
|
@ -18,7 +18,6 @@ Windows.ScrollingWindow {
|
|||
id: tabletRoot
|
||||
objectName: "tabletRoot"
|
||||
property string username: "Unknown user"
|
||||
property var eventBridge;
|
||||
|
||||
property var rootMenu;
|
||||
property string subMenu: ""
|
||||
|
@ -93,7 +92,7 @@ Windows.ScrollingWindow {
|
|||
// Hook up callback for clara.io download from the marketplace.
|
||||
Connections {
|
||||
id: eventBridgeConnection
|
||||
target: null
|
||||
target: eventBridge
|
||||
onWebEventReceived: {
|
||||
if (message.slice(0, 17) === "CLARA.IO DOWNLOAD") {
|
||||
ApplicationInterface.addAssetToWorldFromURL(message.slice(18));
|
||||
|
@ -102,10 +101,6 @@ Windows.ScrollingWindow {
|
|||
}
|
||||
|
||||
onLoaded: {
|
||||
if (loader.item.hasOwnProperty("eventBridge")) {
|
||||
loader.item.eventBridge = eventBridge;
|
||||
eventBridgeConnection.target = eventBridge
|
||||
}
|
||||
if (loader.item.hasOwnProperty("sendToScript")) {
|
||||
loader.item.sendToScript.connect(tabletRoot.sendToScript);
|
||||
}
|
||||
|
|
|
@ -27,8 +27,6 @@ Item {
|
|||
property bool keyboardRaised: false
|
||||
property bool punctuationMode: false
|
||||
|
||||
property alias eventBridge: eventBridgeWrapper.eventBridge
|
||||
|
||||
anchors.fill: parent
|
||||
|
||||
BaseWebView {
|
||||
|
@ -43,14 +41,6 @@ Item {
|
|||
bottom: footer.top
|
||||
}
|
||||
|
||||
QtObject {
|
||||
id: eventBridgeWrapper
|
||||
WebChannel.id: "eventBridgeWrapper"
|
||||
property var eventBridge;
|
||||
}
|
||||
|
||||
webChannel.registeredObjects: [eventBridgeWrapper]
|
||||
|
||||
// Create a global EventBridge object for raiseAndLowerKeyboard.
|
||||
WebEngineScript {
|
||||
id: createGlobalEventBridge
|
||||
|
@ -68,6 +58,11 @@ Item {
|
|||
}
|
||||
|
||||
userScripts: [ createGlobalEventBridge, raiseAndLowerKeyboard ]
|
||||
|
||||
Component.onCompleted: {
|
||||
webChannel.registerObject("eventBridge", eventBridge);
|
||||
webChannel.registerObject("eventBridgeWrapper", eventBridgeWrapper);
|
||||
}
|
||||
}
|
||||
|
||||
Rectangle {
|
||||
|
|
|
@ -114,6 +114,7 @@
|
|||
#include <render/RenderFetchCullSortTask.h>
|
||||
#include <RenderDeferredTask.h>
|
||||
#include <RenderForwardTask.h>
|
||||
#include <RenderViewTask.h>
|
||||
#include <ResourceCache.h>
|
||||
#include <ResourceRequest.h>
|
||||
#include <SandboxUtils.h>
|
||||
|
@ -653,6 +654,7 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo
|
|||
Model::setAbstractViewStateInterface(this); // The model class will sometimes need to know view state details from us
|
||||
|
||||
auto nodeList = DependencyManager::get<NodeList>();
|
||||
nodeList->startThread();
|
||||
|
||||
// Set up a watchdog thread to intentionally crash the application on deadlocks
|
||||
_deadlockWatchdogThread = new DeadlockWatchdogThread();
|
||||
|
@ -678,25 +680,11 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo
|
|||
|
||||
updateHeartbeat();
|
||||
|
||||
// start the nodeThread so its event loop is running
|
||||
QThread* nodeThread = new QThread(this);
|
||||
nodeThread->setObjectName("NodeList Thread");
|
||||
nodeThread->start();
|
||||
|
||||
// make sure the node thread is given highest priority
|
||||
nodeThread->setPriority(QThread::TimeCriticalPriority);
|
||||
|
||||
// setup a timer for domain-server check ins
|
||||
QTimer* domainCheckInTimer = new QTimer(nodeList.data());
|
||||
connect(domainCheckInTimer, &QTimer::timeout, nodeList.data(), &NodeList::sendDomainServerCheckIn);
|
||||
domainCheckInTimer->start(DOMAIN_SERVER_CHECK_IN_MSECS);
|
||||
|
||||
// put the NodeList and datagram processing on the node thread
|
||||
nodeList->moveToThread(nodeThread);
|
||||
|
||||
// put the audio processing on a separate thread
|
||||
QThread* audioThread = new QThread();
|
||||
audioThread->setObjectName("Audio Thread");
|
||||
|
||||
auto audioIO = DependencyManager::get<AudioClient>();
|
||||
audioIO->setPositionGetter([]{
|
||||
|
@ -712,7 +700,6 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo
|
|||
return myAvatar ? myAvatar->getOrientationForAudio() : Quaternions::IDENTITY;
|
||||
});
|
||||
|
||||
audioIO->moveToThread(audioThread);
|
||||
recording::Frame::registerFrameHandler(AudioConstants::getAudioFrameName(), [=](recording::Frame::ConstPointer frame) {
|
||||
audioIO->handleRecordedAudioInput(frame->data);
|
||||
});
|
||||
|
@ -726,9 +713,6 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo
|
|||
});
|
||||
|
||||
auto audioScriptingInterface = DependencyManager::set<AudioScriptingInterface>();
|
||||
connect(audioThread, &QThread::started, audioIO.data(), &AudioClient::start);
|
||||
connect(audioIO.data(), &AudioClient::destroyed, audioThread, &QThread::quit);
|
||||
connect(audioThread, &QThread::finished, audioThread, &QThread::deleteLater);
|
||||
connect(audioIO.data(), &AudioClient::muteToggled, this, &Application::audioMuteToggled);
|
||||
connect(audioIO.data(), &AudioClient::mutedByMixer, audioScriptingInterface.data(), &AudioScriptingInterface::mutedByMixer);
|
||||
connect(audioIO.data(), &AudioClient::receivedFirstPacket, audioScriptingInterface.data(), &AudioScriptingInterface::receivedFirstPacket);
|
||||
|
@ -746,19 +730,14 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo
|
|||
}
|
||||
});
|
||||
|
||||
audioThread->start();
|
||||
audioIO->startThread();
|
||||
|
||||
ResourceManager::init();
|
||||
// Make sure we don't time out during slow operations at startup
|
||||
updateHeartbeat();
|
||||
|
||||
// Setup MessagesClient
|
||||
auto messagesClient = DependencyManager::get<MessagesClient>();
|
||||
QThread* messagesThread = new QThread;
|
||||
messagesThread->setObjectName("Messages Client Thread");
|
||||
messagesClient->moveToThread(messagesThread);
|
||||
connect(messagesThread, &QThread::started, messagesClient.data(), &MessagesClient::init);
|
||||
messagesThread->start();
|
||||
DependencyManager::get<MessagesClient>()->startThread();
|
||||
|
||||
const DomainHandler& domainHandler = nodeList->getDomainHandler();
|
||||
|
||||
|
@ -1678,12 +1657,7 @@ void Application::aboutToQuit() {
|
|||
_autoSwitchDisplayModeSupportedHMDPlugin->endSession();
|
||||
}
|
||||
// use the CloseEventSender via a QThread to send an event that says the user asked for the app to close
|
||||
auto closeEventSender = DependencyManager::get<CloseEventSender>();
|
||||
QThread* closureEventThread = new QThread(this);
|
||||
closeEventSender->moveToThread(closureEventThread);
|
||||
// sendQuitEventAsync will bail immediately if the UserActivityLogger is not enabled
|
||||
connect(closureEventThread, &QThread::started, closeEventSender.data(), &CloseEventSender::sendQuitEventAsync);
|
||||
closureEventThread->start();
|
||||
DependencyManager::get<CloseEventSender>()->startThread();
|
||||
|
||||
// Hide Running Scripts dialog so that it gets destroyed in an orderly manner; prevents warnings at shutdown.
|
||||
DependencyManager::get<OffscreenUi>()->hide("RunningScripts");
|
||||
|
@ -1747,6 +1721,10 @@ void Application::cleanupBeforeQuit() {
|
|||
|
||||
// Cleanup all overlays after the scripts, as scripts might add more
|
||||
_overlays.cleanupAllOverlays();
|
||||
// The cleanup process enqueues the transactions but does not process them. Calling this here will force the actual
|
||||
// removal of the items.
|
||||
// See https://highfidelity.fogbugz.com/f/cases/5328
|
||||
_main3DScene->processTransactionQueue();
|
||||
|
||||
// first stop all timers directly or by invokeMethod
|
||||
// depending on what thread they run in
|
||||
|
@ -1771,6 +1749,8 @@ void Application::cleanupBeforeQuit() {
|
|||
// stop QML
|
||||
DependencyManager::destroy<OffscreenUi>();
|
||||
|
||||
DependencyManager::destroy<OffscreenQmlSurfaceCache>();
|
||||
|
||||
if (_snapshotSoundInjector != nullptr) {
|
||||
_snapshotSoundInjector->stop();
|
||||
}
|
||||
|
@ -1830,15 +1810,9 @@ Application::~Application() {
|
|||
|
||||
ResourceManager::cleanup();
|
||||
|
||||
QThread* nodeThread = DependencyManager::get<NodeList>()->thread();
|
||||
|
||||
// remove the NodeList from the DependencyManager
|
||||
DependencyManager::destroy<NodeList>();
|
||||
|
||||
// ask the node thread to quit and wait until it is done
|
||||
nodeThread->quit();
|
||||
nodeThread->wait();
|
||||
|
||||
Leapmotion::destroy();
|
||||
|
||||
if (auto steamClient = PluginManager::getInstance()->getSteamClientPlugin()) {
|
||||
|
@ -1897,15 +1871,9 @@ void Application::initializeGL() {
|
|||
|
||||
// Set up the render engine
|
||||
render::CullFunctor cullFunctor = LODManager::shouldRender;
|
||||
_renderEngine->addJob<RenderShadowTask>("RenderShadowTask", cullFunctor);
|
||||
const auto items = _renderEngine->addJob<RenderFetchCullSortTask>("FetchCullSort", cullFunctor);
|
||||
assert(items.canCast<RenderFetchCullSortTask::Output>());
|
||||
static const QString RENDER_FORWARD = "HIFI_RENDER_FORWARD";
|
||||
if (QProcessEnvironment::systemEnvironment().contains(RENDER_FORWARD)) {
|
||||
_renderEngine->addJob<RenderForwardTask>("Forward", items);
|
||||
} else {
|
||||
_renderEngine->addJob<RenderDeferredTask>("RenderDeferredTask", items);
|
||||
}
|
||||
bool isDeferred = !QProcessEnvironment::systemEnvironment().contains(RENDER_FORWARD);
|
||||
_renderEngine->addJob<RenderViewTask>("RenderMainView", cullFunctor, isDeferred);
|
||||
_renderEngine->load();
|
||||
_renderEngine->registerScene(_main3DScene);
|
||||
|
||||
|
@ -5107,7 +5075,7 @@ namespace render {
|
|||
template <> const ItemKey payloadGetKey(const WorldBoxRenderData::Pointer& stuff) { return ItemKey::Builder::opaqueShape(); }
|
||||
template <> const Item::Bound payloadGetBound(const WorldBoxRenderData::Pointer& stuff) { return Item::Bound(); }
|
||||
template <> void payloadRender(const WorldBoxRenderData::Pointer& stuff, RenderArgs* args) {
|
||||
if (args->_renderMode != RenderArgs::MIRROR_RENDER_MODE && Menu::getInstance()->isOptionChecked(MenuOption::WorldAxes)) {
|
||||
if (Menu::getInstance()->isOptionChecked(MenuOption::WorldAxes)) {
|
||||
PerformanceTimer perfTimer("worldBox");
|
||||
|
||||
auto& batch = *args->_batch;
|
||||
|
@ -5328,6 +5296,11 @@ void Application::nodeActivated(SharedNodePointer node) {
|
|||
|
||||
if (node->getType() == NodeType::AvatarMixer) {
|
||||
// new avatar mixer, send off our identity packet on next update loop
|
||||
// Reset skeletonModelUrl if the last server modified our choice.
|
||||
static const QUrl empty{};
|
||||
if (getMyAvatar()->getFullAvatarURLFromPreferences() != getMyAvatar()->cannonicalSkeletonModelURL(empty)) {
|
||||
getMyAvatar()->resetFullAvatarURL();
|
||||
}
|
||||
getMyAvatar()->markIdentityDataChanged();
|
||||
getMyAvatar()->resetLastSent();
|
||||
}
|
||||
|
|
|
@ -21,15 +21,35 @@
|
|||
|
||||
#include "MainWindow.h"
|
||||
#include "Menu.h"
|
||||
|
||||
#include "AvatarBookmarks.h"
|
||||
#include "InterfaceLogging.h"
|
||||
|
||||
#include <QtQuick/QQuickWindow>
|
||||
|
||||
AvatarBookmarks::AvatarBookmarks() {
|
||||
_bookmarksFilename = QStandardPaths::writableLocation(QStandardPaths::DataLocation) + "/" + AVATARBOOKMARKS_FILENAME;
|
||||
_bookmarksFilename = PathUtils::getAppDataPath() + "/" + AVATARBOOKMARKS_FILENAME;
|
||||
readFromFile();
|
||||
}
|
||||
|
||||
void AvatarBookmarks::readFromFile() {
|
||||
// migrate old avatarbookmarks.json, used to be in 'local' folder on windows
|
||||
QString oldConfigPath = QStandardPaths::writableLocation(QStandardPaths::DataLocation) + "/" + AVATARBOOKMARKS_FILENAME;
|
||||
QFile oldConfig(oldConfigPath);
|
||||
|
||||
// I imagine that in a year from now, this code for migrating (as well as the two lines above)
|
||||
// may be removed since all bookmarks should have been migrated by then
|
||||
// - Robbie Uvanni (6.8.2017)
|
||||
if (oldConfig.exists()) {
|
||||
if (QDir().rename(oldConfigPath, _bookmarksFilename)) {
|
||||
qCDebug(interfaceapp) << "Successfully migrated" << AVATARBOOKMARKS_FILENAME;
|
||||
} else {
|
||||
qCDebug(interfaceapp) << "Failed to migrate" << AVATARBOOKMARKS_FILENAME;
|
||||
}
|
||||
}
|
||||
|
||||
Bookmarks::readFromFile();
|
||||
}
|
||||
|
||||
void AvatarBookmarks::setupMenus(Menu* menubar, MenuWrapper* menu) {
|
||||
// Add menus/actions
|
||||
auto bookmarkAction = menubar->addActionToQMenuAndActionHash(menu, MenuOption::BookmarkAvatar);
|
||||
|
|
|
@ -29,6 +29,7 @@ public slots:
|
|||
|
||||
protected:
|
||||
void addBookmarkToMenu(Menu* menubar, const QString& name, const QString& address) override;
|
||||
void readFromFile();
|
||||
|
||||
private:
|
||||
const QString AVATARBOOKMARKS_FILENAME = "avatarbookmarks.json";
|
||||
|
|
|
@ -73,7 +73,7 @@ CrashHandler::Action CrashHandler::promptUserForAction(bool showCrashMessage) {
|
|||
layout->addWidget(label);
|
||||
|
||||
QRadioButton* option1 = new QRadioButton("Reset all my settings");
|
||||
QRadioButton* option2 = new QRadioButton("Reset my settings but retain avatar info.");
|
||||
QRadioButton* option2 = new QRadioButton("Reset my settings but keep essential info");
|
||||
QRadioButton* option3 = new QRadioButton("Continue with my current settings");
|
||||
option3->setChecked(true);
|
||||
layout->addWidget(option1);
|
||||
|
@ -95,7 +95,7 @@ CrashHandler::Action CrashHandler::promptUserForAction(bool showCrashMessage) {
|
|||
return CrashHandler::DELETE_INTERFACE_INI;
|
||||
}
|
||||
if (option2->isChecked()) {
|
||||
return CrashHandler::RETAIN_AVATAR_INFO;
|
||||
return CrashHandler::RETAIN_IMPORTANT_INFO;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -104,7 +104,7 @@ CrashHandler::Action CrashHandler::promptUserForAction(bool showCrashMessage) {
|
|||
}
|
||||
|
||||
void CrashHandler::handleCrash(CrashHandler::Action action) {
|
||||
if (action != CrashHandler::DELETE_INTERFACE_INI && action != CrashHandler::RETAIN_AVATAR_INFO) {
|
||||
if (action != CrashHandler::DELETE_INTERFACE_INI && action != CrashHandler::RETAIN_IMPORTANT_INFO) {
|
||||
// CrashHandler::DO_NOTHING or unexpected value
|
||||
return;
|
||||
}
|
||||
|
@ -116,12 +116,15 @@ void CrashHandler::handleCrash(CrashHandler::Action action) {
|
|||
const QString DISPLAY_NAME_KEY = "displayName";
|
||||
const QString FULL_AVATAR_URL_KEY = "fullAvatarURL";
|
||||
const QString FULL_AVATAR_MODEL_NAME_KEY = "fullAvatarModelName";
|
||||
const QString TUTORIAL_COMPLETE_FLAG_KEY = "tutorialComplete";
|
||||
|
||||
QString displayName;
|
||||
QUrl fullAvatarURL;
|
||||
QString fullAvatarModelName;
|
||||
QUrl address;
|
||||
bool tutorialComplete = false;
|
||||
|
||||
if (action == CrashHandler::RETAIN_AVATAR_INFO) {
|
||||
if (action == CrashHandler::RETAIN_IMPORTANT_INFO) {
|
||||
// Read avatar info
|
||||
|
||||
// Location and orientation
|
||||
|
@ -135,6 +138,9 @@ void CrashHandler::handleCrash(CrashHandler::Action action) {
|
|||
fullAvatarURL = settings.value(FULL_AVATAR_URL_KEY).toUrl();
|
||||
fullAvatarModelName = settings.value(FULL_AVATAR_MODEL_NAME_KEY).toString();
|
||||
settings.endGroup();
|
||||
|
||||
// Tutorial complete
|
||||
tutorialComplete = settings.value(TUTORIAL_COMPLETE_FLAG_KEY).toBool();
|
||||
}
|
||||
|
||||
// Delete Interface.ini
|
||||
|
@ -143,7 +149,7 @@ void CrashHandler::handleCrash(CrashHandler::Action action) {
|
|||
settingsFile.remove();
|
||||
}
|
||||
|
||||
if (action == CrashHandler::RETAIN_AVATAR_INFO) {
|
||||
if (action == CrashHandler::RETAIN_IMPORTANT_INFO) {
|
||||
// Write avatar info
|
||||
|
||||
// Location and orientation
|
||||
|
@ -157,6 +163,9 @@ void CrashHandler::handleCrash(CrashHandler::Action action) {
|
|||
settings.setValue(FULL_AVATAR_URL_KEY, fullAvatarURL);
|
||||
settings.setValue(FULL_AVATAR_MODEL_NAME_KEY, fullAvatarModelName);
|
||||
settings.endGroup();
|
||||
|
||||
// Tutorial complete
|
||||
settings.setValue(TUTORIAL_COMPLETE_FLAG_KEY, tutorialComplete);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -22,7 +22,7 @@ public:
|
|||
private:
|
||||
enum Action {
|
||||
DELETE_INTERFACE_INI,
|
||||
RETAIN_AVATAR_INFO,
|
||||
RETAIN_IMPORTANT_INFO,
|
||||
DO_NOTHING
|
||||
};
|
||||
|
||||
|
|
|
@ -794,6 +794,77 @@ controller::Pose MyAvatar::getRightHandTipPose() const {
|
|||
return pose;
|
||||
}
|
||||
|
||||
glm::vec3 MyAvatar::worldToJointPoint(const glm::vec3& position, const int jointIndex) const {
|
||||
glm::vec3 jointPos = getPosition();//default value if no or invalid joint specified
|
||||
glm::quat jointRot = getRotation();//default value if no or invalid joint specified
|
||||
if (jointIndex != -1) {
|
||||
if (_skeletonModel->getJointPositionInWorldFrame(jointIndex, jointPos)) {
|
||||
_skeletonModel->getJointRotationInWorldFrame(jointIndex, jointRot);
|
||||
} else {
|
||||
qWarning() << "Invalid joint index specified: " << jointIndex;
|
||||
}
|
||||
}
|
||||
glm::vec3 modelOffset = position - jointPos;
|
||||
glm::vec3 jointSpacePosition = glm::inverse(jointRot) * modelOffset;
|
||||
|
||||
return jointSpacePosition;
|
||||
}
|
||||
|
||||
glm::vec3 MyAvatar::worldToJointDirection(const glm::vec3& worldDir, const int jointIndex) const {
|
||||
glm::quat jointRot = getRotation();//default value if no or invalid joint specified
|
||||
if ((jointIndex != -1) && (!_skeletonModel->getJointRotationInWorldFrame(jointIndex, jointRot))) {
|
||||
qWarning() << "Invalid joint index specified: " << jointIndex;
|
||||
}
|
||||
|
||||
glm::vec3 jointSpaceDir = glm::inverse(jointRot) * worldDir;
|
||||
return jointSpaceDir;
|
||||
}
|
||||
|
||||
glm::quat MyAvatar::worldToJointRotation(const glm::quat& worldRot, const int jointIndex) const {
|
||||
glm::quat jointRot = getRotation();//default value if no or invalid joint specified
|
||||
if ((jointIndex != -1) && (!_skeletonModel->getJointRotationInWorldFrame(jointIndex, jointRot))) {
|
||||
qWarning() << "Invalid joint index specified: " << jointIndex;
|
||||
}
|
||||
glm::quat jointSpaceRot = glm::inverse(jointRot) * worldRot;
|
||||
return jointSpaceRot;
|
||||
}
|
||||
|
||||
glm::vec3 MyAvatar::jointToWorldPoint(const glm::vec3& jointSpacePos, const int jointIndex) const {
|
||||
glm::vec3 jointPos = getPosition();//default value if no or invalid joint specified
|
||||
glm::quat jointRot = getRotation();//default value if no or invalid joint specified
|
||||
|
||||
if (jointIndex != -1) {
|
||||
if (_skeletonModel->getJointPositionInWorldFrame(jointIndex, jointPos)) {
|
||||
_skeletonModel->getJointRotationInWorldFrame(jointIndex, jointRot);
|
||||
} else {
|
||||
qWarning() << "Invalid joint index specified: " << jointIndex;
|
||||
}
|
||||
}
|
||||
|
||||
glm::vec3 worldOffset = jointRot * jointSpacePos;
|
||||
glm::vec3 worldPos = jointPos + worldOffset;
|
||||
|
||||
return worldPos;
|
||||
}
|
||||
|
||||
glm::vec3 MyAvatar::jointToWorldDirection(const glm::vec3& jointSpaceDir, const int jointIndex) const {
|
||||
glm::quat jointRot = getRotation();//default value if no or invalid joint specified
|
||||
if ((jointIndex != -1) && (!_skeletonModel->getJointRotationInWorldFrame(jointIndex, jointRot))) {
|
||||
qWarning() << "Invalid joint index specified: " << jointIndex;
|
||||
}
|
||||
glm::vec3 worldDir = jointRot * jointSpaceDir;
|
||||
return worldDir;
|
||||
}
|
||||
|
||||
glm::quat MyAvatar::jointToWorldRotation(const glm::quat& jointSpaceRot, const int jointIndex) const {
|
||||
glm::quat jointRot = getRotation();//default value if no or invalid joint specified
|
||||
if ((jointIndex != -1) && (!_skeletonModel->getJointRotationInWorldFrame(jointIndex, jointRot))) {
|
||||
qWarning() << "Invalid joint index specified: " << jointIndex;
|
||||
}
|
||||
glm::quat worldRot = jointRot * jointSpaceRot;
|
||||
return worldRot;
|
||||
}
|
||||
|
||||
// virtual
|
||||
void MyAvatar::render(RenderArgs* renderArgs) {
|
||||
// don't render if we've been asked to disable local rendering
|
||||
|
@ -1890,6 +1961,32 @@ void MyAvatar::updateOrientation(float deltaTime) {
|
|||
totalBodyYaw += (speedFactor * deltaAngle * (180.0f / PI));
|
||||
}
|
||||
|
||||
// Use head/HMD roll to turn while walking or flying.
|
||||
if (qApp->isHMDMode() && _hmdRollControlEnabled) {
|
||||
// Turn with head roll.
|
||||
const float MIN_CONTROL_SPEED = 0.01f;
|
||||
float speed = glm::length(getVelocity());
|
||||
if (speed >= MIN_CONTROL_SPEED) {
|
||||
// Feather turn when stopping moving.
|
||||
float speedFactor;
|
||||
if (getDriveKey(TRANSLATE_Z) != 0.0f || _lastDrivenSpeed == 0.0f) {
|
||||
_lastDrivenSpeed = speed;
|
||||
speedFactor = 1.0f;
|
||||
} else {
|
||||
speedFactor = glm::min(speed / _lastDrivenSpeed, 1.0f);
|
||||
}
|
||||
|
||||
float direction = glm::dot(getVelocity(), getRotation() * Vectors::UNIT_NEG_Z) > 0.0f ? 1.0f : -1.0f;
|
||||
|
||||
float rollAngle = glm::degrees(asinf(glm::dot(IDENTITY_UP, _hmdSensorOrientation * IDENTITY_RIGHT)));
|
||||
float rollSign = rollAngle < 0.0f ? -1.0f : 1.0f;
|
||||
rollAngle = fabsf(rollAngle);
|
||||
rollAngle = rollAngle > _hmdRollControlDeadZone ? rollSign * (rollAngle - _hmdRollControlDeadZone) : 0.0f;
|
||||
|
||||
totalBodyYaw += speedFactor * direction * rollAngle * deltaTime * _hmdRollControlRate;
|
||||
}
|
||||
}
|
||||
|
||||
// update body orientation by movement inputs
|
||||
glm::quat initialOrientation = getOrientationOutbound();
|
||||
setOrientation(getOrientation() * glm::quat(glm::radians(glm::vec3(0.0f, totalBodyYaw, 0.0f))));
|
||||
|
|
|
@ -132,6 +132,10 @@ class MyAvatar : public Avatar {
|
|||
Q_PROPERTY(bool characterControllerEnabled READ getCharacterControllerEnabled WRITE setCharacterControllerEnabled)
|
||||
Q_PROPERTY(bool useAdvancedMovementControls READ useAdvancedMovementControls WRITE setUseAdvancedMovementControls)
|
||||
|
||||
Q_PROPERTY(bool hmdRollControlEnabled READ getHMDRollControlEnabled WRITE setHMDRollControlEnabled)
|
||||
Q_PROPERTY(float hmdRollControlDeadZone READ getHMDRollControlDeadZone WRITE setHMDRollControlDeadZone)
|
||||
Q_PROPERTY(float hmdRollControlRate READ getHMDRollControlRate WRITE setHMDRollControlRate)
|
||||
|
||||
public:
|
||||
enum DriveKeys {
|
||||
TRANSLATE_X = 0,
|
||||
|
@ -337,6 +341,13 @@ public:
|
|||
void setUseAdvancedMovementControls(bool useAdvancedMovementControls)
|
||||
{ _useAdvancedMovementControls.set(useAdvancedMovementControls); }
|
||||
|
||||
void setHMDRollControlEnabled(bool value) { _hmdRollControlEnabled = value; }
|
||||
bool getHMDRollControlEnabled() const { return _hmdRollControlEnabled; }
|
||||
void setHMDRollControlDeadZone(float value) { _hmdRollControlDeadZone = value; }
|
||||
float getHMDRollControlDeadZone() const { return _hmdRollControlDeadZone; }
|
||||
void setHMDRollControlRate(float value) { _hmdRollControlRate = value; }
|
||||
float getHMDRollControlRate() const { return _hmdRollControlRate; }
|
||||
|
||||
// get/set avatar data
|
||||
void saveData();
|
||||
void loadData();
|
||||
|
@ -378,6 +389,15 @@ public:
|
|||
Q_INVOKABLE controller::Pose getLeftHandTipPose() const;
|
||||
Q_INVOKABLE controller::Pose getRightHandTipPose() const;
|
||||
|
||||
// world-space to avatar-space rigconversion functions
|
||||
Q_INVOKABLE glm::vec3 worldToJointPoint(const glm::vec3& position, const int jointIndex = -1) const;
|
||||
Q_INVOKABLE glm::vec3 worldToJointDirection(const glm::vec3& direction, const int jointIndex = -1) const;
|
||||
Q_INVOKABLE glm::quat worldToJointRotation(const glm::quat& rotation, const int jointIndex = -1) const;
|
||||
|
||||
Q_INVOKABLE glm::vec3 jointToWorldPoint(const glm::vec3& position, const int jointIndex = -1) const;
|
||||
Q_INVOKABLE glm::vec3 jointToWorldDirection(const glm::vec3& direction, const int jointIndex = -1) const;
|
||||
Q_INVOKABLE glm::quat jointToWorldRotation(const glm::quat& rotation, const int jointIndex = -1) const;
|
||||
|
||||
AvatarWeakPointer getLookAtTargetAvatar() const { return _lookAtTargetAvatar; }
|
||||
void updateLookAtTargetAvatar();
|
||||
void clearLookAtTargetAvatar();
|
||||
|
@ -678,6 +698,13 @@ private:
|
|||
bool _useSnapTurn { true };
|
||||
bool _clearOverlayWhenMoving { true };
|
||||
|
||||
const float ROLL_CONTROL_DEAD_ZONE_DEFAULT = 8.0f; // deg
|
||||
const float ROLL_CONTROL_RATE_DEFAULT = 2.5f; // deg/sec/deg
|
||||
bool _hmdRollControlEnabled { true };
|
||||
float _hmdRollControlDeadZone { ROLL_CONTROL_DEAD_ZONE_DEFAULT };
|
||||
float _hmdRollControlRate { ROLL_CONTROL_RATE_DEFAULT };
|
||||
float _lastDrivenSpeed { 0.0f };
|
||||
|
||||
// working copies -- see AvatarData for thread-safe _sensorToWorldMatrixCache, used for outward facing access
|
||||
glm::mat4 _sensorToWorldMatrix { glm::mat4() };
|
||||
|
||||
|
|
|
@ -14,6 +14,7 @@
|
|||
#include <QtCore/QJsonDocument>
|
||||
#include <QtNetwork/QNetworkReply>
|
||||
|
||||
#include <ThreadHelpers.h>
|
||||
#include <AccountManager.h>
|
||||
#include <NetworkAccessManager.h>
|
||||
#include <NetworkingConstants.h>
|
||||
|
@ -87,4 +88,8 @@ bool CloseEventSender::hasTimedOutQuitEvent() {
|
|||
&& QDateTime::currentMSecsSinceEpoch() - _quitEventStartTimestamp > CLOSURE_EVENT_TIMEOUT_MS;
|
||||
}
|
||||
|
||||
|
||||
void CloseEventSender::startThread() {
|
||||
moveToNewNamedThread(this, "CloseEvent Logger Thread", [this] {
|
||||
sendQuitEventAsync();
|
||||
});
|
||||
}
|
||||
|
|
|
@ -24,6 +24,7 @@ class CloseEventSender : public QObject, public Dependency {
|
|||
SINGLETON_DEPENDENCY
|
||||
|
||||
public:
|
||||
void startThread();
|
||||
bool hasTimedOutQuitEvent();
|
||||
bool hasFinishedQuitEvent() { return _hasFinishedQuitEvent; }
|
||||
|
||||
|
|
|
@ -48,15 +48,31 @@ AudioDeviceScriptingInterface::AudioDeviceScriptingInterface(): QAbstractListMod
|
|||
SettingsScriptingInterface* settings = SettingsScriptingInterface::getInstance();
|
||||
const QString inDevice = settings->getValue("audio_input_device", _currentInputDevice).toString();
|
||||
if (inDevice != _currentInputDevice) {
|
||||
qCDebug(audioclient) << __FUNCTION__ << "about to call setInputDeviceAsync() device: [" << inDevice << "] _currentInputDevice:" << _currentInputDevice;
|
||||
setInputDeviceAsync(inDevice);
|
||||
// before using the old setting, check to make sure the device still exists....
|
||||
bool inDeviceExists = DependencyManager::get<AudioClient>()->getNamedAudioDeviceForModeExists(QAudio::AudioInput, inDevice);
|
||||
|
||||
if (inDeviceExists) {
|
||||
qCDebug(audioclient) << __FUNCTION__ << "about to call setInputDeviceAsync() device: [" << inDevice << "] _currentInputDevice:" << _currentInputDevice;
|
||||
setInputDeviceAsync(inDevice);
|
||||
} else {
|
||||
qCDebug(audioclient) << __FUNCTION__ << "previously selected device no longer exists inDevice: [" << inDevice << "] keeping device _currentInputDevice:" << _currentInputDevice;
|
||||
}
|
||||
}
|
||||
|
||||
// If the audio_output_device setting is not available, use the _currentOutputDevice
|
||||
auto outDevice = settings->getValue("audio_output_device", _currentOutputDevice).toString();
|
||||
|
||||
if (outDevice != _currentOutputDevice) {
|
||||
qCDebug(audioclient) << __FUNCTION__ << "about to call setOutputDeviceAsync() outDevice: [" << outDevice << "] _currentOutputDevice:" << _currentOutputDevice;
|
||||
setOutputDeviceAsync(outDevice);
|
||||
// before using the old setting, check to make sure the device still exists....
|
||||
bool outDeviceExists = DependencyManager::get<AudioClient>()->getNamedAudioDeviceForModeExists(QAudio::AudioOutput, outDevice);
|
||||
|
||||
if (outDeviceExists) {
|
||||
qCDebug(audioclient) << __FUNCTION__ << "about to call setOutputDeviceAsync() outDevice: [" << outDevice << "] _currentOutputDevice:" << _currentOutputDevice;
|
||||
setOutputDeviceAsync(outDevice);
|
||||
} else {
|
||||
qCDebug(audioclient) << __FUNCTION__ << "previously selected device no longer exists outDevice: [" << outDevice << "] keeping device _currentOutputDevice:" << _currentOutputDevice;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -9,9 +9,12 @@
|
|||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#include <QtConcurrent/QtConcurrentRun>
|
||||
|
||||
#include <ThreadHelpers.h>
|
||||
#include <src/InterfaceLogging.h>
|
||||
#include <src/ui/AvatarInputs.h>
|
||||
#include <QtConcurrent/QtConcurrentRun>
|
||||
|
||||
#include "LimitlessVoiceRecognitionScriptingInterface.h"
|
||||
|
||||
const float LimitlessVoiceRecognitionScriptingInterface::_audioLevelThreshold = 0.33f;
|
||||
|
@ -24,9 +27,7 @@ LimitlessVoiceRecognitionScriptingInterface::LimitlessVoiceRecognitionScriptingI
|
|||
connect(&_voiceTimer, &QTimer::timeout, this, &LimitlessVoiceRecognitionScriptingInterface::voiceTimeout);
|
||||
connect(&_connection, &LimitlessConnection::onReceivedTranscription, this, [this](QString transcription){emit onReceivedTranscription(transcription);});
|
||||
connect(&_connection, &LimitlessConnection::onFinishedSpeaking, this, [this](QString transcription){emit onFinishedSpeaking(transcription);});
|
||||
_connection.moveToThread(&_connectionThread);
|
||||
_connectionThread.setObjectName("Limitless Connection");
|
||||
_connectionThread.start();
|
||||
moveToNewNamedThread(&_connection, "Limitless Connection");
|
||||
}
|
||||
|
||||
void LimitlessVoiceRecognitionScriptingInterface::update() {
|
||||
|
|
|
@ -41,7 +41,6 @@ private:
|
|||
static const int _voiceTimeoutDuration;
|
||||
|
||||
QTimer _voiceTimer;
|
||||
QThread _connectionThread;
|
||||
LimitlessConnection _connection;
|
||||
|
||||
void voiceTimeout();
|
||||
|
|
|
@ -23,6 +23,7 @@
|
|||
#include <QUrlQuery>
|
||||
#include <QXmlStreamReader>
|
||||
|
||||
#include <ThreadHelpers.h>
|
||||
#include <NetworkAccessManager.h>
|
||||
#include <SharedUtil.h>
|
||||
|
||||
|
@ -84,12 +85,7 @@ ModelsBrowser::ModelsBrowser(FSTReader::ModelType modelsType, QWidget* parent) :
|
|||
_handler->connect(this, SIGNAL(destroyed()), SLOT(exit()));
|
||||
|
||||
// Setup and launch update thread
|
||||
QThread* thread = new QThread();
|
||||
thread->setObjectName("Models Browser");
|
||||
thread->connect(_handler, SIGNAL(destroyed()), SLOT(quit()));
|
||||
thread->connect(thread, SIGNAL(finished()), SLOT(deleteLater()));
|
||||
_handler->moveToThread(thread);
|
||||
thread->start();
|
||||
moveToNewNamedThread(_handler, "Models Browser");
|
||||
emit startDownloading();
|
||||
|
||||
// Initialize the view
|
||||
|
|
|
@ -20,6 +20,8 @@
|
|||
#include "ElbowConstraint.h"
|
||||
#include "SwingTwistConstraint.h"
|
||||
#include "AnimationLogging.h"
|
||||
#include "CubicHermiteSpline.h"
|
||||
#include "AnimUtil.h"
|
||||
|
||||
AnimInverseKinematics::IKTargetVar::IKTargetVar(const QString& jointNameIn, const QString& positionVarIn, const QString& rotationVarIn,
|
||||
const QString& typeVarIn, const QString& weightVarIn, float weightIn, const std::vector<float>& flexCoefficientsIn) :
|
||||
|
@ -59,7 +61,8 @@ AnimInverseKinematics::AnimInverseKinematics(const QString& id) : AnimNode(AnimN
|
|||
|
||||
AnimInverseKinematics::~AnimInverseKinematics() {
|
||||
clearConstraints();
|
||||
_accumulators.clear();
|
||||
_rotationAccumulators.clear();
|
||||
_translationAccumulators.clear();
|
||||
_targetVarVec.clear();
|
||||
}
|
||||
|
||||
|
@ -72,10 +75,12 @@ void AnimInverseKinematics::loadPoses(const AnimPoseVec& poses) {
|
|||
assert(_skeleton && ((poses.size() == 0) || (_skeleton->getNumJoints() == (int)poses.size())));
|
||||
if (_skeleton->getNumJoints() == (int)poses.size()) {
|
||||
_relativePoses = poses;
|
||||
_accumulators.resize(_relativePoses.size());
|
||||
_rotationAccumulators.resize(_relativePoses.size());
|
||||
_translationAccumulators.resize(_relativePoses.size());
|
||||
} else {
|
||||
_relativePoses.clear();
|
||||
_accumulators.clear();
|
||||
_rotationAccumulators.clear();
|
||||
_translationAccumulators.clear();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -175,14 +180,17 @@ void AnimInverseKinematics::computeTargets(const AnimVariantMap& animVars, std::
|
|||
}
|
||||
}
|
||||
|
||||
void AnimInverseKinematics::solveWithCyclicCoordinateDescent(const AnimContext& context, const std::vector<IKTarget>& targets) {
|
||||
void AnimInverseKinematics::solve(const AnimContext& context, const std::vector<IKTarget>& targets) {
|
||||
// compute absolute poses that correspond to relative target poses
|
||||
AnimPoseVec absolutePoses;
|
||||
absolutePoses.resize(_relativePoses.size());
|
||||
computeAbsolutePoses(absolutePoses);
|
||||
|
||||
// clear the accumulators before we start the IK solver
|
||||
for (auto& accumulator: _accumulators) {
|
||||
for (auto& accumulator : _rotationAccumulators) {
|
||||
accumulator.clearAndClean();
|
||||
}
|
||||
for (auto& accumulator : _translationAccumulators) {
|
||||
accumulator.clearAndClean();
|
||||
}
|
||||
|
||||
|
@ -197,14 +205,22 @@ void AnimInverseKinematics::solveWithCyclicCoordinateDescent(const AnimContext&
|
|||
|
||||
// solve all targets
|
||||
for (auto& target: targets) {
|
||||
solveTargetWithCCD(context, target, absolutePoses, debug);
|
||||
if (target.getType() == IKTarget::Type::Spline) {
|
||||
solveTargetWithSpline(context, target, absolutePoses, debug);
|
||||
} else {
|
||||
solveTargetWithCCD(context, target, absolutePoses, debug);
|
||||
}
|
||||
}
|
||||
|
||||
// harvest accumulated rotations and apply the average
|
||||
for (int i = 0; i < (int)_relativePoses.size(); ++i) {
|
||||
if (_accumulators[i].size() > 0) {
|
||||
_relativePoses[i].rot() = _accumulators[i].getAverage();
|
||||
_accumulators[i].clear();
|
||||
if (_rotationAccumulators[i].size() > 0) {
|
||||
_relativePoses[i].rot() = _rotationAccumulators[i].getAverage();
|
||||
_rotationAccumulators[i].clear();
|
||||
}
|
||||
if (_translationAccumulators[i].size() > 0) {
|
||||
_relativePoses[i].trans() = _translationAccumulators[i].getAverage();
|
||||
_translationAccumulators[i].clear();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -236,7 +252,7 @@ void AnimInverseKinematics::solveWithCyclicCoordinateDescent(const AnimContext&
|
|||
int parentIndex = _skeleton->getParentIndex(tipIndex);
|
||||
|
||||
// update rotationOnly targets that don't lie on the ik chain of other ik targets.
|
||||
if (parentIndex != -1 && !_accumulators[tipIndex].isDirty() && target.getType() == IKTarget::Type::RotationOnly) {
|
||||
if (parentIndex != -1 && !_rotationAccumulators[tipIndex].isDirty() && target.getType() == IKTarget::Type::RotationOnly) {
|
||||
const glm::quat& targetRotation = target.getRotation();
|
||||
// compute tip's new parent-relative rotation
|
||||
// Q = Qp * q --> q' = Qp^ * Q
|
||||
|
@ -311,10 +327,13 @@ void AnimInverseKinematics::solveTargetWithCCD(const AnimContext& context, const
|
|||
}
|
||||
|
||||
// store the relative rotation change in the accumulator
|
||||
_accumulators[tipIndex].add(tipRelativeRotation, target.getWeight());
|
||||
_rotationAccumulators[tipIndex].add(tipRelativeRotation, target.getWeight());
|
||||
|
||||
glm::vec3 tipRelativeTranslation = _relativePoses[target.getIndex()].trans();
|
||||
_translationAccumulators[tipIndex].add(tipRelativeTranslation);
|
||||
|
||||
if (debug) {
|
||||
debugJointMap[tipIndex] = DebugJoint(tipRelativeRotation, constrained);
|
||||
debugJointMap[tipIndex] = DebugJoint(tipRelativeRotation, tipRelativeTranslation, constrained);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -422,10 +441,13 @@ void AnimInverseKinematics::solveTargetWithCCD(const AnimContext& context, const
|
|||
}
|
||||
|
||||
// store the relative rotation change in the accumulator
|
||||
_accumulators[pivotIndex].add(newRot, target.getWeight());
|
||||
_rotationAccumulators[pivotIndex].add(newRot, target.getWeight());
|
||||
|
||||
glm::vec3 newTrans = _relativePoses[pivotIndex].trans();
|
||||
_translationAccumulators[pivotIndex].add(newTrans);
|
||||
|
||||
if (debug) {
|
||||
debugJointMap[pivotIndex] = DebugJoint(newRot, constrained);
|
||||
debugJointMap[pivotIndex] = DebugJoint(newRot, newTrans, constrained);
|
||||
}
|
||||
|
||||
// keep track of tip's new transform as we descend towards root
|
||||
|
@ -444,6 +466,187 @@ void AnimInverseKinematics::solveTargetWithCCD(const AnimContext& context, const
|
|||
}
|
||||
}
|
||||
|
||||
static CubicHermiteSplineFunctorWithArcLength computeSplineFromTipAndBase(const AnimPose& tipPose, const AnimPose& basePose, float baseGain = 1.0f, float tipGain = 1.0f) {
|
||||
float linearDistance = glm::length(basePose.trans() - tipPose.trans());
|
||||
glm::vec3 p0 = basePose.trans();
|
||||
glm::vec3 m0 = baseGain * linearDistance * (basePose.rot() * Vectors::UNIT_Y);
|
||||
glm::vec3 p1 = tipPose.trans();
|
||||
glm::vec3 m1 = tipGain * linearDistance * (tipPose.rot() * Vectors::UNIT_Y);
|
||||
|
||||
return CubicHermiteSplineFunctorWithArcLength(p0, m0, p1, m1);
|
||||
}
|
||||
|
||||
// pre-compute information about each joint influeced by this spline IK target.
|
||||
void AnimInverseKinematics::computeSplineJointInfosForIKTarget(const AnimContext& context, const IKTarget& target) {
|
||||
std::vector<SplineJointInfo> splineJointInfoVec;
|
||||
|
||||
// build spline between the default poses.
|
||||
AnimPose tipPose = _skeleton->getAbsoluteDefaultPose(target.getIndex());
|
||||
AnimPose basePose = _skeleton->getAbsoluteDefaultPose(_hipsIndex);
|
||||
|
||||
CubicHermiteSplineFunctorWithArcLength spline;
|
||||
if (target.getIndex() == _headIndex) {
|
||||
// set gain factors so that more curvature occurs near the tip of the spline.
|
||||
const float HIPS_GAIN = 0.5f;
|
||||
const float HEAD_GAIN = 1.0f;
|
||||
spline = computeSplineFromTipAndBase(tipPose, basePose, HIPS_GAIN, HEAD_GAIN);
|
||||
} else {
|
||||
spline = computeSplineFromTipAndBase(tipPose, basePose);
|
||||
}
|
||||
|
||||
// measure the total arc length along the spline
|
||||
float totalArcLength = spline.arcLength(1.0f);
|
||||
|
||||
glm::vec3 baseToTip = tipPose.trans() - basePose.trans();
|
||||
float baseToTipLength = glm::length(baseToTip);
|
||||
glm::vec3 baseToTipNormal = baseToTip / baseToTipLength;
|
||||
|
||||
int index = target.getIndex();
|
||||
int endIndex = _skeleton->getParentIndex(_hipsIndex);
|
||||
while (index != endIndex) {
|
||||
AnimPose defaultPose = _skeleton->getAbsoluteDefaultPose(index);
|
||||
|
||||
float ratio = glm::dot(defaultPose.trans() - basePose.trans(), baseToTipNormal) / baseToTipLength;
|
||||
|
||||
// compute offset from spline to the default pose.
|
||||
float t = spline.arcLengthInverse(ratio * totalArcLength);
|
||||
|
||||
// compute the rotation by using the derivative of the spline as the y-axis, and the defaultPose x-axis
|
||||
glm::vec3 y = glm::normalize(spline.d(t));
|
||||
glm::vec3 x = defaultPose.rot() * Vectors::UNIT_X;
|
||||
glm::vec3 u, v, w;
|
||||
generateBasisVectors(y, x, v, u, w);
|
||||
glm::mat3 m(u, v, glm::cross(u, v));
|
||||
glm::quat rot = glm::normalize(glm::quat_cast(m));
|
||||
|
||||
AnimPose pose(glm::vec3(1.0f), rot, spline(t));
|
||||
AnimPose offsetPose = pose.inverse() * defaultPose;
|
||||
|
||||
SplineJointInfo splineJointInfo = { index, ratio, offsetPose };
|
||||
splineJointInfoVec.push_back(splineJointInfo);
|
||||
index = _skeleton->getParentIndex(index);
|
||||
}
|
||||
|
||||
_splineJointInfoMap[target.getIndex()] = splineJointInfoVec;
|
||||
}
|
||||
|
||||
const std::vector<AnimInverseKinematics::SplineJointInfo>* AnimInverseKinematics::findOrCreateSplineJointInfo(const AnimContext& context, const IKTarget& target) {
|
||||
// find or create splineJointInfo for this target
|
||||
auto iter = _splineJointInfoMap.find(target.getIndex());
|
||||
if (iter != _splineJointInfoMap.end()) {
|
||||
return &(iter->second);
|
||||
} else {
|
||||
computeSplineJointInfosForIKTarget(context, target);
|
||||
auto iter = _splineJointInfoMap.find(target.getIndex());
|
||||
if (iter != _splineJointInfoMap.end()) {
|
||||
return &(iter->second);
|
||||
}
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void AnimInverseKinematics::solveTargetWithSpline(const AnimContext& context, const IKTarget& target, const AnimPoseVec& absolutePoses, bool debug) {
|
||||
|
||||
std::map<int, DebugJoint> debugJointMap;
|
||||
|
||||
const int baseIndex = _hipsIndex;
|
||||
|
||||
// build spline from tip to base
|
||||
AnimPose tipPose = AnimPose(glm::vec3(1.0f), target.getRotation(), target.getTranslation());
|
||||
AnimPose basePose = absolutePoses[baseIndex];
|
||||
CubicHermiteSplineFunctorWithArcLength spline;
|
||||
if (target.getIndex() == _headIndex) {
|
||||
// set gain factors so that more curvature occurs near the tip of the spline.
|
||||
const float HIPS_GAIN = 0.5f;
|
||||
const float HEAD_GAIN = 1.0f;
|
||||
spline = computeSplineFromTipAndBase(tipPose, basePose, HIPS_GAIN, HEAD_GAIN);
|
||||
} else {
|
||||
spline = computeSplineFromTipAndBase(tipPose, basePose);
|
||||
}
|
||||
float totalArcLength = spline.arcLength(1.0f);
|
||||
|
||||
// This prevents the rotation interpolation from rotating the wrong physical way (but correct mathematical way)
|
||||
// when the head is arched backwards very far.
|
||||
glm::quat halfRot = glm::normalize(glm::lerp(basePose.rot(), tipPose.rot(), 0.5f));
|
||||
if (glm::dot(halfRot * Vectors::UNIT_Z, basePose.rot() * Vectors::UNIT_Z) < 0.0f) {
|
||||
tipPose.rot() = -tipPose.rot();
|
||||
}
|
||||
|
||||
// find or create splineJointInfo for this target
|
||||
const std::vector<SplineJointInfo>* splineJointInfoVec = findOrCreateSplineJointInfo(context, target);
|
||||
|
||||
if (splineJointInfoVec && splineJointInfoVec->size() > 0) {
|
||||
const int baseParentIndex = _skeleton->getParentIndex(baseIndex);
|
||||
AnimPose parentAbsPose = (baseParentIndex >= 0) ? absolutePoses[baseParentIndex] : AnimPose();
|
||||
|
||||
// go thru splineJointInfoVec backwards (base to tip)
|
||||
for (int i = (int)splineJointInfoVec->size() - 1; i >= 0; i--) {
|
||||
const SplineJointInfo& splineJointInfo = (*splineJointInfoVec)[i];
|
||||
float t = spline.arcLengthInverse(splineJointInfo.ratio * totalArcLength);
|
||||
glm::vec3 trans = spline(t);
|
||||
|
||||
// for head splines, preform most twist toward the tip by using ease in function. t^2
|
||||
float rotT = t;
|
||||
if (target.getIndex() == _headIndex) {
|
||||
rotT = t * t;
|
||||
}
|
||||
glm::quat twistRot = glm::normalize(glm::lerp(basePose.rot(), tipPose.rot(), rotT));
|
||||
|
||||
// compute the rotation by using the derivative of the spline as the y-axis, and the twistRot x-axis
|
||||
glm::vec3 y = glm::normalize(spline.d(t));
|
||||
glm::vec3 x = twistRot * Vectors::UNIT_X;
|
||||
glm::vec3 u, v, w;
|
||||
generateBasisVectors(y, x, v, u, w);
|
||||
glm::mat3 m(u, v, glm::cross(u, v));
|
||||
glm::quat rot = glm::normalize(glm::quat_cast(m));
|
||||
|
||||
AnimPose desiredAbsPose = AnimPose(glm::vec3(1.0f), rot, trans) * splineJointInfo.offsetPose;
|
||||
|
||||
// apply flex coefficent
|
||||
AnimPose flexedAbsPose;
|
||||
::blend(1, &absolutePoses[splineJointInfo.jointIndex], &desiredAbsPose, target.getFlexCoefficient(i), &flexedAbsPose);
|
||||
|
||||
AnimPose relPose = parentAbsPose.inverse() * flexedAbsPose;
|
||||
_rotationAccumulators[splineJointInfo.jointIndex].add(relPose.rot(), target.getWeight());
|
||||
|
||||
bool constrained = false;
|
||||
if (splineJointInfo.jointIndex != _hipsIndex) {
|
||||
// constrain the amount the spine can stretch or compress
|
||||
float length = glm::length(relPose.trans());
|
||||
const float EPSILON = 0.0001f;
|
||||
if (length > EPSILON) {
|
||||
float defaultLength = glm::length(_skeleton->getRelativeDefaultPose(splineJointInfo.jointIndex).trans());
|
||||
const float STRETCH_COMPRESS_PERCENTAGE = 0.15f;
|
||||
const float MAX_LENGTH = defaultLength * (1.0f + STRETCH_COMPRESS_PERCENTAGE);
|
||||
const float MIN_LENGTH = defaultLength * (1.0f - STRETCH_COMPRESS_PERCENTAGE);
|
||||
if (length > MAX_LENGTH) {
|
||||
relPose.trans() = (relPose.trans() / length) * MAX_LENGTH;
|
||||
constrained = true;
|
||||
} else if (length < MIN_LENGTH) {
|
||||
relPose.trans() = (relPose.trans() / length) * MIN_LENGTH;
|
||||
constrained = true;
|
||||
}
|
||||
} else {
|
||||
relPose.trans() = glm::vec3(0.0f);
|
||||
}
|
||||
}
|
||||
|
||||
_translationAccumulators[splineJointInfo.jointIndex].add(relPose.trans(), target.getWeight());
|
||||
|
||||
if (debug) {
|
||||
debugJointMap[splineJointInfo.jointIndex] = DebugJoint(relPose.rot(), relPose.trans(), constrained);
|
||||
}
|
||||
|
||||
parentAbsPose = flexedAbsPose;
|
||||
}
|
||||
}
|
||||
|
||||
if (debug) {
|
||||
debugDrawIKChain(debugJointMap, context);
|
||||
}
|
||||
}
|
||||
|
||||
//virtual
|
||||
const AnimPoseVec& AnimInverseKinematics::evaluate(const AnimVariantMap& animVars, const AnimContext& context, float dt, AnimNode::Triggers& triggersOut) {
|
||||
// don't call this function, call overlay() instead
|
||||
|
@ -453,14 +656,9 @@ const AnimPoseVec& AnimInverseKinematics::evaluate(const AnimVariantMap& animVar
|
|||
|
||||
//virtual
|
||||
const AnimPoseVec& AnimInverseKinematics::overlay(const AnimVariantMap& animVars, const AnimContext& context, float dt, Triggers& triggersOut, const AnimPoseVec& underPoses) {
|
||||
|
||||
// allows solutionSource to be overridden by an animVar
|
||||
auto solutionSource = animVars.lookup(_solutionSourceVar, (int)_solutionSource);
|
||||
|
||||
if (context.getEnableDebugDrawIKConstraints()) {
|
||||
debugDrawConstraints(context);
|
||||
}
|
||||
|
||||
const float MAX_OVERLAY_DT = 1.0f / 30.0f; // what to clamp delta-time to in AnimInverseKinematics::overlay
|
||||
if (dt > MAX_OVERLAY_DT) {
|
||||
dt = MAX_OVERLAY_DT;
|
||||
|
@ -569,7 +767,7 @@ const AnimPoseVec& AnimInverseKinematics::overlay(const AnimVariantMap& animVars
|
|||
|
||||
{
|
||||
PROFILE_RANGE_EX(simulation_animation, "ik/ccd", 0xffff00ff, 0);
|
||||
solveWithCyclicCoordinateDescent(context, targets);
|
||||
solve(context, targets);
|
||||
}
|
||||
|
||||
if (_hipsTargetIndex < 0) {
|
||||
|
@ -579,6 +777,20 @@ const AnimPoseVec& AnimInverseKinematics::overlay(const AnimVariantMap& animVars
|
|||
_hipsOffset = Vectors::ZERO;
|
||||
}
|
||||
}
|
||||
|
||||
if (context.getEnableDebugDrawIKConstraints()) {
|
||||
debugDrawConstraints(context);
|
||||
}
|
||||
}
|
||||
|
||||
if (_leftHandIndex > -1) {
|
||||
_uncontrolledLeftHandPose = _skeleton->getAbsolutePose(_leftHandIndex, underPoses);
|
||||
}
|
||||
if (_rightHandIndex > -1) {
|
||||
_uncontrolledRightHandPose = _skeleton->getAbsolutePose(_rightHandIndex, underPoses);
|
||||
}
|
||||
if (_hipsIndex > -1) {
|
||||
_uncontrolledHipsPose = _skeleton->getAbsolutePose(_hipsIndex, underPoses);
|
||||
}
|
||||
|
||||
return _relativePoses;
|
||||
|
@ -722,8 +934,10 @@ void AnimInverseKinematics::initConstraints() {
|
|||
|
||||
loadDefaultPoses(_skeleton->getRelativeBindPoses());
|
||||
|
||||
// compute corresponding absolute poses
|
||||
int numJoints = (int)_defaultRelativePoses.size();
|
||||
|
||||
/* KEEP THIS CODE for future experimentation
|
||||
// compute corresponding absolute poses
|
||||
AnimPoseVec absolutePoses;
|
||||
absolutePoses.resize(numJoints);
|
||||
for (int i = 0; i < numJoints; ++i) {
|
||||
|
@ -734,6 +948,7 @@ void AnimInverseKinematics::initConstraints() {
|
|||
absolutePoses[i] = absolutePoses[parentIndex] * _defaultRelativePoses[i];
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
clearConstraints();
|
||||
for (int i = 0; i < numJoints; ++i) {
|
||||
|
@ -1045,7 +1260,10 @@ void AnimInverseKinematics::setSkeletonInternal(AnimSkeleton::ConstPointer skele
|
|||
|
||||
_maxTargetIndex = -1;
|
||||
|
||||
for (auto& accumulator: _accumulators) {
|
||||
for (auto& accumulator: _rotationAccumulators) {
|
||||
accumulator.clearAndClean();
|
||||
}
|
||||
for (auto& accumulator: _translationAccumulators) {
|
||||
accumulator.clearAndClean();
|
||||
}
|
||||
|
||||
|
@ -1061,12 +1279,21 @@ void AnimInverseKinematics::setSkeletonInternal(AnimSkeleton::ConstPointer skele
|
|||
} else {
|
||||
_hipsParentIndex = -1;
|
||||
}
|
||||
|
||||
_leftHandIndex = _skeleton->nameToJointIndex("LeftHand");
|
||||
_rightHandIndex = _skeleton->nameToJointIndex("RightHand");
|
||||
} else {
|
||||
clearConstraints();
|
||||
_headIndex = -1;
|
||||
_hipsIndex = -1;
|
||||
_hipsParentIndex = -1;
|
||||
_leftHandIndex = -1;
|
||||
_rightHandIndex = -1;
|
||||
}
|
||||
|
||||
_uncontrolledLeftHandPose = AnimPose();
|
||||
_uncontrolledRightHandPose = AnimPose();
|
||||
_uncontrolledHipsPose = AnimPose();
|
||||
}
|
||||
|
||||
static glm::vec3 sphericalToCartesian(float phi, float theta) {
|
||||
|
@ -1117,6 +1344,7 @@ void AnimInverseKinematics::debugDrawIKChain(std::map<int, DebugJoint>& debugJoi
|
|||
// copy debug joint rotations into the relative poses
|
||||
for (auto& debugJoint : debugJointMap) {
|
||||
poses[debugJoint.first].rot() = debugJoint.second.relRot;
|
||||
poses[debugJoint.first].trans() = debugJoint.second.relTrans;
|
||||
}
|
||||
|
||||
// convert relative poses to absolute
|
||||
|
@ -1282,7 +1510,7 @@ void AnimInverseKinematics::blendToPoses(const AnimPoseVec& targetPoses, const A
|
|||
int numJoints = (int)_relativePoses.size();
|
||||
for (int i = 0; i < numJoints; ++i) {
|
||||
float dotSign = copysignf(1.0f, glm::dot(_relativePoses[i].rot(), targetPoses[i].rot()));
|
||||
if (_accumulators[i].isDirty()) {
|
||||
if (_rotationAccumulators[i].isDirty()) {
|
||||
// this joint is affected by IK --> blend toward the targetPoses rotation
|
||||
_relativePoses[i].rot() = glm::normalize(glm::lerp(_relativePoses[i].rot(), dotSign * targetPoses[i].rot(), blendFactor));
|
||||
} else {
|
||||
|
@ -1316,3 +1544,46 @@ void AnimInverseKinematics::initRelativePosesFromSolutionSource(SolutionSource s
|
|||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void AnimInverseKinematics::debugDrawSpineSplines(const AnimContext& context, const std::vector<IKTarget>& targets) const {
|
||||
|
||||
for (auto& target : targets) {
|
||||
|
||||
if (target.getType() != IKTarget::Type::Spline) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const int baseIndex = _hipsIndex;
|
||||
|
||||
// build spline
|
||||
AnimPose tipPose = AnimPose(glm::vec3(1.0f), target.getRotation(), target.getTranslation());
|
||||
AnimPose basePose = _skeleton->getAbsolutePose(baseIndex, _relativePoses);
|
||||
|
||||
CubicHermiteSplineFunctorWithArcLength spline;
|
||||
if (target.getIndex() == _headIndex) {
|
||||
// set gain factors so that more curvature occurs near the tip of the spline.
|
||||
const float HIPS_GAIN = 0.5f;
|
||||
const float HEAD_GAIN = 1.0f;
|
||||
spline = computeSplineFromTipAndBase(tipPose, basePose, HIPS_GAIN, HEAD_GAIN);
|
||||
} else {
|
||||
spline = computeSplineFromTipAndBase(tipPose, basePose);
|
||||
}
|
||||
float totalArcLength = spline.arcLength(1.0f);
|
||||
|
||||
const glm::vec4 RED(1.0f, 0.0f, 0.0f, 1.0f);
|
||||
const glm::vec4 WHITE(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
|
||||
// draw red and white stripped spline, parameterized by arc length.
|
||||
// i.e. each stripe should be the same length.
|
||||
AnimPose geomToWorldPose = AnimPose(context.getRigToWorldMatrix() * context.getGeometryToRigMatrix());
|
||||
const int NUM_SEGMENTS = 20;
|
||||
const float dArcLength = totalArcLength / NUM_SEGMENTS;
|
||||
float arcLength = 0.0f;
|
||||
for (int i = 0; i < NUM_SEGMENTS; i++) {
|
||||
float prevT = spline.arcLengthInverse(arcLength);
|
||||
float nextT = spline.arcLengthInverse(arcLength + dArcLength);
|
||||
DebugDraw::getInstance().drawRay(geomToWorldPose.xformPoint(spline(prevT)), geomToWorldPose.xformPoint(spline(nextT)), (i % 2) == 0 ? RED : WHITE);
|
||||
arcLength += dArcLength;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -19,6 +19,7 @@
|
|||
#include "IKTarget.h"
|
||||
|
||||
#include "RotationAccumulator.h"
|
||||
#include "TranslationAccumulator.h"
|
||||
|
||||
class RotationConstraint;
|
||||
|
||||
|
@ -56,23 +57,39 @@ public:
|
|||
void setSolutionSource(SolutionSource solutionSource) { _solutionSource = solutionSource; }
|
||||
void setSolutionSourceVar(const QString& solutionSourceVar) { _solutionSourceVar = solutionSourceVar; }
|
||||
|
||||
const AnimPose& getUncontrolledLeftHandPose() { return _uncontrolledLeftHandPose; }
|
||||
const AnimPose& getUncontrolledRightHandPose() { return _uncontrolledRightHandPose; }
|
||||
const AnimPose& getUncontrolledHipPose() { return _uncontrolledHipsPose; }
|
||||
|
||||
protected:
|
||||
void computeTargets(const AnimVariantMap& animVars, std::vector<IKTarget>& targets, const AnimPoseVec& underPoses);
|
||||
void solveWithCyclicCoordinateDescent(const AnimContext& context, const std::vector<IKTarget>& targets);
|
||||
void solve(const AnimContext& context, const std::vector<IKTarget>& targets);
|
||||
void solveTargetWithCCD(const AnimContext& context, const IKTarget& target, const AnimPoseVec& absolutePoses, bool debug);
|
||||
void solveTargetWithSpline(const AnimContext& context, const IKTarget& target, const AnimPoseVec& absolutePoses, bool debug);
|
||||
virtual void setSkeletonInternal(AnimSkeleton::ConstPointer skeleton) override;
|
||||
struct DebugJoint {
|
||||
DebugJoint() : relRot(), constrained(false) {}
|
||||
DebugJoint(const glm::quat& relRotIn, bool constrainedIn) : relRot(relRotIn), constrained(constrainedIn) {}
|
||||
DebugJoint(const glm::quat& relRotIn, const glm::vec3& relTransIn, bool constrainedIn) : relRot(relRotIn), relTrans(relTransIn), constrained(constrainedIn) {}
|
||||
glm::quat relRot;
|
||||
glm::vec3 relTrans;
|
||||
bool constrained;
|
||||
};
|
||||
void debugDrawIKChain(std::map<int, DebugJoint>& debugJointMap, const AnimContext& context) const;
|
||||
void debugDrawRelativePoses(const AnimContext& context) const;
|
||||
void debugDrawConstraints(const AnimContext& context) const;
|
||||
void debugDrawSpineSplines(const AnimContext& context, const std::vector<IKTarget>& targets) const;
|
||||
void initRelativePosesFromSolutionSource(SolutionSource solutionSource, const AnimPoseVec& underPose);
|
||||
void blendToPoses(const AnimPoseVec& targetPoses, const AnimPoseVec& underPose, float blendFactor);
|
||||
|
||||
// used to pre-compute information about each joint influeced by a spline IK target.
|
||||
struct SplineJointInfo {
|
||||
int jointIndex; // joint in the skeleton that this information pertains to.
|
||||
float ratio; // percentage (0..1) along the spline for this joint.
|
||||
AnimPose offsetPose; // local offset from the spline to the joint.
|
||||
};
|
||||
|
||||
void computeSplineJointInfosForIKTarget(const AnimContext& context, const IKTarget& target);
|
||||
const std::vector<SplineJointInfo>* findOrCreateSplineJointInfo(const AnimContext& context, const IKTarget& target);
|
||||
|
||||
// for AnimDebugDraw rendering
|
||||
virtual const AnimPoseVec& getPosesInternal() const override { return _relativePoses; }
|
||||
|
@ -105,12 +122,15 @@ protected:
|
|||
};
|
||||
|
||||
std::map<int, RotationConstraint*> _constraints;
|
||||
std::vector<RotationAccumulator> _accumulators;
|
||||
std::vector<RotationAccumulator> _rotationAccumulators;
|
||||
std::vector<TranslationAccumulator> _translationAccumulators;
|
||||
std::vector<IKTargetVar> _targetVarVec;
|
||||
AnimPoseVec _defaultRelativePoses; // poses of the relaxed state
|
||||
AnimPoseVec _relativePoses; // current relative poses
|
||||
AnimPoseVec _limitCenterPoses; // relative
|
||||
|
||||
std::map<int, std::vector<SplineJointInfo>> _splineJointInfoMap;
|
||||
|
||||
// experimental data for moving hips during IK
|
||||
glm::vec3 _hipsOffset { Vectors::ZERO };
|
||||
float _maxHipsOffsetLength{ FLT_MAX };
|
||||
|
@ -118,6 +138,8 @@ protected:
|
|||
int _hipsIndex { -1 };
|
||||
int _hipsParentIndex { -1 };
|
||||
int _hipsTargetIndex { -1 };
|
||||
int _leftHandIndex { -1 };
|
||||
int _rightHandIndex { -1 };
|
||||
|
||||
// _maxTargetIndex is tracked to help optimize the recalculation of absolute poses
|
||||
// during the the cyclic coordinate descent algorithm
|
||||
|
@ -127,6 +149,10 @@ protected:
|
|||
bool _previousEnableDebugIKTargets { false };
|
||||
SolutionSource _solutionSource { SolutionSource::RelaxToUnderPoses };
|
||||
QString _solutionSourceVar;
|
||||
|
||||
AnimPose _uncontrolledLeftHandPose { AnimPose() };
|
||||
AnimPose _uncontrolledRightHandPose { AnimPose() };
|
||||
AnimPose _uncontrolledHipsPose { AnimPose() };
|
||||
};
|
||||
|
||||
#endif // hifi_AnimInverseKinematics_h
|
||||
|
|
|
@ -44,6 +44,9 @@ void IKTarget::setType(int type) {
|
|||
case (int)Type::HipsRelativeRotationAndPosition:
|
||||
_type = Type::HipsRelativeRotationAndPosition;
|
||||
break;
|
||||
case (int)Type::Spline:
|
||||
_type = Type::Spline;
|
||||
break;
|
||||
default:
|
||||
_type = Type::Unknown;
|
||||
}
|
||||
|
|
|
@ -21,6 +21,7 @@ public:
|
|||
RotationOnly,
|
||||
HmdHead,
|
||||
HipsRelativeRotationAndPosition,
|
||||
Spline,
|
||||
Unknown
|
||||
};
|
||||
|
||||
|
|
|
@ -28,6 +28,7 @@
|
|||
#include "AnimClip.h"
|
||||
#include "AnimInverseKinematics.h"
|
||||
#include "AnimSkeleton.h"
|
||||
#include "AnimUtil.h"
|
||||
#include "IKTarget.h"
|
||||
|
||||
static bool isEqual(const glm::vec3& u, const glm::vec3& v) {
|
||||
|
@ -401,16 +402,6 @@ void Rig::setJointRotation(int index, bool valid, const glm::quat& rotation, flo
|
|||
}
|
||||
}
|
||||
|
||||
void Rig::restoreJointRotation(int index, float fraction, float priority) {
|
||||
// AJT: DEAD CODE?
|
||||
ASSERT(false);
|
||||
}
|
||||
|
||||
void Rig::restoreJointTranslation(int index, float fraction, float priority) {
|
||||
// AJT: DEAD CODE?
|
||||
ASSERT(false);
|
||||
}
|
||||
|
||||
bool Rig::getJointPositionInWorldFrame(int jointIndex, glm::vec3& position, glm::vec3 translation, glm::quat rotation) const {
|
||||
if (isIndexValid(jointIndex)) {
|
||||
position = (rotation * _internalPoseSet._absolutePoses[jointIndex].trans()) + translation;
|
||||
|
@ -1040,8 +1031,8 @@ void Rig::updateFromHeadParameters(const HeadParameters& params, float dt) {
|
|||
_animVars.set("hipsType", (int)IKTarget::Type::Unknown);
|
||||
}
|
||||
|
||||
if (params.spine2Enabled) {
|
||||
_animVars.set("spine2Type", (int)IKTarget::Type::RotationAndPosition);
|
||||
if (params.hipsEnabled && params.spine2Enabled) {
|
||||
_animVars.set("spine2Type", (int)IKTarget::Type::Spline);
|
||||
_animVars.set("spine2Position", extractTranslation(params.spine2Matrix));
|
||||
_animVars.set("spine2Rotation", glmExtractRotation(params.spine2Matrix));
|
||||
} else {
|
||||
|
@ -1051,7 +1042,7 @@ void Rig::updateFromHeadParameters(const HeadParameters& params, float dt) {
|
|||
if (params.leftArmEnabled) {
|
||||
_animVars.set("leftArmType", (int)IKTarget::Type::RotationAndPosition);
|
||||
_animVars.set("leftArmPosition", params.leftArmPosition);
|
||||
_animVars.set("leftArmRotation", params.leftArmRotation);
|
||||
_animVars.set("leftArmRotation", params.leftArmRotation);
|
||||
} else {
|
||||
_animVars.set("leftArmType", (int)IKTarget::Type::Unknown);
|
||||
}
|
||||
|
@ -1101,9 +1092,9 @@ void Rig::updateHeadAnimVars(const HeadParameters& params) {
|
|||
_animVars.set("headPosition", params.rigHeadPosition);
|
||||
_animVars.set("headRotation", params.rigHeadOrientation);
|
||||
if (params.hipsEnabled) {
|
||||
// Since there is an explicit hips ik target, switch the head to use the more generic RotationAndPosition IK chain type.
|
||||
// this will allow the spine to bend more, ensuring that it can reach the head target position.
|
||||
_animVars.set("headType", (int)IKTarget::Type::RotationAndPosition);
|
||||
// Since there is an explicit hips ik target, switch the head to use the more flexible Spline IK chain type.
|
||||
// this will allow the spine to compress/expand and bend more natrually, ensuring that it can reach the head target position.
|
||||
_animVars.set("headType", (int)IKTarget::Type::Spline);
|
||||
_animVars.unset("headWeight"); // use the default weight for this target.
|
||||
} else {
|
||||
// When there is no hips IK target, use the HmdHead IK chain type. This will make the spine very stiff,
|
||||
|
@ -1172,9 +1163,32 @@ void Rig::updateFromHandAndFeetParameters(const HandAndFeetParameters& params, f
|
|||
// TODO: add isHipsEnabled
|
||||
bool bodySensorTrackingEnabled = params.isLeftFootEnabled || params.isRightFootEnabled;
|
||||
|
||||
const float RELAX_DURATION = 0.6f;
|
||||
const float CONTROL_DURATION = 0.4f;
|
||||
const bool TO_CONTROLLED = true;
|
||||
const bool FROM_CONTROLLED = false;
|
||||
const bool LEFT_HAND = true;
|
||||
const bool RIGHT_HAND = false;
|
||||
|
||||
if (params.isLeftEnabled) {
|
||||
if (!_isLeftHandControlled) {
|
||||
_leftHandControlTimeRemaining = CONTROL_DURATION;
|
||||
_isLeftHandControlled = true;
|
||||
}
|
||||
|
||||
glm::vec3 handPosition = params.leftPosition;
|
||||
glm::quat handRotation = params.leftOrientation;
|
||||
|
||||
if (_leftHandControlTimeRemaining > 0.0f) {
|
||||
// Move hand from non-controlled position to controlled position.
|
||||
_leftHandControlTimeRemaining = std::max(_leftHandControlTimeRemaining - dt, 0.0f);
|
||||
AnimPose handPose(Vectors::ONE, handRotation, handPosition);
|
||||
if (transitionHandPose(_leftHandControlTimeRemaining, CONTROL_DURATION, handPose, LEFT_HAND, TO_CONTROLLED,
|
||||
handPose)) {
|
||||
handPosition = handPose.trans();
|
||||
handRotation = handPose.rot();
|
||||
}
|
||||
}
|
||||
|
||||
if (!bodySensorTrackingEnabled) {
|
||||
// prevent the hand IK targets from intersecting the body capsule
|
||||
|
@ -1185,17 +1199,52 @@ void Rig::updateFromHandAndFeetParameters(const HandAndFeetParameters& params, f
|
|||
}
|
||||
|
||||
_animVars.set("leftHandPosition", handPosition);
|
||||
_animVars.set("leftHandRotation", params.leftOrientation);
|
||||
_animVars.set("leftHandRotation", handRotation);
|
||||
_animVars.set("leftHandType", (int)IKTarget::Type::RotationAndPosition);
|
||||
|
||||
_lastLeftHandControlledPose = AnimPose(Vectors::ONE, handRotation, handPosition);
|
||||
} else {
|
||||
_animVars.unset("leftHandPosition");
|
||||
_animVars.unset("leftHandRotation");
|
||||
_animVars.set("leftHandType", (int)IKTarget::Type::HipsRelativeRotationAndPosition);
|
||||
if (_isLeftHandControlled) {
|
||||
_leftHandRelaxTimeRemaining = RELAX_DURATION;
|
||||
_isLeftHandControlled = false;
|
||||
}
|
||||
|
||||
if (_leftHandRelaxTimeRemaining > 0.0f) {
|
||||
// Move hand from controlled position to non-controlled position.
|
||||
_leftHandRelaxTimeRemaining = std::max(_leftHandRelaxTimeRemaining - dt, 0.0f);
|
||||
AnimPose handPose;
|
||||
if (transitionHandPose(_leftHandRelaxTimeRemaining, RELAX_DURATION, _lastLeftHandControlledPose, LEFT_HAND,
|
||||
FROM_CONTROLLED, handPose)) {
|
||||
_animVars.set("leftHandPosition", handPose.trans());
|
||||
_animVars.set("leftHandRotation", handPose.rot());
|
||||
_animVars.set("leftHandType", (int)IKTarget::Type::RotationAndPosition);
|
||||
}
|
||||
} else {
|
||||
_animVars.unset("leftHandPosition");
|
||||
_animVars.unset("leftHandRotation");
|
||||
_animVars.set("leftHandType", (int)IKTarget::Type::HipsRelativeRotationAndPosition);
|
||||
}
|
||||
}
|
||||
|
||||
if (params.isRightEnabled) {
|
||||
if (!_isRightHandControlled) {
|
||||
_rightHandControlTimeRemaining = CONTROL_DURATION;
|
||||
_isRightHandControlled = true;
|
||||
}
|
||||
|
||||
glm::vec3 handPosition = params.rightPosition;
|
||||
glm::quat handRotation = params.rightOrientation;
|
||||
|
||||
if (_rightHandControlTimeRemaining > 0.0f) {
|
||||
// Move hand from non-controlled position to controlled position.
|
||||
_rightHandControlTimeRemaining = std::max(_rightHandControlTimeRemaining - dt, 0.0f);
|
||||
AnimPose handPose(Vectors::ONE, handRotation, handPosition);
|
||||
if (transitionHandPose(_rightHandControlTimeRemaining, CONTROL_DURATION, handPose, RIGHT_HAND, TO_CONTROLLED,
|
||||
handPose)) {
|
||||
handPosition = handPose.trans();
|
||||
handRotation = handPose.rot();
|
||||
}
|
||||
}
|
||||
|
||||
if (!bodySensorTrackingEnabled) {
|
||||
// prevent the hand IK targets from intersecting the body capsule
|
||||
|
@ -1206,12 +1255,31 @@ void Rig::updateFromHandAndFeetParameters(const HandAndFeetParameters& params, f
|
|||
}
|
||||
|
||||
_animVars.set("rightHandPosition", handPosition);
|
||||
_animVars.set("rightHandRotation", params.rightOrientation);
|
||||
_animVars.set("rightHandRotation", handRotation);
|
||||
_animVars.set("rightHandType", (int)IKTarget::Type::RotationAndPosition);
|
||||
|
||||
_lastRightHandControlledPose = AnimPose(Vectors::ONE, handRotation, handPosition);
|
||||
} else {
|
||||
_animVars.unset("rightHandPosition");
|
||||
_animVars.unset("rightHandRotation");
|
||||
_animVars.set("rightHandType", (int)IKTarget::Type::HipsRelativeRotationAndPosition);
|
||||
if (_isRightHandControlled) {
|
||||
_rightHandRelaxTimeRemaining = RELAX_DURATION;
|
||||
_isRightHandControlled = false;
|
||||
}
|
||||
|
||||
if (_rightHandRelaxTimeRemaining > 0.0f) {
|
||||
// Move hand from controlled position to non-controlled position.
|
||||
_rightHandRelaxTimeRemaining = std::max(_rightHandRelaxTimeRemaining - dt, 0.0f);
|
||||
AnimPose handPose;
|
||||
if (transitionHandPose(_rightHandRelaxTimeRemaining, RELAX_DURATION, _lastRightHandControlledPose, RIGHT_HAND,
|
||||
FROM_CONTROLLED, handPose)) {
|
||||
_animVars.set("rightHandPosition", handPose.trans());
|
||||
_animVars.set("rightHandRotation", handPose.rot());
|
||||
_animVars.set("rightHandType", (int)IKTarget::Type::RotationAndPosition);
|
||||
}
|
||||
} else {
|
||||
_animVars.unset("rightHandPosition");
|
||||
_animVars.unset("rightHandRotation");
|
||||
_animVars.set("rightHandType", (int)IKTarget::Type::HipsRelativeRotationAndPosition);
|
||||
}
|
||||
}
|
||||
|
||||
if (params.isLeftFootEnabled) {
|
||||
|
@ -1233,7 +1301,6 @@ void Rig::updateFromHandAndFeetParameters(const HandAndFeetParameters& params, f
|
|||
_animVars.unset("rightFootRotation");
|
||||
_animVars.set("rightFootType", (int)IKTarget::Type::RotationAndPosition);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1510,4 +1577,24 @@ void Rig::computeAvatarBoundingCapsule(
|
|||
localOffsetOut = rigCenter - (geometryToRig * rootPosition);
|
||||
}
|
||||
|
||||
|
||||
bool Rig::transitionHandPose(float deltaTime, float totalDuration, AnimPose& controlledHandPose, bool isLeftHand,
|
||||
bool isToControlled, AnimPose& returnHandPose) {
|
||||
auto ikNode = getAnimInverseKinematicsNode();
|
||||
if (ikNode) {
|
||||
float alpha = 1.0f - deltaTime / totalDuration;
|
||||
const AnimPose geometryToRigTransform(_geometryToRigTransform);
|
||||
AnimPose uncontrolledHandPose;
|
||||
if (isLeftHand) {
|
||||
uncontrolledHandPose = geometryToRigTransform * ikNode->getUncontrolledLeftHandPose();
|
||||
} else {
|
||||
uncontrolledHandPose = geometryToRigTransform * ikNode->getUncontrolledRightHandPose();
|
||||
}
|
||||
if (isToControlled) {
|
||||
::blend(1, &uncontrolledHandPose, &controlledHandPose, alpha, &returnHandPose);
|
||||
} else {
|
||||
::blend(1, &controlledHandPose, &uncontrolledHandPose, alpha, &returnHandPose);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
|
|
@ -134,10 +134,6 @@ public:
|
|||
void setJointTranslation(int index, bool valid, const glm::vec3& translation, float priority);
|
||||
void setJointRotation(int index, bool valid, const glm::quat& rotation, float priority);
|
||||
|
||||
// legacy
|
||||
void restoreJointRotation(int index, float fraction, float priority);
|
||||
void restoreJointTranslation(int index, float fraction, float priority);
|
||||
|
||||
// if translation and rotation is identity, position will be in rig space
|
||||
bool getJointPositionInWorldFrame(int jointIndex, glm::vec3& position,
|
||||
glm::vec3 translation, glm::quat rotation) const;
|
||||
|
@ -355,6 +351,18 @@ private:
|
|||
QMap<int, StateHandler> _stateHandlers;
|
||||
int _nextStateHandlerId { 0 };
|
||||
QMutex _stateMutex;
|
||||
|
||||
bool transitionHandPose(float deltaTime, float totalDuration, AnimPose& controlledHandPose, bool isLeftHand,
|
||||
bool isToControlled, AnimPose& returnHandPose);
|
||||
|
||||
bool _isLeftHandControlled { false };
|
||||
bool _isRightHandControlled { false };
|
||||
float _leftHandControlTimeRemaining { 0.0f };
|
||||
float _rightHandControlTimeRemaining { 0.0f };
|
||||
float _leftHandRelaxTimeRemaining { 0.0f };
|
||||
float _rightHandRelaxTimeRemaining { 0.0f };
|
||||
AnimPose _lastLeftHandControlledPose;
|
||||
AnimPose _lastRightHandControlledPose;
|
||||
};
|
||||
|
||||
#endif /* defined(__hifi__Rig__) */
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
//
|
||||
// RotationAccumulator.h
|
||||
// RotationAccumulator.cpp
|
||||
//
|
||||
// Copyright 2015 High Fidelity, Inc.
|
||||
//
|
||||
|
@ -27,7 +27,7 @@ void RotationAccumulator::clear() {
|
|||
_numRotations = 0;
|
||||
}
|
||||
|
||||
void RotationAccumulator::clearAndClean() {
|
||||
void RotationAccumulator::clearAndClean() {
|
||||
clear();
|
||||
_isDirty = false;
|
||||
}
|
||||
|
|
34
libraries/animation/src/TranslationAccumulator.cpp
Normal file
34
libraries/animation/src/TranslationAccumulator.cpp
Normal file
|
@ -0,0 +1,34 @@
|
|||
//
|
||||
// TranslationAccumulator.cpp
|
||||
//
|
||||
// Copyright 2015 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#include "TranslationAccumulator.h"
|
||||
|
||||
void TranslationAccumulator::add(const glm::vec3& translation, float weight) {
|
||||
_accum += weight * translation;
|
||||
_totalWeight += weight;
|
||||
_isDirty = true;
|
||||
}
|
||||
|
||||
glm::vec3 TranslationAccumulator::getAverage() {
|
||||
if (_totalWeight > 0.0f) {
|
||||
return _accum / _totalWeight;
|
||||
} else {
|
||||
return glm::vec3();
|
||||
}
|
||||
}
|
||||
|
||||
void TranslationAccumulator::clear() {
|
||||
_accum *= 0.0f;
|
||||
_totalWeight = 0.0f;
|
||||
}
|
||||
|
||||
void TranslationAccumulator::clearAndClean() {
|
||||
clear();
|
||||
_isDirty = false;
|
||||
}
|
42
libraries/animation/src/TranslationAccumulator.h
Normal file
42
libraries/animation/src/TranslationAccumulator.h
Normal file
|
@ -0,0 +1,42 @@
|
|||
//
|
||||
// TranslationAccumulator.h
|
||||
//
|
||||
// Copyright 2017 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#ifndef hifi_TranslationAccumulator_h
|
||||
#define hifi_TranslationAccumulator_h
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
|
||||
class TranslationAccumulator {
|
||||
public:
|
||||
TranslationAccumulator() : _accum(0.0f, 0.0f, 0.0f), _totalWeight(0), _isDirty(false) { }
|
||||
|
||||
int size() const { return _totalWeight > 0.0f; }
|
||||
|
||||
/// \param translation translation to add
|
||||
/// \param weight contribution factor of this translation to total accumulation
|
||||
void add(const glm::vec3& translation, float weight = 1.0f);
|
||||
|
||||
glm::vec3 getAverage();
|
||||
|
||||
/// \return true if any translation were accumulated
|
||||
bool isDirty() const { return _isDirty; }
|
||||
|
||||
/// \brief clear accumulated translation but don't change _isDirty
|
||||
void clear();
|
||||
|
||||
/// \brief clear accumulated translation and set _isDirty to false
|
||||
void clearAndClean();
|
||||
|
||||
private:
|
||||
glm::vec3 _accum;
|
||||
float _totalWeight;
|
||||
bool _isDirty;
|
||||
};
|
||||
|
||||
#endif // hifi_TranslationAccumulator_h
|
|
@ -31,10 +31,13 @@
|
|||
#include <VersionHelpers.h>
|
||||
#endif
|
||||
|
||||
#include <QtConcurrent/QtConcurrent>
|
||||
#include <QtCore/QThreadPool>
|
||||
#include <QtCore/QBuffer>
|
||||
#include <QtMultimedia/QAudioInput>
|
||||
#include <QtMultimedia/QAudioOutput>
|
||||
|
||||
#include <ThreadHelpers.h>
|
||||
#include <NodeList.h>
|
||||
#include <plugins/CodecPlugin.h>
|
||||
#include <plugins/PluginManager.h>
|
||||
|
@ -76,59 +79,6 @@ using Mutex = std::mutex;
|
|||
using Lock = std::unique_lock<Mutex>;
|
||||
static Mutex _deviceMutex;
|
||||
|
||||
class BackgroundThread : public QThread {
|
||||
public:
|
||||
BackgroundThread(AudioClient* client) : QThread((QObject*)client), _client(client) {}
|
||||
virtual void join() = 0;
|
||||
protected:
|
||||
AudioClient* _client;
|
||||
};
|
||||
|
||||
// background thread continuously polling device changes
|
||||
class CheckDevicesThread : public BackgroundThread {
|
||||
public:
|
||||
CheckDevicesThread(AudioClient* client) : BackgroundThread(client) {}
|
||||
|
||||
void join() override {
|
||||
_shouldQuit = true;
|
||||
std::unique_lock<std::mutex> lock(_joinMutex);
|
||||
_joinCondition.wait(lock, [&]{ return !_isRunning; });
|
||||
}
|
||||
|
||||
protected:
|
||||
void run() override {
|
||||
while (!_shouldQuit) {
|
||||
_client->checkDevices();
|
||||
|
||||
const unsigned long DEVICE_CHECK_INTERVAL_MSECS = 2 * 1000;
|
||||
QThread::msleep(DEVICE_CHECK_INTERVAL_MSECS);
|
||||
}
|
||||
std::lock_guard<std::mutex> lock(_joinMutex);
|
||||
_isRunning = false;
|
||||
_joinCondition.notify_one();
|
||||
}
|
||||
|
||||
private:
|
||||
std::atomic<bool> _shouldQuit { false };
|
||||
bool _isRunning { true };
|
||||
std::mutex _joinMutex;
|
||||
std::condition_variable _joinCondition;
|
||||
};
|
||||
|
||||
// background thread buffering local injectors
|
||||
class LocalInjectorsThread : public BackgroundThread {
|
||||
Q_OBJECT
|
||||
public:
|
||||
LocalInjectorsThread(AudioClient* client) : BackgroundThread(client) {}
|
||||
|
||||
void join() override { return; }
|
||||
|
||||
private slots:
|
||||
void prepare() { _client->prepareLocalAudioInjectors(); }
|
||||
};
|
||||
|
||||
#include "AudioClient.moc"
|
||||
|
||||
static void channelUpmix(int16_t* source, int16_t* dest, int numSamples, int numExtraChannels) {
|
||||
for (int i = 0; i < numSamples/2; i++) {
|
||||
|
||||
|
@ -226,16 +176,17 @@ AudioClient::AudioClient() :
|
|||
_inputDevices = getDeviceNames(QAudio::AudioInput);
|
||||
_outputDevices = getDeviceNames(QAudio::AudioOutput);
|
||||
|
||||
// start a thread to detect any device changes
|
||||
_checkDevicesThread = new CheckDevicesThread(this);
|
||||
_checkDevicesThread->setObjectName("AudioClient CheckDevices Thread");
|
||||
_checkDevicesThread->setPriority(QThread::LowPriority);
|
||||
_checkDevicesThread->start();
|
||||
|
||||
// start a thread to process local injectors
|
||||
_localInjectorsThread = new LocalInjectorsThread(this);
|
||||
_localInjectorsThread->setObjectName("AudioClient LocalInjectors Thread");
|
||||
_localInjectorsThread->start();
|
||||
// start a thread to detect any device changes
|
||||
_checkDevicesTimer = new QTimer(this);
|
||||
connect(_checkDevicesTimer, &QTimer::timeout, [this] {
|
||||
QtConcurrent::run(QThreadPool::globalInstance(), [this] {
|
||||
checkDevices();
|
||||
});
|
||||
});
|
||||
const unsigned long DEVICE_CHECK_INTERVAL_MSECS = 2 * 1000;
|
||||
_checkDevicesTimer->start(DEVICE_CHECK_INTERVAL_MSECS);
|
||||
|
||||
|
||||
configureReverb();
|
||||
|
||||
|
@ -266,15 +217,7 @@ void AudioClient::cleanupBeforeQuit() {
|
|||
|
||||
stop();
|
||||
|
||||
if (_checkDevicesThread) {
|
||||
static_cast<BackgroundThread*>(_checkDevicesThread)->join();
|
||||
delete _checkDevicesThread;
|
||||
}
|
||||
|
||||
if (_localInjectorsThread) {
|
||||
static_cast<BackgroundThread*>(_localInjectorsThread)->join();
|
||||
delete _localInjectorsThread;
|
||||
}
|
||||
_checkDevicesTimer->stop();
|
||||
}
|
||||
|
||||
void AudioClient::handleMismatchAudioFormat(SharedNodePointer node, const QString& currentCodec, const QString& recievedCodec) {
|
||||
|
@ -452,6 +395,11 @@ QAudioDeviceInfo defaultAudioDeviceForMode(QAudio::Mode mode) {
|
|||
return (mode == QAudio::AudioInput) ? QAudioDeviceInfo::defaultInputDevice() : QAudioDeviceInfo::defaultOutputDevice();
|
||||
}
|
||||
|
||||
bool AudioClient::getNamedAudioDeviceForModeExists(QAudio::Mode mode, const QString& deviceName) {
|
||||
return (getNamedAudioDeviceForMode(mode, deviceName).deviceName() == deviceName);
|
||||
}
|
||||
|
||||
|
||||
// attempt to use the native sample rate and channel count
|
||||
bool nativeFormatForAudioDevice(const QAudioDeviceInfo& audioDevice,
|
||||
QAudioFormat& audioFormat) {
|
||||
|
@ -1378,10 +1326,8 @@ bool AudioClient::outputLocalInjector(AudioInjector* injector) {
|
|||
if (!_activeLocalAudioInjectors.contains(injector)) {
|
||||
qCDebug(audioclient) << "adding new injector";
|
||||
_activeLocalAudioInjectors.append(injector);
|
||||
|
||||
// move local buffer to the LocalAudioThread to avoid dataraces with AudioInjector (like stop())
|
||||
injectorBuffer->setParent(nullptr);
|
||||
injectorBuffer->moveToThread(_localInjectorsThread);
|
||||
|
||||
// update the flag
|
||||
_localInjectorsAvailable.exchange(true, std::memory_order_release);
|
||||
|
@ -1799,7 +1745,9 @@ qint64 AudioClient::AudioOutputIODevice::readData(char * data, qint64 maxSize) {
|
|||
}
|
||||
|
||||
// prepare injectors for the next callback
|
||||
QMetaObject::invokeMethod(_audio->_localInjectorsThread, "prepare", Qt::QueuedConnection);
|
||||
QtConcurrent::run(QThreadPool::globalInstance(), [this] {
|
||||
_audio->prepareLocalAudioInjectors();
|
||||
});
|
||||
|
||||
int samplesPopped = std::max(networkSamplesPopped, injectorSamplesPopped);
|
||||
int framesPopped = samplesPopped / AudioConstants::STEREO;
|
||||
|
@ -1872,3 +1820,8 @@ void AudioClient::setAvatarBoundingBoxParameters(glm::vec3 corner, glm::vec3 sca
|
|||
avatarBoundingBoxCorner = corner;
|
||||
avatarBoundingBoxScale = scale;
|
||||
}
|
||||
|
||||
|
||||
void AudioClient::startThread() {
|
||||
moveToNewNamedThread(this, "Audio Thread", [this] { start(); });
|
||||
}
|
||||
|
|
|
@ -104,6 +104,7 @@ public:
|
|||
int _unfulfilledReads;
|
||||
};
|
||||
|
||||
void startThread();
|
||||
void negotiateAudioFormat();
|
||||
void selectAudioFormat(const QString& selectedCodecName);
|
||||
|
||||
|
@ -148,6 +149,8 @@ public:
|
|||
|
||||
static const float CALLBACK_ACCELERATOR_RATIO;
|
||||
|
||||
bool getNamedAudioDeviceForModeExists(QAudio::Mode mode, const QString& deviceName);
|
||||
|
||||
#ifdef Q_OS_WIN
|
||||
static QString friendlyNameForAudioDevice(wchar_t* guid);
|
||||
#endif
|
||||
|
@ -386,8 +389,7 @@ private:
|
|||
RateCounter<> _silentInbound;
|
||||
RateCounter<> _audioInbound;
|
||||
|
||||
QThread* _checkDevicesThread { nullptr };
|
||||
QThread* _localInjectorsThread { nullptr };
|
||||
QTimer* _checkDevicesTimer { nullptr };
|
||||
};
|
||||
|
||||
|
||||
|
|
|
@ -1504,7 +1504,7 @@ QUrl AvatarData::cannonicalSkeletonModelURL(const QUrl& emptyURL) const {
|
|||
return _skeletonModelURL.scheme() == "file" ? emptyURL : _skeletonModelURL;
|
||||
}
|
||||
|
||||
void AvatarData::processAvatarIdentity(const Identity& identity, bool& identityChanged, bool& displayNameChanged) {
|
||||
void AvatarData::processAvatarIdentity(const Identity& identity, bool& identityChanged, bool& displayNameChanged, bool& skeletonModelUrlChanged) {
|
||||
|
||||
if (identity.sequenceId < _identitySequenceId) {
|
||||
qCDebug(avatars) << "Ignoring older identity packet for avatar" << getSessionUUID()
|
||||
|
@ -1517,6 +1517,7 @@ void AvatarData::processAvatarIdentity(const Identity& identity, bool& identityC
|
|||
if (_firstSkeletonCheck || (identity.skeletonModelURL != cannonicalSkeletonModelURL(emptyURL))) {
|
||||
setSkeletonModelURL(identity.skeletonModelURL);
|
||||
identityChanged = true;
|
||||
skeletonModelUrlChanged = true;
|
||||
if (_firstSkeletonCheck) {
|
||||
displayNameChanged = true;
|
||||
}
|
||||
|
|
|
@ -368,6 +368,7 @@ public:
|
|||
virtual ~AvatarData();
|
||||
|
||||
static const QUrl& defaultFullAvatarModelUrl();
|
||||
QUrl cannonicalSkeletonModelURL(const QUrl& empty) const;
|
||||
|
||||
virtual bool isMyAvatar() const { return false; }
|
||||
|
||||
|
@ -536,9 +537,8 @@ public:
|
|||
|
||||
static void parseAvatarIdentityPacket(const QByteArray& data, Identity& identityOut);
|
||||
|
||||
// identityChanged returns true if identity has changed, false otherwise.
|
||||
// displayNameChanged returns true if displayName has changed, false otherwise.
|
||||
void processAvatarIdentity(const Identity& identity, bool& identityChanged, bool& displayNameChanged);
|
||||
// identityChanged returns true if identity has changed, false otherwise. Similarly for displayNameChanged and skeletonModelUrlChange.
|
||||
void processAvatarIdentity(const Identity& identity, bool& identityChanged, bool& displayNameChanged, bool& skeletonModelUrlChanged);
|
||||
|
||||
QByteArray identityByteArray() const;
|
||||
|
||||
|
@ -697,7 +697,6 @@ protected:
|
|||
QVector<AttachmentData> _attachmentData;
|
||||
QString _displayName;
|
||||
QString _sessionDisplayName { };
|
||||
QUrl cannonicalSkeletonModelURL(const QUrl& empty) const;
|
||||
|
||||
QHash<QString, int> _jointIndices; ///< 1-based, since zero is returned for missing keys
|
||||
QStringList _jointNames; ///< in order of depth-first traversal
|
||||
|
|
|
@ -148,8 +148,9 @@ void AvatarHashMap::processAvatarIdentityPacket(QSharedPointer<ReceivedMessage>
|
|||
auto avatar = newOrExistingAvatar(identity.uuid, sendingNode);
|
||||
bool identityChanged = false;
|
||||
bool displayNameChanged = false;
|
||||
bool skeletonModelUrlChanged = false;
|
||||
// In this case, the "sendingNode" is the Avatar Mixer.
|
||||
avatar->processAvatarIdentity(identity, identityChanged, displayNameChanged);
|
||||
avatar->processAvatarIdentity(identity, identityChanged, displayNameChanged, skeletonModelUrlChanged);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -221,6 +221,12 @@ void HmdDisplayPlugin::internalPresent() {
|
|||
float shiftLeftBy = getLeftCenterPixel() - (sourceSize.x / 2);
|
||||
float newWidth = sourceSize.x - shiftLeftBy;
|
||||
|
||||
// Experimentally adjusted the region presented in preview to avoid seeing the masked pixels and recenter the center...
|
||||
static float SCALE_WIDTH = 0.9f;
|
||||
static float SCALE_OFFSET = 2.0f;
|
||||
newWidth *= SCALE_WIDTH;
|
||||
shiftLeftBy *= SCALE_OFFSET;
|
||||
|
||||
const unsigned int RATIO_Y = 9;
|
||||
const unsigned int RATIO_X = 16;
|
||||
glm::uvec2 originalClippedSize { newWidth, newWidth * RATIO_Y / RATIO_X };
|
||||
|
|
|
@ -460,17 +460,11 @@ FBXLight extractLight(const FBXNode& object) {
|
|||
}
|
||||
|
||||
QByteArray fileOnUrl(const QByteArray& filepath, const QString& url) {
|
||||
QString path = QFileInfo(url).path();
|
||||
QByteArray filename = filepath;
|
||||
QFileInfo checkFile(path + "/" + filepath);
|
||||
// in order to match the behaviour when loading models from remote URLs
|
||||
// we assume that all external textures are right beside the loaded model
|
||||
// ignoring any relative paths or absolute paths inside of models
|
||||
|
||||
// check if the file exists at the RelativeFilename
|
||||
if (!(checkFile.exists() && checkFile.isFile())) {
|
||||
// if not, assume it is in the fbx directory
|
||||
filename = filename.mid(filename.lastIndexOf('/') + 1);
|
||||
}
|
||||
|
||||
return filename;
|
||||
return filepath.mid(filepath.lastIndexOf('/') + 1);
|
||||
}
|
||||
|
||||
FBXGeometry* FBXReader::extractFBXGeometry(const QVariantHash& mapping, const QString& url) {
|
||||
|
|
|
@ -277,6 +277,23 @@ QString getEventBridgeJavascript() {
|
|||
return javaScriptToInject;
|
||||
}
|
||||
|
||||
class EventBridgeWrapper : public QObject {
|
||||
Q_OBJECT
|
||||
Q_PROPERTY(QObject* eventBridge READ getEventBridge CONSTANT);
|
||||
|
||||
public:
|
||||
EventBridgeWrapper(QObject* eventBridge, QObject* parent = nullptr) : QObject(parent), _eventBridge(eventBridge) {
|
||||
}
|
||||
|
||||
QObject* getEventBridge() {
|
||||
return _eventBridge;
|
||||
}
|
||||
|
||||
private:
|
||||
QObject* _eventBridge;
|
||||
};
|
||||
|
||||
|
||||
|
||||
QQmlEngine* acquireEngine(QQuickWindow* window) {
|
||||
Q_ASSERT(QThread::currentThread() == qApp->thread());
|
||||
|
@ -430,7 +447,6 @@ OffscreenQmlSurface::~OffscreenQmlSurface() {
|
|||
|
||||
_canvas->deleteLater();
|
||||
_rootItem->deleteLater();
|
||||
_qmlComponent->deleteLater();
|
||||
_quickWindow->deleteLater();
|
||||
releaseEngine();
|
||||
}
|
||||
|
@ -473,11 +489,12 @@ void OffscreenQmlSurface::create(QOpenGLContext* shareContext) {
|
|||
_qmlContext = new QQmlContext(qmlEngine->rootContext());
|
||||
|
||||
_qmlContext->setContextProperty("offscreenWindow", QVariant::fromValue(getWindow()));
|
||||
_qmlContext->setContextProperty("globalEventBridge", this);
|
||||
_qmlContext->setContextProperty("eventBridge", this);
|
||||
_qmlContext->setContextProperty("webEntity", this);
|
||||
|
||||
_qmlComponent = new QQmlComponent(qmlEngine);
|
||||
|
||||
// FIXME Compatibility mechanism for existing HTML and JS that uses eventBridgeWrapper
|
||||
// Find a way to flag older scripts using this mechanism and wanr that this is deprecated
|
||||
_qmlContext->setContextProperty("eventBridgeWrapper", new EventBridgeWrapper(this, _qmlContext));
|
||||
|
||||
if (!_canvas->makeCurrent()) {
|
||||
qWarning("Failed to make context current for QML Renderer");
|
||||
|
@ -577,71 +594,79 @@ void OffscreenQmlSurface::setBaseUrl(const QUrl& baseUrl) {
|
|||
_qmlContext->setBaseUrl(baseUrl);
|
||||
}
|
||||
|
||||
QObject* OffscreenQmlSurface::load(const QUrl& qmlSource, std::function<void(QQmlContext*, QObject*)> f) {
|
||||
QObject* OffscreenQmlSurface::load(const QUrl& qmlSource, bool createNewContext, std::function<void(QQmlContext*, QObject*)> f) {
|
||||
// Synchronous loading may take a while; restart the deadlock timer
|
||||
QMetaObject::invokeMethod(qApp, "updateHeartbeat", Qt::DirectConnection);
|
||||
|
||||
if ((qmlSource.isRelative() && !qmlSource.isEmpty()) || qmlSource.scheme() == QLatin1String("file")) {
|
||||
_qmlComponent->loadUrl(_qmlContext->resolvedUrl(qmlSource), QQmlComponent::PreferSynchronous);
|
||||
} else {
|
||||
_qmlComponent->loadUrl(qmlSource, QQmlComponent::PreferSynchronous);
|
||||
QQmlContext* targetContext = _qmlContext;
|
||||
if (_rootItem && createNewContext) {
|
||||
targetContext = new QQmlContext(targetContext);
|
||||
}
|
||||
|
||||
QUrl finalQmlSource = qmlSource;
|
||||
if ((qmlSource.isRelative() && !qmlSource.isEmpty()) || qmlSource.scheme() == QLatin1String("file")) {
|
||||
finalQmlSource = _qmlContext->resolvedUrl(qmlSource);
|
||||
}
|
||||
|
||||
if (_qmlComponent->isLoading()) {
|
||||
connect(_qmlComponent, &QQmlComponent::statusChanged, this,
|
||||
[this, f](QQmlComponent::Status){
|
||||
finishQmlLoad(f);
|
||||
});
|
||||
auto qmlComponent = new QQmlComponent(_qmlContext->engine(), finalQmlSource, QQmlComponent::PreferSynchronous);
|
||||
if (qmlComponent->isLoading()) {
|
||||
connect(qmlComponent, &QQmlComponent::statusChanged, this,
|
||||
[this, qmlComponent, targetContext, f](QQmlComponent::Status) {
|
||||
finishQmlLoad(qmlComponent, targetContext, f);
|
||||
});
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return finishQmlLoad(f);
|
||||
return finishQmlLoad(qmlComponent, targetContext, f);
|
||||
}
|
||||
|
||||
QObject* OffscreenQmlSurface::loadInNewContext(const QUrl& qmlSource, std::function<void(QQmlContext*, QObject*)> f) {
|
||||
return load(qmlSource, true, f);
|
||||
}
|
||||
|
||||
QObject* OffscreenQmlSurface::load(const QUrl& qmlSource, std::function<void(QQmlContext*, QObject*)> f) {
|
||||
return load(qmlSource, false, f);
|
||||
}
|
||||
|
||||
void OffscreenQmlSurface::clearCache() {
|
||||
_qmlContext->engine()->clearComponentCache();
|
||||
}
|
||||
|
||||
QObject* OffscreenQmlSurface::finishQmlLoad(std::function<void(QQmlContext*, QObject*)> f) {
|
||||
#if 0
|
||||
if (!_rootItem) {
|
||||
QQmlComponent component(_qmlContext->engine());
|
||||
component.setData(R"QML(
|
||||
import QtQuick 2.0
|
||||
import QtWebChannel 1.0
|
||||
Item { Component.onCompleted: globalEventBridge.WebChannel.id = "globalEventBridge"; }
|
||||
)QML", QUrl());
|
||||
QObject *helper = component.create(_qmlContext);
|
||||
qDebug() << "Created helper";
|
||||
}
|
||||
#endif
|
||||
disconnect(_qmlComponent, &QQmlComponent::statusChanged, this, 0);
|
||||
if (_qmlComponent->isError()) {
|
||||
QList<QQmlError> errorList = _qmlComponent->errors();
|
||||
foreach(const QQmlError& error, errorList) {
|
||||
qWarning() << error.url() << error.line() << error;
|
||||
QObject* OffscreenQmlSurface::finishQmlLoad(QQmlComponent* qmlComponent, QQmlContext* qmlContext, std::function<void(QQmlContext*, QObject*)> f) {
|
||||
disconnect(qmlComponent, &QQmlComponent::statusChanged, this, 0);
|
||||
if (qmlComponent->isError()) {
|
||||
for (const auto& error : qmlComponent->errors()) {
|
||||
qCWarning(glLogging) << error.url() << error.line() << error;
|
||||
}
|
||||
qmlComponent->deleteLater();
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
|
||||
QObject* newObject = _qmlComponent->beginCreate(_qmlContext);
|
||||
if (_qmlComponent->isError()) {
|
||||
QList<QQmlError> errorList = _qmlComponent->errors();
|
||||
foreach(const QQmlError& error, errorList)
|
||||
QObject* newObject = qmlComponent->beginCreate(qmlContext);
|
||||
if (qmlComponent->isError()) {
|
||||
for (const auto& error : qmlComponent->errors()) {
|
||||
qCWarning(glLogging) << error.url() << error.line() << error;
|
||||
}
|
||||
if (!_rootItem) {
|
||||
qFatal("Unable to finish loading QML root");
|
||||
}
|
||||
qmlComponent->deleteLater();
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
_qmlContext->engine()->setObjectOwnership(this, QQmlEngine::CppOwnership);
|
||||
newObject->setProperty("eventBridge", QVariant::fromValue(this));
|
||||
qmlContext->engine()->setObjectOwnership(this, QQmlEngine::CppOwnership);
|
||||
f(qmlContext, newObject);
|
||||
|
||||
f(_qmlContext, newObject);
|
||||
_qmlComponent->completeCreate();
|
||||
QObject* eventBridge = qmlContext->contextProperty("eventBridge").value<QObject*>();
|
||||
if (qmlContext != _qmlContext && eventBridge && eventBridge != this) {
|
||||
// FIXME Compatibility mechanism for existing HTML and JS that uses eventBridgeWrapper
|
||||
// Find a way to flag older scripts using this mechanism and wanr that this is deprecated
|
||||
qmlContext->setContextProperty("eventBridgeWrapper", new EventBridgeWrapper(eventBridge, qmlContext));
|
||||
}
|
||||
|
||||
qmlComponent->completeCreate();
|
||||
qmlComponent->deleteLater();
|
||||
|
||||
|
||||
// All quick items should be focusable
|
||||
|
|
|
@ -48,6 +48,8 @@ public:
|
|||
void resize(const QSize& size, bool forceResize = false);
|
||||
QSize size() const;
|
||||
|
||||
Q_INVOKABLE QObject* load(const QUrl& qmlSource, bool createNewContext, std::function<void(QQmlContext*, QObject*)> f = [](QQmlContext*, QObject*) {});
|
||||
Q_INVOKABLE QObject* loadInNewContext(const QUrl& qmlSource, std::function<void(QQmlContext*, QObject*)> f = [](QQmlContext*, QObject*) {});
|
||||
Q_INVOKABLE QObject* load(const QUrl& qmlSource, std::function<void(QQmlContext*, QObject*)> f = [](QQmlContext*, QObject*) {});
|
||||
Q_INVOKABLE QObject* load(const QString& qmlSourceFile, std::function<void(QQmlContext*, QObject*)> f = [](QQmlContext*, QObject*) {}) {
|
||||
return load(QUrl(qmlSourceFile), f);
|
||||
|
@ -118,7 +120,7 @@ protected:
|
|||
void setFocusText(bool newFocusText);
|
||||
|
||||
private:
|
||||
QObject* finishQmlLoad(std::function<void(QQmlContext*, QObject*)> f);
|
||||
QObject* finishQmlLoad(QQmlComponent* qmlComponent, QQmlContext* qmlContext, std::function<void(QQmlContext*, QObject*)> f);
|
||||
QPointF mapWindowToUi(const QPointF& sourcePosition, QObject* sourceObject);
|
||||
void setupFbo();
|
||||
bool allowNewFrame(uint8_t fps);
|
||||
|
@ -134,7 +136,6 @@ private:
|
|||
QQuickWindow* _quickWindow { nullptr };
|
||||
QMyQuickRenderControl* _renderControl{ nullptr };
|
||||
QQmlContext* _qmlContext { nullptr };
|
||||
QQmlComponent* _qmlComponent { nullptr };
|
||||
QQuickItem* _rootItem { nullptr };
|
||||
OffscreenGLCanvas* _canvas { nullptr };
|
||||
|
||||
|
|
|
@ -63,11 +63,17 @@ void GLBackend::do_clearFramebuffer(const Batch& batch, size_t paramOffset) {
|
|||
int useScissor = batch._params[paramOffset + 0]._int;
|
||||
|
||||
GLuint glmask = 0;
|
||||
bool restoreStencilMask = false;
|
||||
uint8_t cacheStencilMask = 0xFF;
|
||||
if (masks & Framebuffer::BUFFER_STENCIL) {
|
||||
glClearStencil(stencil);
|
||||
glmask |= GL_STENCIL_BUFFER_BIT;
|
||||
// TODO: we will probably need to also check the write mask of stencil like we do
|
||||
// for depth buffer, but as would say a famous Fez owner "We'll cross that bridge when we come to it"
|
||||
|
||||
cacheStencilMask = _pipeline._stateCache.stencilActivation.getWriteMaskFront();
|
||||
if (cacheStencilMask != 0xFF) {
|
||||
restoreStencilMask = true;
|
||||
glStencilMask( 0xFF);
|
||||
}
|
||||
}
|
||||
|
||||
bool restoreDepthMask = false;
|
||||
|
@ -121,6 +127,11 @@ void GLBackend::do_clearFramebuffer(const Batch& batch, size_t paramOffset) {
|
|||
glDisable(GL_SCISSOR_TEST);
|
||||
}
|
||||
|
||||
// Restore Stencil write mask
|
||||
if (restoreStencilMask) {
|
||||
glStencilMask(cacheStencilMask);
|
||||
}
|
||||
|
||||
// Restore write mask meaning turn back off
|
||||
if (restoreDepthMask) {
|
||||
glDepthMask(GL_FALSE);
|
||||
|
|
|
@ -22,8 +22,6 @@
|
|||
#include <QtCore/QUrl>
|
||||
#include <QtNetwork/QHostInfo>
|
||||
|
||||
#include <tbb/parallel_for.h>
|
||||
|
||||
#include <LogHandler.h>
|
||||
#include <shared/NetworkUtils.h>
|
||||
#include <NumericalConstants.h>
|
||||
|
@ -586,7 +584,7 @@ SharedNodePointer LimitedNodeList::addOrUpdateNode(const QUuid& uuid, NodeType_t
|
|||
return matchingNode;
|
||||
} else {
|
||||
// we didn't have this node, so add them
|
||||
Node* newNode = new Node(uuid, nodeType, publicSocket, localSocket, permissions, connectionSecret, this);
|
||||
Node* newNode = new Node(uuid, nodeType, publicSocket, localSocket, permissions, connectionSecret);
|
||||
|
||||
if (nodeType == NodeType::AudioMixer) {
|
||||
LimitedNodeList::flagTimeForConnectionStep(LimitedNodeList::AddedAudioMixer);
|
||||
|
@ -619,24 +617,28 @@ SharedNodePointer LimitedNodeList::addOrUpdateNode(const QUuid& uuid, NodeType_t
|
|||
}
|
||||
|
||||
// insert the new node and release our read lock
|
||||
_nodeHash.insert(UUIDNodePair(newNode->getUUID(), newNodePointer));
|
||||
_nodeHash.emplace(newNode->getUUID(), newNodePointer);
|
||||
readLocker.unlock();
|
||||
|
||||
qCDebug(networking) << "Added" << *newNode;
|
||||
|
||||
auto weakPtr = newNodePointer.toWeakRef(); // We don't want the lambdas to hold a strong ref
|
||||
|
||||
emit nodeAdded(newNodePointer);
|
||||
if (newNodePointer->getActiveSocket()) {
|
||||
emit nodeActivated(newNodePointer);
|
||||
} else {
|
||||
connect(newNodePointer.data(), &NetworkPeer::socketActivated, this, [=] {
|
||||
emit nodeActivated(newNodePointer);
|
||||
disconnect(newNodePointer.data(), &NetworkPeer::socketActivated, this, 0);
|
||||
connect(newNodePointer.data(), &NetworkPeer::socketActivated, this, [this, weakPtr] {
|
||||
auto sharedPtr = weakPtr.lock();
|
||||
if (sharedPtr) {
|
||||
emit nodeActivated(sharedPtr);
|
||||
disconnect(sharedPtr.data(), &NetworkPeer::socketActivated, this, 0);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// Signal when a socket changes, so we can start the hole punch over.
|
||||
auto weakPtr = newNodePointer.toWeakRef(); // We don't want the lambda to hold a strong ref
|
||||
connect(newNodePointer.data(), &NetworkPeer::socketUpdated, this, [=] {
|
||||
connect(newNodePointer.data(), &NetworkPeer::socketUpdated, this, [this, weakPtr] {
|
||||
emit nodeSocketUpdated(weakPtr);
|
||||
});
|
||||
|
||||
|
|
|
@ -31,7 +31,7 @@
|
|||
#include <QtNetwork/QUdpSocket>
|
||||
#include <QtNetwork/QHostAddress>
|
||||
|
||||
#include <tbb/concurrent_unordered_map.h>
|
||||
#include <TBBHelpers.h>
|
||||
|
||||
#include <DependencyManager.h>
|
||||
#include <SharedUtil.h>
|
||||
|
@ -68,9 +68,8 @@ const QString USERNAME_UUID_REPLACEMENT_STATS_KEY = "$username";
|
|||
|
||||
const QString LOCAL_SOCKET_CHANGE_STAT = "LocalSocketChanges";
|
||||
|
||||
using namespace tbb;
|
||||
typedef std::pair<QUuid, SharedNodePointer> UUIDNodePair;
|
||||
typedef concurrent_unordered_map<QUuid, SharedNodePointer, UUIDHasher> NodeHash;
|
||||
typedef tbb::concurrent_unordered_map<QUuid, SharedNodePointer, UUIDHasher> NodeHash;
|
||||
|
||||
typedef quint8 PingType_t;
|
||||
namespace PingType {
|
||||
|
|
|
@ -16,6 +16,8 @@
|
|||
#include <QtCore/QBuffer>
|
||||
#include <QtCore/QThread>
|
||||
|
||||
#include <ThreadHelpers.h>
|
||||
|
||||
#include "NetworkLogging.h"
|
||||
#include "NodeList.h"
|
||||
#include "PacketReceiver.h"
|
||||
|
@ -30,12 +32,6 @@ MessagesClient::MessagesClient() {
|
|||
connect(nodeList.data(), &LimitedNodeList::nodeActivated, this, &MessagesClient::handleNodeActivated);
|
||||
}
|
||||
|
||||
void MessagesClient::init() {
|
||||
if (QThread::currentThread() != thread()) {
|
||||
QMetaObject::invokeMethod(this, "init", Qt::BlockingQueuedConnection);
|
||||
}
|
||||
}
|
||||
|
||||
void MessagesClient::decodeMessagesPacket(QSharedPointer<ReceivedMessage> receivedMessage, QString& channel,
|
||||
bool& isText, QString& message, QByteArray& data, QUuid& senderID) {
|
||||
quint16 channelLength;
|
||||
|
@ -185,3 +181,7 @@ void MessagesClient::handleNodeActivated(SharedNodePointer node) {
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
void MessagesClient::startThread() {
|
||||
moveToNewNamedThread(this, "Messages Client Thread");
|
||||
}
|
||||
|
|
|
@ -28,7 +28,7 @@ class MessagesClient : public QObject, public Dependency {
|
|||
public:
|
||||
MessagesClient();
|
||||
|
||||
Q_INVOKABLE void init();
|
||||
void startThread();
|
||||
|
||||
Q_INVOKABLE void sendMessage(QString channel, QString message, bool localOnly = false);
|
||||
Q_INVOKABLE void sendLocalMessage(QString channel, QString message);
|
||||
|
|
|
@ -24,7 +24,7 @@
|
|||
#include <QReadLocker>
|
||||
#include <UUIDHasher.h>
|
||||
|
||||
#include <tbb/concurrent_unordered_set.h>
|
||||
#include <TBBHelpers.h>
|
||||
|
||||
#include "HifiSockAddr.h"
|
||||
#include "NetworkPeer.h"
|
||||
|
@ -40,7 +40,7 @@ public:
|
|||
Node(const QUuid& uuid, NodeType_t type,
|
||||
const HifiSockAddr& publicSocket, const HifiSockAddr& localSocket,
|
||||
const NodePermissions& permissions, const QUuid& connectionSecret = QUuid(),
|
||||
QObject* parent = 0);
|
||||
QObject* parent = nullptr);
|
||||
|
||||
bool operator==(const Node& otherNode) const { return _uuid == otherNode._uuid; }
|
||||
bool operator!=(const Node& otherNode) const { return !(*this == otherNode); }
|
||||
|
|
|
@ -20,6 +20,7 @@
|
|||
#include <QtNetwork/QHostInfo>
|
||||
#include <QtNetwork/QNetworkInterface>
|
||||
|
||||
#include <ThreadHelpers.h>
|
||||
#include <LogHandler.h>
|
||||
#include <UUID.h>
|
||||
|
||||
|
@ -1115,3 +1116,8 @@ void NodeList::setRequestsDomainListData(bool isRequesting) {
|
|||
});
|
||||
_requestsDomainListData = isRequesting;
|
||||
}
|
||||
|
||||
|
||||
void NodeList::startThread() {
|
||||
moveToNewNamedThread(this, "NodeList Thread", QThread::TimeCriticalPriority);
|
||||
}
|
|
@ -20,7 +20,7 @@
|
|||
#include <unistd.h> // not on windows, not needed for mac or windows
|
||||
#endif
|
||||
|
||||
#include <tbb/concurrent_unordered_set.h>
|
||||
#include <TBBHelpers.h>
|
||||
|
||||
#include <QtCore/QElapsedTimer>
|
||||
#include <QtCore/QMutex>
|
||||
|
@ -52,6 +52,7 @@ class NodeList : public LimitedNodeList {
|
|||
SINGLETON_DEPENDENCY
|
||||
|
||||
public:
|
||||
void startThread();
|
||||
NodeType_t getOwnerType() const { return _ownerType.load(); }
|
||||
void setOwnerType(NodeType_t ownerType) { _ownerType.store(ownerType); }
|
||||
|
||||
|
|
|
@ -20,6 +20,8 @@
|
|||
class ReceivedPacketProcessor : public GenericThread {
|
||||
Q_OBJECT
|
||||
public:
|
||||
static const uint64_t MAX_WAIT_TIME { 100 }; // Max wait time in ms
|
||||
|
||||
ReceivedPacketProcessor();
|
||||
|
||||
/// Add packet from network receive thread to the processing queue.
|
||||
|
@ -63,8 +65,8 @@ protected:
|
|||
/// Implements generic processing behavior for this thread.
|
||||
virtual bool process() override;
|
||||
|
||||
/// Determines the timeout of the wait when there are no packets to process. Default value means no timeout
|
||||
virtual unsigned long getMaxWait() const { return ULONG_MAX; }
|
||||
/// Determines the timeout of the wait when there are no packets to process. Default value is 100ms to allow for regular event processing.
|
||||
virtual uint32_t getMaxWait() const { return MAX_WAIT_TIME; }
|
||||
|
||||
/// Override to do work before the packets processing loop. Default does nothing.
|
||||
virtual void preProcess() { }
|
||||
|
|
|
@ -20,6 +20,10 @@
|
|||
#include <DependencyManager.h>
|
||||
#include "AddressManager.h"
|
||||
|
||||
UserActivityLogger::UserActivityLogger() {
|
||||
_timer.start();
|
||||
}
|
||||
|
||||
UserActivityLogger& UserActivityLogger::getInstance() {
|
||||
static UserActivityLogger sharedInstance;
|
||||
return sharedInstance;
|
||||
|
@ -42,6 +46,12 @@ void UserActivityLogger::logAction(QString action, QJsonObject details, JSONCall
|
|||
actionPart.setHeader(QNetworkRequest::ContentDispositionHeader, "form-data; name=\"action_name\"");
|
||||
actionPart.setBody(QByteArray().append(action));
|
||||
multipart->append(actionPart);
|
||||
|
||||
// Log the local-time that this event was logged
|
||||
QHttpPart elapsedPart;
|
||||
elapsedPart.setHeader(QNetworkRequest::ContentDispositionHeader, "form-data; name=\"elapsed_ms\"");
|
||||
elapsedPart.setBody(QString::number(_timer.elapsed()).toLocal8Bit());
|
||||
multipart->append(elapsedPart);
|
||||
|
||||
// If there are action details, add them to the multipart
|
||||
if (!details.isEmpty()) {
|
||||
|
|
|
@ -18,6 +18,7 @@
|
|||
#include <QString>
|
||||
#include <QJsonObject>
|
||||
#include <QNetworkReply>
|
||||
#include <QElapsedTimer>
|
||||
|
||||
#include <SettingHandle.h>
|
||||
#include "AddressManager.h"
|
||||
|
@ -51,8 +52,10 @@ private slots:
|
|||
void requestError(QNetworkReply& errorReply);
|
||||
|
||||
private:
|
||||
UserActivityLogger() {};
|
||||
UserActivityLogger();
|
||||
Setting::Handle<bool> _disabled { "UserActivityLoggerDisabled", false };
|
||||
|
||||
QElapsedTimer _timer;
|
||||
};
|
||||
|
||||
#endif // hifi_UserActivityLogger_h
|
||||
|
|
|
@ -35,14 +35,13 @@ void JurisdictionListener::nodeKilled(SharedNodePointer node) {
|
|||
}
|
||||
|
||||
bool JurisdictionListener::queueJurisdictionRequest() {
|
||||
auto packet = NLPacket::create(PacketType::JurisdictionRequest, 0);
|
||||
|
||||
auto nodeList = DependencyManager::get<NodeList>();
|
||||
|
||||
int nodeCount = 0;
|
||||
|
||||
nodeList->eachNode([&](const SharedNodePointer& node) {
|
||||
if (node->getType() == getNodeType() && node->getActiveSocket()) {
|
||||
auto packet = NLPacket::create(PacketType::JurisdictionRequest, 0);
|
||||
_packetSender.queuePacketForSending(node, std::move(packet));
|
||||
nodeCount++;
|
||||
}
|
||||
|
|
|
@ -41,8 +41,6 @@ bool JurisdictionSender::process() {
|
|||
|
||||
// call our ReceivedPacketProcessor base class process so we'll get any pending packets
|
||||
if (continueProcessing && (continueProcessing = ReceivedPacketProcessor::process())) {
|
||||
auto packet = (_jurisdictionMap) ? _jurisdictionMap->packIntoPacket()
|
||||
: JurisdictionMap::packEmptyJurisdictionIntoMessage(getNodeType());
|
||||
int nodeCount = 0;
|
||||
|
||||
lockRequestingNodes();
|
||||
|
@ -53,6 +51,8 @@ bool JurisdictionSender::process() {
|
|||
SharedNodePointer node = DependencyManager::get<NodeList>()->nodeWithUUID(nodeUUID);
|
||||
|
||||
if (node && node->getActiveSocket()) {
|
||||
auto packet = (_jurisdictionMap) ? _jurisdictionMap->packIntoPacket()
|
||||
: JurisdictionMap::packEmptyJurisdictionIntoMessage(getNodeType());
|
||||
_packetSender.queuePacketForSending(node, std::move(packet));
|
||||
nodeCount++;
|
||||
}
|
||||
|
|
|
@ -19,7 +19,6 @@
|
|||
#include "AntialiasingEffect.h"
|
||||
#include "StencilMaskPass.h"
|
||||
#include "TextureCache.h"
|
||||
#include "FramebufferCache.h"
|
||||
#include "DependencyManager.h"
|
||||
#include "ViewFrustum.h"
|
||||
#include "GeometryCache.h"
|
||||
|
@ -40,9 +39,9 @@ Antialiasing::~Antialiasing() {
|
|||
}
|
||||
}
|
||||
|
||||
const gpu::PipelinePointer& Antialiasing::getAntialiasingPipeline() {
|
||||
int width = DependencyManager::get<FramebufferCache>()->getFrameBufferSize().width();
|
||||
int height = DependencyManager::get<FramebufferCache>()->getFrameBufferSize().height();
|
||||
const gpu::PipelinePointer& Antialiasing::getAntialiasingPipeline(RenderArgs* args) {
|
||||
int width = args->_viewport.z;
|
||||
int height = args->_viewport.w;
|
||||
|
||||
if (_antialiasingBuffer && _antialiasingBuffer->getSize() != uvec2(width, height)) {
|
||||
_antialiasingBuffer.reset();
|
||||
|
@ -51,7 +50,7 @@ const gpu::PipelinePointer& Antialiasing::getAntialiasingPipeline() {
|
|||
if (!_antialiasingBuffer) {
|
||||
// Link the antialiasing FBO to texture
|
||||
_antialiasingBuffer = gpu::FramebufferPointer(gpu::Framebuffer::create("antialiasing"));
|
||||
auto format = gpu::Element::COLOR_SRGBA_32; // DependencyManager::get<FramebufferCache>()->getLightingTexture()->getTexelFormat();
|
||||
auto format = gpu::Element::COLOR_SRGBA_32;
|
||||
auto defaultSampler = gpu::Sampler(gpu::Sampler::FILTER_MIN_MAG_POINT);
|
||||
_antialiasingTexture = gpu::Texture::createRenderBuffer(format, width, height, gpu::Texture::SINGLE_MIP, defaultSampler);
|
||||
_antialiasingBuffer->setRenderBuffer(0, _antialiasingTexture);
|
||||
|
@ -110,19 +109,13 @@ void Antialiasing::run(const render::RenderContextPointer& renderContext, const
|
|||
|
||||
RenderArgs* args = renderContext->args;
|
||||
|
||||
if (args->_renderMode == RenderArgs::MIRROR_RENDER_MODE) {
|
||||
return;
|
||||
}
|
||||
|
||||
gpu::doInBatch(args->_context, [&](gpu::Batch& batch) {
|
||||
batch.enableStereo(false);
|
||||
batch.setViewportTransform(args->_viewport);
|
||||
|
||||
// FIXME: NEED to simplify that code to avoid all the GeometryCahce call, this is purely pixel manipulation
|
||||
auto framebufferCache = DependencyManager::get<FramebufferCache>();
|
||||
QSize framebufferSize = framebufferCache->getFrameBufferSize();
|
||||
float fbWidth = framebufferSize.width();
|
||||
float fbHeight = framebufferSize.height();
|
||||
float fbWidth = renderContext->args->_viewport.z;
|
||||
float fbHeight = renderContext->args->_viewport.w;
|
||||
// float sMin = args->_viewport.x / fbWidth;
|
||||
// float sWidth = args->_viewport.z / fbWidth;
|
||||
// float tMin = args->_viewport.y / fbHeight;
|
||||
|
@ -137,10 +130,10 @@ void Antialiasing::run(const render::RenderContextPointer& renderContext, const
|
|||
batch.setModelTransform(Transform());
|
||||
|
||||
// FXAA step
|
||||
getAntialiasingPipeline();
|
||||
auto pipeline = getAntialiasingPipeline(renderContext->args);
|
||||
batch.setResourceTexture(0, sourceBuffer->getRenderBuffer(0));
|
||||
batch.setFramebuffer(_antialiasingBuffer);
|
||||
batch.setPipeline(getAntialiasingPipeline());
|
||||
batch.setPipeline(pipeline);
|
||||
|
||||
// initialize the view-space unpacking uniforms using frustum data
|
||||
float left, right, bottom, top, nearVal, farVal;
|
||||
|
|
|
@ -33,7 +33,7 @@ public:
|
|||
void configure(const Config& config) {}
|
||||
void run(const render::RenderContextPointer& renderContext, const gpu::FramebufferPointer& sourceBuffer);
|
||||
|
||||
const gpu::PipelinePointer& getAntialiasingPipeline();
|
||||
const gpu::PipelinePointer& getAntialiasingPipeline(RenderArgs* args);
|
||||
const gpu::PipelinePointer& getBlendPipeline();
|
||||
|
||||
private:
|
||||
|
|
|
@ -19,7 +19,6 @@
|
|||
#include <ViewFrustum.h>
|
||||
|
||||
#include "GeometryCache.h"
|
||||
#include "FramebufferCache.h"
|
||||
#include "TextureCache.h"
|
||||
#include "DeferredLightingEffect.h"
|
||||
|
||||
|
@ -410,7 +409,6 @@ void DebugDeferredBuffer::run(const RenderContextPointer& renderContext, const I
|
|||
batch.setViewportTransform(args->_viewport);
|
||||
|
||||
const auto geometryBuffer = DependencyManager::get<GeometryCache>();
|
||||
const auto framebufferCache = DependencyManager::get<FramebufferCache>();
|
||||
const auto textureCache = DependencyManager::get<TextureCache>();
|
||||
|
||||
glm::mat4 projMat;
|
||||
|
|
|
@ -418,10 +418,7 @@ model::MeshPointer DeferredLightingEffect::getSpotLightMesh() {
|
|||
}
|
||||
|
||||
void PreparePrimaryFramebuffer::run(const RenderContextPointer& renderContext, gpu::FramebufferPointer& primaryFramebuffer) {
|
||||
|
||||
auto framebufferCache = DependencyManager::get<FramebufferCache>();
|
||||
auto framebufferSize = framebufferCache->getFrameBufferSize();
|
||||
glm::uvec2 frameSize(framebufferSize.width(), framebufferSize.height());
|
||||
glm::uvec2 frameSize(renderContext->args->_viewport.z, renderContext->args->_viewport.w);
|
||||
|
||||
// Resizing framebuffers instead of re-building them seems to cause issues with threaded
|
||||
// rendering
|
||||
|
@ -504,10 +501,7 @@ void RenderDeferredSetup::run(const render::RenderContextPointer& renderContext,
|
|||
{
|
||||
// Framebuffer copy operations cannot function as multipass stereo operations.
|
||||
batch.enableStereo(false);
|
||||
|
||||
// perform deferred lighting, rendering to free fbo
|
||||
auto framebufferCache = DependencyManager::get<FramebufferCache>();
|
||||
|
||||
|
||||
auto textureCache = DependencyManager::get<TextureCache>();
|
||||
auto deferredLightingEffect = DependencyManager::get<DeferredLightingEffect>();
|
||||
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show more
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Reference in a new issue